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Popular Unreal Engine Game Development Company in 2025

The game development industry has undergone various transformations and innovations over the past few years. Nowadays, most of the top game development companies are upscaling their method of developing games by integrating the latest game development tools and the latest technologies, which provide high performance of the games as well as high security of user data while playing the games. In recent years, the demand for Unreal Engine-based games has increased at a high rate among the gaming audience, the main reason behind this is that high-quality and thrilling games have been developed using Unreal Engine. This article will give you an overview of a popular Unreal Engine game development company, and some information related to Unreal Engine is also discussed below.
Popular Unreal Engine Game Development Companies
Various companies in the world were providing game development services, but only a few popular game development companies, like Abhiwan Technology, have expertise in providing Unreal game development services and experience in developing games based on Unreal. Some of the popular company names are mentioned below, which will give you a piece of information regarding them.
Abhiwan Technology: It is one of the top Unreal game development companies in the UAE. This company has years of experience in developing Unreal games, along with having expertise in integrating the latest technologies for developing games. This company also provides services such as metaverse game development, virtual reality game development, 3d game development, 2d game development, blockchain game development, nft game development, interactive services for game development, metaverse development, real estate metaverse services, and many more services. This company has delivered high-quality games to various global clients and played an important role in shaping the game development industry in the UAE, along with bringing foreign investments to the UAE.
Epic Games: It is a well-known game development company in the USA. This company has expertise in providing services such as Epic Game Store, Metaverse Initiative, and many more. One of the best features of this company it has an experienced team of unreal game developer who have years of experience in providing customized games to global clients.
RisingMax Inc.: It is also one of the top Unreal Engine game development company. This company is famous for providing services such as AR/VR game development, Unreal Engine Animation, 3D Game Development, and many more services. One of the best features of this company is that it uses the latest game development tools to develop high-quality and engaging games.
BR Softech: It is also one of the best Unreal game development companies in the UAE. This company specializes in providing services such as 2d game design. 3d game design, Unreal games for Android and iOS, Unreal Engine-based games by using augmented reality and virtual reality. The portfolio of this company is proof that this company has developed various thrilling games that have attracted a global audience.
Benefits of Unreal Engine Games
Unreal games offer various benefits, due to which games based on Unreal engines are in high demand among the gaming audience. Most industries are also taking Unreal game development services from top game development companies. Some of the benefits are mentioned below, which will give you a piece of information regarding them.
High Quality Graphics: Various high-quality graphic software were used in developing the game graphics, due to which the user experiences a real-life experience in a virtual world while playing these games.
Multi-Platform Support: Most of the game development companies have an expert team of Unreal Game developer who use Unreal Engine to develop the games, which are easy to play on various platforms such as PC, Android, iOS, and many more platforms.
Free to Use: The main advantage of Unreal game development tools, such as Unreal Engine, is that it is free to use, and users or game development companies have to pay only royalty fees if the game earns high revenue, which they have developed using Unreal Engine.
Easy to Develop: Developing Unreal Engine Games is easy to develop due to its user-friendly tools, due to which enable most game development companies can deliver these games to clients in a short interval of time.
Is Unreal Engine Good for Game Development?
Yes, Unreal Engine is good for game development because it provides various features, such as high-quality realistic graphics it provides which makes the games more engaging. These games are compatible with various platforms, such as pc, console, and desktop. As well as additional libraries were provided in paid and free modes also which can be easily integrated while developing the games. As for the future point of view, Unreal Engine can be easily integrated with the metaverse, Augmented Reality, and Virtual Reality.
Is Unreal Engine 100% Free?
Using Unreal Engine is not completely free, there are some terms and conditions regarding the use of Unreal Engine. Every game development company or game developer must take care of these factors, such as everyone has to follow the royalty model user has to pay 5a % royalty fee has to be paid if their game earns over $ 1 Million, as well as Unreal Engine based games are free to play and download, integration of additional libraries in the games are chargeable which game development companies or game developer have to pay if they were using them while developing the game.
Conclusion
In recent years, the game development industry has reached a high scale by integrating the latest technology and the latest game development tools, which have made the games more engaging, thrilling, as well as ensured the security of user data while playing the games. Popular Unreal Engine game development companylike Abhiwan Technology, has developed high-quality and highly engaging Unreal Engine-based games for global clients and the industry. The market reports show that demand for Unreal game will continue to rise and Unreal game development industries will going to reach USD 8.64 billion by 2030, which will result in bringing job opportunities in the technological and gaming sector, bringing foreign investments into the country, and many more benefits.
