Is the novel "all quiet on the western front" in the public domain for the US?
The novel was published in Germany in 1929 and an English translation was released in the US that same year. So it will become public domain in the US in 2025. Next year c:
As its a German book, copyright for it in the EU wont expire until 2041.
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Reviewing Infocom's "A Mind Forever Voyaging" (AMFV) demands a deeply reflective and philosophical analysis, given its rich narrative and thought-provoking themes. The game, pioneering for its time, blends science fiction with a profound exploration of social, ethical, and existential issues.
1. Perry Simm and the Nature of Consciousness:
Perry Simm's transformation from an AI tool to a self-aware entity presents a rich philosophical ground. This transformation touches upon theories of mind, questioning if consciousness is a uniquely human trait or if it can emerge in artificial constructs. Perry's journey is a narrative exploration of the mind-body problem, challenging the traditional philosophical notion that consciousness is inherently tied to biological processes.
2. The Prism and Ethical Implications of Simulated Realities:
The use of the Prism to simulate decades of societal change poses ethical dilemmas reminiscent of Bostrom's simulation theory. It raises the question of moral responsibility within simulated realities: if the inhabitants of a simulation possess consciousness, what moral duty does the operator (Perry) owe to them? This facet of the game mirrors contemporary concerns about virtual reality ethics, where lines between reality and simulation blur.
3. The 40-Year Simulation of Rockville and Societal Evolution:
The simulated societal evolution in Rockville is a microcosm of the broader human experience. It explores philosophical themes of historical determinism and social constructivism, examining how societal paths are shaped by policy, culture, and leadership. The game becomes a canvas to discuss the philosophical concepts of progress, the cyclical nature of history, and the impact of ideologies on societal well-being.
4. USNA in 2031 - A Vision of Dystopian Future:
AMFV's portrayal of "The United States of North America" (USNA) in 2031 under "The Plan for Renewed National Purpose" is a stark vision of a dystopian future. This scenario offers a philosophical exploration of the consequences of political and societal choices. It mirrors Orwellian themes, where societal control is exerted through authoritarian governance. The game's depiction of USNA serves as a cautionary tale about the erosion of democratic values and civil liberties, inviting players to ponder the fragile nature of freedom and democracy. It challenges us to think about how societal structures, under the guise of national rejuvenation, can lead to oppressive regimes that prioritize nationalistic and utilitarian goals over individual rights and ethical considerations.
5. "The Plan for Renewed National Purpose" - A Critique of Authoritarianism:
"The Plan for Renewed National Purpose" in AMFV is a direct critique of authoritarianism and its impact on society. Philosophically, this plan can be analyzed through the lens of political philosophy, particularly theories about the balance of power, the role of government, and the rights of individuals. The game questions the moral and ethical justifications of such a plan, highlighting the dangers of sacrificing ethical principles for perceived efficiency and order. It becomes a platform to explore themes of utilitarianism, where the pursuit of the 'greater good' can lead to morally questionable policies, and a reflection on the philosophical debate about ends justifying the means.
6. Societal Decay and Moral Degradation:
As Perry Simm witnesses the long-term effects of "The Plan," the game illustrates the gradual decay of societal and moral structures. This aspect provides a poignant commentary on how political ideologies can infiltrate and degrade societal values, leading to ethical decay. The philosophical implications here are vast, touching upon how societal constructs are influenced and reshaped by governing ideologies, and how these changes impact the human condition – from individual identity to communal relationships.
7. The Role of Technology and Surveillance:
PRISM's role in experiencing and reporting on "The Plan" brings to light the philosophical questions about the role of technology and surveillance in governance. PRISM, an advanced AI, symbolizes the potential for technology to both uncover truth and to be used as a tool for control. The game challenges players to consider the ethical boundaries of using technology for surveillance and the potential for such technologies to be exploited for oppressive purposes.
