#web form builder
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mdjomiruddin · 12 days ago
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Are you overwhelmed by the complexities of creating web forms? Meet FormDesigner, the solution that puts ease and efficiency at your fingertips. With its intuitive drag-and-drop interface, you can create stunning forms in minutes—no coding or design experience required. Imagine having access to 90 pre-made templates that cater to various needs, from surveys to event registrations. Currently available at a remarkable lifetime deal of just $59—instead of the typical $1,159—FormDesigner offers incredible value for anyone looking to streamline their data collection process. This tool is not just about form creation; it's about enhancing user interaction with features like logical branching, GDPR compliance for data safety, and seamless integrations with services like MailChimp and Dropbox. Are you ready to transform your approach to form building? Discover how FormDesigner can revolutionize the way you communicate with your audience and collect vital information. Dive into our full review and see why this platform is a game-changer in the world of web forms! #FormDesigner #WebForms #DigitalMarketing #BusinessTools #LifetimeDeal #NoCode #UserExperience #DataCollection Read more about it here: https://jomiruddin.com/formdesigner-lifetime-deal-review-web-forms-without-coding-or-design/
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ms2253 · 8 months ago
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mmm.page - visual website creator
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solution21 · 1 year ago
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SecureForms: Navigating HIPAA Compliance with Online Data Collection
This guide explores the critical aspects of HIPAA-compliant online forms, emphasizing the importance of secure data collection within the healthcare industry. It delves into encryption standards, secure transmission methods, and the incorporation of stringent privacy features to align with HIPAA regulations.
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terrorcamp · 1 month ago
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Terror Camp is hiring!
We are looking to expand our volunteer staff for this year’s conference.
We have two job listings based on our current needs, but if we receive a lot of great applicants there is the possibility we’ll split up these responsibilities into 3 or even 4 separate positions.
Terror Camp is a fully volunteer, remote, asynchronous workplace (with occasional sync meetings as schedules permit). We communicate over Discord and organize our documentation over Notion and Google Drive.
We are looking for people who can devote up to a few hours a week, depending on the time of year. Commitment increases around the times of Submission Opening (June 1), Submission Closing/Acceptances (September 1-Oct 1) and the conference itself (early December).
Terror Camp looks great on your resume. You can say that you volunteer for a successful community-led online history & heritage conference with an audience in the thousands!
You don’t need to match the job descriptions perfectly in order to apply. If your experience doesn’t match up but you think you’d still be good at the job, please apply anyway!
Here are the positions we're looking to fill:
🎨 Designer 🎨
Terror Camp is seeking a dedicated Designer who will:
Ideate and deliver a new evergreen brand identity for TC that can be revamped and reused each year
Including logo, logotype, color scheme, font families, and other brand assets for use on web, social media, and printed merch
Be an proactive team member with strong communication skills, able to quickly and regularly deliver new graphics for promotional use on social media and in email marketing
Help design an evergreen/permanent collection of merchandise as well as a limited-edition collection for this year’s conference
Assist our Webmaster in revising our website & email marketing templates to fully match new brand identity and meet best practices for UX
Potentially work on print layout for a Terror Camp book or zine (TBD)
This job would be a good fit if you:
Work or have worked professionally or semi-professionally as a graphic designer; or are a hobbyist designer with a standout portfolio
Have experience working with both digital and print assets
Have a working knowledge of web design best practices and HTML/CSS
Have experience with Photoshop, Illustrator, InDesign, Canva (but not ONLY Canva, sorry) and Wix or similar WYSIWYG ESP/site builder
The Designer will report to our Assistant Director/Webmaster, & will also collaborate closely with our Marketing Lead on graphic assets for social media and with our Merch Lead on preparing designs for print.
To apply, please fill out this form.
💬 Communications Coordinator 💬
Terror Camp is seeking an enthusiastic Communications Coordinator who will:
Own Terror Camp’s main email inbox and oversee all direct communication with attendees and interested parties
Respond promptly to inquiries including:
Requests for past recordings
Requests to join the Discord
Questions about schedule, programming, submissions, guests, and other conference topics
Catch inbounds to social media inboxes (Tumblr, X, Bluesky, Insta) & answer or redirect to email as appropriate
Act as coordinator/assistant for Marketing Lead, with responsibilities including:
Scheduling pre-written content
Assisting with ideating and drafting content, proposing content ideas
Cross-posting content to multiple platforms
Consistently and frequently engaging with social audiences (finding content to repost, replying to people, etc)
This job would be a good fit if you:
Work or have worked in any digital customer-facing environment; have experience with support tickets and/or ongoing user communications; have run social media for brands or institutions; are an efficient and clear writer able to work creatively within brand voice guidelines
Have successfully and sustainably moderated Discord servers, Tumblr communities, social media for other fandom projects like fests, zines, and charity events
Can spare the time and attention to respond to inquiries and turn around new social media posts in a timely manner
Are prepared to represent the Terror Camp brand professionally and maturely in digital public spaces
The Communications Coordinator will report directly to our Marketing Lead.
To apply, please fill out this form.
If you have any questions about these positions, please email us at command [at] terror [dot] camp!
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toplubirlik · 8 months ago
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GPLTURKİYE - GOLD
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Günümüz dijital dünyasında etkili bir çevrimiçi varlık oluşturmak her zamankinden daha önemli. GPL Türkiye, web sitenizi bir üst seviyeye taşımak için ihtiyaç duyduğunuz tüm kaynakları sunuyor. Kullanıcı dostu ve güçlü araçlarla dolu olan bu platform, Elementor Pro ile ihtiyacınıza uygun tasarımlar oluşturmanızı sağlarken, Elementor WordPress entegrasyonu ile de sitenizin performansını artırıyor. 
