#version 5.7
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ohnogachaverse · 4 days ago
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Playing the quest as Lumine really enhances it by making Direidyth a very flustered lesbian
Either that, or for a brief moment she thought the Saviour transed their gender and was like ????
Or both...
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genshinimpactresources · 11 days ago
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Genshin Impact | 5.7 Events Calendar Wallpapers
Cleaned and upscaled by asddzr on bilibili
Download Link (Google Drive)
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neros-w · 16 days ago
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What element is your Vision? (and how do you guess)
(ao3 version, with bonus in the end notes!)
!!!SPOILER WARNINGS FOR ALL QUESTS (event, character story, Archon, and Interlude Archon) PRIOR TO 5.6!!!
A Vision (or a god’s eye or gaze, in the original CN text) has no proper origin within the game’s lore.
The people of Teyvat are unsure whether Vision bearers are natural elemental beings (see: Volume 1 of Breeze Amidst the Forests) or those deemed worthy by the Seven. But, upon a quick analysis, one may be able to pinpoint what element a character will be able to get within their given region.
There are jokes among fans in the community about the loss commonly experienced by Anemo Vision holders, some going so far as to claim that the loss is usually the death of a sibling figure with an Electro Vision (this is… circumstantial). But there is some truth to this!
Before I get into it, this is what’s gonna happen:
I’ll point out several factors that might go into what element a character’s Vision is going to be based on my observations,
These parameters are entirely characterization-based, meaning that little to no information about a character will usually result in a toss-up or an unclear assignment.
These parameters ignore aesthetics/color palettes, positions of power, or their reputation from outsiders’ perspective.
This is all based on my understanding of the story elements as a whole and are subject to inconsistencies due to lack of information or being debunked by Hoyoverse moving forward (it is Version 5.6 at time of writing).
Spoiler warnings have been tagged, this is your last chance!
Section I: The Aspects of a Vision
From what I’ve gathered, there are three (3) main aspects that a character’s element will depend on: where they live/came from, how they deal with their hardships, and where on their journeys they are.
1. Regional ideals
This is the oft-ignored aspect of Vision assignments because, generally speaking, these seem to be a little vague and wishy-washy and rarely ever tackled explicitly within the narrative. I’ll explain their involvement in Section II in full detail.
Mondstadt: Freedom
Poetry/ballad
Freedom
Resistance
There is an emphasis here on Freedom, but the guiding principles’ idea of freedom differs from the Archon’s, which is a holistic freedom that involves the fight for freedom (resistance) and the desire to speak about these fights and ideas of freedom (poetry/ballad).
Liyue: Contracts/commerce
Prosperity
Diligence
Gold
Liyue’s understanding of commerce is not wholly business-oriented. The prosperity found in the exchange of diligently made goods and diligently enacted services is the ‘commerce’ Morax speaks of.
The understanding between an exchange, the connection made between one or more individuals, unspoken or explicitly discussed. Gold is not Mora, moreso the hearts of each Liyuen, their pride in their occupation and craft.
Inazuma: Eternity
Transience/the fleeting world
Elegance
Light
The irony of Inazuma’s national ideal is that it is at odds with the nation’s principles, showing the thematic conflict between the Archon and her people. Everything changes (transience), so one must make the continued decision between base wants and needs (elegance), to always pursue the higher purpose instead of stagnating or settling for less (light).
“A sealed eternity may, perhaps, look magnificent, but its essence is death,” so says the Philosophies of Light (like, the talent book), the so-called ‘yearning’ of the land of thunder.
Sumeru: Wisdom
Ingenuity
Admonition
Praxis
Sumeru’s wisdom lies in enacting knowledge (praxis), embodying and teaching it (admonition), and synthesizing it with your own lived experiences (ingenuity). A want and willingness to learn and grow is at the heart of every Sumeran’s goals, even if they don’t know it.
Fontaine: Justice
Fairness/equity
Justice
Order
Justice is blind, in Fontaine, but only in the way that morality plays a large part in enacting the law (equity). Serving this appeal to morals (justice) brings order to all.
This is the most wishy washy of all the national/regional ideals thus far (it gets worse from here on), as it fails to be properly emphasized within the Archon Quest. It’s properly represented by individual character stories, but fails to be synthesized as a whole, a common problem to the region’s writing and characterization.
Natlan: War
Rivalry/contention
Kindling
Conflict
Natlan’s alleged ideal is one of war but what it really means is a meek difference in opinion.
The name of the region’s base principles are misleading as well. Upon reading each, the principles mostly point at a ‘confidence in victory and learning in failure’ (rivalry/contention), the ‘espoused benefit of sacrifice’ (kindling), and ‘sincerity and being true to one’s motivations’ (conflict). A far cry from the more aggressive actual meaning of the words war, contention, kindling, and conflict.
Snezhnaya, Nod-Krai, and Khaenri’ah are still up for debate, as we have little-to-no verifiable or consistent information on each region’s ideals, whoever in the region has Elemental Authority, etc.
(Our only case for Snezhnaya is Tartaglia, as Arlecchino received her Vision as Peruere (see: Arlecchino Character Stories, Vision), and Wanderer received his Vision after erasing Scaramouche. That’s not really a big enough sample size for any theorizing.)
2. Elemental ideals
The one thing to note here, before everything, is that it’s easy to pinpoint the element of a character when considering who holds (or held) Elemental Authority.
So, consider the beliefs, motivations, and ideologies of every being that held onto a Gnosis that still had its Authority when it comes to that element.
(The only exception for Hydro is Furina, who accepted her Vision from Neuvillette fairly recently after Focalors gave him his Authority back. Every Archon thus far (barring Ei) has been holding onto their Gnoses since the Archon War.)
With that out of the way…
Anemo. Choosing freedom in spite of loss.
