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#youtube creator marketplace
ritu-godara · 8 months
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Revolutionizing Digital Marketing in India: The Rise of InfluencerHiring.com in the Influencer Marketplace
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In the dynamic world of digital marketing, InfluencerHiring.com emerges as a groundbreaking platform, redefining the influencer marketplace in India. This innovative portal bridges the gap between a diverse range of Indian influencers and forward-thinking brands, creating a symbiotic ecosystem where effective, impactful collaborations are born.
A Game-Changer in Indian Digital Marketing InfluencerHiring.com has established itself as a vital hub in the Indian influencer marketplace. Catering to a wide array of influencers, from high-profile celebrities to niche content experts, the platform offers unique opportunities for partnerships that resonate with an expansive and diverse audience.
The Diverse Indian Influencer Landscape Through InfluencerHiring.com Reflecting the rich tapestry of India's influencer landscape, InfluencerHiring.com provides an extensive range of influencers spanning various sectors and languages. This diversity allows brands to find their perfect match, ensuring their messaging is culturally relevant and impactful.
The Technological Edge: InfluencerHiring.com's Pioneering Role Standing at the forefront of digital innovation, InfluencerHiring.com leverages advanced technology to streamline the influencer-brand matchmaking process. It employs sophisticated algorithms and analytics tools, setting a new industry standard for influencer marketing in India.
Tackling Challenges, Unlocking New Avenues Influencer Hiring addresses the inherent challenges in the influencer marketplace, such as ensuring genuine engagement and keeping up with social media trends. The platform paves the way for creative, effective marketing strategies that resonate with the Indian audience.
Shaping the Future of Influencer Marketing Influencer Hiring plays a crucial role in shaping the future of influencer marketing in India. With a keen understanding of the market's potential and evolving trends, the platform is a key driver in the industry's growth and innovation.
Influencer Hiring stands as a testament to the fusion of India's rich cultural heritage and the ever-evolving digital marketing landscape. For brands and influencers alike, it offers a vibrant space for forging meaningful, impactful connections, marking a new era in digital marketing in India.
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remidiy · 5 months
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We Don't Gatekeep Art Resources | A Comprehensive List
Here's a list of some of the tools/sites I currently use or have used previously for works/studies. I'll separate it into Software/Utility, Reference, and 'Other' which will be just general things that could help you map out things for your experience with art. **[Free highlighted in pink, paid highlighted in green. Blue is variable/both. Prices Listed in USD]**
Software/Utility:
2D
Krita Painting app (PC) (my main digital art software on PC for 5+ yrs)
Clip Studio Paint [PC] [CSP 2.0+ allows for 3d modelling within the painting app and a lot of other cool features] [apparently allows up to 6 months free trial]
Procreate (12.99) [iPad/iPad Pro] (the GOAT)
Artstudio Pro [iPad/iPad Pro] (An alternative to Procreate if you enjoy the more traditional art app layout) -- I find this app handy when Procreate is lacking a feature I need, or vice versa. (you can easily transfer files between the two, but keep in mind Procreate's layer limit)
2D "Collaborative Painting/Drawing apps"
Magma Studio
Drawpile
Discord Whiteboard
Gartic Phone (Pretty decent for 2d animation practice, but has a hard limit on frames)
3D
Blender [3D Modelling, Sculpting + Layout] (PC)
Sculptris [PC] (it's an old unsupported version of Zbrush, but can help to get ideas out, and functions better than browser sculpting apps
Nomad Sculpt [iPad/iPad Pro] ($20) Works pretty well if you prefer a mobile setup, but it is a bit intense on the battery life and takes some getting used to
References + Study
Magic Poser [ PC and Mobile ] Has both free and paid versions, I've made do with just the lite version before
Artpose ($9.99) [Iphone + Steam]
Head Model Studio [IPhone] A 3D head, with both a basic blockout version for angles, and a paid version with more detail
Cubebrush [simply search "[keyword] pose reference pack"], they usually have good results + they frequently have sales!
Line of Action [Good for Gesture practice + daily sketching], also has other resources built in.
Quickposes Similar to Line of action, more geared toward anatomy
Drawabox | Perspective Fundamentals Improvement modules (Suggested by @taffingspy )
Sketchfab, this skull in particular is useful, but there is other models that can help you study anatomy as well.
Pinterest can be good, you just have to be careful, usually you're better off just finding reference pack if you have the money, sometimes certain creators have freebies as well
Artstation Marketplace can be decent [make sure to turn on the Aye-Eye filter so it doesn't feed you trash], a colleague of mine recommended this head model for practicing facial blocking, there is also this free version without lighting.
Local Art Museums [Unironically good for studying old "master work" if you're into that, or even just getting some inspiration]
Brushes + Other Useful software:
I personally have used both of these brush packs before making my own
(I actually don't know how to share my daily brush set because I frequently switch between Krita, Procreate, and ASP, but once I figure that out I'll be sure to do that lol)
Marc Brunet's Starter brush pack [Technically free but supporting him for this if you like it is ideal, there's some good brushes]
Dave Greco Brush Pack [$3]
Gumroad in general is a good place to find brushes and art resources. *Note; for Krita specifically, brush packs are a bit weird, so it may require you to find different packs, or import them in a particular way
PureRef [PC] - Reference Compiler/Moodboarding
VizRef ($3.99) [iPad] - Moodboarding/Reference Compiler
Artist Youtubers/Creators that helped me improve/guide me along as a self-taught artist from when I first started digital art to where I am today:
Proko
Marco Bucci
Sinix Design
Sycra
Hardy Fowler
Lighting Mentor
Winged Canvas
Moderndayjames
Swatches
Chommang_drawing
Marc Brunet (YTartschool)
+ Observing a lot of speedpaint art by people whose work I enjoy on social media/youtube, trying to dissect their processes
If you've gotten this far, first of all, congrats, you can read a lot, and second of all, thank you for reading and I hope this helps! I'll continue to come back and update this if I find any new resources in the future, or if my processes change :)
Much Love,
-Remidiy
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foxxypaws · 13 days
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[ 🫐 ] Games for Agere : Minecraft
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whats this? ; what to do in minecraft when regressed / tips
Tips first!
♡ If you're planning on doing some mining, remember to turn off ambience noises because cave noises can be scary! (tutoiral here if you dont know how to turn yours off), but that also turns off ALL noises, if that doesnt work for you, play some music on maybe another device!
♡ Remember that Minecraft is meant to be played however you want! let your imagination run WILD!!
♡ If the Minecraft mobs scare you, remember to always be in peaceful mode!
♡ If you need inspiration for what to build, go on pintrests and search "cute minecraft builds (or houses), if you need help buidling either get a tutoiral on youtube or a friend/cg to help you!
♡ (for those who cant use custom mods) If you cant mod Minecraft, there are a few things in the marketplace for free!! (heres how to check)
♡ (for those who can! (lucky) You CAN mod minecraft? awesome! heres a curseforge folder full of agere mods! (not created by me, kudos to the og creator)
Ideas for what to build!
