#why does bedrock and java have to be so different
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im guessing theres no way to change the spawn egg colours for a mob on java with a texture pack or am i wrong?
#(/genuine question)#why does bedrock and java have to be so different#leaf's posts#minecraft#mineblr
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The modder argument is a fallacy.
We've all heard the argument, "a modder did it in a day, why does Mojang take a year?"
Hi, in case you don't know me, I'm a Minecraft modder. I'm the lead developer for the Sweet Berry Collective, a small modding team focused on quality mods.
I've been working on a mod, Wandering Wizardry, for about a year now, and I only have the amount of new content equivalent to 1/3 of an update.
Quality content takes time.
Anyone who does anything creative will agree with me. You need to make the code, the art, the models, all of which takes time.
One of the biggest bottlenecks in anything creative is the flow of ideas. If you have a lot of conflicting ideas you throw together super quickly, they'll all clash with each other, and nothing will feel coherent.
If you instead try to come up with ideas that fit with other parts of the content, you'll quickly run out and get stuck on what to add.
Modders don't need to follow Mojang's standards.
Mojang has a lot of standards on the type of content that's allowed to be in the game. Modders don't need to follow these.
A modder can implement a small feature in 5 minutes disregarding the rest of the game and how it fits in with that.
Mojang has to make sure it works on both Java and Bedrock, make sure it fits with other similar features, make sure it doesn't break progression, and listen to the whole community on that feature.
Mojang can't just buy out mods.
Almost every mod depends on external code that Mojang doesn't have the right to use. Forge, Fabric API, and Quilt Standard Libraries, all are unusable in base Minecraft, as well as the dozens of community maintained libraries for mods.
If Mojang were to buy a mod to implement it in the game, they'd need to partially or fully reimplement it to be compatible with the rest of the codebase.
Mojang does have tendencies of *hiring* modders, but that's different than outright buying mods.
Conclusion
Stop weaponizing us against Mojang. I can speak for almost the whole modding community when I say we don't like it.
Please reblog so more people can see this, and to put an end to the modder argument.
#minecraft#minecraft modding#minecraft mods#moddedminecraft#modded minecraft#mob vote#minecraft mob vote#minecraft live#minecraft live 2023#content creation#programming#java#c++#minecraft bedrock#minecraft community#minecraft modding community#forge#fabric#quilt#curseforge#modrinth
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What I Don't Like About Minecraft's Modern Music Part 1 - The Nether Update
hey, would you look at that! i'm actually making a post i said i was going to make. that almost never happens. anyway, i have a lot of opinions on minecraft's music, especially how it's been handled in recent (-ish) updates, so i figured i'd make a post series about it.
we'll be going update-by-update, just to make things simpler and a bit more future-proof. each post will be split into four sections, those being:
The Music Itself,
How it's Used In-Game,
How it's Broken on Bedrock Edition, and
How it Affects Cornbread's Music Fixer (my resource pack).
this will be, in no way, a full collection of all my thoughts on the subject, especially since they keep changing as the game itself does. but it will be my general feelings. anyway
The Music Itself
it's good.
wow. what an original take. no-one's ever enjoyed the nether update soundtrack before.
okay, but actually, yeah. music's really good. i don't really have much to say about the music's quality other than that. it's probably the only soundtrack in the past few years that straight-up has no misses. i do have some critiques tho.
firstly, very odd choice to center the new music so heavily around piano when C418's existing nether music has so much emphasis on other instruments. it's especially noticeable with rubedo. rubedo is probably the closest this album gets to being not very good.
chrysopoeia and so below seem to just kinda start their main melodies without any kind of fade-in, which (spoilers) isn't something i really like in the newer soundtracks. buuuut, i think it actually kinda works here. both tracks start with a not insignificant period of ambience before the main melody really kicks in, so, by the time you've noticed that the track is playing, it's already been playing for at least half a minute.
it especially helps that the nether itself received a lot of ambience in this update. it ensures that the tracks are never starting up from complete silence, which is a big part of the problem with tracks like bromeliad, for example. but i'm getting ahead of myself. also, pretend i'm not overusing the word 'especially', pretty please.
pigstep is in a noticeably different genre to all the previous music discs, a trend that would continue for years to come. i do not understand music genres enough to explain just how they're different, but they are. like a lot. not sure how i feel about this.
How it's Used In-Game
the nether update is the first* to have biome-specific music, and i (mostly) think it did it wonderfully. chrysopoeia and so below fit their biomes really really well. all the new biomes play and feel so distinct from each other it'd probably feel weirder if they didn't have biome-specific music.
and that's where my praise of this soundtrack ends.
let's start with the second-biggest thing and move our way up: the nether update added four new biomes and three new music tracks.
but fine. warped forests don't play music, so obviously they don't need their own track. so that leaves three new (music-playing) biomes and three new music tracks. that's one new track per biome, right?
no.
rubedo is exclusive to the nether wastes. the biome that was already there. the biome that is already heavily associated with C418's nether music. the biome C418's nether music was written for.
i feel like they should have had lena write a new track for the basalt deltas instead. as it stands, basalt deltas share their soundtrack with soul sand valleys. and we know the music is for soul sand valleys because java edition gave each one of these new tracks their own folder and so below's folder is named 'soulsand_valley'.
but if i'm being honest, all that up there really isn't that big of a deal. it's just a little weird. but the second thing i want to touch on actually is really bad and is kinda why rubedo's existence is such an issue for me.
each biome in the nether plays one biome track from the nether update and all four general nether tracks from volume beta... in theory. in actuality, the volume beta tracks almost never play because the game is set up so that each biome is almost twice as likely to play their one biome track than any of the four general nether tracks. i don't just mean any individual general nether track - i mean all four of them as a unit.
i can understand what they were going for. since the general nether tracks play almost anywhere in the nether, they probably just wanted to make sure that the biome tracks had more of a chance, since they only play in their respective biomes. but the exact chances they chose are simply way too much in the nether update's favor.
even the nether wastes, which give their biome track (rubedo) a weight of 6 instead of the usual 7, are still dominated by their one, single biome track. C418's dimension-defining music became a rarity all throughout the nether. and it makes what was once the best soundtrack in the game very, very repetitive and grating.
*i say the nether update was the first to have biome-specific music, but that's not actually entirely true. underwater music is also technically biome-specific, but it's much more known for being exclusive to the underwater than to any specific group of biomes. also, technically, it wasn't added to bedrock edition until the nether update, which i will be talking about soon.
like, right now.
How it's Broken on Bedrock Edition
okay, i lied. well, no. i said something misleading. (well, actually, i typed something misleading). basically, i'm not going to be talking about underwater music just yet. i will instead be talking about nether music first, and then underwater music. since this is the nether update post.
for some context, before the nether update, bedrock edition played all of its music at 10% to 30% volume, depending on the track. nether music specifically was played at 15% volume.
contrast this with java edition, which played all of its music at 100% volume. when java edition received the nether update soundtrack and fucked it up in all the ways i've already described previously in the post, it decided to play its new tracks at 50% volume, since the files themselves are so much louder than the existing C418 tracks.
how do you think bedrock edition handled this?
they could've done some math and decided to play the new tracks at 7.5% volume, since that's 50% of 15%. they could have doubled the volume of the existing nether music and had the new music play at 15% volume to keep the numbers round, and they almost did, but not quite.
see, this was around the time where parity was starting to become something important, so instead of adapting the java edition solution to work with bedrock edition, they just completely copied it, playing C418's nether tracks at 100% volume and lena's at 50%.
they did not change the volume of the rest of the music.
so this left the game in a situation where overworld and end music played at 10% to 30% volume and nether music played at 50% to 100% volume, which is a really big difference, but at least you had to change dimensions to hear it, so it's not as noticeable, right?
no. i misled you again.
during development, the soul sand valleys were internally referred to as 'soulsand valleys', with soulsand as one word. this is incorrect, so java edition ended up changing it before release. bedrock edition usually doesn't see the point in changing internal IDs (case in point, the flattening is ongoing as i type this in the year 2024), so it didn't do this. it did, however, change the name of the sound event the biome uses as music.
another thing bedrock edition doesn't like doing is fully removing features. so, when i say they changed the name of 'music.game.soulsand_valley' to write soul sand as two words, what i actually mean is they added a new sound event for that.
this new sound event is the one that got fixed up before release.
yet another thing bedrock edition doesn't like doing is having a biome's internal ID not match the name of the sound event it uses as music. i think you can see where i'm going with this. bedrock edition uses an outdated sound event for soul sand valley music.
remember when i said the bedrock team 'almost played the new nether tracks at 15% volume'? yeah, this is what i meant. 'music.game.soulsand_valley' plays so below at 15% volume.
so, to recap all of that, in version 1.16, the nether update, bedrock edition plays all of its music - menu, overworld, end, creative mode, dragon fight, end poem, etcetera - at 10% to 30% volume (really quiet), except for nether music, which it plays at 50% to 100% volume (really fucking loud), except for soul sand valley music, which it plays at 15% volume like the rest of the game! soul sand valleys are even inconsistent with basalt deltas, which are supposed to have an identical soundtrack.
did i mention that the outdated soul sand valley music sound event doesn't play any of C418's tracks like it's supposed to?
underwater music! is a lot simpler to explain.
basically, on bedrock edition, underwater music plays at 20% volume. this is technically within bedrock's previous range. it's just really loud. not loud enough to be in parity with java edition (which plays underwater music at 40% volume), but definitely loud enough to be noticeably inconsistent with other overworld music.
i simply wouldn't have chosen 20% volume, is what i'm saying.
How it Affects Cornbread's Music Fixer
it wouldn't be a me post if i didn't mention this pack at least a little bit, would it?
okay, so technically, the pack didn't exist until sometime after the wild update, but leaving both this and the caves and cliffs soundtrack until the wild update post would just be a lot, so i'm going to be talking about how this pack deals with nether and underwater music right now, as well as the history of those.
the very earliest versions of this pack were very bare bones. i didn't even notice the volume of music was inconsistent at the time, i just wanted swamp music to be less everywhere. but, version 1.0.0 did still change nether music a little bit, in that it made C418's tracks more prominent.
first things i did were i made soul sand valley music consistent with basalt deltas, and then i lowered the weights of chrysopoeia and so below from 7 to 4. this gives the game a 50-50 chance of playing either the biome's biome track or one of C418's general nether tracks, so that the new biomes still predominantly play their own unique music without being irritatingly repetitive.
i didn't want to remove rubedo completely, so i just lowered its weight to 1, so that it still plays, but with a 20% chance and not vanilla's 60%. this makes the nether wastes predominantly C418's volume beta music, as it should be.
fun fact: when i was first porting this pack to java edition, i actually forgot to tweak the weights of the nether music and had to fix it in a patch, so that's why the earliest version on modrinth is 1.0.1 and not 1.0.0.
it took me a while after that for me to change the volume to make it consistent with other music. odd, since that quickly became a major feature of the pack. but eventually, i did one of the things i suggested mojang do earlier in the post: i changed the volume of C418's nether music to 30% and lena's nether music to 15%. (well, in the bedrock style of the pack. eventually, i split the pack into bedrock and java "styles" that are separate from the edition any given release of the pack is for).
at the same time, i lowered underwater music to 10% volume. (also in bedrock style only). and that's how nether and underwater music have stayed in this pack all the way to the current version 1.4.1.
