#unity store
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3dvirtualand · 8 days ago
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Gameplay Mechanic Sale. Hundreds of assets and tools at 50% off until June 25, 2025 8:00 AM PT. https://assetstore.unity.com/?aid=1011lK8K
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summerwarlock · 3 days ago
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I've released my game! Play it here
It's a short, simple narrative game where you play as the assistant in a retired adventurer's potion store. Massive thanks to everyone who gives it a try, it means a lot!
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This started out as a "make a game in one month" challenge. The intention was to get to grips with a few Unity plugins (mainly Corgi Engine and Dialogue System), I didn't have much of a plan for it aside from that.
It ended up taking three months to finish all the content. Then it sat on my hard drive for over a year while I did other stuff (like draw a lot of BG3 fanart). I finally opened it up again, made a bunch of changes, fixed bugs, added polish, and now here it is. 🥂
I had a blast making this. Now I'm hyped to make another one. Possibly some kind of platformer. Or a totally-not-BG3 dating sim.
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We'll see 👀 thanks for playing!
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afriblaq · 4 months ago
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MORE Black Food History
youtube
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slitherpunk · 1 year ago
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as someone who works on a lot of npc/enemy intelligence for her job i sure do hate how searching the keyword AI went from meaning stuff like pathfinding and behavior trees to just.. machine learning, chatgpt nonsense
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babybinko · 10 months ago
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It feels literally impossible to me that postal 2 was made in unreal engine and postal 3 was made in source. It should be the opposite and it's not it's fucked up.
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uncannyforest · 5 months ago
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Ugggh it's SHAPE KEYS! Blender lets you save parameters to tweak shapes using shape keys!
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[In the above blurry demo, the two parameters are "Height" and "Fat" and then I saved a certain combination of them as "Bob"]
Timeline of my secret 3D rendering project that's genuinely super important to me and I'm bummed about not having finished yet:
June-September 2023: I make a shader I'm really proud of to produce stylistic renders
September-December 2023: I spend hours and hours saving body shape parameters to support a wide range of human body shapes . . . as a bone rig (which is normally used for putting a character in different poses). I thought this was so clever! Then I could save different characters' body shapes and clothing as "poses"!
December 2023-January 2025 (OVER A YEAR): I make virtually no progress on the Tiny Final Step of creating characters with different parameters because the shader turned out awesome but saving body shape parameters as bones made things Really Hard and in retrospect was Not Clever
I just learned blender literally has a feature for storing shape parameters! It's literally called shape keys! At no point did I think to Google "Does this thing that would be really useful exist already?" and I decided to be clever instead . . .
Anyway, hoping this discovery unblocks me on my Important Project
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magpigment · 2 years ago
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life can still be better, dragon child; you are loved by all and you have music in your soul. remember to listen to it, and you’ll know how precious you are.
anyway tallulah amirite
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corellianhounds · 2 months ago
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I think there need to be more variations on what a coffee shop AU could mean, like taking an incredibly gripping thriller or political intrigue or violent action story and setting it present day with the characters meeting in a social setting, confined by social mores and forced to have these otherwise devastating or despicable conversations filtered through polite social decorum. It especially works if what’s being said is an accusation, or a confession, or a twist or reveal, and it cannot be spoken outright because again: You’re in public. You can’t cause a scene. You can’t physically attack them. And there’s only so much you can get away with with other people watching.
And if you do break those social rules, there needs to be consequences! You can’t strip the AU of everything that still makes it a cute coffee shop setting or you’ve admitted the coffee shop setting doesn’t work for the story you’re trying to tell!
What happens when you take these big stories and concentrate them down into what’s considered a quaint and cute AU setting. How can that story still play out and what equivalencies and parallels to canon can you make by doing so
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milkshakebattlecat · 3 months ago
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For such a common feature, a proper inventory system is a surprisingly complex task. I wouldn't have been able to make mine at all if not for dissecting the work of Devion Games, who made this excellent free Item & Inventory asset. My final code is very different at this point, but Devion Games gave me a great starting point to study and work from. We got drag n drop, we got storage containers, we got stack splitting! We got equipment!! It's been good and functional so far though I fully expect to encounter outrageous bugs to iron out as I test longer gameplay sessions.
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kcrossvine · 11 months ago
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videogame equivalent of pixar face
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dragonomatopoeia · 1 year ago
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i promise this will be my last overly pedantic grouchy bad faith post about silent hill of the day but how the fuck did this five year old acquire a deagle in norway. aren't semi-automatics banned there. i know we're dealing with weird apocalypse cults summoning silent hill trauma monsters and such so realism isn't exactly a priority. and of course we are supposed to feel alarm as an audience when a five year old has a gun. but where the hell are all these guns coming from. in norway?
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3dvirtualand · 4 months ago
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Fruits and Vegetables | Unity | Icons https://cubebrush.co/3dvirtualand/products/xf7lcw/fruits-and-vegetables-unity-icons
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ghostbunnygames · 1 year ago
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Should I download a plugin for my game?
While developing a games, plugins can save development time and produce amazing results! 🔌✨
But I have come across many plugins that I either have to remove or heavily retrofit later on during development... Which isn't fun to do...
What I have found in both my professional game career and working on my own is:
Plugins that are tools are often better in the long run, than plugins that offer a complete solution!
The key difference is flexibility. 🔑
Tools can be used in multiple helpful ways throughout the lifespan of your game! 🔧🧰
Tools include systems like DoTween, Event System Dispatcher, and Text Animator (seen below).
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Tools are light weight, and decoupled from your code. They can be used in numerous development cases, and do just what they were developed to do.
How are solutions different?
Solutions are larger prebuild systems that serve as full functionality within your game. An example would be a full navigation system, complete with mini-map and icons. Solutions can be helpful to start, especially for prototyping!
But in my personal experience, they often are too inflexible to changes and will not serve to bring your game to completion. When you want the solution to do something it wasn't designed for, you can quickly run into sticky problems. Not saying to never use solution plugins, just be aware of the risks!
Hope this helps keep your game on track! 🙌
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blobaglob · 2 years ago
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Is anyone else confused about the gentrification of microwave meals?
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goldieclaws · 2 years ago
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Me seeing a high fantasy-themed game jam that lasts for 3 whole months and it's tempting me to high heaven to make a demo of MEW's story in RPG Maker (bc I'm still a noob with Unity) which means I'll be forced to make pixel art but I will have a motivation to at least make something with him in it, but ALSO I don't want to make something in RPG Maker when the original intent was to always make his game in Unity bc transferring everything over will take A God Damn While.
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vasundhara-infotech · 30 days ago
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How to Add In-App Purchases in Unity Games
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