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Elementor Wordpress
Elementor, WordPress kullanıcılarının web sitelerini kolayca oluşturup özelleştirmelerine olanak tanıyan güçlü bir sayfa oluşturucu eklentisidir. Elementor ile kullanıcılar, kodlama bilgisine ihtiyaç duymadan sürükle-bırak yöntemiyle sayfalarını tasarlayabilirler. Bu sayede, her seviyeden kullanıcı için erişilebilir bir web geliştirme deneyimi sağlanır.
Elementor'un sunduğu taşınabilirlik, özellikle web tasarımcıları ve geliştiricileri için büyük bir avantajdır. Farklı şablon ve bileşenler arasından seçerek, kullanıcılar sitelerinin görünümünü ve işlevselliğini kolayca değiştirebilirler. Elementor Pro sürümü, daha fazla özellik ve şablon sunarak kullanıcı deneyimini daha da zenginleştirir.
WordPress’in esnek yapısıyla birleştiğinde, Elementor, kullanıcıların etkileşimli ve duyarlı web siteleri tasarlamasına olanak tanır. Kullanıcılar, Yoast SEO Premium gibi eklentilerle SEO optimizasyonunu kolayca yapabilir, böylece web sitelerinin arama motorlarındaki görünürlüğünü artırabilirler. Elementor WordPress kombinasyonu, modern dijital pazarlama stratejileri için etkili bir araç haline gelir.
Ayrıca, Elementor'un güncellemeleri ve sürekli olarak eklenen yeni özellikleri, platformun sürekli gelişmesini ve kullanıcıların en son web tasarım trendlerine uyum sağlamasını mümkün kılar. Böylece, kullanıcılar sahip oldukları web sitelerini her zaman güncel ve çekici tutabilirler.
Yoast SEO Premium
Yoast SEO Premium, web sitelerinin arama motoru optimizasyonunu (SEO) geliştirmek için kullanıcı dostu bir eklentidir. Özellikle Elementor Pro ve Elementor Wordpress ile entegre bir şekilde çalışarak, kullanıcıların içeriklerini daha görünür hale getirmelerine yardımcı olur. Bu eklenti, SEO dostu içerik oluşturma konusunda rehberlik sağlar ve anahtar kelime optimizasyonunu basitleştirir.
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Elementor Pro ve Elementor Wordpress ile bir araya geldiğinde, Yoast SEO Premium, kullanıcıların görsel olarak çekici ve aynı zamanda SEO dostu web siteleri oluşturmalarına olanak tanır. Bu üç aracın birleşimi, kullanıcı deneyimini artırarak, web sitelerinin arama motorları tarafından daha iyi değerlendirilmesine yardımcı olur.
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fatehbaz · 11 months ago
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"The most fashionable bathing station in all Europe". British industrialists and American mining investors plotting the colonization of the Congo, while mingling at Ostend's seaside vacation resorts. Extracting African life to build European railways, hotels, palaces, suburbs, and other modern(ist) infrastructure. "Towards infinity!"
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In 1885, King Leopold II achieved an astonishing and improbable goal: he claimed a vast new realm of his own devising, a conjury on a map called [...] the Congo Free State. [...] [A] fictional state owned by the king, ruled by decree, and run from Brussels from 1885 to 1908. [...] This was [...] a private entrepreneurial venture [for the king]. The abundance of ivory, timber, and wild rubber found in this enormous territory brought sudden and spectacular profits to Belgium, the king, and a web of interlocking concession companies. The frenzy to amass these precious resources unleashed a regime of forced labor, violence [millions of deaths], and unchecked atrocities for Congolese people. These same two and a half decades of contact with the Congo Free State remade Belgium [...] into a global powerhouse, vitalized by an economic boom, architectural burst, and imperial surge.
Congo profits supplied King Leopold II with funds for a series of monumental building projects [...]. Indeed, Belgian Art Nouveau exploded after 1895, created from Congolese raw materials and inspired by Congolese motifs. Contemporaries called it “Style Congo,” [...]. The inventory of this royal architecture is astonishing [...]. [H]istorical research [...] recovers Leopold’s formative ideas of architecture as power, his unrelenting efforts to implement them [...]. King Leopold II harbored lifelong ambitions to “embellish” and beautify the nation [...]. [W]ith his personal treasury flush with Congo revenue, [...] Leopold - now the Roi Batisseur ("Builder King") he long aimed to be - planned renovations explicitly designed to outdo Louis XIV's Versailles. Enormous greenhouses contained flora from every corner of the globe, with a dedicated soaring structure completed specifically to house the oversize palms of the Congolese jungles. [...]
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The Tervuren Congo palace [...]. Electric tramways were built and a wide swath of avenue emerged. [...] [In and around Brussels] real estate developers began to break up lots [...] for suburban mansions and gardens. Between 1902 and 1910, new neighborhoods with luxury homes appeared along the Avenue [...]. By 1892, Antwerp was not only the port of call for trade but also the headquarters of the most profitable of an interlinking set of banks and Congo investment companies [...]. As Antwerp in the 1890s became once again the “Queen of the Scheldt,” the city was also the home of what was referred to as the “Queen of Congo companies.” This was the ABIR, or Anglo-Belgian India Rubber Company, founded in 1892 with funds from British businessman “Colonel” John Thomas North [...].
