#3D Printing Robots
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ilikeit-art · 8 months ago
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jaihirvi · 18 days ago
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This is a free post with printable models. You can use them as you wish. I'll be glad if you tag me.
The paid version has the same plus a .blend file.
Download STL from Patreon
Also, for a minimal donation, you will get access to other models. You will support me very much in this way. A little later I will post other models, which you can see here Youtube or Furaffinity
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foone · 7 months ago
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Tried to have sex with my robotgirl but the bed wasn't leveled and she just shot spaghetti all over me
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dragonwolf360 · 4 months ago
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Finally finished my robot monkey print model, and it’s relatively poseable too 😎 //I’ve been working on a show accurate model for TOO long
Considering putting custom printed figures for sale, anyone got any poses they might wanna see?
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sara-paints · 6 months ago
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Wake up, babe. New Robot Lord just dropped!
If you're in the market for amazing looking 3D prints for your generic undead robot needs, look up NAPKING on MyMiniFactory. This comes from a modular kit that makes AMAZING Robot Lords.
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artbyblastweave · 6 months ago
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Given the fact that every third post I see about Warframe is people hornyposting about the dehumanized, lobotomized cyborgs, Dagath's backstory dropping the frills and just flat out being about how she was kept as a sex slave/humanoid accessory before being discarded when the novelty wore off almost feels like commentary of some sort on something. Almost
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crippledgiraff · 1 year ago
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Another awesome project with Mekka Miniatures, a Crab Dread!
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professionalscrublord · 7 months ago
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Modular Mech project: LBK-LunchPack, lunchboxes progress
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From bottom to top: -4G (One great big honking steak) -4H (Balanced diet of porkchop and greenbeans) -4P (Environmentally-conscious vegetable platter)
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The circle cutouts are for 3mm diameter x1mm depth magnets. They are press-fit! No glue required, but you can for peace of mind.
Behold! Assembly test with satisfying click sound. Does this count as an Omnimech now?
I'm kinda surprised I haven't seen an omni Hunchback given how common Swayback mods seems to have been in canon. When I found out it got a sequel in the Quasimodo I got all excited but nope, still not omni.
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makohelios · 1 month ago
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Gonna slow drip some the work I've completed over the last few months, and gear up to be more active in doing so. Here tho, we have a finished commission, the LBR-0001 LOBSTER, a custom assault mech sporting a prototype appendage purpose built to enhance the use of special type of swarm missile launcher. otherwise, the machine keeps a long range theme with the rest of its loadout, sporting a pair of hefty particle project cannons in either arm, with a few short range lasers in its torso to dissuade any close range opponents from getting any closer.
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with the permission of the client, this model is available for purchase here
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hasarjunadoneanythingwrong · 2 months ago
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I know this is supposed to be a gundam reference but. It literally transforms
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lsprobo · 11 months ago
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パンチの練習です。
Punching practice.
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teadragn · 3 months ago
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hi i made another one, they are a 3d printer <3
they dont have a name yet but i love them
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olive-pup · 1 year ago
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Okay this is a huge step towards my goals. What it looks like is just a servo randomly moving but what you can't see in the background is an esp32 receiving a stream from my phone which is connected to an EEG headband. Specifically this is tracking gamma brain waves. The lower the number the less I'm actively thinking. There's a very long road ahead before I'm ready to integrate this into my ears and tail, but this is the first step, and since I'm not a software doggy, it's a big step. Next steps will be to capture the raw data and implement floating point average and servo smoothing to get a more consistent "animation" then it's just up to me to train my brain on how to make it do it's thing.
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copperbezel · 10 months ago
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Zephyr Slip
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At the end of last year, before I'd begun working on Bit Cobalt, I ran into some paleoart of Austroraptor, a dromaeosaur (raptor) from Argentina. Austroraptor is one of the largest dromaeosaurs, with a long, narrow, Big Bird snoot, conical teeth that probably point to fishing, and small forelimbs, as well as leg proportions that hint at a runner. Much of the paleoart I saw depicted Austroraptor in waterbird colors, which gave it a soft and friendly appearance, immediately my new favorite dinosaur.
