#4e cognition
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z. X "The Brain, Pt. 1" Quick steps through key concepts in neuroscience of great utility when reading our works on neurodivergence, consciousness, the critical brain, differential processing, etc
#neuro#neuroscience#brain#4e cognition#enacted cognition#embedded cognition#embodied cognition#extended mind thesis#connectionism#materialism#descartes#critical brain theory#self-organized criticality#critical brain#education#autism#zine#ladyfingerpress#creative commons#primer
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*deciding to be annoying on main* call me crazy but i’ve always envisioned tweek growing up to be an engineer. never decided whether he was in electrical or structural, but he’d be what you least expect.
“but he’s so creative, what about the coffee shop?” okay you can be insanely creative with your hobbies and it has nothing to do with your career, and also NO HE HATES THE SHOP! GET MY BOY OUT OF THERE 😭
side note, this isn’t out of left field. tweek’s room is full of tactile projects. he’s shown to be very smart and talented at so many things, especially those that rely on building or designs. this is why i was always leaning structural, but taking Wonder Tweek into consideration it could be a nice twist to have him in electrical!
i can see him going to berkeley and getting some killer university experience with other insane sickos with adhd like him (engineers) and i will NOT let fanon take that away from me (i kid, i kid. but also i 100% mean it LOL i love my weird freak genius)
#tweek tweak#i’m gonna hide it in the notes now but i always sent craig to harvard as a humanities kid#‘but he loves technology let him work there!’ no#dude uses 5 syllable words when casually talking to his boyfriend and loves scifi. he’d be teaching 4E cognition via memento on the syllabu#saving that full rant for a later post though jddkdkdksks
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hi bothering you with questions and statements
whats your least favorite ttrpg to play? not one you dislike on a social and artistic level (like dnd 5e) but one that just offends you personally? if there is one ofc dont ivent contempt for a game you dont already hold. any degree of least favorite is fine from actual hatred to humorous dislike im just really curious
There's a lot of good contenders for the title. Of course there's the ones that are bad because they were designed primarily to Own The Libs so any game design that actually went into them is purely coincidental (F.A.T.A.L., RaHoWa), but I would actually never play those games. Like, there are plenty of games by people whose politics I find disagreeable that I would actually enjoy playing because those games actually have something like Good Game Design, whereas the aforementioned two games are bad because the authors were so compelled to use the game as a platform to make a point about how "All Women Are Sluts, Actually" that they forgot to design a game altogether.
There are games like Rolemaster, one of my favorite games ever, where at this point I'm starting to feel like I actually prefer the Idea of Rolemaster and not the actual game, because as much as the game produces some really funny and stupid moments and it's just unhinged, it kind of leaves me feeling drained on a cognitive level that makes me question whether it was ultimately worth it. Like, sometimes I feel like I'm opening the Big Book of RPG Tables and going "there had better not be any goddamn tables in here."
But at the end of the day I kind of have to take a leaf from @txttletale and say that it's actually D&D 5e. Like, I would never actually subject myself to a game as bad as F.A.T.AL., and Rolemaster still has something in those stupid tables that keeps me coming back for more, but the times I have played D&D 5e there's been really very little to the game that has made me feel excited. Of course I have had fun playing D&D 5e, but that's natural: playing RPGs with my friends always kicks ass. But of all the RPGs I have played D&D 5e is the one game that has contributed the least to the actual fun-having. And the thing is I like D&D. I like the stupid old editions and their killer dungeons, I like D&D 3e and its stupid character optimization minigames, and I like D&D 4e which is actually a good tactical combat fantasy game and I would actually like some more of that please. D&D 5e scratches none of those itches beyond being a shallow simulacrum of What D&D is Supposed to Feel Like, and a lot of that is something the game itself brings to the table: that you're not really supposed to care about the game and what its systems do.
Anyway but there was also that one time I played a convention game that was the GM's own custom system which was just kind of boring and the main hook of the game was that we were in a random dungeon and by random I mean like "lol random" anyway that was pretty bad, but at the very least that guy wasn't supported by a multimedia juggernaut with one billion dollars.
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Yandere Psychosophy/Attitudinal Psyche
Inspired by yandere MBTI and yandere Big Five. Personality test/self-assessment for this Google document verison of this
Overview
This is a yandere typing system based on the original Psychosophy (also remade as Attitudinal Psyche) system. Originally, it was divided into four aspects: logic, physics, emotions, and volition/will.