Set on the seaside coast, Belgium’s Ostend was the third imperial cityscape to be remade by King Leopold [...] [in a] transformation [that] was concentrated between 1899 and 1905 [...]. Ostend encompassed a boomtown not of harbor and trade, like Antwerp, but of beachfront and leisure [...] [developed] as a "British-style" seaside resort. [...] Leopold [...] [w]as said to spend "as much time in Ostend as he did in Brussels," [...]. Ostend underwent a dramatic population expansion in a short period, tripling its inhabitants from 1870–1900. [...] Networks of steamers, trams, and railway lines coordinated to bring seasonal visitors in, and hotels and paved walkways were completed. [...] [A]nd Leopold’s favorite spot, the 1883 state-of-the-art racetracks, the Wellington Hippodrome. Referred to with an eye-wink as “the king incognito” (generating an entire genre of photography), visitors to the seaside could often see Leopold in his top hat and summer suit [...], riding his customized three-wheeled bicycle [...]. By 1900, Ostend’s expansion and enhancement made it known as “the Queen of the Belgian seaside resorts” and “the most fashionable bathing station in all Europe.” Opulence, convenience, and spectacle brought the Shah of Persia, American tycoons, European aristocrats, and Belgian elites, among others, to Ostend.
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Leopold’s interventions and the Congo Free State personnel and proceeds played three pivotal and understudied roles in this transformation, all of which involved ABIR [British industrialists].
First, it was at Ostend that an early and decisive action was taken to structure the “red rubber” regime and set it in motion. In 1892, jurists such as [E.P.] had ruled, contravening [...] trade laws, that the king was entitled to claim the Congo as his domanial property [...]. Leopold [...] devised one part of that royal domain as a zone for private company concessions [...] to extract and export wild rubber.
Soon after, in 1892, King Leopold happened to meet the British “Colonel” John Thomas North at the Ostend Hippodrome. North, a Leeds-born mechanic [...] had made a fortune speculating on Chilean nitrates in the 1880s. He owned monopoly shares in nitrate mines and quickly expanded to acquire monopolies in Chilean freight railways, water supplies, and iron and coal mines. By 1890 North was a high-society socialite worth millions [...]. Leopold approached North at the Ostend racecourse to provide the initial investments to set up the Anglo-Belgian India Rubber Company (ABIR). [...]
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One visible sign of Ostend’s little-known character as Congo boomtown was the Royal Palace Hotel, a lavish property next to the king’s Royal Domain, which opened in 1899. With hundreds of rooms and a broad sweep of acreage along the beachfront, the palace “occupied the largest space of any hotel in Europe.” [...]
King Leopold met American mining magnate Thomas Walsh there, and as with North, the meeting proved beneficial for his Congo enterprise: Leopold enlisted Walsh to provide assessments of some of his own Congo mining prospects. The hotel was part of [...] [a major European association of leisure profiteers] founded in 1894, that began to bundle luxury tourism and dedicated railway travel, and whose major investors were King Leopold, Colonel North [...].
At the height of Congo expansionism, fin-de-siècle Antwerp embodied an exhilarated launch point [...]. Explorers and expeditioners set sail for Matadi after 1887 with the rallying call “Vers l’infini!” (“towards infinity!”) [...].
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Text above by: Debora Silverman. "Empire as Architecture: Monumental Cities the Congo Built in Belgium". e-flux Architecture (Appropriations series). May 2024. At: e-flux.com/architecture/appropriations/608151/empire-as-architecture-monumental-cities-the-congo-built-in-belgium/ [Bold emphasis and some paragraph breaks/contractions added by me. Italicized first paragraph/heading in this post was added by me. Presented here for commentary, teaching, criticism.]
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korrasamiweek2024 · 1 year ago
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Prompt voting for Korrasami Week 2024 is now live!!
Thank you all for your submissions! You can now select your favorites at the link below. You can pick as many as you like, but you can only submit your selections once.
The 20 prompts with the most votes by 10am EST on May 8th will be the ones we use for Korrasami Week. We'll have 2-3 prompts per day during the event so that hopefully everyone can find something that speaks to them.
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that-dreaming-dragon · 6 months ago
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Media Representation and (a rant on) Draconity
I think it's natural to want to find something within the media that represent and reflects yourself. As a dragon, the option might seem like quite a few within various sources of media, but the realities are that I and my various alterhuman identities are not the typical or commonly seen dragons.
As myself, I'm orange, furred, white feathered wings, yellow horns, and the vibrant red belly. Those are not things you find common in animals, even amongst birds, that's some colors that don't exactly flow together. People drawn inspiration from around their world to create, people are also creature of comfort and habit--with the idea of dragon being "fire breathing, bat winged, scaly lizard" or "scale with mane, elemental control and sometimes deity, serpentine wyrm", and then variations based off of that, perhaps scaled beast with feathery wings, or great furred wyrm with webbed wings and fire breathing. Seriously what is with the fire breathing? Have I mention that I'm a shapeshifting sort of dragon? While that is often tied to the eastern sort of draconic beings, my exact combination of dragons are far and few in between. Even the dutch angel dragon within the furry community has certain limitation and character traits that don't align with me. If I hadn't got turned off by the idea of looking anywhere or being misidentify as a horse, I might have find myself drawn to the dutch angel dragon as a sort of maybe paratype, or just friendly dragons that I share similar traits with. But alas.
