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#weapons for a squire
we-are-knight · 2 years
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The ensemble of knightly arms. ⚔️⚜️
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fr-familiar-bracket · 2 months
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prototypelq · 2 months
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....while I haven't played the ubisoft avatar game myself, or more accurately, I have obsessively played the x360 one, I doubt it could be better than the Ancient Forest of Monster Hunter World.
I have. Never seen a jungle location be this layered, vertical and complex, while also remaining extremely readable. Like, there'a and easy route around the map and insides of a giant tree in the center of it, to act as a crossing or shortcut. However, the actual map is... so much more detailed than just this.
There are vine swing-jumping sections which open up new pathways for you, there are less noticeable vines to climb, which reveal new arboreal pathways ahead. There is an entire 'jungle-catwalk' section right near the dragon nest at the top of the giant tree. You cannot navigate these additional paths with map, it is much more simple and natural just to remember them and trust your memory on this.
It's just I have spawned in a rainy weather for the first time, and started exploring these vines, and this has been THE Avatar experience. Honestly no other game has ever made a more natural and interesting forest to explore than this one.
I genuinely did not anticipate this level of detail, beauty and meticulous attention to everything from a game about exterminating dinodragons. I picked it up for the Monster Hunter part of it the title, but let me tell you the World part is the actual gem of the game for me, I am in love with this.
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#the joy i felt when getting through the jungle vine-swinging and exploring all while it was raining is hard to properly convey#i am super glad this is the time i stumbled into this game cause i needed exactly that#weapon upgrade tree is still stupid tho#but yeah otherwise im loving this game very very much#i want to spend an entire day petting jagras i love them#pukei the trashchild i despise and love hunting you#also that one riverbed near barroth with the flowers? i want to spend my vacation there it is so peaceful and gorgeous#thankfully the mudmonsters didn't trample the flowers#i succesfully stole a dragon egg yay i have no idea why i did it#this is very much a conquistador simulator you get to enjoy the unconwuered lands while simultaneously extracting them dry and bringing#extinction to everything living in there thankfully this is a game and it is fun but sometimes it still rubs me wrong#well learn the real monsters were humans all along#(ive heard that the lore suggests the mh organisations are actually very aware of ecological repercussions however this is not felt in game#monster hunter world#mh world#mhw#btw my cat squire is very stupid he always turns away from the camera literally always#guess thats what i get for naming him rootbeer i still love my little gremlin son he helps out a lot#unrelated - I would rather uninstall then game than ever change that skull helmet#i do really dislike that some elemental damage requires iron weapons because of that#i dont mind iron weapons but cmon insect glaive has my buddy on it he would be much more comfortable on a bone handle
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sshbpodcast · 6 months
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Character Spotlight: Nyota Uhura
By Ames
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All channels open! We hope you’ve been enjoying our character-by-character spotlight series here on A Star to Steer Her By, because we’ve got a ways to go! This week, we’re shining the spotlight on the OG Enterprise’s communications officer, Lieutenant Uhura, whose mere presence on the bridge did more than people give credit for. I talked about this a bit when I covered Nichelle Nichols’s autobiography, but everything she did as a prominent Black woman character on this show was progressive, boldly representative, and kickass.
While we wish her character got more to do (that’s the understatement of the year), she also got some absolutely triumphant moments, and also a handful of moments that could have been handled better. So join us as we celebrate Nyota Uhura as you scroll on below or listen to the banter on this week’s podcast episode (coverage starts at 1:19:26). We hope you brought your dancin’ fronds.
[Images © CBS/Paramount]
Best Moments
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Sorry, neither I’d say you can’t get much more badass than this, but I also know what else is on this list. When Sulu is swashbuckling around and wants to rescue the “fair maiden” in “The Naked Time,” Uhura’s response of “sorry, neither” drops so many mics it blows out the speaker. And Nichelle adding the line herself, especially this early in the series, is nothing short of awesome.
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Now that’s what I call music, stardate 2126.1 This is just a fluffy moment from “The Squire of Gothos,” but when Uhura starts playing the harpsichord per Trelane’s request and she seemingly magically knows how, it’s super adorable. Watching the pleased look on her face as she rocks out on an unfamiliar instrument is a fun moment from a fun episode, even if Trelane did address her pretty tactlessly first.
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I can think no one better equipped to handle it Throughout The Original Series, we see background characters sliding into other roles when needed, and we’ve seen Uhura or Rand at the front stations before for sure. But when Scotty’s away in “Who Mourns for Adonais?” and Uhura hops into a technician’s uniform to rig up a subspace bypass circuit AND get commended by Spock, it’s clear she knows her stuff!
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The game has rules Uhura really gets to shine in “Mirror Mirror,” so much so it’s on this list twice. Even though she’s dropped into the deep end, Uhura adapts to the situation, blends in with the mirror crew enough to enact a plan, and uses mirror Sulu’s obvious lechery as a weapon against him in an act so convincing she has him eating out of the palm of her hand!
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There’s not enough room on this pad for the both of us Later in “Mirror Mirror,” Uhura straight up overpowers Marlena Moreau, yoinking a phaser out of her hands and cooling off a tense situation in which the captain’s woman was demanding that she go with them back to the good (or at least better) universe. Sorry, toots, there’s only room for one femme fatale on this ship, and she just handed you your own ass.
