so I know a lot of star wars fics use flimsi or datapads to indicate when someone has a lot of work to do (piles of datapads, endless flimsiwork etc) and while all that is well and good, even today a lot of stuff is actually digital, and i imagine it would be even moreso in the future.
however with everything digital you would still need more screen space to be able to keep track of it, which is one of the reasons a lot of people have two monitors these days.
all that is to say: behold! fox's desk:
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something that irks me so bad are those people who argue that the red dragon fight is when the REAL dungeon meshi starts. like all that character establishment and worldbuilding and relationship development from the first 11 episodes are all skippable, and the only important thing about them is that they litter a bit of context for the viewer. but once you get to episode 12 is when you REALLY need to lock in.
and i just. vehemently disagree with that sentiment so much. the death of filler has tragically ruined the way we engage with media. because why the FUCK would i care about the red dragon fight if i didn’t already love the characters and appreciate their motivation for the fight in the first place? like yea, laios wanting to save his sister and marcille wanting to save her best friend are fine motivations on paper, but i honestly wouldn’t give a shit about falin surviving if i did not watch those first 11 episodes of these characters’ painstaking determination to get her back.
the execution of it all was perfect because those expository episodes were also perfect. and we should not devalue them simply because the red dragon fight was the turning point/tone shift for the overall narrative.
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tbh my latest biggest theory for why HoO and onwards is such a dramatic drop in quality and consistency is just. Rick stopped making teaching guides.
Like, the Lightning Thief teacher's guide is SUPER in-depth with even stuff like sources about middle grade child psychology and exact specifications of where he's applying that, explaining what different character's goals/motivations are, their dynamics with each other and their environments, etc etc. Even specifying which specific myths certain plot elements are supposed to reference or be about.
That stuff just doesn't exist for later books. There's activity guides and smaller, significantly more simple teacher guides for later books but they don't go into anywhere NEAR the same level of depth. The TLT one is a full lesson plan that breaks down the book at every level and explains what's going on and more or less why Rick did that. The others are all basically just glossaries of terminology and some simple question guides.
And they didn't even use the TLT teacher's guide for the Disney+ show because they clearly aren't adhering to any of what's discussed in that breakdown of the book.
By creating a teaching guide alongside writing the actual book, that's forcing you to document what you're doing, why, your sources, and information about your characters and the story they're in. It's like an even more in-depth version of a series bible. But that's lacking for later books (and etc) and it shows because that level of thought and depth and attention just isn't there anymore.
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Everything around the Isabeau confession is so well written.
Firstly, the set up. When you're playing the game, killing the King is just a vague goal. A natural one! But other than the vague desire to hit an end point, there isn't really a strong emotional reason compelling the player forward. But Isabeau!!! Telling you he will tell you something once you beat the King!!! That!!! That is a tangible goal to lean onto especially over time as you get more and more endeared to the whole party. Even if you're not aware of it being a love confession, getting to Isabeau to hear what he has to say is still a compelling reason get to the end.
And if you're Aware of how these things go for stories like these, you may also say, "Well shit, we're not gonna get a confession until the end of the game, are we?"
Second, the interruptions. The order of the interruptions are so quietly brilliant. I can't get over it. Bonnie interrupting first is such an excellent choice. You know Bonnie!!! Bonnie has been jumping into conversations all game so far. So interrupting Isabeau doesn't seem all that out of place. Then Mirabelle interrupts next time. And you go, okay. Thats two of three.... but surely Odile won't interrupt, right? By this point, the player has seen Odile tease Isabeau multiple times about him liking Siffrin, so surely she won't interrupt... right? Right??? But she does. And despite it being obvious that she would, the player is still left in tension if she would.
The way things are set up, there's a plausible deniability each time. You don't expect the first interruption, Bonnie naturally would interrupt so Mirabelle could be surprising, and Odile interrupting feels so outside of what she'd usually do that you don't expect it.
And yet!!!! Saying all this!!! This is very tropey!!! Very time loop tropey!!! Stopping people from messing things up so you can have your moment is quintessential time loop tropes and yet!!! It doesn't feel tropey due to good characterization and story structure.
(And if you do realize that all three are going to interrupt from the beginning, you get a wave of DREAD when you realize that you're going to be here. Again and again. That you have to beat the King again and again and again... and as you watch the confession fizzle, seeing the Head Housemaiden there, despite Siffrin's happy demeanor, you can't help but feel it all about to crash down before it even happens. In that moment you have a taste of what the game is about to put you through).
Third, the family quests. I have two points here. Firstly, "yelling at your screen like it's a telenovela" is the best summary of my feelings on the stargazing scene. Even if you KNOW Isabeau isn't going to confess until the end of the game bc that's how these things go, it won't happen until the end because that's how good writing works, You Still Want It To Happen. So Badly. You want Isabeau to confess to Siffrin!!! You want that tension to release!!! But you have to watch and see that perfect confession slip away every time and it hurts to watch, especially if you do the quests multiple times. Second point is the fact you can't continue the Isabeau confessions on a family run kills me. It's so good. Like you're never going to get everything in one go no matter what you do so you have to pick and choose. And!!! That plays into Siffrin feeling like he's manipulating Isabeau!!!
