#unity assets
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Jiggle jiggle~🍓
Collection of jelly foods I made for fun during midterms - Wanted to play around w/ physics + learn to export assets from Unity
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If you’re interested in having these for yourself, they can be purchased here!:
https://ko-fi.com/pinktreats/shop
Made for VrChat, all from scratch, using Physbones
Made under the “Pink Treats” shop name.
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Full Jello - 5,589 Faces
Half-Jello - 6,485 Faces
Flan - 5,116 Faces (w/ spoon)
Cheesecake - 3,132 Faces (w/ spoon)
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Made with:
Liltoon Shader lilxyzw.github.io/lilToon/#
Poiyomi Shader www.poiyomi.com
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🍓Caard🍓
#3Dassets#vrchat#vrc#3d model#my art#squinkarts#artists on tumblr#3d art#3d assets#jello#flan#cheesecake#unity assets#VRChat asset#cute food#cute assets#3d modeling#texture work#aesthetic
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For such a common feature, a proper inventory system is a surprisingly complex task. I wouldn't have been able to make mine at all if not for dissecting the work of Devion Games, who made this excellent free Item & Inventory asset. My final code is very different at this point, but Devion Games gave me a great starting point to study and work from. We got drag n drop, we got storage containers, we got stack splitting! We got equipment!! It's been good and functional so far though I fully expect to encounter outrageous bugs to iron out as I test longer gameplay sessions.
#gamedev#indiedev#solodev#inventor system#unity#made with unity#devion games#free item & inventory asset#unity assets#unity asset store#devbite#fishionista#fishionista devbite#mp4#video
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youtube
#youtube#chiptune#nintendo#nintendo entertainment system#8bit music#8bitstyle#8bit#8 bit music#nes style#forest#itch.io#unity assets#unity development#game dev stuff
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Anyone know how to export the models from Asset Studio with the armature intact? I'm thinkthoughting about porting the models to Gmod prawnsibly? I've found the models but the bones are all scrunched up
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first version of the charden dating simulator game is out now and available to play on web (if you use a desktop you have to make it fullscreen)
have fun!!
#the music in the menu might be glitchy#of course if you notice any bugs please write to me#and if you are interested in making a game for other sunny ships dm me and I'll i can share unity assets#or make it myself if you prepare all the questions and pictures#charden#iasip#charlie kelly#dennis reynolds
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My next game, "Kill the Twister", a self contained FPS boss fight against a giant tornado, is officially coming soon on Steam!
(Currently shooting for a mid-April release!)
#kill the twister#indie dev#game development#indie game#gamedev#game dev#unity#unity engine#screenshotsaturday#tornado#spent soooo long working on the graphical assets for this#so excited to release this soon!!
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as someone who works on a lot of npc/enemy intelligence for her job i sure do hate how searching the keyword AI went from meaning stuff like pathfinding and behavior trees to just.. machine learning, chatgpt nonsense
#SEO is fucked#final days of using unity and i'd try to look in the asset store for pathfinding solutions and all the 'AI' assets are no longer for that!!#it was all just generated content!! argh!!!
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ko-fi
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It feels literally impossible to me that postal 2 was made in unreal engine and postal 3 was made in source. It should be the opposite and it's not it's fucked up.
#postal#postal 2#postal 3#watching postal 3 on youtube and i get flash banged every time i hear the hitting metal source sound in the back#postal 2 has that valve source game type feel and postal 3 feels more polished than a unity asset store game but not by much.
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presenting another nifty little Unity script asset by ME! This Easy Object Pool system will get you spawning prefabs quickly using scriptable objects. I use it in my project for repetitive effects, requires very little setup beyond creating the scriptable objects & assigning them to the pool for runtime creation; great for prototyping. You can request objects spawn at a Vector3 position, or if you send a Transform, the object will take on the forward direction of the Transform, making it ideal for projectiles. You can also request varying sizes for the spawned objects and include xyz position offsets. Code is commented to be informative on its functions & invites customizability. and its free! wowie!!
#my assets#gamedev#indiedev#solodev#made with unity#unity assets#itch#itchio#code snippets#tutorial#coding help#nifty scripts#unity development
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Video
youtube
Sanctuary (8-bit Original Song)
#youtube#chiptune#nes#nintendo#nintendo entertainment system#retro gaming#8bitstyle#8 bit music#8bit#unity assets#unity game development#unity game engine#assets
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I've had a project going in the background for a bit that I just released on Gumroad. It's a HUD system for VRChat avatars that shows when your avatar is being touched, when a Physbone is grabbed/posed, and if someone is near you where you can't see them.
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phil is burned out: the itch sale!
#pixelart#indiegamedev#gamedev#pixel art#indiedev#pixelart ドット絵#indie games#unity2d#unity#isometric#itch.io#game assets
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I have an urge to throw a dictionary at a toddler. Take that as you will.
This has been sitting in my inbox for a while now and I still don't really know how to respond to this
#mod tiger#not a doodle#suffering through college#unity hates me for some reason#who knew trying to add assets would be the hardest part of making a game
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I aim to have a HOOOOGe library of assets so when I finally start building that city for my DX alt uni that'd be neat :D
#pipe dreams#3dsmax#my art#pillars#idk why but these distinctly spell renaissance to me#i am not educated on the matter but#it's the vibes#architecture#also i'm so miffed that the columns i've been ogling in origins#are essentially retextured assets from unity? LOL#some statues too#i mean that's not a dig that's efficiency I guess#so they have more time to spend on the story and streamlining parkour#OH WAIT#columns
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