#3d modeling tutorial
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lunathewafflelord · 6 months ago
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MMD model making tip:
If you want your model to have pants or stockings, unless you want your model to have baggy pants or a specific pants shape (bell bottoms, cuffed jeans, etc), it's much easier to simply retexture the existing leg material rather than adding someone else's stocking or tight fitting pants model part to your model. You won't have to worry about the legs clipping through the pants when using motions, and you also don't have to manually fit the pants to the model's leg shape!
You can either edit the texture of the whole body using your preferred image editing software and retexture just the leg part of the texture, or you can separate the legs from the main body material and edit them separately.
I recommend the second method, as it'll make editing the textures simpler. You don't have to worry about the pants part of the texture spilling (for lack of better wording) onto the rest of the body, as the pants have their own texture. It's also better for when you're making renders of the model, you can give the pants a different shader from the main body, useful for when you want to apply a cloth/fabric shader to the pants but not the skin.
I see SO MANY models with stocking and pants related clipping issues which could easily be fixed by simply retexturing the legs rather than fitting pants or stockings to a model. I'm guilty of this, and after learning this life hack making models wearing pants or stockings is much simpler!
This method is also useful for things like gloves and some shirts, assuming you don't plan on having any 3D added details to the gloves.
If you want your model to have baggy pants or cuffs on the legs then this method won't help as much, but for tight fitting pants and socks such as stockings it'll make things much simpler!
Will update with images when I get my computer back from being repaired!
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dovewingkinnie · 5 months ago
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programmed my oc into a game for the aesthetic
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rapidhighway · 2 years ago
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extremely happy to have enough blender skill now to make this shit
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tutorialdrawix · 4 months ago
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RESOURCES FOR BOARD ORGANIZATION AND SEARCHING IMAGES & REFERENCES
Pinterest (Saves every image in different Boards)
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Milanote (Able to search your own board and organize notes and sections. For every Project you have in mind.) Literally, you can do a crime board.
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UNSPLASH
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PIXABAY
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Public Work by Cosmos
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SAME.ENERGY
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Designspiration
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nouveaumoon · 11 months ago
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💧✨based off of this illustration by @passionpeachy!✨💧
video compression muted the colors, so here are a few stills under the cut
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tiny bonus: happy pride!
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laweema · 4 months ago
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Dragon paw drawing reference!
And so, I finally made a reference paw!
Link here: https://skfb.ly/ptKFy
This is a hand-like dragon paw, and I created it so that artists who have trouble drawing dragon paws and claws in different poses can use it as a reference. You just start the animation on sketchfab, and then stop it at the desired point. The paw can be rotated and viewed from any angle, even from a phone.
You can also download the model and set the pose yourself in the appropriate programs.
Yes, it was made in my own way, it’s plump, but I still think almost anyone can find a use for the reference.
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mokagachas · 2 months ago
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alrighty thats enough ( low polys your mostima )
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0m3n-0f-d3ath · 29 days ago
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🧱 Ottto
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In the 3-D 🧱
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bathylychnops · 8 days ago
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would love tips for how you got started with texturing your model! it looks great!
thank you!! texturing used to really confuse me but noww i know the basics! also go look atmy recent post i shared the free blender addon that lets me use layers! :D ok so before you can texture you need to unwrap the model in Edit Mode, and 2 do that u need to kindof cut it up by marking where the seamss are
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the red lines are the seams and i just shift + left click select each one iwant and then control + E and click "mark seam" after u have all the separate pieces marked then you hit A select all and click UV unwrap thats the annoying part the fun part is then u make a material for the object
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and in HERE u click
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base color set that as 'image texture' and either select an image you made or create new one!! if youre just texture painting & not uv remapping (moving the pieces around on the uv texture in edit mode) then you just create new one then switch mode to 'texture painting mode' make sure to save your texture here too! blender doesnt save it auto
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if you DO wantto do uv mapping to an existing atlas, then youre going to be in edit mode & not texture painting! thats what i did for the hairrr here i have a flat texture and im manipulating the uvs
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HUGE help here is make sure to mark the seams bc then you can click 1 face of the 'piece' and hit Ctrl + L and itll select the whole piece! bigg timesaver so u dont needto shift + click everyyy face
you also dont really need to re-unwrap the WHOLE mesh everytime you create new seams, that might also mess it up, you can just select the faces of the new marked piece and uv unwrap that! ^-^
this post so long but i continue..
this is the node setup i like using for my textures i just think the minimal lighting/shadeless-ish look is soo nice but theres still shadows!
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just plug the texture's color into emission! its good if you like the more low poly game look/focus on textures ALSO a fun one i dont see tutorials for enough is if you want TRANSPARENCY. pieces on your texture. plug the image's Alpha into the BSDF's alpha & then back in material tab mess with these 'alpha clip' will give you a very clean hard edge good for things like my abbey babbey model but badd for smooth fades, i like alpha hashed for that,
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alpha blendd makes thjings weird if u have intersecting pieces so thats best if its like for 1 single object but idk
and dats it ithink! lalalalaaaa its alot of funn once you get the hang of the workflow! ilove 2 talk abt blender processes if anyone has anymore questions abt how i do blender stuff pleaaasee ask me.. bro ask me...
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ectoimp · 9 months ago
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Low Polys your Mystery
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emberglowfox · 5 months ago
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beast compilation. behold my funny dog
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jackgoodfellow · 11 months ago
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Anyway, it turns out setting art goals according to what Julia from Drawfee can do is like setting swim goals according to what sea otters can do.
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amyfloyddesigns · 11 months ago
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really loving how this isometric kitchen came together! ✨️💖 youtube tutorials are a must!
one of my favourite things about setting up a fake room is the clutter - regardless of how clean a space is, we always will have some clutter! i find it adds the extra touch of realism 👌🏻 (if you play the sims, you'll understand)
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mothscotch · 1 year ago
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weird guy. peculiar creature even.
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sunnyaliceart · 4 days ago
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Guess who finished the donut tutorial?
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laweema · 4 months ago
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WoF Dragons' Heads Models as Reference
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Aaand yes, I didn’t limit myself to the paw, I also made references of the WoF dragons with different horns, also in order to make it easier to draw horns and faces in different positions.
Link here: https://skfb.ly/ptMoY
(this is a folder, all the heads are there at once)
I didn’t do all the tribes, because… Some have the same horns, and I made the muzzles + - the same. The models include: Skywing, Mudwing with 3 types of horns, Nightwing, Darkstalker, Sandwing, Hivewing, ang a Random spiky dragon.
Also, some have their mouths open so that you can see what it looks like in different positions.
You can still watch and rotate models on Sketchfab and download.
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