the-cypress-grove
the-cypress-grove
The Cypress Grove
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Hi all, just another writing blog ;) PLEASE send in REQUESTS i.e. themes, specific things you want, non specific, whatever.
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the-cypress-grove · 10 months ago
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100 Vocabulary Words for Gothic Fiction | For Writers
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Hello Writers! I've put together a list of 100 words to help you expand your vocabulary for writing gothic fiction in October. I categorized the words for easy reference. I did some research using thesauruses and dictionaries to compile this list for you. I hope you find it helpful! 👻🎃
Atmospheric Words
Tenebrous - dark and gloomy
Oppressive - overwhelming and unpleasantly powerful
Ominous - suggesting evil or harm is imminent
Eerie - strange and frightening
Uncanny - mysterious and unsettling
Nefarious - wicked or criminal
Malevolent - having evil intentions
Sinister - giving the impression of evil
Melancholy - deep sadness
Lugubrious - mournful or dismal
Sombre - dark and gloomy
Dreary - dull and depressing
Desolate - empty and lonely
Bleak - cold and depressing
Dank - unpleasantly damp and cold
Character Descriptions
Pallid - abnormally pale
Gaunt - thin and bony
Haggard - looking exhausted and unwell
Cadaverous - corpse-like
Wan - pale and sickly
Spectral - ghost-like
Enigmatic - mysterious and difficult to understand
Brooding - appearing darkly thoughtful
Tortured - suffering mentally or physically
Macabre - disturbing due to focus on death or injury
Architectural Features
Gothic - relating to medieval style architecture
Dilapidated - in a state of disrepair
Decrepit - worn out or ruined due to age
Crumbling - breaking into small fragments
Decaying - rotting or decomposing
Ramshackle - in a state of severe disrepair
Crypt - underground room or vault
Turret - small tower on a building
Parapet - low protective wall along the edge of a roof
Buttress - structure built against a wall for support
Supernatural Elements
Apparition - ghost or spirit
Phantasm - figment of the imagination
Specter - ghost or phantom
Wraith - ghost or spirit
Revenant - person who returns as a spirit after death
Ethereal - extremely delicate and light
Otherworldly - belonging to an imaginary or spiritual world
Paranormal - beyond normal explanation
Preternatural - beyond what is normal in nature
Occult - supernatural or magical
Emotions and States of Mind
Dread - great fear or apprehension
Foreboding - fearful apprehension
Trepidation - fear or anxiety about something that may happen
Anguish - severe mental or physical pain
Despair - complete loss of hope
Melancholia - deep and long-lasting sadness
Hysteria - exaggerated or uncontrollable emotion
Delirium - state of confusion and hallucination
Madness - state of severe mental illness
Obsession - persistent disturbing preoccupation with an idea or feeling
Gothic Settings
Moor - area of open, uncultivated upland
Wasteland - barren or desolate area
Labyrinth - complex maze-like structure
Catacomb - underground cemetery
Dungeon - dark underground prison
Mausoleum - building housing a tomb or tombs
Sepulcher - small room or monument where a dead person is laid
Necropolis - large cemetery, especially an ancient one
Citadel - fortress that commands a city
Monastery - building occupied by a community of monks
Weather and Natural Phenomena
Tempest - violent windy storm
Miasma - unpleasant or unhealthy smell or vapor
Fog - thick cloud of tiny water droplets
Mist - cloud of tiny water droplets in the air near ground level
Gloom - partial or total darkness
Twilight - soft glowing light from the sky when the sun is below the horizon
Umbra - the fully shaded inner region of a shadow
Penumbra - the partially shaded outer region of a shadow
Crepuscular - resembling twilight; dim
Tenebrous - dark, shadowy, or obscure
Literary Devices and Narrative Elements
Foreshadowing - warning or indication of a future event
Omen - event regarded as a portent of good or evil
Portent - sign or warning that a momentous or calamitous event is likely to happen
Harbinger - person or thing that announces or signals the approach of another
Presage - sign or warning that something will happen
Doppelganger - look-alike or double of a living person
Grotesque - comically or repulsively ugly or distorted
Gothic double - character representing the duality of human nature
Unreliable narrator - narrator whose credibility is compromised
Frame narrative - story within a story
Liminal Spaces and Concepts
Threshold - strip of wood or stone forming the bottom of a doorway
Liminal - occupying a position at, or on both sides of, a boundary or threshold
Betwixt - in between
Interstitial - of, forming, or occupying interstices (small spaces between things)
Twilight zone - undefined or intermediate area between two distinct states
Purgatory - place or state of temporary suffering or expiation
Netherworld - imaginary subterranean world of the dead
Abyss - deep or seemingly bottomless chasm
Void - completely empty space
Chthonic - concerning, belonging to, or inhabiting the underworld
Miscellaneous Gothic Terms
Sublime - of such excellence, grandeur, or beauty as to inspire awe
Ineffable - too great or extreme to be expressed or described in words
Eldritch - weird and sinister or ghostly
Atavistic - relating to or characterized by reversion to something ancient or ancestral
Numinous - having a strong religious or spiritual quality; indicating the presence of a divinity
Happy writing, and Happy October! 📜🕯️- Rin T.
