#it has a lot of important character introductions/development
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just finished battle of the labyrinth reread and I saw a clip of the pjo cast saying this was the book they were most excited to adapt bc it’s where everything kinda culminates before the climax of the series and I can see why
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nipuni · 8 months ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao ���� Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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felassan · 7 months ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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inchandescence · 5 months ago
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How Minho is hinted to be endgame since XO Kitty S1?
(And they didn't randomly change the direction of S2 or suddenly made Minho important in S2)
Because since the very beginning, it is emphasized that Kitty has 3 main love interests, Dae, Yuri, and Minho, she will end up with one of them. XO Kitty is not very very obvious from the start like TATBILB and not back to back between brothers like TSITP.
Disclaimer: I have a job, I'm writing this on the weekend, please
1. S1 episode 1 Kitty-Minho-Yuri-Dae Relay
Series, or at least kdramas, always introduce the characters that will be the focus of the season in the beginning of the 1st ep of S1.
In 1x01 first 15 minutes (half the ep duration)
-Kitty is re-introduced: her current situation, her background aka family, her next goal, how to get to her goal, her first step to reach the goal which is arriving in Korea and then KISS
-Yuri is introduced: her current situation, daughter of a rich family, influencer, famous, potential to be a close person to Kitty cus she drove Kitty to KISS
-Dae is introduced (properly for the first time): his current situation, smart student, scholarship, not from a rich family, still in love with Kitty
Then the 2nd half of the first episodes, minute 15 until 28, Kitty and Minho and Q introduce themselves to each other, then Kitty meet Dae and Yuri again.
But the ODD ONE out of this formula, the first character Kitty met was not Dae nor Yuri, but Minho. He bumped into her at the airport and then she bumped into Minho again at the party. The full introductions that we got were Kitty, then Yuri, then Dae, no Minho and yet Minho is the first person Kitty met and they bumped to eo TWICE, at the airport and then at the party. So in this case, Minho's presence is also very important to the story, foreshadowing that with the focus being these 3 characters: Kitty, Yuri, Dae first, Minho will eventually "bump" his way in to the story, he is not just Dae's friend or side character bcs he had the FIRST INTERACTION WITH KITTY.
and this whole relay in S1E1 parallels the airport relay in S1E10.
2. S1 episode 10 Kitty-Dae-Yuri-Minho Relay
In the last episode of season, we know:
1. Kitty is over Dae, but Dae still has feelings for her
2. Kitty likes Yuri who is in a relationship with Juliana
3. Minho likes Kitty
So this brings us to the obvious airport relay, first Dae runs to the airport to confess to Kitty that he still has feelings for her but when Kitty meets him, she turned him down without him confessing and they officially break up. But they both said they are eo's first love, so they still care for eo.
Then Kitty turns back and meets Yuri, she wants to confess to Yuri but they get interrupted bcs Yuri is waiting for Juliana. Yuri and Juliana reunite and Kitty walk in to the boarding gate. Yuri called her mom to convince her not to expel Kitty, showing that Yuri cares a lot about Kitty (but she ofc loves Juliana very much yes).
Then Kitty arrives at her seat, sitting down while reading her mom letters and seeing the name "Simon" but then suddenly someone beside her nudged and it's Minho. Unexpected for both Kitty and the audience. They both talk and laugh showing their good relationship, a development from their 1st meeting at the airport. This scene is pretty long and has the longest duration compared to Kitty-Dae and Kitty-Yuri at the airport earlier. Then Minho confessed his love to Kitty. Kitty was shocked and the season ends.
This last ep relay scene is actually enough as proof that Minho will be endgame and how XO Kitty will do their love triangle/hexagon/rhombus or whatever.
XO Kitty is not the usual balanced love triangle but instead, the main character (Kitty) will experience a "relay" in her love life with the 3 main love interests, to simplify it they basically gonna take turns. First love is Dae, second love is Yuri, third love is Minho.
And this concept was actually mentioned in one of the episodes in season 1 by well.. Minho himself.
3. S1 Ep 9 a reason, a season, or a lifetime
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Second to last episode. Before we have that episode 10 airport relay. Opening scene.
Minho:
"A reason, a season, or a lifetime. Every relationship fits into one of those categories. I read this in a magazine. The point is, Madison and I are over. And looking back, I believe I was with her for a reason. No, she showed me I was ready for something real."
This is one of the biggest foreshadowing ever in new TV era like... ok when people watched this scene the first time they prob didn't think too deep about it, including me, because the convo is random and not that necessary? Minho can just talk about him and Madison being over without throwing a relationship quote. BUT THAT IS THE POINT. The point is that quote is random yet it was the opening scene for Ep 9. If we compare it to other opening scenes in the 1st season, the opening scenes always indicate something important for the characters' story. And most opening scenes in Season 1 are about Kitty, Yuri, and Dae then in 2nd half Minho start to show up in opening scenes.
Ep 5 opening: Kitty Dae start officially become friends and roommates
Ep 6 opening: Minho Kitty (Minho's dream)
Ep 7 opening: Kitty Yuri (Kitty's dream)
Ep 8 opening: Kitty Dae start dating
Ep 9 opening: Minho's quote
Ep 10 opening: Dae cornering Minho about Kitty
Minho said being with Madison made him realize he was ready to commit into a relationship not just hook ups or one night stand, he was serious with Stella despite her being a rebound, but sadly his first committed relationship was "fake".
While with Dae and Yuri, Kitty fell in love with Dae first and dated for more than 4 years, a season, then she liked Yuri and discovered more about her being bi, a reason.
Minho's a reason is Madison, season is Stella, lifetime is Kitty
While Kitty's season is Dae, Yuri is reason, lifetime is Minho
All left is a lifetime for both Minho and Kitty.
So Minho's quote is definitely an important foreshadowing. And Ep 9 really shows how Minho is over with Madison, but actually he went through a failed rebound, and still cares so much for Kitty.
4. The whole episode 9 of Season 1: Kitty Dae, Kitty Yuri, Kitty Minho altogether
-This ep is meant to emphasized how these 3 are Kitty's main love interests like Kitty keep having moments with them in this ep but there is this specific scene:
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Foreshadowing can be through many things, characters' lines or actions are two of them, but then it's better if cinematography supports it like in this scene where Minho is standing up alone facing Kitty sitting with Yuri and Dae while calling out Yuri and Dae & defending Kitty.
It's in 1x09 where Kitty already likes Yuri while still forcing herself to date Dae and Dae still loves Kitty, means these 3 are in a love triangle rn and Yuri sitting on the floor in between Kitty and Dae, makes their sitting formation like a triangle. In 1x09 Minho alr broke up with Madison and still very much in love with Kitty, meaning we now know he IS one of Kitty's 3 main love interests.
And he is standing up while Kitty is sitting down with Yuri and Dae as a foreshadowing that Minho will have the "upper hand" after S1. And ofc he will get the "upper hand" by treating Kitty better (he defended her in this scene which is right).
"I wouldn't do that to a friend or someone I care about."
And in S2 Minho still cares so much for Kitty and also 2 of them become closer as friends.
5. More about Dae Yuri Minho as the 3 main love interests and their "relay" with Kitty or "switch up"
First half of season 1 Ep 1-5: Kitty loves Dae but Dae is fake dating Yuri and
Second half of season 1:
Ep 6 (the middle ep of S1, the first switch up)
1. Minho dreams about Kitty
2. Minho realized he fell in love with Kitty at the party (Minho switch up from not liking Kitty to loving her)
3. Kitty fell in love with Yuri at the party (Kitty switch up from Dae)
And that's why in S2 Ep 5 (the middle ep of the season) there's another switch up from Yuri-Minho to just Minho
Part 1 (Dae):
S1 Ep 1-5: Kitty liking Dae
S1 Ep 6-9: She still dated Dae while being denial about Yuri
S1 Ep 10: Kitty tells Dae the truth about her feelings for Yuri
Part 2 (Yuri):
S1 Ep 6-10: (switch up) Kitty start liking Yuri
S2 Ep 1-4: Kitty still likes Yuri
S2 Ep 5-6: Kitty and Yuri trying to fix their friendship
Part 3 (Minho):
S2 Ep 5-6: (switch up) Everyone ignoring Kitty and she spends time with Minho only, rain scene
S2 Ep 7-8: Kitty realized her feelings for Minho
6. The Families of the 3 Main Love Interests
Many people complained 💀 "why S2 is about minho's family and everyone else's families suddenly don't have problems"
Let me break it down for you sweetheart... the keyword is "family home"
Season 1:
Focus: Kitty, Yuri, Dae families + Minho's mom cameo
-Kitty: We saw her parents, Dan and Trina, opening scene of Ep 1 is at TATBILB house
-Yuri: We saw Yuri's mom right away on Ep 1 (Jina), then her dad (Sungjin Han) in Ep 2 and then her house, and throughout season 1 there are scenes at her house
-Dae: We saw Dae's father (Mr. Kim) on Ep 1 bcs well he is Yuri's driver and he works for Yuri's father, later on we saw Dae's little sister (Bora) and just like Yuri, there are scenes at his house too
-Minho: There are 2 scenes of him face timing his mother (Dami) and we saw Minho's mom face, and there is a scene where Minho telling specifically about her mother being an actress, there are scenes of Minho telling details about his family not just "my parents are divorced"
Juliana: mention of her parents, no faces
Q: told about his conservative family background, no faces of his fam, no names
Florian: told about his family problem which is the divorce of his parents, no faces of his fam, no names
Season 2:
Focus: Kitty, Minho families + a few scenes of Dae's father, mentions of Jina
Kitty: Jiwon, her great aunt Soonja, Margot, and Peter appearances throughout the season
Minho: Minho's dad (Young Moon) appearance from S2 Ep 1, one episode of the characters at Minho's dad ski cabin, one episode of the characters at Minho's dad house, Minho's step brother (Joonho), mention of his step sisters (Bianca, Soojin)
Dae: a few scenes with Mr. Kim as Yuri's driver then the accident/hospital scene, Bora cameo
Yuri: mention of Jina (i feel like Jina actress was planned to make a cameo but maybe scheduling problem)
Juliana: mention of her parents
Q: mention of his family being doctors who are strict, no names, no face
Jin: mention of his dad being athlete too, he got pressured from his dad in being athlete, no face, no names
Stella: mention of her parents wanting her to come back to Ohio, no face, no names
Praveena: mention of her parents and their job
Then in S2 last ep we know that Han family is going through lawsuit and Mr. Kim is affected positively by the lawsuit. Then Kitty is joining Minho's family summer tour.
So... Kitty, Yuri, Dae families are the focus of Season 1 and Kitty and Minho's families are the focus of Season 2. With Kitty's 3 main love interests: Dae, Yuri, Minho families are being introduced in details with their names and faces and background and specific jobs since SEASON 1. And of course in S1 we got Kitty, Yuri, and Dae houses and S2 Minho house and Kitty's family's house in Korea :)
7. The Family Plot
Season 1:
Fake dating between Yuri and Dae are related to their families, Yuri's Dad saving his face by using Dae and Dae is trying to help his family by paying tuition on his own (and his job is fake dating Yuri) and also so he wants to be a good son and brother.
Season 2:
Minho's father Young Moon is helping the school by being the new donor and opening art classes for the students, hold a kpop competition at the end of the season.
Kitty helping Dae, Yuri, and Minho with their families:
Dae, Minho, and Yuri all 3 have their family stuffs they can relate with Kitty's....
-Dae lost her mother like Kitty, Kitty gave him her mom's necklace permanently
-Yuri knew nothing about her mother like Kitty, together they found out about their mothers' friendship and Kitty helped Yuri reconcile with her mother and find her step brother
-Minho felt rejected by his family like Kitty feels rejected by her great aunt and Jiwon at first but then Minho helps Kitty and Kitty also helps Minho reconnect with his family
All 4 characters' (Kitty, Minho, Yuri, Dae) families are important to the story
8. Fate vs Minho-Kitty natural development
Kitty always talk about love as this big grand thing, sparks, MEANT TO BE, FATE.
With Dae and Yuri "fate" keep being mentioned, how she met Dae during her first Seoul trip and turns out he goes to her mom's school, how Yuri's mom is Kitty's mom best friends.