Every single piece of media or fictional source that has a representation I can find brings me joy. Games centered on collecting dragons like Flight Rising or Dragon Cave does a great job of acknowledging that diversity. I get especially grumpy when dragon maker only has webbed wings and scaly body. At one point I really did not want to put the 3D dragon maker by Dragonita on my Alterhuman Shifts and Self Discovery Tools guide (ohh, guess I finally got a name). You can call me petty however you want, but I was not very happy of something that denies my existence. I'm a strong advocate for draconic diversity, because I am not alone in being "unusual" sort of dragons. Nobody should feel like this, unseen. Dealing with the constant "he or she" as someone nonbinary is more than enough, thank you very much. I feel like as alterhuman, hell, even just within the confine of draconic community or even smaller the dragonkind community, there should be a sort of basic understanding that "dragon" is a abstract term. Like "what is human", "what is dragon" should be a default and nobody gets to decide who is or isn't dragon. To touch back onto what I wrote on Day 1 of this challenge, alterhumanity is a experience, it is a feeling, it is vague and abstract, it is something you know within your essence, or one day you will awaken to it. A dragon is all of that. I did end up finally putting the 3d builder on my guide. I will still prefer Lukas Sotrmskull's Dragon builder though.
Before I let my thought get away from me, lets talk about my other alterhuman identities.
The other side of the spectrum, when you have a almost exact match in sources that are well known, you end up keep getting mistaken as it. My kardiatype looks very alike to Haku from Spirited Away. It gets frustrating when I bring up my kardiatype, and people immediately go "oh, Haku!" It's the same problem with people seeing my self protrait and call that a horse or a goat. Seriously, is like people don't recognize a basic dragon head shape if it isn't scaled and spiked. Horses are neat, goat is fine, and Haku is a very cool dragon. But my kardiatype was not Haku. I'd argue that he was just your generic Japanese storm dragon that may or may not be local deity. Wild thought huh. I like that I get to see glimpse of that dragon through Haku, but I would really rather not deal with yet another case of misidentification in the form of "close enough". My human english name got enough of that treatment.
Amongst my other draconic identities, I have a vague-flicker of Flammie from the mana series. The vaguetype feeling has components of paratype within, precisely due to myself being the sort of dragon I am. Belly plate aside, Flammie looks very close to me. And with my discovery of how suggestive my wing count may be (currently in shifts of at least 4), Flammie is definitely a big contender for media representation of myself.
When it comes to intensionally created identity, me and Akumu, my headmate/mirror self, collectively linked a vaguetype of Aurelion Sol. Now, Aurelion Sol has nothing alike to me, maybe the color is more align with Akumu's, but generally, the eastern noodle form is my least favorite to partake in. It feels like a responsibility, and things are just heavier in a way when I'm in that form. It doesn't have to make much sense. Perhaps I will delve into this one day. One can argue we formed the link due to our kardiatype. But really, it happened because that's the one dragon we were really drawn to (and attempted to main) while playing League, and well, there were two others who were shyvana and smolder respectively, and we wanted to complete the draconic of LoL set for shits and giggles. There not much need to find a representation, because we are the exact representation from the source. But wait, we identify with the concept stage where people dub "unbound form" of Sol. Whelp, guess we gotta look elsewhere again.
It feels like I'm trying to start a topic and well, rant on draconity got me all over the place.
Sometimes it really is a exercise in patience. The more unique you are, the harder it is to find representation. Wouldn't change myself for the world though, I love my uniqueness, and I appreciate how crazily varied dragons can be. Or any other sort of creatures or identities or experiences. Life is wonderful like that.
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the-simp-of-all-simps-22 · 6 months ago
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Disclaimers: Spelling mistakes, unhealthy Obsession, Yandere. Taehyung is going to get worse and worse as this goes.
Chapter Two: Encounter
Taehyung entered the mysterious girl's dimly lit space with an aura that felt both enchanting and unnerving. The flickering lights cast a shadow that distorted her figure, making her seem almost otherworldly-like a diamond trapped in a room full of dull stones.
As she laughed, he could feel the air thicken, as if very essence around them was taking on a life of its own. She smiled, but there was something addicting about that smile, a hidden depth that hinted at darker intentions. There was a haunting beauty in her presence, reminiscent of a siren luring sailors to their room, and he mesmerized and unaware, felt himself slipping deeper into her web without her doing anything.
But the more he admired her, the more he realized that this masterpiece held a charm. A chill crept his spine with each word she uttered—a foreboding whisper that warned him he shouldn't be drawn to her allure. There was a lightness in her eyes.
Soyeon looks over and sees Chun-Yung with cousin Seo-jun and a girl. When she looks at her son. She sees him staring at the girl with Chun-Yung. She then looks at her husband and sees the look he was given pleading for her to distract Taehyung.
Soyeon rolls her eyes "Son, ensure you handle the stocks for tomorrow and send the builders to complete the museum." Soyeon said in a stern voice making sure Taehyung heard her and understood. Taehyung turns to face his mother giving her an inserting nod Taehyung younger brother walks over to distract their father.
Taehyung and Soyeon stroll over to Chun-Yung and the mysterious girl. "Chun-Yung, so glad you made it! How's everything with the beauty makeup?" Soyeon beams at Chun-Yung, but her eyes dart back to the mysterious girl like a kid in a candy store.