♡ a daycare
♡ A bakery
♡ Cat cafe
♡ fish lake
♡ rainbows
♡ playground
♡ A farm
♡ minigames (look on youtube for those!)
♡ treehouse! (My fav :3)
♡ a fairyland
♡ a build based of your favorite tv show/game (example: I built rainbow dahses house!)
♡ flower feild
♡ mushroom house
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oldschoolfrp · 2 years
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(Someone asked for my thoughts about the current OGL debacle, and compared it to how TSR handled its properties in its final years as a company; Tumblr twice ate my reply and deleted the original question)
From the earliest days of D&D a big part of its appeal has been the way it encourages players to create and share their own worlds. The initial appearance of the game sparked the rise of a host of amateur fanzines and third-party small press publishers whose efforts helped increase the popularity of TSR's core product. As TSR grew, it extended various licenses for official supplements, with an uneasy tolerance of ‘generic’ material that didn’t claim to be official.
As competition increased, Gygax seemed more irritated with others engaging with his game on their own terms.  Instead of writing as much about imagination and creativity he often focused on promoting the right way to play. He wasted pages of space in Dragon magazine railing against the small presses and accusing them of making inferior unauthorized products that deceived unsuspecting gamers in the marketplace.
After forcing Gygax out in the mid-80s, Lorraine Williams saved TSR through aggressive expansion, but an attempt at total market dominance helped cause its final financial crisis in the 90s.  The company produced too many of its own new games and official supplements split between too many different genres and campaign worlds, dividing its own customer base among an unsustainable number of products that competed with each other.
That was back then. As for now, I think:
As a consumer of some recent third-party content for 5e and B/X D&D I've been pretty happy with the thriving community of creators making free and commercial supplements, and I hope no one tries to place roadblocks in their way.
That’s about it.  I think I'm not the best person to comment on the details of the allegedly more restrictive leaked OGL 1.1 because:
I have no inside information or contacts with the legal representation of Hasbro, Inc, and
I myself am not a publisher of OGL-based material who would be directly threatened with financial loss by any of the changes that might occur.
It's understandable that independent authors and publishers would be worried about a possible threat to their businesses. It is especially concerning that the company at the center of all this has mostly remained silent for several weeks while anger and fear has been amplified. The last official statement was back on December 21, in which they insisted that independent creators would still be able to keep doing what they have been doing, and mentioned new threats like NFTs as an example of why they felt the old legal language needed an update:
https://www.dndbeyond.com/posts/1410-ogls-srds-one-d-d
Unfortunately when I see this topic being promoted on Twitter and YouTube, many of the top suggestions are clearly bad-faith click-bait performance art by people selling anger as entertainment, which isn’t going to help anyone understand the actual issues.  I won’t engage with the worst of those.
There are some good takes on the topic here -- @mostlysignssomeportents explained some reasons why publishers probably never needed the OGL and could be better off without it, and @prokopetz has some observations on why the OGL made people more comfortable about quoting the official rules and where things might be headed.
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rjalker · 1 year
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Timestamps for Flashing lights and stuff in the 2007 Flatland Film, which you can watch on youtube for free.
The creator, Ladd Ehlinger is a virulently racist and misogynistic conservative who thinks feeding school kids is the same thing as slavery.
Please copy and paste these or share this to other websites, or even just make it a new post on your own blog. I don't need credit. I just want people to not have seizures or get headaches or motion sickness.
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26:23-26:31 has his brain flashing and shaking as the camera zooms in on his neurons with dial-up noises playing until
27:20-32:10 a white light strobes across the screen starting at 15 seconds apart, then strobing when the king of Lineland demands A. Square prove what he's saying. All the while the people of Lineland light up whenever they speak. This scene ends with A. Square being peirced through the eye by the King of Lineland, and spinning rapidly until he wakes up in bed with his kids yelling.
38:10-16 has A. Square zipping through the marketplace so the talls go by in a blurry flash at the top and bottom of the screen.
46:09-46:25 The camera starts rapidly spinning to follow President Circle as he spins.
50:37-50:50 the camera spins and A. Square flashes white as A. Sphere pokes in repeatedly in the stomach from the 3rd Dimension. A Square is screaming during this.
51:19-51:52 The camera spins and flashes rapdily as A. Square is lifted out of Flatland.
58:49-58:52: The camera spins along with A Sphere a he leave Flatland again
59:16-59:20 The camera spins again
1:02:26-1:38:07 The camera spins as they come in to land at Messiah Incorporated
1:03:50-1:04:25 the camera spins again
1:04:33-1:11:45 The lights flicker irregularly throughout and flash as the desk shakes while A. Sphere types. The room also spins after 1:06-something.
1:06:10-1:06:13 light strobe as A Sphere takes flash photos of A Square
1:11:55-1:13:28 The camera spins as other characters enter enter the room, then as they descend in the elevator. Lights then flash as they fly and enter the room with flash photography.
1:13:28-1:19:15 Constant flahing light from endless flash photogragy at all time, plus the camera pinning. A. Square becomes incresingly more sicker from the force of gravity and falls over.
1:19:22-1:19:45 We zoom in on A. Square's spinning and glitching eye as the background swirls and spins.
1:20:40-1:21:46 Red lights flash as ships fire on eachother in the sky with lazers.
1:21:46 The screen flashes white as a bomb is dropped, and we see A Sphere's insides against the white background.
1:22:28-1:25:44 More flashing red and green lights as ships fire on eachother, then an explosion, and the screen begins to shake violently with more lights flashing. We see A Sphere's car, with a message highlighted on the screen, "A Sphere is dead! Denial. Anger. Bargaining. Depression. No acceptance. Revenge"
1:25:44-1:27:08 A Square glitches as he falls back to Flatland, then falls through and into streams of white mathmatical equations falling past. The music gets louder than is necessary.
1:31:49-1:32:07 One of A Sphere's eyes pops out and the camera starts to spin.
1:34:24-1:34:47 The camera spazzes out and swirls around absurdly fast as A Square's wife roars to knock out all the guards.
1:35:38-1:36:01 The screen shakes as a smaller bomb goes off, then triangles in flashing colors stream past.
___
Edit August 20 2024: Ladd Ehlinger, the creator of the 2007 Flatland film, is disgustingly fucking racist and misogynistic. He is literally a proud conservative.
He made a political ad in 2011 that's literally so blatantly racist and misogynistic that youtube has literally restricted it so you literally cannot share the link outside of youtube.
Because it's that blatantly fucking bigoted. I wish I could say I'm shocked but considering how terribly the 2007 film handles the themes of the original novel, I'm not surprised in the least.
The ad literally has Black men chanting, "give me your cash bitch so we can shoot up the street", while a white woman, with the face of the politician the add is against photoshopped over her, pole dances as a sex worker
He runs a tumblr account so make sure you block him. His username is filmladd.
He's literally a racist misogynistic conservative.
For the love of all that's holy everyone please stop promoting this film immediately and make sure people are aware of exactly what kind of person produced it.