They made Minho and his family don't have any direct connection to Kitty's family. Minho and Kitty can relate to each other without having direct past connection. In Season 2, Minho understands Kitty's feeling of being rejected by her family because he felt that throughout his life. That's also one of the reasons why he keeps helping Kitty especially in the market scene. And at the end Kitty also help Minho reconcile with his dad and brother.
When Kitty met Minho, no fate no sparks. No direct family relation. They don’t have a crazy connection that forces them together because it happened naturally just based on their time together and their own values. And they both can relate to each other's family issues which bring them closer.
Minho and Kitty happen naturally and that is the whole point. He's the only one who doesn't have a specific perception of her. They met, they misjudged each other, they disliked each other, they got closer and knew more about each other through daily lives, they became friends, they finally understand each other, they fell in love.
No strings of fate, just their choices leading them to where they are now.
Minho and Kitty are breaking the kdrama's past connection trope 🙂‍↕️🙂‍↕️🙂‍↕️
9. Minho for Kitty Moments
Minho is already written as a character who helps, saves, and do sacrifices for Kitty since season 1.
See this list I made:
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-He also once again kept defending Kitty when he found out how Dae and Yuri fake dated and lied the whole time in S1.
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-Minho will always be in love with Kitty. He had two rebounds (Madison and Stella) and at the end, he realized he will never be over Kitty.
-Minho's long plane confession scene with the iconic line "a little bit or a lot" which Kitty used as her line when she realized her feelings for Minho.
-Minho always hosting events in both seasons, 1st season is his party and 2nd season is the ski trip so he has always been an impactful character since S1. And both times Kitty kinda "ruined" his events and yet he still cares so much about her.
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10. Mooncovey Direct Parallels with TATBILB in SEASON 1
-With Covinsky
Minho calling Kitty "Covey" like Peter calling LJ "Covey"
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The Kitchen Scene
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The Preference
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-With Eve & Dan
The first ever parallel was in fact in S1, Kitty-Minho Chuseok and Eve Song-Daniel Covey March Thanksgiving.
Minho fell in love on Chuseok (Korean Thanksgiving, emphasized by Kitty too on 1x05) just like Dr. Covey fell in love with Kitty's Mom on Thanksgiving.
1x05 XO Kitty is lit the episode that changed everything about mooncovey and it's a whole parallel to Kitty's parents love story, Minho made the homemade food and Kitty brought the odd one, mashed potato, her canned green beans.
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Then the parallels continue until S2
11. CHUSEOK EPISODE
Other than the crazy parallels in 1x05 chuseok episode. Audience who often watch kdrama must have known how impactful is Chuseok as a Korean holiday. And they gave this whole important event episode, 85% of it to mooncovey. Like..... I don't even have to explain. They literally gave the whole Chuseok to mooncovey??? And people watched this ep thinking oh they prob just gonna be closer as friends at the end??? Mind you there is no episode special whether in S1 or S2 where 85% is Kitty-Yuri or 85% Kitty-Dae like they will always be mixes with other Kitty pairings. But this Chuseok ep is lit here you go Minho with Kitty and Yuri with Dae, done. And even in this ep Dae said Kitty hasn't contacted him at all during Chuseok, like damn girl enjoying time with Minho much??
12. Lastly, Kitty-Minho having their own theme, or The Mooncovey Leitmotif
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All these songs have the same leitmotif in it and they have been played for mooncovey scenes since S1 until S2
(Kitty-Dae's leitmotif only in S1 is sad/bittersweet, Kitty-Yuri don't have any)
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literaryvein-reblogs · 7 months ago
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Writing Notes: Narrative Arc
Narrative arc - also called a “story arc,” a “dramatic arc,” or just an “arc”.
It is a literary term for the path a story follows.
It provides a backbone by providing a clear beginning, middle, and end of the story.
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Freytag's Pyramid
The concept of narrative arc as we know it today was created by Gustav Freytag, a German novelist and playwright who closely analyzed ancient Greek writing, along with William Shakespeare’s five-act plays.
As the term suggests, when plotted on paper, a typical narrative arc forms the shape of a hill or pyramid.
5 Classic Elements of a Narrative Arc
A traditional narrative arc has five elements, in the following order:
Exposition. This is the reader’s introduction to the story. The exposition offers background information to prime the audience for the rest of the story, including introducing the main character(s) (the “who”), setting (the “where”), and circumstances or time period (the “when”).
Rising action. This is when conflict begins to ramp up. The rising action usually begins with what’s called an “inciting incident”—the triggering event that puts the main events of the story in motion. This is when the audience starts to see what your story is really about.
Climax. This is the highest point of tension in your storyline, and often the point at which all the different subplots and characters converge. Typically, the climax requires the main character to face the truth or make an important choice.
Falling action. This is what happens as a result of the protagonist’s decision. During the falling action, the conflict gives way to resolution. Loose ends are tied up, and tension begins to dissipate.
Resolution. Also known as a denouement, this is how your story ends. The resolution of a narrative arc isn’t always happy, but it does close the loop and show how the events of the story have changed the characters and the world around them.
Narrative Arc vs. Plot
Plot - the individual events that make up your story. In other words, the plot is what happens.
Narrative arc - the path or sequence of your plot, and how that series of events creates a flow and progression that keeps the reader engaged at each stage in the story.
Narrative Arc vs. Character Arc
If a narrative arc is the path of the overall story,
a character arc is the path a specific character takes during that story.
The story arc is external, and happens to all of the characters,
while a character arc is internal, and happens to one person.
A character arc usually involves a character overcoming an obstacle and changing the way they see the world.
When the narrative arc begins its descent down the pyramid into the falling action and resolution, the character arc has its moment to shine.
This is when a character experiences a turning point by asking for help, learning a new skill, making a critical choice, and/or becoming more self-aware.
Typically, only major characters have character arcs, though minor characters can undergo this type of character development as well.
Create a Narrative Arc in 4 Easy Steps
Here are some writing tips for building a narrative arc in your own writing:
Choose an archetypal narrative arc. Think about the story you want to tell. Is the main character overcoming an obstacle? Going on a quest? Experiencing a rebirth? You don’t have to follow any one example to the letter, but writing with an archetypal narrative arc in mind can be a huge help.
Identify your beginning, middle, and end. Who are the main characters? What are they doing? When are they doing it? Where are they doing it? Why are they doing it? And, most importantly: What is all of that building toward?
Plug your events into a narrative arc. Creating a visual diagram of your chosen narrative arc, then add the events of your story along that arc. Seeing a quick overview of your story on a page makes it easier to identify problems and fill any gaps. For instance, if you have a lot of events clustered in your “exposition” stage, you may want to cut some of them out or reimagine them as new developments in the rising action.
Adjust as needed. Of course, there’s no hard and fast rule that you have to stick to Freytag’s traditional narrative arc. Every story is different: some are heavier on exposition, while others draw out the rising action. Give yourself the freedom to be flexible and see where your unique story goes.
The next time you sit down to write, consider drawing up a quick narrative arc. It’s a useful tool that can help you stay on track if you’re ever unsure of what comes next in your story.
Source ⚜ More: References ⚜ Plot ⚜ Character ⚜ Worldbuilding ⚜ Exposition
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pixelsandpins · 8 months ago
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On Eddie's and Venom's Children/Offspring
As a local Venom Expert (TM), let me explain this very important bit of Venom lore.
Venom's species, the Klyntar, reproduce asexually. They spawn "once a generation", feel a threat to the hive, or otherwise feel as though they need to increase their numbers due to an upcoming catastrophe (the comics have wiggled this reasoning a little through the years).
Venom has produced seven spawn: Carnage, Scream, Agony, Lasher, Phage, Riot, and Sleeper.
They also have a son together with Anne named Dylan.
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Carnage spawned while Eddie was locked up in prison with Cletus Kassady. The spawn occurred during their jailbreak, and Eddie had no idea it was even happening. The other doesn't tell him. Everyone is a bit surprised. All this is revealed in The Amazing Spider-Man #360-362 (1992)
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*****
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The Life Foundation Symbiotes (Scream, Agony, Lasher, Riot, and Phage) were artificially gestated by the Life Foundation. They captured Eddie and Venom and pulled "seeds" from Venom's body, then grew the spawn in another part of the facility. This is Lethal Protector #4 (1993).
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*****
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Sleeper is, first of all, the fucking GOAT. Let's get that out of the way. Sleeper is spawned "naturally" however this occurs well after Eddie and Venom have properly bonded and gone through the trauma of having seeds stolen. Eddie, then, senses the birth approaching and feels child-birth related pain. They actually separate during the birth because they're concerned about Eddie's organs shutting down. The symbiote, unfortunately, delivers what they believe to be a stillbirth (this is written SUPER weird in the comics themselves, tbh). The conversation around this birth reveals a lot of complex feelings on Venom's part around their "babies." This happens in Venom #164-165 (2016-2018) which are the last two issues of the Costa run.
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Sleeper comes into their own during Venom: First Host (Costa, 2018). Venom is kidnapped, and for the rescue mission Sleeper bonds with Eddie. Previous to this, Sleeper had been tended to regularly by Eddie and Venom together while living in an Alchemex facility.
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*****
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Dylan Brock is a sight bit more complicated. He's introduced during the Cates run, 2018, and proceeds to be a main character and major narrative pivot for both that run and the current Ewing run (featuring the Venom War event).
SPOILERS FOR CURRENT VENOM
Dylan is the human incarnation of the symbiote codex embedded into Anne. She conceived the child while bonded to the Venom symbiote using DNA transferred over from Eddie (via the symbiote). She had Dylan, then left him to be raised by Eddie's dad, which is where Eddie meets him. So Dylan is the combined child of Eddie, Anne, and Venom, designed by the symbiotes to take out Knull. Dylan's story is still developing and changing.
Edited to add in response to a comment:
Ignore if you want to develop your own interpretation of events around the birth of Dylan Brock. CW: conversation around suicide and mental health
Anne commits suicide not long after leaving Dylan with Eddie's dad. The suicide was written back in the 90s, however, well before any of this newer narrative was conceived. When she's first written as ending her life, it's because she can't live with the guilt of the murders she committed while hosting Venom and experiences an extreme fear and paranoia reaction to symbiotes (rightly so).
When Cates added Dylan, this all got WAY more complicated in terms of determining narrative intent. Namely, was the conception and birth of Dylan a contributing factor to her suicide?
When they do the multiverse thing, they meet an Anne who was the permanent host of Venom because Eddie successfully committed his own suicide. She does not go through the same acute traumatic event that Anne Prime did. When she realizes she's pregnant with Venom's baby, she has a very neutral-positive reaction to it. Even after the introduction of Dylan, the story only ever attributes Anne's suicide to guilt over the murders she commits and subsequent mental break.
When she leaves Dylan with Brock Sr., it's clear she deeply cares for him, yet can't take care of him. She says she'll come back for him when she gets her head right, and does not want Eddie ever knowing Dylan exists. She didn't leave Dylan in a safe baby box or a dumpster or just in his crib while she ended her life. Even though she didn't pick the best caregiver, she left Dylan in a place she knew she could come back to. Where she could see him again. Where he wouldn't be lost in the system. This all implies to me a woman who loved her baby. Who, in some part of her, thought she would come back to get him but unfortunately succumbed to her mental health crisis.
This altogether, the story does not want you to see Dylan's conception and birth as a contributing factor to her suicide. He never shoulders that narrative responsibility. The story wants you to "blame," so to speak, the guilt and paranoia.
This is all analysis, however, and that's going to be heavily influenced by personal interpretation, experiences, and familiarity with the canon. This is the reason why I didn't include it in the original informative section of the post. I didn't want to create bias in a new reader, so I was trying to keep things as neutral as possible (except for Sleeper being The Best. That's simply a FACT /j). But I figured including the additional analysis would create some clarification on a very complex narrative event.
Now I hope that covers enough. Feel free to ask questions or get clarification on anything. I'm literally wallowing in information and no one to share it with.
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myokk · 3 months ago
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✨ELOISE APOLLONIA BABBIT✨
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My sweet and entirely too introspective girl🥹
She was born the second child of Oberon Babbit and Elladora Black in 1874. Her older brother, Leonard, has been prepared from birth to inherit everything and carry on the family name. (I love Leo so so so much too♥️). The Babbits are one of the oldest, most powerful wizarding families and quite reclusive, being able to trace their lineage back to pre-Roman times. If the Babbits had been around in the 1930s when the Sacred 28 list was created, they DEFINITELY would have been on it.