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the-cypress-grove · 10 months ago
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STOP DOING THIS IN INJURY FICS!!
Bleeding:
Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.
It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.
Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.
blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.
it’s slow. use this to your advantage! more sad writer times hehehe.
Stab wounds:
I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.
also, bleeding takes FOREVER to stop, as mentioned above.
if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)
whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites
Concussion:
despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.
if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.
Fever:
you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.
ACTUAL SYMPTOMS:
sluggishness
seizures (severe)
inability to speak clearly
feeling chilly/shivering
nausea
pain
delirium
symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.
ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.
fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.
keep writing u sadistic nerds xox love you
ALSO I FORGOT LEMME ADD ON:
YOU DIE AT 85F
sorry I forgot. at that point for a sustained period of time you're too cold to survive.
pt 2
also please stop traumadumping in the notes/tags, that's not the point of this post. it's really upsetting to see on my feed, so i'm muting the notifs for this post. if you have a question about this post, dm me, but i don't want a constant influx of traumatic stories. xox
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the-cypress-grove · 10 months ago
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Worldbuild Differently: Unthink Religion
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This week I want to talk a bit about one thing I see in both fantasy and scifi worldbuilding: Certain things about our world that we live in right now are assumed to be natural, and hence just adapted in the fantasy world. With just one tiny problem: They are not natural, and there were more than enough societies historically that avoided those pitfalls.
Tell me, if you have heard this one before: You have this fantasy world with so many differnet gods that are venerated. So what do you do to venerate those gods? Easy! You go into those big temple structures with the stained glass in their windows, that for some reason also use incense in their rituals. DUH!
Or: Please, writers, please just think one moment on why the fuck you always just want to write Christianity. Because literally no other religion than Christianity has buildings like that! And that has to do a lot with medieval and early post-medieval culture. I am not even asking you to look into very distant cultures. Just... Look of mosques and synagogues differ from churches. And then maybe look at Roman and Greek temples. That is all I am asking.
Let's make one thing clear: No matter what kind of world you are building, there is gonna be religion. It does not matter if you are writing medieval fantasy, stoneage fantasy, or some sort of science fiction. I know that a lot of atheists hate the idea that a scifi world has religion, but... Look, human brains are wired to believe in the paranormal. That is simply how we are. And even those atheists, that believe themselves super rational, do believe in some weird stuff that is about as scientific as any religions. (Evolutionary Psychology would be such an example.)
What the people will believe in will differ from their circumstance and the world they life in, but there is gonna be religion of some sort. Because we do need some higher power to blame, we need the rituals of it, and we need the community aspect of it.
Ironically I personally am still very much convinced that IRL even in a world like the Forgotten Realms, people would still make up new gods they would pray to, even with a whole pantheon of very, very real gods that exist. (Which is really sad, that this gets so rarely explored.)
However, how this worship looks like is very different. Yes, the Abrahamitic religions in general do at least have in common that they semi-regularily meet in some sort of big building to pray to their god together. Though how much the people are expected to go into that temple to pray is actually quite different between those religions and the subgroups of those religions.
Other religions do not have this though. Some do not have those really big buildings, and often enough only a select few are even allowed into the big buildings - or those might only be accessible during some holidays.
Instead a lot of polytheistic religions make a big deal of having smaller shrines dedicated to some of the gods. Often folks will have their own little shrine at home where they will pray daily. Alternatively there are some religions where there might be a tiny shrine outside that people will go to to pray to.
