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#;; lyrium speaks
a-drama-addict · 2 months
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dorian saying ‘you smell different btw’ after tanwen became a templar is so funny to me actually
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exhausted-archivist · 2 months
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I hope your recovery is a smooth one!
Since you've mentioned that you're working on a dwarven lore masterpost, what is your favorite part of dwarven lore so far? And what is the thing you most hope gets explored in Veilguard for them?
Thank you!
Favorite dwarven lore is also by far the most frustrating for me. It is from the tabletop, but from what we can tell with the descent dlce it is carried through there. It is the depth of the Deep Roads and the fact that they are so cold you'll freeze and is why they use lava to heat and light the roads and thaigs.
It is my favorite because it is fascinating, frustrating because it is breaking some rules without really explaining why/how it works. So it is definitely something I hope is explored a little more.
Generally speaking, the deeper you go into the earth the more stable the temperature. There are a ton of factors that dictate the temperature of the cave/are you're in but generally from my research it is warm. And we know that Thedas does have geothermal activity, they built the older thaigs in magma chambers after all and there is a ton of volcanic areas in Thedas. So, I'm curious as to why its cold.
This folds into something that is more specific to dwarves themselves and not just their enviroment. One of my favorite things, that you only see in written lore and not in-game is the dwarven resistance to lyrium. Due to their proximity to it and constantly being around it while underground, they have a resistance. It is why they can safely mine it, yes? But they lose that resistance the longer they are on the surface. The game doesn't reflect this too much as you don't have non-dwarves dropping sick when too close to raw lyrium and mages aren't just getting sick when at a certain distance of processed lyrium and straight up dying when near the raw stuff (cause that isn't fun, casual game play.)
But we also see surface dwarves mining lyrium, both the red and blue stuff all willy nilly. Not all carta dwarves are underground dwarves. And we know there are lyrium mines in Tevinter, the Anderfels, and other areas away from Orzammar. Which implies that surface dwarves are doing the mining and transporting. Now, this can easily be explained that they're recently surfaced or they were miners/casteless that went to the surface and immediately joined the carta elsewhere. But, I really hope that this is explored/explained more in the future because if dwarves can regain the lyrium resistance that fades within their lifetime on the surface, that is huge and opens up the question of: What is the Stonesense, since if it connected to the Titans, why isn't it recoverable like lyrium resistance which is literally of the Titans. It is their blood. What is the difference, there has been suggestion that the Stone and Titans are two different entities, with Titans being the children of the Stone themselves and dwarves the children of Titans.
Big implications and big fun stories abound.
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lyriumlullaby-ao3 · 11 months
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okay hi friends, i’m home from school and i have just enough brain power to talk about
Mythal and the creation of the Blight ✨
those of you who’ve been reading my meta lately may recall that i said i had theories about this. we’re gonna dive into them now :)
if you’ve never taken Solas to the Temple of Mythal, you need to—it opens up SO much dialogue, including a discussion of the TONS of statues and representations of the Dread Wolf inside the temple. I'm not going to go super in depth about that content here, i'm saving it for another post, but the important thing to note here is that depictions of the Dread Wolf are literally EVERYWHERE in there. i haven't counted, but i'd be willing to bet there's more imagery of him than any other 'god' besides Mythal herself.
and in the game's epilogue scene and Trespasser, we get a taste of Solas'/the Dread Wolf's relationship to Mythal. It's a bit obscured as to the nature of that relationship (again, stuff for a different post!), but they're obviously quite close, with warm (if complex) feelings towards one another.
for those who haven’t read Tevinter Nights (one, you should if you get the chance, it’s fantastic), there’s a short story contained within called "Dread Wolf Take You" written by our very fave, Patrick Weekes. now, i’m not gonna spoil anything there, but there's some important discussion of the red lyrium idol found in the deep roads during DA2. here’s what it looks like, in detail, for those who’ve forgotten:
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[source]
In that same short story, this idol is described as "two lovers [embracing], or a god mourning her sacrifice." there is also a point in that piece where it comes out that Solas considers this idol to be “his.” okay... why?
i think it's because it depicts himself and Mythal. not a stretch with the imagery, right? and i'm not inclined to think they were lovers, at least not anymore. they might have been, but if so, it wasn't the core aspect of their relationship in my eyes. i'll explore that in more detail later on in another post as well. so this leads me to the consideration of 'a god mourning her sacrifice.' (and this, only because i'm inclined to follow the breadcrumbs given us by bioware, especially Patrick Weekes. they're good at weaving stories, as has been pointed out by other users talking about their discussion of what a good story twist is. god i CANNOT find the post?? pls if you see it send it my way bc i feel bad for mentioning it but not linking it.)
in the Temple of Mythal, we learn from Abelas that Mythal was killed, "murdered," as he describes it, and this is confirmed by Solas in Trespasser. Solas says the other gods killed her. now, i'm uncertain about whether this is literal or a metaphor, but i don't think it much matters. i'll explore both views as i keep analyzing and you can decide for yourself.
so here's what i think: i've mentioned before that i believe the Blight to be a biological weapon created by the Evanuris during their war with the Titans. it was specifically created to infect Titans and corrupt/destroy them. this is why we end up with lyrium that has the blight, red lyrium. and here's where we get into the part that's still a bit fuzzy to me. i'm going to lay out a few possible scenarios, but there are certainly more, so if you see something i've missed, please do add on!! i'm going to offer these in the order of what i think is least to most likely.
scenario one: the Evanuris (possibly lead by Elgar'nan, although that's not really important,) create a horrible biological weapon that will infect the physical world, but leave the spiritual untouched. there is no Veil yet at this point in time, so this is an aspect of its engineering, not a feature of the world's structure. they need a blood sacrifice to complete its construction, the sacrifice of a living being (or beings) to finish it and send it off to destroy the world. they decide on Mythal, storm her temple, and murder her to complete the weapon. (this would follow with a few of the things Abelas says at the Well of Sorrows: "[Mythal] was slain, if a god truly can be. Betrayed by those who destroyed this temple.") Solas casts the Veil to prevent the Blight's release, sealing the Evanuris away and locking whatever 'warhead' the Blight is contained within in "the Golden City," which i believe was Arlathan, behind the Veil. this warhead then corrupts the city, blackening it, and accounting for what Corypheus describes when he and the other Magisters Sidereal breach the Veil and enter this supposedly "Golden City" only to find it tainted and empty.
scenario two: where everything is the same, except the Evanuris plan to sacrifice many lives, likely those of slaves, and Mythal instead intervenes. there is a legend told of a time when Elgar'nan and Falon'Din were going to war over some argument, and Mythal interceded, suggesting they resolve the conflict with a single champion each, rather than sending their many soldiers to their deaths. They did so, and thus Mythal saved the lives of untold thousands. What if she did the same here? What if she offered to die for the cause instead of sending an untold number of slaves to their deaths? Perhaps there was something about her form, her body, her power, that made her blood more potent and thus other sacrifices were unneeded? i like this one slightly more than the first, because of the way Weekes describes the red lyrium idol as an image of Mythal's sacrifice. But this still leaves us without a way to account for the destruction of her temple, if she went willingly. which leads me to...
scenario three: my personal favorite theory. the Evanuris create this weapon, despite protests from Mythal, and are prepared to kill her to get their way if they must. Elgar'nan is notoriously ruthless in this way, and if he was indeed the ring leader, as i suspect he was, this is very plausible to me. completing the weapon may or may not have required a blood sacrifice all the same--if it didn't, no problem, but if it did, perhaps the sacrifice of many slaves was still the plan. this matters little to this scenario, as you'll see in a moment. Mythal goes to Solas, a trusted friend, a favored companion, however you see their relationship. (i'll get to that in my next meta, i promise, so no spoilers on what i think!!) She knows of a way to stop them, and she knows it requires blood magic, a life sacrificed. She would never ask another to die for something like this, and so she offers herself. Solas is horrified, but knows she is right, and that this is the only way. Mythal kills herself, and Solas uses the power of her blood to cast the Veil, separating the world of spirits from the physical world. the Evanuris breach Mythal's temple in search of her, and, finding it empty, desecrate and destroy it, until they find themselves caught in the wake of the Veil coming down. i like this theory best because it accounts for all the pieces: Weekes' use of the term "sacrifice" for Mythal, Abelas' description of Mythal's death (mostly, if we take the term "murder" metaphorically, in that she was forced into a situation by others where she had to die against her will), and Solas' attitudes towards blood magic. recall that he says it's a tool like any other, and when it's used to gain power, that's wrong, but it need not always be evil. and note that he says he's never bothered to learn it (possibly a lie, he tells many of those) because it makes it harder to access the Fade. now, to the matter of if the blood sacrifice was still needed to release the weapon... maybe it was. and if so, perhaps that's part of how the Magisters Sidereal unintentionally released it upon the world, as they were said to have sacrificed "slaves beyond counting" (Canticle of Silence 2:2) in order to breach the Fade. So either way, it seems the sacrifice requirement was fulfilled.
in all of these scenarios, it's worth pointing out that the Evanuris, if they're smart (which, don't they have to be at least a little, to get to where they are?), must have some way to separate their spiritual selves from their physical forms in order to avoid the Blight when it is unleashed. I have more to say about this, but it's better left to my next post. :) so for now, just stay tuned on that, but the point here is, if they have done so in preparation for the release of the weapon, wouldn't that make it awfully easy and convenient to seal them away from the physical world entirely?
so, with all that said, stuff that still needs exploring in future meta:
Solas' nature. A spirit? A demon? A god? Just some fucking guy trying to do the right thing? I'll talk about this next time. :)
Solas' and Mythal's relationship! Also something that will go in my next meta post.
writing this also gave me ideas about the Evanuris and the Old Gods that i'm going to talk more about. i'm pretty sure i made a post especially about this already? and if so perhaps i'll rewrite it, but it may have been an addition on someone else's post, in which case i'm going to make my own!