Yes, it is still ‘losing someone makes them Anemo,’ but the overgeneralization of a death of a close friend or relative harms interpretations. Wouldn’t that make Diluc Anemo instead of Pyro? Or Kaveh? Or, god forbid, Dori?
A loss so substantial that it changes and almost engulfs one’s entire life is the key. This is why we can still include Sayu whose master left her, Sucrose whose friends abandoned her, and Lynette whose equal standing with Lyney was severed when he became her protector when joining the Hearth.
It is their choice to commit to continue living freely (as much as they can) to tell the tale that makes them Anemo.
Examples being: Kazuha choosing to venture further instead of clinging stubbornly to revenge. Xiao choosing to be part of Liyue’s peaceful modern day in spite of the losses he’d accrued during its time of strife. Jean choosing to fight for Mondstadt despite her loss of self as she continues on Vennessa’s and the Gunnhildr legacy. And well, the guy himself, Venti choosing to live on and tell the tales his friend lived through and look up at the sky he always yearned to see despite his overwhelming grief.
Geo. Pride in one’s experience/niche/passion.
Every Geo character is proud of what they do and how they do it, almost boasting and arrogant in their pride. Ningguang in her position as Liyue’s wealthiest and the Qixing’s Tianquan. Arataki Itto with his oni heritage. Albedo as an alchemist and/or Khemia practitioner.
This pride is the driving force of their character, the core to all their choices. Other aspects remain secondary, almost trivial. It’s why Noelle who is proud of her position as maid is Geo but Bennett who is proud of his adventuring is not.
This is exemplified, really, by the way Zhongli is in constant awe of the minutiae of regular everyday Liyuens, of the legends, songs, crafts, strategies, weapons, etc. that his hardwork as a warmonger had produced. Yes, it makes him seem a little self-centered but hey… he helped make all that.
Dendro. Letting one’s past guide every future.
Dendro characters are shaped by their learned beliefs.
Often they gain their Visions when paying forward an act of kindness, letting it shape their motivations (Collei, Kirara) or finally eliminating any room for doubt or uncertainty that once plagued them earlier on in their lives (Baizhu, Tighnari, Kinich).
Often their motivations are in service of higher purposes, altruistic in spite of their perceived self-benefit (Alhaitham, for example, whose egoism leads him to believe his acts of pursuing correctness and truth are only in service of himself. He is [often] incorrect [or outright lying]).
It’s difficult to properly pinpoint their oh moments, because you have to dig through every single bit of their stories to properly pin down why what they did earned them their Vision.
Our best example is Rana, who received her Dendro Vision when finally remembering all she’d forgotten from Arana, whose teachings from childhood she still espoused and embodied in her adult life despite the memory wipe.
The other best example being, well, Nahida herself, whose literal accumulated knowledge becomes so powerful it can power cities and timeloop experiments and fortify rocks from earthquakes, etc. That’s on top of [gestures vaguely at Greater Lord Rukkhadevata] that. I think you get it.
Pyro. Forging one’s own legacy.
Pyro has to be the easiest because of the veritable deluge of Pyro characters in the game.
Often Pyro characters are passionately pursuing a goal to reckless abandon, motivated by parental figures or mentors who are either gone or otherwise preoccupied.
Amber wants to be an Outrider because her missing grandfather was an Outrider.
Bennett wants to be an adventurer because all his dads are adventurers.
Diluc wanted to be a knight because his father had always wanted to be a knight.
Gaming chose his own path because Yip Tak had chosen his own path as well.
I could go on and on, but you can see how easy to verify it is. I think you get the picture.
The keypoint, as always, is reckless abandon. It doesn’t matter when they receive their Vision, but often Pyro characters will be in dogged pursuit of their passions that they’d end up in significant danger one way or another.
These aspects are also present in Mavuika. As disappointed as I am with the trajectory of her arc, I can’t deny that her reckless desire to save Natlan by turning herself into a battery like Xbalanque did all those centuries ago is what shapes Pyro as an element.
Hydro. Salvation in sacrifice.
Because Focalors had held Authority for so long, it is very easy to understand why sacrifice ended up defining Hydro characters.
Many Hydro characters have a facade to uphold, one they choose out of necessity. And often, they use these facades to enact their own means of justice, sacrificing their true selves to save everyone else.
Ayato’s story quest is the best example of this outside of Fontaine’s fifth act. Ironically considered the worst character story quest, it showcases a young man who has to play into a facade stuck on so well, it’s impossible to see where the Inazuman politician starts and Ayaka’s brother ends.
Electro. Choosing duty over love/the self.
Similar to Hydro, because Yae Miko held onto the Electro Gnosis for so long, it’s hard not to see why Electro characters have to choose their duties over their love or passion or selves.
Often this choice of duty is an act of love, like Yae Miko choosing to maintain Ei’s wishes in spite of the solitude.
Lisa gave up her spot as the Akademiya’s best and brightest to be a librarian in Mondstadt. Cyno chose to be the General Mahamatra to keep his oath with Hermanubis rather than raising Collei at home. Kujou Sara chose to protect her home within an inch of her life.
Fischl is an interesting asterisk to this, choosing to be the Prinzessin out of love for the craft, but also out of love for poor lonely Amy. Without the Prinzessin, there is no Oz, and Amy would be all alone.
Probably the most interesting outlier.
Cryo. Solitude and yearning.
We don’t know enough about whoever is holding Cryo Authority or Snezhnaya. But one thing Cryo characters do have in common is a gaping yearning in themselves. For belongingness (Kaeya, Shenhe, Ayaka, and yes, Aloy), for the correct, best version of one’s self (Chongyun, Layla), for a lost future (Qiqi, Wriothesley).
I’ll keep an eye moving forward for this one, but I hope this makes sense.
