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tornioduva · 5 days
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...am i alone in thinking this looks kind of better?
ok, so, i caught myself in an obsessive moment in regard to HADES II designs, i noticed something i saw in the first game too, that being a general desaturated greyness when it came to characters with darker skintones. In particular, i saw odysseus skintone being the same as the parchments on his belt, and it started to bother me uhuh.
Let's be clear, i don't think my quick recolor is "correct", now that i look at it, i probably went to the opposite problem and saturated it too much, but still; the "grey" gods (not to be confused with the chtonic ones) do not feel like people with dark skin to me.
that might be due to me just not having in archive people that look like this, and so i spent the evening looking at people trying to understand where this feeling came from, either from personal bias and expectations or from something missing in these designs.
My conclusions are that AAAAH i don't know, but i think it's because they've been colored as if they were light skin people but with no saturation and shadowier. even darker skin people with cool undertones in cool environments do not seem to match. also, a lack of reflection and shine, which seems to increase with more melanin.
i dunno, they are fine as they are, but it kinda bothers me now that i noticed it.
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tornioduva · 5 days
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...i also wish for a sequel, it was fun as hell to watch with friends....but is it the perfect dnd movie? yes, the dynamic is fun and all, but there are soooooo many things that are just...wrong in the terms of how powers, class and magic usually work in this world.
half this movie felt written by a group of actual fans that know the rules, half of it by a crew that just heard "action comedy with magic" and rolled (pun intended) with it.
it's not like the things they missed where that hard to implement or would'nt have added to the story, like giving actual spells to the druid instead of just "animals", or some use to the bard apart from moving the story.
i dunno, again, i want for them to try again, but if you're "adapting" dnd...adapt dnd. if you want to just make a separate fantasy action comedy, please do (i need more of those), but just do your own thing.
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tornioduva · 5 days
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"geRuDO aGe fAsteR tHan HyliAnS"
horrible, awful, so many bad implications, especially when in context of riju and the gerudo as a whole, but in general just bad, jail for nintendo, jail for nintendo for one thousand years!!
but the thought of ganondorf being actually just as old/young as zelda and link just looks like 50+ is also
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(also idk how old rauru is supposed to be but him being like idk 300 years old and his superior attitude to literally everyone-
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tornioduva · 8 days
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A couple of weeks ago i had an idea for a small board game about pawns eating each others that can also learn powerful spells to be more deadly and gain new moves.
If you might be interested in a survival board game about battling mages fot the title of the MAGUS, check it out for free! be warned though, i haven't playtested it yet and don't even know if it's actually fun to play, uhuh.
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tornioduva · 29 days
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I made a small TTRPG!
In this game you'll play as either a caster or a fighter, delving with your partner into the caotic lands known as Lavander mists, regions where magic has drowned everything in a scented ocean of fog and clouds.
It still needs polish and tables for encounters, but it should be playable!
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tornioduva · 29 days
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animal jam 4 color palette challenge oughhhh
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tornioduva · 1 month
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Commission for a themed bracelet for a client's character
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tornioduva · 2 months
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Quick thoughts on Atla's bending
Been rewatching Avatar tla lately, and after book 1 had some thoughts. not so flashed out as to have a discussion about it, for that i'll wait till i finished it again.
In my opinion, Whenever the avatar series tries to explain the nature and origin of bending, and of things in general, is where it fumbles the most. Like, while watching, it all flows so elegantly most of the time and you don't really need to know why it works this way; sure, mostly it's because is almost never the focus of the story, but there's also this implicit "it is what it is" sensation that to me makes it work.
then they try to explain it with ancient animals, cosmic entities, spirit, kites, and so on, and it all...clashes badly. like, i always get the feeling that each bending domain is its own world with its own origin, properties and rules.
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This alone should not be bad, it's good that each bendins is its own thing, but...i think they all lack a common ground on which you can judge them, everytime we analyze a bending domain we kinda have to reinvent the wheel.
Things like the moon being the perpetual source of the water bending and the sun of the fire's (let's not think about how that's in contradiction with korra's lore), while earth and air are just there chilling, never sat rigt with me despite being good a moving the plot forward.
In general, i think bending, the forces of nature and of the spirit world, should have remained a partially unexplained mystery. Some people in this world are able to extert control onto elements. why? for the same reason there are wolf bats, because yes. the mastery of this powers then comes from watching and learning from animals that use it, like bisons, dragon, moles and a better one for water that isn't the moon.
If you don't feel reason to explain why badgermoles and bison are able to bend their elements, why are you compelled to do it for humans?
The avatar is just someone who for some reason is able to master all of them, and over time has gained a legendary status. is the avatar an arbiter of balance appointed by the forces of nature and the spirits in the world? maybe, who knows, they could also just be a genetic/spiritual mutation or exception; all we know is true is that they have this power.
Would this kill part of the original series plot? yea, it would and would need to be heavily rewritten, which i'd be not opposed to.
Then again, it's not like there could not be cool stories around the origin of things, but these writers have proven many times already to not be really able to come up with really interesting ideas and to weave them into the world seamlessly, at least to me.
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tornioduva · 2 months
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youtube
Una delle poche canzoni italiani che mi parla al cuore, uhuh.
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tornioduva · 2 months
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crowning myself as gardener susie ceo. thanks
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tornioduva · 2 months
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Avatar the last airbender - a small thought on Aang design
....Ok, so, all the talking about avatar these past days made extremely inclined to rewatch clips and episode from theoriginal. and with that, i developed a particular opinion o a specific things: Aang's tatoos.
