I think the key component to my personal reading of post-Delphi Pharma is that he's trying to be a horrible person on purpose. Not "on purpose" in the way that people have free will to exercise their own choices, but in that Pharma's "mad doctor" persona is a performance he puts on to deliberately embrace how much everyone else hates him. Basically, if people already think you're a "bad Autobot" and a horrible doctor who just kills his patients for fun, why try to prove otherwise to people who have already made up their minds about you? Just fully embrace the fact that people see you as an asshole. Don't try to change their minds. Don't plead for their forgiveness or understanding. Just stop caring. If you're going to be remembered as a monster, you might as well be a memorable monster, and eke as much pleasure and hedonism as you can out of it before karma catches up to you and you inevitably crash and burn.
I mean, I guess you could just go the route of "Oh, Pharma was always a fucked up creepy guy and Delphi was just him taking the mask off," but I really don't like that interpretation because, for one, it feels really wrong to take a character like Pharma becoming evil under duress and going, "Oh well clearly he did the things he did because he was evil all along," as if somehow Pharma breaking under blackmail/torture/threat of horrible death was a sign of him having poor moral character. As opposed to, you know, suffering under the very real threat of horrible death for himself and everyone he cares about while being manipulated by a guy who specializes in psychological torture.
The second reason is that it just doesn't make sense to write Pharma as having been evil all along. I mean...
Occam's Razor says that the best argument is the one with the simplest explanation. Doesn't it make way more sense to take Pharma's appearances in flashbacks, his friendship with Ratchet, his stunning medical accomplishments, and the few we see of him speaking kindly/sympathetically (or in the least charitable interpretation, at least professionally) towards his patients and conclude "This guy was just a normal person, if exceptionally talented." Taking all of these flashback appearances at face value and assuming Pharma was being genuine/honest is a way simpler and more logical explanation than trying to argue that Pharma for the past 4 million years was just faking being a good doctor/person. I mean, it's possible within the realm of headcanon, but the fact is Pharma's appearances in the story are so brief that there simply wasn't room in the story for there to be some sort of secret conspiracy/hidden manipulation behind why Pharma acted the way he did in the past.
I just can't help but look at things like Pharma's friendship with Ratchet (himself a good person and usually a fine judge of character) and the fact that even post-Delphi, pretty much every single mention of Pharma comes with some mention of "He was a good doctor for most of his life" or "He was making major headways in research [before he started killing patients]" which implies that even the Autobots themselves see Pharma's villainy as a recent turn in his life compared to how for "most of his life" he "used to be" a good doctor.
And although Pharma doesn't know this, we as the readers (and even other characters like Rung) know about Aequitas technology and the fact that it actually works, so... if Pharma really was an unrepentant murderer, why couldn't he get through the forcefield too? The Aequitas forcefield doesn't require that a person be completely morally pure and free of wrongdoing or else how could Tyrest get through, just that they feel a sense of inner peace and lack feelings of guilt. Pharma has murdered and tortured people by this point, and put on quite a campy and theatrical show of how much he sees it as a fun game, so why then can he not get through?
It circles back to my headcanon at the start of this post that the "mad doctor" persona is just that-- a persona. Delphi/post-Delphi Pharma's laughing madman personality is just so far removed from every flashback we saw of him and everything we can infer based on how other people see/saw him before that, to me, the mad doctor act is (at least in large part, if not fully) a persona that Pharma puts on to put his villainy in the forefront.
To avoid an overly simplistic/ableist take, I don't think Tarn tortured Pharma into turning crazy. To me, it's more like the constant pressure of death by horrific torture, the feeling of martyrdom as Pharma kept secret that he was the only one standing between Delphi and annihilation, the physical isolation of Messatine as well as the emotional separation from Ratchet, being forced to violate his medical oaths (pretty much the only thing Pharma's entire life has been about), etc. All of that combined traumatized Pharma to the point that the only way he could avoid cracking was to just stop caring about all of it. Because at least then, even if he's still murdering patients to save Delphi from a group of sadistic freaks, Pharma doesn't have to feel guilty and sick about doing it. As opposed to the alternatives, which were probably either going off the deep end and killing himself to escape, or confessing to what he did and getting jailed for it.
In that light, Pharma becoming a mad doctor makes sense. It avoids the bad writing tropes of "oh this character who was good his entire life was actually just evil and really good at hiding it" as well as "oh he got tortured and went crazy that's why he's so random and silly and killing people, he's crazy" and instead frames Pharma's evil as something he was forced into, to the point where in order to avoid a full psychological breakdown and keep defending Delphi, he just had to stop caring about the sanctity of life or about what other people might think of him.