plus a few other assorted things featuring Cullen, Cole, and dwarves! (not all at once. sorry lol)
in summary, the Blight's a biological weapon, and that's why Mythal died/was murdered and Solas cast the Veil and sundered the world. <3
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herearedragons · 1 year
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dragon age………. cosmic horror AU
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peppermintgrim · 10 months
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*blows a kiss to my computer* this one's for you, Aldith Sereda Wilhelmine Aeducan, kinslayer & kingmaker
#dragon age#more vague shit about my cracked au in the tags#if I got a nickel everytime I was instrumental in crowning a king I'd have two nickels#thinking about my multi-warden au and its gotten way out of hand#might seperate the tags into a coherent post at some point#In this au all warden origins (with some changes) live and make it to osagar - Mahariel is the 'canon warden' so to speak#Aeducan and Brosca escape the deep roads together bump into Bodahn and Sandal and head south with them.#Hereswith Brosca is her new second by default#“There is not a dwarf in Orzammar not born into a Darkspawn siege – this war is in our blood as surely it will be in the stone when we die”#let's be real this blight never ended for the dwarfs - start numbering them infront of dwarves and you'll get spat at girlie#just because the darkspawn stopped bothering you surface chumps doesn't mean they stopped for the Stone's sake#Aldith supporting Bhelen's claim to the throne for Hereswith and so he owes her one#this au I'm never going to write is ridiculous though - I've practically co-opted the Wit from RotE -I mean in my canon playthrough also oo#Amell in this is a Blood Mage/Spirit Healer and I have decided to fuse a the spirit of Valour and the Desire demon at Redcliffe#tempered by Amell to be Sacrifice rather than Conquest - canon who I don't know her?#Oh and Aeducan is literally a Spirit Warrior because I think it's pretty dope concept - she also becomes Queen of Ferelden btw#learning things through the song - of wardens long fallen to the taint#you know the fereldens would jump at the chance to hold something over orlais#and how better to do that with a marriage alliance with the only legal producer of lyrium? Loghain weeps with joy from his grave#I've decided completely against canon to make Cousland a warrior/mage fusion bc it's a lawless wasteland meet my Templar/Battlemage#is she /you know/ fade sensitive?#Surana is a shapeshifter/arcane warrior/entropy mage - man cannot conjure anything for shit#crows (actual birds not zevran) love him - templars fear him#Reaver Beserker Mahariel ankle deep in a Morrigan romance#Vunora Tabris is also here with Slyfoot the wolf
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enchantrum · 3 days
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also do you think we'll get Cullen forced onto us AGAIN regardless of how we played DAI or will they finally let that pig die since his VA turned out to be a bigoted crazy person?
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felassan · 3 months
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More on the Varric deaths stuff, two, as well as on DAII Exalted March and DA:I -
"This expansion was going to be called Exalted March, and here, Varric was going to finally step out from the interrogation room so we could play in the present day, so to speak. It was also here that Varric - in a climactic confrontation new villain Corypheus, introduced in Legacy - was going to die. "So what I wanted to do with the expansion was: there's a lot of stuff we cut and I really wanted to put a bowtie on the Dragon Age 2 story," former lead writer David Gaider told me earlier this year while chatting about the creation of the Dragon Age world for a piece about maps. "It had the confrontation with Corypheus and the whole thing. We'd introduced him in a DLC, which I didn't want to do, but we did it, so I wanted to sort of tie that off. And I wanted to kill Varric because he was the viewpoint character and I'm like, 'This is his story, it needs to end with his death.' "He was the unreliable narrator, right?" he added. "I felt like it had to end with him. So we had this great moment where Corypheus is using the Red Lyrium and it's growing out of control, but [Varric is] a dwarf so he's a little bit immune, so he's able to do the Wrath of Khan Spock thing and get in close and destroy it. And he gets Corypheus enough so the party can take him out, but then he's dying from Red Lyrium poisoning so there's this nice moment with him and Hawke as Hawke says goodbye. And with his death, the story ends. And I felt that's appropriate for Dragon Age 2's arc." Exalted March, however, was never released. BioWare cancelled Exalted March to refocus the studio on new game Dragon Age: Inquisition and the move to new engine Frostbite. The expansion was "cannibalised", as Gaider put it, talking to me, and expanded to become Inquisition. Which is how Corypheus suddenly became the main villain in Inquisition, and how Varric managed to stay alive. It didn't stop Gaider trying to kill him again, though. "I tried to kill him in Inquisition," he told me. "I think mainly because I didn't get to do it in [DA2]. And everyone was like, 'But the Inquisitor isn't Hawke! It lacks the same meaning.' And I was like, 'Yeah, I guess you're right.'" Still, it was a difficult thing to let go of. "I was a little bit upset," he said, "and I remember I went and said - because they wanted to start work on Dragon Age 3 immediately - 'Well, you can make me do that, yes, and I will just be the guy in the meetings doing this [he makes a standoffish posture]. Or you can let me go home for a month or so, get this out of my system and grieve, and I will come back. And I swear, when I come back, I will be ready to go.'" He was true to his word, but he still wasn't entirely done trying to kill Varric. In March last year, Gaider revealed there were once plans for Corypheus to attack the Inquisition's mountain castle base, Skyhold. "The threat of Corypheus after Haven was never truly realised," Gaider tweeted. "An attack on Skyhold would have upped the ante. Maybe I could have killed someone finally... but instead, Corypheus remained a remote villain you chased but were rarely chased by. "By the way," he then added, "if you're wondering who I would have killed in Skyhold, given the chance, the answer is obviously Varric. That dwarf was meant to die in the (cancelled) DA2 expansion and escaped his fate despite having been in my crosshairs ever since." Varric survived again. "After Dragon Age Inquisition came out I'd already left the Dragon Age team," he told me."
[source]
what I'm reading, if I understood it right, is that Varric has survived death at least 3 times thus far.. (;・∀・)
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bloedewir · 23 days
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WHY don't we speak about Meredith Stannard?
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The delusional queen of templars is alive and well (more or less). And she was pictured on a fresco (also it was shown in the trailer). More specifically, she pictured with Ghilan'nain.
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Will the lady of tentacles use Meredith to spread red lyrium? Will Meredith be look like corrupted living being or will she transform into something more Corypheus-like? (because a beloved fellow Cory was on a fresco too but with Elgar'nan). Or Meredith will have red lyrium body? Like a walking red lyrium idol?
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Statue of Meredith (or its replic) in Black Emporium, Dragon Age: Inquisition
Will Meredith even return or we just pretend "Absolution" never existed? (serious question btw. feels like bioware are never going to talk about it again). Will she get that Circulum Infinitus? Or we just reached the limit of magic trinkets with the ritual dagger and Eye of Kathiska?
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Meredith Stannard (Crimson Knight) in Kirkwall, Dragon Age: Absolution
WHY DON'T WE SPEAK ABOUT MEREDITH STANNARD????
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mythalism · 1 month
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keeping track of all of these damn dragons like its my full time job. lets go
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several of the dragons horns clearly correspond to the evanuris symbols/statues we’ve seen in several murals, trailers and in the gameplay reveal, while others are total wildcards.
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in the gameplay trailer, we see this dragon the most frequently. this dragon’s horns don’t match any of the evanuris symbols, but it appears when morrigan is speaking and doesn’t seem aggressive to the characters in the moments we see, only ever breathing fire in the open air, so i would assume this is mythal.
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its the same dragon from the cover art for the game:
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it’s also somewhat similar to flemythal’s dragon form in da2, though not exactly, and is similar to her iconique hair horns. the dragon in the trailer’s horns are less curved at the ends, and are a bit wider.
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either this isn’t Mythal, it is Mythal and they just made some subtle stylistic changes and didn’t anticipate anyone as insane as me analyzing the horns, it’s someone completely different, or mythal’s dragon form has changed now that morrigan holds her soul. i cant really imagine it being anyone but mythal, as mythal's dragon form has been on every dragon age game cover in some form.
it’s worth noting that none of these dragons look anything like morrigans dragon form from inquisition, which has horns that curve downwards, though i think it's plausible that her form could change with the full soul of mythal:
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then we have this dragon, which is thankfully straightforward:
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this is elgarnan, with his horns being a perfect match of Elgar’nans symbol
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next we have this creature which we see twice and doesn’t even have horns. a week ago i would have said this is ghilan'ain, because of the weird tentacles, the pustules on it's body that we saw all over the trailer, and the fact that it seems like a mash-up of creatures, almost like a griffon and a dragon, or some other lupine/feline/canine form and a dragon. however, now i'm not so sure, and ill explain why later on.
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the second time, it's side by side with a new dragon whose horns match both andruil's symbol in the murals and on the statues, and in this image of andruil and ghilan'nain:
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these horns are of course also similar to the very first dragon, but i dont think they're wide enough, and these go in an then out, while the others go out and then up. and the similarity makes sense in the context of andruil being mythal's daughter.
another reason i think this is andruil is because of the story of andruil wearing "armor made of the void", and the clear red lyrium and corruption literally oozing out of this dragon:
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also worth noting is in the scene above on the right, we see a spear/pole fly out of the red dragon towards the screen.
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we see this pole/spear earlier in the trailer, connected to ghilan'ain's elven (barely) body, along with what looks to literally be another body impaled by a spear?
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if ghilly melded the corrupted body of her lover to her own to preserve it and then eventually brings her back as a blighted dragon so they can devour the world together, that will be the toxic yuri of all time, but that's a topic for another post. back to the dragons.
because now we've got another one to figure out.
as i said earlier, i would have originally clocked those red and blue creatures side by side as andruil and ghilan'nain, transforming from their freaky melded elven form and into dragon/archdemon form.
but then yesterday happened, and they dropped this bomb:
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HER ARCHDEMON?
and then we see the "archdemon" in question:
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which, frustratingly, we do not see AT ALL in the release date trailer, but you know where we did see it?
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the original reveal trailer. hm.
the way the combat gameplay is edited would lead us to believe that this is ghilan'nain's archdemon, as the text says, but im not fully convinced this dragon is 1. an archdemon and 2. isn't on our side.
the dragon doesn't attack us in the gameplay, it literally just roars (at something else, not us, maybe ghil's creepy porcelain mask face off in the distance?) and then flies away. we also don't see it attack us in the reveal trailer, just this big, cinematic roar.
we also don't see any clear signs of blight or corruption on this dragon. it can be hard to tell as we've only seen one (confirmed) before and it was urthemiel back in those lovely 2009 origins graphics, but even still, he looks pretty crusty, and in line visually with what we see of darkspawn and blighted creatures such as black/red colors, generally gross looking, etc. same for this artwork of dumat:
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additionally, everyone thought that corypheus's red lyrium dragon was an archdemon (instead of just a high dragon) because of how fucked up it looked.