3. Constellations and fates
This is really less of a factor and more of a consideration with regards to how the elemental assignments are justified within the game’s lore.
What does that mean?
Plainly put, every character’s constellation is a point in their development that coincides with when or how they were chosen by the element they have (given that they weren’t born an elemental, like some of the Archons and dragons).
This is what solidified my theory that characterization is one of the primary bases for how elements are chosen for each character. A character’s dreams (their Vision) have a clear trajectory based on a plot (their fate). Their goal is self-actualization.
That doesn’t necessarily mean that Vision bearers lose their Visions (their dreams) when they finally reach their goals. But it does explain why many Vision bearers are able to live as though nothing’s wrong when they’re apart from their little Vision baubles.
Examples being:
Kuki Shinobu
Arataki Itto
Diluc Ragnvindr
Jiangxue (from Wangshu Inn)
(Apparently, this should include a lot of unnamed characters that joined the Watatsumi Army during the Vision Hunt but… we don’t know any of them and honestly that’s such a thematic and ideological hot mess that I don’t even wanna touch it.)
A recent example of a Vision bearer conquering their fate, so to speak, would be Hu Tao, whose fate was actually achieved in the Lantern Rite event for 5.3.
There’s even a scene between her and Zhongli (clip below; timestamp: 20:28) in the quest that recited all of her constellations in sequential order. My friend Alina made a wonderful breakdown of this scene and the sentiments it lost in translation.
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Hu Tao achieving her C6 in this cutscene (clip below) means that she’s achieved her fate.
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Section II: The Case Study
Though predictable to many, I will be doing a case study of the one character who everyone knew was going to be playable but whose element no one really expected: Wanderer.
Prior to Inversion of Genesis, when Scaramouche was defeated at the end of the Archon Quest, there was no doubt in anyone’s minds that he was going to end up playable. And true to everyone’s expectations, he was.
But due to a) his aesthetics, b) origins, and c) general vibe, people were convinced he was going to be Electro.
So, let’s play devil’s advocate.
Name(s): Kabukimono/Kunikuzushi/Scaramouche/Wanderer Place of Origin: Inazuma Current home: Sumeru Species: Puppet
Information from
Yae Miko (the end of the Inazuma Archon Quest);
Raiden Ei (voicelines);
The Husk of Opulent Dreams artifact set;
Scattered notes around Tatarasuna;
Katsuragikiri Nagamasa
The description from Shakkei Pavilion; and,
Scaramouche’s own monologue about his own past (Sumeru Archon Quest)
(OPTIONAL) Unreconciled Stars event story quest;
(OPTIONAL) Kaedehara Kazuha’s story quest;
(OPTIONAL) Hues of the Violet Evergarden event story quest;
Scaramouche was a vindictive guy seemingly shaped by his lack of heart.
He was abandoned by his mother, rejected by the first few people he felt he belonged with, and was still actively hurting in his grief for his first family.
His first community, though initially accepting, had rejected him after his pleas for his mother’s assistance during Tatarasuna’s time of need were turned down (at least, in his perspective). After a misunderstanding about whoever killed Katsuragi, then-Kabukimono adopted the name Kunikuzushi and massacred the families of the five gokaden related to Niwa Hisahide (and also in an effort to attract his mother’s attention).
What happens after these historical events is already known to most players– his involvement with La Signora in Inazuma’s civil war, his escape to Sumeru with Il Dottore, and becoming the Shouki no Kami.
From these events and from his own admission, there are no traces of him choosing duty out of love.
If the argument is for his demeanor after being defeated by Sumeru, Traveler, and Nahida, then I would have understood. Let’s say, maybe he chooses his role as Nahida’s prisoner to be repentant with grace, but then… for who? For love of what?
On the other hand, from his version of the events, he is a person whose grief has been fueling his rage against the gods (his mother) for centuries. His grief for his relationship with his mother, his loss of innocence, first friend, first little brother.
By his own admission, it would be easy to verify that he’s Anemo.
So let’s fast forward because, yes, that does mean he’s Anemo, but how does that prove that he has a Sumeru Vision?
Well, consider the conditions under which he got it.
Scaramouche deletes himself when he finds out that the anger that had fueled him for centuries was based on nothing but a lie. Kunikuzushi had massacred all those people for no reason, had ripped his companion��s heart out of himself because of his ignorance.
It’s a cowardly decision to choose to try repairing everything by erasing yourself.
And when Scaramouche comes back as the Wanderer— just as lost and listless as he had been the day his mother abandoned him– he wants to learn all of it, his bitter platitudes, his vindictive anger, his massacres, his crimes. He repents, wanting to learn more, by paying his actions forward.
So, he receives a Sumeru Anemo Vision. His talent books, his guiding principle? Praxis. Embodying his knowledge of an erased past for the betterment of the future of his victims and (more importantly) himself.
Section III: Thought Experiments
To round this out, let’s try out some ideas on some characters whose backgrounds we do know about.
Let’s say… Durin.
Name(s): (Mini)/(OG) Durin Place of Origin: ??? / Simulanka Species: (Toy) Dragon* Current home: Sumeru/Mondstadt
Information from
The Skyward weapon series;
Festering Desire;
Albedo’s story quest;
Summertide Scales and Tales event story quest;
Interlude Archon quest Paralogism; and,
The Shadows Amidst Snowstorms event story quest
(OG) Durin was created by Rhinedottir and, due to unforseen circumstances, released to Mondstadt during the fall of Khaenri’ah 500 years pre-canon. This was a time when the Abyss was encroaching on all corners of Teyvat similar to the Natlan Abyssal Invasion.
Durin, like Elynas, was not aware that he was trampling on humans and rampaging like a mindless beast. Dvalin and Barbatos subdued him, the fight ending with Dvalin injured and Barbatos exhausted. He has since been buried beneath the snow of what is now called Dragonspine.