Funnily enough that is also something I have realized Americans often don't quite get: Yeah, this was a thing in Christianity, too. In Europe you will still find those tiny shrines to certain saints (because technically speaking Christianity still works as a polytheistic religion, only that we have only one god, but a lot of saints that take over the portfolios of the polytheistic gods). I am disabled, and even in the area I can reach on foot I know of two hidden shrines. One of them is to Mary, and one... I am honestly not sure, as the masonry is too withered to say who was venerated there. Usually those shrines are bieng kept in a somewhat okay condition by old people, but yeah...
Of course, while with historically inspired fantasy settings make this easy (even though people still hate their research), things get a bit harder with science fiction.
Again, the atheist idea is often: "When we develop further scientifically, we will no longer need religion!" But I am sorry, folks. This is not how the human brain works. We see weird coincidences and will go: "What paranormal power was responsible for it?" We can now talk about why the human brain has developed this way. We are evolved to find patterns, and we are evolved (because social animal and such) to try and understand the will others have - so far that we will read will in nature. It is simply how our brains work.
So, what will scifi cultures believe in? I don't know. Depends on your worldbuilding. Maybe they believe in the ghost in the machine, maybe there si some other religions there. You can actually go very wild with it. But you need to unthink the normativity of Christianity to do that. And that is... what I see too little off.
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the-cypress-grove · 10 months ago
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Creepy things to add to settings
Just to make things a bit more interesting
—Water stains from flooding
—Withered down machinery resulting from weather
—Torn fabric caught on spikes
—Attempting to find a hiding spot, only to turn around and find the skeleton of the last person who tried to hide there
—Expecting to see spiders and other bugs, only for them all to scurry away as a new presence enters the room
—Fog slithering in through holes in the walls or open windows
—Stepping on the dead, crunchy leaves of plants that started growing inside
—The characters knowing the floorboards will creak, so they try really hard to keep quiet as they travel. Make them all freeze when they hear something else coming at them and decide if they should stand still to keep from attracting any more attention or if they run for their lives
—The wallpaper and paintings on the wall torn off and scattered against the floor, leaving the walls barren and lifeless
it’s all about how you describe it! Find things that get under people’s skin (bugs, snakes, certain sounds, etc) and connect them to whatever you’re trying to make creepy
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the-cypress-grove · 10 months ago
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Tell me now, do you feel?
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the-cypress-grove · 10 months ago
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Daily sketches by Pavel Oleinik
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the-cypress-grove · 10 months ago
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It's that time of the year! I've prepared another prompt list for Zine-o-Ween! Do a prompt a day with me, and by the end of October we'll have a zine worth of material!
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the-cypress-grove · 10 months ago
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Brandon Sanderson’s Laws of Magic, Expounded
0. Err on the side of awesome
Tons of stories actually start with an awesome idea that is fleshed out.
You can always work out how to make the awesome fit into these rules.
1. An author’s ability to solve conflict with magic in a satisfying way is directly proportional to how well the reader understands said magic.
Deus ex machina is to be avoided at all costs.
There is a sliding scale of “sense of wonder” and “solving problems with magic”/scientific explanation of magic. You lose wonder as you increase science, and vice versa.
Main characters tend to use magic tools instead of magic itself to do this. Think monkey’s paw stories.
Ex. The One Ring is more science, and Gandalf in LotR is more wonder, especially since most of his magic is offscreen. His magic is there to keep the hobbits small and relatable to readers. The One Ring is used by Frodo to solve problems.
This is also a law of foreshadowing, especially since wonder can become science later in the book or another book in the series. Can also be how a magic mystery is solved.
2. Flaws or limitations are more interesting than powers.
Cost and stakes for using magic plays a big part into limitations, too.
Basic limitations as a plot device: someone has better magic; characters cannot use magic; a character’s magic isn’t working/lost; a character/people don’t understand the magic enough
Magic limitations can be combined with character flaws/limits, and social aspects too.
Work with the limitations! Characters don’t need to overcome every weakness, but it should add to the story somehow.
3. Expand what you already have before you add something new.
For magic systems, think of the Judeo-Christian-Muslim split versus ALL the world religions. Those 3 share the same foundations despite being vastly different.
Quality vs quantity
You aren’t required to have languages. Similarly, you don’t need to overwork the magic.
If you add a secondary magic system, your first must have indicated holes in the magic to be filled. It also helps to sprinkle in hints and foreshadowing of a second one and its abilities.
And all of these rules can be applied to your setting and characters in a general sense, too!