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i dont doubt that ghilly has an archdemon, but im not convinced that the dragon we see in the combat gameplay is it. it doesn't look blighted or corrupted in the way we have seen from actual archdemons and creatures mistaken for archdemons.
its possible that the gross-looking blue dragon hybrid creature we talked about earlier is ghilly's archdemon, and it's wreaking havoc on some other part of weisshaupt that we dont see in the footage, and they are trying to bamboozle us by showing us that other dragon.
these horns, of course, look a lot like morrigan's dragon horns from inquisition, which curl downwards in the same way.
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but of course, the colors and other facial features dont really match.
you could also make the argument that these downturned horns match ghilly's downturned horn headpiece that we have seen a million times at this point, and maybe it really is that straightforward and that is "her archdemon". but if thats the case then what the hell is this freaky blue creature with similar tentacles and gross pustules (that are all over weisshaupt as she attacks it, so definitely associated with her) all over its body?
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maybe both are affiliated with ghilan'nain? one is her little pet archdemon while the other is her own dragon form?
at this point im just throwing things at the wall to see what sticks. i have no clue who this damn dragon is.
what we do know:
we have seen 5 distinct dragon-like creatures in this game so far.
some of them are archdemons, some of them are evanuris shapeshifting into dragons, some of them are ???????? i'm at a loss, at this point. bioware, you win. "dragon age" indeed.
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dalishious · 2 years
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Catching up with Thedas
We’re getting another time-skip between Dragon Age: Inquisition’s Trespasser DLC and Dragon Age: The Veilguard. Here’s a summary of things that have happened in the supplementary material leading up to this. Obviously, major spoiler warning for everything discussed here.
If this summary intrigues you, I would definitely suggest checking out the full stories for yourself. They’re all great—especially the comics. The characters in the comics are so good and that’s not something you get to appreciate just in summaries.
Major takeaways:
The Venatori are still active, especially in Tevinter, where a woman named Aelia (who is now imprisoned by the templars) took over after Corypheus was defeated and attempted to raise a powerful demon buried under Minrathous. The demon is still resting there, and the remains of the Venatori are still about. Although, the Antivan Crows have been hired to assassinate Venatori agents, and are picking them off one by one
The Qunari are invading the north again, and the following cities have been taken over: Ventus (Tevinter), Carastes (Tevinter), Neromenian (Tevinter), and Treviso (Antiva). They plan to move further into Rivain. However, the Antaam are on thin ice with the rest of the Qun, having acted against orders in the city of Ventus – suggesting there may be fracturing of leadership. This is further implied through the Ben-Hassrath declaring neutrality on the war with Tevinter. At the same time, the Qunari are also searching elven ruins trying to gather information about the Dread Wolf
There is a group of elves known as the Agents of Fen’Harel infiltrated all over Thedas and stirring up shit, including fanning the flames of war between Tevinter and the Qunari
The red lyrium idol has been everywhere, man… It was taken out of Meredith’s statue by the Carta, somehow wound up Tevinter, possessed by House Qintara, where it was traded it for information to House Danarius, where it was then stolen by Cedric Marquette, who gave it to Tractus Danarius, who brought it to Nevarra hoping Mortalitasi would help unlock it, where it was then taken back to Tevinter, only to somehow end up in Solas’s hands
Speaking of red lyrium, guess who is also still active? The red templars. And they are serving none other than an awakened but still crystalized Meredith Stannard in Kirkwall, who is known as “The Crimson Knight” by her followers
All Grey Wardens have been summoned to Weisshaupt for reasons unknown
The Grey Wardens have uncovered the remains of a dwarven thaig called Hormok, where beneath it they found elven ruins with signs it was a place of worship for Ghilan’nain. In these elven ruins, they find a magic pool that turns creatures into spliced-up monsters with parts of different beings melded together. While the wardens destroy this place, there are still eleven others out there somewhere
The Arlathan Forest has come alive with magic, changing place and time within it
Solas is in possession of an elven artifact called “the crucious stone”, with unknown powers
Dragon Age: Knight Errant (9:44)
Vaea is an elven squire to wandering knight Ser Aaron Hawthorne. She is recruited by Charter to rescue Tessa Forsythia and Marius (from the Magekiller comics) from where they were caught on their mission. They were sent by the Inquisition to infiltrate Starkhaven’s palace and steal a book with research on red lyrium in Sebastian Vael’s possession. Vaea successfully rescues them and then steals the book herself, but not without a fight with Cedric Marquette, an Orlesian scholar who is also after the book on behalf of the lingering Venatori. It’s found out from the book that the Venatori may already be in possession of red lyrium, and Vaea offers to go to Tevinter to investigate. Aaron agrees to join her, aware and supportive of her work for the Inquisition.
Dragon Age: Deception (9:44)
Olivia Pryde is a con artist working in Ventus, Tevinter. The city is under high tension because of an imminent Qunari invasion. She pretends to be a Magister investigating Calix Qintara, the son of a reclusive fellow Magister, until it’s discovered that Calix is also a con artist. They try to outdo one another in a con contest against sister and brother, Francesca and Florian Invidus, but both are revealed as liars. In their fleeing, they run into Ser Aaron Hawthorne, who coaxes them into helping with his and Vaea’s mission. Vaea’s goal is to steal the red lyrium that was taken from Kirkwall supposedly held in the Qintara estate. Also ending up as part of their plan is a deal with two Antivan Crows, (later revealed in Tevinter Nights to be Teia Cantori and Viago De Riva). While the Crows create a distraction—though one that ends up with the death of Florian—Olivia and Calix con their way into getting floor plans of the Qintara estate, which Vaea uses to successfully break in. Unfortunately for everyone, Francesca pushes her way through and demands to speak to Magister Qintara to reveal Calix has been posing as his son, only to find out that Magister Qintara has been dead for years, and his former elven slave Gaius has been posing as him in order to collect valuable information to pass on to the Agents of Fen’Harel. Vaea discovers that the vault that was supposed to contain the red lyrium is empty, having already been sold to House Danarius. At the exact same time, the Qunari attack the city of Ventus, throwing their mission into a very time sensitive window to escape. Olivia sacrifices herself in order for Vaea, Aaron, Calix, and Francesca to flee the city.
Dragon Age: Blue Wraith (9:45)
Outside Carastes, which has been overrun by Qunari, Cedric Marquette flees from a chasing squad of them with a strange sarcophagus-like device in his possession that he is taking to Magister Nenealeus, who trains slaves into perrepatae; mage-killers. (He was the Magister who trained Marius.) Also chasing after Cedric is Vaea and her crew, hoping he will lead them to Castellum Tenebris, home of House Danarius, where they want to recover the red lyrium. Francesca leaves the group, and Vaea decides to chase after her to convince her to stay with them. Francesca is told by a family friend that her father was taken by the mysterious Blue Wraith (AKA Fenris). She decides to pursue Fenris and rescue her father in an attempt to prove her worth to him, with Vaea tagging along. They find Fenris, but it turns out he did not in fact take Francesca’s father, but rather her father is working with Magister Nenealeus. Inside the Nenealeus’s estate, they discover it has been overrun by Qunari, and overhear an enslaved elf tell the Qunari that the Magisters plan on using an elven sarcophagus artifact to infuse an elven perrepatae with lyrium. Fenris flips out and attacks, recognizing that they have restored the means of which he was experimented on. Meanwhile, Aaron and co. track Cedric down to his meeting with Nenealeus, and the Magister, realizing they are being watched, uses the sarcophagus on a human slave. The slave goes crazy and attacks Aaron’s party, before exploding. With Aaron’s party as well as the Qunari in pursuit of Nenealeus, Cedric, and Francesca’s father, they launch several more human explosives to escape, but Francesca “rescues” her father. He is furious at her for this, and attacks, forcing Francesca to kill him. Calix realizes he’s not cut out for such death and destruction, and departs from the group. Fenris joins them, and together Vaea, Aaron, Francesca, Tessa, Marius, and Fenris head for Castellum Tenebris.
Dragon Age: Dark Fortress (9:45)
Tractus Danarius, bastard son of Magister Danarius, welcomes Nenealeus and Cedric to Castellum Tenebris, which sits on the outskirts of Neromenian. Nenealeus reveals his plan to infuse the elven perrepatae, Shirallas, with red lyrium, believing he will be so powerful as to drive out the Qunari and then expand Tevinter’s control of Thedas back to the glory days of the empire. Vaea and Fenris capture and interrogate Tractus while the others act as lookout, and gather the information needed. Fenris wants to kill Tractus, but Vaea convinces him not to, as they need to get out of Neromenian ASAP since the Qunari picked the perfect time to invade. The Qunari find Tractus still tied up and he tells them about the ritual as well, so they prepare to go to Castellum Tenebris too. Vaea manages to sneak into the castle and then lets in the others through a secret passage. At the end of the tunnel they find a chained up high dragon. Vaea and Fenris attempt to flee the dragon while Aaron, Francesca, Tessa and Marius fight off the Venatori, while the Qunari attempt to break in through the front gate. While all this is going on, Nenealeus completes the ritual on Shirallas, infusing him with red lyrium. Fenris makes a deal with the Qunari to join forces against the Venatori. Marius and Vaea are able to take out Nenealeus, and Fenris and Aaron are able to defeat Shirallas, with the help of Cedric who switches sides at the last minute and reveals his weakness. This comes at the cost of Aaron’s life, though. Tractus gets away, and forces Cedric to hand over the red lyrium idol he stole. Solas watches this from an eluvian.
Dragon Age: Tevinter Nights (post-9:44, exact times unknown)
[RELATED POST – Dragon Age: Tevinter Nights Review]
(For more information on Tevinter Nights, I recommend checking out my review linked above.)