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Now, we all like the lore and worldbuilding of this world; it has its issues, but it functions really smoothly (not considering Korra). I do think one thing we can all agree too: Aang's tatoos are how they are because they look cool by themselves more than for cultural reasons, but they do even more in his avatar state:
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Aang is visually really cool and iconic in both forms, and that is in gran part thanks to the tatoos.
What i want to say with this is: why only Aang has them? or to be precise, why the avatar state interacts with a visual component of the body other than the eyes only with the Air nomads tatoos? other air avatars have them, so it seems to be a peculiarity exclusive to his people. why is that?
And why is that a "problem" with me.
I'll be short with this: i just think all the other avatars should have visually highlighted elements other than just the eyes like aang does.
I just see it as a wasted opportunity, both to add cool properties to the avatar state and to add cultural details to the avatars and their people.
Like, i don't know if it's explained somewhere, i don't remember all of the show by memory, but it don't remember to any explanations as to why. One could sayis because the air temple are the most spiritual one. are you sure? that in the whole world only them have figured out tatoos that connect to the spirit? come on.
it's shown multiple times that spirituality is something possesed by all nations, and each with their own interpretation and local declination, this is just the one of the air nomads. Yeah, maybe adding to the others would leessen the specialness of the air nomads, but i think we would only gain by more visually diverse avatar states.
Like, tell me to my face that it wouldn't be cool to have fire avatar with glowing flames pattern on their fists and feet (maybe face even), water avatars with flowing waves all over their body, and maybe earth avatars with patterns all over their chest and back.
also, one, could say that the tatoos are important to aang, and so maybe this is a uniquely his thing for some reason. well, this opens even more possibilities!
if the avatar state does make things on the avatar's body glow based on their history and feelings, we could have things like hair, fingernails, only hands or feet, the mouth, and stuff like that. something like Anne from amphibia.
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Listen, i just want something as badass as this for tthe other avatars too.
This all train of thought started mainly after i rewatched some TloK clips, where i realized how plain she looks if compared to Aang.
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Like, she does go hard visually many times (especially here), but Aang just sticks to you.
i'm not sure what i could give to korra that does not clash too much with her design; again, maybe some arm tatoos would do the trick, but, given how her story goes, i think it would be cool if she had something like glowing cracks in her skin, giving a hint on her depowered/unstable character state, overflowing from her.
or maybe even just a glowing shade on the end of her hair.
don't know, i just think this was kind of a waste of good design, there to look cool but to not expand this privilege to others as well.
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tornioduva · 2 months
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dungeon meshi pokemon au that has been rattling in my head
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tornioduva · 2 months
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Decided to remake the old cover of a module i wrote some time ago. i made it in a rush and i think it looked like it; plus, this better represent how i do things now. For those that don't know, this was for a rulest for spellcasting in ttrpgs; i made this to change the way we usually experience casting spells, rendering more a thing of faith, luck and guessing.
you can find it here:
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tornioduva · 2 months
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With deltarune Chapter 2, Ralsei lost like 30% of his charm.
it's not i don't like him as is now, i't still a lot cute and expressive.
but
he was so.....so....AAH
The hat is just one of the things he lost. the expressions, the fuzzyness, the overall shape, his unicity, the....shape of his horns?? somehow??? I love toby fox and his works so far, but i really think he kind of bullshit his way into designing characters sometimes.
still, to summarize. HAT ALL the WAAAAAY
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tornioduva · 2 months
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An act of will.
A little idea for a fanart i had (plus any excuse i find to draw something deltarune related is a good one uhuh).
Plus a little bit of making of for those interested:
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If you like what i do and would like to support me, feel free to visit my page on itch or donate (all links in pinned post)
If you too have an idea and would like for someone to illustrate it, i'm more than available!
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tornioduva · 3 months
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An idea for a setting
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....So, i was thinking about wizards.
mean wizards
basically, in this alternative version of earth, the older you get, the more attuned with magic you are. only old people are able to do magic. not all of them, only some.
In older times, mages were few and far in between due to the lower lifespan. but nowadays are becoming a problem.
modern civilization has had to face the rising problem over the last two centuries of groups of old people roaming around doing whatever they want.
some are reasonable and like help around, some want to reenact old conflict they think are still going on, some just want a glass of water but summoned a dragon and don't know when they came here.
The pointy hats are required to know if someone go powers, because, as everyone knows, magic flows up, and so if you got magic, it will fill the hat and it will rise up.
Their powers are not infinite of course, and it strains them, plus no mage has been able to cure themselves of any illness or to become young again. also, there is very little knowledge of how to use magic due the users either dying out before learning or just being mentally unstable.
and that's it. i don't know, i'd like to see a story or play a game with completely deranged wizards ahah.
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tornioduva · 3 months
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hey, i don't want to rain on your parade, but adding hair to your gerudo redesign is actually very racist. putting excess amounts of hair on a brown skinned women is a very bad thing to do. i understand you were trying to make a redesign that felt more inclusive without being orientalist, but this isn't a good start due to the history of racism deeply rooted with women and body hair.
Mhm...ok, I imagined that something could've gone over my head, since it's not something that affects me directly.
I want to stress that it wasn't the intention, in my eyes they were already differentiated enough from regular humans enough not to count as representation from any specific race group.
That said, before doing anything drastic like removing the post, I'd like some additional feedback from other people.
Also, what would you suggest in this regard? Is putting hair on brown women (even if not human) inherently racist/bad? Can I put hair on women only if they're white-looking? Is there a way to salvage this? Should I make their body less human to differentiate them more as a species?
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