the thing about art is that it was always supposed to be about us, about the human-ness of us, the impossible and beautiful reality that we (for centuries) have stood still, transfixed by music. that we can close our eyes and cry about the same book passage; the events of which aren't real and never happened. theatre in shakespeare's time was as real as it is now; we all laugh at the same cue (pursued by bear), separated hundreds of years apart.
three years ago my housemates were jamming outdoors, just messing around with their instruments, mostly just making noise. our neighbors - shy, cautious, a little sheepish - sat down and started playing. i don't really know how it happened; i was somehow in charge of dancing, barefoot and laughing - but i looked up, and our yard was full of people. kids stacked on the shoulders of parents. old couples holding hands. someone had brought sidewalk chalk; our front walk became a riot of color. someone ran in with a flute and played the most astounding solo i've ever heard in my life, upright and wiggling, skipping as she did so. she only paused because the violin player was kicking his heels up and she was laughing too hard to continue.
two weeks ago my friend and i met in the basement of her apartment complex so she could work out a piece of choreography. we have a language barrier - i'm not as good at ASL as i'd like to be (i'm still learning!) so we communicate mostly through the notes app and this strange secret language of dancers - we have the same movement vocabulary. the two of us cracking jokes at each other, giggling. there were kids in the basement too, who had been playing soccer until we took up the far corner of the room. one by one they made their slow way over like feral cats - they laid down, belly-flat against the floor, just watching. my friend and i were not in tutus - we were in slouchy shirts and leggings and socks. nothing fancy. but when i asked the kids would you like to dance too? they were immediately on their feet and spinning. i love when people dance with abandon, the wild and leggy fervor of childhood. i think it is gorgeous.
their adults showed up eventually, and a few of them said hey, let's not bother the nice ladies. but they weren't bothering us, they were just having fun - so. a few of the adults started dancing awkwardly along, and then most of the adults. someone brought down a better sound system. someone opened a watermelon and started handing out slices. it was 8 PM on a tuesday and nothing about that day was particularly special; we might as well party.
one time i hosted a free "paint along party" and about 20 adults worked quietly while i taught them how to paint nessie. one time i taught community dance classes and so many people showed up we had to move the whole thing outside. we used chairs and coatracks to balance. one time i showed up to a random band playing in a random location, and the whole thing got packed so quickly we had to open every door and window in the place.
i don't think i can tell you how much people want to be making art and engaging with art. they want to, desperately. so many people would be stunning artists, but they are lied to and told from a very young age that art only matters if it is planned, purposeful, beautiful. that if you have an idea, you need to be able to express it perfectly. this is not true. you don't get only 1 chance to communicate. you can spend a lifetime trying to display exactly 1 thing you can never quite language. you can just express the "!!??!!!"-ing-ness of being alive; that is something none of us really have a full grasp on creating. and even when we can't make what we want - god, it feels fucking good to try. and even just enjoying other artists - art inherently rewards the act of participating.
i wasn't raised wealthy. whenever i make a post about art, someone inevitably says something along the lines of well some of us aren't that lucky. i am not lucky; i am dedicated. i have a chronic condition, my hands are constantly in pain. i am not neurotypical, nor was i raised safe. i worked 5-7 jobs while some of these memories happened. i chose art because it mattered to me more than anything on this fucking planet - i would work 80 hours a week just so i could afford to write in 3 of them.
and i am still telling you - if you are called to make art, you are called to the part of you that is human. you do not have to be good at it. you do not have to have enormous amounts of privilege. you can just... give yourself permission. you can just say i'm going to make something now and then - go out and make it. raquel it won't be good though that is okay, i don't make good things every time either. besides. who decides what good even is?
you weren't called to make something because you wanted it to be good, you were called to make something because it is a basic instinct. you were taught to judge its worth and over-value perfection. you are doing something impossible. a god's ability: from nothing springs creation.
a few months ago i found a piece of sidewalk chalk and started drawing. within an hour i had somehow collected a small classroom of young children. their adults often brought their own chalk. i looked up and about fifteen families had joined me from around the block. we drew scrangly unicorns and messed up flowers and one girl asked me to draw charizard. i am not good at drawing. i basically drew an orb with wings. you would have thought i drew her the mona lisa. she dragged her mother over and pointed and said look! look what she drew for me and, in the moment, i admit i flinched (sorry, i don't -). but the mother just grinned at me. he's beautiful. and then she sat down and started drawing.
someone took a picture of it. it was in the local newspaper. the summary underneath said joyful and spontaneous artwork from local artists springs up in public gallery. in the picture, a little girl covered in chalk dust has her head thrown back, delighted. laughing.