---
oof that was a long post. took me multiple days to write it and it's probably going to end up being one of the shorter ones in this series. or maybe not since i have to explain a bunch of context in this one that i won't have to later. idk ¯\_(ツ)_/¯
#minecraft#cornbread has opinions#what i don't like about minecraft's modern music#cornbread explains minecraft resources#<- (sure this series can go under this tag. why not)
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Why does Minecraft have so many features exclusive to Java or Bedrock? I'm aware of things that can only be done in one due to the programming language. I'm taking about things like the igloo in JE spawns with ice while BE spawns with packed ice. Why does the pickaxe wiki has different villager trades between versions? Why does the SUN'S WIKI mentions different passive mob spawning? Which item or game mechanic DOESN'T mention a version exclusive feature?
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also I WANT DEVELOPERS TO BE PAID!! IF SOMEONE IS OUT THERE MAKING SICK ASS SOFTWARE, THEY DESERVE TO BE PAID!!! THEY PUT IN TIME AND EFFORT!!! but the average person does not RENT art pieces, the average person does not RENT the tools to do what they want. when you go to home depot and buy a hammer, you do not pay monthly for that hammer, you buy the hammer and you leave software is inherently different because software is reproducible, you can not copy and paste a hammer, but you can copy and paste code, which is why i think software should be treated differently than ye olde hammer, but i also think that SaaS is very different from online computing when you do online computing, you are renting out hardware, hardware that simply can not be copy and pasted, thats why im perfectly fine with renting out hardware. renting out software, however, is silly, because there is an infinite supply of the software. you can copy and paste and upload and download the software. this ties into stuff like AI, companies like OpenAI charging for use of their software, because the software is just a portal to using the hardware. when you buy OpenAI, you do not buy the software, you buy rights to use the hardware.
I dont necessarily agree with charging extra for access to online videogame servers, where the only online servers available are the servers of the ones charging you for it (example of good: microsoft charging for game servers on xbox one would be fine if they allowed alternate third party servers to run; if you want the best quality servers from microsoft, you should pay, but if you dont wanna pay, you can use the third party servers) (example of bad: you can only use microsoft's servers. and you must pay for access, otherwise you cant play online.) this is bad because you dont truly get to use what you bought. Say you bought Minecraft to play with your friends on the xbox 360, and you only have xbox live silver (the free version) and not gold. You bought minecraft. You didnt buy minecraft offline edition. You didnt buy minecraft local edition. You bought minecraft. You should be able to minecraft with your friends online. By not having xbox live gold, you are unable to play half of what you bought. This is why i heavily love the idea of realms in Minecraft. If you want the highest quality servers, buy a realm in Bedrock/Java. if you just wanna play online, you can use any third party server youd like, free of charge. this is also why i like the idea of "you pay for the software, but you get the source code along with it." not only does open source software mean that 1 - youre not limited to the binaries released by the devs, so you can use it on plenty of systems 2 - you can check the code yourself, check it for anything suspicious
3 - after doing 2, you can compile the binary yourself and be sure nothing suspicious is going on, resulting in completely honesty it also means that aspiring devs can learn and build off of work, making it better. i do not agree with stealing code, obviously. you should not trace art, and in the same manner, you should not copy code that you dont have the rights to. However, i do agree with learning. going into a REAL program with REAL use cases is super helpful for learning about development, like how one could look at an art piece and be inspired by its design, but also change the design for what they want. this is extremely nerdy and a big yap but i really think that coding is a form of art!! coding is what makes everything possible nowadays, and it has been what made things possible since computers were made. You can thank coding for voyager 1, and you can thank coding for tumblr
i lo
ve the new SaaS model PURELY for businesses. its a good idea for businesses that keeps the price less upfront, and more evenly spread out, and i imagine its good for small businesses who cant afford the upfront pay once, keep forever, but need the tools that the software provides. i also like SaaS model for home use. Why? cuz its dumb and it drives people to find better alternatives. dont use adobe animate. use opentoonz. dont use adobe premiere. use kdenlive. Not to say that using stuff like opentoonz and kdenlive in a work environment is bad, of course, thats very slay
#foss#SaaS#open source#yap#coding#SaaS is dumb#unless youre paying for servers#which you should have alternatives to paying for servers
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Idiot Proofing Minecraft
(Written by said idiot)
So! This is a little different than my normal posts! But I've been playing Minecraft for a real long time and I am... not very good at it! So here are some tips and tricks from someone who, in all honesty, isn't all that great at the game that I've found helpful in my time playing!!
Now I am terrible with directions. And compasses Do Not help. What I've learned to do? Name a piece of armor the cords to your base! Why armor? Well it keeps from filling an unnecessary inventory spot! You can also name a tool, but I find my tools break a lot quicker- at least in early game.
Lava. It's the worst. Especially when you're strip mining and suddenly lava gets dumped on your head. A way to keep going without having to start new? Block spam! Literally just block spam cover the lava. Take it slow, block off in front of you if the lava gets too close for comfort. If you're careful, you can brute force through the lava pocket without ever taking damage!
Need enchanting? Well you're in luck! Don't forget that there are four animals that drop leather, not just cows. Horses, lamas, and hoglins also drop the stuff! I've seen youtubers forget this. So you know.
(Mooshrooms, donkeys, and mules all also drop leather- but those are variants of existing mobs. Hoglins are mid-game enemies so you may not come across them while needing an enchanting set up.)
Great! You've got the leather! What about sugarcane? If you're impatient like me: find a river. Swim along the river or walk along the banks and you'll find a bunch of naturally spawning sugarcane!
You can combine tools and armor in your inventory crafting. I know, that sounds like something from a data pack, but it's true. As long as they aren't enchanted, you can throw two damaged axes or something into your inventory crafting and repair them.
Learn how to torch grid. Okay, you don't have to be perfect at this. but I've learned that spacing torches roughly five to six blocks apart does pretty well at spawn-proofing areas I want to keep safe.
You can craft wool from string. So you probably won't ever need to do this, but if it's ever night and all you have on you is string, it can come in handy to craft a bed!
This might be a Bedrock only thing, I'm not positive, but there's a small window where you can swim at normal speeds without losing air. It's kinda finicky, but if you're careful you can swim fast without having to pop back up for a breather. (Edit: thank you orthidar for confirming this works on Java too!!)
If you want to learn how to build, just build! There's no shame in copying tutorials, you'll pick up the skills they give you as you go and eventually you'll learn how to branch off and do your own thing!
But uh! Yeah! That's some nonsense I've picked up over time! I hope it helps anyone that might be reading this out! There's more stuff in this brain of mine, I'm sure, but this is all I can come up with at the moment! ;^^
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(=^・ェ・^=)
I will drown you in positivity if it's the last thing I do! And I will read that prologue as soon as it comes out! Why? Because you are an amazing, interesting, fun, and entertaining writer that I would pay to write if I had the money.
Does Shrub have a favorite food from the neather and one from the overworld as well? How does she feel about Joey being head over heels for her dad? That's an awkward conversation to bring up at a meeting, “yeah uh, please stop obsessing over my dad whenever I'm around, its kind of weird.” and what would her interactions with the seablings be like since she's unable to swim (and never came into contact with water until the overworld) and they both rule over water. And quite a few people head canon Shrub as unable to speak until her later years so is she like that in your AU as well or no? And feel free to add anything else that I didn't question but you want to talk about. I love hearing what you have about this AU.
And thanks, I've been hydrating and resting and I'm starting to feel better. And the part about food skins is it's a condition that causes my entire throat to swell up and there's certain foods that for me cause it to flare up where as someone else with the condition might be able to eat it. Here's a small description from Google.
“Eosinophilic esophagitis (EoE) is a chronic disease of the esophagus. Your esophagus is the muscular tube that carries food and liquids from your mouth to the stomach. If you have EoE, white blood cells called eosinophils build up in your esophagus. This causes damage and inflammation, which can cause pain and may lead to trouble swallowing and food getting stuck in your throat.”
How have you been recently? Feeling well? Hydrating? Eating well? Resting? Doing anything you find interesting or calming?
"For what it’s worth: It’s never too late to be whoever you want to be. I hope you live a life you’re proud of, and if you find you’re not, I hope you have the strength to start over again." -F. Scott Fitzgerald
:3
how am I? I'm currently drowning in love and affection and positivity and I think if someone threw me a lifeline, I'd throw it right back like "nah, I'm good thanks, I'm okay with this kind of drowning". honestly, I haven't stopped smiling since first reading your ask! 🥰
I have been hydrating and eating well - resting not so much due to insomnia but I think I get enough hours at night. as for what I'm doing, I've been, obviously, thinking about the AU, but also about Empires, all alongside trying to play Minecraft Java for the first time! it's quite the challenge, going from bedrock to Java, but I love it! also, I've picked up a new interest - making videos, or well, attempting to - there's a lot to learn!
that condition doesn't sound very fun. I gotta say though, it's an interesting thing, the way the human body can sometimes have serious flaws that could affect a person to such a degree. but I hope it's not too troubling for you and doesn't cause you too many problems. and I'm glad to hear you're doing better! it's really no fun being sick.
but maybe some more AU content will help with feeling better? and I hope you're comfortable because there is a lot here. also, I'm sorry it took so long to respond to your ask, I've been a bit preoccupied with other things [re: the new interest/playing java]. but I hope you enjoy all the lore/content below!
favorite foods
Shrub's favorite Nether food would have to be the mushrooms - crimson and warped eaten together so that she gets both the spiciness of the crimson and the cool sweetness of the warped.
for the Overworld, she has a few favorites.
potatoes because they can be made in so many different ways - her favorite type is baked potatoes with blaze powder. this was her first real experience with overworld food thanks to Mr. Potato Man Fwhip!
cake. it doesn't matter what kind of cake. whether it's the moist carrot cake from Smallholding or the delectable sweet apple cake from the Flower Fields or the heavenly secret-recipe cake from Pixandria - Pix still hasn't told her what's in it but she does notice a distinct honey flavor - or even the sweet berry cupcakes of Rivedell. no matter where it's from or what it's made with, she loves it.
But I think her all-time favorite food over all else has to be the golden apple. not only are they delicious but they remind her of her life with Xornoth and how simple it was - it was just the two of them for so long, they would tell her stories to help her sleep or they would braid her hair, or they would patch her up after she went exploring. whatever it was the two of them were doing, Xornoth always treated her well and gave her golden apples.