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Her relationship with her mother is quite complicated. I made a huge post (for myself and @elliecutte 😭♥️) about Elladora, which I think shows her loneliness and loss of control. She put too many expectations on her daughter - the women of the Black family are known for being exceptionally powerful (& unstable😶) and was unable to handle the shame of having given birth to a squib.
As Eloise got older and older, without any sign of magic whatsoever, she was slowly isolated until the day came and went when she SHOULD have received her letter to Hogwarts. When it never arrived, she was burned off of the family tree and made like she never existed à la her great-nephew Sirius. HOWEVER…for reasons I haven’t explained yet in my fic (so I don’t want to spoil too much🤐) her parents decided to take advantage of her situation and enrolled her in a muggle boarding school and pulled strings to betroth her to a prominent muggle landowner to take advantage of connections and make it so that her life wasn’t a complete waste.
Eloise HATED living with the muggles. When she arrived at the school, she was clearly from an important family, and yet none of the girls had ever heard of her. She didn’t know who the Queen was, she didn’t know the basics of etiquette that had been drilled into them from birth, etc. the only enjoyment she got from that time was learning to play the piano and learning about muggle literature♥️ she especially loves Satie’s gnosiennes and Chopin, and reads anything she can get her hands on.
Her parents were actually FURIOUS when she was accepted to Hogwarts at the age of 16. They were counting on exploiting her future connection with her muggle betrothed’s family/wealth, and they lost their chance. Now, they’re trying to take advantage of her in other ways, working to prepare her for the life she had always been denied before.
My girl is STRESSED THE FUCK OUT !!!!!!!!! She hates herself so much for how badly she wants her parents approval; they threw her aside without a second thought, so why in the world is she bending over backwards and going along with all of their demands, hoping for a tiny scrap of affection?????????😔😔😔
She has a LOT of growth, character development, maybe not always for the best. She is imperfect and fallible and just a teenage girl with too many emotions roiling around inside of her to know what to do with.
My fic includes a lot of horror, blood rituals, sacrifice, magical theory, mythological references, lots of romance & slowburn, making all the wrong decisions, arranged marriage to the wrong person, complicated family dynamics and conflicting emotions that are all existing simultaneously & a very sweet girl who is going THROUGH IT😔🙏 my masterlist links to all of my Eloise posts, my fic, PLUS she is the unnamed MC in my two oneshots, clumsy and note-taking🫶
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Thank you so much @bookie-bookdust for starting this & for tagging me🫶🫶🫶
The MCs of this fandom are just all so very amazing and creative, and I genuinely love seeing every post I come across during my morning coffee scroll♥️ lately I’ve been more of a silent lurker (all of my likes come from my main blog @oerflink), but hopefully I can be more active again 🤞 If you see this and haven’t done an introduction post yet for your own, PLEASE DO !!!!!!
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idrellegames · 2 months ago
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When would be an appropriate point to open a blog for my story? I plotted my whole story, got the story down, finished 95 percent of the code, started writing a little, and now I just need to fully figure out the rest of my cast (procrastination 😬). I'm a little confused when and tbh... how lol. Been questioning myself a lot. I want to start early to build a fanbase, but I also don't want to lead anyone on. You've been around a while, so I feel like you know your stuff.
So, there's really no right or wrong answer to this kind of thing.
But I think the most important thing is that you need a substantial demo and to know exactly what your vision is for your game before you start to build an audience. Don't build a fandom before you have something for them to be a fan of—story summaries, character introductions, and all that kind of stuff is well and good, but if players don't have something to play, you're setting them (and yourself) up for disappointment.
You need to have a demo that is functional, substantial, and gives the player a solid idea of what your game is about and how it is going to play. You need enough material that what they can play is satisfying and leaves them wanting more.
I think you also can't underestimate the impact a growing audience has on your work, and how excitement over in-development ideas can influence you in ways that will ultimately harm your game. The audience doesn't know what you want or what your vision is, only you do. Know exactly what you're creating so you can stand firm on your ideas.
My one regret in starting my blog when I did (which albeit was for a completely different game, Wayfarer as it is conceptualized now didn't exist when I made this blog) is that I announced too many characters too soon. If I was doing this over again, I would keep my mouth shut about any upcoming characters, especially companions, until they were actually in the game—even if it meant that no one knows who they can and cannot romance.
Companion/RO lists are the number one marketing tool for IF games on tumblr, but in practice this only works for a small number of games with a very specific structure. If these characters are not in the game from the first chapter, don't say anything about them. Don't hint. Don't announce. Don't offer information. Keep it blind.
Development is always, always, always going to take longer than you expect.
Trust your gut instinct. Keep more things to yourself than you think you need to. It's better to let future updates surprise your playerbase than to let hype for a future character or moment lead to disappointment when it ends up taking you a while to get there.
Good luck!
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midnight-in-town · 3 months ago
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Recap of highlights from the servants' investigations
Rereading the investigation mini arcs before the first chapter post hiatus is released in April. Here are the points of interest to keep in mind :
Mey Rin & Ran Mao
A summary : impeccable investigation, flawless duo, 10/10 cooperation and efficiency 👌
The conclusion : A full success, the operation was 100% dismantled and rendered useless, thanks to Ran Mao's monstrous strength.
The explanation : Baron Heathfield agreed to help the Aurora Society and to hold a blood collect in his basement, because he was "searching for a bride", namely one who would have a soul with a similar shape as his deceased wife's.
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We don't know yet what this concept means, but surely it is relevant to a part of the current evolution of the BD project (most likely with the experiments at F.O.L orphanage).
Side note of importance : the introduction of Jane's character, a maid who was hired as security guard at the manor. Jane is not a part of the Aurora society and is probably not one of the Star Lords either. I personally think Jane is John Brown, a demon, investigating the BD project for the Queen's sake, but we'll have to meet her again to get an answer or more hints.
Bard & Lau
A summary : a rather tough investigation, with Ronald on Shinigami surveillance, super creepy Layla/Al kid who seems to be Star Lord Vega and several backstabbing threats from Lau to Bard.
The conclusion : Okay-ish success, with Bard avoiding murder by Layla/Al, thanks to blood transfusions. The operation wasn't dismantled but basically stolen by Lau who wants to relocate them to Shanghai (still hoping for Ada to work with Sieglinde & Wolfram, but Lau has to become a villain soon I guess...). Ciel is aware it's what Lau was after though (ch212), so I guess it's okay.
Also, Layla/Al was taken away by Ronald and Will, meaning the Shinigami Organization can now learn how a bizarre doll functions more accurately.
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The explanation : Nurse Ada who wanted the means to work properly in nursing care after coming back from Sudan (kudos to her) made a deal with a doctor from the Aurora society (another Shinigami deserter ?).
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However, she started growing afraid of the blood collects when she realized that her business was tied to the blue sect's scandal, but without the Aurora society's funds she couldn't continue helping her patients. Her hands were tied, until Bardroy offered to help.
Side note of importance : Layla/Al fought against Will and Ronald with a death scythe, meaning this death scythe was either stolen from an active Shinigami (who died in duty ?), or given to her by another deserter besides UT working on the BD project, who also kept their scythe when they left the Organization.
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Lastly, it's more or less a crack theory at this point, but there is a possibility that Layla/Al is also the undead child of Baron Heathfield. [x][x]
Finny & Snake
A summary : Good duo (the sweetest) who really tried their best, but definitely the worst place to investigate, leading to disastrous developments, because it probably wasn't the best idea to send 2 kids with big childhood trauma at the Orphanage of Horror... T_T (not that Seb & Ciel could have known...)
Also Doll returned, once more involved with child trafficking, like when Kelvin was alive. She seems to be Star Lord Canopus and wants revenge against the Phantomhive household for what happened during the Circus arc. ://
The conclusion : Unfortunate failure. Sadly, Snake died by Doll's hand and might soon be turned into a BD, meaning he will possibly fight against his previous coworkers, whom he cared about a lot </3 T_T
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The facilities were not destroyed but Finny, despite being forced to leave Snake's body behind, managed to escape with the 4 elder students : Artie, Theo, Oliver and Mabel. They however lost the evidence to expose the facilities and couldn't save the other children for now. Finny is bringing the 4 kids back to Seb & Ciel.
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The explanation : Unfortunately, the truth behind the operation wasn't fully discovered. The 4 groups of students at the Orphanage are apparently made to perfectly match the Star Lords' characteristics : the more a kid from each group matches with their Star Lord, the longer it seems their blood will keep the BD functioning.
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When a child reaches "fledging day", they are actually brought into a secret laboratory where they are killed. Yet blood collects may not be the only thing happening in that lab, as the staff mentioned "clinical trials" and the children saw organs being harvested as well.
My personal guess is that this orphanage is trying to make the blood transfusions have a longer effect for the Star Lords, but it may also be a test to turn the BD project into a profitable business [part 1] [part 2].
Side note of importance : It seems the orphanage is run by somebody in particular whom we haven't met during the arc, but whom the 4 elder students came across before. According to them, they are a "pervert".
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It should also be noted that the facilities looked "familiar" to both Snake and Finny upon arrival (architectural similarities to the Phantomhive manor ?) and we haven't found out what the acronym "F.O.L" stands for.
So we will probably figure more about these facilities once the 4 elder students meet with Seb & Ciel.
What to expect for Seb & Ciel ?
Not off to a very good start because they were instantly recognized upon arrival at the "Nectar Springs" Hotel. 100% their fault though, because they were not wearing any disguise lmao.
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As for what to expect, the fandom discussed the possibility of meeting Druitt [x][x], Joker/Polaris or maybe Soma. Personally, I also hope this mini arc may finally tell us whether or not UT also brought Madam Red back from the dead.
Since we also got all of the servants' backstory, there is also somehow the possibility to find about Tanaka's backstory and arrival into the Phantomhive household (how is the question though).
Thanks for reading. Stay tuned for the chapter in April ! :)
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frostbytemyrik · 1 year ago
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Danny Phantom Required* Watching
*It isn't actually required. I know there are a ton of phans who have never even seen a single episode of the show, but it's a fun watch and I would recommend at least catching some.
Sorting the episodes into colors (with the first letter in parenthesis by the title for those who might be too colorblind to tell). Note that this is all just my objective opinion, and everyone is free to leave their own thoughts on this!
Green (G) - Introduction of an important character or major plot development, such as a new power for Danny or another major shift in the status quo. If you can only watch a few of the episodes, watch these.
Pink (P) - Introduction of a side character or minor plot development.
Red (R) - Introduction of a new character worth mentioning or other general status quo change, but the episode is generally considered to be...not great by most people. (But hey, nothing wrong with liking these episodes!) They'll be summarized at the bottom of each episode description for those who can't be bothered to watch them.
Blue (B) - Nothing important happens to the overall plot, but it's a fun episode that fleshes out the characters.
Season 1
Episode 1: Mystery Meat (R) - Establishes the show and its main characters: Danny, Sam, and Tucker, as well as a lot of other important characters such as the Fenton parents and Jazz, and minor recurring characters like Dash and the Lunch Lady. The writers are still getting their footing so the main trio is unfortunately among the flattest they get here.
Episode 2: Parental Bonding (P) - Introduction of Paulina and Dora, first look at Valerie, and most importantly, Danny's power to overshadow people. Fun episode in general, Tucker makes a weird comment at the start but this is one of Sam's absolute best episodes as a character. (Tucker and Sam actually getting to be fun characters instead of just "butt-monkey comic relief" and "selfish asshole" is rarer than I'd like, so I always like pointing out the episodes where they get some love.)
Episode 3: One of a Kind (G) - Introduction of Skulker, a recurring major antagonist, and his motivations.
Episode 4: Attack of the Killer Garage Sale (P) - Introduction of Technus, Ghost Master of Technology and Destroyer of Worlds, Manipulator of Machines, Lord of all Gadgetry, Wizard of Integrated Circuitry, Master of All Things Electronic and Beeping.