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so like,,,
Guillermo being turned in Nandor’s homeland….
so they can share ancestral soil…
but in s5 we were shown the possibility that Guillermo wouldn't need to carry a separate container for ancestral soil as long as he remains within the (waves hand around indicating whatever arbitrary border line the lore dictates to be 'homeland') of which he was turned because all of it would be considered homesoil (as seen by him sleeping in the motel or in the foot locker without a bag of soil from the gas station with him).
and Nandor (even taking away the fact that he had sorted out the details of Guillermo's turning beforehand as shown in the s5 finale) simply by having lived in the same place for two centuries should know that Guillermo wouldn't need to share homesoil if they were, to say, hypothetically, sleep in the same coffin (as is often the fan theory to why Nandor insisted on turning Guillermo in Al Qolinadar)
so. the question this brings up is thusly: why would it mean anything to Nandor to share homesoil with Guillermo if Guillermo could still sleep with him (in his coffin) without having to deal with a second pot of soil??
my answer: oh yeah, Nandor doesn't want to share homesoil with Guillermo so Guillermo can sleep with him (in his coffin). he wants to share homesoil so Guillermo would have to sleep with him (in his coffin).
they would be forever connected by more than just the romanticism of simply sharing the same soil but the necessity of it. it's Nandor’s solution for keeping Guillermo close to him no matter what.
and i love that for them ❤️
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so like. what is majora's mask about (is one of like 3 people who's dodged it on the internet somehow)
ohHO you’ve made a mistake
the basic gist of it is that the moon is about to crash into the earth and you have 3 days to stop it. nevermind being physically or cosmologically realistic that’s not important right now but Moon’s Haunted. not normal moon evil moon. it’s all the work of this like chaos deity or w/e named majora who’s working through this little imp kid known as skull kid bc of the haunted mask he’s wearing. how do you stop the moon from falling? easy. awaken four giants and get them to literally hold up the moon. push that thang back into the sky. did i mention it’s freaky and scary btw. not normal moon.
btw there’s a clock at the bottom of your screen perpetually ticking and at the start of each day you hear a bell tolling which is fun. it’s where these memes come from!
here’s the thing though. you cannot possibly realistically do all of this in 3 days. not unless you’re a hacker or speedrunner who’s built different. so what can you do? well as a matter of fact you can play a magic song on a magic instrument that resets time to the beginning of the 3-day cycle. and you can do so anytime! so yay you can just reset infinitely!!
except that comes with a price. only certain parts of your progress get saved through your time-meddling. you lose most things- money, common items, dungeon quest progress, npc questline progress- when you reset time. if you’ve completed a dungeon or earned a mask (collectibles which you put on to unlock special abilities) those remain in the new timeline but other than that a reset is a reset. so you have to be careful you’ve seen a quest all the way through before going back through time. if you find yourself running short on time but you aren’t done with something you’re either going to have to scrap that precious progress and play the song and try again orrrr let the moon fall and game over lol. so it’s really like. your time is simultaneously infinite and limited.
^uh oh sisters!
you can help the people around you, all of whom have rich inner lives and great characters (in reference to both the main quests and the many incredible side quests which this game is known for), and you may get to keep the fruits of your labor from each endeavor (the magic masks you get, or weapon upgrades, or like. the giants being awakened), but then you reset time and their problems come right back to them. and you know that there’s nothing you can do for them because you simply do not have enough time to do all of this in 72 hours so one way or another you have to abandon almost everyone. you get all the material progress you need but in terms of the underlying story you just have to move on through life with the knowledge of all that suffering…
oh and did i mention the part where the moon is falling??? yeah that’s like. on top of the other personal problems people already have, some of which are related to skull kid’s other mischief and some of which aren’t. the moon. it is always hanging above you
yeah people around town aren’t ignorant of that. some people panic. others are in denial. some people are convinced that if they just do this and that it’ll all be fine. there’s a somewhat political aspect to the arguments in clock town (the heart of the game’s map) where some people are insisting they’re in danger and the mayor needs to order an evacuation and some people saying hey shut up don’t be silly! are you really gonna distract us from our super special carnival we’re about to host? you’re just trying to control people with your conspiracy theory! it feels a lot like a sociopolitical commentary on how different people react to crises. panic, acceptance, denial, trying to take control, drinking away your sorrows, embracing it, still holding onto hope, etc
but by day 3 nobody is denying it anymore. there’s just pure dread. not even evacuation is gonna save you because let’s be real the entire planet is done for. straight up it is the end of the world and there’s nothing anyone can do. you can’t fight the moon. the giants are the only hope and link is gonna fix everything but it’s not like the people of termina know that. so like the apocalyptic, despair-filled atmosphere is heavy. masterpiece of storytelling tbh
a few more things to mention:
-most of your masks are just optional quality of life upgrades or stuff for one very specific sidequest or just a trophy etc. but the main mechanics of the game involve transforming into the other races of hyrule- aka you can become a little tree guy, a fish guy, and a rock guy, by equipping the proper mask. as a matter of fact you start the game by having skull kid mug you and then like curse you into becoming the tree guy so you get to have a body dysmorphia moment for the entirety of the first 3-day cycle before you can break the curse and change freely. oh but fun fact about those masks. yeah those are inhibited by the souls of real actual people of those races who died tragically and their loved ones don’t know they’re dead and they’re convinced you are them. yeah.