Brandon Sanderson’s free 2020 lectures on YT
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the-cypress-grove · 10 months ago
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Mastering the Art of Necromancy in Your Fantasy Novel
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Hello fellow writers and conjurers of fantastical worlds,
In the tapestry of fantasy literature, few elements hold the allure and enigmatic charm of necromancy. The art of communing with the spirits of the departed, wielding the powers of death and undeath, and delving into the mysteries of the afterlife conjures a rich and eerie tapestry that captivates readers and writers alike. In this comprehensive guide, I shall help you embark on an odyssey into the realm of necromancy, unraveling its nuances, and harnessing its potent essence to enrich the worlds and characters within your fantasy novel.
Embracing the Essence of Necromancy
Necromancy is a mystical strand woven into the very fabric of fantasy literature, offering writers a gateway to explore themes of mortality, forbidden knowledge, and the uncharted territories beyond death. The art of necromancy beckons us to navigate the delicate balance between life and death, weaving a narrative tapestry that shimmers with eerie allure and spine-tingling intrigue.
Understanding the Arcane Threads of Necromancy
1. Unraveling the Nature of Necromantic Magic:
Necromancy encompasses a vast array of mystical practices, ranging from communing with spirits and animating the dead to harnessing the energies of the afterlife. Understanding the scope of necromantic magic is crucial when integrating it into your fantasy world.
2. Delving into Ethical Quandaries:
The art of necromancy often delves into moral ambiguity and ethical quandaries. As a writer, explore the complex interplay between wielding power over life and death, and the consequences it imposes on both wielder and world.
3. Crafting Necromantic Characters:
Characters draped in the shroud of necromancy carry an undeniably enigmatic allure. Whether they are enigmatic necromancers, vengeful revenants, or tormented spirits, imbue them with layers of depth, conflict, and the allure of forbidden knowledge.
4. Cultivating the Atmosphere of the Necromantic World:
Infuse your narrative with an eerie and otherworldly ambiance that resonates with the essence of necromancy. From desolate graveyards to spectral realms, let the setting itself exude an aura of haunting allure and metaphysical mystery.
5. Unraveling the Consequences:
The tendrils of necromantic magic often carry unforeseen consequences. Delve into the ripple effects of wielding such potent powers, shaping the fate of both the user and the world they inhabit.
Enchanting Your Narrative with Necromantic Flourishes
1. Rich Lore and Mythos:
Weave an intricate tapestry of lore and mythos surrounding necromancy, invoking ancient rituals, mysterious tomes, and the whispers of spirits to deepen the mystique of this arcane art.
2. Enigmatic Rituals and Spells:
Craft spells and rituals that exude an otherworldly aura, invoking the presence of specters and the echoes of forgotten souls to imbue your narrative with the esoteric essence of necromantic magic.
3. Ethereal Companions and Servants:
Bring forth spectral allies, reanimated guardians, and enigmatic spectral entities that serve as both catalysts and enigmas within the narrative.
4. Narrative Pivots and Twists:
Infuse your story with unforeseen twists and narrative pivots that stem from the tendrils of necromantic magic, shaping the destiny of characters and worlds with its potent influence.
Mastering the Art of Responsible Representation
1. Portraying the Nuances of Necromancy:
Embrace the multifaceted nature of necromancy, delving into its allure and peril, and steering clear of reductionistic portrayals that fail to capture the complexity of this enigmatic art.
2. Navigating Sensitive Themes:
Acknowledge the sensitive themes surrounding necromancy, portraying its enigmatic allure while respecting the boundaries of respectful representation and narrative integrity.
Navigating Ethical Quandaries and Moral Ambiguity
1. Delving into the Temptation and Consequences:
Illuminating the temptations and consequences inherent in wielding necromantic powers, delving into the moral turbulence and ethical crossroads that define the narrative and its characters.
2. Shaping Characters' Moral Journeys:
Embrace the moral odysseys of characters enmeshed in the tendrils of necromancy, illuminating their struggles, choices, and the transformative impact of their interactions with the enigmatic art.
Embracing the Mystique of Necromancy
The enigmatic tapestry of necromancy holds the potent key to unraveling the mysteries of death, whispered secrets of the afterlife, and the spellbinding allure of enigmatic power. Embrace its allure, wield its essence responsibly, and watch as your narrative flourishes with a haunting, spine-tingling allure that captivates readers far and wide.
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Warm regards and unwavering encouragement on your enigmatic odyssey, Ren T.