"Auntie, it's going great! This is my best friend L/N Y/N, she's an amazing artist—she painted that masterpiece in my mom's foyer."
Chun-Yung flashes her best smile, trying to impress. But honestly Soyeon's not the easiest to deal with; she can be, well, a bitch. Everyone's a little scared of her (a lot) except her husband, Lee Bong-Tae—he's like her personal calmness coach!
Taehyung couldn't take his eyes off Y/N since his cousin Chun-Yung mentioned her name: L/N Y/N. It suddenly clicked for him—she was the artist who created that stunt painting in his aunt's foyer. Taehyung was captivated by her beauty that he couldn't form a word. He glanced down at her outfit: a silky, spaghetti strap dress that made her look like she stepped out of a dark romantic novel. She was truly a work of art herself. "Your art is amazing dear you have talent" Soyeon said trying to get Taehyung to talk.
"Nice to meet you I'm Kim Taehyung you are the most astonishing woman I have ever met Ms L/N." Taehyung said trying to flirt with y/n, y/n pulled her hand a little trying not to come off as rude "Thank you guys so muc, it's amazing to finally meet you guys" y/n gave the sweetest smile she could pull before she gave a the little bow and walking away linking arms with Chun-Yung. Taehyung stares at y/n figure walking away he is gonna follow her but his mother stops him "You still need to attend to your guests, so let's get moving!" Taehyung follows his mother's order but still glances at y/n every second he could without getting caught
AN:
Hey guys sorry I haven't posted my grandma passed away so I feel down but I'll try my best to keep posting bye
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void-botanist · 6 months ago
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About
I'm Rose (he/they/ze/she) and I'm a queer white neurodivergent writer, artist, and web designer. My writing is mainly sci-fantasy, sometimes romance and horror, and I make visual art in both digital and traditional mediums. I'm always dabbling in something new! Outside of the blorbos in my brain, I'm a gay husband and doctoral student. ¡Hablo español también!
I'm an adult and I write for adults. Minors, please look for other writeblrs to follow instead.
Want to join my taglists? Head to this form!
I follow from @an-elegant-void, but I prefer to be tagged in games/posts on this blog. You can also follow me on bluesky and check out my (under construction) nekoweb.
I do commissions! 🇵🇸 Details here! 🇵🇸
Writing tag: #rose writ // Art tag: #rose arts // Picrews I've used
Main WIPs
The Fourth Android
Setting // Pajiir, a fantasy planet somewhere in the Milky Way
Synopsis // Dez is an android, and he's supposed to be doing holiday stuff with his human builders' family, but he's weaseled his way into earning his citizenship on a remote island so he can meet his other family - Pajiir's other three androids.
Tag // #wip: tfa, also #c: Dez, etc. for the characters
Another Ocean's Moon
Setting // locality space, a galaxy filled with inhabited planets
Synopsis // Sid, a young human man, teams up with his bitchy middle-aged friend Avis to escape his abusive parents and get back to their planet of origin. Finally, Avis is going to divorce her cheater husband Sorian and Sid is going to see his best friend, Sorian's illegitimate son, and they're both going to get on with their lives - hopefully.
Tag // #wip: aom, also #c: Sid, etc. for the characters
Nicea
Setting // locality space, a galaxy filled with inhabited planets
Synopsis // Cady, the captain of the warpship Nicea, died while warp racing a decade ago, leaving his husband and the rest of their crew to pick up the pieces. Yet somehow, after ten years, they receive a message from Cady and set off across the galaxy to retrieve him, no matter what it takes.
Tag // #wip: nicea, also #c: Cady, etc. for the characters
Derelict Corridors
Setting // a vague sci-fi galaxy I call "corporate space"
Synopsis // Moochia works dereliction for Rosclial Inc. It's a decent enough gig, recovering resources and crushing up old ships to be recycled. Most importantly, it's a solitary job, and should never involve meeting conversational undead weirdos, but that's just her luck, isn't it?
Tag // #wip: dc, also #c: Moochia, etc. for the characters
I have more WIPs/ideas than this. Check out my master list for more (you can ask me about any of them!).
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felixcloud6288 · 23 days ago
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Dungeon Meshi Adventurer's Bible Monsters Part 3
Insecta, Arthropoda, Crustacea, Slime, Cephalopoda, Shellfish, Serpentes, Spirit, and Undead
Treasure Insects
Treasure Insects are between .011 and .014 Laios's tall before mimicry.
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The treasure insect's size is "before mimicry". That means they don't necessarily look like coins and jewels by default. The treasure insects Kabru's party found were mixed with actual coins and jewels. Maybe they naturally come in certain colors and sizes but can reshape themselves.
Maybe they're actually cave-dwelling insects and they disguise themselves as various minerals poking out of the cave walls. And their preferred prey is crustaceans or other creatures that like to hide among the rocks or use them as protection. Like, a small hermit crab hides under a rock that has a treasure insect in it, then the insect paralyzes it, and eats the crab.
Succubus
Succubi are between .38 and .43 Laios's tall before mimicry.
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Succubi in their natural state are REALLY short. They're shorter than a half-foot. I know the true answer is "It's magic. Don't worry about it", but I'd like to know how they manage to transform into larger creatures. Do they inflate their body size or can they fuse together to perform mimicry? The Marcille succubus transformed in front of Laios to become GIGA HEPTA-HEAD MARCILLE so they can likely shift forms freely. Meanwhile, the knight succubus was on a horse and dismounted it later, meaning the horse was a separate entity.