Three Trees to Midnight
After the Qunari took over the city of Ventus, they sent the healthy men into work camps on the outskirts of the Arlathan Forest, put to work cutting down trees. Myrion is one such worker, but is secretly a mage. He is chained up to an elf named Strife and immediately calls him a “filthy knife-ear” three times in the same paragraph, insulted to be paired with him. (He continues to do so the entire story, by the way.) They get in trouble for fighting. Strife is revealed to be an undercover Dalish, (though originally from Starkhaven). He was sent to rescue another Dalish elf named Thantiel who uncovered the Qunari invasion plans, though Thantiel was poisoned with an overdose of qamek, irreversibly turning him into a mindless labourer as well. Strife uncovers the plans and he and Myrion escape into the Arlathan Forest, after Myrion uses his magic to help them get away. In the forest they meet up with Irelin, a shapeshifting member of Strife’s clan, who takes off to spread word to other Dalish Clans of the Qunari plans to move into Rivain. The Qunari are also tracking the two escapees, and when the lead Qunari catches up to them, they take him out with the power of teamwork. When the rest of the Qunari catch up, the Huntsmaster reveals himself to actually be Saarbrak of the Ben-Hassrath, sent to investigate the Antaam working against the Qun’s orders in Ventus. Saarbrak kills the lead Qunari and lets the escaped prisoners go. They free themselves from the chains tying them together, and Strife leaves with Irelin, who came back for him.
Down Among the Dead Men
Audric Felhausen, a new member of the Funeral Guard, is recruited by the Mortalitasi’s Mourn Watch, (an elite fraternity among the Mortalitasi that act as guardians of the Grand Necropolis,) to track down and find the pre-maturely possessed corpse of nobleman Penrick Karn in the Grand Necropolis. Karn is after Duke Janus Van Markham, who also died in the mutually-fatal duel Karn perished from. Audric and Mourn Watcher Myrna head into the tombs after Karn. In their exploration, Audric comes to realize that the human Audric was killed at Karn’s funeral, and is actually a spirit possessing Audric’s body. Myrna hoped that taking Audric with her would help settle him into peace. In the end, Audric challenges Karn to a duel, but when Karn breaks the rules of the duel, Myrna rids the body of the spirit of Pride within it. Back in the Mourn Watch headquarters, Audric is offered a position in their library.
The Horror of Hormak
I actually already wrote out a long summary of this story here: [LINK]
Callback
(I’ll be honest: I only skimmed this one. It’s boring as fuck and I told myself I’d never read it again the first time I slogged through it, but here we are… So if I missed something actually important, my apologies. But I doubt it.)
Sutherland and Company, as well as a bunch of other NPCs from Skyhold, return to the Skyhold fortress to investigate why the remaining caretakers have gone silent. They end up fighting a demon of Regret, formed out of the plaster of Solas’s murals. They send the spirit back to the Fade, and leave Skyhold abandoned.
Luck in the Gardens
This story is told in the form of “Hollix” (an alias), the Lord of Fortune protagonist who is a master of disguise, recounting it at a tavern in Dairsmuid. Hollix tells a story about how they were hired by Dorian Pavus and Maevaris Tilani to hunt down a monster that was terrorizing Minrathous, called the Cekorax. The monster was first encountered by the Venatori, who were searching for an old cave under the city. It steals the heads of its victims and makes them part of it. They are able to destroy the Cekorax with the help of Dorian and a little girl named Mizzy.
Hunger
On their way to Weisshaupt, the dwarven woman Evka Ivo from Orzammar and elven man Antoine from Orlais, both Grey Wardens, stop in a small Anderfells village called Eichweill. They come to find out that people are disappearing in the village. The two come to uncover that it is werewolves responsible for the disappearances. The son of a noble named Renke starved in the woods and attracted a hunger demon, turning him into the first werewolf. Evka and Antoine hunt Renke down and fight him, and Antoine ends up getting bitten himself. However, they set a successful trap back at the village and kill Renke, believing Antoine and the others affected are now safe from the curse with its source defeated, and the demon banished.
Murder by Death Mages
Lord Henrik, a Mortalitasi, tips off the Inquisition that there is a plot to assassinate a noble in Nevarra. Sidony (from Dragon Age Inquisition’s multiplayer) is sent by the Inquisition to stop this, as she was raised by Henrik. She goes to meet Antonia, another Mortalitasi mage and friend of Henrik, who invites Sidony to attend a party hosted by a noble named Nicolas Reinhardt, where she will be able to meet with a man named Cyrros. Cyrros is an elf who has everyone in debt to him by knowing the secrets of every noble in the city, and Antonia suggests he will be able to help Sidony discover the assassin. Sidony recruits Cyrros as a partner in her investigation, after he says he believes it’s a Mortalitasi responsible. They find Reinhardt’s dead wife, and Cyrros attacks Sidony. She wakes up and overhears Nicolas Reinhardt reveal that he hired Cyrros to assassinate his political rivals and blame it on the Mortalitasi, but now thinks Cyrros killed his wife, which Cyrros denies. Sidony raises the corpse of Reinhardt’s wife and commands it to attack them both, killing Reinhardt and Cyrros. Sidony believes everything to be over, and goes to Henrik’s funeral, where she meets Antonia again. Antonia spills that she was the one who killed Henrick and Reinhardt’s wife, and traps Sidony in the tomb. Sidony somehow escapes though and goes after Antonia, planning to kill her.
The Streets of Minrathous
Neve Gallus is a private investigator hired by Otho Calla to uncover if Quentin Calla (his nephew) has fallen back in with the remains of the Venatori. Neve follows Quentin and witnesses his fatal stabbing by a figure in a bronze mask. The next day, Neve is told by Knight-Templar Rana Savas that another suspected Venatori was murdered the same night, named Lady Varantus. Neve is invited into the Templar investigation, up until the Varantus family request it closed to avoid bad press. Neve then meets a mysterious man who tells her the murderer, named Aelia, is after a set of clay discs held by Venatori agents, and gives her one of these discs. Aelia ends up attacking Neve for the disc—or rather, the “seal” as she calls it, and leaves Neve for dead. Neve saves herself though, and meets the mysterious man again, who is really a man named Flavian Bataris. Flavian reveals that there is an extremely powerful demon sealed beneath the city of Minrathous, and Corypheus planned on releasing it to destroy the city and build the centre of his new empire over it. The plan fell to the wayside when Corypheus was defeated, up until Aelia took over the remains of the cult, and now plans on summoning the demon herself. Neve informs Knight-Templar Savas of this plan, but storms out in frustration over the Order’s lack of willingness to do anything about it. Neve then heads into the Catacombs where Flavian told her the ritual would be held, and tries to stop it. At first she is unsuccessful on her own, but then three templars, including Savas, show up to back her up. They defeat the Venatori and arrest Aelia.
The Wigmaker Job
In Vyrantium, Ambrose Forfex, a successful wigmaker, is told by Crispin Kavlo and Felicia Erimond that he should cancel his wig show because The Antivan Crows have been assassinating Venatori agents. Ambrose decides to put on the show anyway. Sure enough, Lucanis Dellamorte and his cousin Illario Dellamorte prepare to infiltrate the party. There is a bit of tension between them, because Illario wants to become the next head of the House after their grandmother Caterina steps down, but people talk about how Lucanis should take that position, despite him having no desire to do so. They are interrupted by someone poorly trying to listen in on their conversation, and kill the eavesdropper. In his pocket, they find a letter sighed ‘A’, believing him to be sent by Ambrose. After sneaking into the party in the courtyard, Illario distracts a guard with his charm in order for Lucanis to get the keys to the place. They regroup after Lucanis kills the other guards inside. They find an enslaved elf girl, but Lucanis refuses to kill her, and she is all too happy that they are there to kill Ambrose, so they let her go. In Ambrose’s work room, they uncover the secret to his perfect wigs: He feeds his slaves red lyrium to create red-lyrium infused hair. Lucanis destroys the elven artifact Ambrose keeps in his workshop to prevent the veil from tearing, and while the party is erupted with demons. Illario leads the slaves of the estate that are able to escape to safety and freedom, while Lucanis confronts Ambrose. Ambrose shovels his magic wig hair into his mouth and becomes an abomination, but Lucanis still successfully kills him. The following day, Crispin and Felicia visit Magister Zara Renata and inform her that Ambrose is dead. Crispin says Zara will likely soon be a target herself, to which she responds that she has plans to take down Lucanis.
Genitivi Dies in the End
This story is impossible to make a summary of, because it’s told in the form of Philliam writing down what happened but full of fabrication, making it unclear what is real and what is fake. So nothing really matters. The only known fact is Rasaan, (a Qunari tamassran introduced in the Those Who Speak comics,) is leading a search for elven ruins trying to find information on the Dread Wolf. That’s really all that matters, I promise.
Herold Had the Plan
Dwarf Bharv and elf Elim, two Lords of Fortune, were after an amulet held at the Grand Tourney. Their friend Herold already died, and now they are on the run from Starkhaven guardsmen, along with their hired help, Panzstott. It turns out Panzstott is the real reason they guards are after them, as he stole the precious Celebrant sword, supposed to be given to the winner of the Tourney. He is working for a woman named Lady Lucie, who promises that she will help Panzstott find his sister, who left to become a Grey Warden and has never been heard of since. Lucie believes the Celebrant belongs to her, because her dead husband was the last Champion. A fight between everyone and the guards ensues, where Elim and Bharv are mortally wounded—however, it turns out the amulet has magic healing powers, and saves Bharv’s life. He heads to the pre-arranged meeting spot and gives the amulet to Vaea (from the Knight Errant-onward comics.)
An Old Crow's Old Tricks
After a group of Tevinter soldiers led by Magister Bicklius attack the Dalish clan Oranavra, the remaining clan members reach out to make a contract with the Antivan Crows to kill the soldiers. Lessef, an elderly Crow but still deadly, fulfills the contract, killing the soldiers one by one. In the end, she stands off with Bicklius, and in addition to killing him, steals back a precious halla statue he stole from the clan. Lessef then runs to her getaway boat yelling in Qunlat so that the soldiers she let chase her believe the attack was from the Qunari. Her partner Tainsley sails them away, happy that his uncle’s clan will get their halla statue back.