#unreal engine game development company#unreal engine game development companies#unreal engine game development services#unreal engine game development
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Indie Game Development Tools for Beginners
Intro:
Hey there, fellow gaming enthusiasts! It's your friendly neighborhood game developer, Techy Saad, here to guide you through the exciting world of indie game development. Whether you're a seasoned programmer looking to dive into game design or a complete beginner eager to bring your creative visions to life, this post is for you. Today, we'll be exploring some of the best tools and resources tailored for beginners venturing into the realm of indie game development. So, grab your coffee, fire up your imagination, and let's get started!
Welcome to the Indie Game Development Scene:
Starting a game development business is a thrilling experience that offers a plethora of creative opportunities, challenges, and tools. If you are just starting out, you will need to arm yourself with the necessary resources to see your game ideas through to completion. Luckily, the indie game development community has a wealth of easily navigable tools and resources to assist you in getting started.
Game Engines: The Heartbeat of Your Game
Game engines are the building blocks upon which you can construct your entire game. If you are just starting out, it is important to choose a user-friendly game engine so that you can minimize the learning curve and concentrate on letting your creativity run wild. Unity and Unreal Engine are two of the most well-liked options among independent developers because of their feature-rich features, wealth of documentation, and active communities.
Unity:
Unity is well-known for being user-friendly and adaptable, making it a great option for novices who want to start making games. Its user-friendly interface and extensive tutorials allow you to quickly prototype and create 2D or 3D games without any prior programming knowledge.
Unreal Engine:
Unreal Engine, a well-known tool for game development, is so good that even a novice can create engaging games with its Blueprint visual scripting system. Its marketplace also has a ton of assets and plugins that can help you make better games.
Visual Assets: Bringing Your Game to Life
While gameplay mechanics are important, visually appealing content is just as important for drawing players in and making them feel like they are in the game. If you are just starting out, using pre-made assets and graphic tools can help you produce games faster without sacrificing quality.
Blender:
As a free and open-source 3D creation suite, Blender is an invaluable tool for indie developers seeking to create stunning 3D models, animations, and visual effects for their games. With its user-friendly interface and extensive community tutorials, Blender is a must-have for beginners delving into 3D game development.
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#3d game development company#techysaad#writer on tumblr#video games#video gaming#programmer#coder#unity#unreal engine#blender#blog#technology#game design#game developers#game dev blogs
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How to Add In-App Purchases in Unity Games
#unity game#game#app#usa#app store#purchase#payment gateway#unity game development#unity game engine#unreal engine#3d game development#3d game assets#unity 3d game#game development#game development company in noida
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The Most Powerful Divide: Unity vs. Unreal Engine in Mobile Game Development
Choosing between Unity and Unreal Engine depends on your project’s needs. Unity is ideal for mobile games with its ease of use, cross-platform compatibility, and vast Asset Store, making it perfect for beginners and 2D games. On the other hand, Unreal Engine excels in creating visually stunning 3D games, offering advanced graphics, performance optimization, and multiplayer support. For developers seeking top game development expertise, Q99 Studio provides proficiency in both engines, helping you select the best fit for your project. Whether for 2D or complex 3D games, Q99 ensures your game reaches its highest potential.
#game development#game developers#unity game development#hire game developers#mobile games#video games#unreal engine#mobile game development#game development company#game design
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How the Top Unreal Engine Game Development Companies in India Are Shaping the Gaming Industry
In India, a country known for its strong IT sector and talented developers, there are several top Unreal Engine game development companies that are making waves in the industry. One such company is Abhiwan Technology, a leading game development studio that is setting new standards for innovation and creativity.
#Top unreal engine game development companies in India#abhiwan technology#Game development#Multiplayer game development#unreal game development
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#unreal-engine-game-development-company#unreal-game-development-services#gamedev#unity#logo design#html
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Are you looking for Unreal Engine Game Developers?- Visit at Team of keys
Team of Keys Unreal Engine Game Developers Company is a dynamic and innovative entity specializing in the creation of captivating and immersive gaming experiences. With a dedicated team of skilled developers, designers, and artists, we harness the power of Unreal Engine to craft visually stunning and technically impressive games that push the boundaries of what's possible in the gaming industry.
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Unleashing the Power of Play-to-Earn Gaming: NFTs, Blockchain, and the Unreal Engine Advantage