But dragons don’t die.
Enter: Mini Durin, a fictional character a witch from the Hexenzirkel created to give Durin a satisfying conclusion, even if it is fictional.
Mini Durin has much of the same arc– being born with no knowledge that he’s behaving like a mindless beast, tearing up the landscape, and trampling all over the place. But there is no Barbatos or Dvalin in Simulanka. He ends up becoming Simulanka’s villain, fearful, embittered, and lonely.
So instead, Andersdotter gives him a king, a fairy, and a hero, all of whom hear his hearts desire to be with the people who are so scared of him. These people give him the body he wants and now we have Mini Durin, who has not only self-actualized but also has become a real being that exists in Teyvat.
So fast forward, in Teyvat, after absorbing the negative emotions of a scorned fellow Rhinedottir creation, Subject Two, the still-not-dead Durin begins creating copies of Mondstadters in an effort to do what Subjecet Two couldn’t do: kill Albedo.
In order to remedy this, Albedo asks for a grant the means with which to give Mini Durin a humanoid body, have him absorb OG Durin’s essence, and make it so that Mini and OG Durin’s want to exist (and coexist) with humanity balances out Subject Two’s scorn for Albedo.
In summary, Durin is a being full of yearning to coexist with humanity– Mondstadters specifically. To share that his birthplace and mother are all beautiful, that he was created with love and consideration, and that he himself is a beautiful soul.
I have two options, all under the assumption that Neo Durin is going to absorb everything that previous Durin remembers (+ Subject Two’s Albedo hatred):
Cryo (Solitude and yearning) - Mondstadt (Ballads)
This was already my initial bet because it was most likely. I know, we have like 5 or so Cryo units in Mondstadt already, but since much of his past is shaped by his yearning for connection, it’s hard not to see why he isn’t going to be Cryo.
Him being a(nother) Ballads user is because of the whole “spread the word,” idea they added from his POV in Festering Desire’s description.
Electro (Choosing duty over love/the self) - Mondstadt (Freedom)
Guess two is kind of a cope take (I really want an Aggravate buffer). But not for nothing!
Choosing to atone even as an entirely new and separate being from Durin, as Mini Durin did in Simulanka, is a freedom he’d willingly choose so long as he can coexist with humans, make friends, etc. He’ll forever be bound to the Durin of the past, but there will be people who love him as he is and that, itself, is freedom.
But those are my guesses. What are yours and what are the justifications? I’d love to know what you thought of these parameters and what your personal theories are!
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evelynpr · 17 days ago
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Over on Genshin twt, people are sharing their favorite clips of Genshin's OST because of this take:
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Here's the general response:
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Genshin's OST is legit one of the most ambitious, beautiful, global, and interconnected video game OSTs on a global stage right now. It brought together people to love Chinese Opera, Swahili singing, niche Classical pieces, Middle Eastern styles, and so much more around the world. Not fucking joking it is majestic.
Here's some of my other fav responses:
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There's literally so many posts about how much people love this OST. I love this OST so fucking much too. God bless Hoyo-mix.
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zibaldone-di-pensieri · 16 days ago
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Hands down, one the best Genshin Impact live I've ever seen so far
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hoyotunes · 11 months ago
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Twisted Chants from ELYSIUM Silver.J, HOYO-MiX
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New Features Coming in Genshin Impact version 5.7 ( coming June 17th )
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genshin-impact-updates · 20 days ago
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Version 5.7 Special Program Preview
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Dear Traveler, it's announcement time!
The special program for Genshin Impact's new version will premiere on the official Twitch and YouTube channels on 6/6/2025 at 08:00 AM (UTC-4)!
This special program will feature juicy details about new game content and developments in Version 5.7. It will also "drop" some redemption codes and other goodies!
Make sure to follow us, Traveler. We'll see you there!
Twitch
YouTube
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carsthatnevermadeitetc · 16 days ago
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SSZ Stradale, 1984. A project by Alfa Romeo racer and restorer Tom Zatloukal to create a high performance version of the Alfa Romeo Giulietta Sprint Speciale (SS). The Mark 1 cars were powered by Alfa Romeo's Busso 60º V6. Four prototype were built including one with a steel body but the six production cars had a tubular chassis with Kevlar-reinforced fibreglass bodywork. Mark 2 cars switched to a Nissan V6. Production continued through 3 more series including race versions and cars powered by Chevrolet's 5.7 litre V8 with up 1000hp. In total 24 Stradale road and race cars were made between 1984 and 1999. SSZ stands for Sprint Speciale Zatloukal.
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kneelingshadowsalome · 2 years ago
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Ghost masterlist
(Ghost art by Coruja3571/Twitter)
I Never Missed You {Bodyguard AU. Romance, smut, light angst, 18+}
Simon 'Ghost' Riley x F!Reader | He must be trained to be so calm, but you're not. You're used to making men a little stupid and flustered. You're used to men eating out of your hand. He's not behaving at all like he's supposed to... Simon Riley is just a mountain without emotion.
Part 1 | Part 2 | Part 3
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Anhedonia {Smut, hurt/comfort, 18+}
Simon 'Ghost' Riley x F!Reader | You would lick that blade clean if he asked gently, but he's not gentle. You'd flatten your tongue on his thighs too, if he asked nicely, if there was a chance he might pet your hair while you do it – but Ghost doesn't take pets. He only has soldiers. Subordinates.
Part 1 (5.5 k) | Part 2 (4.4 k)
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Ghost stories {Smut, angst, Ghost POV, 18+}
Simon 'Ghost' Riley x FMedic!Reader | It's only work that awaits him. From dawn till dusk, with hungry arms and a cold, dead cunt.
