jet-bradley · 1 year ago
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read tron: ghost in the machine
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coupleofdays · 5 months ago
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One interesting detail I noticed on my most recent re-viewing of Tron is that during the scene where Flynn is transported into the computer, you can briefly see that the world he arrives on seems to be sphere-shaped, like a planet. I had previously imagined that the whole digital world was just one flat plane that stretched off into infinity, with the different computer systems being locations in this landscape. But now I imagine that each separate system, such as the ENCOM system, is a separate "planet" in the "space" of the digital world. Come to think of it, the final panel of Tron: The Ghost in the Machine (don't worry, there's no spoilers!) seems to be going for this idea as well:
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This would mean that communication between separate computer systems, such as via the internet or its predecessors, would be in the form of "space travel" in the digital universe (though interestingly enough, that's not how the internet is depicted in Tron 2.0). I wonder what the Tron equivalent of a spaceship might look like. Possibly like the Solar Sailer, but that was only used in the film to travel along set beams, across a single "planet".
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3-inch-doodles · 11 months ago
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this was supposed to be a silly goofy gitm sketch to keep my art brain satisfied so I could work on finals junk. however
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original panel below the cut
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encominternational · 2 years ago
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Round 1: JET.EXE vs MA3A
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lambda-core · 8 days ago
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red jet looks different every time i draw him ngl but i really wanted the "game model jet + sark" influences to be a clear with this one
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pantherpilz · 6 months ago
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finally read ghost in the machine and ?? the whole comic is already a lot, but this???? this ?? uhhhh
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wormthing · 5 months ago
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let's go to the computer world, i'm sure nothing bad will happen ^__^
various drawings after playing tron 2.0 !!
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evilhorse · 4 months ago
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Tron #1
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shadowwingtronix · 1 year ago
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BW Chats: Landry Walker Responds To My Tron 2.0 Comic Reviews
BW Media Spotlight brings you a printed edition of BW Chats as Landry Walker Responds To My Tron 2.0 Comic Reviews
Welcome to a special print edition of BW Chats because I haven’t had access to online visual communication since Google Hangouts went down. All I have is a Skype account I can’t remember the last time I used. So I actually did this through the Twitter instant message system. The original Tron may or may not be a successful franchise depending on your point of view. The 1982 movie was a splash of…
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jestercake · 4 months ago
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Red Jet from the TRON comics TRON: Ghost in the Machine.
Made the background look like Flynn’s system and the old system.
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not-that-dillinger · 7 months ago
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(Combining: GUEST :  for one muse to offer the other a place to stay. STORM :  for both muses to find shelter from a severe storm. Same universe as prev Ed and Sam rp?)
Sam had been tucked away in the basement of The Arcade, coding on The Grid’s terminal, so she didn’t hear the sound of the rain right away. When she did however it snapped her out of her trance. A jolt of slight panic coursing through her. The bike!
She raced up the stairs, pushing away the TRON machine she had moved back into place behind her so that Marvin didn’t wander in when she was working, and raced past the other covered, but no longer dusty, cabinet machines in the arcade till she was at the door, swiftly unlocking it. She paused under the covered threshold of the entrance when she saw just how much water was falling out of the sky. That was definitely one hell of a storm.
Well. It’s not like she was going anywhere anytime soon.
She flipped her hood up and walked out to the street towards her Dad’s… well her, Ducati now, kicking up the kickstand and grabbing onto the handlebars to walk it under the covered threshold. She lifted her head up when she heard the shuffling of feet and some splashes nearby. At first she didn’t recognize him through the rain until he got a bit closer. She lifted one of her arms, waving it slightly as she called out to be heard over the pounding of raindrops and howling wind.
“Ed! Hey! Over here!”
She rested the Ducati against the wall, still waving with her hand as she held open the door of the arcade to invite him inside.
