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#what a goal what a game
jonasiegenthaler · 5 months
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svk vs usa | 13.05.24
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aalyre · 1 month
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one thing about the foxes that will always make me giddy is the team taking shots at their own goals knowing that andrew’s gonna catch the ball
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I think I'm going to do the note game because why not
I don't expect anything to actually happen with it though because I have like. 4 followers.
10 notes and I'll start reading the book I started two years ago again
20 notes and I'll start playing the game I started two years ago again
30 notes and I'll start waking up at a consistent time every day
40 notes and I'll start animating again
50 notes and I'll make an effort to eat 3 meals a day
100 notes and I'll establish a consistent daily routine
200 notes and I'll work on writing my story
1000 notes and uhhh.... I'll start an animation YouTube channel like I've always wanted
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araneapeixes · 1 month
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My dragons have aged again and I'm replaying Origins. here's my warden Ailea, and also a comparison doodle of my first warden from 8 years ago
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findafight · 2 years
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Robin and Steve playing a dnd character together because Steve said the only way he'd play is literally with Robin. They take turns each session for who speaks but always planning together. It's a teenage human, gangly and uncoordinated and a bit of a loner. Everyone sort of lets the "two people playing one character" issue slide, as they want to play a game with their friends.
Robin and Steve have wildly different character voices, and sometimes announce which way they are walking before stumbling in that direction, and also mutter to themself in character. when it's Steve's sessions to talk he flits with the NPCs Eddie plays, but Robin is just a little aggressive to them. The personality changes are kinda weird but everyone is just happy they're playing.
Everything is going well until the big bad of the short campaign they're all playing knocks them into a wall. Not hard, but hard enough they're scrambling and flailing and...splitting in half. By their own description. Immediately they start, with their respective character voices (they are committing to this bit) bickering about whose fault it is. And about what they should do now their cover is blown.
The table is silent.
Robin and Steve have been conning everyone the entire time. They're playing twin halflings, who alternated who sat on each other's shoulders pretending to be a human because they were goofing off the day they joined the party and were too embarrassed by the mix up to correct anyone about it until they had to. Their voices and personality changes are brilliantly embedded as not Robin and Steve not being able to keep consistent, it's because they've been playing different characters. It's brilliant. It's horrible. Everyone fell for it and the reveal essentially pauses play because everyone starts yelling at them.
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artgletic · 1 year
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case study of the self-identified god
#obsessed with the fact that rain world is a game about survival#yet every character we meet has the express goal of trying to optimize killing themselves#every creature in game seems perfectly content fulfilling their role in the ecosystem no matter how many cycles they do the same thing#(rly obvious with gourmand's entire route. guy who lives their life to the fullest without the slightest hint of resentment)#it was really only the ancients who thought they were above it and thought of it as something to escape from#5pebbles is so interesting because the only reason hes “”“godlike”“” is because of his vast knowledge. if he was in any slugcats shoes he#would die instantly which is ironically what hes been trying to do this whole time#this comic was kind of exploring the idea of awareness (divinity) as something that drags down ones enjoyment of life (walking).#if 5p would humble himself down enough to walk around like any other creature#he would a) be much happier in life and b) achieve the ascension he's been gunning for for millennia like all the slugcats did#but he never will.#getting rid of all his work on the problem or even his awareness of it entirely#would just be a trick of convenience that steals away his godhood#and him calling himself godlike is kind of a cope LOL#a cope being faced with a problem he was never meant to solve#a cope being faced with what he did to moon#a cope being faced with the rot inside him#oh well.#anyway fuck 5 pebbles i hate that guy#rain world#rain world fanart#rw five pebbles#rain world five pebbles#rw gourmand#rain world gourmand#five pebbles#rain world void worm#rain world ancients#also JUST KIDDING ilu 5p. you suck but i💛u
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buttercupshands · 5 days
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Had another one of "YOU HAVE TO DRAW NOW" moments
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I actually did the scene above on my second try of the battle, lv 90 doesn't exactly make it easy to lose
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Also I think it's time to show those sketches too