Refugee (6.5 k) | Lazarus (5.7 k) | Immortal (5.5 k)
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Man-sized {Romance, flangst, smut, 18+}
Simon 'Ghost' Riley x F!OC | Not only did he contact her, he sent her a picture of himself looking like… like war. The tired eyes stared at her from inside what looked like the top of a human skull attached to a black balaclava. He wasn't a foot soldier, or a mercenary, he wasn't even working for the UK version of a SWAT team. He was something else.
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9
Love is a Heavy Weapon (sequel to Man-sized on Ao3)
On Sarah & Simon's wedding How did the shibari class go? Will they ever have kids? Part 1 | Part 2 | Part 3
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Drabbles & headcanons [18+]
Ghost x Virgin!Reader (2.9 k) This is not a Drill (2.2 k, size difference) Wildflowers Grow in Ruins (5 k, Reader tries to break up with Ghost) Couldn't Love You More (3.7 k, breeding kink)
Random headcanons Getting into a relationship with Ghost What would it take to win Ghost's heart?
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genshinimpactresources · 11 days ago
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Genshin Impact | 5.7 Preregistration Event Artwork
Cleaned and upscaled by asddzr on bilibili
Download Link (Google Drive)
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tthelady · 1 month ago
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Genshin Impact 5.6 Spoilers
I finally had some time to digest the 5.6 archon quest, and I'm kinda loving and hating it. Overall, my opinion is that it was rushed.
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The quest was about 2 hours long, and in it, we got so many insane lore drops yet never got the chance to digest them properly before we moved on to the next big thing. I think they should have made Paralogism into two archon quests (5.6 & 5.7) or made 5.6 longer (like using those two time skips).
One of the things I wished they did was expand the lore more, especially the Gold devouring the Shade of Life.
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Dropping this bombshell of a lore drop on us and then saying "thank you for your help" and ending the conversation is crazy.
Another thing I wished we had was the chance to explore the the court room and see Albedo in jail ourselves. This should have been a new area for us to explore instead of us just teleporting in and put of it.
And Dahlia introduction to the scene was low-key, really disappointing. This is the first time we see him in the game, and he barely gets any time to shine, and considering his position, he definitely should have gotten more screen time.
Also, there's og Durin, I did not like how he was handled at all. How are you gonna call him a child in one breath, then say that he needs to be killed in the next, and his pure and nicer version on him will live and take over.
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I thought og Durin and mini Durin would be merging together and that we'd get the chance to atleast talk with og Durin. Lowkey hoping that og Durin and mini Durin ended up merging together instead of one of them dying.
On another note, mini Durins human design already looks so good.
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Some of the things I absolutely loved about this quest though was the lore drops (I'm still screaming about them like HOLY FUCKING SHIT OH MY GODD), the hexenzirkel, seeing them again and doing their trial was so much absolutely loved it. I so loved the fact that the trials were the plans from the Knights of Favonius, this should their unity and teamwork so well. Seeing the ragbros fighting alongside each other had me kicking and screaming. Also loved the part where we went around helping different characters and talking with character throughout the fight on mondstadt it reminded me of Natlan during the fight against the abyss (one of my favorite parts). Also that cutscene of Albedo doing alchemy that was so fucking good!
We got two time skips where we could have been getting information and doing more things. The first time skip was between Albedo's first and second trail. In those two days, we could have spent gathering more information, actually meeting talking to Albedo ourselves, going to see all the locations marked on his map, expanding the new lore more. Maybe even learning through meeting Albedo that he didn't trust everyone and kept talking in code (since no knew yet who was under Durin's control).
The next time skip happened between getting Durin's core and the start of the Windblume festival. Between these two days we could have spent seeing about Albedo put things together and since we barely got anything for the festival this time we could have altleat used those two days to help put the festival together after the fight.
They either should have done this Interlude chapter in two archon quests with 5.6 focusing planning and gathering information about the situation at hand and expanding our knowledge of the new lore. We should have used the time between Albedo's first and second trial for that. While 5.7 would have started on his second trial focused on the execution and aftermath. Either this or they should have made 5.6 a bit longer instead of skipping two days ahead on two different occasions. We should have used those two days to expand our knowledge.
Overall, I liked the new archon quest. It had so many amazing lore drops. But I do think its pacing could have been much better. I also think my expectations for this quest were a bit different and high, and I got a bit disappointed with how quickly things ended. But other than this, it was great.
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wheelsgoroundincircles · 11 months ago
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Hemispherical Combustion Chambers Weren't Just a Gimmick: The Chrysler Hemi engine is renowned for its hemispherical combustion chambers, which provide an efficient shape with an excellent surface-to-volume ratio and minimal heat loss.
Three Generations: There have been three generations of Hemi engines: the FirePower series (1951-1958), the legendary 426 Hemi (1964-1971), and the modern Hemis (2003-2024).
FirePower Series: The first-generation Hemi, known as the FirePower series, had displacements ranging from 241 to 392 cubic inches and was produced from 1951 to 1958.
426 Hemi Nickname: The 426 Hemi, produced from 1964 to 1971, earned the nickname "elephant engine" due to its large size and heavy weight.
426 Hemi Power: The 426 Hemi was rated at 425 horsepower and 490 lb-ft of torque, although actual dynamometer testing showed it could produce even more.
Racing Heritage: The 426 Hemi was initially developed for NASCAR racing and made its debut in the Plymouth Belvedere in 1964.
Street Hemi: Chrysler introduced the "Street Hemi" in 1966, making the powerful 426 Hemi available to the general public in various Dodge and Plymouth models.
426 Hemi in Drag Racing: The 426 Hemi dominated NHRA and AHRA drag racing, with its large casting allowing it to be overbored and stroked to displacements unattainable by other engines of the era.