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the-cypress-grove · 10 months ago
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How to pull off descriptions
New authors always describe the scene and place every object on the stage before they press the play button of their novels. And I feel that it happens because we live in a world filled with visual media like comics and films, which heavily influence our prose.
In visual media, it’s really easy to set the scene—you just show where every object is, doesn’t matter if they’re a part of the action about to come or not. But prose is quite different from comics and films. You can’t just set the scene and expect the reader to wait for you to start action of the novel. You just begin the scene with action, making sure your reader is glued to the page.
And now that begs the question—if not at the beginning, where do you describe the scene? Am I saying you should not use descriptions and details at all? Hell naw! I’m just saying the way you’re doing it is wrong—there’s a smarter way to pull off descriptions. And I’m here to teach that to you.
***
#01 - What are descriptions?
Let’s start with the basics—what are descriptions? How do you define descriptions? Or details, for that matter? And what do the words include?
Descriptions refer to… descriptions. It’s that part of your prose where you’re not describing something—the appearance of an object, perhaps. Mostly, we mean scene-descriptions when we use the term, but descriptions are more than just scene-descriptions.
Descriptions include appearances of characters too. Let’s call that character-descriptions.
Both scene-descriptions and character-descriptions are forms of descriptions that we regularly use in our prose. We mostly use them at the beginning of the scene—just out of habit.
Authors, especially the newer ones, feel that they need to describe each and every nook and cranny of the place or character so they can be visualized clearly by their readers, right as the authors themselves visualized them. And they do that at the start of the scene because how can you visualize a scene when you don’t know how the scene looks first.
And that’s why your prose is filled with how the clouds look or what lights are on the room before you even start with the dialogues and action. But the first paragraph doesn’t need to be a simple scene-description—it makes your prose formulaic and predictable. And boring. Let me help you with this.
***
#02 - Get in your narrator’s head
The prose may have many MCs, but a piece of prose only has a single narrator. And these days, that’s mostly one of the characters of your story. Who uses third-person omniscient narrator these days anyway? If that’s you, change your habits.
Anyway, know your narrator. Flesh out their character. And then internalize them—their speech and stuff like that. Internalize your narrator to such an extent that you can write prose from their point-of-view.
Now, I don’t mean to say that only your narrator should be at the center of the scene—far from it. What I mean is you should get into your narrator’s head.
You do not describe a scene from the eyes of the author—you—but from the eyes of the narrator. You see from their eyes, and understand what they’re noticing. And then you write that.
Start your scene with what the narrator is looking at.
For example,
The dark clouds had covered the sky that day. The whole classroom was in shades of gray—quite unusual for someone like Sara who was used to the sun. She felt the gloom the day had brought with it—the gloom that no one else in her class knew of.
She never had happy times under the clouds like that. Rain made her sad. Rain made her yearn for something she couldn’t put into words. What was it that she was living for? Money? Happiness?
As she stared at the sky through the window, she was lost in her own quiet little corner. Both money and happiness—and even everything else—were temporary. All of it would leave her one day, then come back, then leave, then come back, like the waves of an ocean far away from any human civilization in sight.
All of it would come and go—like rain, it’d fall on her, like rain, it’d evaporate without proof.
And suddenly, drops of water began hitting the window.
You know it was a cloudy day, where it could rain anytime soon. You know that for other students, it didn’t really matter, but Sara felt really depressed because of the weather that day. You know Sara was at the corner, dealing with her emotions alone.
It’s far better than this,
The dark clouds covered the sky that day. It could rain anytime soon.
From her seat at the corner of the room, Sara stared at the sky that made everything gray that day. She…
The main reason it doesn’t work is that you describe the scene in the first paragraph, but it’s devoid of any emotions. Of any flavor. It’s like a factual weather report of the day. That’s what you don’t want to do—write descriptions in a factual tone.
If you want to pull off the prior one, get to your narrator’s head. See from their eyes, think from their brain. Understand what they’re experiencing, and then write that experience from their POV.
Sara didn’t care what everyone was wearing—they were all probably in their school uniforms, obviously, so I didn’t describe that. Sara didn’t focus on how big the classroom was, or how filled, or what everybody was doing. Sara was just looking at the clouds and the clouds alone, hearing everybody just living their normal days, so I mentioned just those things.
As the author, you need to understand that only you, the author are the know-it-all about the scene, not your narrator. And that you’re different from your narrator.
Write as a narrator, not as an author.
***
#03 - Filler Words
This brings me to filler words. Now, hearing my advice, you might start writing something like this,
Sarah noticed the dark clouds through the window. She saw that they’d saturated the place gray.
