allasters-purgatory
allasters-purgatory
A Roleplayer's Realm!
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Freelance TTRPG designer and Youtube reviewer! Welcome to ARMR Studios!
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allasters-purgatory · 2 years ago
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Unboxing and first impressions for FansToys Hannibal!
https://youtu.be/9ZhJo6cdj8I
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allasters-purgatory · 3 years ago
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Now is this a haul, or is this a haul!?
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allasters-purgatory · 3 years ago
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They are canon in my head okay! And they are going to have many bunny children and live happily ever after! 🥹❤️
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allasters-purgatory · 6 years ago
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Session 2 Summary
The Primarchs of Chrysalis – “The Crystal Prophet”
Session #2: The Prophet of Seviglia
After working a few days in the city of Arthuria, helping with the reconstructions the players receive a sealed message, the wax bears no sigil. The message is from a “Lazaro” requesting the player’s presence with an “issue”.
Going to the carriage terminal and renting a carriage for a modest price, they arrive a week later to the city of Seviglia. There they see the town is a buzz with people, festivities and many sellers. The players ask if there is a festival, to which a townsperson answers that there is always a reason to celebrate in Seviglia thanks to the presence of the great Lazaro.
The players are pointed to a great marble statue in the center of the town, made to resemble Lazaro, they are also pointed to Lazaro’s estate. The players decide to head to Lazaro’s estate, there they see multitudes of people surrounding the house, cheering for Lazaro. The players cross the gate to the house, to the elation of the public, as the public believes the players are there to ask Lazaro for a favor.
Once inside the house the players see a great hall, with a table in the middle. On the table a piece of parchment, a quill, and a box. The players ask if Lazaro is there, then a handsome man, wearing slick black hair, a thick black beard, and a white ruffled shirt walks out from behind some curtains. He presents himself as Lazaro, the Prophet of Seviglia, tells the players to write what they need on a piece of paper, and place the paper inside the box, he will then deal with it promptly. Lazaro then leaves the room.
The players confused and suspecting something strange is afoot they ask to see Lazaro again. Lazaro comes out and says the exact same thing, and leaves once more. Renthaj notices that Lazaro is not human, Palak however notices that not only is Lazaro not human, but in fact a Magistone powered automaton. The players then search behind every curtain in the room.
Behind the first curtain they see stairs leading to the second floor, there they see many empty rooms, all full of dust, with the windows boarded up. Behind the second curtain they see a big kitchen, that seems it has not been used in a long time as well, the larder completely empty. Behind the last curtain they see a brick wall. Palak after observing the brick wall closely, notices its actually an illusion.
Past the brick wall the players find stairs leading towards a basement. Once inside the basement, the players once again ask for Lazaro. Out behind a door a man resembling what the Magistone automaton looked like, albeit a lot more tired, comes forth and presents himself as Lazaro.
The players inquire why so many tricks. To which Lazaro explains that he’s been the Prophet of Seviglia for over 50 years now, that people have grown too reliant on him, that he is tired of doing everything for the townsfolk. That he wants the players to take the load off of him for a bit, and perhaps deal with a small issue he has.
Lazaro, in desperation used the Outer Strain to turn his pet rabbit into a monster. In the hopes that the monster wouldn’t be too vicious and the townspeople could deal with it by themselves. Feeling remorseful however, Lazaro hid the creature in some mines that are located under his house.
Agreeing to deal with the creature, the players go to the mines, just to find a hole leading to some farms in the surface. The players make their way up the hole the players arrive to a grisly scene of a monstrous 20 foot tall rabbit, covered in puss filled pustules, with bug antennae for ears, devouring people.
Renthaj throws a stone at the creature calling its attention, and the beast charges at the players. During the fight they find that the only way to harm the creature is attacking its puss filled pustules, which they quickly discover they are extremely acidic. As they harm the creature, they are harming themselves with its acid. The creature near its death falls on top of Renthaj, leaving her unconscious. Soon after thankfully, Palak deals the killing blow, chopping the creature’s head off.
The creature now dead, and Renthaj coming to, Palak notices a nametag on her kopesh, “Figaro” it reads. People of the town traveled to the farmlands with many carriages to celebrate the new heroes. The players basking in their victory, quickly noticed that the townspeople were beginning to ask them unreasonable requests, like teaching a child to do math, to teach someone to use leeches, and even to help someone fix their marriages.