Episode 6: What You Want (P) - First appearance of Danny's Ghost Ray and introduction to Desiree and the Ghost Catcher (a Fenton device with an unfortunately rather...culturally insensitive name and design), explores Tucker and his relationship to Danny. I went back and forth between making this green and pink because I'm biased in my love for this episode, but it isn't necessary to comprehend later episodes. (If you can watch it, though, it's a lot of fun as we get to see how close Danny and Tucker are and how Tucker feels about Danny's powers.)
Episode 7: Bitter Reunions (G) - Formal introduction to main series antagonist, Vlad Masters, and his relationship with the Fentons and the ghosts of the Ghost Zone. (Antisemitism tw: Vlad has hired ghost hitmen that are vultures with Yiddish accents, hooked beaks, and fezzes. They thankfully don't show up anywhere else, as far as I can remember.)
Episode 8: Prisoners of Love (P) - Introduction to the Ghost Zone itself and Walker, a side antagonist. Shows Alicia, Danny and Jazz's maternal aunt who never appears again after this episode.
Episode 9: My Brother's Keeper (G) - Gives Jazz a focus and formally makes her a major player in the plot through a certain discovery she makes. Also introduces side antagonist Dr. Penelope Spectra.
Episode 10: Shades of Gray (G) - Valerie Gray, a background character from Episode 2, gets new motivations and becomes an important part of the series going forward.
Episode 11: Fanning the Flames (P) - Ember is introduced, and she hypnotizes the entire town to fall for her with her music. To keep Danny out of her hair, she makes him fall for Sam. Whether this episode is a Pink or a Red depends on whether or not that bothers you. (Racism tw: there's a sequence towards the end of the episode that shows people around the world watching Ember, and they're all very stereotyped appearances of Japanese, Eastern European, Arabian, and Indigenous Australian people. Thanks, Hartman.)
Episode 12: Teacher of the Year (B) - A fun episode with Technus. It does have some of that early 2000s "don't underestimate me because I'm a girl" stuff, but it's still a good episode with a lot of heart.
Episode 13: Fright Night (P) - Introduces Fright Knight. A Halloween special that has its ups and downs (eating underwear?) It's just really funny that an actual ghost, who has been to the maddeningly twisted and alien world of the afterlife, still can't scare anyone to save his life.
Episode 14: 13 (P) - It's a shame this isn't actually the 13th episode. Anyway, it introduces Johnny 13 and Kitty, while Tucker and Sam get to hang out without Danny while trying to solve Tucker's new run of bad luck and the fallout for his reputation.
Episode 15: Public Enemies (G) - Walker's back and he's making a major shift in the status quo: ghosts are confirmed to exist as he stages a major invasion of the town. Things don't go well for Danny, and the repercussions will be felt for well into the series. Also introduces Wulf, a ghost who looks like a werewolf, exclusively speaks Esperanto, and has the ability to tear the fabric of reality to create portals between Earth and the Ghost Zone. He's putting this power to use for Walker, but it's clearly not by choice...
Episode 17: Maternal Instinct (B) - Maddie notices her son is growing distant from her and tries to take him to a science symposium to bond with him, but disaster strikes and leaves them in the woods, with the only shelter available being...a cabin owned and occupied by none other than Vlad. Meanwhile, Jack tries to understand Jazz, who doesn't seem to want anything to do with him or ghost hunting. Lots of great character moments for the Fentons.
Episode 18: Life Lessons (B) - Danny and Valerie, arriving late to class because they both were out ghost hunting, get paired up in home economics class to raise a flour sack baby together. We get more insight into what Valerie's life is like after Shades of Gray, and she learns to get along with both Fenton and, temporarily, Phantom, after an excursion through Skulker's part of the Ghost Zone. As a B-plot, Tucker makes money babysitting other students' flour sacks while ignoring the one he has with Sam, and Sam tries not to get attached to the sack. It's not important to the plot AT ALL but I'd put this as a must-watch if I could. Alas, I made the rules and must follow them.
Episode 19: The Million Dollar Ghost (B) - A million dollars is placed on the head of the ghost boy, Public Ghost Enemy #1: Inviso-Bill, known to us in the audience as Danny Phantom.
Episode 20: Control Freaks (G) - The circus is in town! New villain Freakshow gets introduced, and he becomes important later. Kinda. Depending on how much you like a certain blue episode that comes on down the line. The trio go to this cool new goth circus, but there's a string of ghostly robberies in town and Danny has been acting strangely lately...
Season 2
Episode 1/21: Memory Blank (R) - Danny and Sam have a fight, Sam wishes she'd never met him, Desiree makes the wish come true and now Danny has no powers and neither he nor Tucker remember her at all. Sam gets him fried by the portal again to get his powers back, but this time with a new logo she designed slapped onto his chest. Really all that happens is Danny gets his logo. This can be skipped...if you wish. ;)
Episode 2/22: Doctor's Disorders (B) - There's a bug going around - literally - getting the kids at Casper High sick. Symptoms include sneezing, chills, coughing, congestion, and various ghost powers depending on the student. The only ones immune seem to be Danny (thanks to his ghost powers) and Tucker (wearing his new homemade cologne that smells awful in a different way to everyone). A new hospital opens up to treat them, but something fishy is definitely going on. ...But Tucker is afraid of hospitals. Great Tucker episode.
Episode 3/23: Pirate Radio (P) - Introduction to Youngblood, an occasional antagonist. A new radio program pops up, and every adult in town (and Jazz, who's 16 but sees herself as an adult) is enraptured by it and the one song that it plays on loop. Then one day, every single adult in town leaves behind a note that they're going on a cruise, and it's up to Danny to rally the teens of Amity Park to discover what's so fishy about the cruise and get their parents back.
Episode 4/24-5/25: Reign Storm (G) - The creepy castle in the Ghost Zone Danny accidentally freed Fright Knight from in Fright Night holds yet another secret: the coffin of the Ghost King, known as Pariah Dark, whose goal is to rule over the Ghost Zone and the human world with an iron fist. Vlad frees him hoping to snatch the powerful artifacts on him, but it backfires and now the King is free and follows the fleeing ghosts to Amity Park, which he promptly invades. Danny, Valerie, and various enemies including Vlad need to team up to seal King Pariah back within his sarcophagus and save both Amity Park and the Ghost Zone as a whole. Major status quo shifts happen here.
Episode 6/26: Identity Crisis (B) - Not my favorite episode, but I'm including it here because it was popular with the Phandom a decade ago. Danny gets tired of trying to balance his human and ghost lives, so splits himself in two using the Ghost Catcher that was introduced in Season 1 episode 6: What You Want. That also, unfortunately, divides his personality to two extremes; the human half ("Fun Danny") is lazy while the ghost half ("Super Danny") is an absolute ham of a superhero stereotype, and Tucker and Sam struggle to put their friend back together so he can stop Technus in a way only he can (and also because both halves are honestly really annoying them).
Episode 8/28-9/29: The Ultimate Enemy (G) - This is THE episode of all time. Maybe not the best episode, but it's great in its own right and, more importantly for this list, introduces another major status quo shift. It's also basically required viewing for the comic that came out last year (at time of writing), as that comic is a direct follow-up to this episode. Clockwork, a ghost that is essentially a deity of time, has a mission to eliminate the greatest threat to Earth and the Ghost Zone that has ever been before he comes into that role: a ghost named Danny Phantom. Danny comes face-to-face with a version of himself that caused a doomed future, and needs to fight to ensure that future never comes to pass.
Episode 10/30: The Fright Before Christmas (B) - The boy Danny Fenton, a Grinch to his core, finds the holiday season to be quite a chore. Into the Ghost Zone to blow off some steam, he accidentally causes a scene: the Ghost Writer's finished manuscript in ashes, and with Danny's indifference he clashes. He traps him in a book that warps space and time, and forces all events in his life to rhyme. You're in for a treat if you like all these rhymes, but if they annoy you, then don't waste your time. (This factoid may not matter to you, but this is where we learn of the Christmas Truce!)
Episode 11/31: Secret Weapons (R) - Jazz is overbearing, Danny doesn't like it, so Jazz decides to go to Vlad. The episode's latter half isn't bad, but it's R because Jazz's constant invasions of Danny's privacy and the repetitive thermos jokes grate on me. If you plan to skip, the thing that makes it a red episode is this: Vlad learns that Jazz is in-the-know.
Episode 12/32: Flirting With Disaster (G) - A lot of the more plot-relevant episodes in season 2 (and one in season 1) have been building romantic tension between Danny and Valerie, and here's where it comes to a head: they actually start dating! However, after some jealous stalking thorough investigating, Sam finds that there's someone pulling the strings, and manipulating their real feelings for each other to pull them together and get them out of the way... Valerie especially undergoes a lot of major character moments, and we learn a lot more about her as a person. One of my personal favorite episodes (and I don't just say that because I'm a Danny/Valerie truther) (the "engraved" ring and Sam being a stalker about it aren't great, but honestly I just try to ignore those parts. Yes, I know I'm biased).
Episode 17/37: Kindred Spirits (G) - While Danny's busy being an asshole to his friends leaving Sam and Tucker to take the blame for property damages during his fights, he finds a strange girl named Danielle (or "Dani") who claims to be his cousin and shares an eerie resemblance with him. The similarities go more than skin deep, as she quickly reveals that she's ALSO half ghost. Tucker and Sam warn Danny that there's something suspicious about the whole ordeal (in between being left behind to be blamed for collateral damage more times than I'm bothered to count right now), but when Danny winds up in trouble anyway, they still skip detention (that he got them in) to save him before it's too late. Danny's a dick, but despite that, it's still a good episode and we get introduced to Dani before her next appearance.
Episode 19/39-20/40: Reality Trip (B) - Freakshow gets the Reality Gauntlet: an off-brand Infinity Gauntlet that can warp reality to anything he desires. He gets Danny's secret revealed to the world, causing the government agency the Guys In White (from Million Dollar Ghost in season 1) to relentlessly pursue him. Luckily, thanks to knowledge Sam gained from a book on the gauntlet, the main trio manages to warp the gems to different parts of the United States, severely limiting Freakshow's power. Unluckily, Freakshow retaliates by kidnapping their parents and Jazz, forcing the three to go on a cross-country road trip to get the gems back to Freakshow and save their families while evading the law. No permanent shifts of the status quo, but one of my personal favorite episodes. It's a fun ride!
Season 3
Episode 1/41: Eye for an Eye (R) - A prank war between Danny and Vlad ends in Vlad becoming mayor and passing a lot of horrible laws specifically to spite Danny. The laws are undone by the end of the episode, but Vlad stays mayor.
Episode 2/42: Infinite Realms (R) - In trying to map out the Ghost Zone, the main trio end up meeting Frostbite: leader of a realm in the Zone known as the Far Frozen, filled with spirits that take the form of peaceful, yeti-like monster folk who revere Danny as the chosen one who defeated Pariah Dark. Frostbite is also keeper of the Infi-Map: a map that can take the user anywhere in the Ghost Zone. Now for the bad news: Vlad is here, he wants world domination now for some reason, and he wants the map to help him do it. Vlad steals the map, the trio needs to get it back. It's not the worst episode, but Vlad's villain decay is...tragic. Tl;dr: Frostbite is the leader of a tribe of friendly yeti spirits and keeps the Infi-Map, which can take the user to any point in the ghost zone.
Episode 5/45: Forever Phantom (B) - One of the only actually fun filler episodes in season 3. Introduces us to Amorpho: a ghost with the power to shapeshift into anything and anyone, who uses their power to cause mayhem for attention. They bite off more than they can chew when they impersonate Danny Phantom, however, and a Fenton device gone awry locks both Amorpho and Danny into the form of Danny Phantom. Wacky hijinks abound.
Episode 6/46: Urban Jungle (G) - Haha green. Like plants. Anyway, Danny has been cold lately. No matter what he does or where he is, he's consistently freezing. It gets worse: while Danny's in this weakened state, a giant plant ghost named Undergrowth takes over Amity Park and possesses Sam. Unable to fight the constantly-regenerating Undergrowth or to keep himself from freezing, he flees into the Ghost Zone to seek Frostbite's aid.
Episode 9/49: Frightmare (B) - Danny wakes up one night to learn, to his horror, that Nocturne, the ghost of dreams, has put all of Amity Park into a deep sleep to feed on their energy. He enters the dreams of his friends to wake them and get their help taking Nocturne down. A good episode for people who ship Danny/Sam, and a GREAT episode for people like me who like to pretend that all the episodes I left off the season 3 list were just bad dreams.
