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#zedhead
astronomodome · 7 months
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halt, evildoer‼️‼️‼️
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zedif-y · 7 months
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sometimes i put pressure on myself to watch zed content the moment it comes out bc my brain likes to be weird abt being a 'real fan' and its So stupid like. whats gonna happen if i dont . is zedaph gonna come to my house to revoke my zedhead title . is dot dot dash going to kill me
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transfemzedaph · 6 months
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the zed armour stand army is just zedheads when zed uploads a new video
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bluesucanuse · 1 year
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BLUES SONG OF THE DAY
THE ARTIST IS: ZEDHEAD
THE SONG IS: "VOODOO LOVE"
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mad4bikesuk-blog · 6 years
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Any #zedhead fans? This looks cool 😎👍🏻 . #follow @mad4bikesuk . . #kawasaki #z1000 #moto #mad4bikesuk #motorcycle_mafia #motorcyclesofinstagram #motorbike #motorcycle
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How us brothers say goodbye @gremzmotovlogs #zedhead #zrx1200s #gsxr1000 #kawasaki #suzuki #yamaha #honda #triumph #ducati #norton #aprilia #bmw #ktm #bikefam #bikelife #beardlife #beardedbiker
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nodebutanteblog · 7 years
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Pink & orange pom pom overload! Me & @dulciedulciedulcie @lstdbristol #nodebutante #lstd #bristol #festival #eastvillepark #pompoms #zedhead #dulciesfeathers #glitterball #fashion #fun #bristolcreatives #thefashpack #fashionistas (at Love Saves The Day)
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demilitarised-zone · 4 years
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Tagged by @r6sshippingdelivery. Grazie:)
Name:
Giulia, Tee or Teetierchen, whatever's most comfy for ya
Nationality:
British - Italian
PC or console:
PC
Time played:
Well over 1500 hours
Highest rank:
Unranked to date, but judging by the matchmaking I'm somewhere in plat
Defense or attack:
Defense, always. I'm more of a supportive, defensive player, hence why I'm most comfortable anchoring
Mains:
Doc (80% pickrate on him), Mute, Kaid and Kapkan in defense & Finka, Fuze, Glaz and Zofia in attack. (Special mentions to Lion, Nomad and Hibana, cause I'm playing those quite often too)
Favourite female voice:
Uff... None, really. They're all super good, tho I liked Hibana's old voice more than the new one and Mira's new one is so bad😭
Favourite male voice:
Glaz, perhaps? Just bc I love him so much, cause otherwhise I don't have a fave. (Tho the Russian's voices are all, ahem, good)
Favourite gun:
Probably the MP5 cause it's the one I'm most familiar with in game and irl
Favourite gamemode:
Bomb, cause it's the most balanced, but also T-Hunt, and let's not forget hide and seek in a custom match!
Season I started in:
Operation Black Ice^^
Favourite ship:
I don't really have a favourite, but Dokkeabi/Mute is kinda cute!
Least favourite ship:
Nothin.
Do you write about R6S? If so, for who and what?
I write everything for everyone. There's little taboo's I have, none that people would request anyway. As of now the onyl requests I turned away are those that got sent in despite all spots being full.
Do you (want to) cosplay?
No, never been a huge fan of it.
Do you use VC in game?
Yes! I'm rather outgoing, and despite the toxicity towards female gamers the posirice encounters outdo the few bad ones:)
Do you cope with stressful situations well?
I wouldn't be working the job I do if I couldn't, so yes.
Do you rather play solo or with friends?
Friends, ofc! Siege solo is so boring, plus all the toxicity as a solo player... Aka being kickvoted and teamkilled for no reason. Nope, always in a squad.
Do you do anything special with others in the fandom?
I did a writing trade once (I'd love to do one again), I draw people's OC's and custom made operator icons for said OC's. I've also / am also rp'ing with other peeps and their OC's. (Not to say hit me up if you want any of those, but like... Hit me up)
Do you have a R6S OC? If so give a short bio!
My characters are way too thought out to summarise them so shortly, I feel like. But to give a lil info still:
OC no. 1: Vittoria "Ragno" de Angelo | British sniper | Defender
OC no. 2: Arsenio "Ossos" Caravelho | Portugese GOE | Attacker
I tag @qquell , @zedhead , @something-in-red , @rexcaliburr , @rainbowsixsiegeimagines and everyone who wants to do it, I tag you!:)
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beatasticband · 6 years
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@louder-than-love tagged me for the music shuffle thing, so here goes 1- pure clob road- 16 HORSEPOWER
2- discipline- NINE INCH NAILS
3- bullet in the head- RAGE AGAINST THE MACHINE
4- dance of the dead- CORROSION OF CONFORMITY
5- unsung- HELMET
6- zedhead- SWERVEDRIVER
7- gold chain drag- GRANT LEE BUFFALO
8- devil in disguise- ELVIS PRESLEY
9- abyssolpelagic- THE OCEAN
10- half life of an autodidact- WILLIAM PATRICK CORGAN
I tag: @tarinya-quinn @suzybannion @spacecadetwench @highwaywitch @holly-roller @lamialamorte @babeinbabeland @bargainstore @spiritboundflesh @retro--babe @invincible-selfxmade-punk @steelfoxx @steelepuppy
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yinsho · 7 years
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Streaming some Dying Light custom maps! Come join me, zedheads!