oh btw if you get all the masks you can trade them in at the end to unlock a new transformation mask (implying you’re channeling some new mystery spirit. oh boy) called the fierce deity mask and it’s insanely powerful and makes short work of the final boss and we know nothing of the fierce deity’s lore which is a little scary. yippee!!!
-just in general both games (this is strictly speaking the second of a duology) very much have the recurring juxtaposition of childhood vs adulthood and the traumas of both. the plot of the first game involves being suddenly aged from 10 to 17 (you’re put to sleep for 7 years instead of being oh idk trained or something) and you just have to adjust to life as a child in an adult’s body. (and they’re like ‘wow cool congrats on being a grownup! :D’ as if that isn’t horrifying) then at the end just as you’re getting used to it you’re forcibly returned to being a child and now you’re an adult (kind of) in a child’s body. as a child you’re belittled and as an adult you have people making demands of you that you aren’t ready for and you’re both and neither. but now you’re definitively a child and get to have your childhood back right? yeah no. there’s no going back home anymore after everything that has happened. also one of your last remaining friends just left and now you’re trying to find her desperately. that’s the context going into majora’s mask.
-skull kid himself makes me sad because he’s not even evil he’s being controlled by majora. he is mischievous absolutely and it’s still partially his fault of course but the real him would never do all this. he ultimately just wanted friends and attention and fun and it manifested itself in a bad way (kinda reminds me of ventus in khux with about like 20% more culpability…). you get to be his friend afterward plus his two little fairy friends so yay! gotta say goodbye though.
-the two fairies are a brother sister duo. the sister (tatl) gets stuck as your companion bc she took the time to stay back and bully you extra hard at the beginning of the game and accidentally got separated from the others lol. by the time you catch up to them she wants to stay with you anyway. her brother (tael) stays with skull kid but like he isn’t evil he provides valuable intel to you but he’s just loyal to his friend. anyway tatl warms up to you which is nice and i adore her… but of course you have to say goodbye to her too :(
^child link and tatl the fairy (tatl and tael together sound like ‘tattletale’ referencing the theme of childishness)
^skull kid (wearing majora’s mask) and tael the fairy
so in short to summarize the vibes:
what if you were a terrified lonely child experiencing layers upon layers of dysmorphia and trauma searching for your last friend and a giant moon with a face was about to fall and crush the earth and you alone were the only person who can save everyone by reliving the same three days over and over again, racing against the clock each time, making new friends and solving problems only to have to toss most of it down the drain with each reset, witnessing the fear and dread around you, feeling the weight of the world on you… just. man. lemme share some music too
. x this is the clock town theme. bright and cheery on day one, kind of hollow on day two (it rains that day), by day three it sounds frantic with an ominous undertone. denial and panic etc
x this is the theme that plays between midnight and 6am on the last day (fourth day i guess? the cycle starts at 6am on the first day so the last 6 hours before the dawn of death are technically a fourth day). at this point there is no denial in the world and this track plays everywhere in the world at that time. the world is ending. this is such a masterpiece of a somber track i found the best version i could that included the clock tower bells
x theme that plays when you finally summon all four giants to epically stop the moon after heaven knows how many cycles. no more smug skull kid no more despair it’s time!! baby!!!!!!
x this is the song of healing, another magic song that helps undo corruption in various forms throughout the game (it’s taught to you by a shady weird fellow known only as the happy mask salesman. love him.) it’s such a beautiful track that really kind of symbolizes the heart of this game- yeah it’s dark and scary and chaotic but at its core it’s about healing and hope, recovering from trauma, learning to live again… link manages to do it!!! he saves the world! and while he doesn’t stay in clock town he has a good time with his friends while he’s there. he gets to breathe for a bit. not every problem can be fixed but there is a new tomorrow nonetheless. acknowledge the hurt and work through it. gorgeous
have i said enough words yet. (watch someone) play majora’s mask please
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