Episode 10/50: Claw of the Wild (B) - The students of Casper High are ending summer with a camping trip in a foggy forest. All seems normal until, one by one, campers go missing. Danny, Tucker, and Sam go investigating and find their ally Wulf, who seems to know something about the disappearances...
Episode 11/51: D-Stabilized (G) - Regarded by most as the final good episode of Danny Phantom. Dani had been on her own in the world since we last left her, but over time, her form has been getting unstable, causing her to be slowly melting into a puddle of ectoplasm. She tries returning to Amity Park to get help, but is now being hunted down by Valerie, who Vlad commissioned so he could melt Dani down and study her remains to make a superior clone. (Valerie thinks he's just going to keep her contained for the safety of Amity Park; she isn't informed of the cloning.) Valerie turns Dani in to Vlad, but Danny manages to form a shaky alliance with Valerie to get Dani back, since Valerie knows that Dani is half human.
Episode 12/52-13:53: Phantom Planet (R) - The only reason this is here is because the comic continues from where this episode left off. If it didn't, I'd suggest ignoring it entirely. Rapid-fire summary: an asteroid is about to hit Earth, Vlad reveals himself to the world and demands unquestioning rule over Earth (and one trillion dollars or something) in exchange for turning the asteroid intangible. Vlad can't turn it intangible since it's made of Ectoranium, an anti-ghost substance we never hear of until now. Jack leaves Vlad in outer space. Danny gets every ghost he knows to help him turn Earth intangible, it works somehow, and Danny reveals his secret identity to the world. Statues of Danny are built all over the world, Sam and Danny start dating, and Tucker becomes mayor of Amity Park. A bunch of other stuff happens too but it's all stupid. Valerie gets thrown into a dumpster on live TV and that's her only appearance besides clapping for Danny at the end. I'm still mad. Don't watch Phantom Planet.
The Comics
Book 1: A Glitch in Time (G) - Danny's life is perfect: his secret identity is out, and the world accepts him not just as a part of it, but as its savior. His parents and former bullies fight on his side now, he's in a committed relationship with Sam, and Amity Park seems to be at peace. There's just one problem: his powers are getting weaker by the day. Unbeknownst to him, there's another problem in progress: Dan Phantom, the evil future Danny from The Ultimate Enemy, is released and fuses with Clockwork, causing present Danny and those near him to experience unstable glitches in time. Vlad returns to warn Danny of the threat of Dan, and they all team up to venture into the depths of the Ghost Zone to find a way to stop Dan and get Danny back to full strength. Meanwhile, Jazz and Valerie hold down the fort at Amity Park, holding Dan off for as long as they can while the trio and Vlad search for answers.
Book 2: To be continued in 2025!
Danny Phantom can be watched on Paramount Plus, but if you don't have a subscription, there may be DVDs at your local library! Other people may also have resources on how to watch the show, so feel free to ask around!
Danny Phantom: A Glitch in Time can be found anywhere books are sold! Abrams Books Amazon Barnes and Noble Google Play Waterstones
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absolutehomosexuals · 8 months ago
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The Infamous "Durge Is a Man" Essay
I - INTRODUCTION
There's one simple question that led us to developing this theory: "would Bhaal want a female heir?"
Bhaal created Durge to be his ideal successor: the hand who would've reaped death in the world, conquering it in His name.
Every detail we get about Durge's lore is tied to this objective, the entire purpose of Bhaal's creation.
The cult is obviously shown to us as patriarchal, which is hinted at from the sole fact they worship a male deity: the argument may come off as silly at first, since one could argue Gods do not understand nor care for the concepts of gender.
It would be a valid counterpoint, if it wasn't for the fact Bhaal used to be a human, having navigated the world as a fully grown man before he eventually became a God.
If we believe he created Durge in his ideal image, it seems much more intuitive for his offspring to be male.
II - THE MATTER OF SUCCESSION
We must note that Bhaal's plans heavily rely (as we can read in Durge's "diary" tab) on reproduction ; e.g "siring lots of Bhaalspawn".
This alone isn't coded as one sex or the other but, if we think of it in terms of convenience, a female heir wouldn't be your first choice for the task: women can only gestate one child per year and conceive in very specific windows of time within their cycle, while men can potentially impregnate countless women in the same time span and not suffer any physical disadvantages during gestation.
We should also consider women tend to develop a bond with their newborn and the latter needs to rely on them for survival during the first few months of their life, while a man:
1. has no such obligations from a social point view (especially in a medieval context, where bastard children were the norm)
2. isn't strictly needed by the child for survival, biologically speaking.
I doubt Bhaal was expecting his heir to keep track of her cycle, gestate for nine months with all the drawbacks that come with it, give birth risking death and spend the following months caring for a newborn – all of this, on repeat for years if not centuries.
"But he's a God, he could potentially speed up the process!"
Technically true, but why would he go through such trouble, if he could craft his ideal child as a male and avoid complications?
The game itself seems to agree with this theory, since you get the "Bhaal's stallion" line regardless of your Durge's gender, in one of the bad endings.
We could also consider the idea that reproduction = power, "spreeding the seed", to be a typically patriarchal concept.
Bhaal himself isn't fond of the idea of raising children, as he let Durge be raised by an adoptive family – a "regular" one no less, meaning he didn't even concern himself with choosing one.
III - IN-UNIVERSE MYSOGINY
There are many aspects of the religion that seem to glorify manhood, and for its leader to be a woman (by Bhaal's choice, no less) seems inconsistent.
Let's think of the infamous blessing granted to Bhaal's favourites, the Ecstasy of Murder, which basically consists in a pseudo prostatic orgasm.
Then we consider the presence of predominantly-male sexual crimes, both coming from Durge and other important figures within the cult.
We cannot deny necrophilia, for functional reasons, is extremely uncommon amongst women: necrophilic acts are typically carried out by penetrating a dead body, as it's almost the only pleasurable act you can perform on a corpse ; Durge being a known necrophiliac pre-lobotomy could be one of the many hints the character is meant to be read as male.
Not to mention the horrendous way in which Bhaalist female characters are treated in-universe, between Sarevok sexually abusing his daughter (and this concept being treated as completely normal by the narrative, as far as we know of) and Orin being constantly belittled.
We never hear of any male cultists undergoing the same treatment, meaning abusing women is the norm amongst Bhaal's faithful – yet again, a telltale sign of a patriarchal religion.
"But Orin isn't mistreated because of her sex, she's mistreated because she's not the true heir!"
Orin is, indeed, not Bhaal's biological daughter: she's related to Him by blood, but as Durge himself says, her blood is "diluted".
However, while he acknowledges she's not his biological sister, he still addresses her as such in multiple sources, meaning the cult leader himself doesn't care about her actual origins.
She's constantly portrayed as someone who gets talked down to, cast aside and her beliefs are harshly criticized both by Durge and others influential members such as Sarevok.
For Larian to choose a woman to fill this role could have been accidental, but we must admit the symbolism is quite clear.
Orin interprets murder as a form of art, while her Bhaalist peers frequently accuse of her misunderstanding her own faith, considering her too immature to lead the flock.
She's the only Bhaalist female character we're shown as remarkable, and she's coincidentally used as an example of someone the cult does not respect ; she's even biologically related to Bhaal and yet, she had to seize power by force.
IV - ROMANTIC SUBTEXTS
Another interesting matter are the characters commonly paired with Durge in fanworks: Durgetash and Durgestarion are the most popular romantic pairings according to ao3, and we cannot blame the fandom for catching up on the subtext.
Durge's "admiration" (as he calls it himself) towards Gortash is viewed as controversial and arises suspicion in-universe, to the point he feels the need to apologize to his Father and repent for an implicit sin.
While it would be scandalous to fraternize with Gortash even in a platonic matter – he's practically the leader of the rival cult –, the emphasis put on justifying their interactions has been interpreted by fans as romantic subtext.
The letter in which Durge addresses the issue is titled "Letter for Forgiveness", despite Gortash only being mentioned at the beginning, while the rest of the letter focuses on different topics entirely.
Right after expressing guilt for the way he views Gortash, Durge proceeds to repeat Bhaal's plan and promises to follow it, stressing that he would have made his Father proud regardless.
The letter overall comes off as an attempt to justify being attracted to Gortash and reassuring Bhaal that it wouldn't come in the way of their plans, as it would pose an enormous threat otherwise.
Durge being attracted to Gortash – if we choose to interpret him as a man – would come with a handful of important challenges: first of all, sympathizing with the 'enemy', implying Durge could abandon the idea of betraying him or even allow Gortash to do the same to him.
Second of all, being capable of such vulnerability that would come in the way of being a sentient weapon: a killing machine isn't supposed to feel pity, let alone experience something as foolish as forbidden love.
And thirdly, for Bhaal's heir to prefer the company of men is simply a disgrace, as it would come in the way of reproduction and possibly undermine his public image.
While all of this may have not been meant as a homosexual allegory, the fact you can find the Letter for Forgiveness on Durge's corpse if you play as Tav, still comes off as "bringing a secret to the grave".
Not to mention the note at the end of the letter, written by another cultist, reading: "Ha! Orin was right about her sibling." which is clearly a jab at what we mentioned above.
When you go to confront Orin in Act III (as Durge) about the fact she has been following you around town, she replies: "The little lordling has been whispering in your ears? He always knew how to tumble and twist your mind matter, leaving you knotted in his chords."
The matter of Durge's attraction to Gortash is seen as something silly and shameful at the same time: it's an open secret cult members dare to joke about, because they find it ridiculous.
If a hypothetical female heir of Bhaal had the slightest possibility of reproducing with the Chosen of Bane, I'm pretty sure they wouldn't find it as humorous – they find it hilarious because it's taboo, a powerful demigod developing a "school crush" on a male ally.
We should also talk about some of the in-game implications about Gortash, such as being someone who possibly "slept his way to the top": managing to charm and daze a much more powerful man on purpose sounds surprisingly in-character.
What we find even more interesting are the implications that come with Durgestarion, a pairing the writers are openly fond of.
We know both characters were characterized by the same writer, the latter going out of his way to include personalized romance interactions between the two: unlike other characters, romancing Astarion as Durge gives the player access to tons of new dialogue lines and greetings, sometimes making for a completely new experience compared to romancing him with a regular Tav.
Some hints may point to Durge being the "canonical" romance for Astarion, as many fans have speculated ; while one may disagree with that sentiment, we must admit it's not far fetched.
If we consider all of Astarion's canonical past relationships (meaning, the few ones he actually deems important and genuine) were with men, and the emphasis put on Durge's "admiration" towards Gortash + the incessant pressure Bhaal puts on him to reproduce, the thought of these characters romancing each other in an alternative timeline actually sounds liberating.
Some Durge-specific lines Astarion says during his romance arc seem to be aimed at a male character, rather than sounding gender neutral: the first example that comes to mind is "Are you alright now, or is today a 'I will wed you with a delicate veil of blood blooming over your white curls' kind of day?"
Astarion sarcastically references Durge "wedding him", thus putting the player in a stereotipical "groom" role from the start, with the veil resembling the one brides typically wear during the cerimony.
If we consider all other aspects mentioned in this theory, the line reads as somewhat... male-coded.
If we want to be truly insane about this theory – and of course, we do – , we could even add a "gay allegory" element to the equation.
A vampire and the spawn of an evil deity, excluded members of society who'd usually feel a compulsion to hide, are implied to fall in love by the narrative.
V - ACTING CHOICES
Finally, we come to the voice actor: while a specific actor was chosen to play the character and is regarded as the iconic Durge VA, Larian didn't concern themselves with choosing a female voice actor to include the possibility of a female Durge, which is why we can only hear his intro in Neil Roberts' voice.
VI - CONCLUSION
With all of this taken into account, a female Durge seems to be an after-thought, if not directly a fantasy or a headcanon that the game gives you the possibility to play out.
The original narrative, as we can see, best accomodates a male character.
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vidorgoggles · 1 month ago
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Weird misconceptions regarding Terra Grayson and Marky Murphy
(TW: Spoilers from some of the last issues of the Invincible comic, and references to a SA plotline)
Hey there.
