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Started on a turn based tactical strategy game in Unity based on the course from CodeMonkey. I am about 50% done.
#gamedev#indiedev#indiegamedev#gaming#3d#unity3d#video games#indie game dev#game dev#game development
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Learned a little about MetaSounds and Niagra by making this.
#gamedev#indiedev#indiegamedev#gaming#3d#games#3d art#video games#unreal#unreal engine 5#made with unreal#unreal engine
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Familiarized myself with the basics of Unreal by applying some basic vector math in the engine through blueprints.
#gamedev#indiedev#indiegamedev#gaming#3d#games#3d art#video games#unreal engine#unreal engine 5#made with unreal#gixorn
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Finished a course about Godot a week ago. I learned about the basics of the engine, signals, groups, GDscript,different nodes and other systems such as the animator. Here are the various course project
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Experimented a little bit in Blender. Is this something worth finishing?
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Some progress on the 3d character that I am making.
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Progress on a 3d model that I am making.
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Here is some more progress that I made one day later. I added rotation and movement to the camera. I also made sure that the camera can be manipulated with both keyboard, mouse and game controllers.
#game dev#indie dev#gaming#indiegamedev#3d#games#godot#godot engine#3d art#made with godot#gamedev#indiedev#indie game dev#game development
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Continuing to learn Godot. I am currently trying to make a functioning camera controller. I have currently only programmed in zooming by manipulating the spring arm length.
#gamedev#indiedev#gaming#indiegamedev#3d#games#godot#godot engine#3d art#made with godot#indie dev#game dev#indie game dev#game development
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Did some sketching and thought it would look better if I turned the sketch into pixel art. Which style do you think is better?
#pixel#pixel art#gamedev#indiedev#gaming#indiegamedev#games#2d#art#gixorn#sketch#sketching#digital art
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Decided to mess around a little bit in Unreal to see how it differs from Godot. So far I like the landscaping tools and the out of the box rendering quality. Though it is heavy in terms of storage.
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Followed GDquests tutorial on movement for tactical rpgs. Got introduced to concepts such as the A* search algorithm to do pathfinding. Tutorial can be found here:
https://www.gdquest.com/tutorial/godot/2d/tactical-rpg-movement
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Did you know that the Splatoon characters where blocks of tofu in the prototype or that they where bunnies before becoming squids? I found an interesting interview about the development of the first Splatoon.
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Continuing with learning Godot. Just made my first 3d game!
I followed the official Godot documentation that had a guide for this game: https://docs.godotengine.org/en/stable/getting_started/first_3d_game/index.html#contents
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Finished my first game. Followed the guide on the official Godot documentation: https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html
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First time using Godot. It sort of feels like Unity. So far I have had fun using the engine. The official documentation has a lot of helpful info: https://docs.godotengine.org/en/stable/getting_started/step_by_step
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Command patterns
I found some recourses on command patterns. It looks like it is a useful topic for rpg games.
I will also try to do some programming later in Unreal to see if I like the engine more.
I have also polished the overall script for the story. Need to work on everything else though to make it useful.
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