These placements are divided into another four placements: 1st, 2nd, 3rd, and 4th. The 1st placement is characterized by absolute, possibly even arrogant, confidence in that aspect and feeling no need to improve or change it. It is very rigid and unchangeable. The 2nd placement, on the other hand, is the most flexible placement. It is characterized by confidence but not arrogance, feeling little weakness in this aspect. To the user of the 2nd function, it is comfortable and easy to use with others and develop further. But the 3rd placement is the opposite. It is the most uncomfortable to use, with a constant feeling of insecurity associated with it. There seem to be two most common approaches to this function: aggressively overusing it or the opposite, neglecting it. This is the placement that needs the most improvement. Finally, the 4th placement is the most underused and is seen by its user as either unimportant or better with a quick fix. These four placements form the foundation of understanding an individual's strengths, weaknesses, and areas for potential growth within this typology system.
In summary...
1st placement: Confident Function (1V, 1L, 1E, 1P) Strong, Aggressive, Monologue
2nd placement: Flexible Function (2V, 2L, 2E, 2P) Strong, Passive, Dialogue
3rd placement: Insecure Function (3V, 3L, 3E, 3P) Weak, Aggressive, Dialogue
4th placement: Unbothered Function (4V, 4L, 4E, 4P) Weak, Passive, Monologue
Yandere System
So what about the yandere system? It follows the same placement rules as the original system but uses its own aspects. The yandere Psychosophy system is divided into four four aspects, respectively: cognition (C), aggression (A), expression (E), and determination (D).
Cognition, equivalent to logic in the original Psychosophy system, reflects how a yandere processes information, plans their actions, and uses their intelligence to manage their obsession.
Aggression, equivalent to physics in the original Psychosophy system, evaluates how a yandere uses power, intimidation, or violence to get what they want or control their darling.
Expression, equivalent to emotion in the original Psychosophy system, focuses on how freely a yandere shows their affection and obsession for their darling.
Finally, determination, equivalent to volition/will in the original Psychosophy system, assess how either determined or fragile a yandere is in achieving their goals with their darling.
Placement Descriptions
Cognition (C)
1st Placement (C1): Exhibits absolute confidence in their ability to strategize and plan. This yandere is highly analytical and methodical, always staying several steps ahead. They see no need for improvement in their cognitive abilities and are often seen as calculating masterminds.
2nd Placement (C2): Confident and comfortable in their cognitive abilities, they can adapt plans fluidly and are skilled at thinking on their feet. They are open to developing their strategic thinking further and are effective planners who work well with others.
3rd Placement (C3): Struggles with insecurity regarding their cognitive skills. They might oscillate between overanalyzing situations to compensate for their perceived shortcomings or neglecting planning altogether. This yandere needs the most improvement in how they process information and strategize.
4th Placement (C4): Minimally engaged in strategic thinking, often relying on intuition or others for planning. They see detailed planning as unimportant and prefer quick fixes or spontaneous actions.
Aggression (A)
1st Placement (A1): Extremely confident in using aggression and violence to achieve their goals. They are unyielding and often intimidate or overpower others without hesitation. Improvement is seen as unnecessary as they view their aggressive approach as highly effective.
2nd Placement (A2): Uses aggression when necessary but with restraint and control. They are comfortable leveraging their power but prefer to balance it with other methods. Open to refining their approach, they effectively combine intimidation with strategic non-violent tactics.
3rd Placement (A3): Feels insecure about their use of aggression. They may either overuse violence in an attempt to assert control or avoid it altogether out of fear or uncertainty. Developing a balanced approach to aggression is crucial for them.
4th Placement (A4): Rarely resorts to violence or intimidation, viewing it as a last resort. They prefer non-aggressive methods and see aggression as unimportant or something to be avoided. They often look for quick, peaceful solutions.
Expression (E)
1st Placement (E1): Highly expressive, openly displaying their emotions and obsession with intense fervor. They are unapologetically passionate, showing no need to alter their expressive nature. Their overt emotional displays are a core part of their identity.
2nd Placement (E2): Comfortable and confident in showing their emotions, they balance expressiveness with control. They can openly share their feelings and are adept at adjusting their emotional displays to suit different situations. They find it easy to develop and fine-tune their emotional expression.
3rd Placement (E3): Struggles with expressing emotions, feeling insecure about their displays of affection or obsession. They may either overexpress in an attempt to compensate or hide their emotions entirely. Improving their emotional expressiveness is a key area for growth.
4th Placement (E4): Minimally expressive, often appearing detached or indifferent. They see emotional displays as unnecessary and prefer to keep their feelings hidden. Quick, minimal expressions are preferred, avoiding deep emotional involvement.