Eight Little Talons 🖤
All Eight Talons (the leaders of the most powerful Crow branches) are called to a meeting at the Verdant Isle of Lago di Novo by First Talon Caterina Dellamorte, to discuss the impending Qunari invasion of Antiva. Fifth Talon Viago De Riva is the last to arrive, where he meets Seventh Talon Andarateia “Teia” Cantori, (both of whom were first introduced in the Deception comics.) At their first meal together, the group argue while Third Talon Lera Valisti is notably absent. Viago and Teia are sent to investigate where Lera is, and find her dead, with her body displayed mimicking an infamous Crow murder of the past. The finger-pointing starts immediately and Caterina puts Verdant Isle on lockdown, forbidding anyone from leaving. This especially pisses off Sixth Talon Bolivar Nero. The next morning, they find all the servants have been murdered. Eighth Talon Giuli Arainai was also murdered the same night. Both again, in the style of famous Crow events. Caterina orders Viago and Second Talon Dante Balazar confined to their quarters, as they are the number one suspects. Teia ignores the rule about no visitors and breaks into Viago’s room anyway, where the two come up with a plan to coax the truth out of Dante, with a mixture of Teia’s natural silver tongue and a truth poison of Viago’s making. They are able to confirm Dante is not the killer. That evening, Teia and Fourth Talon Emil Kortez find Dante dead, while at the same time, Viago is attacked by a poisonous snake hidden in his clothing. Before he perishes, Teia returns to his room and finds anti-venom among Viago’s many alchemical vials. They figure out the killer is Emil, and upon confronting him, Catrina takes him out with her cane. Before Emil dies, he reveals he was contacted by the Qunari, and made an agreement with them that if he could destroy the Crows, they would invade peacefully and Antivans could keep their way of life, without submitting to the Qun. The remaining Crows then all stab Emil to death. With the killer dealt with, Catrina, Viago and Teia all make a plan, and send written orders to the head of each House, (the heirs, in the case of those now dead.)
Half up Front
Vadis, runaway daughter of a Magister, and Irian Cestes, former elven servant, are thieves for hire working in Minrathous. They are hired by a mysterious elven woman to steal back an artifact known as Dumat's Folly, which is said to be a piece of the Black City, from the Archon’s palace. They discover that the artefact has been stolen by the Qunari, and are able to track the thieves to Kont-aar in Rivain using blood magic. The two travel to Kont-aar and sneak onto a dreadnaught holding a ton of magic objects the Qunari are studying. But the whole thing turns out to be a set-up by the mysterious elf. She reveals several things in her villainous gloating: That she works for the Dread Wolf, that she has possession of the real Dumat’s Folly, and that the “Dumat’s Folly” that Vadis found on the dreadnaught is actually a magic bomb soon to explode. Her goal is to implicate a Tevinter mage in the destruction of Kont-aar. Vadis and Irian overpower the elf, but the elf bites down on a poison pill hidden in her mouth and dies. Vadis blows the dreadnaught out to sea using wind magic, and she and Irian escape on a lifeboat just in time to avoid the giant explosion. Back on shore, they are interrogated by Ben-Hassrath agent Gatt (from Dragon Age Inquisition), who shares that they were tricked into stealing the artifact in the first place by an Agent of Fen’Harel among their ranks. Gatt says that the Ben-Hassrath will remain officially neutral on the invasion. Gatt suggests they go to Kirkwall, but Vadis and Irian decide to go to Val Royeaux for a vacation instead.
The Dread Wolf Take You
Charter (from Dragon Age Inquisition) attends a meeting with some of the best spies across Thedas at a place called the Teahouse in Hunter Fell, Nevarra. At the table is a dwarf from the Carta, an Orlesian bard, a Mortalitasi mage, and a mysterious Executor from across the sea. She says she invited someone from Tevinter and the Ben-Hassrath, but they both declined. First, the dwarf tells a tale about how he and his crew used a special solvent that softens lyrium, allowing them to extract the red lyrium idol from Meredith’s statue in Kirkwall. At the meeting location a man from House Qintara (from the Deception comics) shows up and takes the idol. Also at the meeting were former templars looking for the solvent that softens red lyrium, but they were all killed in their sleep by the Dread Wolf. The Mortalitasi speaks next, about how a man from House Danarius, (that being Tractus from the Dark Fortress comics), brought the idol to her group of mages, asking for help unlocking it. They do so in a ritual, but it draws the attention of the Dread Wolf, who is angered by them using his idol to “vandalize the sea of dreams”. One of the Mortalitasi mages fled with the idol leaving the rest to die, but the speaker managed to escape with her life. Finally the Orlesian bard speaks of how the idol wound up in auction house in Llomerryn, where the Dread Wolf himself took possession of it. By this time though, Charter has come to realize that the Orlesian Bard is actually Solas in disguise, and asks for her life. Solas kills the other attendees, but spares Charter. She tells him he doesn’t have to do this, but Solas insists he does, before leaving.
Dragon Age: Absolution (post-9:44, exact time unknown)
Elven rogue Miriam and Orlesian human warrior Roland, a couple of mercenaries, are recruited by Fairbanks (DA:I) to join his group, who are tasked by the remains of the Inquisition to steal a magic artifact known as the Circulum Infinitus from the Summer Palace of Nessum in Tevinter. The group also consists of the dwarf warrior Lacklon, the tal-vashoth mage Qwydion, and lastly human mage Hira, who Miriam has a romantic history with. Miriam and her deceased twin brother Neb were formerly enslaved by the man now studying the Circulum, Rezaren Ammosine. She is reluctant to return to Nessum, but Hira convinces her to help. Their heist does not go as planned however, and Hira is captured while Miriam is gravely wounded, but the others scoop her up and flee. Rezaren uses blood magic to contact Miriam in her dreams and tries to convince her to return to him so they can be like his idea of a family, but she refuses. It’s also revealed through flashbacks that Miriam was forced to kill Neb when Rezaren’s mother put a demon inside him to prevent Rezaren from failing his Harrowing, except Rezaren used blood magic to bind a spirit to his body that he now controls. Rezaren’s hope is to use the Circulum to bring Neb back to life for real. Miriam and the rest of the gang stage a rescue mission for Hira, but when they regroup back at their base, it’s revealed that Hira was planning on betraying them to “The Crimson Knight”. Rezaren chases after them, and manages to begin the blood ritual to try and bring Neb back. Neb’s spirit destroys his body rather than return though, and Miriam is able to kill Rezaren. She then asks Hira to choose their relationship over her quest to destroy the Tevinter Imperium, which Hira refuses, and flees with the Circulum, intending to bring it to none other than an alive once more Meredith Stannard from DA:2. Meredith is leading what remains of the red templars. Miriam and her friends vow to chase after Hira and stop her.
Dragon Age: The Missing (post-9:44, exact time unknown)
Varric Tethras and Lace Harding are tasked by Charter to try and track down Solas, all the while stalked by a mysterious figure in Venatori Assassin clothes. Their adventure first takes them to the Deep Roads under Marnas Pell in Tevinter, where they encounter two Grey Wardens, Evka Ivo and Antoine (from the Tevinter Nights story, Hunger). They find an abandoned hideout with an invitation to the home of Lady Crysanthus in Vyrantium, where they investigate next. When they arrive in Vyrantium though, they find it under siege by the Qunari. This doesn’t stop them from breaking into Lady Crysanthus’s estate though, where they meet the Antivan Crows Viago De Riva and Teia Cantori (from the Tevinter Nights story, Eight Little Talons). Viago and Teia were there to kill Lady Crysanthus, but Solas beat them to it by turning her to stone. They discover evidence that Crysanthus was working for the Venatori, who are after an elven artifact called “the crucious stone” located in the Arlathan Forest. Viago and Teia share that the Crows are working against the Venatori, before they all part ways. In the Arlathan Forest, Varric and Harding encounter a group of “Veil Jumpers”, led by Strife (from the Tevinter Nights story, Three Trees to Midnight). The Arlathan Forest has turned into a place of chaotic magic, where space and time mix and mingle in strange ways. The Veil Jumpers help Varric and Harding get to the temple where the crucious stone is said to be located. Within the temple though, they only find a note left by Solas asking them to stop interfering with his plans – Solas now has the stone. Varric and Harding next travel with Minrathous to meet private investigator, Neve Gallus (from the Tevinter Nights story, The Streets of Minrathous). Neve says that Solas has been busy in Minrathous, attacking Venatori, stealing their artifacts, and freeing their elven slaves, who in turn are rising up in his name. Neve shares that there is a group called the Shadow Dragons that helps those who have escaped slavery as a lead about the elven rebels. They find an elf that Solas freed, who shares that there’s a meeting of escaped slaves planned that night at the docks, but Varric and Harding piece together that the Venatori know about the meeting and will attack. They decide to give up chasing Solas in order to help the elves. Varric realizes that there’s no way they will catch Solas at this point, because he knows them too well – so he says they need new help.
Short Stories
Minrathous Shadows (post-9:44, exact time unknown)
A templar named Tarquin plays a card game with a magister, and confronts her on being a Venatori cultist. It’s revealed that Tarquin and the deal are part of a group called “the Viper”?
Ruins of Reality (post-9:44, exact time unknown)
Strife and Irelin (from Tevinter Nights) are lost in the Arlathan Forest, as the forest has come alive with magic, changing and shifting to the point where Strife’s map is no longer reliable, nor is the passage of time. Strife carries an ancestral journal from the Morlyn that began rewriting itself. They find copies of themselves—Irelin says either a mirage or an echo—running around. Irelin turns into a bird to snatch a crystal halla figurine off a statue they find, and the spell ends for a time.
The Wake (post-9:44, exact time unknown)
Viago de Riva, Illario Dellamorte, and Teia Cantori (from Tevinter Nights) all attend an Antivan Crow funeral, implied to be Lucanis’s from Illario’s drunken story-telling about the two as children and him saying “I was always right behind him, you know? Now there’s nobody for me to follow.”
Won't Know When (post-9:44, exact time unknown)
Evka Ivo and Antoine (from Tevinter Nights) fight off a darkspawn horde so a group of miners can escape. They ponder the dangerous nature of being Grey Wardens, before Antoine asks Evka to marry him, and Evka says yes.
As We Fly (post-9:44, exact time unknown)
Neri de Acutis and his sister Noa are old Antivan Crows fighting the Qunari occupation of Treviso.
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flxshy · 8 months
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Would anyone be interested if I added Lute to this blog?