In the ever-evolving gaming industry, the rise of 'play-to-earn' games fueled by blockchain and NFT technology has transformed the landscape. Blockchain ensures transparency and security, empowering gamers to monetize their activities. Unreal Engine emerges as the premier choice for crafting these immersive experiences, offering customizability, streamlined taxation, stunning graphics, and ease-of-use. As the gaming industry continues to evolve, Unreal Engine remains at the forefront of innovation, driving the exciting realm of 'play-to-earn' gaming forward.
#Unreal Engine Game Development Services#Unreal Engine Game Development Company#Hire Unreal Engine Game Developer
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#VR#virtual reality software#vr game maker#vr software development#virtual reality environment#vr solutions#custom vr experience#gaming environments#unreal engine environment#video game designer work environment#vr gaming#vr walking platform#vr game development#vr gaming companies#unity vr game development#virtual reality solution#virtual reality solution provider#virtual tour software for real estate#3d virtual tour software#real estate virtual tour software#custom virtual tours#vr real estate#vr clothes shopping#virtual reality shopping experience#vr experience#virtual reality experience#best vr experiences#vr shopping#virtual reality shopping platform#virtual reality store
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EA (the company behind The Sims, among other fun games) has made 23 accessibility-related patents open source, so that other games and gaming companies can use the technologies to improve access to their own games.
The patents include tech related to voice-activated character control, ping systems in action games, color blindness adjustments and a plugin for Unreal Engine 5 related to photo sensitivity.
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hey. so. i need the Ultrakill community to understand something, in case Hakita doesn't say anything about it.
Unity, the company, has decided to begin charging developers that made games with their software, once they meet a certain threshold. if a game earns $200,000 within 12 months, and 200,000 installs of said game happen total, the devs will be billed a flat rate of 20 cents per install. RETROACTIVELY. which is already a major blow to everyone who's ever found success with Unity (hint: Ultrakill is made in Unity).
to make this worse, the company is not planning to use tracking software to figure out how many installs have happened, like we THOUGHT they might, and aren't doing a good job of clarifying what an "install" even means. instead, they have stated that they'll be using a "proprietary data model" to determine this number per game. translation: they're making up numbers with AI. they don't even care. it's basically robbery and we're pretty sure this is mad illegal.
these changes are being finalized by January 1st of 2024.
game developers have the following options:
1) pay the bullshit fee.
2) port their entire game into another engine and re-release it in said engine.
3) cancel their Unity subscription and remove their game from all stores.
i don't know what this means for Ultrakill. maybe Hakita can pay the fee. maybe he'll try to port into Godot or Unreal. or maybe he will just decide it's not worth it to keep going. i don't know. i don't know what sort of person he is.
no matter what happens, PLEASE try to enjoy the game while you can. if development continues, expect delays. lots of them. above all, DO NOT GET ANGRY AT HAKITA IF THE GAME NEEDS TO BE DELAYED OR SHUT DOWN. THE BLAME FOR ANY PROBLEMS GOING FORWARD LIES SOLELY ON UNITY'S CORPORATE GREED.
Hakita, if you're reading this, please just do whatever you think is best. it's your game, your life. we enjoyed everything you've done so far, and for me, that's good enough.
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How to Make an Addictive Game Design
Hey there, fellow gamers and enthusiasts I am Techy Saad a Game Developer! Welcome back to another deep dive into the fascinating world of game design. Today, we're unraveling the intricate web of psychology and player engagement within the gaming realm.
Secrets of Addictive Game Design:
Understanding the Psychology Behind Gaming
Have you ever wondered why certain games keep you hooked for hours on end while others fail to hold your attention? Well, it's all about the psychology at play. Game designers meticulously craft experiences that tap into our cognitive and emotional responses, keeping us engaged and coming back for more.
The Power of Rewards
One of the fundamental principles of psychology in game design is the concept of rewards. Rewarding gameplay in the form of in-game currency, achievements, or leveling up creates a sense of satisfaction and accomplishment in the minds of players, which in turn drives our want to keep playing and advance further.
Immersive Storytelling
Since humans are naturally good storytellers, game designers take advantage of this natural ability to craft engrossing narratives that entice players into rich, immersive worlds.
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Rayman Together Community Spotlight #4 - MarkedAsUnreal