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Only the sweetest creature known to man Could you blame Uhura for naively succumbing to the cuteness of tribbles and bringing one aboard? I mean, you could, but you’d be wrong because Uhura’s inclination in “The Trouble with Tribbles” to accept the tribble as a gift from Cyrano Jones and to share her offspring with the crew comes from a place of generosity and kindness, and I’ll not hear otherwise.
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It is not allowed to refuse selection Sorry for the whiplash because we’re going from a fun episode about tribbles, to watching a Black woman having to fight off a rapist in “The Gamesters of Triskelion” (this is what happens when I order lists chronologically). It’s an uncomfortable scene and you have to listen to Uhura brutally screaming offscreen and watch her battle off a giant brute in shadow, but holy shit, she beats him back.
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The future feminists want Somehow, it takes until The Animated Series to finally see women in control of the Enterprise. We give so much kudos to Uhura and Nurse Chapel in “The Lorelei Signal” for showing that each and every one of them is capable of commanding the ship, rescuing the men, and saving the day, all while having to wear those really unfortunate skirts that don’t even cover their asses.
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Fool! Human females are intelligent “The Slaver Weapon” is a fascinating episode because it doesn’t feature Kirk at all, giving other characters a chance to shine. We already covered that Sulu becomes the champion of the episode by virtue of being neither a female or a vegetarian (both shunned in Kzinti culture), but Uhura does get some moments herself, like when she escapes their police web, if only briefly.
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Get in the closet What might be Uhura’s best highlight comes in The Search for Spock, because movies have more time for secondary characters to do stuff. So when Uhura locks Mr. Adventure in the closet, it is a triumph for her character. Not only does it help her and the crew save the day, but this guy was being a prick to her about her job assignment, and she shuts him the hell up. Hell yes.
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Shakespeare is better in the original cetacean Spock may have figured out that the probe in The Voyage Home was trying to communicate with Earth’s whales, but Uhura is the one to clean up the probe’s signal to hear what it would sound like somewhere in the ocean underwater. How does one even know how to do that? Do they train all communication officers how to translate messages in and out of whale song?
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I’ve always wanted to play to a captive audience Speaking of singing, there’s more singing to talk about (though some of that will come in the next section). Last on the highlight reel is Uhura singing “The Moon’s a Window to Heaven” and using her fan dance in The Final Frontier to distract a bunch of natives while the others steal their horses. Is it also a little cringey and sexist? Probably, but look at her go! As you’ll see, it’s also one of few instances in TOS that her singing didn’t end in calamity…
Worst Moments
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Oh, on the Starship Enterprise, there’s someone who’s in Satan’s guise In contrast to recent episodes of Strange New Worlds, bad things always happen to Uhura whenever she sings in The Original Series. Her mocking songs about Spock and Charlie in “Charlie X” make Charlie jealous and perhaps a bit offended (rightly so; it’s hella rude of her!), so he takes her voice from her. And to add insult to injury, no one in the mess hall even notices!
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Does she not have object permanence? This small moment always bugged me. In “Arena,” after the Metron have boinged Kirk down to the planet to fight the Gorn, Uhura lets out a piercing scream. It’s always struck me as out of place and out of character for someone who’s usually so level headed and cool as a cucumber to go ballistic over an action the Metron literally just told you they were about to do. Overreact much?
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I'm sorry, Captain, I can't do that Okay, she may have been under the influence of mind-altering spores, but it still hurts a little to see Uhura sabotage the communications system in “This Side of Paradise.” And since we haven’t given other characters a pass when they were possessed by things or mirror universe equivalents of themselves or are just pod people, we’re going to do the same here.
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No singing on the bridge Yet again, Uhura is singing and something bad happens! It’s like she didn’t learn from the “Charlie X” incident. The instance in “The Changeling” is particularly horrifying though because Nomad finds her singing illogical and wipes Uhura’s memories. All of them! And we’re left for the rest of the whole series to wonder if she was able to get them back and still be herself!!
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Immortality and eternal beauty Every so often we get glimpses of Uhura’s vanity as well, which is probably just a little bit of latent misogyny on the parts of the writers. We certainly see Uhura almost get tempted by Harry Mudd in “I, Mudd” when he offers to put her in one of the robo-bodies of his androids and keep her young and beautiful. Lucky for us, she uses this offer to her advantage to turn the tables on the robots instead.
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It’s not the sun up in the sky It was bad enough for us that “Bread and Circuses” focuses on another parallel-development planet. But Uhura revealing that the denizens aren’t sun worshippers but followers of the Son of God just makes us groan out loud. Not only did this planet somehow develop one of the same religions as Earth (the one that matters to the producers, for those keeping track), but it’s revealed in a terrible pun. Groan.
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I see my death! Here’s another strange moment in which Uhura comes across as vain. Like Sulu’s hallucinating knives in space, Uhura suddenly sees herself as an old woman in her reflection in “And the Children Shall Lead.” Gorgan finds the one thing in her mind that would freak her out, and that’s getting old and wrinkly and infirm. Maybe she should have taken one of those android bodies after all.
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I would hear your voice and my fears would fade As much as it’s extolled for featuring one of the first interracial kisses on television, the Uhura-Kirk scene in “Plato’s Stepchildren” is not okay. For one thing, it is nonconsensual as hell and played to be unwanted from both parties, but Uhura’s finding comfort in memories of the captain’s leadership gives the impression that she has found a way to get through it by rationalizing that it’s okay. It is seriously not. And it makes what could be a progressive moment in history into something gross.
