doomskii
doomskii
Doomskii
39 posts
@doomskii | doomskii.tumblr.com
Don't wanna be here? Send us removal request.
doomskii 2 months ago
Text
Generally I let you be your own director in Project Timbre, but there are a couple instances where I've added a camera transition to what I believe is a more ideal view鈥攜ou can always move it though if you prefer something else.
2 notes View notes
doomskii 2 months ago
Text
Gemtastic 馃拵馃拵馃拵
0 notes
doomskii 2 months ago
Text
Designing the movement system around cancelling came about through a happy accident (bug) 馃た鉂岎煢佛煃冣潓馃Ψ馃挩
3 notes View notes
doomskii 3 months ago
Text
Godot 4.4 has many improvements and features, but repositioning the in-game camera, to pretend I have a selfie-mode like in @fabraz's Demon Tides, is among my favorites.
3 notes View notes
doomskii 4 months ago
Text
Decided to try my hand at composing the song for the 1 level demo of Project Timbre鈥攁 free 3 level 3D Platformer.
3 notes View notes
doomskii 4 months ago
Text
Finishing up the last section of Alpha Level 2. Added some embedded snotballs to teach players they can bounce on them 馃惤馃挩馃煟 馃馃Ψ
4 notes View notes
doomskii 4 months ago
Text
Enter the Bo-Po house of pain 馃惤馃挩馃煟 馃Ψ
1 note View note
doomskii 4 months ago
Text
Happy accident, I've created my own Metroid bomb jump equivalent. 馃煚馃挜 == 馃Ψ猬囷笍馃煟
2 notes View notes
doomskii 4 months ago
Text
Bo-Po is the pig enemy in the 3D platformer I'm making. I finally got their ability to aim and shoot working, so I setup this little test section 馃惤馃挩馃煝 馃Ψ
6 notes View notes
doomskii 4 months ago
Text
Floor is lava, but checkpoint near 馃拵馃煣馃Ψ馃挩
4 notes View notes
doomskii 4 months ago
Text
Started placing gems in Alpha Level 2. Slow progress with being sick so much lately but all about the little victories and showing myself compassion and focusing on me health 馃惛馃挏
4 notes View notes
doomskii 4 months ago
Text
Added a little glow to the platforms and gems 馃専馃拵馃煢馃煣猬咃笍馃拵馃専
6 notes View notes
doomskii 5 months ago
Text
Progress on Project Timbre's demo has slowed due to the sickness/life. Rather than pressure myself to get something done, I sat down, disconnected from to-dos, and just had fun playing the game I'm making while appreciating all that I've done so far 馃拵馃Ψ馃煣馃煟馃煢馃煝馃憛馃拵
6 notes View notes
doomskii 5 months ago
Text
Reworked the collision on Slick, the slug-like enemy in the 3D platformer I'm making called Project Timbre. Set up this fun little test section to get a feel for the squishy changes.
6 notes View notes
doomskii 10 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Portraits of the enemies, and hidden collectable, in the 3D platformer I'm working on using the Godot Engine and Blender3D.
Working title: Project Timbre 128.
0 notes
doomskii 10 months ago
Text
A few clips showing off sections of Alpha Level 2 and Timbre's movement options (from my "speedrun" attempt) :D
0 notes
doomskii 10 months ago
Text
Happy Wireframe Wednesday! Here is the wireframe for Timbre, the main character, from the #3D #Platformer I'm working on :D
0 notes