@iamnoprogram
It was one of those days where Ed couldn't go home. One of the days where he was afraid of what he might do if he left his thoughts to wander. Usually he would stay at the office and code until he passed out at at the keyboard, but his meeting with Mackey earlier that day had been... it had been a lot of things, but certainly not good. Draining, mostly. And for reasons Ed wasn't quite sure of, it brought up old ghosts that Ed still couldn't put to rest. They were the sort of ghosts that made his office, which was normally a refuge, feel downright oppressive.
He'd hoped that a long walk would exhaust him enough that he could go home and pass out as as soon as he got to bed.
He'd been walking for about an hour and a half when the storm hit. It was one of those rare deluges came so suddenly, and so intensely, that LA's near non-existent storm drainage system quickly overflowed and flooded the streets. The kind he'd only seen a handful of times in the twenty-some-odd years he'd lived there.
Between the dark, and the rain fogging up his glasses, he had pocketed the glasses in hopes of preserving them when he inevitably tripped over his feet, and resigned himself to shuffling blindly back toward the tower and his car.
Not that he had any idea whether it would be better to go home or stay at the office.
He hadn't been walking back long when he heard someone calling his name, though it had still been long enough that he was thoroughly drenched, and shivering mildly from the cold. He froze in place on the sidewalk, having to take a moment to identify her by voice, since he was all but entirely blind.
"...Sam?" he asked, then realizing where he was, and that she was the only person likely to be there. He glanced both directions, and, seeing no lights, nor hearing any vehicles (there rarely were; this part of town had been all but abandoned since he was in middle school), shuffled across the street, navigating toward Sam by voice alone.
"Hi Sam," he said awkwardly, stepping under the eaves. "Uh, thanks," he said awkwardly, hesitantly following her into the Arcade.
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jet-bradley · 11 months ago
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gitm lore that isn't canon because it's ghost in the machine, but jet living above the arcade is such a fucked up idea if you think about it in the context of tron legacy? did he never know the basement was there? was he renting it from an apathetic sam? how would you like, ?? react? after everything in tron legacy learning you were living above your friend's dead dad the entire time?
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it even looks abandoned when it shows up in ghost in the machine, it works weirdly well? like part of this is just supposed to show that (blue) jet is depressed here, but that couch looks like he's using flynn's old furniture, and the windows look boarded up?
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like even if this is just jet.exe's dreams or whatever... they pulled a lot of inspiration from things that actually happened to jet.user. why would the arcade show up looking abandoned in their version if it if it was still kicking when jet went into the computer?
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coupleofdays · 11 months ago
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Actual code comments in Tron, Part 3
This is the latch batch (for now?). Again, I found most of these comments here and here, and there are plenty more funny ones there that could probably be used for similar images.
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astercontrol · 3 months ago
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One of the exercises my pattern recognition loves, for some reason, is to take widely accepted ideas in fandom, things that are basically considered obvious from canon, and figure out ways that the truth could actually be something else.
This is an obnoxious thing to do, sometimes.
I get annoyed at my pattern recognition routines for this.
Especially when I don't even have any particular reason to want the new interpretation.
And especially when (like a lot of my sudden weird inspirations) it happens in the middle of the night.
----
But it is difficult to fight against.
Because whenever there is "proof" that something isn't true in canon, a creative enough mind will find ways around it.
If the proof is "no character ever mentioned that, and they would have mentioned it if it were true"…. all it takes is a plausible reason for someone to keep something secret, or even just not to bring it up in a particular context.
If the proof is "a character literally SAID that was not true"… likewise, all it takes is a plausible reason for someone to lie.
If the proof is "it involves a character who is dead in canon," we just need a reason why the character is believed to be dead but is actually not. (This is especially feasible in canons where there is a potential in-universe mechanism for someone to be copied, resurrected, etc.)
If the proof is "we saw something happen onscreen that is extremely incompatible with the new interpretation," then there's always the possibility of that onscreen event being some type of illusion (especially in canons with magic or technology that make that very feasible).
And I am especially irritated with my Recognizer… (I think that's what I'm going to call it from now on-- Recognizer, an annoying little Pattern Recognizer that buzzes around my head like a tireless insect, looking for puzzles to solve that absolutely nobody needs solved)…
…for becoming fixated, lately, on the question:
What is it, exactly, that makes TRON 2.0 incompatible with Legacy?