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mariacallous · 10 months
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Palestinian graphic designer Bilal Tamimi’s YouTube videos from the village of Nabi Saleh in the West Bank have received 6 million views during the past 13 years. His uploads document joyous festivals and peaceful protests—but also violent skirmishes between Nabi Saleh’s 600 residents and occupying Israeli soldiers. “I need to show to the world what’s happening in my village and the suffering of my people from occupation,” he says.
The platform has helped Tamimi broadcast to his more than 20,000 subscribers, but he’s locked out of YouTube’s revenue sharing program that pays a share of ad sales to more than 2 million video creators in 137 countries or territories. When Tamimi tries to sign up, YouTube’s app says, “The YouTube Partner Program is not available in your current location Palestine.”
The internet has given some Palestinians a global audience, but many benefits of online life that billions around the world can take for granted simply don’t work for people in Gaza and the West Bank. In addition to YouTube’s partner program, money transfer services such as PayPal and ecommerce marketplaces, including Amazon, largely bar Palestinian merchants from entry. Google tools for generating revenue from web ads or in-app purchases are technically open to Palestinians but can, in practice, be inaccessible due to challenges verifying their identity or collecting payment.
As Israeli forces have bombarded Gaza in pursuit of Hamas, tech workers’ and rights activists’ frustrations with the region’s digital inequality has grown. Palestinians are barred from YouTube’s Partner Program and struggle with intermittent connectivity. Israeli YouTube channels in the program could be bringing in some revenue from conflict-related content. Popular Israeli singers have drawn views with songs honoring victims of Hamas’ October 7 attack on Israel, while travel advice channel Traveling Israel has received millions of views on historical explainers.
Human rights organizations say the disparity in access to online sources of income weakens the Palestinian economy. "Many Palestinians who work online struggle to be paid," says Marwa Fatafta, a policy and advocacy manager at the rights organization Access Now. YouTube’s policy “fits a larger pattern of tech companies’ discriminatory approach to Palestinians.”
Google spokespeople, who asked not to be named for safety concerns, say in a statement that the company is committed to creating economic opportunities for Palestinians through services and training. The YouTube Partner Program won’t be available in the Palestinian territories until Google launches a local version of YouTube, which involves customizing features and options to the language and culture. "We continue to invest in the infrastructure that's needed to offer more tools to monetize with Google to ensure it’s a seamless process and follows local legal requirements,” one of the spokespeople says.
To get a sense of how Palestinians are excluded from or face barriers to tapping the world’s largest ecosystem for making money online—Google’s—WIRED reviewed popular Palestinian YouTube channels, news websites, and apps associated with the region. Interviews with content creators, activists, and current and former Google staff familiar with the region and company policies helped fill out the picture. The investigation revealed how a series of Palestinian projects and companies hit financial dead ends when attempting to monetize online in ways easy for people in countries such as the US and Israel. Others resorted to complicated geographic workarounds that siphon off revenue.
The Google sources not authorized to speak to media allege those challenges reflect years of internal politics and neglect of Palestinian users at the company. The sources say a localized version of the company’s search engine, Google.ps, launched in 2009 only after a desire to provide more relevant results narrowly beat out concerns about public backlash for an action some people could view as endorsing disputed territories. But there hasn’t been management resolve in recent years to risk changing the status quo to introduce a Palestinian YouTube that would give local creators access to monetization.
US congressman Mark Pocan of Wisconsin says Israel’s current attack on Gaza underscores how wrong that pattern of online exclusion is. “When massive companies make money hand over fist from creators but deny them their fair share just because of where they live, that is just plain wrong,” he says. It is crucial, he argues, that “Palestinians in Gaza and the West Bank have equal opportunities for economic participation.” In May, Pocan led several Democratic US lawmakers in urging PayPal to allow Palestinian accounts. PayPal, which declined to comment, hasn’t changed its policies.
Duty First
Tamimi, 57, started posting on YouTube in 2010 and views it as a duty in service of his villagers, not a way to get rich. He first tried to join the service’s revenue sharing program a few years ago as a way to defray his costs. “I would for sure try to improve my work, to have a good camera,” he says. “And maybe I can help other people who are doing what I am doing through workshops and cameras.”
Today Tamimi uses an iPhone 12 Pro Max he bought himself and camcorders and equipment donated by B'Tselem, a Jerusalem-based nonprofit organization that aims to document human rights issues in Palestinian territories.
Tamimi’s focus on winning attention over profit is no different than other YouTube creators, says Bing Chen, who once led global creator initiatives at YouTube. “Revenue is of course an incentive, but fame is more so,” says Chen, who now develops and invests in creators through his company AU Holdings.
You don’t need a fancy camera or editing to draw an audience. When Israeli professors analyzed about 340 TikTok videos from 2021 related to the Israeli-Palestinian conflict they found pro-Israeli videos had higher production values but received lower engagement. They argued that viewers preferred Palestinian content because public sentiment tends to favor those seen as victims.
At a time of widespread suffering now on both sides of the border and an intense period of global attention on the region, Palestinian channels like Tamimi’s could be drawing record engagement and revenue—money that could, one day, make rebuilding easier.
Instead, Tamimi has withdrawn from YouTube. He started posting only infrequently after his village stopped organizing weekly protests around 2018 and with no income available feels no loyalty to the Google service. When an incident flares up, he is now more likely to livestream on Meta’s Facebook, where he draws thousands of viewers. “YouTube is like an archive,” he says, not a place to share new content.
Geographic Gaps
YouTube’s revenue program for creators, known as YPP, launched in 2007 and pioneered the concept of a major social media platform turning amateur stardom into a well-paying job. It now has competition from Meta, X, and TikTok—which also don’t offer their programs to people in Palestinian territories—but remains the leader in influence and geographic reach.
Despite YouTube’s dominant position, WIRED’s review found that YPP doesn’t let in creators from over a quarter of the world's 100 most populous countries, most of them in Africa. It welcomes people from many countries with smaller populations than the Palestinian territories, where, combined, an estimated 5 million people reside. Creators from Iraq and Yemen, also Arabic-speaking places troubled by conflict, are listed as supported.
Chen, who helped develop YPP while working at YouTube, believes that the platform’s leaders may want to avoid funding creators whose content puts them at risk from local authorities, and also worry that language barriers or limited staffing could make it difficult to provide suitable customer service.
But it’s not impossible for platforms to work with creators in Palestine. California-based fundraising service Patreon gets money to Palestinian users through the payments provider Payoneer, and smaller money-moving tools such as Saudi Arabia’s PayTabs say they support transactions with Palestinian accounts.
Other parts of Google’s vast empire claim to serve Palestinians businesses, but people reached by WIRED say the reality is very different.
Google documentation says the Google Play app store allows developers from 163 markets, including one listed as “Palestine,” to sell apps and in-app purchases and that Google’s AdSense advertising system supports 232 countries or territories, including “Palestinian Territory.”
Odeh Quraan, who runs a Ramallah-based software development agency called iPhase with overseas customers, says the sign-up process for AdSense requires entering a PIN mailed by Google. But Israel controls the flow of mail to the West Bank, and many items never arrive, he says. He circumvented that by using Stripe’s Atlas service to establish a company in the US state of Delaware without ever setting foot there. But it comes with downsides. “Taxes are a headache, and transferring money from the US bank account to the local banks has turned out costly,” Quraan says.