Of course Siffrin isn't actually manipulating Isabeau but when you're so aware of what you're doing and how events could have played out, it's difficult not to see a situation where you changed the outcome as manipulation. Which... of course leads us to Siffrin's feelings at the end of trying to stop the interruptions...
Fourth, Isabeau stopping himself when confessing. It hurts so good. Idk just. Denying the player that payoff. Denying Siffrin that moment of confession. Because really Siffrin didn't learn the lesson needed to actually get this moment of vulnerability between the two of them. It's such a genius choice that brings that awful dread and hopelessness. And in the end, I suppose all five of them stop the confession from happening because from that point onward, Siffrin interrupts the confession every time. Siffrin doing everything they can to get what they want only to accept that they're never going to get it. Never CAN get this because he doesn't deserve it.
Finally, bad touch. People have talked about bad touch enough, so I dont need to go too far with it. I will say I appreciate how much it doubles down on subverting the "romancing someone in a time loop" narrative. These loops while in some ways made Siffrin more perceptive, they're also PAINFUL. They mess with his head, lean towards making worse and worse decisions, and a large part of that is his role in his family's lives. Especially with Isabeau!!! So yeah. Of course the surprise kiss doesn't go well. Especially with the context that Isabeau doesn't think Siffrin wants to be touched let alone kissed? It ends in disaster just like most of the sidequests do.
In general, the ongoing Isabeau plot is very well implemented. The seeds for it are planted immediately, and it takes a lot of commitment to see all the parts of it. As a result, unless you try to do a ton of runs in act 3 immediately just to get the confession, it's a very slow burn part of the story, doing well to parallel Siffrin's mental state and the growing hopelessness in the loops. It grounds the story in a tangible goal from the beginning and in many ways, once you get to the end of it, get to bad touch, you're left bereft. Something... lost after you spent so much time being aware of Isabeau. That tangible feeling that you're slowly running out of things to do, of ways to spend these two days.
(And of course, then you have act 6 confession, and the pure relief, the joy in finally having the confession after it being set up from act 1. Siffrin doesn't need to reciprocate for it to have its impact. Something has CHANGED they have changed. And finally FINALLY after all this time, the moment can happen. And it's beautiful).
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something about the fact that Hermie wasn't even supposed to exist, the fact that he only came into being because Beth was fucking around with an anagram generator and he was funny enough to keep around. (something about the fact that Anthony clearly liked him enough to not want him to be a total creep, and retconned an explanation that he was method acting as the Joker.) something about the fact that Paeden didn't mind getting frequently forgotten by the PCs, but Hermie minded a lot, and that was funny, so it became a running gag. something about the fact that all his flirting and messing with Normal was motivated by his single most important desire in life: getting attention, and more specifically, attention from Normal. (something about the fact that he seeks attention more than he seeks love.) something about neither of his dads wanting him, of the party not wanting him (of the cast not wanting him). something about the fact that it was clearly specified that Scam spawned him into existence, meaning he might not even have a soul, meaning he might be gone forever without even the possibility of reunion in the afterlife. something about the fact that he outlived his usefulness, and the only significant or meaningful thing he could do for narrative or characters was to die. (something about "he's basically a free kill that changes nothing in the story.") something about him saying in the stand-up ep that he'd be better off dead. something about the fact that the narrative decided he was right. something about the fact that he was loved enough from his introduction to keep coming back, but not loved enough to be made plot important. not loved enough to be saved. Hermie the Unworthy, everyone.
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@jegulus-microfic | day 7 - regret | word count - 221
"James Potter, if you touch me I swear you will regret it!"
James smiles, all pretty and innocent, as if he isn't the devil incarnate. Regulus takes a step back and feels the backs of his knees hit the sofa. Fear grips his body and he raises his arms to protect himself against the coming onslaught.
It's too late though, and all he can do is squeal as James' cake smeared hands grip his face. There's chocolate everywhere, from his chin to his bloody curls. He hears the click of Barty's camera somewhere in the background, knows that this moment has been immortalised forever, but the only thing he can pay attention to is the way James is looking at him. Like he's something precious.
"Happy birthday Love," James says, voice soft and adoring and just for them.
Later, when the party's over and Regulus has scrubbed his face raw trying to get the cake off, the two of them lay in bed together. James is nearly asleep, head resting on top of Regulus' stomach as he runs his fingers through his hair.
"Hey James," he whispers, fingers stilling where they are. "You know I love you right?" James only hums in response, too tired to form the proper words.
"Good. Because if you ever pull something like that again I will be divorcing you."
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