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star--nymph · 1 day
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thinking about how as a templar, Cullen wasn't functioning as a person. He was just a cog in a machine; a rusted, chipped one that screeched when it connected with another cog, but a cog nevertheless. Templars don't have belongings, they don't have interests, they forfeit their family, if they are allowed to marry it's under strict guidelines. the lyrium isn't just there to make the powerful, it's to make them subservient, in theory it is meant to be the leash that yanks when the templars speaks for themselves or others. You want to rebel, you want to advocate for others? The leash can be pulled, taking you further and further away from a new drought of lyrium.
no one pays a templar to think. you are there for the honor and love of the Maker and you swing your sword for Him and no one else
and when he comes out of it, what does Cullen have? His suit of armor, his sword, his mantle, maybe an under shirt and a pair of breeches, and his coin
the coin that was his one act of rebellion in his seventeen year tenure
no one wonder he says to a romance inquisition 'when it started, I hadn't considered much beyond our survival' because why would he? Templars don't have futures, they have service and they either die in service or die on the street, starved of lyrium and dignity. It's an act of rebellion in and of itself for Cullen to think he has the possibility of a future with anyone or anything
maybe that's the greatest gift an inquisitor, romanced or not, can give him--a chance to leave service and for once, be a person with dreams and desires. And what does he do when he's given that? He creates a sanctuary for other templars, so they may no what it's like to be a person as well.
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thedinanshiral · 2 months
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Blights
I tasked myself with analizying the Blights to check for patterns. I had already started this ages ago and had a draft or two including a very basic and improvised map to help me visualize the main events in each Blight.
I think i may have found it, the pattern. Everything is all over the place for hundreds of years but it's there.
After making a summary of each Blight and sleeping on it for like a week i started asking questions i frankly don't remember seeing before, in game or by fans. "What are the Archdemons doing, where are they going?". Everything is presented as drakspawn evil, wake up evil Archdemon, rawr destruction, Grey Wardens yay. Rinse and repeat.
But why? Why are the darkspawn searching for, waking and tainting OG dragons into Archdemons? Why are the Archdemons controlling hordes and entire armies of darkspawn advancing over the surface of Thedas? What are they doing, where are they going, what is their goal??
As i considered all these questions and some others, i found myself accidentally realizing several theories and ideas can be weaved into a single, convoluted one that explains everything. I'll try to keep it as short (lol) and easy to read as possible, so keep reading and watch me fail terribly at it (´:
Old Gods of Tevinter.
Who are they? According to established chantry dogma, they were spirits created by the Maker who in their envy, jealousy and whatnot decided to turn their back on them and cross the Veil, into the physical world, where they took the form of dragons and had humans worshiping them as gods. For this grave offense the Maker imprisoned them underground where they allegedly remained for ages until the Blights began.
Origins of the Darkspawn.
Unknown, really, but the Chantry teaches that when the Magisters Sidereal, following instructions from their Old Gods broke into the Golden City to claim godhood and corrupted it, the Maker punished them with the taint, turning them into the monstruous creatures known as darkspawn, who then spread their corruption as the Blight over the world, rotting and destroying everything on their wake.
Many questions come from this. The Old Gods, while imprisoned, continued to be worshipped by the humans of northern Thedas -Neromenians, then Tevinter- as these self-proclaimed gods would reach them in dreams and whisper ancient knowledge to the dreamers, teaching them blood magic as well. With their guidance Tevinter grew into the largest and most powerful empire in Thedas, until one day their gods spoke to them no more. All fell silent, and the Imperium fell into despair; why would their gods not speak to them anymore? Their fears and anxiety left them vulnerable, needy, so when the gods spoke again they not only were relieved, they were wiling to hang on every letter of their words.
And so when their gods made the most outlandish proposal they accepted it. To cross the Veil into the Golden City and claim godhood for themselves per their gods invitation. No effort, and no life, were spared to perform the ritual. Countless elven slaves lives were sacrificed -for their blood had special magical qualities- and almost all the lyrium available in the Imperium was reserved for possibly the biggest blood magic ritual Thedas had seen in many ages.
But as Corypheus, High Priest of Dumat, would much later share, the Golden City was black, corrupted, and the throne of the gods was empty. Yet they still were punished, deformed, blighted and thrown out back into the world to wander and be lost in ever growing madness. This event triggered the Blights, the first one being after the ritual with Dumat risen as an Archdemon with hordes of darkspawn at his command, and the first Blight would go on to last 200 years, with the Archdemon slained multiple times without truly dying until the order born to protect Thedas from him, the Grey Wardens, devised a plan to end him permanently.
So the questions, some of many, could be: Why did the Old Gods stopped comunicating with their priests? Why did they resume communication only to give instructions for a massive ritual to break into the Fade? Why promise godhood and power only to deliver a curse?
Evanuris rebranding.
One of the main theories around the Evanuris and the Old Gods is that they're the same. Both groups have 7 members, and in several cases by their names or attributes and even constellations associated with these deities, it's almost imposible not to see an equivalence between them. Both groups are imprisoned. Both groups are related to dragons. I already wrote on this here but in short:
Imagine the Evanuris had dragon mounts or vessels that they're connected to and control via a piece of their soul implanted in the creatures. As physical beings the dragons remain on the ground. Yes, they were shapeshifters too, but the codex about a servant taking on the dragon form reserved for the gods strikes me as very odd; if even servants could shapeshift to that degree, why did the Evanuris allow them to even have the remote possibility of shapeshifting at all? That story sounds more to me like that servant "borrowed" a dragon and took it out for a ride, the expression is "took wings" and the servant was convinced -if not forced- to do it by Ghilan'nain.
These dragons would have caretakers assigned to them, and when the Veil was created severing the connection between the Fade and the physical world, they must have been cut off from everything. Underground, for millenia, left to decay, left in proximity to or even inside Titan remains that without the control of the Evanuris may have corrupted them. Or maybe these dragon forms were already corrupted by the taint, as Andruil had already caught it in the Abyss and spread it everywhere.
Maybe some of the Evanuris were already blighted and either didn't felt affected by it then or the taint, much like how red lyrium works, made them feel stronger as it consumed them. Maybe Andruil's madness had spread to the others and that's why they had become so warlike and had become a menace to their own people. So Solas imprisoned them in the Fade, most likely under several different barriers, and created the Veil at great cost to everyone, to the whole world. For ages the Evanuris slumbered in their prison, until maybe they recovered just barely enough to try to reach out, and when they did all they could reach out to were the humans that had been building an empire on the remains of their own. But a dreamer is a dreamer, and a human easy to manipulate. Now imagine the Evanuris, under a new identity as Old Gods, essentially groomed Tevinter for hundreds of years for the sole purpose of them reaching a point in power and resources that would allow them to perform a ritual to let the Evanuris out.
Remember the ancient elvhen could develop spells through hundreds of years, in their inmortality time was barely perceived and so their way of planning could afford all the time in the world. So the Evanuris did that, they played the Imperium, ghosted them to make them desperate, and instructed them to release them without them knowing it.
Prison Break.
As it was designed to keep them in and was sealed from the outside they couldn't open the barriers from the inside, they needed others to do it for them, and those others were the Magisters Sidereal.
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It's likely that to imprison such powerful beings Solas put up more than one barrier, so maybe the Magisters only crossed one, the Veil, and thought they had found the city empty. But this opening in the Veil must have been enough for one of the Evanuris to take effective control of one of the dragons underground, "Dumat".
Maybe -most likely IMO- there was no Maker punishing the Magisters Sidereal for their sin but it was the Evanuris spreading their own disease on to them, marking them forever as their new servants, casting them back into the world and condemning them to an existence devoted to releasing their dragon vessels so they might at least in part escape their prison in the Fade taking on their wings.
The OG dragons being the Evanuris mounts or vessels preserving a fragment of their souls would add to explain why Solas was so against the Grey Wardens' plan of preemptively killing the remaining OG dragons, or what Flemythal was doing at the end of Inquisition with Urthemiel's soul, sending it through an eluvian. Was she sending it somehwere else to keep it safe, or was she sending it into the prison, to return to its owner?
....But all this was supposed to be about the Blights! Getting there..
I first summarized each Blight, then with that info i took the map of Thedas and tried to visualize three key points: where darkspawn and Archdemon appeared, where they moved to, and finally where the Archdemons where slained. Because some Blights have been way more chaotic than others and they vary greatly in duration (compared the first lasting 200 years while the fifth lasted barely a year), the pattern wasn't immediately obvious.
Apologies in advance for these disasters..
The First Blight (-395 Ancient) had darkspawn overrun the Deep Roads first, and this is a constant in every following Blight: darkspawn in the Deep Roads. Always. The Dwarven kingdoms are the most affected. A few years later in -380 Ancient they reach the surface and the hordes advance over western Thedas
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There's a battle of Nordbotten in the Anders where the newly founded Grey Wardens finally get a victory, but it would take them a long time to find a way to kill Dumat permanently -as the Archdemon was jumping from its slained body into the closest blighted creature over and over again until the Wardens caught up and came up with the Sacrifice that has since then become THE way to eliminate Archdemons -. The final battle and definitive death of Dumat took place in the Silent Plains. Afterwards it was a matter of pushing the remaining darkspawn back into the Deep Roads.
The Second Blight began in 1:05 Divine and lasted around a century. Darkspawn began appearing in the surface from the Hunterhorn Mountains in the Anderfells, eventually reaching the city of Hossberg and later laying a brief siege on Minrathous where the darkspawn were defeated. Other hords moved south into Orlesian territory, the battle of Cumberland ending in victory against them. Weisshaupt was also layed under siege but recovered by Orlesian forces. Meanwhile more darkspawn surfaced in Ferelden only to be defeated and pushed back by Alamarri tribes unified under a leader who would later become the first teyrn of Ferelden. More darkspawn also poured out of the Abyssal Reach in the Western Approach, which explains the Warden presence in the area and all the fortreses they built or made use of like Adamant Fortress.
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Eventually around 1:95 Zazikel was slained in Starkhaven.
The Third Blight (3:10 Towers) was under the Archdemon Toth and with most of its activity around the central area of Thedas.
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Darkspawn presence on the surface spread from north to south of central Thedas, hitting specifically Marnas Pell and Vyrantium in Tevinter, the city-states of the Free Marches along the Minanter river, and Churneau, Arslesans and Montsimmard in Orlais. As the Darkspawn advanced East over the Free Marches, Toth was slained in Hunter Fell in Nevarra in 3:25 Towers
The Fourth Blight (5:12 Exalted) is the most curious so far, in terms of darkspawn presence and movement on the surface.