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We’ve learned not to fear words The writers of TOS had some outdated ideas about the utopian future. When Lincoln calls Uhura “a charming negress” in “The Savage Curtain,” for instance, and then apologizes because of how belittling a term that was in his time (and for viewers of the show), Uhura shrugs it off as if, because so much time has passed, the intention in old Abe’s words are just erased. It’s complicated and there are much better ways this scene could have gone than clean-slating centuries of history and context, is what I’m saying.
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I refer to the sky machine which enslaves you Oh boy, here’s another complicated moment for Uhura that could have been handled better. The Shore Leave computer in “Once Upon a Planet” has kidnapped Uhura, spends a while explaining slavery to her (of all people!), and then only listens to reason when Kirk and Spock show up to save her. Come on! Uhura was in prime position to save herself, but the two white men have to bring us home?
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Feelings we’ve always been afraid to express Sorry, shippers, but whatever the hell is happening between Uhura and Scotty in The Final Frontier just comes across as weird and forced to me. When Uhura is under Sybok’s influence and starts coming on to Scotty, I just find it uncomfortable, and I give Scotty credit for his line “I don't think I could take it in my present condition. ...Or yours.” Otherwise it’d just get gross.
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Dujvetlh 'oH nuq? rIn. Finally, and absolutely the worst of all, Uhura is made to look absolutely incompetent at her job in The Undiscovered Country. How, after all these years, does your communications officer seem to not know a damn word of Klingon? In what was meant to be a comic scene of the crew flipping through dictionaries in a panic, Uhura simply makes a fool of herself. In this final movie, it brings a character we loved down a couple pegs and that’s a crying shame.
Signal lost, folks. That’s it for this week, but we’ve still got some The Original Series characters to give their moments in the sun, so keep your eyes here. You can also battle with us through season one of Enterprise in our watchthrough over on SoundCloud or wherever you podcast, hail us on Facebook and Twitter, and maybe don’t sing in front of lifeforms we pick up in space.
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msb-lair · 9 months
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Familiars 1111-1120
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squireofgeekdom · 1 year
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WHO is doing it (appealing to me, personally) like Marvel’s Spider Man (2017) ?!!?
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fluffypotatey · 2 years
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If I may?
Roland's axe:
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(Gwen made it for her)
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i hope you know that i shaking so hard. you...you are the most beautiful being to ever walk the earth i hope your days are blessed and full of everything you dream. you have full permission to strike me down where i stand and i wouldn't be mad. i humbly kneel at your feet and question how i became ever so graced with a presence such as yours
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kultofathena · 1 year
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Darksword Armory – The Squire Sword – Brown
The Squire Sword by Darksword Armory is an agile sword a blade of 5160 high carbon steel that has an edge hardness of 60 HRc and a core hardness of 50 Hrc. The guard and pommel are of steel and the wooden grip is bound in tight and well-fitted leather. A robust peen over the pommel anchors the sword tang into the hilt for an altogether tough construction. Included is a wood-core scabbard which is bound in leather and completed with a protective steel chape.
Arming swords were intended to be used with a single hand. As a result, these swords needed to be heavy enough to be effectively useful in combat, but light enough to move quickly and not be tiring for the wielder. For this purpose, the Squire is a perfect fit. Light and nimble, this sword is incredibly responsive and effortlessly flows from guard to cut and back again. While exquisite to handle, the Squire is strong enough to inflict considerable damage if used in combat. A far cry from the hefty two-handed swords wielded by armored and mounted knights, the Squire is the perfect sword for anyone who wants an agile, attractive sword that is just as battle ready as one twice its size.
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jytan2018 · 10 months
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I read the comic in one sitting less than an hour after finishing the movie, and wow I have many Thoughts™.
- It's very obvious the two versions were meant to cater to different audiences AND tell different messages. I don't get why people are going "But the comic was better! It had more nuance!" just because Nimona was easier to root for in the movie.
- The comic was written back when ND Stevenson was still trying to process a lot of stuff, so all the characters are morally grey/straight up evil and the climactic battle is between a Ballister who regrets turning against Nimona, even if it was to save others vs. a Nimona who's too hurt to care if her lashing out was going to hurt innocent people.
- By the time Nimona got a movie adaptation, ND was a lot more secure in his sexuality, so the climactic battle was Nimona vs. the Director, the symbol of religious oppression and bigotry. It's not just about your friends turning on you because you're "too much" for them anymore, it's also about a society that would rather bring itself to the brink of ruin than coexist with you.
- (I totally get why people were upset about Ballister's surname change, though. Like come on, the media dubbing him Blackheart just to be mean was RIGHT THERE).
- Nimona's metaphor for not shifting is such a neurodivergent thing. Even in the comic, Nimona's parents insisting she's a monster who replaced their daughter is reminiscent of the changeling myth, which is what many parents thought their neurodivergent kids were—changelings who replaced their "real" children.