Determination (D)
1st Placement (D1): Exhibits unshakeable determination and willpower. This yandere is relentless and unwavering in their pursuit of goals, seeing no need to alter their approach. They possess a strong sense of purpose and are highly driven.
2nd Placement (D2): Confident and adaptable in their determination, they pursue goals with a balanced approach. They can persist through challenges while remaining flexible. Open to enhancing their resolve, they effectively combine willpower with adaptability.
3rd Placement (D3): Feels insecure about their determination, often fluctuating between intense bursts of willpower and periods of doubt. They may either push themselves excessively or give up easily. Developing a consistent and confident approach to their goals is essential.
4th Placement (D4): Exhibits low determination, often relying on external factors or others to drive their actions. They see strong willpower as unimportant, preferring to go with the flow or avoid direct confrontation. Quick, minimal efforts are favored over sustained determination.
Possible Types
CDEA, CDAE, CEAD, CEDA, CADE, CAED, ACDE, ACED, ADCE, ADEC, AECD, AEDC, EACD, EADC, ECAD, ECDA, EDAC, EDCA, DCEA, DCAE, DEAC, DECA, DACE, DAEC. (First letter is the first placement, second is the second placement, etc.)
Conclusion
That's all! Thank you for reading, and feel free to reblog with the type you think you are or maybe even type a character :D And feel free to send asks or comments if you have any questions.
#azrael currently carrying yandere theory#yandere#yandere theory#yandere blog#irl yandere#actually yandere#bpd yandere#yanderecore#yancore#yandere types#yanblr#yandere imagines#obsessive love#yandere thoughts#yandere aesthetic#yandere community
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Shadowdancer (Pathfinder Second Edition Archetype)

(art by Nether on Artstation)
Yesterday I mentioned that the shadowcaster shared a few feats with the shadowdancer, and now, we’re covering it as well.
The shadowdancer has a history that hearkens back to Pathfinder’s origins in 3.5 D&D, where it was a prestige class typically taken by bards or rogues. It of course made the jump to Pathfinder since it was one of the prestige classes in the 3.5 Player Handbook, and then on to Second Edition as well. However, since it has it’s origins with the time when Wizards of the Coast had ownership of the D&D property, and with the scenanigans on that company’s part which gave rise to the Remaster, it should come as no surprise why the 2e version didn’t get an update/reprint of in Player Core 2, which is arguably the Remaster version of the APG.
In any case, a shadowdancer, for those that aren’t aware, is one who has an innate connection to the shadows, able to hone it through a sort of dance or set of agile motions to slip in and out of them, as well as invoke the power of the shadows into spell-like effects, altogether combining the stealth of the rogue with the spellcasting flexibility of a shadow-focused illusionist. Honestly this is probably the best interpretation of the Shadowdancer I’ve seen so far outside of the original d20 system (be it 3.5 or Pathfinder), certainly better than when 4e merged shadowdancer and assassin into the same concept and 5e made it a monk subclass and synonymous with ninja.
In any case, Second Edition goes the extra mile by giving us lore on how some people, through accident of birth or cosmic circumstance, develop an innate connection to the shadows that beckons them to explore it, should they dare. So let’s have a look!
The base dedication for a shadowdancer, which is one of the rare ones that becomes available at levels later than 2, enhances their stealth as the shadows wrap around them, and grants them with superior darkvision that pierces even magical darkness.
Like shadowcasters, these sneaks can learn to conjure a cloak of darkness around themselves or how to jump from shadow to shadow via teleportation. Another feat gets them the spell they didn’t pick the first time.
If the shadowdancer does not already have training for delivering lethal blows from stealth, they can learn it through the development of this skill set.
Non-rogues can also gain the roguish skill of avoiding and negating being taken advantage of from stealthy or underhanded foes as well.
They can also, like many shadowcasters, create semi-real objects or creatures from shadow, the later of which being stronger than your average illusory creature. (and may be a stand-in for the old shadowdancer standby of having their own shadow be an undead shadow minion, come to think of it).
Continuing with the abilities shared between casters and dancers, they can also learn to use shadow magic to unleash a facsimile of various elemental evocation spells once a day.
Many also learn how to rush from the shadows, striking their foes before they even know what hit them, which is another technique borrowed from rogues.
While their ability to pierce all darkness is incredibly useful, many hone their senses further to notice the presence of hidden threats even their eyes fail to notice.
Shadowdancers often find it useful to resist mental control, and learn the roguish art of finding cognitive loopholes to subvert their orders.