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On top of the darkspawn hitting the Deep Roads all over Thedas as usual, this time in particular attacking Orzammar, different hordes surfaced in opposite sides of the continent. Darkspawn appeared in the surface on the Anders in the northwest as well as on the northeastern coast, taking over Antiva city, reaching over Rivain, and also Wycome. Darkspawn over the Free Marches moved west, which i find a bit odd as the archdemon Andoral was moving from the Anders in the opposite direction (maybe they meant to meet halfway?). Hossberg was sieged once again, and darkspawn advanced over Marnas Pell, again. There were some minor incursions on Orlesian territories but Orlais quickly pushed them underground. Andoral was finally slained in Ayesleigh.
Lastly we have the Fifth Blight (9:30 Dragon) that we all know and adore..not. The shortest in history, so short it seems pointless..
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It affected Ferelden, particularly Ostagar, Orzammar, Redcliffe, Lothering, Denerim..Lasted but a year, and Urthemiel was defeated just outside of Denerim.
Now, where's the pattern? The easiest one is Blights are becoming shorter each time. They've lasted, i order, 200, 90, 15, 12, and 1 year; if this tendency is sustained the next Blight might last just a couple of months..
Then I noticed, checking the final battles..
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The Archdemons have been going East the whole time. And the Darkspawn activity moving south into Orlais repeatedly was very likely in an attempt to awaken more Archdemons, one known to be in the Western Approach (the circle south of Ferelden is where i think Razikale could be but there's no real evidence of this, just her cult moving south from Tevinter searching for her, as seen in the ruins of the Frostback Basin).
So the darkspawn never stop. They're always in the Deep Roads, surface when an Archdemon wakes up and follow their command while a portion of them keeps trying to go south of Orlais. And meanwhile, the Archdemons continue to try to go East.
Why? Maybe they know what lies across the sea. And this pairs up nicely -too nicely- with this idea i got about the Executors being Evanuris loyalists, perhaps a remnant of Elvhenan on the other side of the Amaranthine Ocean who have been working on the outside; nobody knows what and everything about them is a near complete mystery.
From their notes to the Inquisition we can tell they do have a certain power, i suspect it could be some form of mind control because how else can complete strangers convince everyone in an outpost to just ..join them. Leave the place abandoned, no signs of struggle, of violence, people just ..gone. The Executors claim they "prepare for the day and hold vigil", heavily imply they know what's coming and say not to look for or mourn the lost people for "they have given themselves of their own will to a higher cause". What could be a higher cause than the Inquisition's at that time?
In Tevinter Nights Solas prevents us all from learning what the Executors have learned about him, as he petrified the one present in that meeting, and later warns Charter of the danger they represent. Knowing the Inquisition is so close behind him and having the almost certainty that they won't be able to stop his plans, just what was so dangerous about what the Executor had to share about him? Solas is now a very powerful man on an apocalyptic mission for which he's willing to sacrifice even his own life, but the Executors are too dangerous? Suspicious.
An executor is someone charged with executing someone's orders. Whose orders? Not to mention Solas doesn't kill lightly or without good reason. I try to imagine just what sort of power could make him do that, when right now he is the most dangerous man in Thedas those across the sea couldn't be worse than him on his Dinan'shiral...could they? Maybe if the ones they follow are the ones he imprisoned.
In the Thedas Calls trailer just as we're shown the Rivaini coast the voice says "Glory to the risen gods, they've come to deliver this world". Who would say that about Elgar'nan and Ghilan'nain escaping from the Fade, if not their loyal subjects?
Aaand that's all for now, thank you for your patience in reading this far!
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thedreadblog · 1 month
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Observations and thoughts of the release date trailer:
• Blighted Elvhen gods. Not just Elvhen gods, blighted ones. • Are all the Elvhen gods blighted, or just Elgar'nan and Ghilan'nain? • Do they have control of the blight? Within themselves? Within others? • Morrigan! Maybe we'll get to see Kieran? • Lace, a dwarf, suddenly having stone magic powers. Cannot wait to find out more about that!! • Solas finally really being physically in the Fade (bc in Inquisition it's optional to bring him), but actually not being happy about it this time. • Also, his little prison in the Fade looks a bit like the Void in Dishonored. Specifically, Delilah's fantasy world in Dishonored 2. Hm. • (it's a fun comparison bc she too is a painter and she too turns people to stone. And she too has a fascination with roots, spiky ones specifically.) • Ghilan'nain looking really fucked up with extra arms and lots of tentacles. At one point a whole upper body is holding her. Can she do that on purpose? It didn't look like that body was there in other shots of her. • Is that because she is blighted or did she do this while she was trapped bc she had no one to experiment on anymore? • By the looks of it she ended up in a major city. Girl, stop wriggling your tentacles around an innocent stone bird. • "I've seen your work" Oh, Varric? I wonder what that work was. • Giant skeleton. • Red lyrium and blue lyrium dragons. • The Dread Wolf actually has green or yellow eyes by the looks of it. Not blue or red. • Speaking of, it looks like he has a giant scar on his side. It also kind of reminds me of this image, where he has fur in a similar spot:
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• Eluvians seem to have gotten bigger. • Did Solas give the team access to his network? As far as we know, he's the one with access to the most of them. (Or is he?) • Or was Bellara the clever one to unlock his network for us? • Loooots of dragons that all seem to be a part of the plot (rather than just a few of them being part of the plot and the rest an extra in-world challenge). • Roots seem to be an important theme. We've seen it on the soundtrack vinyl cover, but we're also seeing it in Solas' prison in the Fade. It feels almost intentional. But what do they mean? • Bellara has a US American accent. Not Welsh, not Irish, but US American, which I really like! • That place where we see an elf wrapped in roots and dead bodies (possibly Felassan? oh nooo), is that related to Ghilan'nain or something entirely different? Bc, again, roots. It looks like it's in a regular building otherwise, because light is coming in through a window. An arched window. Elven perhaps? • "where do we start?" and they walk through an eluvian into what looks like elvhen ruins with two distinct figures:
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A wolf statue, and a statue with a sun crown in the distance. Solas and Mythal? • Oh look
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Even the creatures/darkspawn attacking Rook and Lace seem to have root-like things around their arms. • What the hell are these orbs? And they're always covered with roots. Roots again!
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Even on the dragon.
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And on this image there's tentacles around them.
I'm still processing, but here's things I noticed, things that I hope to see...all that.
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mrs-gauche · 2 months
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I wonder if the sword and the eye symbol on the new artbook cover are a reference to DA2 and DAI (as in, it looks exactly like Meredith's sword Certainty and the eye on the Inquisition's symbol?) since we had both Meredith and Corypheus on the 2020 teaser mural, too... but how exactly do they tie into the narrative of Veilguard? 🤔
Like the 2020 mural, is it another hint at both the red lyrium idol and the orb, maybe? Both of these artifacts did kinda set the events of each game in motion (less so in DA2 but it was still a big plot device). AND they both belong to Solas after all... 👀👀 Also....
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There is the flippin dagger again. 😂 I've seen people speculating that maybe our choices might have an influence on the dagger somehow and that it could become corrupted (again? Since there's still a chance that this is the red lyrium idol but "purified". So maybe Solas cleansed it somehow, but without him, it transforms again?).
To me, the dagger on the artbook cover looks almost like it's covered in vines or roots? And that in turn reminds me of the vinyl cover with the tree branches and the dragon (Mythal?) and how Mythal's vallaslin looks also like tree branches and all that mention of vegetation and flora in the visions about Mythal's war against the Titans in Trespasser..
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Or, speaking of "roots", Titans and Mythal, we might as well look at all these "lyrium veins" in The Descent again (the dagger is likely made of lyrium after all)...
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And doesn't THAT in turn remind you of the new design of the demons we've seen so far in DA4 and that "nervous system", and how the devs just recently confirmed that there's a lore reason for that redesign?? 👀👀👀
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"They made bodies from the Earth, and the Earth was afraid."
Hmmmmmm. 👀👀👀👀👀
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exhausted-archivist · 11 months
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All Lore from the Dragon Age: Official Cookbook: Taste of Thedas
This is going to be a long post with all the lore from the cookbook collected in one post. This is only going to be counting the lore in the "blurbs" so to speak as the actual recipes themselves, which are not meant to be set in-world.
Additionally, it should be noted that I am unable to say one way or the other if the props used in the photos or the etching art shown on some recipes are to be taken as reflecting the canon the cookbook narrator is in. For the sake of completeness, I have included the less conclusive elements.
Shoving everything below the cut for length as well as to help people avoid spoilers. Think I got everything... There is a lot in this book honestly.
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Cookbook Lore
World State
Cassandra is Divine.
The Hero of Ferelden is a Cousland Warden.
The Warden gave Leliana Schmooples.
Hawke is a non-mage, as Varric knows Bethany.
Hawke is diplomatic in personality.
Bull's Chargers, Krem, and Bull are all alive.
Cullen stayed off lyrium.
Celene is empress; Briala and Gaspard are still alive.
Alistair is king.
Varric is viscount.
Uncertain aspects of the world state:
The suggested lore based on the art, props used in photos, and vague wording in blurbs. These are not for certain this is the canon.
Briala is described as a spymaster and lover, implying she was possibly reunited with Celene.
Celene, Briala, and Gaspard are possibly working together in the truce. But the wording is vague it could simply be Celene ruling alone while Briala and Gaspard live.
Cole was encouraged to be more human and is traveling with Maryden Halewell.
Cullen got his mabari.
Josephine was romanced by the Inquisitor.
Morrigan has Keiran.
The Hero of Ferelden romanced King Alistair.
Food Lore
Lentils and onions are common ingredients to find in pantries across Thedas.
Ferelden has reliable access to tomatoes that allows them to use them regularly in their food.
Fereldans are known for their love of soups, stews, pickled eggs, and turnips that it is regularly joked about and seen as a stereotype. Devon regularly comments on the known expectations.
Turnip and Mutton Pie is a classic Fereldan dish served in taverns across the nation.
Nevarra food culture holds that food is suppose to be a feast for the eyes and mouth. Leading to their plating to be dazzling and seen as works of art.
The Jade Ham, is a smoked Anderfels ham with a particular glaze made from wildflowers and turns the ham as hard as jade.
The Anderfels are hostile and often considered inhospitible in certain areas. But despite the harsh environment, pigs farm well there and as a result are much larger than elsewhere in Thedas.
There are custard connoisseurs across Thedas.
Lichen ale is toxic, though most dwarves are able to handle it. However, non-dwarves can only tolerate a few sips of the drink.
Isabela has a drinking game based on how many enemies you have, it has killed at least one person.