426 Hemi in Iconic Cars: The 426 Hemi was used in some of the most iconic muscle cars, including the 1970 Plymouth Hemi 'Cuda, the Dodge Charger Daytona, and the Plymouth Superbird.
High Compression: The 426 Hemi had a high compression ratio of 10.25:1 in the street version and 12.5:1 in the racing version, requiring high-octane fuel to avoid pre-ignition.
Dual Four-Barrel Carburetors: The 426 Hemi featured dual inline four-barrel Carter AFB carburetors, contributing to its high power output.
Advanced Rocker Arm Geometry: The Hemi engine's complex valve train and large, wide cylinder heads required advanced rocker arm geometry, making it more expensive and challenging to build.
Military Origins: Chrysler's experience with hemispherical combustion chambers began with their development of the XIV-2220 engine for the P-47 Thunderbolt fighter aircraft during World War II.
M47 Patton Tank: Chrysler also used hemispherical combustion chamber technology in the air-cooled AV-1790-5B V12 Hemi engine for the M47 Patton tank.
Modern Hemi Engines: The third-generation Hemi engines, produced from 2003 to 2024, featured advanced technologies and displacements between 5.7 and 6.4 liters, continuing the legacy of high performance.
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mara-xx217 · 2 days ago
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Fear and Hunger Dick Sizes
I have no defense for this or for being gone so long lol
But I plan on answering asks and working on some DBD and F&H stuff~ 😉
Warnings: Well, it's dicks, just like in my DBD version, soooo-
ENEMIES
Guard: 10.9 inches, the girth is comparable to a fist, and there is a stinger that’s almost 4 inches long at its tip
Elite Guard: 12.3 inches, the girth is comparable to a leg, and there is a stinger at the end that is 5.5 inches long at its tip
Ghoul Prisoner: average length, average girth, with necrotic lesions around it, cool to the touch
Cave Gnome: 1.4 inches, extremely skinny, but with a deep upward curve to its length
Dark Priests: 3-4 inches on average, slightly skinnier than average
Lizardman: 9.9 inches, girth comparable to a soda can, thick ridged sharp enough to slice through skin
Nightlurch: 6 inches, thicker than average girth, hard as steel and just as sharp, with a steep upward curve
Cavedweller: 9 inches, thick girth, clammy to the touch 
Yellow Mage: average length, average girth, “Average Joe”
Scarab: 2-3 inches, abnormally thick, acidic semen because these little shits aren't toxic enough as is
Bloodied man: average length, thicker than average girth, bloodied and necrotic
Body Snatcher: 7.4 inches, skinny girth, “a little crooked”
Lord of Flies: average length, girth comparable to a soda can, smells awful
Lizardmage: nearly 11 inches long, very girthy, deep grooves sharp enough to slice meat yet smooth all around (yeowch-)
Harvestman: (erect, natural) 3.3 inches, thin girth, (erect, unfurled) 12 inches, average girth, has ridges around the circumference every 3~ inches
Blight: 10 inches, girth comparable to an arm, smooth and slimy, yet scaly in texture, prehensile 
SPECIAL/BOSS ENEMIES
Trortur: once, he was an Average Joe. Now? He has nothing at all 😔
Samonsnake: Man, idfk... It's probably short and stubby, but its so large that it physically cannot fit inside you, like it cannot-
Crow Mauler:  7 inches and thick, with large, throbbing veins
Crow Mauler Double: Double trouble 👏🏻both have 7 inch, thick shlongs that are side by side. Idk the logistics of fucking this thing, but good luck, soldiers 😏
Pocketcat: an average 5.5 inches, average girth, but he has spines on his dick and it hurts like hell to fuck him
Tormented One: 1) yes he does have a dick under there, 2) it’s 6.5 inches, thick girth and 3) yes, it’s skinned too
Francóis: (as the Dominating One) 10 inches, very thick girth (as a human: 4 inches, average girth)
Valteil: way below average at 1.4 inches, might as well be a micro penis (do I really have to talk about this guy??)
Nosramus: a pleasantly average 5.5 inches, slightly skinner than average girth (plus he’s gentle-)
Greater Blight: it’s the size of your arm, maybe it’s actually bigger- oh it is biggerFUCK-
Echo of Sylvian: it’s an ever shifting appendage that varies in length, girth, shape and texture- it WILL destroy your insides-
Echo of Gro-goroth: over a foot in length and as girthy as your leg, you are DEAD if that thing tries to fucks you 
King in Yellow: 5.7 inches, average girth, slightly curved upward
NPCS
The Merchant: 2.5 inches, thin girth, fuck this guy (No, DON’T fuck him-!)
Bunny Masks: Garden variety baby. Pick and choose what size you want, baby!
Wolf Masks: Also a garden variety, but why the hell would you fuck these stinky assholes? 
Cockroach King: Uuhhh-
Ser Seymour: 5.5 inches, average girth, Average Joe
Ser Seril: 6.9 inches, average girth, nice 
Isayah: Another Average Joe, but do you really want to fuck a guy with the plague?
PARTY MEMBERS
Cahara: 6 inches, average girth 
Enki: 4 inches, skinny girth, blue veins
Ragnvaldr: 8.8 inches, very thick girth, thick veins
Le’garde: 5.7 inches, average girth, slightly curved upward (hmm, does this sound familiar???)
Marriage: 7.4 inches, slightly thicker than average girth, thick foreskin and penis is slightly skewed to one side of the groin
@prettycutebunny, @infinitewhore, @kennbb, @cherrysodalite, @space-arsonist, @pink-soft-shadow, @sinlessdesire, @hoemine, @memoryofheather @horny-3
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salmalin · 5 days ago
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How Many Square Miles is Yurgenschmit? And What is the Air Speed Velocity of an Unladen Swallow Highbeast?