8. The Illusion of Utopia and Critique of Political Propaganda:
"The Plan for Renewed National Purpose" is initially presented as a utopian vision for the future of USNA, but as Perry delves deeper, the grim realities become evident. This juxtaposition serves as a critical analysis of political propaganda and the dangers of accepting political narratives at face value. The game philosophically explores the concept of utopia, questioning whether a true utopia can ever be achieved, especially when pursued through authoritarian means.
9. Existential Choices and the Impact of Individual Actions:
Finally, Perry Simm's journey through the simulations of USNA's future underscores the existential theme of choices and their impact. The game presents a profound exploration of how individual actions, even those of an AI, can have significant ramifications on the broader societal canvas. It echoes existentialist views on the importance of individual choice and agency, even in the face of overwhelming systemic forces.
10. The Nature of Change and Historical Progress:
AMFV is deeply concerned with the nature of change and the trajectory of historical progress. The game's multiple simulations of Rockville's future present different versions of societal progress, prompting reflection on the philosophical and historical theories of progress. Is progress inevitable, linear, or cyclical? Are there inherent directions to societal development, or are they contingent upon a complex interplay of choices and circumstances? The game explores these questions, offering a nuanced perspective on the forces that shape societal trajectories.
In conclusion, "A Mind Forever Voyaging" is a deeply philosophical work that transcends its innovative gameplay to provide a nuanced exploration of consciousness, simulated realities, societal evolution, authoritarianism, individual freedom, technology and surveillance ethics, utopianism, and existential agency. Through its rich narrative and immersive simulations, AMFV invites players to engage in critical reflection on these complex philosophical and ethical issues, offering a profound commentary on the human condition and societal dynamics in the face of technological and political change.
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In December 2041, the Simpson family gathered together to celebrate the holidays. Homer was now 69 and Marge 67. Bart (40) was divorced from Jenda (40) and had two sons, Picard/Jiff and Kirk/Skippy (there is some conflict on their names). He lived at the Springfield Elementary, which had been transformed into appartments. Principal Skinner had become the landlord there. Lisa (38) was married to Milhouse (40) and they had one daughter named Zia. Due to genetic eugenics, Zia only got genes from Lisa. Lisa had become a business woman. Maggie (31) wasn't married, but arrived very pregnant. She had become a pop star. Hospitals were staffed by medbots. Organs were able to be regrown. Brain transplants were viable as well cryogenic freezing. cloning was now common. Cyborg technology also existed. There were also robots, including lovebots. Holographic TV projection was now common. There were also advertisements projected to be seen from the sky. People were able to physically plug into the cyberverse. Instead of E-Mails, people sent B-Mails directly to their recipient's brain. Teleportation technology existed. Laser guns were available. Ghosts were proven to be real. It was learned that Homer had killed Edna Krabappel. He was also the reason strangling your children was illegal (Homer's Law). ("Holidays of Future passed", The Simpsons, TV)
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Check out this listing I just added to my Poshmark closet: Medium dress. .
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“I do love you, Goro.
In all the cheesy, romantical, old school ways that exist - I do love you so very much.
I love your eyes, sometimes square windows into your soul, sometimes as hard and unbreakable as Black Ice. Artificial yet so full of life. I love how carefully you chose your face implants to perfectly match your delicate features. Love every little imperfection in your face, your graying hair, your sweet sweet wrinkles, all these beautiful and unique traits age has gifted to you. I love the rare laughs, most intimate and private, as much as I love your earnestness, calmness and prudence whenever we go out with our friends. I love you with all your flaws and strengths, love your lips kissing me, your hands - these beautiful augmented, strong hands - touching my body so incomprehensibly gentle. You once told me that our age difference was one of your greatest concerns. I can assure you that all of them were unfounded, that your maturity is grounding me, calming me in a sense I never knew and never thought I’d ever experience. I cannot imagine my life without you anymore, I already lost myself in you, my body and soul addicted to you.
So… I assure you, with all my heart and spirit, I do love you Goro Takemura.”
(she once felt he needed reassurance….)
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