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Shrub unable to speak until she's older?
I've only talked about her childhood after Xornoth found her, but never before then. so, if you don't mind I'll do that here, plus drop some serious lore about where she spent the first part of her life. I could just simply answer the question but we all know I'm incapable of short, simple answers here :D
to answer the question, in part, before Xornoth, Shrub wasn't very vocal but she could talk. the only time she really talked was when she was on her own and she would either talk to herself or the forest around her. this often got her in trouble and here's why!
Shrub, as I've said, is a crimson forest gnome. gnomes live in small colonies, anywhere from 50 to upwards of 100 residents depending on how big their forest is and whether its heavy on enemies. warped gnomes have larger colonies due to the lack of natural enemies. and these colonies, they live partially underground but they will make their homes inside the mushroom trees - this is mostly as a safety precaution against enemies.
Shrub's colony is a smaller one near the edge of the crimson forest. they've had quite a few attacks from various enemies - hoglins mostly but also skeletons and ghasts due to being so close to the edge. and every so often, they have a visit from a demon that likes to pick on the weaker creatures of the Nether out of boredom.
because of all this, they are a quiet folk. noise means danger and danger means they're going to die, so, they try to keep as quiet as possible, except, on certain occasions. those "certain occasions" are when they would make a sacrifice to the demon.
the warriors would get together, go out into the forest, and gather as many mobs as possible - mostly hoglins but sometimes zombie pigmen and piglins too. they would corral these mobs and when they were ready, they would call the demon using a mix of drums and horns. they believed that if they made these sacrifices, then the demon would spare them. it would work for the most part, the demon would still leave them "gifts" that often resulted in minor injuries.
there is one time, however, as far as we're aware, that the gnome colony fears most for its survival. a disease starts to spread in the community, one that's never been seen before - it attacks from inside out: aggression and a decrease in appetite, black veins and red growths cover the body.
the elders - those that have survived the longest in the colony - get together to figure out how to stop this disease from wiping them out entirely. the decision they come to is to make another sacrifice to the demon, to ask it for a cure. but half their warriors are either quarantined or dead already from having turned on the others. so what can they do?
well, some of the adults do try to gather mobs for sacrifices but they're only able to round up a few. maybe it'll be enough? but what if it isn't? the elders have to sweeten the pot, so to speak. they're so desperate for a cure - if they don't get one then it's only a matter of time before they're all infected or dead. so, the elders come to a decision to sacrifice one of their own for the sake of the colony - it's not an easy decision and it leaves a horrible feeling inside them, but they have to do what they need to do in order to survive.
but who to sacrifice? the demon might want the infected warriors, or maybe a nice adult gnome? they could sacrifice a child, but that's their future generation! and besides, the demon wouldn't want something weak when there's better options. but then again, maybe a child will be enough of a distraction that the demon won't terrorize them ever again? it's a difficult choice, who to pick.
then Shrub gets herself in trouble by leading some angry hoglins into the colony. she was just trying to help them with their sacrifice so that they could get a cure but the situation got out of hand. the adults are able to round up the hoglins and coral them in with the other few mobs, but the damage is done, gnomes have been injured. she's always been a troublemaker so why not give her to the demon? put her to use finally?
the elders really don't want to sacrifice a child, but with the remaining healthy members of the colony looking for blood and nearly half their population infected - what can they do? sure, Shrub is a weird child and on occasion has stirred up a bit of trouble over her short lifetime - but does that warrant exile and possibly...death? with reluctant hearts, the elders put Shrub with the other mobs and make a call to the demon.
it takes the demon awhile to show, long enough that Shrub has finished the provisions the elders gave her and has started to fend for herself. no one from the colony visits the sacrifice which sits waiting on a hill several dozen blocks away, well except for one elder who's been given the task of asking the demon for a cure and barely has enough food to feed themself. but it's okay, there's plenty to eat around the pit - there's mushrooms and vines and netherbugs - it's fine.
when the demon does finally show, Shrub is playing by herself - the elder doesn't really hang around all that often if they can help it. but the demon shows and she meets it, and it looks so friendly and happy that she can't help but to try to befriend it! so, she does, the demon is there and she talks to it, greets it like she would any ordinary gnome, and it responds in kind - well, sort of, it's kind of a quiet creature and she does most of the talking. it does however give her a name when she asks - "Xornoth".
then the elder shows up again, not realizing that Shrub is with the demon, and snaps at her to keep quiet lest she attract anymore trouble for the colony. then they see the demon and greet it with the fear they're used to. Xornoth questions them on their actions - why is this child talking about being a sacrifice? the elder has to answer honestly, they tell the demon of the sickness - something that Shrub has already done - and they ask them to grant them a cure and in return, they get all the mobs to slay as well as one of their own to do with as they please.
Xornoth is honestly surprised by the elder's actions - in all the time it's teased the gnomes, they've never known the creatures to turn on their own. and to offer up a child for slaughter? what the fuck is wrong with them? like, they - Xornoth - can be mean and like to kill for fun, but they wouldn't kill a child, that's fucking insane.
and they tell the elder this - "what the fuck is wrong with you? how many levels of fucked up do you have to be to offer a child to a literal demon? like I thought I was a monster but that's nothing compared to whatever the fuck you are".
yes, there was cursing when Xornoth said this. I didn't know Xornoth could swear but apparently they can - then again, when you consider the circumstances involved, makes sense that they would be a bit riled up.
the elder tries to explain themself but they don't want to hear it, but what they will do is accept the sacrifices, child and all, and they will grant a cure. Xornoth tells Shrub to stay with the sacrifices, then they go with the elder to the colony to give everyone the "cure" - the elder is wary but also happy that their people will be okay.
the demon sees how few remain healthy - it's just children and a handful of adults, and they're all scared upon their arrival. but the elder explains that the demon has accepted the sacrifice and is willing to help them - it doesn't ease anyone's fear but hey, they're going to be okay, the colony will survive.
the elder asks how the demon will cure the infected and without a word, Xornoth kills the elder - that's the "cure" they had in mind. they go around the colony and "cure" every last gnome, minus the children and the healthy gnomes remaining. if the colony had gone about things differently instead of trying to sacrifice a literal child, then they might have been kind.
once the "cures" are administered, Xornoth returns to the "sacrifice" waiting for them. Shrub asks about the screaming and they lie and tell her that unfortunately, the cure is painful once taken, but everyone is okay now. then, they release the mobs and walk away with Shrub as a new companion - she asks about this too and they simply say that they're not in the mood for senseless murder.
after that, Xornoth gets to know their new companion / eventual child. Shrub is quiet most of the time at the start - if prompted, she will start talking their ear off but then she clams back up and apologizes for talking too much. they question her on this odd behavior and she tells them the rules the colony had about not making any noise - they tell her that there's no need to keep quiet if she doesn't want to, she's free to talk as much or as little as she wants.
it takes some getting used to for Shrub to get over the colony's rules that were ingrained in her, but once she does, she's as vocal as ever. and honestly, Xornoth likes it - it fills the silence that's always around them and it reminds them that they're no longer alone.
-
mad king Joey Graceffa
oh god, she absolutely hates Joey simping for her dad. it wouldn't be so bad if he was just simply like "I'm in love with the demon" and moved on to other topics in a calm manner like a normal person.
but no. no. this madman is all like "omg! I'm dating Xor-Xor!" "I call the demon 'Daddy'!" "uwu" and just is the absolutely simpiest simp to ever simp. and Shrub is like, "dear god, strike me down or else I'm going to murder a bitch." she can handle people talking negatively about "the demon", everything just rolls right off of her, but there's just something about the things Joey says that make her want to throw hands.
fun idea I had:
the first time Shrub ever hears Joey call Xornoth "daddy", she snaps, like just straight-up out. for. blood. I don't know if it's in Joey's kingdom or if it's at a Gathering, but either way, she hears that and she is just like "all right, you're fucking dead and ain't nobody gonna save you".
if this happens in the Lost Empire, or Maztec if you wanna go by it's official name, then there is absolutely no chance of Joey surviving an attack from Shrub. like, he simps and the next thing he knows is that he's respawning in bed and an angry gnome is telling him to never utter the words "Daddy Xornoth" in her presence ever. again.
if it happens in another kingdom/at a Gathering of Empires then there might be a chance for him to survive a respawn. she'll definitely lunge at him, blade in hand, aiming for blood, but the other rulers would probably step in and keep that from happening. or they might not - they might just be too shocked by the change in demeanor to respond quickly enough.
Joel is instead a God of Life, or more specifically, a Demigod of Life. most would think him the Mad King due to how he's always killing himself for his own head but that isn't the case - I mean, it's a bit crazy to kill yourself for your head, but that's just Joel being Joel. I actually got the idea for him being a [demi]God of Life from someone else's post - I currently can't find the post but it's basically about Joel being able to bring life to the harsh mesa with the moss blocks and the clones.
fun fact: the reason Joey is known as the Mad King instead of Joel is because of his lust for power, the cold but curious attitude towards watching another die, the way he'll willingly murder someone whether by his hands or another's, and the fact that from the first moment he met Xornoth he was like "Daddy!" if you want to know a bit more about his past, I have a post here that could help - that's if you haven't seen it yet.
Seablings
in all honestly, I got a bit stumped on this part. I've thought a lot about the main characters but never how Shrub would interact with the rulers outside of her family/the Wither Rose Alliance. Xornoth is an easy one to think about interacting with Jimmy/the others since they don't really change much, but Shrub? she's a bit different from canon and in canon, there's very little to go from.
but don't worry! I think I've come up with an answer to this question!
in canon: there is one instance where fWhip/the Wither Rose Alliance [WRA for short] warn Shubble about the Codfather - I don't remember the exact details but I believe they told her that the Codfather is violent and likes to drown others and possibly is a thief? the last one, I'm not sure if they actually said or not.
the same will be true for the AU. the WRA will tell Shrub about the ocean people and to stay away from them because they're violent and ruthless - they like to drown people for fun! and the Codfather, oh Shrub, do not cross paths with him, he'll not only drown you but he'll steal your things too!