Between Renthaj and Palak they begin to convince the townspeople that they need to learn to do their tasks by themselves and not rely on Prophets for everything they need.
At this moment Palak’s player uses her Plot Point to force Lazaro to face the townspeople. Lazaro comes out of the hole created by his bunny, takes Figaro’s name tag and explains everything that happened to the townspeople, who agree to be less dependent on Lazaro.
Later that evening the players are invited to spend the night at Lazaro’s estate, who tasked his Magistone Automatons to fix and decorate the second floor for them. The players ask Lazaro if he knows anything about a Prophet called Minerva Halos. To which he responded that he does not, but they can go talk to Ramuh, the Patriach of Knowledge. Lazaro explains how to get to the city where Ramuh resides.
Noticing it would take them well over a month by carriage and one boat ride to get there, the players decide to offer their services as bodyguards to any carriage heading south. A young nobleman accepts their offer, and together with a small group of people, they make it to the town of Geralt 3 weeks later.
There the players decide to stay the night and take one last carriage during the morning. In a newly opened common house the players eat and share stories with other travelers. Suddenly the room falls quiet as the patron of the common house walks in, they are wearing a lavishly looking full plate armor, adorned with a cape that seems to always be flowing. This figure removes its helmet to reveal itself to be Minerva Halos.
Minerva speaks to the people of the common house, expressing her gratitude to see them all there, and that hopefully more common houses like that one will be opened across Chrysalis, to help all those in need. Minerva also mentions that while she can’t reveal any specifics, she is researching for ways to create more Prophets, as more Prophets would mean more people defending the helpless and more people immune to the Outer Strain. She speaks also, of finding a way to use the Outer Strain itself to fight Outer Strain infections.
Having heard this, the players decide that perhaps they should not spend the night in the common house, because it seems Minerva is planning something not quite right. As they have seen what the Outer Strain could do to a simple bunny rabbit.
The players decide to head by foot to a town a week away, they began their march in the cover of night, thankfully they all possess nightvision.
Thus ending the session.
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allasters-purgatory · 6 years ago
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Summary of the first session
Primarchs of Chrysalis – The Crystal Prophet
Session 1 – Revived Power
“Everything is dark, you hear a high pitched ringing voice, like if an explosion had detonated next to you”
The players open their eyes to see the City of Arthuria in ruins, dust all around them, a naked woman with blue skin, crystals coming out of her head, with a large Prophet mark on her chest covering up most of her body beckons them to help her stop the monster destroying the city.
Ja’Dasha the lionfolk, Renthaj the half-efreeti, and Palak the half-banshee, noticing they have Prophet marks of their own agree to help out this mysterious crystal woman.
Once out of the huge dust cloud the party notices a colossal turtle, with spikes on its carapace, with the head of a lion. The crystal woman tells them to climb on the creature and find a way in, she will jump in front of it and hold it off so they can climb and get in.
The players climb the creature with little effort and find that one of the spikes on its carapace can be opened revealing a ladder going inside.
Palak, having tinkered with clockwork recognizes the machinery and noises inside the creature, gargantuan gears are making this creature move.
Once inside the creature the players notice a door at the end of a catwalk, they open it, and inside they see a Magistone installed on a pedestal, with a strange device using the power of the Magistone, probably to power this beast.
A great thud is heard, the creature stumbles, sending Ja’Dasha tumbling towards the pedestal, as she knocks the pedestal, strange gooey floating fluids come pouring out from beneath the pedestal. The strange gooey fluid is black and sparkles as if it had a thousand stars inside. The players quickly recognize this as the Outer Strain.
The Outer Strain covers the Magistone and turns it into a wickedly long, gangly biped with an elongated mouth, like a crocodile’s.
A fight ensues! Palak uses her banshee wail, damaging the creature greatly. The creature retaliated by clawing at Palak, grabbing her, it placed Palak in its mouth and began swallowing her whole.
Renthaj brandished her short swords to cut at the creature, meanwhile Ja’Dasha circled behind the creature, climbed on its back and tried with all her might to pull the creature’s upper jaw to give Palak the chance to escape.