(Thank goodness the Recognizer isn't trying to take the comics into account… yet, at least. If I had to watch it try to reconcile Betrayal and Ghost in the Machine with the other canon and with each other, I'd probably eat my computer.)
Anyway. So far I've got:
The structure of ENCOM. I need to look more closely through all those emails from 2.0… they show the power balance of the company changing in ways that seem to diverge from what we see at the beginning of Legacy. (At least Flynn seems to have disappeared in both? Though the times may not line up.)
However, I imagine a lot could change at ENCOM between 2003 and 2010. And we have to remember that not everything said in every email has to be true. Some might even be spoofed emails, sent by FCon for whatever deceptive reasons they might have. We can theoretically disregard any 2.0 canon that comes from the contents of an email, if we can explain it on those grounds.
Alan's family. In 2.0, Lora is apparently dead from a digitization accident, and she and Alan have a son. Neither of these were mentioned in Legacy (although lack of mention isn't proof in itself). Also I believe Lora appears, alive, in some of the supplemental Legacy material.
Going from what I saw of the game's plot, we could imagine that Lora was somehow recovered, later on, from the data that became Ma3a. (If I recall correctly she was eaten by a Seeker? But that doesn't necessarily mean destroyed?) Anyway, if enough of her ended up being recoverable, she could theoretically have been found and rerezzed back into the User world, sometime between then and the events of Legacy.
And, of course, possibly the biggest obstacle: In 2.0, Alan is aware of the world inside the computer.
He got digitized in there as part of FCon's sabotage attempt. It appears (though it doesn't seem absolutely certain?) that this was the first time he'd been digitized into the computer, or even knew it was possible. But after the events of 2.0 he definitely knows about it.
If Alan knew this could happen, it would be… challenging, at the least, to explain a lot of how he acted in Legacy.
---
(And this line of speculation, I think, is really what my Recognizer is focusing on.
See, I don't think it even cares all that much about reconciling 2.0 into the canon. I think it mainly just wants to believe there were some early days when Flynn and Alan and Lora and Roy had fun together exploring the world inside Encom and meeting their programs.
If it were a rational being, it would just make up an AU for this.
But it is not a rational being. It's a deranged pattern recognition subroutine, and its entire obnoxious goal in life is to find or force connections between things, until it can figure out a way everything makes SENSE together.
Sometimes the most nonsensical thing you can possibly do is try to make everything make sense, Recognizer.)
---
First issue: If he knew that people could be digitized into computers, why did Alan not find out what had happened to Flynn?
Well… maybe he did know. Or had good reason to suspect. After all, someone's been paying the electric bill at that arcade to keep the computer running all these years.
If so, though-- why had Alan not tried to get Flynn out of there?
Maybe Flynn had specifically requested for him not to, not unless he paged asking for help.
Or: maybe Alan had tried. Maybe he'd even gone in! Maybe he barely made it back out with his life, without even being able to confirm Flynn was in there somewhere. Maybe he looked through the code trying to fix things from the outside, but realized there was no totally safe way to extract Flynn at this point or even identify him for sure.
Or: Maybe he did extract Flynn from there, time after time. Maybe Flynn kept going back in, and getting his stupid ass in trouble again and again. And the more it conflicted with his job, and the more stress it put on Alan… the more Alan decided, I am too damn old for this, this is a job for someone young and crazy and reckless like Sam, but even Sam is gonna have to wait until Flynn actually admits he needs help and actually pages me asking for it, the stubborn idiot.
In any of these scenarios, though, there's the further question: why did Alan not tell Sam more about what he was getting into?
And there, again, we can only speculate:
Maybe Alan reasoned that Sam has had many years to file away his dad's old stories firmly under the heading of "made-up tall tales," and if he told Sam the whole truth, Sam would refuse to believe it and just be angry.
This may or may not be actually true about Sam… but if Alan thought it, he may have refrained from telling him to increase the chance Sam would actually take on the task.