Shrub's a little naïve when it comes to people so she'll take their words to heart, especially since Fwhip's already been kind to her by giving her vegetables and sharing potatoes with her. and of course she can trust Gem and Sausage, they're Fwhip's siblings!
fun fact: Sausage and the Roseblings aren't related by blood nor was he adopted in the traditional sense. the three of them became friends when they were younger and the twins - Gem & Fwhip - basically adopted him and called him their little brother. the only difference is that it was never legalized, though, the twins would do that in a heartbeat if they knew they could.
so, going into meeting the seablings for the first time, she's a bit biased and will be wary of the Ocean Queen and the Codfather. they're from the ocean and they're tall and they smell like fish and they're just a bit intimidating, plus the Codfather is wearing a fish on his head which is just weird and not right. so, she'll try to keep her distance, maybe stay close to Katherine or the WRA during the Gathering.
the seablings will try to talk to her at first, she's new to the world, so they'll want to make sure she feels welcome. but they'll notice her apprehension, or at least Lizzie will. Jimmy would probably continue trying to make friends with the gnome if Lizzie didn't step in and tell him to ease up.
maybe a few meetings pass like this where Shrub tries avoiding the seablings at all costs, and maybe the other rulers pick up on this. most wouldn't say anything but Katherine - Katherine would take Shrub aside, maybe at a Gathering or on a day near it, and ask her about why she's avoiding Lizzie and Jimmy.
at this point, Katherine has become a good friend - they bonded over nature! - so Shrub tells her what she's been told by the WRA and her feelings of wariness due to the whole water situation. Katherine would then be firm - kind, but firm - about how her behavior is rude. she'll explain that instead of listening to what others say, she should make her own opinions about people. Katherine would also tell her that while Lizzie has a tendency to be scary, she and Jimmy are actually really nice and friendly!
Shrub takes her friend's words under consideration and thinks it best that she apologize for being rude. she goes to the seablings, asking them for a private talk and once in privacy, she apologizes and tells them about why she's been so rude.
Jimmy easily accepts her apology as does Lizzie. Lizzie understands Shrub's wariness - being so small with a fear of water can't be easy when faced with two ocean people who're nearly twice her height.
fun fact / headcanon
Lizzie and Jimmy are two of the tallest rulers! Lizzie is 7 in a half feet tall and Jimmy is 7 foot - though for Jimmy, he does a lot of crouching/slouching around others so it's not as noticeable. and that's only their human form! in their merfolk forms, they're easily three times the size as the average person - Lizzie would be at least 25 foot long and Jimmy just a couple feet shorter than her.
"merfolk form" isn't like it is in canon where Lizzie became the blue axolotl and still had legs. the merfolk form is basically just a giant ass mermaid eldritch creature that could crush you with ease! * I'm working on a post that will go into more detail about what I think the seablings, and others, would look like if they were a bit more "monstrous".
now, it might take Shrub some time to get over her wariness of the seablings, but eventually she will, especially after getting to know the two water-dwelling creatures. Lizzie will still intimidate her from time to time - she's so scary when she's angry - but it's a good kind of intimidate! and Jimmy? well, he's kind of a himbo and she'll see that he's actually a really nice guy and kind of a dummy and that he really just loves everyone and is super friendly!
I imagine that once they're all on friendly terms, Lizzie or Jimmy, or both, would offer to teach Shrub how to swim. Shrub won't accept at first due to her fears and the seablings understand, maybe they can start small? maybe just a pool of water a block deep?
well, it couldn't hurt, could it? Shrub would think, and Lizzie will be right there. but she'd still be nervous so maybe Katherine or Gem would be there too? maybe they make it into a girls' day and invite Pearl too!
the girls could teach her about different things or they could just hang out. and they could help Shrub get over her fears, at least a little bit! but a girls' day wouldn't be complete without a few friendly fights - that's when Shrub would get to see just how awesome and amazing - and perhaps a bit hot? - the ladies of the Overworld really are.
but yeah, Shrub would be nervous at first due to the WRA's words and would avoid the seablings, Katherine would talk to her and help her come to the realization that she's being rude, then she's apologize and the three of them would talk things out, and then later down the line Lizzie - and friends? - start hanging out and having girl time!
#empires smp#found family au#xornoth adopts child!shubble au#shubble#xornoth#joey graceffa#joel smallishbeans#katherine elizabeth#lizzie ldshadowlady#jimmy solidarity
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02/28 my favorite COTC things
Team XRJP
“he’s (xisuma) is having a stern word with the admin”
“it’s xisuma, somehow I doubt it”
“he’s having a very well reasoned word with the admin”
team xrjp? nah, team tea
bedrock achievements are very different from java achievements
words I never thought I’d hear xisuma say, “bro”
“brain smarts,” one of xisuma’s favorite sayings
xisuma using the xisumavoid acct instead of the xisuma bee acct
they are xrjp because, according plagiatus, “they didn’t want a different name. xD so creative...”
when talking about heavy metal, “pretty sure x reviewed more than one album with that track title (cook the corpse)”
ren, pixlriffs, x all went to a 2006 festival/con called “download the ...()” (couldn’t quite catch that), and they all had a short bonding moment over heavy metal
pixlriffs joked that he and xisuma could’ve bumped into each other without knowing
“I love when someone’s giving you instructions and they go “ooooo!”“ (pixl about x”
ren proceeding to say he got a bunch diamond blocks several times after the others repeat their confusion, only to correct himself awhile later (it was gold blocks)
why is the achievement for three hoppers going IN, x is also equally as confused (the third hopper becomes useless)
x just saying mhmm in a monotone/slightly bored sound voice
“oh I got the achievement (time for stew), I don’t need to eat it” xisuma
“no, you need to eat it” jessassin
just xisuma’s background music (crinkles is AMAZING)
they’ve all forgotten their tea and now it’s cold
an ABSURD amount of guardians (good void how are there so many)
about x panicking in an underwater monument “does it make me a mean if I enjoy the sounds of...?” ren
“only if it makes me a mean person” jessassin
x is just hovering under his cobblestone platform picking at a chest/furnace underwater to get the free diver achievement xd
xisumavoid tried to swim in lava trying to escape gaurdian
x and pixl trying to kill the elder guardian with 2 minutes left and virtually no gear, at least they’re trying
x rambling with one minute left while surrounded by a tone of guardians
they got 2nd place!
#nerffalse (via mythical sausage), false won four times in a row!!!
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Aka Ms Remoteconnect Minecraft Crossplatform
Minecraft has long been regarded as one of the most popular video games in the world. While many may attribute this to the game's huge features and seemingly limitless possibilities in single-player, one of the most compelling reasons is the opportunity to play Minecraft with your friends, even if they are located far away.
Minecraft singleplayer is fantastic, but playing multiplayer with others can significantly enhance one's gaming experience. There are a variety of ways to play with friends, including LAN servers, which allow you to connect with players on the same network as you, Realms, which allow you to play with players from all over the world, and servers, which is by far the most popular option because it allows you to play modded Minecraft with your friends. You might be unsure about how to play Minecraft online and which choice is best for you. That's why we'll break down the various ways to connect and play together in this tutorial.
Server for Minecraft
One of the finest methods for you and your friends to connect through Minecraft is to own a Minecraft server. For several reasons, having your own server is superior than the other options: You may configure it to any version of Minecraft, change it past Vanilla, and the amount of players who can join is unrestricted (of course, you would need a powerful server depending on the number of players you want online.) One of the most versatile and enjoyable ways to enjoy Minecraft Java Edition is to play with friends on a customized server.
Keep in mind that you won't be able to connect to a Bedrock Edition server using your Xbox, PS4, Nintendo Switch, or any other similar device. It can only be accessed via a PC (Windows 10 Edition), an iOS device, or an Android device.
The instructions for setting up a server point to Apex Hosting for doing so. You can also make one on your personal computer, but this is not suggested because there are numerous variables to consider while owning a server, such as DDoS protection, 24/7 uptime, support, and so on. Apex provides all of these services.

What is the best way to make a Minecraft server?
1. Navigate to our website's pricing page. There are a couple different plans on display here. Here's a link to a guide that explains how much RAM you'll need.
2. Once you've decided on a plan, go ahead and click "Order Now," then follow the on-screen instructions.
3. After you've paid for your server, you'll receive an email with all of your Game Panel account details. Apex will set up the server for you.
4. Your IP address will be displayed on the Game Panel. This can be used to establish a connection with the server.
How to Join a Java Edition Minecraft Server
1. Launch Minecraft and select the "Multiplayer" option.
2. Scroll to the bottom and click "Add Server." Under "Server Name," type any name, then enter the server's IP address and port, then click "Done."
3. When you press done, you'll be sent back to the multiplayer tab, where the server should now be listed. Choose a server and click "Join Server." You should be connected to the server at this point.
Realms
You can also use Minecraft's built-in Realms if you don't want to use server hosting. This is not recommended because Realms does not allow the use of mods/plugins, severely restricts player slots and who can and cannot join, and is extremely expensive for what you receive. You also don't receive any of the advantages that come with server hosting, such as 24/7 support, one-click modpack and gametype installations, the option to create a public world that anyone can join, and so on. If you want to play Minecraft with your pals on Xbox, PS4, or Switch, you can do so.
How to Make a Java Edition Realms Server
1. Launch Minecraft and select “Minecraft Realms” from the menu.
2. Go to the bottom of Minecraft and select "Buy Realm." This will lead you to the Minecraft website, where you may set up your account.
3. If you've already set up a Realm, you'll see a listing for it. You can also click "Subscribe," which will send you to the Minecraft website, where you can set up your Realms.
4. Return to the Realms page in Minecraft and you should see the listing with a green light once you've paid for it. After that, press it and then press the "Play" button.
In Java Edition, how do I join a Realms Server?
1. You must have been invited to join a Realms Server.
2. Go to Configure Realms, then the Players tab to invite someone to your Realms.
3. To send your buddy an invitation, click + and fill in their username.
4. Look for a small icon labeled "New Invitations!" near the top of your Realms page. You can view the Realms you've been invited to if you click that. Simply select it and hit the "Play" button.
Conclusion
It's time for you and your pals to dive into the world of Minecraft! With so many options for joining, you may have difficulty determining which is the best fit for you. The LAN option is excellent if you merely want to play Vanilla Minecraft with folks that reside in the same house as you. If you want to play Vanilla Minecraft with a group of pals from all around the world, Realms or a server are the best options. Having a server would be more cost-effective than purchasing a realm, as servers are typically less expensive than the Realm's beginning price of $3.99 for only two users. Minecraft servers also allow for customizations like plugins and mods, as well as worldwide expansion so your server can attract more players than just your buddies. You gain access to our prepared gametypes, modpacks, 24/7 support, and customizable game interface when you host your server with Apex. It may appear that there is a lot of information here, but once you get the feel of it, it isn't so bad. Playing Minecraft with pals gives the game a whole new dimension. Visit here http aka ms remoteconnect for more information about minecraft cross platform.
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17 questions for 17 people!