Three out of 12 popular Palestinian news websites display ads using Google technology, compared with 11 out of 12 well-known Israeli news sources, WIRED found. One of the Google spokespeople says the company in late October began notifying websites in the region about a virtual alternative to the mailed PINs, though the option is not stated in public support documentation.
Elsewhere in Ramallah, software development company Mongid stopped offering in-app purchases from an ecommerce app on Google Play and abandoned a YouTube channel with tutorials on using online learning tools because it was too difficult to receive revenue via Google, says CEO Mongid Abu-Baker.
This month, he and two other app developers interviewed by WIRED have been stymied by a new Google Play requirement that all developers get verified by global professional services firm Dun & Bradstreet. Neither the Palestinian territories nor their country code for phone numbers are listed as options on sign-up webpages, and Palestinian developers must seek customer service from Dun & Bradstreet through offices in Israel rather than an Arab country.
Abu-Baker calls the lack of recognition an affront on his identity. “Palestinian companies hold an importance no less significant than any other worldwide,” he says. He downgraded his account to avoid verification and now worries about losing access to some Google Play features.
Efrat Segev, chief of data and product for Dun & Bradstreet in Israel, says hundreds of Palestinian businesses have finished verification over the past two years and that complaints are few but that it is trying to remedy the concerns. Google declined to comment.
The difficulties faced by Abu-Baker and others in Palestine clash with messaging from Google’s leaders in California about its work in the Middle East. Last year, Google chief financial officer Ruth Porat announced that the company would spend $10 million over three years to help Palestinian graduates, developers, and entrepreneurs “advance their digital skills and find employment.” Just weeks before the recent war broke out, Google said it aims to serve 3,500 Palestinians from the West Bank, Gaza, and East Jerusalem through the investment.
Asked on stage at a conference this month about Google’s role in contested areas like Gaza, Google CEO Sundar Pichai said his company can be a critical technology partner. “We don't see it in the geopolitical context,” he said. “We see it in an enabling context.”
Some Israeli creators, like those in Palestine, feel Google isn’t living up to that. Oren Cahanovitc, owner of the Traveling Israel channel, says videos discussing politics are being flagged by YouTube as not suitable for ads. Corey Gil-Shuster, the Tel Aviv-based creator behind the Ask Project, which interviews Israelis and Palestinians about their views on the conflict, says he’s seen the same pattern.
YouTube’s screening tools can deem videos showing violence or capitalizing on war as inappropriate for advertisers, although partner program participants also get some revenue from paid subscribers to YouTube who don’t see ads. That business, and revenue stream for creators, is growing.
Palestinians lack the opportunity to receive checks from YouTube at all. The Israeli creator Gil-Shuster says the disparity was news to him and that the fix seems clear. “Palestinians living in the West Bank and Gaza, obviously,” he says, “should have equal right to benefit from monetization as anyone else.”
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aurosoulart · 1 year
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Hey, sorry if this is bad(?), but I was wondering if you had any advice for getting into the xr world/career. I think I've seen you mention the topic (encouraging others to join the field?) at least once, but I don't know how to even get started. Thank you for your time!
(If you could answer this not publicly I would appreciate it, but it's fine if you do, or like, if you don't answer at all)
not a bad thing to ask at all! I've actually been in the middle of writing a guide about this for some time that I will.... hopefully finish sometime soon ghskgh.
I hope you don't mind me posting this publicly - I ended up writing a short novel and figure it might be useful to others who are curious as well! anyways, the advice I give to people with a background in illustration is to start out with a Quest 2 headset. they retail at $300 new, but you can get them used via eBay, Craigslist, FB Marketplace or someplace like that for around $200 or under. the Quest 2 works without needing to be plugged into a PC, though you will probably want to buy a more ergonomic head-strap to make it more comfortable. (the head strap that Meta sells is overpriced, but this third-party one is really good) if you're interested in working with augmented reality (the type of work I do!) and have the ability to save up some extra money, I'd recommend waiting for the release of the Quest 3, which will launch this fall and cost $500. totally not a requirement at all to start learning, though.
other than that, I'd recommend starting out with free art programs like Open Brush and Gravity Sketch to familiarize yourself with creating in-headset. both of these programs have a large amount of tutorial videos up on YouTube - as well as an active community of other artists who are all generally very friendly and eager to help people learn. VR Art Live and The Spatial Canvas's Discord servers are the communities I'm part of. :)
after that, it all just comes down to posting your new artwork online to as many platforms as you can mentally handle (this is the hardest part for me, ghsghs), and also looking at paid XR artist programs/gigs. Mozilla Hubs, Horizon Worlds, and Figmin XR (that's me!) all have some creator opportunities where they pay people to create things on their platform.
you can also find work doing XR concept art, art performances, and I've even seen grant programs for XR artists from art galleries. these things are harder to find, but if you make a LinkedIn page and a modest portfolio of your XR art, chances are high that you'll get some eyes on it.
it's ridiculously easy to be a big fish in a small pond right now if you have any kind of skills with these programs. I will say that there does seem to be a push towards people who can create things that are interactive and can be shared with others (like AR Snapchat/TikTok/Instagram filters, experiences created and published to platforms like Mozilla Hubs, Figmin XR, etc.), so that's something to keep in mind while learning - but not something that should stop you!
going from 2D illustration to creating things in 3D space is a whirlwind of learning new skills that can often feel overwhelming, but the most important thing is that it should feel fun and enjoyable to you. I started out by just listening to music while painting in Tilt Brush (Tilt Brush was the original version of Open Brush, before Google made it open-source) and creating whatever felt the most fun in the moment. everything else just came from natural curiosity and connecting with other artists in the space.
lastly... I have no technical (coding, traditional 3D modeling) skills. I am a 2x college dropout with chronic mental illness, and prior to my current employment I was never able to hold a job for longer than 3 months. and yet....... this new industry has changed my life completely, and at 29 years old I finally feel like I have a purpose. I'm somehow a software developer now, without needing to know anything about software development. that's wild!!!
this is why I'm so excited for the future. if this brand-new technology (still in its infancy! viewed as frightening by so many!!) was able to help me in such a radical way... what will that mean for even more people discovering it as it becomes more accessible?
I don't know the answer to that yet... but I do know how wonderful it is to see people learning about all of this for the first time. helping with that alone is more than enough for me 💖
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nova-ayashi · 1 month
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Help urgently needed
I don't know if anyone's still on this site, or more specifically, people who use to follow me when I was an avid poster on here in the trans community tags, or arguing with t/erfs, or what-have-you (on the accounts eyeshadow2600fm and cyberlesbiab)
But my car, that I use to go to and from work, is in need of some expensive repairs totalling about 1900 dollars. I've already had to pay 900 of that in order to get my car back while they order the parts needed.
In a week when I go back I have to give them 800 dollars more in order to pay for the rest of the repairs.
Anything you can give would help tremendously.
