how to make boring side characters and not get attached
step one: choose a boring animal to base it off of
step two: make a super boring and super simple design that doesn't have to look good or make sense
step three: now you gotta give them a short name and boring occupation
step four: oh god why do they have a backstory, where did their family come from, why is everything suddenly so complicated and convoluted i mean how did you manage to make a side character LOOK LIKE THAT
step five: they now join the hero's party..... the side character is now #1 supporting cast and the main characters literally cannot live without them
>> Try Again?
>> Exit.
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HIIIII GUYS I FINISHED MY BINDING OF ISAAC ANIMATION PLS LOOK AT IT!!!!!! i worked very hard on it and it ate my soul and i fought against adobe animate every step of the way . but it is DONE. yay
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Be warned I have a whole mini rant on crochet coming as soon as I've eaten dinner
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Did you see the VRC update that dropped? I don't speak unity but they did things with constraints and stuff that my more fluent friends seem excited over
It's very exciting! I haven't gotten to play with it yet but it's gonna be super beneficial for all sorts of avatars. Especially open up a whole new world for Quest avatars.
If you don't know how constraints work the TL;DR is that they copy the position/rotation/scaling of whatever they're "parented" to. This is useful for a lot of things, some examples being:
Making props be able to be used in either hand, so for example on my Cult of The Lamb avatar I have a sword you can swap between the left and right hand, this is done with constraints by changing their parenting between the two hands.
Multiple arms/limbs. It's useful for copying the rotation of another limb such as the arms or legs. I've used it to create quadruped avatars.
Accurate digitigrade legs, it makes it easier to create accurate bends by basically creating a "fake" leg for the real leg to copy off of. There's a guide on FA on how it's done. I do this for my Harold and Naren avatars.
World props, you can create an avatar thats able to place a prop in a certain space of the world and walk away, it'll stay where it is. You can't make pickups with this but you can do a bunch of fun gimmicks. I've seen someone use this to create a working motorcycle for their character in an RP.
Multiple eyes! I use constraints for the newest versions of the Heart model, the top eyes are controlled by the bottom eyes and rotate with them.
LOTS LOTS LOTS MORE. There's an ungodly amount of things you can do with constraints, lots of fun gimmicks. And they're now even more optimized on desktop and now available on Quest/Android! It's hype.
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