(tagged by @ox-blr)
hello! i’ve been mia from tumblr for a long time because, well, i’m losing interest and seeing studyblr content isn’t motivating me the way it used to? so, i’m gradually re-entering this space in a different, healthier way, so consider this a reintroduction!
nickname:
my name is carrie and i don’t really have a nickname? i used to get called caz or cazza (ew) a lot, and i recently made the connection that caz - or kaz - means i’m twinning with our good lord, kaz brekker hehehe. also for a while somebody called me pigeon (because of carrier pigeons, i guess?), so honestly if you want to call me pigeon go for it. it’s fun, at least.
height:
5′3″ or 5′4″, i think :(
zodiac:
aries sun, libra rising, capricorn moon !
hogwarts house:
slytherin !! (fun fact, i used to be a hufflepuff but changed to a slytherin within the same year, so, character development? or maybe, and more likely, villain/corruption arc? idk)
last thing i googled:
how to toggle between items on minecraft inventory bar (i finally got java after playing bedrock my whole life so it’s taking some adjusting :D)
song stuck in my head:
can you feel my heart - bmth (a tiktok of someone screaming it in the car came up on my fyp today and now that is ALL I WANT TO DO)
number of followers:
543 ! on my old account i got to 4k i think in the end? for some reason now, i can’t seem to gain followers and the ones i have aren’t very interactive :( i think maybe because tumblr seems to be like, dying out (finally?), especially studyblr. or maybe it’s me that’s getting bored of it and not being active enough for people to interact. hm.
hours of sleep:
nothing (except anxiety-induced insomnia on sunday nights) will get between me and my eight hours.
lucky number:
7. i’m not sure why. or maybe it’s just my favourite number. is there a difference?
dream job:
i don’t have a dream job because i don’t dream of labour in this capitalist hellscape working in a little bookshop sounds about as peaceful as retail work can get. i just want to sit on a stool behind the counter wearing my silly little granddad jumpers reading the books i was supposed to shelve. or, if my writing takes off, i want to be a rich elusive spinster living in the huge old house at the edge of my town, where i only ever appear in a long silk nightgown to deliver my latest manuscript bound in velvet ribbon to a gloved figure in the black car at the end of my drive.
aesthetic:
i’m such a sucker for dark academia, and dark or earthy tones. my tweed blazer is my most prized possession, even if i never get to wear it lol except for dramatic recitals of hamlet’s to be or not to be soliloquy. i’d love to be one of those people who wears pastel purple jumpers and strawberry dresses but, no.
wearing:
for all i just boasted about my dark academic adoration, i’m currently wearing trackies and my stepdad’s old help for heroes jumper, which i think i spilled tea on. (that was the most english sentence i’ve ever written bloody hell)
favourite song(s):
lover, please stay - nothing but thieves
itch - nothing but thieves
medicine - harry styles
electricity - arctic monkeys
despair in the departure lounge - arctic monkeys
lose it - oh wonder
(i really like am and nbt can you tell?!)
favourite instrument:
bass and electric guitar are so cool, i have an electric but i can’t play to save my life. also piano? if you play piano i am immediately infatuated with you.
favourite author(s):
donna tartt and v.e. schwab (also, mary shelley goes without saying)
favourite animal noise:
the little chirp my cat does when she wakes up and immediately wants to know where i am
random:
i lowkey hate studyblr just because of how glossy and amazing it is when studying literally never looks like that, and idk if it’s just me/my dash but as a mentally ill person it’s so hard seeing this constant productivity because most days i just do my online school (mostly from bed because i don’t have the energy or am just too uncomfortable at my desk because my room is on a tilt bc i live in a really old house and the desk is right on the tilt oop) and then i’m too shattered to study or do any extra. it blows my mind that there are people who study for like 8 or 10 hours a day with such insanely good self discipline... ah. idk that was a rant, studyblr used to be incredible for me and so motivating but i’ve really fallen out of love with it, so this blog might change direction a bit and go more writer/random/literature meme idk??? ily thank u for reading and sticking around w me mwah
tagssssss (it’s up to you if you do this or not, it’s just a bit of fun!!) @jasminesnotes @hyperchemblr @a-study-in-letters @eduardstudying @studylustre @studydiaryofamedstudent @studious-serpent @asteristudy @sonderstudy @cinnasbooks @soulmvtes @hannistudies @captainofstudies
i know that’s not 17 people but honestly, whoever sees this and wants to do this, feel free! u are the remaining tag slots :)
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How to get a command block in Minecraft – Game-Leaks
How to get a command block?
This article will help you through the steps necessary to get started with Command Blocks and give you an overview of how commands are implemented.
In this post, we will be building a simple command in the command block for a simple command-line program.
Command block
Command Blocks are small files which contain the actual code or code that will be executed after the script has been completed successfully. They can be created by simply copying the .sh file into the directory of the Command Block (or anywhere else in the Command Blocks directory). To use Command Blocks, make sure that you have the required permissions on the directory structure.
For example, suppose my script looks like this:
command=”cmd.exe -p ��script.sh -p “script”
This is a Command Block. A Command Block is essentially a .bat file, and the code that will be executed after the command is executed executes that command within the Command Block.
Note that this command only contains a basic version of the Windows command (cmd). It does not provide any support functions or advanced functions in other languages, only the basic Windows function to execute the script. For example, if you are working with a program such as C# (which is the language in use in this tutorial), you would normally write the following code:
[CmdletBinding()] param(“string”, ValueName=”Script:”)
The option of a Command Block is equivalent to invoking the script from the Command Block:
cmd.exe -a “script.sh -p \”script.sh\””
Read More : How to find diamonds in Minecraft
How to Get-Command Blocks in Minecraft?
There is no reason why you can’t get Command Blocks in your Minecraft map. This means they have to be placed in a specific order.
1. Open your Minecraft folder (usually in the “data/ directory) and create a new subfolder called “data/commands”.
2. Move the Minecraft-command blocks folder into this subfolder.
3. Copy one of the commands in this file (Minecraft-command-blocks.properties file) into your commands.properties file.
Note: If you want to put multiple commands (as long as they are inside the same folder as Minecraft-command-blocks.properties) into your commands. Properties file you need to copy the properties and then edit it to put the correct values. Then copy one of the commands from your Minecraft-command-blocks.properties file in the new file.
Note: It is possible for command blocks to not show at all if there are a lot of command blocks in their map and you want to remove them to get the command block order in the plan in which yours is not. In that case, you can add a checkmark to the command block line with spaces (just like Minecraft is using).
4. Now you’re ready to go to the command block list under your Minecraft folder:
5. Go to the Command Block and click it to get it’s the menu (just like Minecraft does).
If there are more command blocks than there have been slots in your Minecraft map you can try the command block order by typing the number, e.g. “4 command blocks”. If it is empty, the only thing you have is the last item.
Note: The command block order is not a fixed number, so when you are in a room with the command block in your world, it may take a little longer to get to another command block.
Now you can use this command block order to go to command block .
Note: If you do find command with an unknown number, such as “7 command blocks” it is probably only a bug. Try adding the number you found in the Command Block (or in the command block list in the same Minecraft folder) with an “x” in it.
(If you get this bug, try adding a checkmark to the command line with spaces.)
Here is an example of a command using the command block List.
#! BlockName (name=BlockName)
Here is an example of a command using the commands blacklist block.
#! BlockName (name=BlockName)
A blocklist is one of the basic commands that allows the builder to build a command block for a specific purpose.
Blocklists can only be used with the basic set of blocks, which is:
blocks list
You can see in the list in the screenshot below that Minecraft has a basic set of blocks with the name ‘1×1’, which means Minecraft only has block 1.
If you want to create your command block, you must use the command block list in conjunction with your block commands.
For an example of how to use blocklists in a command block, check
Other types of Command Blocks
Other Command Blocks can be selected with ~; the ~ represents the first Command Block. You then can click on them to edit them.
Note that ~ doesn’t work in the same way on the left-hand and top-right sides of these Command Blocks, and will only select the middle Command Block. The ~ button also does not work in the bottom-right corner, but on the bottom Command Block (the “Command Block” is in the middle of them, and the ~ symbol is there for convenience). The right-hand Command Block can also only be opened with ~.
The Command Block icon shows the command that can be used at that Command Block. This can be useful in selecting one of the command Blocks you want to do something on (for example, clicking the Command Block icon will open the “Command Block” on the top-left). The “Commands/Unused” text shows which Command Blocks are not currently selected.
There are 8 Command Bases, each with an appropriate Command Block to it, and an icon for each Command Block. The default is the Default Base. To make the default a bit more clear, when you click on the Base Command Block, the Command Block text disappears, and a Command Block icon appears next to it:
The Default Base contains some common Command blocks like “Use <Item>” , “Cancel All Use” , “Clear Selected” and “Use <Item>” , while the “Default” Command Block contains some “normal” Commands/Unused text, such as “Select” , “Go to <Location>” :
The Default Base can be customized to match your preferences with its default Command Block, so check it out before you start using it for the first time.
The “Clear Selected” Command Block has to be used on a separate tab from the “Use” Command for it to work.
Command Block icons are the same size as normal text.
Commands in the Command Block can either be typed in directly or be used in the text that appears after them. If they are used in the text, the Command Block text disappears from the left of the Command Block icon, and the text is replaced with the new text (utilizing the default values for Command Blocks).
Things to Do with Command Blocks
If you use Command Blocks to manage the flow of your code, you need to think about how you will handle different types of commands.
You can think of them as being like Command Pools in Java: you can’t just pass commands straight from code into Command Pools. There are order and a hierarchy of commands. But how you create these hierarchies depends on how much you’re using them.
One thing you can do with Command Blocks, however: you can take a Command Block, and make it a Command Pool. This allows you to create Command Blocks like a Command Pool, without using a different way of implementing them. This might seem like a weird technique at first. But it is, and it is worth understanding what is going on — for example, a “Hello World” Command Block.
Here’s how it’s done in this example:
First, an “initial” Command Block is created, which will be a Command Pool. This Command Block will use the “commands” and their arguments to create commands to send to the command block.
The Commands that will be sent to the Command Block are “start” and “stop” Commands of the “start” Command Block. This is because the start Command Block will have to have a startCommandBlock of type “com.example.foo.” and the Stop Command Block will have a stopCommandBlock of type “com.example.foo.”
Next, the Command Blocks that will contain the messages from these commands and the messages that the Command Block will receive are called the Messages that will be sent. This is why the Commands “start” and “stop” should look something like “start” and “message” in the example above.
When a Command Block starts, it is also sending messages to some commands. These commands should use the “commands” and their arguments to do something with the messages from the Command Block.
The messages from the Command Blocks will be called Executes. So in a Command Block, the Messages that the Command Block will receive are called Executes.
The Executes that are sent to commands is called RunNodes. These are the messages of all the executed instructions for the Command Block’s commands.
