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#??? theres no tags for this game sorry
doodledrawsthings · 1 month
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Yi fulfills his pinky promise attached to my 9 Sols AU
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heartorbit · 2 months
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i just wanted to draw the ave mujica outfits .
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kunimilktea · 2 months
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Doodle dump!
Brainrot so bad i made a fanchild 💀💀💀
Also dont ask me why i have tons of colored sketches in such a short amount of time im also freaking myself out 💀
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harpuiaa · 10 months
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(person that has never seen saw but has read yugioh voice) yeah? so he traps people in evil puzzle rooms? sounds a lot like a guy i know
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mizzyislost · 6 months
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so i heard it was a certain silly slug game's birthday
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hayaku14 · 5 months
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IDK WTF THIS CARD GAME IS ABOUT BUT I NEED IT IMMEDIATELY
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nightgarla · 7 months
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playing sso w my sister and finally continuing the main quest line instead of just dicking around between valedale and firgrove and they twinkafied him ??????
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the-king-of-lemons · 1 year
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Headcanon i've had for a while now about how minecraft hack clients could work, similar to the headcanons about how in game chat would work.
Just sort of an explanation with some examples, obviously some hacks are pretty hard to translate into a physical thing, but i tried my best. :)
Full text can also be found under read more.
"Hack Clients" are illegal modifications of a player's attire (i.e. player skin) in order to give them an unfair advantage. The visibility of a "Hack Client" modification depends on the server a player is on. On servers such as 2b2t, these modifications are obviously visible while on stricter servers, such as Hypixel, hackers will try to be more subtle, often hiding modifications underneath clothing.
Eyewear: Modified for use of visual hacks (i.e. x-ray. fullbright, esp, etc.), the easiest to hide from moderators.
Footwear: Modified for use of hacks such as Anti-Knockback, High-jump, and other similar hacks.
Mechanical Braces: Used to allow players to move with otherwise impossible reaction times, most often used for PVP. Completely illegal on most servers, players will attempt to hide them underneath clothing but often fail.
Leg brace: Used for b-hopping.
Arm brace: Used for kill-aura and aimbot.
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youredreamingofroo · 4 months
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On Repeat
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// Click for HQ
Whew,,, I finally finished these! Thank you @elderwisp / @elksun / @living-undead / @dejasenti99 AND @yukikocloud FOR THE TAGS!!!! Holy wow :0
Tagging :
@circusjuney / @butteredfrogs / @mmonetsims / @flovoid
@birdietrait / @venriliz / @retrotrait / @mattodore
plus anyone else who wants to do this! Also feel free to ignore esp if you've alr done this, idk who has and hasn't im sorry 😭😭
// Extras under the cut - below is very long, so open w/ caution if you don't wanna scroll a lot 😭
This has taken the piss outta me (albeit fun), so i'm kinda just gonna explain how I think the featured line in particular is akin to the OC/Ship and not the entire song... as much as I'd love to 😭 Also it's just SUPER hard (for me) to find songs that I relate to my OCs, lyrics as well so skdjhnsjk
Roo's Song Oil & Water by Origami Button "When did I become like the ones I never thought I'd welcome in my home"
The above line in particular is quite literally Roo in the current story/character arc- He's looking at himself from a third person view and going "Oh. I am what I hate." He's looking at his old self, in college, and how he treated Leo, to now, looking at his present self and seeing the way he creeps on Leo, how he clings to him despite being several states over. Roo looks at the progression of his stalker-ish behavior, his obsession, how it went from just general clinginess that Leo could bear, to something completely unbearable after 7 years of no contact, it saddens him. So taking it quite literally, if he was at his own door and he knew how awful he was, he would slam the door on himself. A painful self reflection for him :')
Leo's Song Truth or Dare by Ricky Montgomery "Hiding in the closet, trying not to vomit, didn't even want it"
The entire first verse for this song can be applicable to Leo. As a teenager (15-16), Leo went HEAVY on drugs as a form of escapism from his parents, of course they'd always find him and get on his ass HARD for doing that shit. After a while of being sober, Leo started going to house parties, great idea- Flash forward to his third house party, and he finally cut his year long sober streak for drugs. as many as he could fit in his body. He had terrible influences around him so they encouraged him to do this shit, it didn't take long for his body to feel the god awful effects of taking so many drugs, so he ended up in the bathroom for a while- He tried to hold back the vomit because he was,,, partially enjoying his high, but he couldn't hold it back for long and ended up passing out, but not before nearly gutting himself from vomiting so much. Cut forward in time, and people got worried, bashed open the bathroom door and found Leo's unconscious body slumped over the toilet 🙃 Obv he came out fine, but it's a major moment in his life, because looking back on it, he realizes that wasn't what he wanted, he just wanted attention, he wanted to be cool, he wanted to be rebellious, but he didn't want to (nearly) kill himself. The render isn't one-to-one with the situation, but the lyrics are accurate so :3
Onia's Song Bloodstream by Soccer Mommy Scene used in render "Now a river runs red from my knuckles into the sink and there's a pale girl staring through the mirror at me"
Overall, the song talks about how the artist (Soccer Mommy) has lost her childhood innocence and how she wants to go back to her childhood and putting Onia's Sheep in Wolf's clothing motif aside, Onia misses being a child, and misses not knowing the pain and burden of being the complete opposite of what her parents wanted, so she spirals over this a lot, and like the lyrics say, "a river runs red from my knuckles into the sink," She tends to lean towards harming herself, in this case, her hands, and her knuckles- I can't draw or simulate blood in either blender or GIMP, so the red light is supposed to simulate the blood-sodden sink that she's standing over, and of course, "pale girl," is Onia, she's staring at herself, but additionally I like to think she's staring past the mirror, or staring through it (wink wink), she's spacing out and thinking about who she should've been, or who she could've been.