I read a comment on a video about metamorphosis that rewrote how I think about the stages of an insect's life. The comment argued that the larval form is the true form for most insects because they spend most of their lives in that state. In most cases, insects become adults exclusively to mate and then die shortly after.
I feel like this is true of the succubi as well. The larvae are their true selves and the adults exist solely to care for them. The adults have no sense of self-preservation and were willing to jump off a cliff to save one of the larvae. Their body structure seems to also be 100% devoted to producing milk for the larvae to the point their bodies basically turn into milk bags after feeding.
I would guess their life cycle is mostly chilling in whatever water source they were born in while being protected and fed by the older succubi. Then closer to the end of their lives, they take on their adult forms, mate, and spend the rest of their lives obsessively protecting whatever pool their offspring are in.
Huge Spider
Huge Spiders are 1.35 Laios's tall.
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This entry was added in the Complete Edition. I don't have a translation of the text.
This species is called an Ariadne and is distinguished by the maze-like pattern on its abdomen. Each ariadne has a different pattern. Ariadne was a character in Greek myth who was in charge of the labyrinth the minotaur was kept in.
The ariadne spiders lay out web traps and chase prey into them. They sort of act as the builders of a labyrinth and the monster in it. And their silk is strong enough that the Canaries use it as armor.
Mimic
Mimics are between .24 and .38 Laios's tall.
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Mimics first appeared in the chapter 0 oneshot and they are an excellent demonstration of Kui's ability to reimagine traditional monsters. Instead of giving us something that somehow knows how to imitate a treasure chest, which also requires to contrivance of treasure chests just lying around a dungeon, it's a creature that likes to live in them and attacks anyone who tries to open it.
Mimics combine the shell-wearing behaviour of hermit crabs with the size of coconut crabs (which are a species of hermit crab that grows too big to wear shells). One cute behaviour hermit crabs engage in is they will line up with each other to exchange shells when they start growing too big. Mimics are strong enough to move in whatever container they have so who's to say they don't also do something like that?
Their natural environment might also be whatever a treasure insect's is since treasure insects hunt mimics. Maybe mimics can build shells out of rocks if they can't find something big enough for them?
Huge Scorpion
Huge scorpions are between .24 and .38 Laios's tall.
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Not much to say about this one. It was the third monster ever shown in the story and there was no particular fanfare around it. It's a giant scorpion that acts like a normal scorpion but big. I wonder if they also glow in the dark when under UV light.
Green Slime
Their height varies by specimen. This one is roughly .27 Laios's tall.
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Honestly, I expected them to be blue.
Their taxonomic class is "slime". I think they would be distantly related to slugs or clams. They're not amorphous goo. They're invertebrate with an entire organ system surrounded by a layer of digestive fluids.
The slimes we've seen are large enough to engulf a person's head and suffocate them. If they manage to kill someone, do they eat just whatever they were able to wrap themselves around, or do they try to eat the entire body over time?
And the bible says the slimes that live in other animals' digestive tracts are symbiotes. So they probably assist the animals with digestion in exchange for a small portion of the meal.
Giant Kraken
Giant Krakens are between 3.78 and 4.32 Laios's tall.
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Laios said the giant kraken they fought was several times bigger than normal. I can't tell if the scale for this one is a normal giant kraken or the giant giant kraken they encountered.
During the kraken chapter, I was gushing about all the fine squid details about it. Giant krakens have serrated suction cups, they take the same form when using jet-propulsion, their chromatophores stop working when they die, and they use spermatophores for reproduction. Another thing I learned since that chapter is real-world giant squids have ammonium chloride in their flesh to keep them buoyant, and that would make giant squid flesh horribly bitter just like the kraken was.
The Adventurer's Bible doesn't comment on the parasite the party found in the kraken.
Doppelganger
Doppelgangers are 1.35 Laios's tall.
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A new entry in the Complete Edition.
Nothing in the bible implies they can read minds so I'm going to assume the doppelgangers that transformed into Marcille's parents managed to do so with the lion's help.
Otherwise, they seem to use mimicry to sneak into groups and they kill the person they're mimicking to cover their tracks.
If seeing their reflection causes them to change back, then that probably means they have to keep a constant mental image of what they want to look like and seeing their reflection gets in the way. Their disguise can't be 100% perfect and if they see their reflection, any imperfections in their disguise overwrites the mental image they have. And this creates a feedback loop where their disguise doesn't match perfectly to their mental image and the reflection keeps overwriting their mental image until the disguise completely falls apart.
If two doppelgangers in disguise were to look at each other, would they recognize each other as doppelgangers or might they potentially react the same if they saw a reflection?
Living Armor
Living Armors are between .92 and 1.14 Laios's tall.
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This was the first time in the main story Kui got to really show off her creative interpretation of monsters. They're a colony of shellfish working together to move a body around.
MMT1 and MMT14 collectively imply Living Armor can reproduce sexually and asexually. The full body is probably created through asexual reproduction, but new colonies are made through sexual reproduction. Kensuke was willing to abandon Laios to save itself and I assume colonies will willingly abandon parts of themselves if necessary and produce new members later. If each member of the colony is a clone of each other, there's less incentive for the individual to survive if it means saving the colony.
I still want to know if there is some chicken-and-egg scenario with Living Armors and man-made armors. Did Living Armors look human-shaped and humans were inspired by them or did humans make armor and Living Armors decided to start mimicking their designs?