For fic reasons, I decided to figure out how big Yurgenschmidt is. So without further ado, I welcome you to "Sal, Why Are You Doing Math For Fanfiction Again?" Episode number Seriouslywhyareyoustilldoingthis.
(Note: I messed up on the walking math for Tuuli and accidentally did everything in halves in the original version of this post, but the country numbers are still accurate in that version, if you see it floating around.)
Naturally, I am posting my findings for all to enjoy. I will happily do the math so that y'all don't have to.
(If you just want the rough square mileage, just jump to the big red text near the bottom.)
Now, first thing's first—what maps are we working with? Because canon has three available: Ehrenfest's capitol, Ehrenfest Duchy, and Yurgenschmidt.
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Now, you might brush off the Ehrenfest Capitol map right off the bat, saying we're trying to figure out large dimensions, but it's actually valid for two reasons. First, it shows how close the forest for foraging is. It's almost immediately outside the gate. It is also, however, about the same distance from the gate that Myne's house is from the gate on the other side.
So here's the city with a grid.
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It took about twenty minutes for a child like Tuuli to walk from home to the gate, so I appreciated the water. -Part 1, Volume 1
The average walking speed for an adult is about 4 miles per hour, and for a child about 7 years old it would be close to 2.8 mph, but Tuuli is on the larger side, and very active, so I'd put her at about 3mph. Considering the only perspective applied to the map of the capitol is the angle, and there's no size discrepancy between buildings, we can just apply a grid and not worry about perspective lines.
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The line from Myne's house to the main road is 4.6 red blocks, and from there to the gate is 5.7 red blocks. (I did the triangle math so you don't have to.) That's about 10.3 blocks. So at an average speed, a child Tuuli's size can walk about 10 blocks of space (I'm being kind to my decimals) in twenty minutes. This puts Tuuli at about half a block a minute. Since an average adult's speed is 4mph, that means an adult can cover about 13-14 blocks of space in that time, or about .7 blocks a minute. So since 1 mile is 15 minutes at 4mph, and every minute is .7 blocks, which makes 1 mile approximately 10 blocks of space on this scale.
As the distance from South Gate to the temple gate is 24 red blocks, that means the length of the commoner district is 2.4 miles long.
Now, fun fact: Buggies or carts drawn by horses go about 6-8mph. Conveniently double the speed of a child or an adult, respectively. So let's treat them like they go 7MPH. (Yes, I know they'd go faster if the horse were running. They pretty much never do that in reality. Bookworm is shockingly well-grounded in realistic principals for a fantasy series with magic.)
Length of time it would take to get from South Gate to the Temple via main road:
Child (approx 7-9): 48 min.
Adult: 34 min.
Buggy/Carriage: 20 min.
We had arrived at the village. It was about fifteen minutes away from the town gate, and after passing through the entryway, I could hear lots of people talking. -Part 1, Volume 1
"Once we flew over the lower city and passed the outer walls, the griffon immediately began descending. We were heading to the winter mansion of the closest farming town to the south gate, the same town that my neighborhood went to on pig killing day." -Part 2, Volume 3
15 minutes in a cart or buggy at 7 mph is 1.75 miles.
As they are described as "immediately" descending, this implies that they can close two miles in a very short period of time. Since it was described as "immediately", then went straight into describing the town instead of anything about the travel, or even squinting, one can assume that they closed the distance in anywhere between 1-2 minutes. This would put them at a minimum of about 0.0145 miles per second, which is a solid 52 miles per hour. (She was riding with Damuel.) And, of note, at this point, despite "immediately descending" they are described as "high up in the sky". Do even then, they were still above everyone else.
"After that we traveled to the winter mansions of four different farming towns, completing the Spring Prayer at each of them. By the time we were done, the sun was setting and I was exhausted." -Part 2, Volume 3
After Myne falls asleep, she wakes up at Baron Blon's mansion.
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As the carriages are already there and unpacked, and this was their first day of travel, this tells us that Baron Blon's residence is close enough for a carriage to reach in one day. This puts it at about 30 miles maximum from Ehrenfest. So, to account for the fact that we don't have a road map, and they were stopping in other towns on the way, let's assume that, as the crow flies, a straight line between the capitol and Blon is approx. 20 miles.
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This would make every red block about 5 1/2 miles. And this, folks—this is what we needed.
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If every block is 5 1/2 miles long, then we have a general idea of how big the country is. North to south, highest to lowest point, Ehrenfest is about 165 miles long. So without further ado...
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Ehrenfest is about 5 1/2 blocks long. That means, strangely conveniently, each of these blocks is 30 miles.
So, at 20 blocks long and 20 blocks wide, being a perfect circle,
Yurgenschmidt is approximately 600 miles across, implying a total area of 282,743 square miles.
Bonus—Clarissa's route to Ehrenfest and the assumed top speed of a highbeast!
Clarissa goes from Dunkelfelger to Ehrenfest in one day by going at top speed on her highbeast, chugging mana potions the whole way. (An appropriate fiance for our very own Hartmut the Horrible.) Now, this is hard to really calculate because we don't know where in Dunkelfelger she's coming from. NOR do we know which gates are open, or where. However, they are described vaguely, and we do know the location of one specific gate that she uses—the Frenbeltag gate!
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Now, she absolutely left at first bell, no doubt about it. (Around 4AM.) She is noted to have arrived in Ehrenfest after third bell (~9:45)am. More notably, Myne was wrapping up a meeting when she gets the message. This would put the time at around 10:30 or so, meaning Clarissa had flown for around six hours, considering the time she was briefly detained.
And since using Ahrensbach's gates is described as faster, this likely means the gates in Werkestock and Dunkelfelger are likely in less ideal places than a route through Ahrensbach. Thus I propose a route along these lines for our Favorite Future Mrs. Horrible.