Hero's Song Following Eyes by Soccer Mommy "An awful feeling started creeping over me and what I saw was like no horror I had seen"
I'm keeping this short and sweet. It's not easy to find a song (that I like) that's about being haunted or cursed so. I had to re-use her song from her intro post, which isn't bad, but I did hope to find a new song kdsjhnsjk Anyways. Hero's cursed, pretty much anywhere she goes, she is forced to perceive ~the horrors~, sometimes she's forced into a blank space, a void (SOMETIMES,,, not a lot,,, rarely moreso), where she'll be tormented for who even knows how long, this moment in particular, she was walking along this catwalk in the dark, she eventually felt something that felt similar to someone dragging their fingers up your spine, in a moment of fear, she turned around and just. saw. She looked onto this,,, being, what she saw was "like no horror I had seen,,," Although to be fair, the creature isn't all that horrifying (which in my defense.. I'm a blender novice so </333)
The Hiraeth Song Nomu by Good Kid "Four eyes entwined draw four separate lines and none of them point to you"
I think this song overall is a perfect example of Roo and Leo's relationship both after Leo's confession and after Roo tried to reconnect with Leo. After Leo confessed, he tried to keep their relationship going, but it didn't work out, so he gave up (Roo didn't realize Leo was pulling such a weight and he just let their friendship fall out) After Roo tried to reconnect (aka the CURRENT storyline), Roo has been trying to keep things together and has been trying to make things work, but Leo has long-since given up on their friendship as a whole. Now in terms of the lyric above; Post-Confession, every conversation they had together would not be the same, they couldn't look each other in the eyes, their eyes would connect momentarily and separate almost immediately; Nowadays, if they WERE to be living together or near each other, they just would NOT be able to talk to each other, because Leo would be fed up with Roo and trying to avoid as much eye contact and general verbal+physical contact as possible with him. Roo, on the other hand, is just terrible with eye contact so he would have a terrible time trying to engage in eye contact with Leo.
The Ithanel / It's All Wrong Song From Eden by Hozier "Babe there's something broken about this but I might be hoping about this oh what a sin"
Ithuriel and Nanel's entire relationship is inherently toxic, they are not toxic to each other, but the underlying (or moreso, the OVERWHELMING OVERLYING) dangers of this relationship makes it toxic, broken in a way. Nanel risks her life going to see Ithuriel outside of work-related interactions and Ithuriel risks her life by just. seeing, talking to and loving Nanel. Whether they know (they do) or care (they dont) about these dangers, they still want this relationship, they live on, literal, prayers that they are not caught and that they can continue to love each other in peace, but overall, their relationship, in the eyes of the heavenly council (ehhh W.I.P term for IAW lore stuff), is a sin, and nothing but a sin.
Ithuriel's Song What You Mean by Rome Hero Foxes "Cause every little god damn thing you do makes me wanna get close to you"
The lyrics speak for themselves... Ithuriel is very dedicated to Nanel, and literally every waking moment of seeing and knowing Nanel drives Ithuriel up the walls because she loves her so much.
Nanel's Song Future Me Hates Me by The Beths "It's getting dangerous, I could get hurt, I know, I've counted up the cons, they far outweight the pros."
