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moonzeldev · 1 year
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Godot-PerfBullets: The release of my Godot plugin
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GitHub / Documentation: Moonzel/Godot-PerfBullets: This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance. (github.com)
Asset Store: PerfBullets - Godot Asset Library (godotengine.org)
First off, I want to thank the great Godot community. This is a fantastic engine and I am thrilled to give back to the ecosystem! After seven months of work, I present to you, the community, Godot-PerfBullets! This bullet hell plugin uses MultiMeshInstance2D to render thousands of bullets with one draw call, and the movement logic and collision are written in C++/GDExtension for maximum performance. It has been released on both GitHub and the Godot Asset Store! Please try it out and leave a star on GitHub if you enjoyed it!
Also, the gif you see at the top is demonstrating the plugin's power. With this test, around 10,000 BULLETS!
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moonzeldev · 1 year
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Sneak peek for my new Godot Engine plugin, PerfBullets!
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Here is a sneak peak of my plugin, PerfBullets, written in C++ for Godot 4.1! It uses a MultiMesh2D to make the bullets extremely performant and the collision is written in C++ to help create maximum efficiency. Follow for more updates and the coming final release!
Edit: The plugin has been released! Find it here: https://github.com/Moonzel/Godot-PerfBullets
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