Then, of course, the actual Delphi episode happens, and Pharma's own lifelong best friend Ratchet basically spits in his face and sees him as nothing more than a crazy murderer who went rogue from being a good Autobot. Then Pharma gets his hands cut off and left to die on Messatine. At that point, Pharma has not only been mentally/emotionally broken into losing his feelings of compassion, he's received the message loud and clear: He is alone. Everyone hates him. Not even his own best friend likes him any more. No one even cared enough about him to check if he actually died or not. He will only ever be remembered as a doctor who went insane and killed his patients.
So in the light of 1. Having all of your redeeming qualities be squeezed out of you one by one for the sake of survival and 2. Having your reputation and all of your positive relationships be destroyed and 3. People only know/care about you as "that doctor who became evil and killed his patients" rather than the millions of years of good service that came before.
What else is there to do but internalize the fact that you'll forever be seen as a monster and a freak, and embrace it? People already see you as a murderer for that blackmail deal you did, so why not become an actual murderer and just start killing people on a whim? People already see you as an irredeemable monster who puts a stain on the Autobot name, so why beg for their forgiveness when you could just shun them back? You've already become a murderer, a traitor, and a horrible doctor, so what's a few more evil acts added to the pile? It's not like anyone will ever forgive you or love you ever again.
Why care? Why try to hold on to your principles of compassion, kindness, medical ethics, when an entire lifetime of being a good person did nothing to save you from blackmail and then abandonment? Why put yourself through the emotional agony of feeling lonely, guilty, miserable, when you could just... stop caring, and not hurt any more?
357 notes
·
View notes
I was wondering... I've been reading the self-aware au and I wonder if Manus Vindictae is also aware of the player— How does Forget Me Not even react to the concept of the player too if he's ever self-aware of it? A human who calls the shots on the story progressing (clearing levels) and also the one who beats his ass in battle (i had to insight 2 level 20 my arcanists to beat him under 10 turns in hard mode)
Can he hear the player? Can he see them? (I tend to gush over him whenever he speaks, I repeat the scenes he's in 😭 i miss him sm in the story) sorry for all these questions!!! Im so curious of self-aware aus and how they work and yours particularly was REALLY good
;R1999 FORGET ME NOT - Self Aware AU
Headcanons about Forget Me Not within the Self Aware AU.
this is a very good opportunity to think about non-playable characters within the game, actually! ty for the ask o7
there was someone who commented on one of my self-aware posts saying it was kind of like analog horror and I agree lolol
I vaguely remember mentioning that the requirements needed in order to be aware of the Player's existence were to either reach a 100% bond and/or to be exposed to Vertin's constant presence.
Forget Me Not, as an NPC with little to no actual relevant weight in the grand scheme of things (he is only relevant during the 1929 arc as of now) doesn't meet any of these requirements, so I don't think he'd be aware of the player!
His self-awareness is limited to knowing the world around him is fake, which fuels his self-deprecating and self-defeating, deranged, depressing mindset. I like to imagine Forget Me Not doesn't even understand that the world he lives in is a game, he just knows it's fake and that no matter what he does or says, no one will truly remember. Things will inexplicably reset or loop, and even so, he's not aware of the many times he's been forced to battle Vertin and the others because the Player had to grind specific materials. And so on and so forth. In his eyes, the "high power" that could attempt to control this empty world would be Arcana and no one else--after all, she's the one who opened his eyes to the truth through indoctrination.
When it comes to the figure of the Player, I wanted to portray an extremely obscure and detached figure. Vertin herself can't even fully wrap her head around the Player's existence, she doesn't even know if you're human--if the protagonist, the character "closest" to the Player is still left in the dark about these aspects, imagine how it is for other characters who don't have the privilege of acting your will, of being your hands and eyes. Sonetto can't even get a proper look at the Player, she still needs an insane amount of time lingering around Vertin to become more attuned to this somewhat eldritch entity tied to her. Characters of "equal" importance to Vertin, such as Arcana, may be able to perceive the Player in their own unique ways just like her, but everyone else? They need these special cases to even notice such a presence. Vertin is your only link to this world. You're the one looking in, this is a one-way mirror and only a very select few can look into the abyss and realize that something -someone else- is out there, staring back.
Like, of course I'll make exceptions or bend the rules if people request direct interactions between a character and the Player, but if we're talking about the setting as it is, then this is how I picture it.
Can he hear or see the Player? Nope. He doesn't have the means to. He doesn't even know they exist.