This is semi-foreshadowing, but Nanel knows that her and Ithuriel's relationship is forbidden, wrong (not cuz its gay necessarily,, 😭), and the way Ithuriel's heavenly role works means that their relationship status and every interaction outside of a required interaction is a risky game of one or both of them being punished and sentenced to death. But ! Nanel loves Ithuriel wayyyy too much to let how insanely dangerous their relationship is to get in the way of them loving and being with e/o.
Nirvana's Song 1999 by Beabadoobee "And I'm not wasting time again, closure instead of s^x, and I'm not wasting time again" Idk if I need to censor s^x but i am justttt in case...
Oof, Nirvana... Nirvana has always been sxually active, she's always had one-night-stands with other men, she's tried to continue things after that ONS, but it never works, she's tried to have relationships with women, but they just use her for s^x. She's tired of wasting time with people who just want her for her body, she's tired of s^x, she just wants, well, closure, she wants someone who will love her for her, she wants a relationship without s^x, or at least isn't s^x-focused, she just wants to know someone will love her past her body. Although aforementioned is all just a habit so she will unfortunately end up right back where she started and continue this uncomfortable and sad spiral.
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killjoy-prince · 4 months
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A kiss from Death
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iraprince · 2 years
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george compilation so far 🎀 (full name Cooking with Gorgeous, cookie or george for short, he/him + she/her) my first @sapphicworldttrpg character!
whenever i have a burst of passion and churn out a bunch of related sketches like this, i have to remember to bundle them together!!!
also, my first drawings of him + my other two PC concepts (who are still going to exist in the game i'm playing cookie in, just as her attendants!)
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it worked out, bc i love all of their designs and character concepts, but i wasn't sure i was as excited about roleplaying as velvet or dandy for an extended time the same way i am about cookie. when they're npcs connected to cookie, then i still get to bring them up and wave them around and have fun interactions with them, but i don't have to commit to playing them fulltime!
anyway, once we start playing i'll try to keep a specific tag to chronicle any sketches and stuff i do throughout the campaign!! check back 4 updates :)
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miraneko19 · 4 months
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Realized this while playing Birushana. Tomomori. You know.
#birushana#birushana rising flower of genpei#otome#wizardess heart#shall we date#blanking on what other morally controversial otome games ive played#but seriously that trope of “im lowkey obsessed with the heroine and even seeing the hate in her eyes as she looks at me is perfect.”#to “i would love to see what other expressions i could bring her to make-”#ALL the way to the final installment of “oh. when she smiles.. when shes happy.. and looks at me with such happiness?#that is the best expression she has ever made. she looks beautiful like that... everything else pales in comparison- no.#i actually dont care to see her tears or to have her look at me in anger ever again.“#and just. falling in love with her happiness and doing everything they can to make her smile and laugh among other things??#because they feel really good doing it??#sorry i know thats common with villain love interests but im REALLY a sucker for it okay i cant help it#but also no seriously what other games like this have i played again?? i havent played any of the villain routes in hakuouki yet#but i feel like this trope is probably in there so.#hakuouki#JUST THE LOOK OF SURPRISE ON THE LOVE INTEREST'S FACE WHEN THEY SEE THE PROTAG SMILE AT THEM FOR THE FIRST TIME#AFTER ONLY EVER PREVIOUSLY SHOWING FEAR OR HATE#I LOVE IT AAUUUGHHH#oh!! thats right!#steam prison#paradigm paradox#piofiore#BECAUSE YANG I FUVKING LOVE YANG EVEN THOUGH HES AWFUL UGH#even if tempest#ill tag that in here too bc Tyril was that way for a hot second in the beginning of his route/timeline when he was first meeting Anastasia#i definitely know theres more but damn#anyway#we support character development in this house
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stealingpotatoes · 1 year
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Favorite random side character that appeared for like 0.5 seconds (any Fandom really)
oh if its any fandom thats easy, it's absolutely miss white from dishonored. she's in one single mission of dh1, she shows up, slags off the hosts, potentially steals their shit, and flirts with you. and to top it all off she's super divorced w the man she talks to there. 10/10 best character ever
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ganondoodle · 1 year
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to be honest i liked the zonau more when they were a barely if ever mentioned mystery and a meme in the part of the fandom that watched theory videos
i know their designs are neat but i think their sudden introduction was pretty unnecessary and robbed us of more interesting concepts than it gave us new ones
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purupurple · 8 months
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sometimes when my husbant would play a game and stream it for me, i'd end up drawing a fruity-bug related thing to accompany it for funsies. here's a small collection of crossover stuff with legend of zelda, pikmin, one piece and taiko no tatsujin, mainly featuring tanjerin but cerise is also here.
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rxttenfish · 4 months
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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