Repostando esse primeiro estudo com after effetcs que fiz em 2017. Voltando agora a estudar motion, depois de ter me aventurado bastante em 3d e 2d nos últimos anos. Espero refazer essa mesma animação em breve.
Finally I can say this project is finished! During three months, I developed the concept and all the assets for this character, passing through all the stages in modelling, posing and texturing. It was a good way to re-learn how to use zBrush (I hadn't touched it since 2017 lol) and how I can incorporate it on my workflow. Hope you like it!
Some updates on my personal project to practice zBrush. I’ve spend some time zremeshing the assets and reconstructing the face and hands, to make it easier when I start texturing in a few days. Before that, I still have to refining some smaller details like seams and noise, and also fix the hair - I think I’ll try to play with fur and some brushes to do that.
one of my old studies back in 2017, when I tried to sculpt Rey from Star Wars based on a TB Choi drawing. I got stucked on zbrush learning back then, luckly things have changed and now I’m more excited than ever to get back to this amazing software.
I started developming my final project for this zBrush course I’m taking. Did this concept sketch and blocked a few accesories and poses to try out a few things. I’m not sure about the pet yet, but it’s been fun to experiment along the process. Hope to get back with some refinements soon!
More 3d studies. I’m trying to learn more about hard surface sculpting on zbrush, and I’m not gonna lie, it’s struggling. But the software has a lot of features that help me achieve some great shapes at a very fast pace, so it’s kinda worth it.
I’ve started a personal project for this zbrush class I’m taking, can’t wait to start sharing here the first wips.