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My favorite new characters done for Fábulas & Goblins, can't wait for our launch later this year.
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Commission done for a friend
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Magic village done a few days ago.
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Repostando esse primeiro estudo com after effetcs que fiz em 2017. Voltando agora a estudar motion, depois de ter me aventurado bastante em 3d e 2d nos últimos anos. Espero refazer essa mesma animação em breve.
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Iniciei meus estudos de motion através da plataforma do Layer Lemonade. Esse é meu primeiro estudo seguindo um tutorial de preparação deles.
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Gift for a friend
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vector assets and character I did for an game art test that unfortunately didn’t go through.
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an old design I found hidden in my folders. It was for my Curse of Ana Jansen project.
#character design#character development#character details#art#digital painting#digital aritst#digitalart#illustration
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Some zbrush shots of my last project.
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Finally I can say this project is finished! During three months, I developed the concept and all the assets for this character, passing through all the stages in modelling, posing and texturing. It was a good way to re-learn how to use zBrush (I hadn't touched it since 2017 lol) and how I can incorporate it on my workflow. Hope you like it!
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Cover art I did for the Fabulas & Goblins rpg book. Check out more infor at: gobli.co
#dnd#dungeos and dragons#role playing games#rpg#environment design#Character Design#book cover#cover art
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Some updates on my personal project to practice zBrush. I’ve spend some time zremeshing the assets and reconstructing the face and hands, to make it easier when I start texturing in a few days. Before that, I still have to refining some smaller details like seams and noise, and also fix the hair - I think I’ll try to play with fur and some brushes to do that.
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one of my old studies back in 2017, when I tried to sculpt Rey from Star Wars based on a TB Choi drawing. I got stucked on zbrush learning back then, luckly things have changed and now I’m more excited than ever to get back to this amazing software.
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I started developming my final project for this zBrush course I’m taking. Did this concept sketch and blocked a few accesories and poses to try out a few things. I’m not sure about the pet yet, but it’s been fun to experiment along the process. Hope to get back with some refinements soon!
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Some commisions that didn’t work out that I’ve done recently.
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More 3d studies. I’m trying to learn more about hard surface sculpting on zbrush, and I’m not gonna lie, it’s struggling. But the software has a lot of features that help me achieve some great shapes at a very fast pace, so it’s kinda worth it. I’ve started a personal project for this zbrush class I’m taking, can’t wait to start sharing here the first wips.
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More 3d studies
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