True masters among shadowdancers are literally wrapped in shadows, armoring them against incoming attacks when not in bright light, and even softening the blow of explosive spells, whether it bey by cushioning them with semi-real shadowstuff, or by transforming themselves partially into unreal shadow.
Traditionally, this archetype was meant for agile characters like rogues, bards, and the occasional monk, but with the way Second Edition archetypes work, this need not be the case. Imagine a mighty warrior wrapped in protective shadows, or an investigator that can hunt down fleeing foes through the very shadows they think will protect them. Obviously shadowcaster is probably the preferred choice if you’re playing any sort of mage, but shadowdancer has a lot of fun toys in it’s arsenal for making a shadowy rogue or pseudo-rogue.
Now, it’s important to remember that darkness and shadows, while definitely in the evil power toolkit, are inherently amoral forces just as negative energy is. It’s how you use them that lends morality to them. As such, there are plenty of heroic shadowdancers, even if the majority are of more dubious morality if not outright evil.
In the criminal underworld, it is often considered wisdom to let dead matters remain buried, particularly when it is in fact a corpse. However, when a new young crime lord orders the tombs of past enforcers opened to plunder for magical weapons for his new generation of hired blades, he finds more than he bargained for. Now, his organization is being hunted by an undead killer with even greater power over the shadows than he had in life.
Though her kind thrive in the sun, Daya Moonflower finds solace in the dark, and the suli ghoran delights in the power it offers, becoming a daring swashbuckler thief that vanishes and reappears from the darkness like a figment from a dream.
Eager to unite the various stone giant tribes into an empire, Kuvalk Nightlord (called Kuvalk Night-Tainted by his detractors) is an imposing warrior of a stone giant, with a knack for channeling shadows that he has cultivated over the years, becoming a warrior clad in shadows almost as heavy as his armor.
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Zoomposium with Dr. Patrick Krauß: "Construction manual Artificial Consciousness"

In another episode of our "Zoomposium series" on the topic of "AI research" or the possibilities of a construction manual for an Artificial Consciousness (AC/DC = "artificial consciousness/digital consciousness"), my colleague Axel Stöcker from the "Blog of Big Questions" and I had the opportunity to conduct an interview with the well-known and renowned German physicist, neuroscientist and linguist Dr. Patrick Krauß.
However, for a better understanding of the interview with Dr. Krauß, here is a brief summary of the scientific articles first. Dr. Patrick Krauß and Prof. Andreas Andreas Maier (Professor of Computer Science and Head of the Department of Pattern Recognition) describe in their article "Will We Ever Have Conscious Machines?" (December 22, 2020), what consciousness could ever be in the first place from a philosophical and neuroscientific perspective according to the current state of knowledge. In the following, they try to develop their own "Construction Manual for Artificial Consciousness" mainly based on Antonio Damasio's "Theory of Consciousness".
Damasio's theory of consciousness, which he first developed in his book "The Feeling of What Happens: Body and Emotion in the Making of Consciousness" (1999), is essentially based on the postulation of 3 stages for the development of a consciousness: 1. "fundamental protoself", 2. "core consciousness" and 3. "extended consciousness". His theory for the development of a form of consciousness builds here substantially on a concept of "feeling", as the title of his book already reveals. Krauß and Maier call this consequently in modification of the Cartesian saying: "Sentio ergo sum". These new approaches presuppose, of course, a concept of "embodiment" and "embededness" in the sense of the "4E theory" of the "philosophy of situated cognition" (PSK), which I have also frequently tried to point out in my essays, e.g. "The System Needs New Structures" (https://philosophies.de/index.php/2021/08/14/das-system-braucht-neue-strukturen/). Therefore, I was all the more pleased that these "new structures" could finally find a concrete implementation in AI research for the development of Artificial Consciousness, as proposed by e.g. Krauß and Maier in their scientific papers mentioned above.
In the aforementioned article "Will We Ever Have Conscious Machines?" Krauß and Maier now try to transfer the various stages of Damasio's theory of consciousness 1:1 into concrete schematics for deep learning on machines. For this purpose, different strategies of "feed-forward connections", "recurrent connections" in the form of "reinforcement learning" and "unsupervised learning" are applied to simulate the biological processes of neuronal networks. And this is exactly what we once asked Dr. Krauß about in our Zoomposium interview. More at: https://philosophies.de/index.php/2023/10/24/bauanleitung-kuenstliches-bewusstsein/
Or: https://youtu.be/rXamzyoggCo
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Calls: Affective and Emotional Dimensions of Experience: Language, Cognition, and Culture
Call for Papers: Suggested topics include (but are not restricted to): • Cognitive processes and emotions: attention, memory, learning, motivation, judgments, and decision-making • The role of cultural determinants in emotion elicitation, regulation and expression: how culture influences cognition • 4E and post-cognitivist approaches to emotion and affectivity • Sociocultural variability of emotions • Cross-cultural and cross-linguistic differences in emotions • The history of emotions • Affec http://dlvr.it/T2wKvk
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11.2
Claudio Aguayo's Autopoiesis + 4E cognition approach to designing TEL, applied to interaction design:
self-maintenance and adaptability considerations in interactive design contexts to maintain the efficiency and engagement of these systems within ever changing conditions over time?