The Siffrin practice once more, but this time a bit earlier
Also first try on figuring Loop's full body ref too
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Also this little thing, not as polished as digital would've been
Imagine my reaction when I accidentally gave Loop a flower after trying already and they accepted it. I adored that 'yeah we won't speak of this, but I accept your stupid flower' scene more than anything and it was pure text after little scene
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michajawkan · 2 months
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encounter design is an interesting subject bc while I do enjoy games where every fight is designed to be fought and cleared by the party, it's not the whole of what an encounter can be and it's a shame that so many people think that's the only option, like, for some even just stepping back as little as removing the concept of "every encounter must be winnable" is too much for them
Like, again, I like walking into every fight knowing I am intended to be able to clear it in games built in that manner, it's very fun to navigate a battle with the foreknowledge that it's possible for me to handle in some way or another, but this design also inherently removes a lot of the tension from the situation, which is fine for a heroic fantasy adventure, but less useful in, say, a survival horror campaign
and "should encounters be assumed to be winnable" is just a tiny part of encounter design, which itself is just one segment of a larger game, and it already has such a strong effect on how the game feels, imagine how much it'd change if you altered even more of your approach, or removed the concept of them entirely
The mechanics inform the feel of the story you're telling through the game and I think that's really cool, and I really love seeing how different games emulate their different priorities through the design of their systems and it's a shame to see so many people disinterested in this and think any system out there can or even should do literally everything equally well all at once
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secretsimpleness · 11 months
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I am so zen about this. Kallo, Female Ryder (custom) / Mass Effect Andromeda (c) Bioware
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bigkickguy · 1 year
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fear and hunger meme doodle! I want to see Karin be mean to the rest of the cast too! :,)
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torchstelechos · 2 months
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People be like, how you doing? And I'm like, Loop is never going to see their family again.
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hyakunana · 2 months
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BREAKING NEWS: The most miserable man that ever stepped in DPG is winning and about to make everyone as miserable while looking good at it
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observinghenrywinter · 2 months
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kevinsdsy · 1 month
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i need to know which one of the backliners was shadowing kevin during their match so bad bc i want to know who decided to just sit down to shake their hands 😭😭😭😭
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myrmica · 4 months
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its so funny that all minute—the guy who once upon a time hoped to redeem zam—'s team has accomplished is getting him to consider giving up his remaining honor in order to match the level they're playing on ?
#m#lifesteal#i can't stop thinking about minute&co dismissing the argument about how they've encouraged players#to ban themselves and thus contradicted their own stated goal#the way 'peaceful ending' warped into 'it doesn't matter what we do so long as we can flip a switch at the end' but what the fuck happens#in a scenario where you unban everyone who you've pissed off ? are they happy? is that peace? and you won't even defend the choice!#what the fuck is happening here!#you laugh at zam for saying he's won but you won't have the argument that you know you'd lose ^_^#none of this is angry in tone i'm having fun. thisis my bread and butter. i'm happy lifesteal is weird and tense again#enjoying that it's looped this far around into the ACTIVE dismissal of rp-logic where zam&co are having to say 'okay then#we'll win This game too!'#them acting dismayed that mapicc wouldn't walk into that obsidian box. like oh my god#and it's so different from the weird tenseness of s4 it's something different entirely. new meta conflicts just for me !????#we'll see how it all ends.... they might make me mad again but we'll cross that bridge#it's so different from the Vitalasy Incident even though both involve people functioning in opposition to lifesteal's 'storytelling rules'#for vi it was because of his emotional investment. it manifested in nothing but endless 'character-level' debate in the lead up and#plenty of emotional roleplay from vitalasy in the aftermath#vi's primary effect on season 4 through the wormhole was to render lifesteal's gameplay obsolete#pb&j's primary effect is instead to focus intently on Winning that game while everything else falls by the wayside
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dogboots · 3 months
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boyfriend full of facts
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