Fillers words like “see”, “notice”, “stare”, “hear” should be ignored. But many authors who begin writing from the POV of the characters start using these verbs to describe what the character is experiencing.
But remember, the character is not cognizant of the fact that they’re seeing a dark cloud, just that it’s a dark cloud. You don’t need these filler words—straight up describe what the character is seeing, instead of describing that the character is seeing.
Just write,
There were dark clouds on the other end of the window, which saturated the place gray.
Sarah is still seeing the clouds, yeah. But we’re looking from her eyes, and her eyes ain’t noticing that she’s noticing the clouds.
It’s kinda confusing, but it’s an important mistake to avoid. Filler words can really make your writing sound more amateurish than before and take away the experience of the reader, because the reader wants to see through the narrator’s eyes, not that the narrator is seeing.
***
#04 - Characters
Character-descriptions are a lot harder to pull off than scene-descriptions. Because it’s really confusing to know when to describe them, their clothing, their appearances, and what to tell and what not to.
For characters, you can give a full description of their looks. Keep it concise and clear, so that your readers can get a pretty good idea of the character with so few words that they don’t notice you’ve stopped action for a while.
Or can show your narrator scanning the character, and what they noticed about them.
Both these two tricks only work when a character is shown first time to the readers. After that, you don’t really talk about their clothing or face anymore.
Until there’s something out of the ordinary about your character.
What do I mean by that? See, you’ve described the face and clothes of the character, and the next time they appear, the reader is gonna imagine the character in a similar set of clothes, with the same face and appearance that they had the first time. Therefore, any time other than the first, you don’t go into detail about the character again. But, if something about your character is out of ordinary—there are bruises on their face, scars, or a change in the way they dress—describe it to the reader. That’s because your narrator may notice these little changes.
***
#05 - Clothing
Clothing is a special case. Some new authors describe the clothes of the characters when they’re describing the character every time the reader sees them. So, I wanna help you with this.
Clothing can be a way to show something about your character—a character with a well-ironed business suit is gonna be different from a character with tight jeans and baggy t-shirt. Therefore, only use clothing to tell something unique about the character.
Refrain from describing the clothing of characters that dress like most others. Like, in a school, it’s obvious that all characters are wearing school uniforms. Also, a normal teenage boy may wear t-shirts and denim jeans. If your character is this, no need to describe their clothing—anything the reader would be imagining is fine.
Refrain from describing the clothing of one-dimensional side-characters—there’s a high chance you’ve not really created them well enough that they have clothing that differs from the expectations of the readers. We all know what waiters wear, or what a college guy who was just passing by in the scene would be wearing.
You may describe the clothing of the important character in the story, but only in the first appearance. After that, describe their clothes only if the clothes seem really, really different from the first time. And stop describing their clothes if you’ve set your character well enough in the story that your readers know what to expect from them in normal circumstances—then, describe clothes only when they’re really, really different from their usual forms of clothing.
***
#06 - Conclusion
I think there was so much I had to say in this article, but I didn’t do a good job. However, I said all that I wanted to say. I hope you guys liked the article and it helps you in one way or the other.
And please subscribe if you want more articles like this straight in your inbox!
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the-cypress-grove · 10 months ago
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Extremely nitpicky but I hate white wedding gowns in fantasy, especially when they make absolutely no sense in the setting. No, that culture in the far north that prioritizes function over form and mostly wears heavy furs would not have the means, ability, or desire to make a sleeveless ivory silk gown with a semi-sweetheart neckline. Please be sensible about this and use your creativity instead of just slapping a Kleinfeld wedding gown into a medieval fantasy setting.
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the-cypress-grove · 10 months ago
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Ideas to Get Rid of Writer's Block Inspo
Have a character uncover a family secret that changes everything. Write about how this revelation affects their relationships and choices.
Force two characters who dislike each other to team up for a common goal. Explore how their dynamic changes over time.
Introduce a flashback that explains a character’s motivation. This can provide depth and context to their current actions.
Reveal that a character has been on a secret mission all along. How do the others react when they find out?
Introduce a mystery illness that affects one of your main characters. Explore the emotional and physical toll it takes.
Allow a character to travel back in time to a pivotal moment in their life. Do they change anything? What are the repercussions?
Develop a story around two characters who fall in love but are from feuding families or groups. How do they navigate their relationship?