Paypal: https://www.paypal.com/paypalme/merylsk
Patreon: https://www.patreon.com/cmdr_nova
Kofi: https://ko-fi.com/cmdr_nova
Music: Eyeshadow 2600 FM and PLEXX
To be completely transparent: I already shut off most of my subscriptions to frivolous/entertainment related things. I also have abruptly stopped paying linden labs for land and creator account benefits. So, basically, my Second Life store no longer exists in-world and is only on the marketplace webpage going forward.
I turned off Youtube, Netflix, and a handful of other things that include my personal Minecraft server.
My only subscriptions now are my Mastodon instance, and my email redirects at Proton.
Again, if you can help at all I would so very greatly appreciate it
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craftynerdydweeb · 10 months
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have to find time to go the next town over to pick up a knitting machine from marketplace. it’s a flat knitting machine! i’ve never worked with one before but one of my fav youtube creators has their same one and i think i can manage it.
not looking forward to driving with the current state of the roads but oh well. i’m really excited to play with this machine. i want to make a sweater? or find out how to knit flat socks and fold them in half, which is a thing some people do i think?
hopefully will be picking it up today or tomorrow but not sure yet, fingers crossed everything goes okay
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valtharr · 6 months
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I posted this to the alternate history subreddit and got zero responses, maybe Tumblr is more interested in discussing this idea?
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You ever create an alternate timeline just to indulge in your own nostalgia?
...just me? Okay...
Anyway, for a while now, I've been thinking about an alternate present where present-day sensibilities and everyday life are closer to what they were like pre-2010. Since the biggest influence on modern day life during that time arguably came from the rise of the Internet, social media, and related things, pretty much all of my thoughts center around that.
The point of divergence here is that the Millennium Bug (aka "Y2K") was just as devastating as people feared it would be. Databanks were wiped, machinery failed, there was loads of general unrest as people were falsely classified as deceased, didn't get their paychecks, and other major and minor consequences of their data being either wrong, or gone completely. In some cases, it took years to clean up the mess completely.
This, coupled with the bursting of the dotcom bubble not much later, led to a general wariness and distrust towards anything having to do with the Internet. Businesses might have still been okay with using their homepage as interactive billboards, but it turned out to be almost impossible to find investors or loans if your business directly relied on the Internet. And even those who did get their idea off the ground, failed to find a large enough audience. As such, social media like Facebook and Twitter are barely, if at all, a thing in this world. This is also partly due to smartphones, and therefore smartphone apps, never breaking into the mainstream. Apple could not establish its new iPhone as the lifestyle gimmick of choice, instead going all-in on their iPods, music players that you insert USB drives, and, in modern variants, SD cards into to listen to your favorite tunes. The newest model has three card slots, letting you choose between three different albums on the go!
Streaming, of course, also isn't a thing. No Netflix or iTunes to inspire copycats. Blockbuster partners with Microsoft for their new HD-DVD technology, establishing it as the primary medium to watch videos at home. Sony, meanwhile, focuses its efforts into combining a handheld gaming console and a portable video player. The PSP becomes a huge hit.
But, speaking of video games, online games are an almost negligible market. There's less of a focus on high-end Internet speeds, so playing with friends is an activity mostly relegated to your own home. Microtransactions and subscription services are not a thing.
Some popular websites do establish themselves, but they're far from being as influential and popular as in our world. Youtube stays afloat, but is mostly seen as a place to find new creators, and then follow them onto their own web presence. Very few people manage to make a living off of it, and corporations, TV stations, etc won't be found dead making their own YouTube channels.
Without social media, interactions online are still relegated to message boards and chat rooms, with the accompanying implicit netiquette. Which of course means, everything's still pretty anonymous. Without Facebook introducing the idea of using your real name and photo as part of your online presence (nobody joins a Pokémon fan forum expecting their old classmates to find them there, after all), pseudonyms and avatars rule the day. This, of course, makes it almost impossible for artists to really find an audience, much less make a living off their art. Even if they did find lots of people who enjoy their work, the lack of services like PayPal, Patreon, or Kickstarter, makes it nigh impossible to actually make a profit as an independent online artist. Some find a way, but the concepts of "influencers" and "content creators" never develop.
Amazon fails to establish itself as a major online marketplace. It makes enough for Jeff Bezos to start a chain of brick and mortar bookstores, with the online storefront being more of an afterthought. Most, if not all online shopping is really just individuals selling their old stuff, usually locally.
That's all I really have so far. I'd love to hear some more ideas, maybe things that aren't as tech-centric? Anyway, I hope you enjoy.
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onlinemarketingjuice · 7 months
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Stop Wasting Time on Social Media Content? Think Again: Why It’s Your Key to Marketing Success
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In today’s digital age, small businesses face a daunting challenge: making their social media content heard above the overwhelming noise. Just look at the staggering amount of content published on each platform daily:
TikTok – 23 million
YouTube – 216 million
Facebook – 350 million
X (formerly Twitter) – 500 million
LinkedIn – 2 million
Instagram – 95 million
With millions of pieces of content flooding these platforms every day, it’s no wonder that a significant portion of social media posts go unnoticed, with 59.41% receiving zero engagement. This statistic paints a grim picture for content creators, suggesting that most of their efforts might be in vain, drowned in a sea of digital content.
However, this doesn’t mean small businesses should abandon ship and stop creating social media content altogether. On the contrary, social media remains an invaluable channel for marketing a company, product, service, or personal brand. The key lies not in abandoning the platform but in adjusting the strategy to stand out in the crowded digital marketplace.
The Strategy Shift: From Imitation to Innovation
Emulating popular posts has proven to be less effective than one might hope. Instead, small businesses need to focus on offering something new and fresh that hasn’t been seen before. This approach requires innovation, courage, and authenticity.
Innovate with Unique Content: Your content should offer a new perspective or idea that sets it apart. This uniqueness will capture the audience’s attention like repetitive and derivative content cannot.
Voice Your Opinions: Don’t shy away from expressing your own views. Authenticity resonates with audiences, making your content more memorable and engaging.
Deliver Value: Whether through educational insights, statistics, or data, ensure your audience gains something from your content. Providing value fosters engagement and loyalty.
Trend Wisely: While leveraging trends can be beneficial, it’s crucial to do so only when they align with your industry. This relevance ensures your content resonates with your target audience.
Collaborate for Amplification: Partnering with others in your space, regardless of their follower count, can significantly extend your reach. Collaboration opens doors to new audiences and enhances visibility.
Share Personal Experiences: Content grounded in personal experiences is difficult for others to replicate. It adds a layer of authenticity and relatability that is highly appealing to audiences.
Platform-Specific Content: Understand and cater to the content preferences of each social network. While infographics may have lost their allure, staying attuned to evolving platform trends can optimize your content’s impact.
Beyond Content Creation: The Power of Influence
The effectiveness of your social media strategy extends beyond the content itself. Engaging with influencers and leveraging their reach can exponentially amplify your message. A well-placed tweet or mention from a prominent figure or company in your industry can eclipse the impact of substantial investments in traditional advertising and SEO. This influence-driven approach underscores the importance of networking and building relationships within the digital ecosystem.
