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jadetheblade4 · 6 months
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Hell yeah bug
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bella-with-a-blog · 10 months
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Funny meme! Very funny meme to share with your friends!! Share.
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milkymagee · 7 months
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urppp, hi i’m milky here are the things i was forced to make
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nedmakesgames · 1 year
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I'm back with another Unity shader tutorial! To continue with writing a complete HLSL shader for URP, we're looking at fancy techniques to simulate different materials, like metals, glass, paint, and plastic. And, we find out just what "PBR" is and see the simple method to add it to your shader.
📺 Watch: https://youtu.be/5GGISvt4KEA
📚 Read: https://nedmakesgames.medium.com/6c4ae9875529
💾 Download: https://www.patreon.com/posts/81272385
I hope you enjoy, thanks!
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toonlets · 1 year
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REFLECTION PROBE MAPS
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msboutofcontext · 2 years
Photo
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jicebox · 4 months
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uh holy shit dawg im not ready to work a retail job
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mgstappie · 5 months
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Bird Box NL (@birdbox.nl) • Instagram-foto's en -video's
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belphieslilcow · 9 months
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shaved my legsss as if i didn't do enough today =w=
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Shapes
Channie Greenberg
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dfilitto · 2 years
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Principais caracteristicas das opções de renderização Universal Render Pipeline (URP) e o High Definition Render Pipeline (HDRP)
A Unity é uma das engines mais populares para o desenvolvimento de jogos e aplicativos em 3D, e oferece duas opções de renderização para projetos: o Universal Render Pipeline (URP) e o High Definition Render Pipeline (HDRP). Neste artigo, discutiremos as principais características de cada uma dessas opções e como elas podem ser usadas em diferentes tipos de projetos. Principais caracteristicas…
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negativemind · 2 years
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3Dモデルを立体視で確認できるVRアプリを作っている
10月に衝動的にUnityでVR(Meta Quest 2)アプリを作り始めた↓ https://blog.negativemind.com/2022/10/17/developing-vr-app-to-check-3d-model-with-stereoscopic-vision/ 作り始めた理由は、ZBrushで作った3Dオブジェクトを立体視で確認する目的に丁度良いレンダリング品質の既存アプリが存在しなかったからだけど、その後Adobe MAX 2022でAdobe Substance 3D Modelerが発表された↓ このAdobe Substance 3D…
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toonlets · 1 year
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how do I cause reflection probes to recalculate via code?
Q: how do I cause reflection probes to recalculate via code?
A: To recalculate Reflection Probes via code in Unity, you can use the RenderProbe.Refresh() method. First, you need to get a reference to the Reflection Probe component on the GameObject, and then call the Refresh() method. Here's an example:
using UnityEngine; public class RefreshReflectionProbe : MonoBehaviour { private ReflectionProbe reflectionProbe; void Start() { reflectionProbe = GetComponent<ReflectionProbe>(); } public void UpdateReflectionProbe() { if (reflectionProbe != null) { reflectionProbe.RenderProbe(); } } }
In this example, the UpdateReflectionProbe() method can be called whenever you want to recalculate the Reflection Probe. The Reflection Probe component should be attached to the same GameObject as this script. If you want to update multiple Reflection Probes, you can iterate through them and call the RenderProbe() method for each one.
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literalite · 10 months
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my hair going from pink to purple means. i have gone thru all the colourw of the rainbow.thankyou
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vertexrage · 1 year
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Soon™️
779 game ready assets!
Done and submitted to Asset Store. Now we wait :)
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maplesyrupsainz · 1 month
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the new comment section is so confusing or am i dumb af
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