https://www.tumblr.com/delicatebluebirdruins/735327686108561408/whistling
Your comments were disabled for this post, but I just couldn’t let this go. I’m fascinated by this. RE3R was made by an out-of-house team, while RE2R was in-house. The two teams were largely disconnected from each other, only coming together to ask questions about the game engine. Where did your information come from? Was it actually listed in the credits? And if so, I wonder how the two games could be so widely different from each other then. I know RE2R cut some content, but it wasn’t nearly on the same level as RE3R.
1 i rarely remember how to disable post things so i have no idea what happened there sorry
2 RE2R and RE3R were developed by different teams at the same time as you said chatting to keep their timelines as straight as possible (with the RE2R's team decision to leave it up in the air with who got to RPD first and how similar the campaigns ran like Birkin and Annette dying twice further confusing things with Marvins knife in re4r)
3 with the cut content the makers of the game themselves (quite a few working on the orginal Nemesis including the main director Kiyohiko Sakata making his debut for RE3R) wanted to make it streamlined to make it a straight run through bascially keeping the ongoing main story points and being cut throat with other things (those things were probably going to end up as DLC because Carlos did pick up a extra pouch during the siege, Tyrell did get into trouble by someting other than zombies considering how he looked when he got to the hospital and something broke that wall in the RPD, and you cannot tell me were not going to get a Marvin DLC somewhere in there and I almost forgot Nicholai how did he get off the train? how did he get to the courtyard in time to see Jills battle with Nemesis where was he in proximity to see that fight and Nemesis infecting her.)
(yeah RE3R is slightly more action orientated then 2 its almost as if she's a trained veteran part of an elite team or anything)
my only thought when reading that silly comment was oh yeah like this guy who actually fucking worked on RE3R and then went on to RE4R
there is not a lot of information about M Two studios but here is one thing https://www.gamesindustry.biz/tatsuya-minami-reportedly-starts-new-capcom-backed-studio-m-two-inc
"So RE2 started [development] first," said Fabiano in a recent GameSpot interview. "But one thing to clarify is that when we decided it was the right time to work on that game, we knew that we wanted to remake RE3 as well because it would essentially tie up the trilogy. We had already brought back the RE1 Remake with the remaster, and we were working on RE2, so we knew we wanted to have RE3, too. So it's not like it just came out after one year RE2 was done, and then suddenly you had RE3. It was planned."
he commented further: "But just to be clear, they didn't start development at the same time."
Simultaneous development should come as no surprise to those familiar with the industry's creative pipeline process. Fabiano explained that RE3 was in active development for three years, and had some overlap with RE2's development. In fact, what the RE2 team was doing with Mr. X helped inform the RE3 team's work on Nemesis, the towering tyrant-like pursuer pursuing Jill in that game.
"We saw what [the RE2 team] were doing with Mr. X, and he kind of upped the ante in their reimagined version of that game," said Fabiano. "And so when the RE3 director saw that, he was like, 'Okay, well I need to take Nemesis to the next level.' And I think that comes out in what players will see."
[if Nemesis was exactly like the Tyrant in RE2R people would be bitching because Nemesis in the remake is a cat he is toying with us he can come into small rooms like the safe room where you get the bolt cutters]
I think i shared this article before but here it is again for this quote
Fabiano: We had members of the original team working on the game so they were extremely excited to completely rebuild their vision for what Raccoon City should look like, as well as being able to tell a fully fleshed out narrative with today’s technology. We were also pleased to be able to tie the stories of Resident Evil 2 and 3 together more than in the originals. It’s always a challenge to figure out what to include and what to change or adapt but we’re happy that we were able to stay on target and realize our vision. (this particular interview was June 1st 2020 and its Peter Fabiano announcing RE3R and I suppose by default RE2R are finished projects)
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“itadori, please respect his personal space—”
“kugisaki! stop hitting him—”
“megumi, don’t you dare bring that elephant out in my classroom—”
peace and quiet is short-lived whenever the first years are around.
you manage to quiet them down with the threat of assigning an essay, allowing you a moment’s respite to massage your temples and lean back in your seat, glancing at your phone to check just how many minutes you have left with them.
a notification pops up as you do, bringing on a whole new headache.