So I drew an Austroraptor and then a robotic one, adding a quail topknot or ahoge feather, and started to think about making a transforming figure that would change from this animal into a humanoid robot. But a transformation from cute robot girl to cute robot girl, except one of them is a dinosaur, seemed a bit redundant, and there would be compromises in both directions that would detract rather than add.
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But a couple of months later, I saw a particular motor scooter and something clicked, and the game was on. I love motor scooters, and they're a fantastic accessory for other figures on the shelf. I went through two foamcore prototypes to nail down the transformation, making it as simple and sturdy as I could manage and making sure both modes would scale well with other 1/12 scale figures.
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I also started collecting some reference images for details I could nab and integrate, and to nail down the scaling of the scooter.
After I had something that worked, I drew up some concept art for both modes and started modeling. I was able to streamline the design a couple of steps further in the 3D model, and then it was all carving up shapes, fine tuning, etc. Probably the longest phase of modeling was after I had my model roughed out into shape, but needed to build the joints, firm up the edges, define all the contact surfaces, and apply subdivision surfaces. I found it useful to rig the model and set a couple of animation steps in Blender for the two modes so I could simply page back and forth between them.
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I had to set the design on the back burner while I worked out the kinks with my 3D printer and built my last couple of projects. Then I made a test print to identify any trouble spots, and after a couple of tweaks to get the feel right, it was time to print and finish the real thing. Zephyr Slip is the first thing I've printed in "color", and thanks to some dyes I need to experiment with more, she won't be the last. That means a much more durable finish for parts that have to slide against one another or clip into place. I did add a gloss coat to some surfaces of the black elements, but it shouldn't show chipping much. (Unlike the kickstand, thanks to my terrible decision to paint its feet.)
Like my previous figures, Zephyr's eyes (and console) are just printed gloss paper under a coat of gloss varnish, and her headlights and taillights have some clear resin poured in over the paint and cured into place for lenses.  Cutting plastic windows like the ones on my Vertigo GT for the lower headlights didn't have the same effect, so they got the same clear resin treatment. The decal designs themselves were made in Blender, because I've given up on Inkscape's interface, but I think they came out okay.
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The joints are almost exclusively 3mm ABS rods, although her hip joints are Kotobukiya Hexa Gear joints, which gave me a sturdy pin and hinge in a compact package and without visible pegs. I'm looking into options to make the pegs show less while being easy to remove for the construction and painting process. Despite some care with the tolerances, I did have to widen some peg holes and mush some pegs during assembly to get her pose well and snap together tight into either mode. But everything does clip solidly into place, resulting in a really playable figure. 
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As my first fully transforming figure and also my largest, Zephyr Slip is definitely the biggest figure project I've tackled so far, and I'm extremely happy with the results. Posability is probably her weakest area, but she can pounce and emote, and with her solid handfeel and satisfyingly snappy transformation, I'm happy with the design. 
Paleontologically, I've followed most of the proportions of the real animal, although her torso should be a little bit longer, and her tail half again as long. She should also have visible first fingers, and I'm playing into the paleoart meme of bare snouts on dromaeosaurs that shouldn't have them. The proportion of thigh to shin is exaggerated, and the tail should have some left-right sway even if it's inflexible in the vertical axis. But it pleases me that she is both a roughly accurately scaled Austroraptor, and also a fairly realistically scaled scooter (if a bit chunky).
As always, due credit to @aprilpowered and Workbenchmaniac for support and feedback along the way, as well as Nemocyte (Tumblr | Twitter), whose feedback helped me to work out (among other things) the articulation needs of a theropod figure, something I'd never had to think about before.
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schermit · 2 years ago
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Welcome to my hyperfixation corner, where I show and tell the latest thing that takes up 90% of my mental RAM everyday.
This month’s flavor is 3D Printing and baby I am STOKED look at this shit a robot made it for me
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dragonwolf360 · 3 months ago
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NOT DONE YET, CLEANING HIM UP, but a sorta update on the figures??
I should have him done todayish he has served me well in my experimental painting agughhgu
Are you guys okay with a roughly 3” figure?? The legs and tail are sensitive since they’re so small (thin?). I can do larger prints, but they’ll likely be more expensive from shipping alone 😅
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