In the crowded landscape of social media, the secret to standing out lies not in the volume of your content but in its uniqueness and value. Harness the power of innovation, authentic storytelling, and strategic influencer collaboration to transform your social media efforts into a beacon of engagement and growth for your small business.
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devilmaninpajamas · 1 year
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Video To Text Analyzer
With the rise of YouTube as a mainstream platform, the importance of understanding its landscape is becoming more vital for individuals, content creators, businesses, and marketers. Analyzing YouTube videos can provide valuable insights into user behavior, demographics, language, and regional analysis, along with other varied aspects, like song chords, background music, and even monetization. In this extensive field, V2T stands out as a distinguished YouTube analyzer, aiding in the comprehensible dissection of video content. 
The multifunctionality of V2T is indicative of the extensive demand for such services. Notably, it has the ability to analyze music in a YouTube video, which is useful for songwriters, composers, and producers who gain inspiration from the platform. V2T has the potential to identify a song from a video, providing a useful tool for those who often stumble across unidentified yet captivating music on YouTube. 
Furthermore, many creators nowadays analyze a YouTube video frame by frame for understanding filmmaking techniques, storyline progression, composition, and more. V2T offers this incredibly specific service as well. 
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The rise of youtube analytics extends beyond mere entertainment purposes; it has educational and ethical ramifications as well. It’s interesting to study the recent surge of YouTubers analyzing video games, mapping game strategies, and critiquing gaming architecture to make this content more comprehensive for the viewers. Additionally, analyzing YouTube videos’ ethical issues has become crucial in the era of misinformation and plagiarism.
User reception analysis is made simpler by analyzing comments in YouTube videos; it’s a direct way to gauge audience engagement and feedback. In an interesting statistic, we found that 1.3 million YouTube videos were analyzed using advanced tools to draw informative data.
Given the wide range of areas encompassed by V2T and other similar YouTube analyzers like Video Analyzer for YouTube, there is an increasing need for reliable platforms to manage these functions. Recognizing this, [Ad.page]( https://ad.page/micro ) offers a comprehensive one-stop solution to manage various tools required by YouTubers today. From co-hosting these analyzers to offering a backlink marketplace, you can explore more about this platform and its benefits by [registering here]( https://ad.page/register
In this ever-evolving digital landscape, it is integral to stay updated and use all the available tools effectively. YouTube Analysis – whether it’s for identifying music, critiquing game techniques or understanding user conduct and feedback, the process is valuable for everyone involved in the YouTube ecosystem.
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splathousefiction · 1 year
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On Twitter, Musk, And More
As a 33 year old queer sex worker, I'm in a unique position compared to a large swath of my audience.
I've been on the internet over two decades. I've watched message boards shift into five social media companies, and the way in which we do creative expression become affected because of that. The internet used to be larger and weirder. Now even the most niche corners have a merch store, a patreon, and a one hour deep dive youtube video done by a top-five creator. It's not that the mystery is gone. Far from it-it's that capitalism melts all solids into a congealed mass. The weirdness and scattered nature of the internet has been sacrificed at the alter of the almighty dollar.
Those affected most by it were the same victims that always fall prey to capitalism-BIPOC folks, the queers, the neurodivergent and the disabled. We were tossed into the meat grinder and told to either conform into the everyone-is-a-rockstar marketability of "influencer" culture or drown. There's a lot of bodies in the ocean and a whole lot of screaming, and it's impossible to hear any one voice over the others. They turned our voices and our power into an indescribable cacophony, and they did it for money, as always.
We were forced into being nomads, carving a space for ourselves from the bedrock and defending it every fucking day. It's exhausting. There's a lot of infighting, both by our own and bad actors. But it was fucking ours regardless, and we did what we could with our empire of dirt.
Truth is though, we knew it wouldn't last forever. We knew there'd come a day because of rampant conservative fascism or that they'd simply deem us "unmarketable" and toss us aside.
So here we are with twitter falling apart because of the raging ego of a single transphobic bigot, and a lot of y'all are experiencing being a digital nomad from a major platform for perhaps the first time.
I want you to know, you're gonna be okay.
Splathouse originally started as a Tumblr blog before their original NSFW purge in 2017. I immediately decided to do self hosting (which is really what I advise all of you to do) and used social media platforms as ancillary ways to reach my content on the main page.
If you're an artist or a performer or a whatever the fuck, I really advise you to follow that path. Self hosting is cheap and legitimately requires no HTML/webcoding knowledge. It helps, sure, but I designed my site five beers in on a cell-phone hotspot and it suits my needs just fine.
Circling back though, these sites come and go. Sometimes they limp along for a great while and you come back (It took five years, but I'm back here on tumblr again). Sometimes they fall apart overnight. The really hilarious part about all of it is though, they're still a part of a capitalist system and thus that whole "marketplace of ideas" thing most of them like to brag about using. That means there is competition and different opportunities to build an audience.
So don't panic.
Look into self hosting and cough up the dough to make it happen if you can, but don't panic. Tag your shit appropriately, be sure to follow your friends and boost each other. But don't panic.
All this shit that seems new is just the same old song and dance these corporate cock suckers have been slinging longer than some of you have even been alive.
You're gonna be fine. I promise.
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strongvibe1986 · 1 year
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Tube Mastery and Monetization by Matt Par*Net per sale
Unleash Your Potential and Profit with YouTube
In the ever-evolving landscape of online entrepreneurship, YouTube has emerged as not just a platform for entertainment, but a dynamic avenue for business growth and personal brand development. If you've ever dreamt of harnessing the power of YouTube to create a sustainable online income, look no further than "Tube Mastery and Monetization" by Matt Par. This comprehensive training program is designed to guide you step-by-step through the process of building a successful YouTube channel, maximizing your reach, and ultimately monetizing your content for a substantial online income.
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historyhermann · 2 years
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An Alternative to the Studio System?: Indie Animation Forges Ahead [Part 1]
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Screenshots from the pilot of Nori and Zin (left) and latest episode of Gods' School (right).
Indie animation is on fire as of late. This is clear from the hundreds of thousands of dollars given to Final Space creator Olan Rogers for his animated project, Godspeed, which will document the "entire process of developing, writing, boarding, animating, and even pitching" an animated series. Sara Eissa, the creator of Astur's Rebellion, an animated series Crunchyroll passed on (to their detriment), has been posting updates and news about a site/startup that she founded, named Toon Cave.
Reprinted from Pop Culture Maniacs, my History Hermann blog, and Wayback Machine. This was the eleventh article I wrote for Pop Culture Maniacs. This post was originally published on July 15, 2022.
Originally, it was a video-sharing platform for animated content, similar to the indie animation platform, Fiyah. Toon Cave recently changed to a "marketplace for freelance animators to find work or collaborate with other animators" which Eissa called "more viable". Some may be disappointed in this result, but it could be a boon for indie animators. It will likely be NFT-free, since Eissa rightly recognized recently that "many artists are against it for ethical reasons".
Many creators, artists, and others responded positively to my previous post about indie animation. As such, this post will not only be an update on that post, but it will highlight new animations that I wasn't aware of at the time I wrote that post.