Have an unlikely character step up as the hero in a crisis. What drives them to take this role?
Create a plot around a valuable object that goes missing. Who took it, and why is it important?
Introduce a character haunted by their past mistakes. How do they seek redemption or closure?
Write a chapter from a different character’s point of view. How does this shift change the story?
Have a character from the past show up unexpectedly. What do they want, and how does their presence impact the story?
Incorporate a vivid dream or nightmare that provides insight into a character’s fears or desires.
Move the story to a completely new location. How do the characters adapt to their new environment?
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the-cypress-grove · 10 months ago
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Showing 'Determination' in Writing
Jaw set firmly, lips pressed into a thin line.
Eyes focused intensely, not wavering.
Shoulders squared, standing tall and firm.
Fists clenched tightly.
Taking deep, steady breaths to maintain calm.
Saying, “I will do this” with conviction.
Pushing back sleeves as if preparing for action.
Marching forward with purposeful steps.
Ignoring distractions or interruptions.
Voice steady and unwavering.
Nodding to oneself as if reaffirming resolve.
Gritting teeth in concentration.
Placing hands on hips confidently.
Writing or speaking with clarity and precision.
Pounding a fist into an open palm.
Looking straight ahead, not letting gaze drift.
Tightening grip on tools or objects they’re working with.
Breaking tasks into manageable steps and tackling them one by one.
Keeping eyes on the goal, not looking back.
Saying, “Nothing will stop me” with steely determination.
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the-cypress-grove · 10 months ago
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Writing Notes: Exploring your Setting
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(Excerpted from the Young Novelist Workbook)
PART 1: Settings That Create Moods
Mood - the feeling of your novel; its emotional quality.
You can also think of the mood as how you want someone to feel while reading your novel. 
Examples: playful, serious, mysterious, tense, warm, dangerous, joyous
The setting of a novel - where and when the story takes place. As you know, most novels have more than one setting.
Usually, the author decides to have one large setting.
Example: Los Angeles in 1995
and then many smaller settings
Examples: The laundromat where the characters hang out on the weekends, or the classroom where they get in a fight
Settings do more than serve as a backdrop to the action in your novel. They can also create or enhance the mood of your novel. 
Example
If you wanted to create a creepy mood for a scene in your novel, you could start with something like: 
"A dead tree stood alone in a dark field. Its branches creaked in a cold wind, and in the distance, something howled.”
These images remind us of dark, disturbing things, and show the reader that the scene of the novel is “creepy” without having to tell them directly.
Describing the Setting: A Sample Exercise
Describe the settings that would help create each of the moods listed below.
Try to write 2 or 3 sentences for each mood.
Include specific details about the sights, sounds, sensations (and maybe even smells) of the settings you choose:
Creepy, Joyous, Suspenseful/tense
Now make up 2-3 of your own moods and describe a setting that would go along with each one. 
The last step is to apply your new skills to your upcoming novel.
Think of a scene from each section of your novel.
Then, write or list details to describe a setting that will help create the right mood for each scene.
Example: You might set your climax on the edge of a crumbling cliff at sunset in the middle of a thunderstorm. 
A setting from your set-up:
A setting from your inciting incident:
A setting from your rising action:
A setting from your climax:
A setting from your falling action:
A setting from your resolution:
Now you have settings to enhance the different moods that will be in your novel.
PART 2: Settings That Reinforce Characters
Another advanced writing trick is to show things about your characters just by putting them in specific settings.
Examples: If you were writing about a mysterious person, you might place them in a dark mansion on a hill outside of town; if you were writing about a musician, you might place them in a messy room filled with instruments, speakers, and microphones.
Sample Exercise
For each of the following characters, try to come up with a setting that will reflect or reinforce what you imagine about them.
As you write, try to be as detailed as possible.
Don’t forget colors, sounds, and even smells.
Focus on where the character is.
The shy new kid in town:
A secret scientist superhero:
A character from your novel:
Another character from your novel:
Source
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the-cypress-grove · 10 months ago
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Showing 'Excitement' in Writing
Eyes sparkling with anticipation.
Bouncing on the balls of their feet.
Clapping hands together in delight.
Speaking in a high-pitched, rapid tone.
Grinning from ear to ear.
Jumping up and down with joy.
Hugging others spontaneously.
Cheeks flushed with enthusiasm.
Widening eyes and raised eyebrows.
Waving hands animatedly while talking.
Giggling or laughing uncontrollably.