The Rivaini tea blend is said to have healing properties such as helping alleviate headaches.
Dwarves underground raise giant spiders like people on the surface raise cattle and goats.
Orzammar has a contest where one is crowned as Orzammar's Best Sauce, the competition is so fierce people get underhanded in their attempts to acquire recipes. This has led to eateries, and in general people of Orzammar, to guard their recipes from others.
Orzammar also farms various mushrooms for eating.
Rice is commonly found in Antiva and Rivain, however it is not a large export for Antiva so it is a rare grain for folks in Ferelden. Due to it not being exported, rice is a cheap food item in Antiva and is very common in the more mundane foods of commoners.
Wyvern, like phoenix, can become deadly poisonous if eaten when they aren't prepared properly.
A jam maker lives in Orzammar, importing individual ingredients so they can make the jam themselves and hopefully sell it cheaper than imported jam.
Fauna
Mentioned through out the cookbook, not necessarily as ingredients themselves but sources for other food items.
Ayesleigh gulabi goat - Rivain
Cattle
Cave Beetles - Underground
Chicken
Crab
Cuttlefish
Dracolisk
Giant
Giant Spider
Goat
Gurgut
Halla
Lamprey
Lurker
Mackerel
Mussel
Nug
Pig
Prawn
Quillback
Sheep
Shrimp
Snail
Turkey
Wyvern
Additional Lore
The golden nug statues do exist in Thedas, Devon mentions seeing one in Haven and hearing rumors of there being more.
Fereldans who worked for the Inquisition would leave Commander Cullen pickled eggs on his desk while he was going through the worst of his lyrium withdrawal symptoms.
Spring time is gurgut mating season, and travelers are advised to keep their distance.
Starkhaven is oval in shape, shaped by rings of tall, grey stone walls, is filled with lavish estates, fountains, and sits on the Minanter River.
Makes reference to the ambient events of where Cole dumped a bushel of turnips onto a fire.
Food: Dishes, Ingredients, and More
Foods/Dishes
These are mentioned, referenced, and/or introduced in the cookbook description of the food, these aren't including the ingredients or foods mentioned in the recipes.
If the item is marked with **, it means there are multiple cultures with the same dish but the cookbook is offering specifically that as the reference point.
Apple Grenade - Antiva
Bark Bread - suggested alternative to black lichen
Biscuit
Biscuit, sweets
Black Lichen Bread - Orzammar
Blancmange - a white pudding dish from Orlais
Blood Orange Salad - Nevarra
Boiled Turnip
Bun
Bun, sweet - a pastry served as dessert
Cabbage Soup - Ferelden
Cacio e Pepe
Cherry Sauce
Cherry Cupcakes - Tevinter
Chocolate Cake
Chocolate Cream
Cinnamon Rolls
Couscous Salad - Rivain
Crab Cakes - Kirkwall
Croissant - Orlais
Crow Feed - Antiva
Custard
Dark Bread
Eggs à la Val Foret - Orlais
Fish Chowder - Antiva
Fish Wraps/Fish Pockets - Seheron
Flat Bread - Nevarra
Fluffy Mackerel Pudding - Ferelden
Forest Fruit Cobbler - Dalish
Found Cake - Ferelden
Fried Crab Legs - a substitute version of fried young giant spiders
Fried Young Giant Spiders - Orzammar
Gnocchi - Antiva
Goat Custard - Rivain **
Grilled Poussin - Chasind
Gurgut Roast with Lowlander Spices and Mushroom Sauce - Avvar
Hearth Cakes - Dalish
Hearty Scones - Ferelden
Honey Carrots - Orlais **
Jade Ham - More suited for a weapon, stated to not be suited for eating.
Lamprey Cake - not made of real lamprey, just a cake modeled after it.
Lentil Soup - City Elf **
Llomerryn Red - Rivain
Mashed Turnip
Merrill's Blood Soup - Dalish
Mushroom Sauce
Nettle Soup - origins unclear
Nug Bacon and Egg Pie - Ferelden
Paella - Antiva
Pastry Pockets - recipe originates with the Grey Wardens, cookbook provides the Orlesian Grey Warden variation **
Peasant Bread - Orlais
Pickled Eggs - Ferelden
Pickled Lamprey - Free Marches
Poached Egg
Poison Stings - Chocolate-coated orange peels from Tevinter
Potato and Leek Soup - Ferelden
Pumpkin Bread - Tevinter
Red Grape Compote
Rice Pudding - Tevinter
Roasted Fig
Roasted Cave Beetles - Orzammar
Roasted Prawns - a substitute prawns for cave beetles
Roasted Turnip
Roll, pastry
Snail and Watercress Salad - Avvar
Sour Cherries in Cream - Orlais
Spiced Jerky - Dalish
Steamed Turnip
Stir-fried Turnip
Strawberry and Rhubarb Cobbler - Ferelden
Stuffed Cabbage - Ferelden
Stuffed Deep Mushrooms - Orzammar
Stuffed Vine Leaves - Tevinter
Sweet and Sour Cabbage Soup - Ferelden
Toasted Almonds
Traviso Energy Balls - Antiva
Tzatziki - Tevinter
Turnip and Mutton Pie - Ferelden
Unidentified Meat - a common tavern food in Tevinter
Yogurt Dip - Nevarra
Drinks
Chasind Sack Mead
Chasind Wildwine
The Emerald Valley
The Golden Nug
The Hissing Drake
Hot Chocolate
Lichen Ale
Pomegranate Juice
Rivaini Tea Blend
West Hill Brandy
White Seleney wine
Ingredients
These are only listed in the lore entries and not the actual recipes themselves as whether or not they are canon is questionable as the recipes recommend store bought items as well as ingredients that have unique Thedosian counterpart names.
Almond
Antivan Pasta
Apple
Apricot
Bacon
Bacon, Nug
Bark
Barley
Beef
Beetroot
Bell Pepper, red
Bitter Greens - this is a class of salad greens known for their bitter flavor.
Black Lichen - Underground
Blood Orange - Nevarra
Butter
Butter, Halla
Cabbage
Cave Beetles
Celery
Cinammon
Cheese
Cherry
Cherry, black
Cherry, sweet
Chicken
Chickpea - Rivain
Chocolate
Cocoa Powder
Corn, yellow
Corn, checkered
Couscous - Rivain
Crab
Cranberry
Currant
Deep Mushroom, various varieties
Dracolisk - The narrator suggests it being a potential meat in a recipe in Tevinter.
Dried Fruit
Eggs
Fig
Flour, semolina - Rivain
Giant - Suggested that Tevinter might serve giant
Giant Spiders - Underground
Goat
Grape, red
Grape Leaves/Vine Leaves
Grease
Guimauves - Orlesian
Gurgut - Avvar
Heavy Cream
Honey
Jasmine
Mackerel
Mango
Mint
Mussel
Mutton
Lamb
Lamprey
Leek
Lemon
Lemon Juice
Lemon Verbena
Lentil
Lichen
Licorice Root
Lurker - Avvar
Oat
Oil
Onion
Oregano
Pastry Dough
Peanut
Peanut Butter
Peppers, Hot
Peppermint
Plum
Pork
Potato
Prawn - said to have the same texture and flavor as cave beetles.
Puff Pastry - Orlais
Pumpkin
Quillback
Raisin
Raspberry
Rhubarb
Rice - Antiva and Rivain
Salt
Semolina Flour - Rivain
Shrimp
Snail - Avvar
Spinach
Strawberry
Sugar
Tomato
Turkey
Turnip
Watercress - Avvar
Wheat
Whipped Cream
White Chocolate
Wildflowers
Wyvern - Avvar, Orlais
Charts and Stats
Because I love a good visual rep of data, I collected some stats of the types of food, how many recipes are from where, and the amount of time a character was mentioned.
Types of Food
I did percentages for the course of food as well as the portion of options that are vegetarian, vegan, dairy-free, meat based, and alcoholic.
Food Types Stats
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These charts show the ingredient percentage in the actual recipes and not the lore blurbs themselves. This is out of 72 recipes with the amount they were used in (-) after their percentage.
Left Hand Chart
Alcohol: 14.6% (27)
Dairy-free: 15.7% (29)
Egg-free: 25.4% (47)
Meat based: 16.2% (30)
Nuts: 3.1% (6)
Shellfish: 2.6% (5)
Vegan: 4.2% (8)
Vegetarian: 20.4% (39)
Top Right Chart
Alcohol: 37.5% (27)
Alcohol-free: 62.5% (45)
Bottom Right Chart
Beef: 11.4% (4)
Chicken: 17.1% (6)
Fish: 17.1% (6)
Lamb: 5.7% (2)
Pork: 28.6% (10)
Shellfish: 14.3% (5)
Turkey: 5.7% (2)
Percentage of Recipe Origins
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Anderfels: 1.4%
Antiva: 11%
Avvar: 6.8%
Chasind: 2.7%
City Elves: 2.7%
Dalish: 6.8%
Ferelden: 15.1%
Free Marches: 5.5% Kirkwall: 2.7% Starkhaven: 2.7%
Grey Wardens: 1.4%
Nevarra: 2.7%
Orlais: 13.7%
Orzammar: 9.6%
Rivain: 4.1%
Seheron: 1.4%
Tevinter: 9.6%
Character Mentions
I organized the chart by game and the characters in alphabetical order.
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DAO Alistair: 2 Dog: 2 Hero of Ferelden (Cousland): 6 Leliana: 1 Loghain: 1 Morrigan: 1 Sten: 1 Zevran Arainai: 2
DA2 Anders: 2 Bethany: 1 Fenris: 3 Hawke: 1 Isabela: 1 Merrill: 2 Sebastian Vael: 1 Varric: 3
DAI Briala: 1 Bull's Chargers: 2 Cassandra: 2 Celene Valmont: 1 Cole: 2 Cullen: 3 Dorian: 2 Friends of Red Jenny: 1 Gaspard: 1 Josephine: 3 Krem: 2 Sera: 1 Solas: 4 The Iron Bull: 4 Vivienne: 2
Food Courses
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I thought it would be interesting to see how the recipe groups totaled out in how much of the book they made.
Drinks: 12.5%
Baked Goods: 13.9%
Sweets: 11.1%
Sides: 5.6%
Starters and Refreshments: 12.5%
Travel Food: 13.9%
Soup and Stew: 11.1%
Main Course: 19.4%
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