The concept of autopoiesis, and the 4E+ cognition framework can provide a guiding framework for a more adequate type of interaction design, and designing these types of systems
The 4E+ cognition framework is applied to understand the users experience, which in turn informs design principles.
Interaction design, as informed by living organisms and ecosystems?
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How the fresh fuck do I connect the LC4MP with 4E Cognition?????
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Apprendre en s'amusant

L'apprentissage par le jeu n'a plus à faire ses preuves pour motiver l'enfant à s'engager dans ses apprentissages. Ceux que j'utilise pour travailler la fluidité en lecture font l'unanimité chez mes élèves pour la plus grande satisfaction de leurs parents et de moi-même.
En travaillant la précision du décodage, la rapidité, l’expression ainsi que la compréhension, chacun progresse à son rythme vers une lecture plus fluide, réduisant ainsi la charge cognitive engendrée par la tâche.
Vous vous questionnez à propos du rythme d’apprentissage de la lecture de votre enfant? Voici quelques repères:
En 2e année, la fluidité en lecture commence à se développer. (Giasson, 2011)
En 3e année, le lecteur passe à une lecture dite courante. (Giasson, 2011)
En 4e année, l’élève passe du lecteur qui apprend à lire au lecteur qui lit pour apprendre. (Chall, Jacobs et Baldwin, 1990)
Votre enfant peine à décoder les mots et n'aime pas lire? Choisissez avec lui de beaux albums à sa pointure et entrez dans cet univers avec lui. Prenez le temps d'admirer les images. Essayez de prédire ensemble ce qui pourrait se passer dans l'histoire. Faites des liens avec ce qu'il connait déjà. Partez à la chasse aux mots nouveaux!
Il se passionne pour un sujet en particulier? C'est une occasion à saisir pour emprunter quelques documentaires à la bibliothèque qui sauront nourrir sa curiosité. Bonne lecture!
Giasson, J. (2011). La lecture apprentissage et difficultés. Montréal : Gaétan Morin.
Chall, J.S., Jacobs, V.A. et Baldwin, L.E. (1990). The reading crisis: Why poor children fall behind. Cambridge, MA: Harvard University Press.
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There are many instructive implications of research within the umbrella of 4E cognitive science. But perhaps the most important is the license it gives researchers to think more broadly about knowledge, perception, intention, belief, and emotion than the narrowly neurophysiological versions of cognitive science would permit. This perspective allows researchers to pay attention to the interdependencies that exist between consciousness, thought, bodily action, joint activity, social context, and artifact that are difficult to incorporate into older cognitive theories. The model of the mind as the expression of a brain-computer-information machine is perhaps one whose time has passed. (Sorry, Alan Turing!)
Daniel Little at Understanding Society. Bodily cognition
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The imperfects typings!!
The moment that no one was waiting for!! Anyways I’m not 100% sure on these so like. don’t quote me but I can hash out my reasoning if asked so ask box is always open!
Abbi: LSE sp136 LVFE
Juan: SEI sx964 FELV (maybe like EII sp6 not sure)
Tilda: SEE sx827 VFLE (she’s sx487 EFVL nvm)
Hannah: ESI sx468 EFVL
Sydney: LII so612 LVFE
Finch: SEE sx872 VFLE
Alex: LIE so153 LFVE
#you can see my votes on pdb for big 5 and temperaments I just dc abt them as much + it looks more aesthetically pleasing w/o it here#pdb handle is in my carrd#i'm a little iffy on tilda but imo irrational>rational & she's more of a gutcel & cognitive extraversion is better#maybe so8 idk#4E tilda is not great but 1V e8 so#finch is lowkey so ethical don’t even @ me#also typing clear e1s/gutcels as e3 is so weird to me#sorry too lazy to type out the jung typing but I’m panjungian anyways#socio > jung tbh <3#typology#the imperfects#sydney burke#alex sarkov#abbi singh#tilda weber#juan ruiz#also idk what crain is but vibe type sp7 lol#it's my typology cringe era <3#enneagram#socionics#psychosophy#also I do use trifix but tritype for character typings that go on pdb lol#like the ordering being any order cause idk why trifix has a set order#like it's by fixation but i can put them in any order#also before anyone gets on my ass about this (no one will I am just being self critical) no i didn't type all the scientists logical just#bc they r smart it's literally just how the distribution turned out
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Barrett and Calvo draw from a set of ideas referred to as “4E cognitive science,” an umbrella term for a bunch of theories that all happen to start with the letter “E.” Embodied, embedded, extended, and enactive cognition—what they have in common (besides “E”s) is a rejection of cognition as a purely brainbound affair. Calvo is also inspired by a fifth “E”: ecological psychology, a kindred spirit to the canonical four. It’s a theory of how we perceive without using internal representations.
