@merelaes, continued from here.
The prince's laughter was almost as rare as his smile. It took a lot to draw it out of him, and Aemond usually kept himself guarded with emotions and what made him feel vulnerable to those around him. However, there had been several times when something would catch him off guard, and he couldn't stop his reaction. This had been one of those times, and it seemed that Clary had heard him. Heat ran up his neck at her words, and he wasn't sure what to say in return.
"I did not see you there, my lady.." He spoke while clearing his throat. The book he had been reading had caught him off guard with a passage and now he wished that he had checked around before reading it..
"Thank you for the compliment…"
The Red Keep had been unusually quiet - even somber - lately, & the joy & laughter that had once spilled so freely through the halls felt stilted at best. At its worst, heated words & flashes of barely contained steel had become an uncomfortable norm. She had been walking the curtain walls, hoping for a glimpse of her long-errant dragon to no avail & it was only when a storm rolled in off the sea that she had retreated inside in favor of the solitude of the small sunken courtyard.
Except she hadn't been alone, not quite.
' don't let me disturb you - I'm avoiding responsibility. ' Which is to say she's avoiding attending to his mother -- & brother's -- 's whims & anxieties as they saw fit. If the Keep as a whole was tense, the two of them were the epicenter of all of it but Clary wouldn't dare breathe a word of that thought aloud. Instead, she moves & arranges her skirts so she can read through a book she had pilfered from the library some ways away. ' You should find more cause to laugh like that, your highness. It might inspire the rest of us in this place. '
0 notes
DL (mediafire)
Today I bring you not cc, but a small collection of .blend files for making cc a little easier. If you've ever wanted to quickly put a braid into a custom hair without completely obliterating your poly count*, then these might be able to help.
*braids will still add a LOT of polygons to your hair, but since every single polygon is visible** on these tiling braids, at least you know they're all being put to use, whereas if you were to physically braid 3 strands of geometry, lots of those polygons would wind up inside the braid, just adding to your count without contributing anything to the look
**if some polygons end up inside of other meshes, you may want to delete them to reduce the poly count further. The boolean modifier may be able to help you, but I haven't tried
These are completely hollow, tiling braid "facades". They just look like a braid, without being anything more than a stylized tube. Available in 9 shapes (which are all pretty similar, more or less, but have different 'vibes', and one of them technically doesn't resemble a braid, but if you squint it looks close enough) and 3 polygon counts to hopefully fit in with your project.
TOU: Same as my cc. Read it here. I obviously don't own this concept, so feel free to reverse engineer, make your own braid tiles, etc. Just don't use mine for anything commercial (using them in commissions is fine, just not paywalled final products!)
You will need to be using one of the newer versions of blender, I believe 2.8 and up. These were made in blender 3.6, so the files will not be compatible with old versions like 2.7x.
Quick start guide:
Open your hair wip's .blend
In object mode, 'Append' the 'BraidTile' object of your choice
Select 'BraidPath' and, in Edit mode, position it however you like
Additional info under the cut, because I tend to ramble, and these require a little bit of a primer before use, probably. Unless you for sure know what you're doing, in which case, feel free to just take these and run with them.
THIS IS NOT A TUTORIAL ON MAKING HAIR, OR HOW TO USE BLENDER. Seek that information elsewhere.
Before appending braids, you may want to open up the blender file and look at all the shapes, to decide which one you want to use.
When you first append your braid, or open the blend files, you may notice it does not look like the preview images above, and instead looks like a shiny pink slug. This is intentional! For previews and development work, I use @/simandy's base textures, but your hair will probably be using a different texture, so I have not included a texture at all.
Simply switch the material of the 'BraidTile' to the same material your hair is using, and adjust the uv map accordingly. I'm going to assume if you are making hairs that you know how to do that, so it will not be explained here.
Once you have your braid appended, and have edited the UV Map of the 'BraidTile' piece to your liking, you can also try scaling the tile in the X, Y, and Z axes to change up the look a little. Make sure you select all of the vertices before scaling, to make sure it still tiles. This should be safe to do, and not mess up the tiling at all, but make sure you do it in Edit mode, not Object mode. (If you mistakenly do it in Object mode, you just have to press ctrl+A and select 'scale', and that should fix it)
When you have your braid adjusted, switch over to the 'BraidPath' object, and use edit mode to move the points around however you want. This is just like any other hair strand, if you're used to making hairs with paths and curves then this should already be familiar to you. All the same controls should work.
And, if you already have a curve in your hair that you'd like the braid to snap to instead, you can select the 'BraidTile' object, locate the curve modifier, and switch the curve object to any other curve in your .blend. You'll want to change the curve in the array modifier to the same one, most likely.
If you haven't used curves to make a hair before, here's a couple quick controls you might like to know:
ctrl+T will let you Twist the object around the selected point(s)
alt+S will let you Scale the object around the selected point(s)
selecting the first or last point of the 'BraidPath' and pressing E will Extrude a new point, making your braid longer
Remember to do all of your positioning on the 'BraidPath' object! You do not need to edit the 'BraidTile' at all once you've set up the UV map and adjusted the scale!
It should tile, twist, etc. with little issue, and should get longer or shorter according to the length of your curve with no issue. If it doesn't, make sure both the array and curve modifiers of your 'BraidTile' object are using the same curve. They should be using the 'BraidPath' object by default, but if you changed this manually, ensure that both modifiers match for best results.
Unless you know what you are doing, I do not recommend messing with any other settings in the modifiers, or adjusting the 'BraidTile' mesh in any way besides scaling the entire object at once. Otherwise you could end up with gaps and holes in your braid.