I unfortunately don't use this blog a lot, man. But today we've got a curious think to speak about, 'cause this is really a case to study of how a fandom can collectively create some fanfic and turn it canon in their heads lmao.
Outside of jokes, this is a post about two characters who debut in the later part of the Invincible comic, the children of Mark: Terra Grayson and Markus 'Marky' Murphy.
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These two are secondary characters in the part of the comic they appear in, but obviously get focus for being part of the Grayson family. If you ask me, I dig them both.
Terra is generally a fun character with her violent child antics, and it's thanks to her that we can get my favourite moments of the comic: Mark being a dad! ❤️
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(Remember, child Terra loves violence)
Marky, on the other hand, unfortunately suffers from being related to a certain plotline of the comic, which I am not going to mention because everyone knows about it due to it being the most common spoiler. I want to speak a little bit more of that plotline another day, but since it's not the subject of this post I'll do a quick tldr: I generally find it very underdeveloped and I also think it's overhyped by the fandom due to morbidness, even though I understand why it's conceptually important for some people and respect their feelings.
But, apart from that, Marky is a character who had some good moments in the two final issues, and that has a lot of potential which I would like to see explored, if only in possible one-shots in the future or fanfics.
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Now, since both Terra and Marky are characters from the final issues of the story, there are many random YouTube shorts and the likes spreading misconceptions about them (happens with everything related to the final issues, trust me). I consider it a real shame, since, as I have said, both characters are interesting to me, and I really would prefer the vision the fandom has of them to be as little tamed as possible. That's the reason why I have decided to make this post.
With that introduction done, let's go to the misconceptions:
'Terra hates Marky'
To explain to anyone who doesn't know the context: in the final issue of the series, after certain events end in Mark becoming the ruler of the (reformed) Viltrumites and deciding to leave Earth, Marky stays in the planet alongside his family for reasons I will explain later (it's related to other misconception). A particular consequence of this is that Terra and Marky grow up in different planets, although Mark and his family still visit Earth occasionally. During the final issue, Terra's whole life from childhood to adulthood is shown in two pages:
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And since we don't see much of Terra and Marky's relationship afterwards (because unfortunately, even if I like them, they're just not much developed characters due to how rushed the final issues are), people have just assumed her opinion on Marky never changed.
I just don't think this is the story's intention: Terra is purposely being framed as immature (like any child) in many these panels. Of course a heated child would be mean, but that doesn't mean they would do the same as a fully grown adult.
Now, I think something that fuels this misconception is the reader's point of view. We know that later in the story Marky is very emotionally affected due to discovering the way he was conceived, so knowing that, in retrospective, 'He's not my brother!' seems like a bigger deal than it actually is. But in-story, neither Terra nor Marky knew of that by that point. Hell, we see Marky's reaction to Terra's words: he's just mildly annoyed, because the comic just sees this as what it is, a children's discussion.
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And here Marky is also mean to her other half-sister, Molly. Do we assume he hates her for all his life too?
Now, if I may guess about Terra's feelings about Marky as an adult. I just don't think they know each other that much. They have grown apart, in literally different planets. She isn't close to him, but I don't think she hates him. I think this is supported by the next time she meets him in the comic: she barely recognizes him and calls him by his full name, Markus. To me, this just expresses distance between them.
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And Terra and Marky not feeling close to one another is just very logical when one thinks about it. They were both raised in different planets, by different families, of course they would be distant. Terra's 'He's not my brother!' is the mean child version of expressing that idea to the public, in my eyes, not the setup for a life-long hatred.
'Marky hates Terra'
This one has some truth to it, to be fair, but I still think some people ignore any and all nuance about it.
In the final issue of the comic, this (unfortunately not followed on) moment happens just after the prior page:
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Where yes, Marky heavily implies he is jealous towards Terra. However, I feel people in the fandom generally fail to take into account that the moment lets very clear this is far from Marky's most emotionally stable moment. Hell, he's saying far worse things about himself than about Terra. And he's also clearly regretful about many things he's done and said right afterwards.
Marky does have some negative emotions towards Terra? Yes (although not even that strong, again, he's feeling worse about himself). Do they stay there when he's calm and cold-headed? It's up to us to decide, but given that the last panel tells us that Mark and Marky are going to deal with their trauma and heal with time, I would like to think Marky just abandoned them eventually in any case.
'Mark abandoned Marky on Earth'
I especially blame the comic itself for this one.
One could start thinking this is related to a delicate subject, and perhaps start a discussion about forced parenthood, reactions to trauma or something similar. I may like to talk about how the comic handles those issues one day (I think it has problems related to that), but don't worry, today it won't be necessary.
Remember when I said Marky stayed on Earth for plot reasons? Well, those reasons are that his adoptive (and real) father, Scott Murphy, wanted to stay on Earth when Mark decided that the Viltrumites should leave Earth:
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Mark himself expresses that he wanted Marky and his family to come with him, but he had to respect Scott's decision or else he would be literally kidnapping them:
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And by the way, if you wonder, at this point of the comic Mark isn't that uncomfortable being around Marky. He lets him play in his house in the page above. Before he was also perfectly fine personally explaining him everything about Viltrumites (Marky didn't know beforehand) and afterwards he takes his time to say goodbye to him and his family:
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And look, Mark is a flawed character (and I love him for that), but if I have to defend him and say he did the right choice in something, is in this. He didn't abandon anyone, he allowed Marky to live with the man who raised him before Mark was even able to know Marky existed, the one who Marky himself rightfully calls his real dad.
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Now, you may be wondering where Marky's abandonment issues come from then? Well, Mark started visiting Earth far less at one point. I think the implications of issue 144 are a simple 'he's very busy', although I would like to think things like the fact that Debbie, William and more people must have died by the point Mark and Marky fight has something to do with him not wanting to visit Earth anymore. We can assume that a Marky with self-esteem issues due to learning how he was born and with no context of why Mark left him on Earth would (wrongfully) assume it was his fault, especially taking into account that by that point in time Scott and Debbie must be dead. Again, I wish this was more developed than it is in the actual comic.
Unfortunately, the comic fails to remind anyone of all the facts I have mentioned in the pages after the Mark and Marky fight, so of course people just take Marky's words in those pages at face value despite them being contradicted in the very same issue 144.
'Terra is an spoiled brat'
This one's just curious to me. It may be because I have a particular definition of 'spoiled', I guess, but I just fail to see this.
Mark doesn't really 'spoil' Terra in my eyes, to be honest. And I am not saying this to deny the flaws of a character I like or anything, he's far from a perfect character and I love him that way, but I just genuinely don't see this.
Terra's childhood is a pretty regular first world childhood with loving parents to me. I don't see how Mark lacks any discipline or is irresponsible as a father. In the two pages I have shown that sum up Terra's life, we can see him doing basic parenthood stuff like denying her things she shouldn't have (those adorable lava puppies), telling her things she needs to do (him telling her to learn how to fight would be the equivalent of an irl parent telling their children to do their homework) or scolding her when she's being immature (when she's mean to Marky).
I don't know, if someone wants to give me reasons for this, I'll listen, because nothing I have heard about this really convinces me.
'Terra never suffered/faced any difficulty in her life'
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Um. Objectively incorrect statement, I don't what I can say about it lol.
Well, I lied. When discussing about this, I was told once 'But it was only this, though', because she was being compared to Marky, so trauma olympics I guess. I will elaborate more why this weird competition some people make up between Marky and Terra goes against the core themes of the comic at the end, but for now let's move on.
'Terra hates her father'
Alright, so at the end of the comic there's a certain conflict started by the Coalition Of Planets against Mark's Viltrum Empire:
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And we later get to see Terra's reaction to it:
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Which yes, feels like an underdeveloped (I know I am saying that a lot about events here, but it's just true lmao) father-daughter conflict, which I think is not very interesting due to how little it matters.
However, I can confidently say that people assuming Terra hates her father over this are just wrong. In fact, this conflict it's solved in the very next pages.
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And even in Terra's page with Ursaal you can tell she feels bad for disagreeing with Mark due to her mannerisms and facial expressions, so this is just a little not much relevant part of the story blown out of proportion by some people lol.
It's even a little infuriating for me because, as I have mentioned, Mark relationship with Terra is one of my favourite things about the story, so I really dislike how YouTube Shorts and the likes spread misconceptions about it.
'Terra and Marky will compete to see who succeeds Mark as the ruler of the Viltrumites'
None of them seems even particularly interested in doing so from my point of view. Terra has issues with the way the Empire is going, shown by her page with Ursaal, and Marky spent his entire childhood light years away from them.
If you ask me, there may not even be a future ruler of the Viltrumites. Mark had to take the responsibility after his father's death because Nolan feared that without someone guiding them in the ways of compassion, they may fall in their old ways again. After Mark's rule, with a new generation of Viltrumites led in the right direction, they may not need a single ruler anymore.
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But outside of personal readings, I have seen that people spreading this misconception usually prefer Marky to be the successor, which leads me to my final point.
Closing thoughts
The ending of the Invincible comic, with its many, many flaws, it's overall heartwarming and usually satisfying to me, but I think some people fail to see why.
It's not a happy ending because Mark has become stronger. It's not a happy ending because he's now a ruler. That's a responsibility, not a prize, and not even one he wanted to have before Nolan told him. It's a happy ending because he is trying to make things better, and because he's happy with his family despite all the difficulties he has faced.
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And I point this out because it's important to understand why I am really annoyed by these misconceptions.
Some people have seen Marky, a clearly traumatized young man, and the answers they have for it is: give him something he can win. They want him to become the ruler of the Viltrumites, and may as well do it by winning an imaginary competition against his mean, spoiled half-sister who always had everything while he had nothing, never suffered a day of her life and is also ungrateful to everything her father does for her (I really hope I have showed why it's much more nuanced than that in this post).
Despite how little screen time it gets, the comic already has an answer to Marky's trauma, what he needs: time, healing. While the comic didn't manage to develop it nearly as much as I would want, I just hope people can see it once this misconceptions are gone (hopefully when the show reaches this point of the comic).
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demonslayerunhinged · 6 months ago
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Unhinged analysis — Demon Slayer Mark Series d=(^o^)=b 💪
In Search of Acceptance — What Determines a Person's Worth? (Part 1)*
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Muichiro's character, journey, and development are some of the most underappreciated and overlooked in the series. This is a shame because I see his story as a commentary on gender expectations of young boys in the form of emotional repression and stoicism to be 'useful' in society.
So let's begin this analysis from the very introduction of his character.
Who is Muichiro Tokito?
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When we first meet Muichiro, we're not given a lot of information about him, aside from the fact that he's constantly spaced out. He isn't shown to have any proper sense of identity, and along with his forgetful nature, lack of emotions, thoughts, and opinions about anything. But then we do see something, two things actually; when the Master reveals that Tanjiro has met Muzan and when Tanjiro interrupts the Master when he's addressing the Hashira.
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He expresses interest in Muzan and annoyance at Tanjiro's disrespectful interruption, so much so that he's the only one who reacts by pelting Tanjiro with stones. So we've seen two emotions so far, curiosity and annoyance. He isn't completely blank, just muted. The strongest emotions are the ones that breakthrough is his love and respect for the Master and his hatred for Muzan.
Next let's move on to his character design:
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Similar to Sanemi, there's nothing on his uniform that gives us a clue to his personality and identity outside of being a Demon Slayer. His uniform is practical in concealing his movements from demons, but aside from that it's plain and blank, pointing to his lack of identity.
We get more information about his personality from his reintroduction in the second episode of the Swordsmith Village arc. he gets into an altercation with Kotetsu, who refuses to give him the key to Yorichii Type-Zero, a prized possession and family heirloom. At Kotetsu's refusal, Muichiro gets to bullying him, first with words as he attempts to put Kotetsu in his place by stating the difference in importance between the swordsmiths and the Hashira.
“There is a vast difference between the value of your time and a Pillar’s time.”“Swordsmiths are unable to fight, they can’t save people’s lives either. Other than making weapons, they’re useless.”“Get a clue about your position before making a move. You’re no longer a baby.”
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When this does not work, he then moves on to attempting to bully Kotetsu physically and is stopped by Tanjiro. Tanjiro notices that there is no hint of malice in Muichiro's words, which tells us that he's simply stating what he believes to be true.