Introduction:
Rayman 3: Hoodlum Havoc was published by Ubisoft Paris and released on February 21st, 2003, in Europe and in March 2003 worldwide. That was almost 22 years ago. Feeling old yet? Well, Ubisoft did release Rayman 3: HD in 2012, but we won't talk about that. Rayman 3 is undoubtedly a fan favorite in the series thanks to its whimsical but very risque adult humor. The game is also critically acclaimed thanks to its very fun and diverse 3D platforming and its exceptional cast of characters and enemies. Nothing has ever come close in the series to the success of Rayman 3, in my opinion. And while I wait in hope for Ubisoft to bring back Rayman to his core 3D roots, I can't help thinking, Why doesn't Ubisoft just remake Rayman 3.
Fortunately, this is no longer an issue. For this latest Rayman Together Community Spotlight, I have the pleasure of interviewing Marked As Unreal, a Rayman fan from Poland who is working on the Rayman 3 Fan Remake on YouTube. This ground-breaking development blog focuses upon reimaging Rayman 3: Hoodlum Havoc using Unreal Engine 5. The development process has been fascinating to watch, and this has become undoubtedly a favorite fan project of mine. The results have been spectacular, and the game looks simply incredible. You can see the results for yourself below from these comparison shots.

(Rayman 3: Unreal Engine Fan Remake)

(Rayman 3: Hoodlum Havoc)

(Rayman 3: Unreal Engine Fan Remake)

(Rayman 3: Hoodlum Havoc)
So sit back and relax as this latest community spotlight takes you into more detail about the genius behind the Rayman 3: Fan Remake and a more personal insight into this amazing community project.
Spotlight:

1. Please introduce yourself.
"Hi! I’m Mark. I’m a gaming enthusiast from Poland who dreams of making his own small indie title one day. To help me achieve that goal, I’m currently trying to learn game development and Unreal Engine by remaking one of my favorite games of all time, Rayman 3. I didn’t have much coding or Unreal Engine experience prior to this project, but I did work as a 3D artist for almost 4 years. The most notable project I’ve worked on as a 3D artist was “The Medium” by the Bloober team. What was really awesome about this project is that its art style is based on Zdzislaw Beksinski’s paintings, who is a painter that I am a big fan of."

2. What do you do for a living?
"For most of the year I work at a campground doing maintenance, but in the summer I work at an ice cream/waffle shop."


3. What do you enjoy doing in your spare time
"I often play games and watch various shows when I’m looking to have a chill time. There are many games which I would consider my favorites, but to name a few (besides Rayman of course), there are the old Halo games, the Dead Space series, Old School RuneScape, Subnautica, the Bioshock series, Portal 2, Undertale, from software games, or the Respawn Entertainments Jedi series. As shows are considered, I lately find myself really enjoying anime. My favorites are Vinland Saga, Attack on Titan, and Jojo’s bizarre adventure. Jujustsu Kaisen is also really sick. Regarding more active ways to spend my free time, I really love bouldering (it’s a type of rock climbing) and snowboarding."


4. What got you into the Unreal Engine project on Rayman 3?
"Learning game development by trying to recreate one of my favorite games just seemed like it could be a ton of fun (and I wasn’t wrong, because it is a blast!). And I decided to go for Unreal Engine because I really wanted to try out the new features everyone was talking about (Nanite and Lumen). The fact that many AAA companies use Unreal Engine to make their games also made it feel like a better choice than Unity."
5. Tell us about your experience on the project with Rayman 3.
"The hardest part was the start, of course. I didn’t really know Unreal Engine, so doing the simplest things was a challenge. Every step required me to go through a tutorial first. Also, I started this project with the most complex part, while still having very little programming knowledge, which was coding in the characters movement and collision. On one hand, this was maybe not the wisest thing to start with, but on the other, I wanted to start with the hardest and most important part, to know if there is even a point in trying to make this game in the first place. Otherwise, I was at risk of doing something easy for half a year just to hit an unpassable wall. But you know, the greater the challenge, the greater the satisfaction once you overcome it. So, satisfying and fun are two main words that I would use to describe my experience working on this.
What’s also an amazing feeling is to have this complete freedom and agency over the project. I can make it look however I like, I can work on whatever I feel like working at the moment, and I can work at a pace that I feel like working at. It’s an amazing luxury that’s only possible because this is a passion project.
I’d also like to mention how cool of an experience it was working on the Teensie highway part of the level. Because of how surreal and random that part is, working on it felt very fresh and different. Not to mention that it was a nice way to see how much I’ve grown since I started this project, because while coding in all the logic for the surfboard Rayman, I could see how much easier this was for me to make in comparison to the regular Rayman that I was making when starting the project. Granted, the surfboard Rayman is much simpler in terms of complexity, but still, I felt like I could see a noticeable difference in my skill level.
Finally, I can’t leave this question without mentioning what a great laugh I had when putting in all the drunken Teensies around the Heart of the World area. I love those guys, and creating all those little stories (like the two teens fighting on a ledge) was such a fun experience."
6. How has it been for you personally revisiting Rayman 3?
"To be honest, this doesn’t really feel like I’m revisiting the game, because I replay Rayman 3 fairly often, so it kind of feels like this game is never far off."