- Ambrosius being trained to cut off HIS BOYFRIEND'S WHOLE FUCKING ARM instead of merely disarming him is a very cop thing to do. As much as cops claim they're trained to de-escalate situations, their training still teaches them to treat everyone as a potential threat, and that level of constant vigilance can turn anyone into a trigger-happy/arm-choppy bastard. Even the Director, who can use a sword but probably hasn't actually fought someone in ages, STILL can't see Ballister reaching for the squire's phone without assuming he has a weapon.
- And on that note, the Queen getting killed simply because she was trying to reform the Institution and allow commoners to become knights? That's the best "no such thing as a good cop" metaphor I've seen. Because even if there ARE good cops and they ARE in leadership positions, the system will crush them before they make any meaningful change. It's not a good institution that turned rotten, it's an institution that only exists to spread its rot and refuses to be good.
- That's why Ballister's characterisation is so different in the movie vs. the comic. Comic Ballister had 15 years to come to terms with his trauma and the Institution's evildoing, while Movie Ballister is still freshly traumatised and hasn't found a way to define himself beyond the role he was assigned by the Institution.
- Not to mention Comic Ambrosius was not very noble to begin with and genuinely believed Ballister was better suited to villainy than heroism, while Movie Ambrosius never wanted the glory that came with his lineage in the first place and only antagonised Ballister because of indoctrination he needed to unlearn (which he did, all by himself, after witnessing the lengths the Director will go to just to kill Nimona).
- It really shows how important it is to surround yourself with loved ones who are open to change. Comic Ambrosius can love Ballister all he wants, but he'll still blast his arm off because he thinks Ballister deserved it anyway. Movie Ambrosius will stop to question what "the right thing" even means, even if he didn't love Ballister enough to defend him unconditionally.
I have so many more thoughts bubbling beneath the surface, but I'll probably address them some other day. In conclusion:
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[ID: A pink-haired Nimona grinning evilly while holding up a knife.]
Watch Nimona. This is not a request.
Edit: Added more thoughts!
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jockbots · 10 months
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More on how much I love the little details of how Ballister worked the hardest and trained to be the best:
When given the sword that kills the queen he immediately recognises that its off . He knows his weapon so well that he can tell just by holding it that its wrong
Built his own arm. Built his own arm with one hand. Built his own arm, with one hand, with no resources just junk in an abandoned layer within however long it was between the queen being killed and Nimona adopting him.
Catches can without looking at it before it can drop and make a noise. AKA the moment i went oh fuck he's good.
Only needed to fight with Nimona (well...be flung around on her back) once to know her fighting style, and then was immediately able to slot himself alongshide her in a fight and cover her back.
Also I noticed that when the squire puts on his armour he struggles around. Which wouldn't mean much if I hadn't had someone point out to me how his armour is looks worn and isn't shiny and new loke the others. So then I couldn't unsee how much bulkier his armour is. All the other knights have slimlined, lightweight armour that is fitted at the ankle, but balisters is nothing kike theres. Making me think that his armour is probably a lot older and tougher and literally makes him work harder.
How many guards tried to nab them when they walked straight up to Ambrosius? The focus is on Nimona as a powerhouse, but he takes down everyone that comes at him. And it would go unoticed as blah blah movie action look at the monkey if not for the initial build up on his mad skills.
Rides a horse through a crumbling kingdom with little to no visibility and scales a statue of Glorith in record time!!!
Side note: to how much Ambrosius flusters him and his brain turns OFF aside from when he first sees him again post arm chop and reentering the closet. When Ambrosius follows them to the market, he is so devoid of braincells that he doesn't just get put of the car and run, he flails and tried to hide and covers his face and is like "do you think he saw us?" MY GUY IS SO SMART BUT HE WENT TO SEE HIM FOR NATCHOS???
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we-are-knight · 2 years
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Two very different styles of axe simulators.
Picture #1 - poleaxe
Picture #2 - short daneaxe
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styllwaters · 3 months
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351 / GAZI-MIAH
At last this monster of a ref is finished. Introducing the first canon Knight character for Vivere 44!
351 is a mountain Knight from Ferhaht, though their host is part Fejga; hence the brown fur and stocky build. They act as the secondary antagonist in parts 1 and 2 of the story. In part 3, the final 'season', they feature as a protagonist. 351 starts out as a ruthless, aggressive soldier working for Genizix, intent on completing the mission assigned to them. Under the direction of their officer, 909, 351 has been dispatched to quickly and efficiently eliminate targets who threaten to expose the company's activities in the Zhagaviit galaxy.
Eventually they come to realise that they are being manipulated by both the weapons company and their abusive superior, and in part 2 351 challenges 909. Their fight results in 351 gaining an array of scars and a terrifying near-death experience, and though they survive, they are permanently mentally separated. Unable to go into the Trance which binds the consciousnesses of the Helmet and the Host, they must learn how to work together as two people again. 351 escapes to their homeplanet of Ettera, surviving in the wild as they race against time to deliver an important message and rediscover who they are. During part 3, they discard their identification number and take on a new name, Gazi-miah.
More in-depth lore, facts, and extra art below the cut!