When you are done posing your braid, you can apply the modifiers to turn the whole thing into a regular mesh. I like to make a copy of my 'BraidTile' and 'BraidPath' first, just in case I want to go back and change the shape later. After converting it to a regular mesh, I'd recommend going in with proportional editing turned on and randomly scale and move a few of the pleats just a little, to make the braid look a little more organic. You can even add a couple strands to make it look messier, if you dont mind adding to your poly count even more. But this comes down to your preference and style. The braid below has had some half-assed editing done to demonstrate the concept. (Note: This is actually the low-poly version of this particular braid shape)
Ultimately, it is up to you to decide how you want to blend the braid in with the rest of your hairstyle. I can't tell you how to do that, as it is ultimately going to come down to your own personal preference, workflow, and the hairstyle you are making.
How do I know if I should use Hi, Mid, or Lo poly?
This is largely due to personal preference, and how you're using the braids in your project. I have included the three different poly versions to try and be mindful of the overall poly count of your poor poor meshes, but even a lo-poly braid is going to add an easy couple thousand polygons to your project. Keep that in mind! If you plan on having a LOT of braids, something like this EA hairstyle, for example:
You will probably want to follow their example and use a very simple mesh and just apply a braid texture instead of using these. EA's braids here appear to be a simple box shape painted to look like braids.
If you only plan on having one, maybe two braids in your entire project, especially if they are very large braids, then you might want to go with the hi-poly option. They're the smoothest, roundest choice.
If your braid has a very small diameter, you can probably get away with just using the lo-poly option, and save some polygons you won't need anyway.
The mid-poly version exists as a sort of happy medium. They aren't quite as pointy as some of the lo-poly shapes, and they won't inflate your poly count as much as the hi-poly models, so you may find you prefer them for your applications.
It's all very subjective.
I think that's pretty much everything I wanted to say. If you have specific questions, my inbox is open.
Keep in mind I am not very skilled in blender! There's probably some optimization that can be done if you know what you're doing, and I welcome you to tweak these meshes to your heart's content, if that's you! I made these for me, but I figure they could make someone else's life a little easier too, so here you go.
If you make anything using them you are welcome to tag me! If you don't end up making anything with these then I hope you at least have some fun playing with them!
210 notes
·
View notes
So Steve obviously loves Valentine’s Day.
This didn’t ever come as a surprise to Eddie, and in the years between when they started dating and when their kids were born, it was something that never changed.
When Steve walked in the door fresh off the afternoon carpool route with their three daughters in tow and said, “Dude – I swear to god this has gotta be the best Valentine’s Day ever,” Eddie wasn’t exactly taken aback, more just unsure what could have happened so early in the day that had him this confident that V-Day of 2012 would be the best one ever.
“Why?” Eddie asked suspiciously.
“When I dropped off Ava, David invited me over to watch the basketball game,” he replies, still with a massive grin on his face even as their daughters dump their backpacks and jackets and shoes all over the ground instead of hanging them up like they should be doing.
Eddie made a face – David, one of their neighbors and an unfortunate addition to the elementary school carpool circuit, is notably a total fucking loser.
He’s also obsessed with Steve (and not even in a gay way, which Eddie could at least understand – no, it’s in this weird, loser, ex-jock who peaked in high school kind of way).
“I know, right? I’m pretty sure he’s that fucking desperate for something to do tonight that isn’t his wife,” Steve continued.
“What’s wrong with his wife?”
“Ed, believe it or not, it gets even better.”
“Tell me,” Eddie demanded, finally getting that Steve’s got a whole-ass story for him.
“I’m going to, man, holy shit,” Steve shook his head as he stepped over the mess their kids left behind (because one of them would be corralling them all back downstairs to deal with their shit like they’re supposed to)
So Eddie listens as Steve launches into a retelling of the conversation he apparently had with David, who, predictably, acted like a total fucking loser about how Steve actually wanted to spend time with his family on Valentine’s Day.
“What does this have to do with his wife?” Eddie asked when Steve reached a stopping point, “Other than how incredibly sad it is for her.”
“Right – so get this. David ended up telling me that his wife is going out tonight with Chris, and I figured he meant Chris, like Christine, Liam’s mom, because I know they’re friends, but it’s not. It’s Chris, the divorced dad on the PTA, and apparently they hang out all the time.”
Eddie’s eyes widened as he pieced together what Steve was implying.
“No fucking way.”
“Right?!? And, look, you know I think cheating is wrong, but…I dunno, I really hope she has a fantastic Valentine’s Day.”
334 notes
·
View notes
u know who deserves to have two dicks ? barbatos <3
his cocks are prolly knotted n large, w the smaller one being 7-8 in n the bigger one 10-11 in, at least to me
he usually only fucks his partner w one cock, but if his partner was good that day he might fuck them w the both of them <3
~ t4t anon
Nsfw content MDNI
t4t!!! You said if his partner was been good they can have both~ and my first thought was ‘What if they’ve been bad?’
I have absolutely nothing to say about Barbie having two cocks tho besides yessssss and a knot too~!!!
Just; Barbatos tying you up~ All pretty and spread out on his bed. You fully expect him to tease ‘n edge you for hours after your bit of bratting earlier, but instead he gets up and leaves you. Still tied to the bed as he sits in a chair a few feet away, simply saying “Your punishment tonight is simple. Watch me and don’t even think about looking away.”
and then having to lay there, still naked (besides the ropes that are digging into your skin) and just watch Barbatos fuck some stupid toy. Watching his cocks slide in and out of it maybe he even knots it too??? The waste T_T
To really make it sting Barbatos comments about how the toy isn’t nearly as good as your hole….but you’ve been bad…..and he can’t reward behavior like that.
628 notes
·
View notes