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#you are all very appreciated
appalesbian · 6 months
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my favorite niche atla fanfiction trope is the like. just filthy Kyoshi diaries that someone has stashed somewhere. serious question:
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tag-if · 8 months
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Omg u haven't bothered you in forever. Hiiiii Jester. I hope you are doing splendidaliryyyy (just go with it its a word in my head)
I'm going around bothering my fav authors. Sooo my question if you had to choose a character to romance from your IF who would it be and why?
And I don't want a 1 sentence answer! You write masterful characters with depth. So gimme!!!! 😒♥️
AW YOU'RE SO SWEET <3
also! hello! welcome back :)!!
i've been going through A Time but my lectures start up again soon so the routine will help, i hope you're doing well too!!
as for your question, since you want a longer answer (though some bits may still be vague to avoid spoilers), i'll put it under the cut :)
this is honestly a difficult one, i love all my characters, however i think i can answer this if i split it into two; characters in general, and specifically the romanceable options
of the ROs, i'd have to say T. Bellefleur, I've made it pretty obvious that Tally is one of my favourites, i think, but i'm a sucker for sarcastic characters. having said that if you put me in a poly with A. Caras and Tally i think i would be just as happy. looking at my plans for their routes, the different types of MCs and the ways they can learn to navigate around Caras and Tally and the unique/individual ways they express their emotions really draws me in.
of the characters in general? that was a little tougher, there are so many options to consider. i think, though, i would have to say Mirella (Mimi) Acierno or Hex Seif.
Mimi (she/her) is the MC's personal maid, she's bubbly and strong-willed and will care for the MC deeply regardless of how they treat her because that's just who she is as an individual. i really admire that kind of person, and i think she would be a delight to be around.
Hex (he/they) is one of the townsfolk that MC has the option to interact with on days off (and certain work activities), he's playful and friendly, but there's just something about him that seems...off. they may be a bit of a cliche, to some, but the exploration and things you can learn about him as you develop a friendship with Hex (including his actual name, because it isn't 'Hex') is something that would be so fun to explore.
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kimdokjas · 5 months
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though the movie might be cancelled, yuri on ice will live forever in our hearts. thank you yoi fandom, it's been real ♡
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hell-fm · 1 day
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Is he an evil plotting villainous freak that hates you or is he just flirting? 🤔
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ducktracy · 2 months
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there are a lot of evil people in the world and a lot of darkness in the world and so it’s very important for me to stress that now more than ever is the time to spread kindness and compassion. combat the evil by not only not partaking in it, but actively refuting it. destroy the notion that being compassionate or generous or kind to someone is uncool or embarrassing or even scary. be the change you want to see. start a chain reaction. positivity only breeds more positivity. do an act of kindness for someone so that that person who is too afraid to do it themselves can see you, realize that they’re not alone, and perhaps sheepishly follow your example. and then the next person who is too afraid but sees that person can do the same. when bad news comes out about bad people or horrible atrocities in the world it’s such an easy impulse to despair, and obviously it’s important to feel what you need to feel. grieve. be angry. be sorrowful. be empathetic. but dust off your pants and get up and be a part of a chain reaction that, no matter how small the scale, and spread compassion and love and care. all the reasons why you might not—“it’s hard! it’s scary! people will make fun of me! it’s useless because there’s too much evil!” are all grade A arguments as to why you should. you have no idea how many people you could inspire to do the same. even if it doesn’t get you anyway far, you can at least say you have the nobility of trying. please choose love and please choose life. you are worth loving and you are worth inspiring others to love
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iwoulddieforienzo · 10 months
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Personally I think percabeth is at its best when Grover is in it. I don’t necessarily mean in a polycule way I just think it’s great when he’s around
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HBEBEBEBEBEB UR WILLIAM DESIGN IS SO SILLYYYYY THAT SKRUNKLY OLD MAN IS GETTING THE CHAIR <3333
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The worst man ever 💜
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frodo-a-gogo · 7 months
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Let us be brutally honest with ourselves and with eachother for a moment. If he weren't obese you motherfuckers would be capable of percieving evrart claires sexy sexy moral ambiguity and complex charms
#i am (lesbian) sipping him like a fine DESSERT WINE#my evidence by the way is very simple and very damning. joyce messier. there i said it.#if you guys can appreciate the fact that Joyce is a complex figure worthy of disgust yes but also worthy of empathy#despite being a venal coward facilitating acts of violence and slaughter of the organized working poor of martinaise in the name of capital#if you can understand that she is a dimensional figure while also being an embodiment of the moral apathy and cruelty if capital owners#but you cant look at evrart and see that he is (while deeply flawed and morally suspect) also a dimensional figure#on top of the fact that his motivations are eminently relatable and dare i say it baser#and his greatest failing imho is in failing to advocate for the interests of *all* the poor of martinaise#opting instead to marginalize the inhabitants of the fishing village in favor of a power grab in the interests of himself and his union#though this is imo a bit of a grey area morally. undeniably a wrong and bad thing to do but done in service of clairs political goals#to gather power to advocate for the working class against ultraliberal monoliths like wild pines and fascistic orgs like krenel#still super wrong but i can follow the moral arithmetic there tho i don't like it#but like my point is if u can see that joyce is evil and pathetic but still cool and sexy but you consider clair flatly distasteful#thats cus hes not conventionally attractive#cus he is *every bit* as dimensional and interesting as joyce and he is not nearly as politically shite even if hes interpersonally a jerk
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justabiteofspite · 8 days
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"Astarion doesn't do big romantic gestures."
My Durge still trying to get graveyard dirt out of her ass crack after being lovingly pounded into it by Astarion who wanted to share with her this deeply joyful and meaningful reclamation of himself after sharing a vulnerable declaration of his love, at this place he hasn't shown anyone else but her: "Then what the actual fuck was that???"
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flowersandfashion · 6 months
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hot twink is tied up and penetrated
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A Collection of Homoerotic Paintings of Saint Sebastian
Carlo Saraceni, c. 1610 /// Nicolas Régnier, c. 1620 /// Guido Reni, c. 1625 /// Nicolas Régnier, c. 1625 /// Louis Finson, c. 1613 /// François-Guillaume Ménageot, c. 1760 /// Guido Reni, c. 1615 /// Nicolas Régnier, c. 1620
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circusballoon · 3 months
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During late evening and early morning, I've been working on ... yet more In Stars and Time fanart. This time with lyrics from Inertia by AJR because I keep running into it around the internet and was like ... you know what? Siffrin.
Now I need to find the motivation to do stuff like this for my own characters
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some-pers0n · 3 months
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Whenever I see people call ICIMI boring or the worst album this image flashes in my mind
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nothatsmi · 1 year
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Lovely isn't he.
I finished the third book. It's been a few days already but with work and stuff... Anyway now I'm digging through the additional content Nora posted on Tumblr, took me a while to understand how it works but now I am pleased.
I cannot express the emotionnal damage these books have done to me, but I'm not finished drawing any of the foxes. Just saying.
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stark-lord · 1 month
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Side A
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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kinstein-art · 3 months
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sanji's weird
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