BACKSTORY
[cw: abuse, drug use, general dark themes]
351 was always told that they were born in Genizix like 909, though this is not the case at all. 351 had a life before they were turned into a killing machine, living on the Ihmna Stretch with their Ferhahti order. Their life was upturned on the day of their scouting Expedition, a journey that all Knight squires must take on before they can become full soldiers (More on Knight social structure here). They were tasked to deliver a message to an allied order along with two other temporary scouts. Upon arrival, however, instead of friendly greetings they were met with a chilling scene - the order was being attacked by another, the two groups set against each other in a fearsome battle. The fight was secretly orchestrated by Genizix in a plot to evaluate the strongest soldiers to recruit to their cause, unbeknownst to anyone but them. Feeling that it was necessary to aid their allies, 351 and their peers rushed into battle. They fought fiercely, but the young Knights were up against fully-fledged soldiers and 351's companions perished. 351 themselves was severely injured, and in the aftermath, blacked out - but not before catching a glimpse of strange figures.
When they awoke, they were not on Ettera any more; rather an unfamiliar place with black walls and machines. They could barely remember anything from the night before; and slowly the rest of their memories on their homeplanet receded as Genizix toxins that they were injected with took effect. Later, 351 would be introduced to 909, an experienced Knight officer with an extensive history of working for Genizix, and placed in their unit. They were assigned a number for a name and moulded into the perfect killing machine. 909 fed 351 a constant stream of lies about where they came from, and like all soldiers recruited into the system, promised that in fighting for the company they had a chance to participate in something greater than themselves; to see the real universe outside of Zhagaviit. But 351 was driven more by fear than the potential for glory. They had seen what happened to those who disobeyed the higher-ups, and what could happen to them if they did not complete the missions.
909 stripped 351 of their individuality and left nothing but brute force and a desire to please. What the agent feared more even than Genizix was invoking 909's anger, so they pushed themselves to do any dirty work asked of them. The organisation became their whole world, their 'family', and 909 made sure they could never leave their clutches - manipulating them, threatening them and twisting their worldview. The process was sped up by specialised toxins designed by Genizix intended to distort perception and slow brain activity, inducing a dreamlike state. On Knights, this had the effect of triggering and enhancing the Trance, making it incredibly difficult for one to mentally separate the helmet from the host. With time 351 came to believe that they were one person, and they had no reason to think otherwise as their exposure to information was carefully controlled. 351 was conditioned to see their targets as non-sophont and they were rewarded for using cruel tactics. The more time they spent with 909, the more they began to lose their sense of self entirely until they were nothing but a weapon. Such is the fate of most soldiers who have wound up working for Genizix.
Despite the deep emotional (and physical) scarring and conditioning, during the events of Vivere 44 seeds of doubt are planted in 351's minds. These would only germinate further as they gain more clarity of their situation. Standing up to 909 was the first step they took towards breaking free of their chains, although it came with a cost. 351's host was physically Separated from their helmet in the fight, an injury which in most cases is lethal. They were repaired by a scientist who stitched them back together and managed to salvage a sliver of the bond which connected their minds. 351 could never enter the Trance again, though the helmet and host could still exchange thoughts between each other. As they were two separate entities now, the helmet guides the blind host with directions.
Instructed by the scientist (an Arrow named Nimbus, who will be introduced later) 351 left the facility on a new mission - to deliver an urgent message to Jes-ren, a Kaata Plains Knight living on a Ranch on Ettera. They traversed the land they once called home, now unfamiliar to them, relearning how to work together as a pair that might as well be complete strangers to each other. They recover their memories; or at the very least parts of it, as they cannot remember their original name. However, they gain a new one; Gazitkaar-Miahlad [meaning: lost messenger / returned to us].
The road is long and tremendously difficult; Gazi-miah struggles to unlearn years of aggression, addiction and lies, all the while carrying immense trauma. They eventually find peace, and settle down with Jes-ren in Kaat following the climax.
PERSONALITY
During their time at Genizix, agent 351 picked up on a lot of nasty habits and traits from 909 who brought out their worst attributes. They became merciless, taught to discard feelings and remorse. 351 was not afraid to make a show of their strength, and at times was needlessly cruel and taunting. The toxins affecting their nervous system tended to spur on their host's prey drive to a concerning degree, and a part of them enjoyed the power trip they got from hunting down targets. Though everything they did, they did for 909's approval - and to avoid getting disposed of by Genizix.
When their host and helmet were Separated, and the effects of the toxins wore off, gradually their aggressive attributes took a backseat as they grappled with their new situation. With great effort they gain an understanding of both the horrors they went through and the atrocities they committed for the sake of a corrupted system.
Once they escape Genizix's hold, it becomes clear that 351 is incredibly socially inept and any interaction that isn't violence or taking orders is new territory for them. Freedom and agency are difficult concepts for them to grasp, but with the aid of others around them they begin to adjust to their new life.
The helmet, Miahlad (my-a-lad) is the more practical of the two. He has one goal in mind; keeping the both of them safe. Miah is resourceful and smart, though when it comes to social interaction he's just as clueless as his host. This doesn't stop him from offering advice via their mind-link. He is firm, distrustful, and judgemental, but cares deeply for Gazitkaar even if he won't say it. At first he is reluctant to uncover the truth in fear that it will harm them both, preferring to stick to familiar ground. Despite his realistic worldview, more than once he considers going back to Genizix due to the simple fact that it's all they've ever known - even if it hurt them. As a helmet he cannot speak out loud but relearns sign language to communicate with other knights.