7. Are you planning to recreate the whole game in Unreal Engine?
"I’m sorry to say that no, I am not. It’s like I said in one of my first videos: this was always meant to be a learning opportunity for me, as well as a way to get a grasp on what project scope seems realistic for one person or a small team. If I had unlimited time, then I would love to recreate the whole game, because I love working on this. But the sad reality is that I'd probably be well in my 40s before the whole game would be remade. I’d like to be younger before I start working on my own games.
I’m not yet sure where exactly I will stop, but I am going to finish the fairy council level and share it, so everyone will have a chance to play it.
I haven’t really ever mentioned, though, what my plans are for the project; once I decide, it’s time for me to move on, so let me reveal them right now. My plan is to share the whole project for anyone to download and create a Discord server that will act as a hub for the project. I will be there to assist and help anyone who would like to make something using my remake (like continue from where I left off, make their own custom levels, or even just use some parts of it to create something else entirely).
8. Has anyone at Ubisoft or within the gaming industry approached you during your time sharing your development blogs on YouTube?
"No, no one has."

9. Are you planning to do any other Rayman games or any other videogames in Unreal Engine in the future after you have finished with Rayman 3?
"After the Rayman 3 remake, I will start making my own title. I already have a pretty clear idea of what that game is going to be; however, I’m not going to share that information yet. There is a lot of work left in this project, even just for the first level, so I’m still keeping my focus on the remake."

10. You are also a fan of the Unity Engine; can you tell us why?
"I just really enjoy working in it. It’s really cool that anyone can just download this software and start creating a game. I really like how the software is structured. I feel like it's really daunting at first, but once you get the hang of it, using it just makes sense. Nowadays, I don’t really need to revisit many tutorials on how to do some things because I find the whole user experience pretty neatly organized and logical. What’s also really cool is that a lot of features are pretty cutting edge and yet still free to use (this is a bit of a double-edged sword, however, as new features are often pretty risky to use as they are not yet properly tested for production)."

11. How did you get into the Rayman series?

"My first Rayman game was Rayman 1 on the PS1. I was probably around 4 years old or something like that, so I think that it goes without saying that I didn’t beat it back then (and still haven’t, but I never really went back to try). Then, if I’m remembering correctly, I found Rayman 2 lying in a supermarket on a heap with other games and managed to convince my mom to buy it. I was probably around 6. This one I did manage to beat, but it took a long time. Some parts were really challenging back then. Also, it was really hard for me to figure out that I needed to backtrack in order to help Clark. Then I think I got Rayman 3 around the time it came out, so I was probably like around 8. So old enough to beat this one without too many issues. This is also the one that I liked the most at the time. I vividly remember how the first time I booted Rayman 3, I had this weird bug where the left key didn’t work, and I thought that maybe this was intended. I figured that since Rayman doesn’t have his hands (because Globox runs off with them), he has problems with keeping his balance, and that explains why I can't run left. Let me tell you, trying to catch that barrel without the ability to run left was pretty impossible, haha. Luckily, rebooting the game fixed the issue."

12. What is your favorite Rayman game and character?

"My favorite game is either Rayman 2 or Rayman 3, depending on my mood. Both to me have their respective strengths and weaknesses, but both are absolutely amazing. Rayman 2 is unmatched in its atmosphere and level design. Rayman 3 has really fun combat encounters, and I like the characters (design and writing) much more. And the whole Knaaren desert level is just so awesome! When I was a kid, my favorite character was straight up Rayman, but now it’s definitely the teensies. Though Globox from Rayman 3 is a close second place. Whenever I play Rayman Legends, I usually play as a teensie (but if I don’t feel like playing as a teensie, I always go for Rayomz)"