Patreon is buzzing with activity. The first episode of Nori and Zin is being animated by sharpytown. Lopside Animation, which produced Long Gone Gulch, is moving forward with rough animations and likely more episodes in the future. Zeurel says the pilot of his series, Monkey Wrench, is almost ready to be released. Those working on Sheepish, a series with a non-binary protagonist, are saving up money until they begin crowdfunding. They are continuing to work on the pilot.
Animator Rebecca Doodles has said she is going ahead with development of the now-3D animated cartoon, Stellapie, and other projects. Also of note is The East Patch, a series created by the same people behind The West Patch. It has retro animation, a nostalgic style, and amazing art. It continues to move forward. [1]
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Production on future episodes of Heloise's Dreamophrenia animated series continues forward. Gods' School, created by a French animator, Gaylord C. Libessart, an indie animated series based on Greek mythology, continues to barrel ahead. A recent short episode about Aphrodite loving Ares and Hephaestus, and unsure of which one to choose, was released on the show's official YouTube channel earlier this month. Unlike previous episodes, it is less than five minutes long. More animated shorts are in production, with one coming this fall.
Hannah Daigle, a bisexual animator who is creating Satina, is advancing with the project. She put out a call for additional animators earlier this year. Faeduck Studios, which I have mentioned in previous posts, a studio creating BIPOC LGBTQ+ animated films and short, in their words, decided to shelve Howdy Cloudboy as an animated pilot back in September. However, they decided to turn Howdy Cloudboy into a motion comic, meaning that it is still continuing. Since September, pages of the comic have been released on the studio's Patreon. [2]
Otherwise, Wild Card, a mature murder mystery series about lawyers. It is created by a bisexual man named Alex Bahrawy. There are continued releases of Wild Card: Shuffled! illustrated pages on the show's Patreon and Webtoon. According to the show's official Twitter account, the pilot's pre-production by Astrobun Studio is done.
Similarly, animated series by Black animator Brandon Wright, the creator behind Guardian Instance, Diver: The Animated Series, and Silver Lin, among other animations go forward. Vivienne Medrano, creator of indie smash hits Hazbin Hotel and Helluva Boss, noted progress on the second season of Helluva Boss, which is premiering on July 31. These series share similarities with Genevieve Fleming's House of Hell which is about demons, and a human girl, Oria, who "has to live with them in an abandoned house".
This is only scratching the surface of this indie animation boom, if it can be called that. There are various currently airing indie animated series. Apart from the aforementioned Helluva Boss and Hazbin Hotel, the latter in development for a full-fledged animated series, there's Ollie & Scoops. The series, by Nico Colaleo, a good friend of Medrano, just aired its ninth episode, "Vinnie Video".
In comments below the episode, Colaleo noted that episode 10 will pick up where this episode left off. More episodes are likely in production. The series is notable especially because it includes many well-known voiceover artists. This includes Kimmy Robertson, Eric Bauza, Mara Wilson, James Rolfe, Mike Stoklasa, and Daron Nefcy.
Eddsworld, is currently airing. Matt Hargreaves is the current showrunner. emojitown, a series by the emoji company and Wisdom Nunn's Bob's World are also airing. In the latter case, two episodes of the series have aired on YouTube. The third episode is currently in production. Slowly airing this year is an independent anime series, Interstellar Ranger Commence.
The first episode was released on the official YouTube channel of Browntable, the series production company, on April 2nd. Although the episodes were originally scheduled to be released on a monthly basis, the second episode was delayed to sometime in July.
The same can be said about Michael and James, a series by Jon Lopez, who is also a lead animator for Eddsworld. The last episode aired in February, and the series is currently on hiatus. This short web series sticks in my mind because the first episode is a musical song by Elsie Lovelock who voices a guitar-singing girl named Leslie Loveydovey declaring "This House is Mine" as she invades the house of Michael and James. Lovelock later voiced Charlie Magne in the pilot of Hazbin Hotel. She has voiced many other characters and records covers for her YouTube channel.
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There are other series currently in production just as exciting. Take, for example, Indigo, a sci-fi animated series created by a Latine non-binary storyboard artist named Moon, who often draws The Owl House fan art. Max is a non-binary protagonist, who realizes that the universe is ruled by two alien dictators, and goes on a journey to stop them. The pilot episode is currently in production. Moon put out a search for 2D animators and background artists for the series. They even created a Discord server for indie animation! The series, according to the show creator, will include asexual characters, robots, and villains scarier than before. [4]
Various indie animators responded to a tweet from Moon. There were some series I was familiar with, like the coming-of-age Stars Align, a cop series named Succubus Cop, and a space opera series Lumi and the Great Big Galaxy. In addition is a pilot by two gay married men (Félix M. and Floyd) filled with LGBTQ+ characters, Gadzooks! & The Cryptoid Kids, and a New Orleans based series named LimeLight.
Also of note is the magical slice-of-life entitled Mugshot and Pollen, the artistic-themed Long Way from Del'Arte, a horror-action-romance pilot named Nocturne, a fully deaf produced animated show named Corrupted Memories, and an upcoming series named Fighting All Odds.
There were other series I was not aware of, such as a sci-fi action adventure named Defenders of Alodia, a horror sci-fi named Crater Cove, and Creosote Raining! by Joshua. The latter recommended I mention an independent horror mini series, My Roof. There are many more I could mention, like a 2D science-fantasy named Among the Others and the game-themed Bit Wars. [5]
Fighting All Odds is more than an upcoming series. On January 28, the show's creator, Robert J. Preston, told me in a direct message that the show is a coming-of-age story about Jackie. While she is deaf and hard of hearing, her deafness isn't the subject of the show, as noted by Preston. Rather, the focus is on her hero's journey. At certain points, Jackie uses American Sign Language (ASL) to talk to specific people. There are two deaf consultants to make sure the series best represents a "group of people who deserve more representation."
The series has LGBTQ characters, like a non-binary character named Oli/Ironside, and those with disabilities. Preston emphasized these characters aren't written different from any others. In his words, Jackie's struggles come from her choices as a hero and individual, but not because of her deafness. He added that the series may touch upon LGBTQ identities and disabilities of specific characters as part of the "exciting super hero action story".
Corrupted Memories, an animated series by a deaf Latine storyboarder, Jocelyn Saravia, has some thematic similarities to Fighting All Odds. This series is aiming to be a "fully deaf produced animated show", with a pilot coming out possibly in the next year or so. The series may have some themes reminiscent of Inside Job, by former writer for Gravity Falls, Shion Takeuchi, as it centers on a "mysterious stolen experimental drug" which causes tension between college students, who try and find answers and attempt to piece together what happened.
As the show's official website says, they don't want those investigating the incident to know everything. The series may also be influenced by series such as Kim Possible, as Saravia says they were inspired to go into animation because of the show, and The Owl House, since she is a big fan of the latter series. They are also the creator of a comic named Mother Traces.
This differs from Evan's series, Lumi and the Great Big Galaxy. The show's Kickstarter further describes it as a sci-fi fantasy with humor and adventure, and a "mix of both episodic and linear storytelling." The page also notes that this animated series in development is inspired by Wonder Over Yonder and Steven Universe, and says it has been in development since he was in middle school. The series is planned to be released in either late 2022 or early 2023, with the voice actors even outlined!