The host, Gazitkaar (gaz-it-car) is constantly questioning everything. She is less focused on the personal safety and wellbeing of the Knight body and more concerned with the wider truth, always seeking to know more. Gazi is not one to back down from a challenge, whether it be traversing dangerous territory or mastering a new skill. But like Miah, she is averse to touch, and will bite if boundaries are pushed far enough. She is more open to listening than her helmet, and is a fast learner. Though she is more adaptable than Miah, her curiosity can sometimes go unchecked and lead them into trouble.
EXTRAS
They are 37 years old and tower over everyone, including other Knights. Their prescence could fill a whole room.
The engraved bone necklace was given to them by a Polar Knight commander from Ehtte Thannoeh where they first landed on Ettera. The carving depicts an Aikka deity whose horn always points northwards, and is said to watch over lost travelers from the northern lights.
Gazi-miah's piercings were put in by the scientist Nimbus, intended to firmly fix the helmet to the host.
As a Genizix agent their build is very toned and muscular due to their intense training and strength-enhancing substances which also speed up wound recovery. Such a lifestyle was placing immense stress on their body, and as they spent more time on Ettera they gained more weight and adopted a healthier diet.
Their build and design is inspired by bulls and rottweilers.
Their fur is spiky due to chemicals and unnatural cleaning products resulting in an unpleasant, rough texture. In the future it becomes softer thanks to proper grooming.
Here's some of the first concept art I have of them (and also showcases their pelt colours better)
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Aaand a simplified version of the ref without all the notes for your viewing pleasure.
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I'll stop here before this post gets insanely long but if you have any questions I shall be delighted to answer!! ;] Thanks for listening to my tedtalk
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edges-of-night · 9 months
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Omg I'm like in love with ur blog rn 💕💕 I was wondering if you could do one where the reader comes from a culture that honors warriors and such (kinda like the dwarves)? And so the reader is basically very skilled with weaponry, fighting...etc
Thank you sm 💕
Thank you for your patience with this request – it was a lot of fun to write! Enjoy!
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・゚✧ Aragorn.
Having traveled a lot, Aragorn is familiar with your culture, though he has never been as close to someone from it as you. Seeing your famed warrior skills in person surprises him quite a bit – in a good way. He is enamored with the way you carry yourself and your weapons and, most importantly, how you lack a taste for cruelty and instead embrace mercy. He never gets tired of telling you that; it’s a value you both share.
・゚✧ Arwen.
Arwen has great respect for you, since she is familiar with your warrior culture through her noble schooling. That said, she is also quite determined to introduce you to the finer side of life – something that you were never comfortable with or had any experience in. After all, the folk back home frown upon elaborate gowns and indulgent balls – but Arwen doesn’t care about your clumsiness. She always has a big smile on her face when you practice dancing! ♡
・゚✧ Boromir.
Up until meeting you, Boromir has thought your people belonged to the realm of legends and children’s stories. Imagine his surprise when his rescue from the Orc attack came in the form of such a legendary warrior, dashing, loud and proud! To top it all off, you do not see the big deal of the affair and act very casual around the starstruck soldier. One smile is enough to make Boromir realise he has fallen for what he would’ve deemed a fairytale just one day ago!
・゚✧ Elrond.
Elrond deeply appreciates how dutiful and tidy you are. You two are much alike in that regard. The kind Elf values your time together. That is the reason he sometimes wishes you were his little secret – he is quite tired of the ‘scandal’ your presence in Rivendell is to some particularly insular individuals. Whenever someone would dare to even insinuate bigotry toward you, Elrond would be the first to defend you – rather ardently, too, having served in war himself: “Let us see how you speak of them after having your life saved in a bloody battle!”
・゚✧ Éomer.
Éomer may always say that he admires a fellow warrior – but the truth is, he first needs to come to terms with the fact that you are much more skilled and experienced than him. That is difficult for him precisely because he could very well imagine you as his romantic partner, but he knows that a relationship with such envy would be hard. The solution to his distress is hand-to-hand combat, which you never particularly cared for since it is not regarded as important in your culture. But dear Éomer is more than eager to practice with you!
・゚✧ Éowyn.
It is absolutely needless to say that Rohan’s Shieldmaiden would be head over heels for you – but anyway! Not only does Éowyn love how adamant and strong you are, she adores training and sparring together with you. Her enthusiasm for your warrior culture can be overwhelming at times. You sometimes need to remind her that you are more than that. For a change, Éowyn would then teach you the songs of Rohan or tries to cook with you!
・゚✧ Faramir.
Faramir adores you a lot. He would offer to be your squire and tend to your weapons, your armour, as well as your wounds after a fight. He would always make sure you never lost that spark in your eyes – he loves it too much! And while he is a very skilled archer and captain himself, he would never miss an opportunity to announce you to his enemies or bullies. He would also defend you ardently against anyone who criticises your perceived ‘lack of culture’ and give them an entire lecture of your people’s history and customs.
・゚✧ Frodo.
Frodo would’ve never known you were real. He has read about your people in his books and even imagined himself as such a warrior when he was a child. To meet you in person delights him to no end – he has a bit of a celebrity crush on you! However, with his attention so sharp, Frodo wouldn’t fail to notice your distress in social interactions. But luckily, being both a gentleman and social butterfly, he can help you with that – maybe in turn for a show with your knives?
・゚✧ Galadriel.