Basilisk
Basilisks are between .54 and.65 Laios's tall.
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As someone who has raised chickens, I am completely biased when I say this is the cutest monster in the story.
I think the whole "which one is the tail?" discussion comes from an incorrect train of thought. If severing the snake from the chicken causes both of them to die, then that means they both contain vital functions to the basilisk's survival. It's likely an incomplete diagram to begin, but the organ diagram in MMT1 points out the snake has a set of lungs and the chicken has the full digestive tract.
The two heads likely take turns controlling the body. If one had dominance, then it wouldn't be possible to freeze it by getting both heads to try attacking two different targets. The chicken half is in charge when the basilisk is aggressively attacking and pursuing a target, while the snake watches its back and checks for potential predators. The snake might be more nocturnal though and it controls the body while the chicken half is asleep.
Cockatrice
Cockatrices are between 2.7 and 3.24 Laios's tall.
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The non-snake part looks more like a raptor to me and I'm going to call it that.
When the party fought the cockatrice, there was a brief moment that I think demonstrates what I was talking about with the heads taking turns to control the body. When it was chasing them, the raptor half was in charge of the body. But when the party locked themselves into a building, the snake half seemed to take over since it could detect where they were. While the snake investigated the door, the raptor head started a lookout.
And what is even the point of petrifying their opponent. Petrification doesn't activate immediately and it wears off, so there's no immediate use that regular toxic venom wouldn't be able to provide. Does the raptor like to destroy the statue and then eat the stone pieces for its gizzard?
Undine
Undine size varies by specimen. The one in the image is roughly .54 Laios's tall.
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An undine is a colony of water spirits. It attacks by shooting water jetstreams. The water used in the jetstream reformed into the undine and it even rebuilt itself after exploding. So the water spirits launch themselves to attack and you need to destroy all of them to fully kill the undine. However, the spirits aren't necessarily all in agreement. The undine's mood shifts with the collective mood of the spirits that make it up.
What if the entire lake were a giant undine and Marcille just angered a small subset that happened to get hit with boiling water? I'm admittedly coming up with a crazy hypothetical, but who's to say that the entire dungeon isn't just loaded with various elemental spirits and things like undines are just their way of sending a strongly-worded notice that they disapprove of an adventurer's behaviour?
There are also wind, earth, and fire spirits called sylph, gnome, and salamander respectively. Aside from Holm using a gnome spirit to protect him from Falin, we never saw them in action. Undines and gnomes are at least tangible, but I don't know how the party would go about fighting a sylph or a salamander. Senshi would probably turn them into a magic air fryer.
Ghost
Ghost size varies. The pictured ghosts were roughly .81 Laios's tall.
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Aside from the chapter introducing them, we never see any of the effects of their possession in action. There's a flashback where Falin exorcises a ghoul but the party never encounters one. The zombie Kabru's party killed in chapter 10 was probably a ghoul though.
Over the course of the story, ghosts go from hostile entities, to benign, to helpful. Some ghosts even tried to help with Laios's coronation and attended the feast.
Using them to make sorbet is one of the most insane things that happened during the story and I'm so glad it got brought up so much.
Skeleton
Skeletons are between .54 and 1.03 Laios's tall.
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Skeletons never appear in the story (unless we want to count Falin's skeleton, but that one wasn't possessed by a ghost). The only mention of them is one sentence in chapter 8 where Laios said he heard a skeleton walking around.
The bible explains that skeletons are ghouls whose flesh has rotted away. Eventually, even the bones will fall apart and the ghost possessing them will be forced out.
The minimum size of a skeleton is shorter than Chilchuck, so there are either half-foot skeletons or child skeletons roaming about.
The english translation has an error in it. Skeletons are named "ghost" in it.
Dullahan
Dullahans are between 1.08 and 1.19 Laios's tall.
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Just like in the main story, there's nothing explaining what this guy is. Its description is mostly an adaptation of actual dullahan myths.
I feel like the dullahan might be something outside the normal understanding of the world. It's the only monster that's been able to approach and enter what should be a safe resting place. And it was the only thing not trying to escape when the dungeon started to collapse.
A lot of the stranger things about this world can be explained away as either magic or the actions of a demon. I kind of want there to be something that defies even those explanations.
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syrupspinner · 11 months ago
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i just completed Hypnospace Outlaw
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i sincerely love how much the sci-fi genre is just explaining how much sci-fi stuff would suck if it was real
the reason you play hypnospace outlaw is the aesthetic and presentation, just so were all on the same page. the reason this game got your attention is because its a passionate parody of web 1.0, and it does an excellent job of that. i can tell this game was made with a deep nostalgia for what made the past special without being blinded from its flaws (like the viruses and general difficulty to navigate).
