I was watching a Youtube video of all the Cinematic from the new Overwatch Invasion update (cause heaven knows I ain't buying it) and I noticed at the end Ramattra has this like.. Burn? Mark?? On his chest that goes through his cape
So I downloaded Overwatch on my PC to get a look at the Wandering/Traveling Monk skins this scene is using and I noticed..
Traveling and Wandering have a lot of visual differences, most notably in the burn the originally got my attention.
Wandering has been used canonically to show Ramattra's monk days previously, in his origin story and in the Developer commentary, but interestingly the artwork in those videos is lacking that very burn
Overwatch character designers are very good at visual storytelling, especially with Omnics (I could write an essay on what they've done with Zenyatta), so I believe this burn may very well be what became the Last Straw for Ramattra, what pushed him to leave the Shambali, what caused his fall into violence and eventually Talon.
Was he attacked? Or was he attempting to protect someone else? Despite his best efforts to shield them, the shot fired right past him, scorching his metal, cutting through his cape, and taking their life...
And now for something completely different; my card, the two of earth for Umbral Wings - a collaborative dragon themed tarot deck!
I had a fantastic time painting this and channeling the inner childhood dream, I am still a dragon kid at heart. If you like dragons, tarot, or want a collection of fantastic original art from over 70 different artists please consider checking out the kickstarter!
It's got 10 days left and we're onto awesome stretch goals!
also i wasn't sure how much i wanted to talk abt this bc blehh but i am slightly bewildered soo who cares lol. anyway so i've been dealin with Stupid Heart Syndrome (inappropriate sinus tachycardia) for a couple years now n it has been getting gradually worse especially in the past few months right. so i was finallyy able to get to a cardiologist a few days ago and got some cool shiny new meds for it and fellas when i tell you you dont realize how fucked you were until you're fixed,,,, like i knew it wasn't Great or Normal but what do you mean that your heart reaching 120 bpm because you made the mistake of standing up 20 minutes after eating sugary cereal is something that can make you feel tired all the time. i feel like one of those women frolicking in fields in a medication commerical while the narrator talks really fast about how it mgiht make your organs explode sometimes
So I think enough time has passed since release to say firmly that Tears of the Kingdom was an unfortunately just-good game. [TotK spoiler post, obvs]
Like, if we're talking about anything BUT the story, it's a 10/10 all around, the music's great, the environments are breathtaking, the combat and weapon fusing system feels familiar yet offers great changes. But a game isn't judged by excluding it's story, which in my eyes, feels like it's just OK if you do it in the intended order.
That's the main issue with the game as a whole; its open world actively hurts its largely linear storytelling. You NEED to do geoglyphs in order to get the memories and have them make sense from one to another, but the game barely ushers you to do the geoglyphs, and the intended order is in the forgotten temple, a place Impa hints at you to go but never tells you explicitly to. Depending on how you travel, you might just skip seeing Impa altogether and stumble into a random glyph on your own.
Memories worked in Breath of the Wild because they were largely disconnected. You already know what happened shortly after you start the game, the memories just provide context and characterization. They're entirely optional, whereas in TotK they're pretty much required to know what's going on. On top of this, if you do even like, half of the TotK memories the player should know for a fact that the present-day Zelda is a fake, yet Link can't tell anyone about this ahead of time, because that would probably then screw up the castle confrontation, and it all feels kind of jank in that regard. If they were going to make a story with intended progression they should've either made that progression feel real in the game or just made a linear game like the series staple.
tl;dr: the story of TotK suffers from being intended to be completed a certain way, which in a game that promotes doing things in whatever way you want really defeats the purpose of doing things the way you want.
ough i slept in way too late,,,now that im awake though im thinking about the radical left issue 2 synopsis again. and like why isnt hippy mentioned anywhere in it whats with the hippy erasure in issue 2
whenever i read a fic and shanks doesn't mention buggy even once it always feels soo ooc bc like what do you mean shanks isn't vibrating with the need to see buggy at all times??? at the very least, shanks should be thinking about buggy passively, if not actively. like buggy lives that man's mind rent fucking free. buggy should be charging appearance fees for how often shanks thinks of him. like all it would take is one (1) denden call, where buggy shaky voiced goes "shanks... please... i need you" and shanks would be hauling ass across the grand line to get to buggy