Galadriel has understood that you were the perfect bodyguard for her very early on. Other Elves may frown upon that – a warrior brute, without any regard for royal protocol or knowledge of Elven culture? So close to the Lady of Light, all day and night? But Galadriel doesn’t care a bit. She delights in the stories you tell her and even shows an interest in your swords, though a sorceress as powerful as her would never need one herself. She never treats you disrespectfully and values your opinion.
・゚✧ Gandalf.
Gandalf cares very little for your culture’s glorification of warfare and honour. He’s seen the negative fallout of such extremes and is thus wary around you at first. Once he understood that you had a sense of humour though, he’d tease you quietly or give a flippant comment about one of your culture’s idiosyncrasies. It’d all be in good faith – Gandalf knows of the importance of self-defense, for example. Still, he much prefers just drinking a cup of tea with you ♡
・゚✧ Gimli.
You could bond almost instantly with Gimli. You two speak the same language. There is, of course, an element of rivalry – especially when it comes to axes. That said, Gimli would absolutely fall head over heels for you after seeing just how skillfully and lightly you could handle hatchets and axes alike. Maybe you’d even “show him how it’s done” and then nonchalantly lean against the weapon, giving him a smirk – he’d melt on the spot!
・゚✧ Haldir.
Haldir would, as always, pretend very hard that he doesn’t care at all for your weapon skills, stealth and sense of duty, and instead even show great disgust for your perceived lack of etiquette and politeness. But the truth is that you are the most intriguing and alluring creature he has ever met! He has always aspired to your level of conscientiousness and combat skills. He’d never say that, of course… but he might just challenge you to a duel and see how it goes – fully aware he would never stand a chance against you!
・゚✧ Legolas.
Legolas definitely has a thing for warrior types like you. He delights in your strength, skills and sense of duty. After all, he himself is an enthusiastic archer and wants to learn as much as he can from you. That said, he also teaches you some much needed levity – not every social interaction is a battle! Observing you amuses him a whole lot, but his smirk is never cruel. He is also the perfect partner to help you unwind after a stressful day of etiquette and polite smiles – he just gets you!
・゚✧ Merry.
Merry is a big fan of warriors. He yearns for your respect and affection – so much so that he’d greatly exaggerate his own combat skills to you, thinking he’d need to be just as martial as you to deserve your love. That is of course not the case, though you appreciate the effort he goes through. You would bond over combat training and philosophy alike. Merry is quick and eager to learn as much about your culture as possible.
・゚✧ Pippin.
Pippin doesn’t know about the prejudice the old Hobbits have towards your people and thus treats you very differently than the others. He’d ask questions about war and honour that many would deem inappropriate. Even you yourself have to admit he is sometimes a bit overly eager. That said, Pippin would just as merrily introduce you to Hobbit customs, food and history. He’d also make a big point of the Tooks being “perhaps the most warrior-like Hobbits there ever were, honestly”, with an important look on his face, before breaking into laughter upon seeing you smile.
・゚✧ Sam.
Sam leaves all the fighting stuff to you. He may dutifully separate the warrior and Hobbit cultures, but he really loves the dynamic you two share. He never shuts up about how proud your people must be of you, back home, seeing just how amazing of a fighter you are – sometimes that just means shooting an arrow to get a particularly red apple from a tree. To you, it’s a simple game, but Sam always kisses your cheek with great gratitude afterwards ♡
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potato-frenzy · 1 year
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Wow, seeing all the traction on those two posts about my 'Rhaenyra adopts her siblings' AU in the last 24 hours is insane. I think I need to write this fic now. Life is fucking hectic right now but you best bet that once the holidays are over I'll be plugging away at this
In the meantime, have some more headcanons
- Aemond loses his eye in an accident and it's all Ser Criston's fault. The bitch was trying to bully the younger kids in the training yard and like in canon, Harwin was goaded into attacking him. Aemond and Aegon tried to break it up but Aemond was thrown into one of the weapons racks. The scar is much worse because of this. Criston, being the one to have thrown the eight year old prince, is cut down with Blackfyre. By the queen's own hands.
- Aemond asks to be squire to Harwin as recompense for his part in the loss of the prince's eye. It goes over extremely well, Harwin becoming even more entrenched in the family. No Harwin doesn't die.
- Lyonel does still step down as Hand, Daemon is named Hand in his place and he gets to support Rhaenyra in ways he never got to support Viserys. Laena survives the birth of their son, little Viserys.
- Laenor does actually die when he leaves to fight the Triarchy with his father again. Rhaenyra doesn't feel the need to give him the out she does in the show and he doesn't abandon them.
- it still devastates their family but Harwin, Daemon, and Laena are there to help
- Lucerys is in fact Laenor's son, he just looks exactly like Jocelyn Baratheon
- Jace is less concerned with proving himself a proper Targaryen, he's more concerned with making sure his brother's are on his council. He's the most vocal supporter of Aegon's training to become Hand, the oldest boy having a difficult apprenticeship under Daemon. He keeps insisting that Aemond should be Lord Commander of the City Watch someday but Aemond is very vocal that he goes where Lucerys goes. Jace says he'll be Master of Ships so it's not like it matters. Jace suggests Daeron become a maester so he can be Grand Maester someday and the boy just softly goes 'please no'.
- Also Daeron and Jacaerys have often been referred to as 'the twins' given that they are so close in age, are milk brothers, and Rhaenyra often had them sharing a cradle. Ironically, they're not very close.