[satoru]: send nudes?
you quickly turn your phone over so it’s screen-down, face burning as you look around to make sure no one had seen.
peace and quiet is also short-lived whenever satoru calls out sick. because the strongest sorcerer of your time…currently has a cold.
he is, predictably, very dramatic whenever he’s sick. a mild fever means he puts himself on bedrest. a sore throat means he needs to be spoon fed a very specific homemade soup.
but the worst…oh, the worst is when he has a cold.
when satoru’s sinuses are clogged, he’s an absolute menace to deal with. his sneezes shake the apartment and his whines about sinus pressure are all you hear at the dinner table.
luckily, the students have resorted to quietly bothering each other, so you slowly turn your phone back around to deal with the man child who is likely littering the living room floor with tissues.
he’s stuck at home, which means he’s got nothing to do but annoy you.
[satoru]: haha jk
[satoru]: unless…?
huffing, you quickly type back a response.
[you]: NOT funny. i’m at work.
[satoru]: so what you’re saying is you’ll send them during lunch right ;)
“miss!” itadori shouts, his arm raised. “can fushiguro come to the arcade with us after class?”
“of course,” you say. “but please don’t forget to finish your essays on cursed technique origins. it’s due on monday.”
yuuji’s practically bouncing in his seat as he grabs megumi’s arm. hear that, fushiguro? you hear as you pick up your phone. your mom said yes!
megumi, who usually comes home on the weekends, still looks to you for approval. you assure him with a small nod and smile.
sometimes you just want to wrap him up in your arms and never let go. he may have been another couple’s blessing, but ultimately he’s yours and gojo’s pride and joy. possibly the only one you have left, as it stands.
thought you’re a little sad that he won’t be home for dinner tonight, you remind yourself that he’s growing up. for as long as you’ve known him, he’s always been a sort of lone wolf. but a lone wolf is still a wolf, and a wolf needs a pack.
he’s finally found friends he’s comfortable with, and it’s good that he wants to spend time with them and vice versa.
your phone buzzes insistently in your hand.
[satoru]: pleeeeeaaaase?
[satoru]: i think it’ll really help with my recovery…
[satoru]: if this cold kills me the last thing i want to see is a picture of you
oh, that’s actually kind of—
[satoru]: nude, preferably
maybe it’s a good thing megumi won’t be home tonight. you don’t need any witnesses to the crime you’re about to commit.
[you]: what’ll help with your recovery is a visit to the infirmary.
there’s a short pause, then you watch the little bubble appear and disappear about six times.
[satoru]: shit
[satoru]: is this a scene?
you roll your eyes, waving at the kids as they head out to catch the train.
[you]: i hate you
he doesn’t answer, so you get up to hurry over to your office, shutting and locking the door behind you.
you wait a moment, opening the camera on your phone as you do so.
once the sound of footsteps echoing through the hall disappears, you start unbuttoning the first few buttons of your shirt—
you scream when a loud sneeze startles you, satoru suddenly appearing at your side.
he doesn’t miss a beat, plucking a tissue from your desk and blowing his nose loudly. he throws it in the general direction of the bin before slapping his palm onto your desk.
you can tell he’s attempting to be some sort of seductive, but it’s dampened bu the way he sniffles loudly, his face a little red.
“hello, doctor,” he says, a lazy grin spread across his face. “i’m here for my physical.”
“honey,” you laugh, gently cupping the sides of his face. “you need to rest.”
“but ‘m not tired,” he pouts, leaning in to nose at your neck. his skin is warm against yours, much too warm for your liking.
you tangle your fingers in his hair, scratching lightly at his scalp. “since i’m your doctor, i’m prescribing a nap.”
“a nap does sound kind of nice…”
he gets up, taking your hand and dragging you over to the couch with him. he locks you within his embrace, sighing contentedly as he presses you to his chest.
“wait, satoru i have to supervise the second years’ training—”
it’s too late. he’s already asleep, snoring loudly in your ear.
so you take out your phone and text nanami, asking if he can cover for you this afternoon.
because a sick satoru is a needy satoru, and you won’t be leaving this couch for a while.
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