Related tags
place command block, how to use a command block in minecraft, command block codes, how to get a barrier block in minecraft, how to enable command blocks, how to make wither storm, command block commands, command block commands for minecraft pe, command block creations, command block house, minecraft pe how to use chain command block, how to use a command block, command block games, super house minecraft cheat, minecraft command block hotel, how to summon a giant skeleton in minecraft, command block commands for xbox one, how to use chain commands, how to get blocks in minecraft creative mode, how to get command block in minecraft ps4, how to open chat menu in minecraft, minecraft how to open coordinates, command block castle xbox one, command block change gamemode, how to make ores in minecraft, how do you use a command block in minecraft, minecraft bedrock command block commands, xbox minecraft bedrock commands, mcpe advanced commands, minecraft bedrock teleport, how to use a command block in minecraft pe, do commands disable achievements minecraft, minecraft commands wikia, wither command block, command blocks codes, minecraft wither storm health, wither minecraft story mode, is the wither storm in minecraft pe, how to get a command block in minecraft pe, how to get a command block in minecraft xbox one, how to get a command block in minecraft xbox 360, how to get a command block in minecraft ps3, how to get a command block in minecraft ps4, how to get a command block in minecraft switch, how to get a command block in minecraft nintendo switch, how to get a command block in minecraft nintendo switch edition
The post How to get a command block in Minecraft – Game-Leaks appeared first on Game Leaks.
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decided to document all the biomes that have different IDs between bedrock and java edition (according to the wiki), since some of them can be a little confusing.
they will be listed in format "Bedrock ID -> Java ID" with some extra commentary for some biomes. unless specified, the reason for the difference is that the biome name changed since implementation into bedrock.
ice_plains -> snowy_plains - this biome is also known as the tundra, which was its name during the JE alpha.
ice_plains_spikes -> ice_spikes - i don't personally know anyone who would consider this biome a variant on the snowy plains, but apparently mojang did at some point.
swampland -> swamp
roofed_forest -> dark_forest
birch_forest_mutated -> old_growth_birch_forest - this biome was added during a time where many biomes would receive slight variants, most with a generic 'mutated' or 'modified' title, which java edition shortened to 'm'.
mega_taiga -> old_growth_pine_taiga
redwood_taiga_mutated -> old_growth_spruce_taiga - not sure why it specifies "mutated". pretty sure this is the only biome called a 'redwood', excluding its variants.
cold_taiga -> snowy_taiga
extreme_hills -> windswept_hills
extreme_hills_mutated -> windswept_gravelly_hills - again with the unnecessary specification. these are the only kind of gravelly hills.
extreme_hills_plus_trees -> windswept_forest
savanna_mutated -> windswept_savanna - this biome is also known as the shattered savanna.
jungle_edge -> sparse_jungle - this biome's name change came with a slight appearance change making it bigger in 1.18, but it's still technically the same biome.
mesa -> badlands - notably, non-technical aspects of bedrock edition refer to this as the badlands, while technical aspects as new as its music sound event from 1.20 refer to it as the mesa. the music sound event is directly copy-pasted from java edition (to the game's detriment), even using its 'music.overworld' naming convention, so this is seemingly a deliberate choice.
mesa_bryce -> eroded_badlands
mesa_plateau_stone -> wooded_badlands - no idea why bedrock's ID calls it that.
cold_beach -> snowy_beach
stone_beach -> stony_shore
mushroom_island -> mushroom_fields - why did they even change the name of this biome? it's intended to generate exclusively as an island and usually does.
hell -> nether_wastes - very odd that the bedrock ID would call it that when the nether as a concept had been fairly solidified for years. this was an outdated name even at the time.
soulsand_valley -> soul_sand_valley - haha lol.
and some honorable mentions:
the frozen ocean was added and then removed for a long time. when it was re-added, the old version was changed to the legacy_frozen_ocean on bedrock, making one of the very few times bedrock changed an ID that java didn't (removed biomes get merged with a similar biome on java edition, while bedrock just removes them from worldgen).
the outer end islands were never split into highlands, midlands, barrens, and small islands on bedrock, so these areas are just considered the normal "the_end" biome.
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How to get a command block in Minecraft – Game-Leaks
How to get a command block?
This article will help you through the steps necessary to get started with Command Blocks and give you an overview of how commands are implemented.
In this post, we will be building a simple command in the command block for a simple command-line program.
Command block
Command Blocks are small files which contain the actual code or code that will be executed after the script has been completed successfully. They can be created by simply copying the .sh file into the directory of the Command Block (or anywhere else in the Command Blocks directory). To use Command Blocks, make sure that you have the required permissions on the directory structure.
For example, suppose my script looks like this:
command=”cmd.exe -p “script.sh -p “script”
This is a Command Block. A Command Block is essentially a .bat file, and the code that will be executed after the command is executed executes that command within the Command Block.
Note that this command only contains a basic version of the Windows command (cmd). It does not provide any support functions or advanced functions in other languages, only the basic Windows function to execute the script. For example, if you are working with a program such as C# (which is the language in use in this tutorial), you would normally write the following code:
[CmdletBinding()] param(“string”, ValueName=”Script:”)
The option of a Command Block is equivalent to invoking the script from the Command Block:
cmd.exe -a “script.sh -p \”script.sh\””
Read More : How to find diamonds in Minecraft
How to Get-Command Blocks in Minecraft?
There is no reason why you can’t get Command Blocks in your Minecraft map. This means they have to be placed in a specific order.
1. Open your Minecraft folder (usually in the “data/ directory) and create a new subfolder called “data/commands”.
2. Move the Minecraft-command blocks folder into this subfolder.
3. Copy one of the commands in this file (Minecraft-command-blocks.properties file) into your commands.properties file.
Note: If you want to put multiple commands (as long as they are inside the same folder as Minecraft-command-blocks.properties) into your commands. Properties file you need to copy the properties and then edit it to put the correct values. Then copy one of the commands from your Minecraft-command-blocks.properties file in the new file.
Note: It is possible for command blocks to not show at all if there are a lot of command blocks in their map and you want to remove them to get the command block order in the plan in which yours is not. In that case, you can add a checkmark to the command block line with spaces (just like Minecraft is using).
4. Now you’re ready to go to the command block list under your Minecraft folder:
5. Go to the Command Block and click it to get it’s the menu (just like Minecraft does).
If there are more command blocks than there have been slots in your Minecraft map you can try the command block order by typing the number, e.g. “4 command blocks”. If it is empty, the only thing you have is the last item.
Note: The command block order is not a fixed number, so when you are in a room with the command block in your world, it may take a little longer to get to another command block.
Now you can use this command block order to go to command block .
Note: If you do find command with an unknown number, such as “7 command blocks” it is probably only a bug. Try adding the number you found in the Command Block (or in the command block list in the same Minecraft folder) with an “x” in it.
(If you get this bug, try adding a checkmark to the command line with spaces.)
Here is an example of a command using the command block List.
#! BlockName (name=BlockName)
Here is an example of a command using the commands blacklist block.
#! BlockName (name=BlockName)
A blocklist is one of the basic commands that allows the builder to build a command block for a specific purpose.
Blocklists can only be used with the basic set of blocks, which is:
blocks list
You can see in the list in the screenshot below that Minecraft has a basic set of blocks with the name ‘1×1’, which means Minecraft only has block 1.
If you want to create your command block, you must use the command block list in conjunction with your block commands.
For an example of how to use blocklists in a command block, check
Other types of Command Blocks
Other Command Blocks can be selected with ~; the ~ represents the first Command Block. You then can click on them to edit them.
Note that ~ doesn’t work in the same way on the left-hand and top-right sides of these Command Blocks, and will only select the middle Command Block. The ~ button also does not work in the bottom-right corner, but on the bottom Command Block (the “Command Block” is in the middle of them, and the ~ symbol is there for convenience). The right-hand Command Block can also only be opened with ~.
The Command Block icon shows the command that can be used at that Command Block. This can be useful in selecting one of the command Blocks you want to do something on (for example, clicking the Command Block icon will open the “Command Block” on the top-left). The “Commands/Unused” text shows which Command Blocks are not currently selected.
There are 8 Command Bases, each with an appropriate Command Block to it, and an icon for each Command Block. The default is the Default Base. To make the default a bit more clear, when you click on the Base Command Block, the Command Block text disappears, and a Command Block icon appears next to it:
The Default Base contains some common Command blocks like “Use <Item>” , “Cancel All Use” , “Clear Selected” and “Use <Item>” , while the “Default” Command Block contains some “normal” Commands/Unused text, such as “Select” , “Go to <Location>” :
The Default Base can be customized to match your preferences with its default Command Block, so check it out before you start using it for the first time.
The “Clear Selected” Command Block has to be used on a separate tab from the “Use” Command for it to work.
Command Block icons are the same size as normal text.
Commands in the Command Block can either be typed in directly or be used in the text that appears after them. If they are used in the text, the Command Block text disappears from the left of the Command Block icon, and the text is replaced with the new text (utilizing the default values for Command Blocks).
Things to Do with Command Blocks
If you use Command Blocks to manage the flow of your code, you need to think about how you will handle different types of commands.
You can think of them as being like Command Pools in Java: you can’t just pass commands straight from code into Command Pools. There are order and a hierarchy of commands. But how you create these hierarchies depends on how much you’re using them.
One thing you can do with Command Blocks, however: you can take a Command Block, and make it a Command Pool. This allows you to create Command Blocks like a Command Pool, without using a different way of implementing them. This might seem like a weird technique at first. But it is, and it is worth understanding what is going on — for example, a “Hello World” Command Block.
Here’s how it’s done in this example:
First, an “initial” Command Block is created, which will be a Command Pool. This Command Block will use the “commands” and their arguments to create commands to send to the command block.
The Commands that will be sent to the Command Block are “start” and “stop” Commands of the “start” Command Block. This is because the start Command Block will have to have a startCommandBlock of type “com.example.foo.” and the Stop Command Block will have a stopCommandBlock of type “com.example.foo.”
Next, the Command Blocks that will contain the messages from these commands and the messages that the Command Block will receive are called the Messages that will be sent. This is why the Commands “start” and “stop” should look something like “start” and “message” in the example above.
When a Command Block starts, it is also sending messages to some commands. These commands should use the “commands” and their arguments to do something with the messages from the Command Block.
The messages from the Command Blocks will be called Executes. So in a Command Block, the Messages that the Command Block will receive are called Executes.
The Executes that are sent to commands is called RunNodes. These are the messages of all the executed instructions for the Command Block’s commands.