Alas, Palak became greedy and tried to pull the Magistone off of the creature to destroy it in one fell swoop. Palak was unsuccessful and succumbed to the pressure the creature’s throat exerted on her.
Both Ja’Dasha and Renthaj saw how Palak’s legs went limp inside the creature’s maw, avoiding a death of a new companion at any cost, Renthaj sliced the creature in twain, thus releasing Palak.
The Magistone fell to the ground, opaque now that all its power was drained.
Once the combat was over the players left the creature and were met with hundreds of people circling the beast, they all cheered and clamored for their new heroes.
The crystal woman approached them and asked them to accompany her to a local in. There the woman presented herself as Minerva Halos, a prophet much like them. But unlike them, Minerva is a prophet of all the Primarchs, not just one.
As confused as the players were to this information, more so was Minerva. It seems Minerva is an ancient Prophet, she told them she’s at least 513 years old. But the players quickly surmised that she must be way older, since she talks of a time where all 20 Primarchs lived in peace. A time that is not even recorded history, since it is not known when 10 of the 20 Primarchs went rogue.
Minerva tells the players that she must leave Arthuria and search for answers and learn about this strange new world.
The players rested, gathered up any supplies that survived the attack from the gigantic creature. The next day the players go towards some local Magistone mines, in hopes of netting some Magistones to make up some traveling funds.
There they see a child, completely white, disappearing and appearing again, the child is in distress, not seeming to notice the players, almost like he was in a painful stupor.
The players ascertained that something must be doing this to the child. Renthaj uses the powers granted to her by Bahamut, the Primarch of the Grave to see that 2 invisible undead creatures where fighting over who would eat the child.
The players were in luck since these floating undead creatures, that had horizontally elongated heads, sported two long wicked claws each, with no legs, just a spine ending in a sharp point, did not noticed the players. Perhaps they were too preoccupied in who would eat the child, perhaps they didn’t know the players could see them.
The players got the surprise attack, as Palak attacked one, the other undead creature started feeding on the boy, by jamming its long claws through the boy’s mouth and deep inside its throat, the players could see how this creature was sucking the blood out of the child through its mouth.
Without a moment to spare Ranthaj attacked the creature that was feeding off the child. She struck true and cut off one of the creature’s arms. The boy fell limp on the ground.
Ja’Dasha who was hiding behind some rocks, quickly ran towards the boy and carried him to safety, as Palak dealt the killing blow with her kopesh on the undead creature she was engaging.
Seeing itself outnumbered the undead creature that lost an arm to Ranthaj flew away.
Ranthaj, using once again the powers granted by the Primarch of the grave was able to stabilize the child.
A few hours later, the players made it back to Arthuria and return the child to the poor mother who missed him and feared the worst.
Later that night the local sheriff’s office deputized all the players and rewarded them with a few pieces of krona.
Thus ending the first session.
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allasters-purgatory · 7 years ago
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What's updog?
Has anyone made D&D stats for updog?
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allasters-purgatory · 7 years ago
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THE LORE IMPLICATIONS!
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Rain when he meets Hyoh
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allasters-purgatory · 7 years ago
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Older work, some Dissidia pixelart. I hope they give chances to appear to old characters!
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allasters-purgatory · 7 years ago
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That Hyoh hype! Show them off!!!
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allasters-purgatory · 7 years ago
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Wallace... Wallace will you stop hanging upside down please! We have guests!
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Paradigm Shift by AlMaNeGrA
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allasters-purgatory · 7 years ago
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Medieval art.
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allasters-purgatory · 7 years ago
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光の糸
in Hunter’s Nightmare.
https://twitter.com/Takigi_BF/status/694199271155855360
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allasters-purgatory · 7 years ago
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— Cyril Barreaux
the Mahwot
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allasters-purgatory · 7 years ago
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Streams Stories 3
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allasters-purgatory · 7 years ago
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Brave Exvius Shitposting #10
Beating the New Trial of the Goddess
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That’s the true story!
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allasters-purgatory · 7 years ago
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QH chainer. Sadly she moves when she attacks making her quite unreliable. #GLBuffsPlz
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Well, it was bound to happen eventually. Haven’t actually seen what she’s capable of yet though and with 7*s coming… This may be interesting.
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allasters-purgatory · 7 years ago
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And soon is the Malboro family's turn. Muahahahaha!
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Stream Stories 2
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