the only problem is that im 24
well i shouldnt say thats a problem. just because i dont have nostalgia for what theyre throwing back to doesnt mean the game doesnt stand on its own. i didnt grow up with a ps1 or n64 but i still enjoy that specific form of lowpoly modeling, for example. its just unfortunate that i cant have the same hit of nostalgia that people slightly older than me can, yknow? i wish i could enjoy this game as much as them
again, the game was still very enjoyable. the puzzles start out very grounded, introducing you the the world and how it functions very effectively, before ramping it up with more abstract mechanics and compounding techniques needed to find more results. the only problem i found myself stuck on in an unfun way was figuring out how to decrypt sandwich files. its one of those puzzles that make you feel silly for not getting it earlier, but in my defence... who the hell would program something that esoteric
as an aside, i saw people discussing what genre games like this would be. by "games like this" i mean hypnospace outlaw, outer wilds, rain world, animal well, that kinda thing. i dont think applying one genre is effective, but instead its about how they combine the genres of exploration and puzzle. instead of having all the tools to solve a puzzle when youre presented with it, you have to leave and seek out the solution elsewhere. notably, if the game isnt build to accommodate/encourage this, itd be pretty unfun. these games and their open-ended design manage to skillfully mesh both genres together: the exploration is the puzzle
so yeah, i really enjoyed the game! there arent a lot of games where its just fun to explore the world as its presented, and HO does a fantastic job of that even without considering the puzzle design. i love just reading about the characters and their lives in hypnospace. this games greatest strength is just how charming it is, theres really nothing that matches it in that regard
i also found it really inspiring. i love how much personality all the characters fit into their webpages. maybe someday ill move this blog to neocities just so i can evoke something half as impact
oh no this was all a secret advertisement for neocities wasnt it! well, it worked, im not even mad (yes i know about the page builder)
anyway! the game is worth it for the vibes alone, and the puzzles are a really solid foundation that everything is built on. totally worth buying! the only thing is if youre going for completion, please use a guide to find all the pages, some are hidden way too well. totally worth it, though. if you know what the "thanked" achievement is named after, you know it makes it worth it. also, buzz was hilarious, i love pranks on the player
now im going to spoil the ending, stop reading this is you want to not be spoiled about the ending, because im about to spoil it now. after sasuke
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oh my GOD dylan merchant is such a schmuck. maybe ive just lost too much sympathy for venture capitalist techbros, but i cannot spare any positive regard for this guy. like, okay, i get hes the bad guy, but outlaw 1.0 tries sooo hard to make you feel bad for him it wraps back around to being infuriating. the thing is that i have no idea if this is intentional? like, was a guy who let a teenager go to jail and think about how his prank killed 5 innocent people plus his crush apologizing decades later (*after* being caught) with an unfinished video game supposed to be a sincere tug of the heartstrings? "sorry i killed zane before he could stop being an annoying twerp" "sorry i killed rodney, his family smelled like walmart" "sorry i killed mavis, i think that was her name. i got nothing else to say about her" "anyway thanks for playing the 'final' version of the game that killed everyone. you have successfully absolved me of my sins and sent me to heaven. remember to subscribe and hit that bell icon" DUDE how emotionally shallow and self aggrandizing do you have to be you are a child murderer my guy
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marvelshifter111 · 3 months ago
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Huntsman spider inspired powers
- ꜰᴏʀ ꜱᴘɪᴅᴇʀ-ᴠᴇʀꜱᴇ ꜱʜɪꜰᴛᴇʀꜱ
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Huntsman spiders are large, fast-moving spiders known for their speed and crab-like movement. Unlike web-builders, they hunt by stalking and ambushing prey, using their excellent vision and quick reflexes. They can climb walls, ceilings, and even glass with ease. Despite their intimidating size, they are harmless to humans and help control insect populations.
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Venomous fangs - The user possesses teeth that are coated with or secrete natural venom, which can extend to the victim when said victim is bitten by the fangs - the poison immobilizes the victims
Adaptive development - The user possesses a rapid development rate, allowing them to permanently push back their limits within minutes when continuously reaching them
Camouflage - The user can visually blend into surroundings by blending in with the coloration and form of their background to avoid optical perception
Wallcrawling - The power to fasten onto and climb vertical and horizontal surfaces without falling.
Hunting mastery - The power to possess extraordinary mastery, talent and instinct in/for hunting all things.
Spider sense - The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and the possibility to evade it.
Enchanted vision - Users have enhanced vision beyond that of the peak that can be achieved by their species, allowing them to see with amazing clarity/detail, distance, and color + 360° awareness
Enchanted reflexes - Users have unnaturally superior reaction speeds over other beings in their universe
Enchanted regeneration - The power to rapidly heal at a level beyond that of the peak members of one's species.
Enchanted speed - Users can move faster than the peak members of their species, making it very difficult for one to be able to react to them.
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Traits inspired by the huntsman spider
Brown and gray for suit/hair/eyes
Tall height
Rarely working in groups
High tolerance for heat
Not liking rain
Would make a good parent
Moving quietly
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parvusluxart · 2 years ago
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🪩Interest check OPLA FUNKY BAR MERCH🏳️‍🌈
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Link to interest check: https://view.forms.app/parvuslux/untitled-form
Closer Look at the Zoro Keychain
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queerhelianthus · 5 months ago
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Hi, I made a fic request form! I'd love to write new and different things to expand my writing skills, if you ever want to request anything, I'd appreciate it very much <3
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islandwizards · 6 months ago
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The Best Free WordPress Plugins You Should Use
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Conclusion
Whether you're just starting out with your WordPress site or looking to enhance its functionality, these free plugins are essential tools for success. At Island Wizards, we specialize in WordPress development and can help you integrate these plugins into your site seamlessly. Choosing the right plugins can significantly improve your site's performance, security, and overall user experience, ensuring your website operates at its full potential. Explore more about our service… https://islandwizards.com/blogs/when-you-should-consider-moving-your-store-to-shopify/ https://islandwizards.com/blogs/understanding-the-importance-of-ui-ux-in-website-design/
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