[...]
The mind, in that sense, is better understood as a verb. As the philosopher Alva Noë, who works in embodied cognition, puts it, “Consciousness isn’t something that happens inside us: It is something we do.”
And we do it in order to keep on living. The need to stay alive, to tread in far-from-equilibrium water—that is what separates us from machines. “Wild cognition,” as Barrett puts it, is more akin to a candle flame than to a computer. “We are ongoing processes resisting the second law of thermodynamics,” she says. We are candles desperately working to re-light ourselves, while entropy does its damnedest to blow us out. Machines are made—one and done—but living things make themselves, and they have to remake themselves so long as they want to keep living.
#stumbling across this whilst also in the middle of 'the spell of the sensuous'. really feel like i'm following breadcrumbs#and i know exactly who to blame:#dendrophilia: a musical#<3#articles#(this a long read and SUCH a good one. i'm going to pick up this calvo fellow's book asap)
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CTEC 502 Week 3 Reflection
Week 2 Introduction to creative technologies.
In week 2 of introduction to creative technology, we were introduced to the marshmallow challenge. The challenge was to see which group could create the tallest free standing structure with the marshmallow on top. We later learnt kindergarten children are some of the top performers in this task. If you were to ask me before the challenge which demographic on average achieves the best results I would have definitely not said kindergarten children. So why is this? One of the reasons children are out performing adults on this particular task is because children aren’t arguing about who is the boss or the main leader. Children will often collectively collaborate with one another and consider everyone’s ideas. They don’t have any pre-determined assumptions about what is a good or bad idea so they don’t get hung up in the planning or analysis stage of the exercise. Secondly and probably the main reason for children’s success in this exercise is because of their excessive prototyping. Adults usually spend a lot of time getting familiar with the task, planning, then finally building the structure. Whereas as kids right from the start play with the marshmallow and build many structures each one improving on problems they encountered with the previous structure. So by the time the challenge is finished they have gone though 3 or 4 prototypes where on the other hand a group of adults has looked for the one right solution ultimately only ever attempting to build one structure that more times than not fails to support the marshmallow.
Key lessons from this exercise
· In any design task always identify what the marshmallow is and play around with different ideas that relate to the marshmallow (the problem trying to be solved).
· Positive collective collaboration
· Time management
· The importance of early prototyping to overcome obstacles
Prototyping
Prototyping is an early model or example of the product you or I wish to build. It should convey what the final plans and intentions are for the final product. A prototype can be in many forms such as a drawing/sketch or a 3d model representation of your idea. Prototyping is important because it can help you gain an improved understanding of your design and the intentions behind it. Another huge advantage of prototyping is the early feedback it gives to the designer. Like what we learnt in the marshmallow exercise getting early feedback is vital for discovering potential issues, design flaws or just overall improvements to the design. Lastly prototyping can save you lot of money as not much investment has been put in, in the early stages of the design process. The later you make changes the more radical they can be, potentially costing the designer a substantial amount of money.
4e Cognition
Embodied. The bodily realization of cognitive abilities as constitutive for their achievement.
Embedded or situated. The embodied mind, thus, cannot be conceived of in isolation from its environment; it is always already embedded in a context.
Extended. Cognition is extended beyond the boundaries, thus being inherently connected with the respective physical or socio-cultural environment.
Enacted
. Cognition and consciousness emerge only through the active embodied interaction, or structural coupling, of an autonomous living system with its environment. Enactive approaches to
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19 ans
J'ai 19 ans cette année, j'ai horreur de le dire mais je m'en branle ce soir
J'ai fugué et pris mon indépendance
J'ai quitté le garçon que j'aimais pour aller vivre à Lyon et pu tourner la page 6 mois après en arrêtant de me mentir et acceptant de me livrer à mes sentiments
Je me suis retrouvé dans une ville où je ne connaissais rien ni personne, sans aides, ni économies, ni travail avec juste une valise et ma bonne volonté. J'ai dû reconstruire toute ma vie et mon individualité dans ce nouveau tout par mes propres moyens.