Thank you so much for being a part of my community spotlight, Marked As Unreal. It was a pleasure to read and see some of the creative processes behind the Rayman 3: Fan Remake. I look forward to seeing everything once it's complete. I wish you all the best with the development and in your future projects.
Please don't forget to support Marked As Unreal. If you are eager to see more, I have included links to their social accounts below. Have a good weekend, Rayman fans. See you next time.
MarkedAsUnreal Links:

https://www.linkedin.com/in/marek-holubowski/
Rayman The Boardgame:
Rayman fans, don't forget Rayman: The Boardgame Kickstarter campaign ends on October 8th. There isn't much time until the end of the campaign. If you haven't already, don't forget to pledge and don't miss out on this amazing board game and some amazing bonuses.
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How to Build a Game with Unreal Engine
nreal Engine is a powerful platform for game development, offering stunning graphics, robust physics, and versatile features. It’s used to create everything from AAA titles to indie games. To develop a game using Unreal Engine, start by conceptualizing your idea, learning the engine's basics, and developing assets. Use scripting tools like Blueprint or C++ for programming mechanics, and then test and optimize the game for smooth performance across devices. If you're looking to create a high-quality game, hiring skilled Unreal game developers is essential. Q99 Studio offers expert Unreal game development services to bring your vision to life.
#game development#game developers#unity game development#hire game developers#mobile games#video games#game dev#hire dedicated development team#html5 game#augmented reality#unity 3d game development#unreal game#unreal engine#game development agency#game development services#game development company
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Hi Rob! After the events of last year I was really saddened by what happened with Unity, and haven't checked on it since. It feels like people are talking about Unity like normal again... Did things change back and it's okay to use again, or should I completely scrap my project?
unity walked back some of the changes, main points being
fee is no longer retroactive, only applies to unity 2024 and up
fee only applies to games with over 1 million in revenue over the course of a year, AND 1 million users
fee is now a choice between either self reported downloads, or a flat 2.5% revshare, whichever is lower, over the initial 1 million
ceo resigned
what that means for you is up to you ! most people are still pretty unhappy about the initial breach of trust. for bigger companies this also still means the per-seat cost that they were used to PLUS revshare, so a lot of them are considering switching to unreal since thats just revshare, but, i assume most of us here are not bigger companies, so its really just a case of, what you want to do with it
personally i am sticking with unity because i just cant really afford to learn another engine right now (which would probably be godot since getting away from unity just to go to unreal seems counterproductive for me . also i just dont like using unreal ..) godots also still a bit in its early stages, and this will absolutely change with all the attention its gotten, but again i cant really wait for that to happen.. and while some of my 8years of unity experience will carry over, id have to relearn a lot too and its just not feasible for someone who needs to launch a game like. Last Year
a lot of people still are switching though just because of the initial breach of trust, knowing that something like this could happen Again , jumping off a sinking ship, etc etc . a lot of people have been unhappy with unity for a While, it has a ton of different half-finished systems in place, some of them overlapping with eachother, while people really just want them to iron things out, focus on the structural issues people have when trying to launch a game with unity (unity was actually doing something like this, they were making a whole full fledged game in unity internally and going to release it as an example project. it got cancelled because they ran into structural issues trying to launch a game with unity . )
SO, basically . long story short its complicated . a lot of the initial issues got reversed, but the fact that they thought it was a good idea in the first place reveals larger issues that are going to take a while to address and build back trust of developers again . do what you feel is best for you. i Want off the unity ship but for me its going to have to be when im in a more stable place to actually do that... some day i hope to try out godot
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In recent unreal engine news.
I am sooo fed up. I can’t put into words how I feel about this. I am just tired at this point. „Paying per seat“. Imagine you forgot smth and need to reopen the file but it’s a new seat, gotta pay double or what??
„Free for students“. What about people like me who still learn but aren’t at school anymore (as a creative you‘re always a student in some form). It’s unfair. So like you’re not a student so you automatically fall into the category developer even if it’s absolutely not true?? I am just a small artist using it for rendering and reference sheets for posing and lighting. I am using the bare minimum but still need to pay a full fledged sub meant for developers?
It’s taking advantage at this point.
Also it seems very contradictory what sweeney said. At one point he says there will be a treshold on when you have to pay, at the other point he says it’s like a subscription/pay per seat, so everyone has to pay.
As one commentator in this article said; what about the people in different countries where the sub amount could be hefty?
They say they wanna keep it at a low amount. That’s not helping at all. In order to be able to use unreal in its potential (or make it in the industry) you need to use other programs too that are already taking huge amounts of money. Zbrush, photoshop, maya, substance painter and many more. Per year you pay a hefty amount of money.
At this point blender will rise and shine even more and I fear that bigger company will hold a grudge and will find ways to even ruin blender. Let’s not forget that adobe is financing blender.




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