- Despite how attached Aemond and Lucerys have always been, everyone was shocked when they found out they were in love. Daemon almost died laughing.
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lena-in-a-red-dress · 15 days
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Fallout AU - Brotherhood of Steel
Kara is a vault dweller whose vault falls to raiders. Her parents send her to the surface to escape, but are killed before they can join her. She's left alone and lost in a harsh, cruel world. She's taken in by the brotherhood of steel just on the brink of death.
Kara is raised and trained and punished and made stronger, until one day she's selected to be anointed as a squire. She's seen knights before, and they've all been cruel and abusive with their power, all too willing to grind their heels into the backs of those beneath them.
So when she's assigned to Knight Crixus, she expects nothing different. When Crixus sears her brand into the back of Kara's neck, she braces herself for years of servitude under a cruel master... until she's granted knighthood herself.
After the anointing ceremony, five knights and their brand new squires are assigned the same mission-- locate and seize a fugitive in possession of a certain artifact. An artifact that would give control of the wastelands to whomever possesses it.
Kara hauls her lord's oversized gear bag into their assigned helicopter. Crixus mounts the transport easily in her heavy armor, leaving Kara to kip herself up on her own. Kara's expectations were right-- to a degree. She's assigned menial labor in the form of cooking, cleaning, and repairs. Meanwhile, Crixus never leaves his armor.
While searching a quadrant of their assigned grid, they discover an old hazardous waste site. There's something sinister about it, and Kara has heard enough tales of knights and their ill-fated squires to know she's expected to scout the cave before her master.
To her surprise, however, when Kara draws her sidearm and steps forward, he blocks her with a gauntleted arm.
"Wait here," he orders, the voice modulator turning it into a growl.
He levers his gatling from his back, settling it into his metal hands in a familiar grip. Then he stomps forward, his pneumatic tendons hissing with each step. Kara considers staying put, but her instincts pull her forward after her master.
They stalk into the cave, searching its corners for any sign of a threat. When they find none, Kara lowers her gun. Strange.
Only then does she notice the sudden, deathly stillness in the cave. Something was very, very wrong. She turns just as Crixus lunges for her, and catches sight of the enormous Abomination behind her before Crixus tackles her to one side. The swipe from the abomination catches steel instead of Kara's flesh.
Before Crixus can turn and ready his weapon, the abomination sinks its maw into the back of his neck and tears him away from Kara. Crixus goes flying, smacking into a tree that splinters from the impact. The abomination follows him, tackling Crixus before he can even get to his feet.
Kara scrambles up, but all she can is watch as the abomination paws and scrapes and gnaws at Crixus, as Crixus tries to punch the beast's great snout to release him. It doesn't, not until the armor suit gives a final hiss, Crixus goes still.
Only then does it turn back to Kara, stalking towards her with slow, predatory steps. Kara reaches for her sidearm, but her holster is empty. She doesn't dare cast a glance around for it, doesn't dare take her eyes from the abomination.
Heart pounding, Kara struggles to think, to come up with a plan that doesn't end with her dead. She doesn't have the time. The beast lunges, and Kara yells in panic.
In the next moment, the abomination slides to the cave floor at her feet, dead with the back of its skull missing. She finds it clenched in Crixus' fist, dripping with blood and brain matter. Then Crixus staggers, his armor smoking and whining in distress.
"Don't just stand there," Crixus growls. "Get me out of this fucking thing."
Kara can't quite reach the release, so she has to half help, half drag the knight towards the tree he'd been flung into, until he was able to slump against it. Kara quickly gets to work, all while Crixus mutters and grunts with curses.
The helmet is the first to spring open, but Kara doesn't stop to think until the rest of the suit follows. It's not until she's dragged her master from the suit and props him against the tree that she notices.... Crixus isn't a he.
"Fuck," her master says, bracing a broken arm against what can only be busted ribs. Ribs sitting below a chest that heaves for breath-- a chest that is decidedly not as male as Kara anticipated.
"Holy shit."
"Stim pack," Crixus gasps. He-- she-- nods towards the forgotten gear bag. "Stim pack, stim pack, stim pack..."
Kara shakes herself back into action. "Right! Um..."
She rifles through the gearbag until she finds the medkit, and wastes no further time in plunging the syringe into her master's neck. It takes only a few moments for the drugs to take effect, dulling the pain enough for Crixus to slump in exhaustion against the tree.
"You... you're--"
"No shit." Crixus rolls her eyes.
Kara blinks. "You saved my life."
She doesn't understand. The very concept of a knight risking anything for a squire is anathema to the Brotherhood. Knights were paramount in value-- squires were expendable. Less than expendable. There's always another page to be anointed and take her place.
"Why?"
Crixus glares at her. "You tell me, squire."
Collecting the other items from the medkit, Kara gathers a long branch and breaks it over her knee before kneeling beside the knight. She gingerly takes the woman's broken arm, and begins to fashion a splint around it.
"My name is Kara, Knight Crixus."
Green eyes regard her solemnly. Then she looks away. "Lena."
The revelation shocks Kara, that so soft a name could be ascribed to a knight so tough. She rolls it around in her mind for a short moment before her whole body jolts.
"Wait-- Lena? As in Elder Lex's sister?"
"Surprise."
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