Related tags
place command block, how to use a command block in minecraft, command block codes, how to get a barrier block in minecraft, how to enable command blocks, how to make wither storm, command block commands, command block commands for minecraft pe, command block creations, command block house, minecraft pe how to use chain command block, how to use a command block, command block games, super house minecraft cheat, minecraft command block hotel, how to summon a giant skeleton in minecraft, command block commands for xbox one, how to use chain commands, how to get blocks in minecraft creative mode, how to get command block in minecraft ps4, how to open chat menu in minecraft, minecraft how to open coordinates, command block castle xbox one, command block change gamemode, how to make ores in minecraft, how do you use a command block in minecraft, minecraft bedrock command block commands, xbox minecraft bedrock commands, mcpe advanced commands, minecraft bedrock teleport, how to use a command block in minecraft pe, do commands disable achievements minecraft, minecraft commands wikia, wither command block, command blocks codes, minecraft wither storm health, wither minecraft story mode, is the wither storm in minecraft pe, how to get a command block in minecraft pe, how to get a command block in minecraft xbox one, how to get a command block in minecraft xbox 360, how to get a command block in minecraft ps3, how to get a command block in minecraft ps4, how to get a command block in minecraft switch, how to get a command block in minecraft nintendo switch, how to get a command block in minecraft nintendo switch edition
The post How to get a command block in Minecraft – Game-Leaks appeared first on Game Leaks.
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How to get a command block in Minecraft – Game-Leaks
How to get a command block?
This article will help you through the steps necessary to get started with Command Blocks and give you an overview of how commands are implemented.
In this post, we will be building a simple command in the command block for a simple command-line program.
Command block
Command Blocks are small files which contain the actual code or code that will be executed after the script has been completed successfully. They can be created by simply copying the .sh file into the directory of the Command Block (or anywhere else in the Command Blocks directory). To use Command Blocks, make sure that you have the required permissions on the directory structure.
For example, suppose my script looks like this:
command=”cmd.exe -p “script.sh -p “script”
This is a Command Block. A Command Block is essentially a .bat file, and the code that will be executed after the command is executed executes that command within the Command Block.
Note that this command only contains a basic version of the Windows command (cmd). It does not provide any support functions or advanced functions in other languages, only the basic Windows function to execute the script. For example, if you are working with a program such as C# (which is the language in use in this tutorial), you would normally write the following code:
[CmdletBinding()] param(“string”, ValueName=”Script:”)
The option of a Command Block is equivalent to invoking the script from the Command Block:
cmd.exe -a “script.sh -p \”script.sh\””
Read More : How to find diamonds in Minecraft
How to Get-Command Blocks in Minecraft?
There is no reason why you can’t get Command Blocks in your Minecraft map. This means they have to be placed in a specific order.
1. Open your Minecraft folder (usually in the “data/ directory) and create a new subfolder called “data/commands”.
2. Move the Minecraft-command blocks folder into this subfolder.
3. Copy one of the commands in this file (Minecraft-command-blocks.properties file) into your commands.properties file.
Note: If you want to put multiple commands (as long as they are inside the same folder as Minecraft-command-blocks.properties) into your commands. Properties file you need to copy the properties and then edit it to put the correct values. Then copy one of the commands from your Minecraft-command-blocks.properties file in the new file.
Note: It is possible for command blocks to not show at all if there are a lot of command blocks in their map and you want to remove them to get the command block order in the plan in which yours is not. In that case, you can add a checkmark to the command block line with spaces (just like Minecraft is using).
4. Now you’re ready to go to the command block list under your Minecraft folder:
5. Go to the Command Block and click it to get it’s the menu (just like Minecraft does).
If there are more command blocks than there have been slots in your Minecraft map you can try the command block order by typing the number, e.g. “4 command blocks”. If it is empty, the only thing you have is the last item.
Note: The command block order is not a fixed number, so when you are in a room with the command block in your world, it may take a little longer to get to another command block.
Now you can use this command block order to go to command block .
Note: If you do find command with an unknown number, such as “7 command blocks” it is probably only a bug. Try adding the number you found in the Command Block (or in the command block list in the same Minecraft folder) with an “x” in it.
(If you get this bug, try adding a checkmark to the command line with spaces.)
Here is an example of a command using the command block List.
#! BlockName (name=BlockName)
Here is an example of a command using the commands blacklist block.
#! BlockName (name=BlockName)
A blocklist is one of the basic commands that allows the builder to build a command block for a specific purpose.
Blocklists can only be used with the basic set of blocks, which is:
blocks list
You can see in the list in the screenshot below that Minecraft has a basic set of blocks with the name ‘1×1’, which means Minecraft only has block 1.
If you want to create your command block, you must use the command block list in conjunction with your block commands.
For an example of how to use blocklists in a command block, check
Other types of Command Blocks
Other Command Blocks can be selected with ~; the ~ represents the first Command Block. You then can click on them to edit them.
Note that ~ doesn’t work in the same way on the left-hand and top-right sides of these Command Blocks, and will only select the middle Command Block. The ~ button also does not work in the bottom-right corner, but on the bottom Command Block (the “Command Block” is in the middle of them, and the ~ symbol is there for convenience). The right-hand Command Block can also only be opened with ~.
The Command Block icon shows the command that can be used at that Command Block. This can be useful in selecting one of the command Blocks you want to do something on (for example, clicking the Command Block icon will open the “Command Block” on the top-left). The “Commands/Unused” text shows which Command Blocks are not currently selected.
There are 8 Command Bases, each with an appropriate Command Block to it, and an icon for each Command Block. The default is the Default Base. To make the default a bit more clear, when you click on the Base Command Block, the Command Block text disappears, and a Command Block icon appears next to it:
The Default Base contains some common Command blocks like “Use <Item>” , “Cancel All Use” , “Clear Selected” and “Use <Item>” , while the “Default” Command Block contains some “normal” Commands/Unused text, such as “Select” , “Go to <Location>” :
The Default Base can be customized to match your preferences with its default Command Block, so check it out before you start using it for the first time.
The “Clear Selected” Command Block has to be used on a separate tab from the “Use” Command for it to work.
Command Block icons are the same size as normal text.
Commands in the Command Block can either be typed in directly or be used in the text that appears after them. If they are used in the text, the Command Block text disappears from the left of the Command Block icon, and the text is replaced with the new text (utilizing the default values for Command Blocks).
Things to Do with Command Blocks
If you use Command Blocks to manage the flow of your code, you need to think about how you will handle different types of commands.
You can think of them as being like Command Pools in Java: you can’t just pass commands straight from code into Command Pools. There are order and a hierarchy of commands. But how you create these hierarchies depends on how much you’re using them.
One thing you can do with Command Blocks, however: you can take a Command Block, and make it a Command Pool. This allows you to create Command Blocks like a Command Pool, without using a different way of implementing them. This might seem like a weird technique at first. But it is, and it is worth understanding what is going on — for example, a “Hello World” Command Block.
Here’s how it’s done in this example:
First, an “initial” Command Block is created, which will be a Command Pool. This Command Block will use the “commands” and their arguments to create commands to send to the command block.
The Commands that will be sent to the Command Block are “start” and “stop” Commands of the “start” Command Block. This is because the start Command Block will have to have a startCommandBlock of type “com.example.foo.” and the Stop Command Block will have a stopCommandBlock of type “com.example.foo.”
Next, the Command Blocks that will contain the messages from these commands and the messages that the Command Block will receive are called the Messages that will be sent. This is why the Commands “start” and “stop” should look something like “start” and “message” in the example above.
When a Command Block starts, it is also sending messages to some commands. These commands should use the “commands” and their arguments to do something with the messages from the Command Block.
The messages from the Command Blocks will be called Executes. So in a Command Block, the Messages that the Command Block will receive are called Executes.
The Executes that are sent to commands is called RunNodes. These are the messages of all the executed instructions for the Command Block’s commands.
Related tags
place command block, how to use a command block in minecraft, command block codes, how to get a barrier block in minecraft, how to enable command blocks, how to make wither storm, command block commands, command block commands for minecraft pe, command block creations, command block house, minecraft pe how to use chain command block, how to use a command block, command block games, super house minecraft cheat, minecraft command block hotel, how to summon a giant skeleton in minecraft, command block commands for xbox one, how to use chain commands, how to get blocks in minecraft creative mode, how to get command block in minecraft ps4, how to open chat menu in minecraft, minecraft how to open coordinates, command block castle xbox one, command block change gamemode, how to make ores in minecraft, how do you use a command block in minecraft, minecraft bedrock command block commands, xbox minecraft bedrock commands, mcpe advanced commands, minecraft bedrock teleport, how to use a command block in minecraft pe, do commands disable achievements minecraft, minecraft commands wikia, wither command block, command blocks codes, minecraft wither storm health, wither minecraft story mode, is the wither storm in minecraft pe, how to get a command block in minecraft pe, how to get a command block in minecraft xbox one, how to get a command block in minecraft xbox 360, how to get a command block in minecraft ps3, how to get a command block in minecraft ps4, how to get a command block in minecraft switch, how to get a command block in minecraft nintendo switch, how to get a command block in minecraft nintendo switch edition
The post How to get a command block in Minecraft – Game-Leaks appeared first on Game Leaks.
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How to get a command block in Minecraft – Game-Leaks
How to get a command block?
This article will help you through the steps necessary to get started with Command Blocks and give you an overview of how commands are implemented.
In this post, we will be building a simple command in the command block for a simple command-line program.
Command block
Command Blocks are small files which contain the actual code or code that will be executed after the script has been completed successfully. They can be created by simply copying the .sh file into the directory of the Command Block (or anywhere else in the Command Blocks directory). To use Command Blocks, make sure that you have the required permissions on the directory structure.
For example, suppose my script looks like this:
command=”cmd.exe -p “script.sh -p “script”
This is a Command Block. A Command Block is essentially a .bat file, and the code that will be executed after the command is executed executes that command within the Command Block.
Note that this command only contains a basic version of the Windows command (cmd). It does not provide any support functions or advanced functions in other languages, only the basic Windows function to execute the script. For example, if you are working with a program such as C# (which is the language in use in this tutorial), you would normally write the following code:
[CmdletBinding()] param(“string”, ValueName=”Script:”)
The option of a Command Block is equivalent to invoking the script from the Command Block:
cmd.exe -a “script.sh -p \”script.sh\””
Read More : How to find diamonds in Minecraft
How to Get-Command Blocks in Minecraft?
There is no reason why you can’t get Command Blocks in your Minecraft map. This means they have to be placed in a specific order.
1. Open your Minecraft folder (usually in the “data/ directory) and create a new subfolder called “data/commands”.
2. Move the Minecraft-command blocks folder into this subfolder.
3. Copy one of the commands in this file (Minecraft-command-blocks.properties file) into your commands.properties file.
Note: If you want to put multiple commands (as long as they are inside the same folder as Minecraft-command-blocks.properties) into your commands. Properties file you need to copy the properties and then edit it to put the correct values. Then copy one of the commands from your Minecraft-command-blocks.properties file in the new file.
Note: It is possible for command blocks to not show at all if there are a lot of command blocks in their map and you want to remove them to get the command block order in the plan in which yours is not. In that case, you can add a checkmark to the command block line with spaces (just like Minecraft is using).
4. Now you’re ready to go to the command block list under your Minecraft folder:
5. Go to the Command Block and click it to get it’s the menu (just like Minecraft does).
If there are more command blocks than there have been slots in your Minecraft map you can try the command block order by typing the number, e.g. “4 command blocks”. If it is empty, the only thing you have is the last item.