So where does this mindset come from?
The Useless, Worthless Boy
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One of the things that I noticed about the twins is how their differences tell us a lot about the gender expectations of boys in society. Yuichiro possesses qualities that are prized and encouraged in boys and men—He's tough, strong, determined, capable, and most importantly unemotional. After their parents died, he was able to take up the responsibility of taking care of the household and taking over his father's job as a woodcutter with the single-minded purpose of taking care of his soft-hearted 'useless' brother.
Muichiro on the other hand is soft and weak as seen in the flashback where he struggles with carrying just one log of wood whereas Yuichiro has carried a dozen or so. He mentioned in the light novel that he wasn't able to do simple chores like cook rice or even use a knife. He's optimistic, soft-hearted, soft-spoken, and emotional; possessing traits that society considers useless in a boy/man, a sissy if you will.
Yuichiro seems to think so too because he not only mocks Muichiro for his 'uselessness' but he also berates him after Amane's visit by belittling his abilities and desire to become a swordsman. This has been interpreted by a lot of fans as Yuichiro hating him or him just being an emotionally abusive dick.
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But if we simply listen to his outburst, we'll see that Yuichiro is not simply being hostile to Muichiro. But as we see from his outburst, his actions do not stem not from any real malice but from his fear of losing his little brother just like he lost his parents. In his mind, kindness, and optimism don't have a place in this harsh, cruel world that took their parents away from them. Anyway, despite his true intentions the message was clear to Muichiro, and the damage was done; traits such as kindness, and optimism are worthless and by extension Muichiro is worthless.
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Then we had the demon attack, which echoed the same sentiments to Muichiro—their lives were worthless.
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*I'm sorry but every time I watch this scene, seeing Muichiro holding Yuichiro, them huddled in the corner with Muichiro shaking in terror looking so small and helpless, it brings tears to my eyes. They were just babies! Fuck that can-opener-hands-looking motherfucker!😭
Anyway, the demon saw them as easy pickings who would not fight back and would not be missed by anyone because after all, like just Yuichiro said 'What can a couple of 11-year-olds do?'. But the thing is that even the smallest, most conflict-avoidant creature will bite back when pushed to the corner, especially when it's to protect what's important to them.
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Muichiro was successful in killing that asshole demon, but the damage was already done. Yuichiro had bled out and even though Muichiro was able to make it back to him, the adrenaline from fighting the demon wore off, leaving him too exhausted to go call for help. As he watched his brother bleed to death, I reckon that he felt a sense of guilt because the only reason he was alive was because Yuichiro protected him, putting himself in danger.
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I bet that Muichira was thinking that if only he was stronger, if only he wasn't so weak, so…useless, then maybe Yuichiro would still be alive. His brother was right to hate him, he was useless and stupid things like kindness, optimism, and weakness have no place in this world and all it does is get people killed, his mom, his dad, and now his brother. To have those traits is to be worthless, and even when his memory fades away due to the trauma, he still has those beliefs. Subconsciously or probably even consciously, he adopted the traits Yuichiro possessed that he believes will give him worth.
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He trains his body to become strong and skilled to match Yuichiro's inherent strength. He also adopts Yuichiro's seemingly cold, callous, and emotionally repressed nature, especially his lack of tact, which he uses to berate anyone who possesses any trait different from what he deems 'useful'. To him, those people are like the old Muichiro—worthless, and this is what he tells Kotetsu.
“Swordsmiths are unable to fight, they can’t save people’s lives either. Other than making weapons, they’re useless.”
Part 2 will be about the significance of Muichiro vs. Gyokko, his mark and how he unlocked it, as well as his healing process.
*reposted as cake slices for easy digestion
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monophobix · 8 months ago
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INITIAL THOUGHTS ON ARCANE SEASON 2 ACT 1 (EPISODES 1-3)
(i’m not good at putting my thoughts into words so feel free to give your own opinions, i rlly wanna hear them)
SPOILERS AHEAD///
ok so my biggest critique is the pacing. everything is very quick very fast and a lot is going on. i understand that this is immediately after a large event which of course caused a reaction however it was just very intense and a lot to keep up with especially considering the amount of new and confusing things introduced throughout the three episodes with minimal slow down. it was alittle difficult to keep up. the timeline of the show is confusing and i have no idea how long it has been between scenes. viktor was barely in that weird healing chamber for a few scenes before he was emerging as someone new. caitlyn and vi were going from loving to fighting to understanding to fighting again very quickly with little time to develop independently, their kiss and divorce weren’t even 30 minutes apart from each other. also, who the fuck is this kid hanging around with jinx?? why is she following her, why doesn’t she talk, what’s her name, how long has she been with her?? this lack of time to let things develop has caused these episodes to feel rushed.
with this introduction of many new things some have left me with a lot of questions. my biggest issue revolves around the arcane. i literally do not recall it being mentioned or being an important topic in s1 but all of a sudden jayce knows a fuck ton about it as well as heimerdinger? when did he learn this? i assume it’s from viktors notes and research but that still fails to cover the amount of knowledge jayce now possesses.
HOWEVER THE ARCANE IS VERY COOL AND IM VERY VERY INVESTED. i absolutely love the changes to viktor, his weird apathy and changes are definitely rushed but so interesting to see, his design and behaviour are so very compelling and im very excited to see the development. additionally, this group dynamic between jayce, ekko and heimerdinger is soooooo fun. it offers a break from the intensity with some silliness i think is desperately needed, plus it’s super satisfying to see the trio bounce off each other. that final scene of them in ep3 was visually incredible and i loved seeing the effects upon the hextech weapons during the jinx, sevika vs vi, caitlyn fight. the scene of viktor amongst the shimmer infected was very interesting and it was so cool to truly see the severe effects of shimmer and the inhumanity of viktor is making a clear route towards his glorious evolution which is am keen to watch.
that ambessa reveal at the end was INCREDIBLE. i genuinely didn’t see it coming and it made my jaw DROP. the quiet, smart suspicion from mel is always incredible to see, her political mind and morals conflicting is so very engaging and she’s really developing into herself in these episodes which was a joy to witness. the mystery of her brother is compelling and links well through s1 and s2 to make the storyline fun to follow. i also simply must compliment the designs revolving around the noxians and animal-esque (sorry idk what they’re called) people. the absolute variety and inspiration from real life cultures is beautiful to see. i am incredibly confused about the magic and that one lady (amara?) but i assume that’ll be answered in later episodes.
jinx is not looking good lmao. i love her design being so corpse-like and deathly, it really fits well and really embraces the differences between powder and jinx. but i do wish we saw more of her. i see her actions but i lack understanding for some of them, primarily revolving around the child (isha?) and why the kids even there but the newfound bond between sevika and jinx is refreshing to see. the scene of them in silcos old office brought a smile to my face and the design of that fucking arm is soooo cool i love the clownish purely jinx vibe to it.
caitlyn is probably the stand out character so far (plus maybe viktor). her absolute grief and seeing her facade break down throughout the episodes was heartbreaking, the tentative yet conflicting moments of softness with vi were beautiful yet had that perfect undercurrent of tragedy that arcane masters so well. her rage and break up with vi was easy to see coming yet so incredibly jarring to watch, that harsh and merciless behaviour is so different from s1, the development is well done and a morbid pleasure to see. and that final episode. oh my. the shock to acceptance of darkness was fantastic, ambessa truly is a master at manipulating weakness in even the strongest of people and seeing this duo is going to be so soul crushing that i’m itching for more.
vi felt very rushed to me and alittle dry? idk why tho i can’t really explain it. i understand her choices but it felt like something was missing until that final scene with cait. that was an absolute masterpiece. seeing her realising that the horrors of war is corrupting everyone around her and pleading for it to please not happen is so so SO fucking sad and my heart was breaking. i loved seeing her moral strength and solidity to her values which has always been a key part of her character so i appreciate the consistency. idk why something about her was just… different.
the opening scene was incredible. the absolute horror of it was so clear and i was literally shaking the entire time. 10/10 opening.
overall, i hope things slow down alittle but i greatly enjoyed season 2 and im very excited to see the characters develop and to see even more of this beautiful world.
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adinfernumadinfinitum · 8 months ago
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Welcome to my silly little fan theory @emmg:
How Raphael is the ‘Mastermind’ behind the plot of Baldur’s Gate 3…
…or how I give him more importance than I should.
DISCLAIMER:
In this ‘dissertation,’ I present my take on things based on Dungeons and Dragons 5e lore from the Forgotten Realms universe, along with fandom theories and headcanons where they suit me. This is NOT an in-depth analysis of anything, so I won’t be reciting specific quotes, etc.
I repeat, this is just MY take on things. If a similar theory already exists, feel free to reach out, and I’ll gladly tag the material!
Oh, and there are a lot of spoilers about, well, everything, so read at your own risk ⚠️
I thank the lovely @bitethedevil for allowing me to tag their posts, making it easier on me so I don’t have to write everything out! I also want to take this moment to appreciate their work and contributions to this fandom! ☺️
Introduction
Baldur’s Gate 3 is a brilliant, complex, multi-layered game filled with multiple villains, heroic figures, and a plot that weaves players in seamlessly. That’s why we love this game—at least, that’s why I do—the gripping storyline and its faceted characters.
The game is set in the Forgotten Realms with DnD lore and rules, while still adding and maintaining its own unique features and twists.
But what if we entirely take a look at it from DnD lore perspective?
Section 1: Raphael as the core character in Baldur’s Gate 3
Fans of the Emperor might argue with me here, but oh man, have you seen how many pies Raphael has his fingers in?
This narcissistic little shit of a cambion plotted his grand design to take the Crown of Karsus for over 2,000 years, planning everything with terrifying precision and putting in a staggering amount of effort—all to manipulate Tav or Durge into giving him the crown.
To understand just how far back his scheming goes, we have to start with the fall of Netheril. As Raphael himself tells us, this is where it all began, and when his father seized the crown, it became impossible for Raphael to obtain it himself.
Baator—the Nine Layers of Hell—has its own system and rules. The plane is aligned as lawful evil, and by its laws, anyone who breaks them is punished; in other words, theft is a crime (don’t try this at home edition).
Am I going to explain the system and rules of the Nine Hells? Hell no, or I’ll be sitting here until next Halloween. Sorry, maybe in a separate post sometime (or not) 😭
So Raphael had to get creative if he wanted to get his greedy claws on the crown.
You can read about how much Raphael’s involvement is actually found in the game Baldur’s Gate 3 here.
What’s relevant for this ‘dissertation’ are the following points, which all show how he orchestrates the plot:
1. Raphael, Vlaakith, and the Astral Prism —
Raphael even plots to capture Orpheus. Not personally, of course, but with the knowledge that it could benefit him and would even serve its purpose in the future. This is a crucial detail.
However, I don’t believe Raphael would craft or have someone craft an item like the Astral Prism, as well as the bindings of Orpheus (the mask, chains, and binding crystals) and the Orphic Hammer. It’s more likely these objects already existed in the Hells, with Raphael profiting by dealing with them.
Sadly there is no official information on that, I really find that interesting.
As for why the Orphic Hammer is called Orphic Hammer - why is Orpheus called Orpheus? He’s a liberator for his people, having inherited the power of Mother Gith, who freed the Gith from mind flayer enslavement. The character of Orpheus draws heavily from Orpheus in Greek mythology, a symbol of liberation, love, and the attempt to rescue a soul from the bonds of death. The term “Orphic” reflects this sense of breaking free from constraints or seeking transformation (of course, it has other meanings, too, but this one feels like what the developers were aiming for).
So the hammer’s name has both symbolic depth and a bit of pun, as it’s intended to free the character Orpheus from his chains.
ANYWAY
2. Raphael, Moonrise Towers, and the Gauntlet of Shar —
The amount of interwoven contracts Raphael has made in the Shadow Cursed Lands is suspicious, and each and every one of them is too , an important point.
Isn’t it just a bit too convenient that Ketheric’s misery plays right into Raphael’s hands? The Shadow-Cursed Lands—Reithwin, once ruled by Ketheric, formerly full of Selunite worshippers but ruined by schemes of the Dark Lady who turned a grieving worshipper of her sister into a Shar follower and leader of an army of Dark Justiciars—is a whole breeding ground for contracts and a stage for Raphael’s play.