This series is as exciting as LimeLight. It is a series, according to its Patreon, mainly set in New Orleans. The series focuses on Ashira GoldenFire who is trying to make her way in the music industry but she becomes associated with "darker side of life" through Carter Sillver. She falls in love with him, but her future from then on is uncertain. Its quite an exciting hook into the story.
The series had its first livestream with the show's voice actors, creator MoralSky (Hannah I. Johnson), and many others, streamed on the show's YouTube channel. These creators recognize what Jenn, co-creator of the Sunflower Club, stated: "indie animation is not for the weak".
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Penelope LeBlanc lovingly hugs Dakota Rivers, while Elizabeth Montgomery looks on in a screenshot of a short animated clip by Stars Align creator, Thea
The Patreon for Stars Align, a slice-of-life fantasy with LGBTQ+ representation may open on August 1, according to Thea, the show's creator. There was recently a collaboration with another upcoming musical series, Sunnyside Magic High. Thea noted that Stars Align takes inspiration by The Owl House. This isn't a surprise as she has drawn The Owl House and Amphibia fan art. Currently, writing for the pilot episode is done, while plotlines for season one are being worked on.
In an interesting coincidence, there is an anime series with the same name directed by Kazuki Akane, and cut from 12 episodes down from 24 at the last minute. That series shares something with Thea's Stars Align. There is LGBTQ representation as well. Yuta "Yu" reveals he is "binary trans, x-gender, or something else entirely" as one reviewer pointed out. The series also has a focus on mental health too like Thea's Stars Align. In response to a fan, Thea noted that she was aware of this similarity two years after she had created her characters.
On a related note is Pia's Mugshot and Pollen, a magical slice-of-life. I'm a big fan of older slice-of-life series like Azumanga Daioh, and Dear Brother, and newer series such as Ascendance of a Bookworm, Akebi's Sailor Uniform, Laid-Back Camp, Let's Make a Mug Too, and YuruYuri. I also like stories with magic, so this series would be right up my alley, and anyone else who enjoys such as series.
On a different vein is storyboarder Amber Avara's Nocturne, filled with "vampires, retrofuturistic tech, nu-wave music". She describes the series as a cross between Jem and the Holograms and Berserk. It shares some similarities with Allissoon's Battle of the Bands. The latter is a 2d mature animated series in development about a world where musicians "have elemental powers based on the genre of music they play". It is a series which sounds like a real rocker, for sure.
Then there's Mysteries of Kruger Mansion which follows 14 young adults, ages 18 to 19, cast in a reality game show set in a haunted mansion. According to a direct message from Deric Jackman, one of the show's co-creators (Adam Blubdi is another creator), this turns into a quest for "sinister truth" behind the mansion. It is, in his words, a "dark drama thriller" with blood, comedy, and a deep-cutting story.
The series, once finished, will air on the YouTube channel of Blu Productions, the company producing the series. The series, in some ways, gives me the same vibe as the classic 1993 supernatural black comedy film, Addams Family Values. It also makes me think about the short-lived young adult animated series, The Hollow, which had reality game show elements.
On another note is a sci-fi action-adventure cartoon named Defenders Of Alodia. It is created by Naya, a 19-year-old Black animator and SCAD student. Art direction and character design are by Vector Convoy. This series, in development, has a Kickstarter in the process. It is being produced by an emerging animation company, Boldbird Studios.
A recent tweet from the show's official Twitter account said it has "Black girl magic" and stated that the series is "coming soon". It fundamentally differs from Long Way From Del'Arte. The latter focuses on artistic friends who travel their world of "art, magic and science to find ancient stones that have the power to grant wishes". All these projects come with a risk, even though many don't want to deal with studios anymore, as some have noted.
© 2022-2023 Burkely Hermann. All rights reserved.
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casinobogto · 1 year
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Unleashing the Power of Online Earning: A Guide to Building a Successful Digital Income Stream
Introduction
In an increasingly digital world, the internet has become a goldmine for those seeking opportunities to earn money online. From side hustles to full-fledged businesses, the realm of online earning offers immense potential for financial growth and independence. In this guide, we will explore the various avenues of online earning and provide essential tips to help you unlock the power of the virtual marketplace. check my site
Identify Your Skills and Passion The first step in embarking on your online earning journey is to identify your skills and passions. Whether you possess expertise in writing, graphic design, programming, marketing, or any other area, leveraging your strengths will give you a competitive edge. Aligning your online endeavors with your passions ensures that you remain motivated and committed to your chosen path.
Choose the Right Platform Selecting the right platform is crucial for your online earning success. Depending on your skills and goals, you might opt for freelancing platforms like Upwork or Fiverr, where you can offer your services to a diverse clientele. Alternatively, if you're interested in selling products, consider creating an online store on popular marketplaces like Amazon, Etsy, or Shopify. For content creators, platforms like YouTube, Instagram, or Twitch offer opportunities to engage with a broader audience.
Build Your Brand In the digital landscape, establishing a strong personal or business brand is vital. Develop a unique identity that reflects your values, expertise, and style. Create a professional website or social media profiles to showcase your work and engage with your audience. Consistency in branding fosters trust and loyalty, driving more clients or customers your way.
Quality Content is King No matter which online earning path you choose, one universal truth prevails: quality content is paramount. Whether you're producing articles, videos, graphics, or products, focus on delivering exceptional value to your audience. Valuable content builds credibility and encourages repeat business, word-of-mouth referrals, and positive reviews.
Embrace Marketing and SEO In the vast digital landscape, getting noticed is often the biggest challenge. Learn the basics of marketing and Search Engine Optimization (SEO) to increase your online visibility. Promote your work through social media, email marketing, and collaborations with other content creators. Optimize your website and product listings to rank higher on search engines, driving organic traffic to your offerings.
Diversify Your Income Streams Relying solely on one income stream can be risky. To create a robust and sustainable online earning model, consider diversifying your income streams. For instance, a freelance writer might offer courses on writing, affiliate market products related to their niche, or even start a blog to monetize through ads and sponsorships.
Stay Updated and Adapt The digital landscape is constantly evolving. Stay informed about industry trends, emerging technologies, and changes in algorithms that could impact your online presence. Be prepared to adapt your strategies and offerings to meet the evolving needs of your audience and the market.
Be Patient and Persistent Online earning is not a get-rich-quick scheme; it requires patience and persistence. Success may not come overnight, but with dedication and continuous effort, you can build a rewarding online income stream. Set realistic goals and celebrate small milestones along the way to stay motivated.
Conclusion
Online earning offers a wealth of opportunities for individuals willing to embrace the digital frontier. By identifying your skills, choosing the right platform, and delivering quality content, you can build a strong personal brand that resonates with your audience. Through effective marketing, diversification of income streams, and adaptability, you can unlock the full potential of the virtual marketplace. Remember, success in the world of online earning requires time, effort, and a passion for continuous learning. So, seize the opportunity, explore the possibilities, and embark on your journey to financial freedom in the digital age.
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