Unable to sit still, shifting in their seat.
Heart racing with exhilaration.
Feet tapping or legs jiggling.
Practically vibrating with energy.
Exclaiming, "I can't believe it!" repeatedly.
Reaching out to touch or grab someone’s hand.
Dancing or spinning around.
Clutching their chest as if to contain the excitement.
Practicing or rehearsing what they’ll say or do.
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the-cypress-grove · 10 months ago
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Describe your Main Character sheet
Skin
Tone: Pale, Rosy, Olive, Dark, Tanned, Alabaster, Ebony, Bronze, Golden, Fair
Texture: Smooth, Rough, Silky, Coarse, Flaky, Supple, Wrinkled, Calloused, Bumpy
Condition: Moles, Acne, Dry, Greasy, Freckled, Scars, Birthmarks, Bruised, Sunburned, Flawless
Complexion: Clear, Ruddy, Sallow, Glowing, Dull, Even-toned, Blotchy
Eyes
Size: Small, Large, Average, Tiny, Bulging, Narrow
Color: Grey, Brown, Blue, Violet, Pink, Green, Gold, Hazel, Crimson, Amber, Turquoise, Sapphire, Onyx
Shape: Doe-eyed, Almond, Close-set, Wide-set, Round, Oval, Hooded, Monolid
Expression: Deep-set, Squinty, Monolid, Heavy eyelids, Upturned, Downturned, Piercing, Gentle, Sparkling, Steely
Other: Glassy, Bloodshot, Tear-filled, Clear, Glinting, Shiny
Hair
Thickness: Thin, Thick, Fine, Normal
Texture: Greasy, Dry, Soft, Shiny, Curly, Frizzy, Wild, Unruly, Straight, Smooth, Wavy, Floppy
Length: Cropped, Pixie-cut, Afro, Shoulder length, Back length, Waist length, Past hip-length, Buzz cut, Bald
Styles: Weave, Hair extensions, Jaw length, Layered, Mohawk, Dreadlocks, Box braids, Faux locks, Braid, Ponytail, Bun, Updo
Color: White, Salt and pepper, Platinum blonde, Golden blonde, Dirty blonde, Blonde, Strawberry blonde, Ash brown, Mouse brown, Chestnut brown, Golden brown, Chocolate brown, Dark brown, Jet black, Ginger, Red, Auburn, Dyed, Highlights, Low-lights, Ombre
Eyebrows: Thin eyebrows, Average eyebrows, Thick eyebrows, Plucked eyebrows, Bushy eyebrows, Arched eyebrows, Straight eyebrows
Lips
Shape: Full, Thin, Heart-shaped, Bow-shaped, Wide, Small
Texture: Chapped, Smooth, Cracked, Soft, Rough
Color: Pale, Pink, Red, Crimson, Brown, Purple, Nude
Expression: Smiling, Frowning, Pursed, Pouting, Curved, Neutral, Tight-lipped, Parted
Nose
Shape: Button, Roman, Hooked, Aquiline, Flat, Pointed, Wide, Narrow, Crooked, Upturned, Snub
Size: Small, Large, Average, Long, Short
Condition: Freckled, Sunburned, Smooth, Bumpy
Build
Frame: Petite, Slim, Athletic, Muscular, Average, Stocky, Large, Lean, Stout, Bony, Broad-shouldered, Narrow-shouldered
Height: Short, Tall, Average, Petite, Giant
Posture: Upright, Slouched, Rigid, Relaxed, Graceful, Awkward, Stiff, Hunched
Hands
Size: Small, Large, Average, Delicate, Strong
Texture: Smooth, Rough, Calloused, Soft, Firm
Condition: Clean, Dirty, Manicured, Scarred, Wrinkled
Nails: Short, Long, Polished, Chipped, Clean, Dirty, Painted, Natural
Voice
Tone: Deep, High, Soft, Loud, Raspy, Melodic, Monotonous, Hoarse, Clear, Gentle
Volume: Loud, Soft, Whispery, Booming, Muted
Pace: Fast, Slow, Steady, Hasty, Measured
Expression: Cheerful, Sad, Angry, Calm, Anxious, Confident, Nervous, Excited, Bored
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the-cypress-grove · 10 months ago
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Instead of "Looked", consider
glanced
peered
gazed
stared
watched
observed
examined
scrutinized
surveyed
glimpsed
eyed
beheld
inspected
checked
viewed
glanced at
regarded
noticed
gawked
spied
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