Hold on, I’m not implying that I believe Raphael had a hand in Shar’s mischief here, but I do think Raphael handpicked Ketheric, a grieving and obsessed madman (a truly tragic character, honestly), to be an unwitting pawn in his schemes, without directly involving himself. To do this, he contracted with desperate beings like the Architect, Yurgir, and the last Dark Justiciar.
To understand why Raphael would even need Ketheric, we have to look a step further.
3. Raphael and my beloved raccoon boy, Gortash —
Raphael buying Gortash from his parents was a calculated move and the final piece in the Netherbrain plot scheme.
I believe Raphael specifically chose Enver Gortash, a boy with potential, for his plans to get the Crown of Karsus.
Look, Gortash is anything but dumb; in fact, he’s the exact opposite. He learned the ropes in Hell, literally imprisoned in Raphael’s House of Hope. All jokes aside about pot-scrubbing duty and overhearing Raphael and Haarlep getting it on, Gortash is a quick learner.
Raphael just had to watch as Gortash escaped the House of Hope with vital information about the crown. With this, Raphael set up an ambitious, cunning man with the drive to steal the crown.
And this is where Ketheric returns to the picture. Ketheric, the chosen of Myrkul; Gortash, the chosen of Bane; and Durge, the chosen of Bhaal.
As for how Raphael might have gotten his hands on Durge? I’ll leave that as the theory’s plot hole.
I could fill it with headcanons—like Gortash and Durge knowing each other even before Gortash was sold—but that feels a bit far-fetched.
Actually, all of this is a bit far-fetched, but hey, it’s my silly little theory.
But hey again, we’re slowly coming to a conclusion how Raphael is the mastermind behind BG3, do you see my vision?
All Raphael needed was patience. The chosen ones, Gortash and Durge, set the stage by planning the Netherbrain coup and, in stealing the crown, executed Raphael’s plan. All they needed was the third chosen, Ketheric, to carry out the rest of the plot: building the Absolute’s army, etc., the rest we know...
So, what was left? Just someone desperate enough to make a deal with Raphael and actually hand over the Crown of Karsus. And how would he pull that off?
✨The Tadpole Gang✨
Every single one of them fits the bill. Especially if the player chooses Durge.
The next question is: how could he manipulate the group if they were under the Absolute’s influence? Well, that’s where the Emperor comes onto the stage.
Because, hear me out one more time: isn’t it convenient that the Emperor, of all people, finds the Astral Prism? A figure obsessed with freedom and manipulation, ambitious and clever, who would serve perfectly as a kind of protection shield from the Elder Brain’s influence for the gang? And to that even a disposable figure as it is a mind flayer who would not be trusted in the end.
(Naturally, in the game the player is the ultimate executional force, making any kind of higher plan or scheme either perfect or useless)
Nevertheless, this is as far as I will dive into this specific pond.
I just think it adds up nicely.
But Björni, if you have a Section 1, what about a Section 2? you might ask. Well, here it comes…
… how this ‘dissertation’ is actually about Mephistopheles being the ‘Mastermind’ behind the plot of Baldur’s Gate 3.
Section 2: Raphael as the Scapegoat
DnD’s lore about fiends—and, specifically, cambions—teaches us that they’re doomed to fail from birth. While they may think they’re in control of their schemes, they’re actually playing into the hands of their fiendish parent.
Ever wondered why Mephistopheles would even bother devouring Raphael if we defeat him? Sure, cambion sons are nourishing (yum yum), but given Mephistopheles’ personality, I’d guess he does it to humiliate his son, even in death, for being a failure—a failure to retrieve the crown for his father.
But wait, Mephistopheles already had the crown—why would he bother plotting all of this just to get it back? Isn’t that a bit over-the-top, Björni?
Bear with me: it’s not officially written anywhere, but it’s more or less canon based on what we know of the Archdevils Asmodeus and Mephistopheles.
Asmodeus rules the Hells, while Mephistopheles, as the Archduke of the 8th layer, Cania, is arguably the second most powerful being in Baator. Mephistopheles has never stopped dreaming of overthrowing Asmodeus, even after repeatedly failing miserably. But if he openly tried to use the crown against Asmodeus, it would be a direct affront, and Asmodeus would have shut it down from the start.
Mephistopheles has other children besides Raphael, and Raphael isn’t exactly useless, he’s actually the complete opposite. Strategically, it wouldn’t make sense to discard such a puppet (call him son)—unless Raphael had done something atrocious. And for someone as mighty as Mephistopheles, controlling his little cambion son would be child’s play. So, then why does Raphael hate his father so much, and why is Raphael ‘residing’ in Avernus?
As we know, Avernus is the armpit of Baator, a plane for exiles and outcasts.
I think Mephistopheles intentionally filled his relationship with Raphael with hatred, so Raphael’s ambition to overthrow his father would ignite and one day serve him. When Mephistopheles got the Crown of Karsus, unable to wield it himself, he set the stage for his son’s scheme—by casting Raphael aside, Mephistopheles set him on the path to steal the crown, with Mephistopheles only indirectly involved in overthrowing Asmodeus. Raphael would do the dirty work—taking over the other layers—before ultimately facing his father, who could then just snatch the crown from him. And yes, I do believe Mephistopheles is arrogant enough to think he’d still be more powerful than his son, even with a god-like artifact. He has that bloated of an ego.
BUT (Nr. 36,252), what about Asmodeus? Wouldn’t he step in and crush the plan?
Here’s the thing: Asmodeus generally doesn’t mind if his archdukes fight for control of their layers, as long as it doesn’t threaten his supreme authority or destabilize Hell’s hierarchy. In fact, he encourages a bit of rivalry and ambition among his archdevils, as infighting serves his purposes.
And can you imagine THE Asmodeus being worried about an over-ambitious cambion?
However, this leads to the TRUE instigator and the true subject of this ‘dissertation’…
… how Asmodeus is actually the ‘Mastermind’ behind the plot of Baldur’s Gate 3.
Section 3: Asmodeus doing things, just because
Joke’s on you—it’s been about Asmodeus all along, because even if he’d lose (not that he ever would—he’s just that powerful), he’d claim at the last minute that it was his plan all along. Losing trusted allies? What a bunch of traitors—perfect excuse to clean house. Losing Baator? Finally, he was sick of the job.
All jokes aside, Asmodeus being the cunning bastard he is, would likely pull off everything mentioned above.
To understand why he’d even bother, let’s take a quick (really quick, this is already getting too long) dive into his background and shenanigans in DnD.
Throughout DnD’s development from 1e to 5e, Asmodeus has gone through quite the evolution, eventually becoming a Greater Deity, the Embodiment of Evil, and one of the mightiest beings in existence, rivaled only by Ao.
While 5e keeps things vague to allow player interpretation, Asmodeus has consistently been the most powerful entity in the Hells—a schemer, strategist, and supreme manipulator.
(Here’s the only quote I’ll reference:) “[…] His sinister machinations could take centuries, if not millennia, to come to fruition, and his master plans extended across the entire multiverse. His labyrinthine, insidious intrigues could seem inexplicable to most outside observers, for Asmodeus let even his own servants stew in fear of his next move. With all the planes as his board, the Lord of Lies maneuvered the forces of evil like chess pieces in his grand designs, slowly and subtly manipulating everyone from deities to, when needed, lowly mortals.”
He’s described as being a thousand steps ahead of everyone. And while most of his plans serve greater purposes beyond even godly comprehension, some things he does just because—just for fun.
CONCLUSION
Of course Asmodeus knew Mephistopheles had the crown. Of course he knew Mephistopheles would never use it openly against him. And of course he knew Mephistopheles would keep scheming to use it indirectly, bringing his cambion son Raphael into the game.
Why would Asmodeus let all this happen, and why am I saying he’s the real mastermind?
Like already mentioned, Asmodeus often (indirectly) encourages and manipulates his archdukes to scheme and fight among themselves as a means to reinforce his dominance, foster survival of the fittest, and test loyalty within the infernal hierarchy. However, he maintains strict boundaries, and any conflict that risks his supreme authority, disrupts Hell’s role in the multiverse, or leads to excessive chaos would be swiftly and ruthlessly quashed. In Asmodeus’s mind, such rivalries are a useful tool—as long as they remain safely under his control.
In my view, the Crown of Karsus was never a real threat to him; this whole plot served his entertainment, tested loyalties, or helped him gauge his chess pieces.
And that’s how Asmodeus is the real mastermind behind the plot of Baldur’s Gate 3.
Thanks for reading this mass of nonsense ❤️
Why I even bothered with all this shit? It’s one of the key plot points in my longfic, Ah, You Devil!
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miss0atae · 5 months ago
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Random Thoughts about Gelboys EP1 : The excitement of teen love, nail art and queer identity.
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I made the decision to watch this series because it was centered around the turmoil of teen romance with nail art as the basis for the story. If you ask me nowadays if I have any interest for nail art, I would answer with a firm “no”. I have no interest with nail art anymore, but there was a time when I was younger and it was really important to me. I had several nail polishes of so many different colors and I used to change them a lot. I tried to make few designs, but turns out it's far more complicated to draw on your own nails than it is on someone's else nails. I forgot how I liked it back then when I was a teen. This long introduction that has nothing to do with the series, is to show you that I believe the creator of this series made a conscious choice when he decided to put nail art as the basis for the story and that's what I want to talk about in this “random thoughts” about the first episode.
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I will make a quick summary of first episode, but you have to know there isn't much happening. This is mostly an introduction of the series' “world” and characters. We get to meet Fou4Mod aka Sakolphat Phlaphithak, a teenager boy who, in the first minutes of the series, discovers that the person he thinks he is dating, is actually seeing someone else too and he ends up blocking them from all his social media and crying from the heartbreak. Then, you'll watch him being a normal teenager: being embarrassed by his mom(‘s old taste in music) as many teens are, going to school, taking the public transport, spending time with friends, being bored in class and socializing. The first day he takes the BTS, he meets Chian and he noticed him because he was wearing nail art. From this point, he became really interested in him and it steers him to try nail art too. Unfortunately, this attraction may cause him some pain too as Chian is described as a “player” by his own friend “Bua”, another character who is a “friend” of Chian and certainly the future “love rival” of Fou4Mod. There is also another important character Baabin Saebal, Fou4Mod's friend.
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So as you can see, nail art has its importance in the series. There has always been a social relevance of nail art in our society from a very long time. Unfortunately, I'm not an expert in this, so take everything I say with a grain of salt as my passion from nail art died with me discovering I had allergy to most nail polishes and I stopped caring for this when I entered university. Despite this everyone can agree that nail art is a form of creative expression. It is a way of creating its own identity through fashion because nail art can be seen as just another accessory. The color choices, the length and the shape communicate something about what you like and who you are. It's an easy way to show your individuality, and even if you're not making them yourself, it also shows your taste in art and creativity as you still get to be the one who chooses the design. In the series, the characters' nail art is made with what seems to be gel nail polish technique (I don’t know yet if it’s going to be relevant).
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Nail art can be an allegory of queer identity. The fact that you can use different colors and shape to suit your taste, can be seen as letting go of your past self; the one where you couldn't be who you wanted or you had to be the way your parents/caregivers choose for you to be. In choosing some specific design for your nails, you're creating your new self, something that could be more aligned with who you want to be. It's a form of protest too, where you can reject the gender norms. If nail art can be tied to the idea of “femininity” it doesn't mean that it's only meant for this “purpose” (I'm sorry I don't a better word here). In the story of Gelboys, Fou4Mod starts doing nail art because he has developed an instant crush on Chian who was wearing it. It's probably a way of feeling connected to him that steers Fou4Mod to do it. In a way, he is self-expressing by doing nail art that he wants to become closer to Chian. I wonder if in the upcoming episodes, the choice he is going to make in his nail art will be showing the turmoil of his love life. I also want to know if there is going to be a larger discussion of his queer identity. I'm not saying it has to be shown, but I admit I would really like to see it. I feel there is a common pattern with LoveSick 2024 where I felt like young queer love can be mixed with the identity development associated with the transitional stage that is adolescence. Here in Gelboys the identity development could be seen through nail art.
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Anyway, I’m pleasantly surprised by this first episode. You can see how I liked the introduction of nail art as I believe it can be queer performativity.
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