Forget Me Not feels superior with his self-awareness, gloating about how he's not like the common rubble who goes on about their day, entirely blind to the horrors. And yet, he's not aware of his limited perception of the world. It's very ironic, the way he looks down on others for the very same crime he's guilty of: obliviousness. Forget Me Not believes everyone outside of Manus Vindictae is too dumb, too unworthy of the freedom that comes with self-awareness. But really, this is just the blind leading the blind at the end of the day. Within Manus Vindictae, we only have Arcana and Forget Me Not as important characters, so it's hard for me to make a proper frame of reference, but overall I think that only Arcana is fully self-aware. Everyone else's perception of reality are equal or slightly inferior to Forget Me Not.
I think this falls in line with his modus operandi, so to speak! The way he believes he truly understands how things are, while turning his back on reality at the same time because he can't take it. He's too delusional, too unstable and frail to acknowledge that he may not be right, that he may be just as lost as when he first opened his eyes, that Vertin, someone so utterly disconnected from his ideals and morals and views, is the "chosen one."
As usual, Forget Me Not prefers to live a lie an double down on his usual habits than realize he always had the chance to change for the better and he just never had the courage to take that road.
How would he react upon finding out the Player's existence and their opinion on him?
I don't know the specifics around how exactly he finds out this piece of information, but either way, Forget Me Not would probably be shaken to his core! This isn't an easy pill to swallow in the slightest. You have to understand that every single time you beat him in battle, he 100% believed it was all Vertin's prowess.
How was he supposed to know she had someone guiding her? How was any of this fair?
Essentially, Forget Me Not has to confront the fact that all of his struggles, all the constant fighting and every conscious choice he's made to further ruin his life, were predetermined, already set in stone by forces beyond his comprehension. It's both freeing and claustrophobic, especially for a character like him who revels in misery and his status as an underdog earning his vengeance. He's done so much, he's worked so hard to get to where he is, and sure, his life is far from ideal, he's still the same self-destructive man, but now you're telling him that this was what the world planned from the very beginning? He had no say in anything? Someone out there decided that he was meant to be like this, and even after gaining self-awareness, he wasn't good or strong enough to break away from the script--in fact, he played right into someone else's trap.
I feel like Forget Me Not, at this point, would continue to do the only thing he knows: he doubles down. He redirects all of his hatred and all of his feelings towards the figure of the Player, if only to justify his existence--he can't live as a free man, he can't be seen as a living being worthy of respect because the plot commands it, he doesn't know where his own conscience begins and where the script and dialogue he's meant to say ends. So he might as well keep digging his own grave.
He loathes the Player more than anything else, because if there was no one to play this game, none of this would've happened in the first place. He fully blames you for every single thing, no matter how big or small. Everything that is wrong with his life can be traced to the person booting up this goddamn game every single day.
And if he learns that you replay each cutscene that he's in, he takes that as an offense.
This is just cruel mockery to Forget Me Not--not only you're the reason he's turned into such a miserable excuse of a man, but now you've turned him into your personal little jester, to sing and dance for your entertainment.
If he finds out that you hate him? That's good, it's a mutual feeling and it makes this tantrum he's throwing much more easier to deal with. But if he finds out that he's your favorite character? It kills him from the inside. How dare you?
His voice gets sharper, more visceral--every word is drenched with such profound hatred that you, from your side of the screen, can't help but think that Forget Me Not's voice actor is doing such a great job! And the artstyle is so good, his expressions look so real!
I can also see Forget Me Not eventually struggle with the fact that the Player loves him and sees him as their favorite character. It's not as easy and straightforward as hating you anymore--he doesn't even know you. He doesn't even know what to trust anymore.
Given how depressing he can be, I think he may latch onto the Player? The rug keeps being pulled from under his feet each and every time, but your existence, as awful and mysterious and controversial as it may be, is real. You're real. I have a lot of thoughts about this specific dynamic, but I'll leave them for another post so this one doesn't end up being suuuper long lol
On the subject of finding out that the Player is a human.
This one is easy! If someone were to tell Forget Me Not that the Player, the bane of his existence, is a human, then he'll just be in denial about it!
I really just like the idea of Forget Me Not having no means whatsoever to interact with the Player, it makes things so much more frustrating for him. Of course this means that everything he does know come from third-parties. And this piece of information is an extra layer of stress that he can't physically process at the same time as everything else in regards to his self-awareness, so he chooses to ignore it. To debate it. To simply deny it.
What, is he just supposed to believe everything he's told about you now? He can't even perceive you properly, let alone understand the sort of creature you are and your influence on this world--for all he knows, the people claiming to see and talk to you are all liars! All of his informants and spies could just be dead wrong, they may have misheard something on the way!
You can't be human, because he can't take another blow to his pride like this. It's humiliating enough to be played like a fiddle in such a way, Forget Me Not doesn't even want to think about the possibility of this small, fake world being at the mercy of a human--part of the very same group that caused him so much pain over the years.
99 notes
·
View notes