Note: The command block order is not a fixed number, so when you are in a room with the command block in your world, it may take a little longer to get to another command block.
Now you can use this command block order to go to command block .
Note: If you do find command with an unknown number, such as “7 command blocks” it is probably only a bug. Try adding the number you found in the Command Block (or in the command block list in the same Minecraft folder) with an “x” in it.
(If you get this bug, try adding a checkmark to the command line with spaces.)
Here is an example of a command using the command block List.
#! BlockName (name=BlockName)
Here is an example of a command using the commands blacklist block.
#! BlockName (name=BlockName)
A blocklist is one of the basic commands that allows the builder to build a command block for a specific purpose.
Blocklists can only be used with the basic set of blocks, which is:
blocks list
You can see in the list in the screenshot below that Minecraft has a basic set of blocks with the name ‘1×1’, which means Minecraft only has block 1.
If you want to create your command block, you must use the command block list in conjunction with your block commands.
For an example of how to use blocklists in a command block, check
Other types of Command Blocks
Other Command Blocks can be selected with ~; the ~ represents the first Command Block. You then can click on them to edit them.
Note that ~ doesn’t work in the same way on the left-hand and top-right sides of these Command Blocks, and will only select the middle Command Block. The ~ button also does not work in the bottom-right corner, but on the bottom Command Block (the “Command Block” is in the middle of them, and the ~ symbol is there for convenience). The right-hand Command Block can also only be opened with ~.
The Command Block icon shows the command that can be used at that Command Block. This can be useful in selecting one of the command Blocks you want to do something on (for example, clicking the Command Block icon will open the “Command Block” on the top-left). The “Commands/Unused” text shows which Command Blocks are not currently selected.
There are 8 Command Bases, each with an appropriate Command Block to it, and an icon for each Command Block. The default is the Default Base. To make the default a bit more clear, when you click on the Base Command Block, the Command Block text disappears, and a Command Block icon appears next to it:
The Default Base contains some common Command blocks like “Use <Item>” , “Cancel All Use” , “Clear Selected” and “Use <Item>” , while the “Default” Command Block contains some “normal” Commands/Unused text, such as “Select” , “Go to <Location>” :
The Default Base can be customized to match your preferences with its default Command Block, so check it out before you start using it for the first time.
The “Clear Selected” Command Block has to be used on a separate tab from the “Use” Command for it to work.
Command Block icons are the same size as normal text.
Commands in the Command Block can either be typed in directly or be used in the text that appears after them. If they are used in the text, the Command Block text disappears from the left of the Command Block icon, and the text is replaced with the new text (utilizing the default values for Command Blocks).
Things to Do with Command Blocks
If you use Command Blocks to manage the flow of your code, you need to think about how you will handle different types of commands.
You can think of them as being like Command Pools in Java: you can’t just pass commands straight from code into Command Pools. There are order and a hierarchy of commands. But how you create these hierarchies depends on how much you’re using them.
One thing you can do with Command Blocks, however: you can take a Command Block, and make it a Command Pool. This allows you to create Command Blocks like a Command Pool, without using a different way of implementing them. This might seem like a weird technique at first. But it is, and it is worth understanding what is going on — for example, a “Hello World” Command Block.
Here’s how it’s done in this example:
First, an “initial” Command Block is created, which will be a Command Pool. This Command Block will use the “commands” and their arguments to create commands to send to the command block.
The Commands that will be sent to the Command Block are “start” and “stop” Commands of the “start” Command Block. This is because the start Command Block will have to have a startCommandBlock of type “com.example.foo.” and the Stop Command Block will have a stopCommandBlock of type “com.example.foo.”
Next, the Command Blocks that will contain the messages from these commands and the messages that the Command Block will receive are called the Messages that will be sent. This is why the Commands “start” and “stop” should look something like “start” and “message” in the example above.
When a Command Block starts, it is also sending messages to some commands. These commands should use the “commands” and their arguments to do something with the messages from the Command Block.
The messages from the Command Blocks will be called Executes. So in a Command Block, the Messages that the Command Block will receive are called Executes.
The Executes that are sent to commands is called RunNodes. These are the messages of all the executed instructions for the Command Block’s commands.
Related tags
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The post How to get a command block in Minecraft – Game-Leaks appeared first on Game Leaks.
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How to get a command block in Minecraft – Game-Leaks
How to get a command block?
This article will help you through the steps necessary to get started with Command Blocks and give you an overview of how commands are implemented.
In this post, we will be building a simple command in the command block for a simple command-line program.
Command block
Command Blocks are small files which contain the actual code or code that will be executed after the script has been completed successfully. They can be created by simply copying the .sh file into the directory of the Command Block (or anywhere else in the Command Blocks directory). To use Command Blocks, make sure that you have the required permissions on the directory structure.
For example, suppose my script looks like this:
command=”cmd.exe -p “script.sh -p “script”
This is a Command Block. A Command Block is essentially a .bat file, and the code that will be executed after the command is executed executes that command within the Command Block.
Note that this command only contains a basic version of the Windows command (cmd). It does not provide any support functions or advanced functions in other languages, only the basic Windows function to execute the script. For example, if you are working with a program such as C# (which is the language in use in this tutorial), you would normally write the following code:
[CmdletBinding()] param(“string”, ValueName=”Script:”)
The option of a Command Block is equivalent to invoking the script from the Command Block:
cmd.exe -a “script.sh -p \”script.sh\””
Read More : How to find diamonds in Minecraft
How to Get-Command Blocks in Minecraft?
There is no reason why you can’t get Command Blocks in your Minecraft map. This means they have to be placed in a specific order.
1. Open your Minecraft folder (usually in the “data/ directory) and create a new subfolder called “data/commands”.
2. Move the Minecraft-command blocks folder into this subfolder.
3. Copy one of the commands in this file (Minecraft-command-blocks.properties file) into your commands.properties file.
Note: If you want to put multiple commands (as long as they are inside the same folder as Minecraft-command-blocks.properties) into your commands. Properties file you need to copy the properties and then edit it to put the correct values. Then copy one of the commands from your Minecraft-command-blocks.properties file in the new file.
Note: It is possible for command blocks to not show at all if there are a lot of command blocks in their map and you want to remove them to get the command block order in the plan in which yours is not. In that case, you can add a checkmark to the command block line with spaces (just like Minecraft is using).
4. Now you’re ready to go to the command block list under your Minecraft folder:
5. Go to the Command Block and click it to get it’s the menu (just like Minecraft does).
If there are more command blocks than there have been slots in your Minecraft map you can try the command block order by typing the number, e.g. “4 command blocks”. If it is empty, the only thing you have is the last item.
Note: The command block order is not a fixed number, so when you are in a room with the command block in your world, it may take a little longer to get to another command block.
Now you can use this command block order to go to command block .
Note: If you do find command with an unknown number, such as “7 command blocks” it is probably only a bug. Try adding the number you found in the Command Block (or in the command block list in the same Minecraft folder) with an “x” in it.
(If you get this bug, try adding a checkmark to the command line with spaces.)
Here is an example of a command using the command block List.
#! BlockName (name=BlockName)
Here is an example of a command using the commands blacklist block.
#! BlockName (name=BlockName)
A blocklist is one of the basic commands that allows the builder to build a command block for a specific purpose.
Blocklists can only be used with the basic set of blocks, which is:
blocks list
You can see in the list in the screenshot below that Minecraft has a basic set of blocks with the name ‘1×1’, which means Minecraft only has block 1.
If you want to create your command block, you must use the command block list in conjunction with your block commands.
For an example of how to use blocklists in a command block, check
Other types of Command Blocks
Other Command Blocks can be selected with ~; the ~ represents the first Command Block. You then can click on them to edit them.
Note that ~ doesn’t work in the same way on the left-hand and top-right sides of these Command Blocks, and will only select the middle Command Block. The ~ button also does not work in the bottom-right corner, but on the bottom Command Block (the “Command Block” is in the middle of them, and the ~ symbol is there for convenience). The right-hand Command Block can also only be opened with ~.
The Command Block icon shows the command that can be used at that Command Block. This can be useful in selecting one of the command Blocks you want to do something on (for example, clicking the Command Block icon will open the “Command Block” on the top-left). The “Commands/Unused” text shows which Command Blocks are not currently selected.
There are 8 Command Bases, each with an appropriate Command Block to it, and an icon for each Command Block. The default is the Default Base. To make the default a bit more clear, when you click on the Base Command Block, the Command Block text disappears, and a Command Block icon appears next to it:
The Default Base contains some common Command blocks like “Use <Item>” , “Cancel All Use” , “Clear Selected” and “Use <Item>” , while the “Default” Command Block contains some “normal” Commands/Unused text, such as “Select” , “Go to <Location>” :
The Default Base can be customized to match your preferences with its default Command Block, so check it out before you start using it for the first time.
The “Clear Selected” Command Block has to be used on a separate tab from the “Use” Command for it to work.
Command Block icons are the same size as normal text.
Commands in the Command Block can either be typed in directly or be used in the text that appears after them. If they are used in the text, the Command Block text disappears from the left of the Command Block icon, and the text is replaced with the new text (utilizing the default values for Command Blocks).
Things to Do with Command Blocks
If you use Command Blocks to manage the flow of your code, you need to think about how you will handle different types of commands.
You can think of them as being like Command Pools in Java: you can’t just pass commands straight from code into Command Pools. There are order and a hierarchy of commands. But how you create these hierarchies depends on how much you’re using them.
One thing you can do with Command Blocks, however: you can take a Command Block, and make it a Command Pool. This allows you to create Command Blocks like a Command Pool, without using a different way of implementing them. This might seem like a weird technique at first. But it is, and it is worth understanding what is going on — for example, a “Hello World” Command Block.
Here’s how it’s done in this example:
First, an “initial” Command Block is created, which will be a Command Pool. This Command Block will use the “commands” and their arguments to create commands to send to the command block.
The Commands that will be sent to the Command Block are “start” and “stop” Commands of the “start” Command Block. This is because the start Command Block will have to have a startCommandBlock of type “com.example.foo.” and the Stop Command Block will have a stopCommandBlock of type “com.example.foo.”
Next, the Command Blocks that will contain the messages from these commands and the messages that the Command Block will receive are called the Messages that will be sent. This is why the Commands “start” and “stop” should look something like “start” and “message” in the example above.
When a Command Block starts, it is also sending messages to some commands. These commands should use the “commands” and their arguments to do something with the messages from the Command Block.
The messages from the Command Blocks will be called Executes. So in a Command Block, the Messages that the Command Block will receive are called Executes.
The Executes that are sent to commands is called RunNodes. These are the messages of all the executed instructions for the Command Block’s commands.
Related tags
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