In any case, Alan sending Sam in there is… an ethically questionable decision at best.
Hell, even if Alan didn't know about the world inside the computer, sending Sam in was a questionable decision. He didn't know what would be waiting there at the arcade for whoever answered the page, and for all he knew it could be something dangerous. For all he knew, whoever answered the page could be walking into some hostage situation, with the mafia holding Flynn captive and demanding company secrets or something.
But… I can see his reasoning, even if I side-eye its ethics a bit.
Whatever he knows or doesn't know about the computer system, Alan knows he's not cut out to handle danger nearly as well as Sam is.
And he knows Sam, of all people, would want the closure of doing this, finding out Dad's secrets on his own.
And, if Alan knew something about those secrets already-- that even explains why he kept this solely between himself and Sam, instead of involving anyone else who might be better equipped than either of them to handle ordinary, real-world dangers.
But… all this notwithstanding, there are probably still some hangups for my Recognizer to deal with.
The one it's gotten stuck on now-- perhaps even stuck enough to let me go back to sleep-- is in the Next Day short.
Specifically, the very end, when Alan and Roy are alone together.
Everything up to that, the Recognizer can disregard any statements it doesn't like, because they could have been lies or omissions for the benefit of the public.
But assuming Roy and Alan both have been inside the computer-- as the Recognizer stubbornly wants to believe-- they don't have any reason to lie about it to each other.
So Roy's very last line-- "Why do you think Flynn gave you the cool nickname?" makes no sense, if they've both met their programs and know they were named after them.
But honestly… nothing about that last line makes sense, in any interpretation.
Namely:
Even if they hadn't ever met their programs as living personifications, they know they wrote their programs... and presumably Roy's program was also named Ram outside the system.
Alan (from the earlier interviews in the short) clearly knows he was nicknamed after the program he wrote, so I can't see why Roy wouldn't already know the same.
Ram is an obviously cooler nickname than Tron.
So…. shut up, Recognizer.
Stay stuck.
For now, at least.
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encominternational · 2 years ago
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ROUND 2: JET.EXE vs JORDAN CANAS
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tronarchive · 3 months ago
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Greetings Programs!
I’m Rie-Eleven, the User of this project. I intend to keep a record of most, if not all, Tron media. I believe keeping archives like this is important, it’s always a tragedy when stuff becomes lost. I'm also working on a wordpress account (for those off of tumblr) and twitter account (just for update notifications, I promise).
This post will contain links to the post of each media as I research them. This will be a slow process, but I’m glad you’re here with me!
See that I’m missing something? Let me know and I’ll gladly look into it!
Videos
Tron (1982)
Tron: The Next Day
Tron Uprising
Tron Legacy
Books
Tron Novelization
The Making of Tron
Tron Pop-Up Book
Tron comic adaptation
Tron Ghost in the Machine
Tron Uprising Junior Novel
The Art of Tron Legacy
TL Junior Novelization
TL Betrayal
TL Complete Story
TL Movie Magazine
TL It’s Your Call
TL comic adaptation
Games
Tron Deadly Discs
Tron Maze-a-tron
Tron Solar Sailor
Adventures of Tron
Tron 2.0 (PC)
Tron 2.0 Killer App (Game-boy Advance)
Tron 2.0 Killer App (XBOX)
Tron Evolution Xbox (360/PS3)
Tron Evolution (PSP)
Tron Evolution (DS)
Tron Evolution Battle Grids (Wii)
Tron Run/r
Tron Identity
Featured In: Kingdom Hearts 2, KH DDD, Disney Heroes, Disney Mirrorverse
Arcade Cabinets: Tron, Discs of Tron
Soundtracks
Tron (1982)
Tron Legacy
Tron Legacy Reconfigured
Tron Uprising
Tron Run/r
Tron Identity
Tron Lightcycle Run: Shanghi, Disney World
Fanworks: End of Line, Return to the Grid, 8-bit Tribute
Misc.
Tron Lightcycle Run
Tron 1982 Trading Cards
Flynn Lives Campaign
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