#unity assets
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squinkarts · 10 months ago
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Jiggle jiggle~🍓
Collection of jelly foods I made for fun during midterms - Wanted to play around w/ physics + learn to export assets from Unity
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If you’re interested in having these for yourself, they can be purchased here!:
https://ko-fi.com/pinktreats/shop
Made for VrChat, all from scratch, using Physbones
Made under the “Pink Treats” shop name.
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Full Jello - 5,589 Faces
Half-Jello - 6,485 Faces
Flan - 5,116 Faces (w/ spoon)
Cheesecake - 3,132 Faces (w/ spoon)
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Made with:
Liltoon Shader lilxyzw.github.io/lilToon/#
Poiyomi Shader www.poiyomi.com
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🍓Caard🍓
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milkshakebattlecat · 3 months ago
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For such a common feature, a proper inventory system is a surprisingly complex task. I wouldn't have been able to make mine at all if not for dissecting the work of Devion Games, who made this excellent free Item & Inventory asset. My final code is very different at this point, but Devion Games gave me a great starting point to study and work from. We got drag n drop, we got storage containers, we got stack splitting! We got equipment!! It's been good and functional so far though I fully expect to encounter outrageous bugs to iron out as I test longer gameplay sessions.
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vanvoxy · 10 months ago
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unityassetpack · 1 year ago
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rustdream · 6 months ago
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Anyone know how to export the models from Asset Studio with the armature intact? I'm thinkthoughting about porting the models to Gmod prawnsibly? I've found the models but the bones are all scrunched up
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anatolimoissidou · 7 days ago
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Latest portfolio work!🙏
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kod-lyoko · 2 years ago
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first version of the charden dating simulator game is out now and available to play on web (if you use a desktop you have to make it fullscreen)
have fun!!
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jarkonian · 4 months ago
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My next game, "Kill the Twister", a self contained FPS boss fight against a giant tornado, is officially coming soon on Steam!
(Currently shooting for a mid-April release!)
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slitherpunk · 1 year ago
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as someone who works on a lot of npc/enemy intelligence for her job i sure do hate how searching the keyword AI went from meaning stuff like pathfinding and behavior trees to just.. machine learning, chatgpt nonsense
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sabbitabbi · 1 year ago
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ko-fi
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milkshakebattlecat · 3 months ago
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presenting another nifty little Unity script asset by ME! This Easy Object Pool system will get you spawning prefabs quickly using scriptable objects. I use it in my project for repetitive effects, requires very little setup beyond creating the scriptable objects & assigning them to the pool for runtime creation; great for prototyping. You can request objects spawn at a Vector3 position, or if you send a Transform, the object will take on the forward direction of the Transform, making it ideal for projectiles. You can also request varying sizes for the spawned objects and include xyz position offsets. Code is commented to be informative on its functions & invites customizability. and its free! wowie!!
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vanvoxy · 10 months ago
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Sanctuary (8-bit Original Song)
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babybinko · 10 months ago
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It feels literally impossible to me that postal 2 was made in unreal engine and postal 3 was made in source. It should be the opposite and it's not it's fucked up.
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harukaemberfall · 7 months ago
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I've had a project going in the background for a bit that I just released on Gumroad. It's a HUD system for VRChat avatars that shows when your avatar is being touched, when a Physbone is grabbed/posed, and if someone is near you where you can't see them.
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philtacular · 1 year ago
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phil is burned out: the itch sale!
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uncannyforest · 5 months ago
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Ugggh it's SHAPE KEYS! Blender lets you save parameters to tweak shapes using shape keys!
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[In the above blurry demo, the two parameters are "Height" and "Fat" and then I saved a certain combination of them as "Bob"]
Timeline of my secret 3D rendering project that's genuinely super important to me and I'm bummed about not having finished yet:
June-September 2023: I make a shader I'm really proud of to produce stylistic renders
September-December 2023: I spend hours and hours saving body shape parameters to support a wide range of human body shapes . . . as a bone rig (which is normally used for putting a character in different poses). I thought this was so clever! Then I could save different characters' body shapes and clothing as "poses"!
December 2023-January 2025 (OVER A YEAR): I make virtually no progress on the Tiny Final Step of creating characters with different parameters because the shader turned out awesome but saving body shape parameters as bones made things Really Hard and in retrospect was Not Clever
I just learned blender literally has a feature for storing shape parameters! It's literally called shape keys! At no point did I think to Google "Does this thing that would be really useful exist already?" and I decided to be clever instead . . .
Anyway, hoping this discovery unblocks me on my Important Project
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