Je me suis fait une bande de potes dans ma promo en S1 qui s'est cassée la gueule et dont je me suis extirpé
Je me suis fait une autre bande de potes provisoires dans la résidence universitaire où j'ai (sur)vécu puis pris mes distances sauf avec Sa. qui s'est avéré être un de mes meilleurs amis sur Lyon
J'ai intégré ma première association où j'étais juste un bébé ignorant et y est vite devenu membre actif et devenu coordinateur
J'ai assisté à mes deux premiers concert où j'ai pu notamment voir mon artiste préférée et où j'ai quitté le soir même mon ex et Paris, pour toujours
J'ai eu une relation avec An. qui n'a pas abouti à grand chose de concret
Je me suis rendu compte que Ke. était l'un des êtres humains les plus important.e.s de ma vie et je me suis promis de toujours être là pour elle
Je me suis découvert une passion pour l'escalade
Je suis rentré dans le cercle vicieux des piercings et tatouages en me faisant percer 4 fois en moins de 2 mois et planifiant mes 10 prochains tatouages en sortant de chez mon premier
J'ai intégré une seconde association où je suis devenu trésorier dès ma première réunion
J'ai eu ma première cuite lors de la soirée d'intégration qui est partie en roue libre avec des gens que je connaissais à peine. J'ai fini par m'endormir sur la table de la cuisine d'A. (qui était devenue ma moitié pendant 3 mois) et je me suis retrouvé à mon premier TD complètement torché
On a lancé avec A. un appel à lancer une troupe de théâtre autogérée au sein de la fac. Ça pris de l'aile jusqu'à ce qu'on soit confronté à des soucis en interne
Je me suis rapproché de mon meilleur ami qui est venu me voir une semaine et on s'est fait des promesses et dit qu'on s'aimait
J'ai passé le réveillon avec un mec venant de Londres rencontré au hasard avec lequel on s'est sifflé 2 bouteilles de vodka en visitant le Vieux Lyon et apprenant à se connaître
Je suis tombé dans de l'alcool et me suis remis après une cuve d'un mois
J'ai fais partie d'un groupe assez fidèle avec qui on avait un rituel les samedi de faire une soirée entre nous, j'ai été en partie initié aux drogues et alcool par elleux et iels m'ont apporté un soutien et un toit pour un moment. Mon chemin s'est séparé comme à mon habitude mais je leur suis tout de même reconnaissant et les aime toujours
J'ai dû être le père adoptif d'une copine de S1 junkie et incapable de prendre soin d'elle. Jusqu'à ce que je prenne congé quand j'ai commencé à culpabiliser pour ses mauvais choix. J'ai pris mes distances pour 3 mois et j'ai recommencé à lui apporter mon aide pour qu'elle puisse se reconstruire après son abandon de L1
Je me suis fait une bande de potes dans ma promo de S2 que j'ai fui 3 mois plus tard lorsque je me suis rendu compte que l'on était des opposés et avec qui je devais aller à Londres mais que je suis quand même reconnaissant d'avoir partagé de superbes soirées, émotions et partages.
J'ai fais un tour à Valence avec Sa. sur un coup de tête et on a fini par twerker sur de la merde dans un château en ruine au-dessous de la ville
J'ai fait de Gu. , mon chargé de TD du S1, mon camarade d'alcool et de défonce hebdomadaire mais il s'est avéré qu'il me tirait vers le bas et avais une emprise sur une étudiante alors j'ai dû faire le nécessaire.
On a d'ailleurs dû faire face à des rumeurs qui prenaient de l'importance sur une relation entre nous
J'ai expérimenté une précarité telle que c'était difficile de manger à ma faim tous les jours mais j'étais épanoui
J'ai eu le malheur de tomber sur Ce. qui m'a arraché pendant longtemps ma confiance en moi et dégoûté de mon corps
J'ai pu acquérir une ligne politique qui me touche beaucoup et qui a changé ma perception de la société/relations humaines
Avec Ma. on a failli se retrouver à deux doigts en coloc avec une de ses amies dont le père voulait nous acheter une maison tous frais payés
J'ai rencontré Ju. que j'ai rencontré à une projection de ma première association et avec qui ça a tout de suite accroché pour un moment mais j'ai pris mes distances avant de m'attacher puisqu'on était voué à se faire du mal
J'ai retrouvé Ch. que je vais voir bientôt voir en Corée
J'ai eu un déclic militant et me suis déconstruit pour être le moins problématique possible quant à ce que j'apportais dans la lutte des droits humains
J'ai beaucoup gagné en maturité et en responsabilité
J'ai intégré une troisième association
J'ai appris à être plus en phase et moins dur avec moi-même mais je n'arrive toujours pas à prendre du temps pour moi
J'ai prévu de faire un tour de l'Europe avec Ru. puis une mission humanitaire en Thaïlande.