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So this is about 14 1/2 blocks. With 30 miles per block, that is roughly 435 miles covered in five hours, or 87 miles per hour.
So highbeasts basically go as fast as cars, the speed limit is 50, laynobles are driving the speed limit, and archnobles can afford the ticket.
As always, thanks for joining me in Hell. <3
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kaeyachi · 13 days ago
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I have been summoned by your mentions of Kaeya’s mother in your tags and I DARE YOU TO SHARE YOUR THEORIES AND HEADCANONS ABOUT HER!!! PLEASE I NEED SOMEONE OTHER THAN ME CARING ABOUT KAEYA’S MOM AND PONDERING IDEAS ABOUT HER!!!
YOOOO GET READY (with 5.7 livestream fuel, though sorry it took a while!! And this kinda ended up being angsty 😭)
KaeMama HCs (because hoyo is not giving us even a hint about her):
* The HC only version*
Kaeya looks a lot like his mother actually (especially considering the canon Alberich traits we have seen so far. none of them matched Kaeya other than Caribert's cool aura lmao)
Because of that, there were times when his biological father would struggle to even look at him.
Kaeya also unfortunately has not much memory about her because he lost her when he was too young to remember
All he could do is occasionally stare at the mirror and try to imagine what she actually looked like. Sometimes, he would just walk around in front of a mirror with his hair down
She was actually the adventurous and mischievous one between her and Kaeya's father. She was prone to melodramatics, and she enjoyed performing in front of a crowd
She also had a wonderful singing voice. Sometimes, Kaeya would dream of someone humming a popular Khaenri'ahn melody. He wonders if that was her
when Venti plays a familiar tune on nights where they are the last patrons of Angel's Share, he swears he could hear her voice accompanying the the sounds from the lyre
Kaeya did try to pry from his father some more information about her, but his father was apparently so heartbroken that on those nights, he ends up staring blankly in total silence as he reminisced about her, unable to tell his son anything
Kaeya's mother was definitely the light of his father's life before Kaeya was born. She was the social butterfly who managed to bring out the shy (secretly immortal) nobleman out of his shell
(She took his ability to smile with her to the grave)
That being said, she was also sickly. Just like Kaeya, she too grew up to be frequently ill. However, unlike Kaeya, she never outgrew it. Kaeya was taken care of by multiple staff and the best doctors Crepus could find, but his mother never got that privilege in her youth
Speaking of Crepus, when he failed to find information about Kaeya's father, his next move was to look for his mother instead. His search led him to Sumeru
Not much was known about her other than a brief note about her scholar records from Haravatat and her history of performing in plays before she disappeared with a man
Crepus debated on telling Kaeya this, especially because he recently just attempted to sneak away to Sumeru. He worries that the little boy he just took in would try again before he was physically fit to do so. Crepus figures he'll tell Kaeya once he is of age. That way, if Kaeya would like to learn more and go on that journey alone, then he would be able to do it safely and legally (and we all know how that ended)
Don't worry. In recent times, Diluc and Adelinde finally found the courage to rummage Crepus's office to prepare to deep clean it. There, they found a thick folder full of information on Kaeya's mother
Kaeya receives it as a gift on his birthday. When he realized what the folder contained, he couldn't help but cry in front of Diluc (hugged him just to put snot on his expensive coat though).
Kaeya insisted that he and Diluc should read through it together, as Kaeya's demand for his birthday. They both couldn't help but realize, as they read more and more, how similar Kaeya was to his mother
Just as they were about to finish, a picture fell out from the back, and they stared in awe at them finally seeing Kaeya's mother. He really did look a lot like her
*With theory version*
if she weren't just a Sumerian in recent years, she would actually have to have been there 500 years ago and was turned immortal herself
I'm saying this because Kaeya's father seems to care too much about the family history, custom, and duty to not have been there 500 years ago. Most Khaenri'ahns who weren't there during the Cataclysm don't have the same anger and sadness that the ones that were there do (eg. what we have seen from Capitano and his men and Pierro compared to how Albedo and Arlecchino act)
I'm also saying she has to be immortal/full-blooded Khaenri'ahn because that would give a valid excuse as to how Kaeya wouldn't be turned into a hilichurl
At first, I considered the possibility of her being King Irmin's daughter purely coz I can't fully comprehend why of all noble families in Khaenri'ah would an Alberich be their next choice. Based on what we know now, I think the Alberich clan can handle doing that on their own
Allegedly, the sinners did not help Khaenri'ah during the Cataclysm, but an Alberich clearly was doing something, so if I'm right, there are no Alberich clansmen that are counted as one of the 5 sinners... though Hroptatyr and Rerir are looking a bit sus for now... especially with exactly 5 names mentioned as Khaenri'ahs in book 2 of Perinheri
But yes, back to KaeMama. If she has not been turned into a monster, then she could just give birth to Kaeya in recent times- she has to have been a pureblood noble (or the next dragon lord at the time but thats just my demons talking)
if she was a half-blood at the time, that means Kaeya was timey-wimey'd (which also fits the fact that he was born IN Khaenri'ah, unless we just have some rotting immortals roaming the destroyed streets of Khaenri'ah right now lmao)
I also had an idea that has ONCE AGAIN no backing at all (i seem to be saying this a lot 🥀) that maybe she really was just a scholar? Basically, she was out there helping Khaenri'ahns create a vessel that could potentially absorb a gnosis, just like Wanderer. She made him in her image, and an Alberich volunteered to be the sole source of some DNA (kinda stemmed from the thought that Kaeya was called a pawn blah blah blah can ascend to any higher piece which are conveniently gnosis-shaped blah blah blah same old Kaeya archon theory i was spouting some time ago)
bringing back crack theory where tsaritsa was the mama just to end this post coz i still think it would be funny but interesting
I will be ending this here for now! Thanks for the ask!!
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