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aormetalrock · 6 years
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Zedhead - Mortal Man 2018
Zedhead – Mortal Man 2018
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“Head back baby, hair in the air, pull back the throttle and go like Jack The Bear. Now I’m ridin’ Harley’s in the U.S.A., ridin’ Harley’s in the U.S.A”….. Lyric for “Kickstart. (more…)
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astronomodome · 7 months
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smorking that shit that makes zedaph plays
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duckandrollblog · 7 years
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Boss Fights
People often ask me "How do you build a really solid boss fight?" and I've always found that an interesting question. Since this month I'm talking all about campaigns I figured I'd give the breakdown.
First of all there are two vital parts to a boss fight. The Why, and the How. A boss fight without meaning is immediately at a huge disadvantage. Fighting a dragon because you want it's treasure just doesn't have the same weight as avenging your slain allies. Likewise, desperately trying to defeat or get passed a raging werewolf is all the more engaging when it has you locked in, when it's hunting you down. My rule of thumb is that if you consider a fight to be a boss fight, then it's worth some foreshadowing. And that isn't a hard rule to follow.
"Many of these slain soldiers were impaled on crystalline quills, but we've never seen an alien with that sort of weaponry." Boom, now later in that mission when your space marines suddenly see a huge raging alien covered in crystal quills, you know sh*t is on. It builds consistency, it grows your world, it creates mystery, and it gives your players a chance to prepare. If they took the time to analyze what they know and take precautions, they should be rewarded when it comes time for the battle. Which leads me to my second point.
A good climactic encounter, like an ogre, should have layers. When the players get waylaid by phantom fungi or a group of zedheads it's fine to have them rush in take some swings, mess with the best and go down like the rest. A boss fight though needs more setup, more stages, more grandeur. It should always have more than one draw. An ancient vampire prince, or an ancient dragon, or an ancient robot, or a big time super villain never relies on just one trick. Claws, magic, breath weapon, fear aura, tail, bite, crush. Dominate, Majesty, celerity, vigor, shotgun. Rockets, giant foot, machine gun, laser eyes, drone. Omega beams, super strength, agony matrix, minions. You get the idea.
Likewise a good boss is one that doesn't go down in one hit, they have survivability, which means more than just a lot of health. The most common, but also worst way of providing this is to give them Immunities. "You mind control the boss? Sorry it's immune. Drain their soul? Immune. Turn them into a squirrel? Immune". This is painfully common in a lot of games and is deeply discouraging. Instead consider giving your boss' more creative protections. Picture an evil sorcerer who has stolen a magic lamp granting them three wishes. Each time they're defeated they make a wish and the problem is solved. This means that you have to beat them four times to truly win, ideally in four different ways. That same encounter could also be won easier though by stealing the lamp, or muting the sorcerer, by goading them into wasting wishes, all sorts of things. Picture a powerful psychic with a platoon of clone bodies. When one is destroyed they hop into another and another until they run out. The Important thing is that unlike immunity, the players are making tangible progress, they are getting somewhere, and they know if they keep going they can win.  
Many classic boss fights have different stages, many moving parts, many vulnerable spots, this allows you to change up the fight, preventing it from dragging on and on while still making it a lasting and enduring challenge. Of course some games allow this better than others, but look at the systems your game allows and consider how breaking it into sections can be beneficial and can help spice up an encounter.  
So in summary, a good boss fight should have a reason, should have foreshadowing, and should be mechanically interesting with layers and different parts to it. Hopefully this has helped you create some memorable and exciting boss fights
For more content like this check out: http://www.duckandrollgames.com/
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bluesucanuse · 6 years
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Blues: Song of the Day
The Artist is: ZedHead
The Song is:”Voodoo Love” 
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As the clouds go by. Waiting on @gremzmotovlogs in the Robertson’s carpark. #zrx1200s #zedhead #kawasaki #bikefam #bikelife #honda #yamaha #suzuki #norton #bmw #aprilia #ktm #ducati
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nodebutanteblog · 7 years
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NEW BLOG POST @lovesavesthedaybristol festival fashion captured by No Debutante Link in bio ❤🍹🍍🍉🌞💥 #nodebutante #fashion #blog #blogger #fblogger #fashionblogger fashionphotography #streetstyle #festivalfashion #festival #bristol #bristolfashion #thefashpack #lovesavestheday #lstd #bristolfestival #bristolcreatives #fashionjourno #harrisonsbeardbar #zedhead #burntsoul #dancers (at Love Saves The Day)
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