J'ai été bénévole à un festival au bout duquel j'ai été embrigadé dans ma 4e association puisque les membres m'ont adoré. J'ai vite pris de l'importance dedans
J'ai collectionné les soirées improbables, géniales et mémorables où je me suis fait des meilleurs potes et amants pour une soirée et fais des choses qui me feraient mourir de honte sobre
J'ai participé à l'organisation de la Pride de Nuit de Lyon que j'ai adoré
J'ai préparé mon dossier pour un bachelor au Danemark que j'enverrai en novembre après avoir passé le TOEFL dans des prix attractifs
J'ai été accepté dans une école d'informatique à Paris
J'ai emménagé avec @laplanetedessonges dans un chouette appart qui me rend heureux et j'ai eu le déménagement le plus chill qu'il puisse puisqu'à part mes bouquins, mes plantes et mes peluches, toute ce que je possède dans la vie rentre dans grande valise
J'ai fait connaissance d'Al. avec qui j'ai partagé une nuit de romance à contempler les étoiles le premier soir et on a fini par se fréquenter, ça peut mener vers quelque chose
Je me suis découvert queer, pansexuel et en questionnement non binaire moi qui était jusqu'à lors en flou
J'ai décidé de me réorienter vers une autre L1 après un an de LEA Anglais Chinois quand je me suis rendu compte que la charge de travail et ce que j'en tirais n'était pas du tout suffisante. J'ai décidé d'aller en Science Cognitive Spé Neurosciences.
J'ai eu l'année la plus riche et épanouissante qu'il puisse et j'ai commencé une voie philosophique et spirituelle qui me convienne
J'ai découvert mon amour pour les festivals de musique en étant dans le staff de mon première festoche et acceptant de faire la tournée de festoches avec ma 4e asso
#j'ai besoin de faire cette liste récapitulative non exhaustive pour faire un point#et arrêter de nier mon avancée
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“Six million people die each year from stroke, and 5 million survivors are left with a permanent disability. Moreover, the neuronal damage caused by stroke often triggers a progressive decline in cognitive function that doubles the risk of dementia for stroke survivors. Despite this massive global disease burden, there are no approved drugs for treating the neuronal injury caused to the brain by the oxygen deprivation occurring during an ischemic stroke. The precipitous drop in brain pH resulting from stroke activates acid-sensing ion channel 1a. We show that inhibition of these channels using a “double-knot” spider venom peptide massively attenuates brain damage after stroke and improves behavioral outcomes, even when the peptide is administered 8 h after stroke onset”.
“A single small dose of Hi1a (2 ng/kg) administered i.c.v. at 2, 4, or 8 h after stroke caused a marked reduction in infarct size (Fig. 4 A and B). Strikingly, Hi1a afforded protection not only in the penumbral (cortical) zone, but also in the ischemic (striatal) core, which is the tissue directly impacted by hypoxia and is generally considered refractory to therapeutic intervention (2). These findings are consistent with the preservation of neuronal architecture in both the penumbral and core regions of damage, as evidenced by intact neuronal staining (Fig. 4E), and were reflected symptomatically, with the Hi1a-treated animals exhibiting markedly reduced neurological deficit (Fig. 4C) and motor impairment (Fig. 4D)”
“Currently, there are no approved therapeutic agents for treating the neuronal damage caused by stroke [...] Neuroprotective drugs would need to have long time window for therapeutic efficacy, given that ∼60% of stroke patients do not reach an emergency room until at least 2 h after stroke onset (3), and many patients do not receive medical care until much later. In this study, we have demonstrated that inhibition of ASIC1a using Hi1a provides exceptional levels of neuroprotection even when the peptide is administered up to 8 h after stroke onset. Along with facilitating a substantially reduced level of penumbral damage, Hi1a is unique in providing some protection of the striatal core region, which is generally considered therapeutically unrecoverable owing to rapid and irreversible necrotic cell death”.
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