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#Advance Title Animation In PowerPoint
creativeschoolrb · 9 months
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Advance Title Animation In PowerPoint | Creative School
In this tutorial, I have shown you, how to create advanced-level text animation using PowerPoint. After watching this tutorial, you can create this text animation using PowerPoint. I have attached the download link of the text animation template that you are watching in this video below. Download Link: https://drive.google.com/drive/folders/1-6PqHepKXirvtLcwk3uP1-sanMCVQ9w7?usp=sharing 00:00 Intro 00:40 Start the tutorial 01:33 Apply the animations 05:56 Apply the animation on a video 08:44 Outro =========== Tags ============= Advance Title Animation In PowerPoint, Text Animation In PowerPoint, PowerPoint animation tutorial, Animated PowerPoint titles, Typography in PowerPoint, PowerPoint animation, PowerPoint text animation, PowerPoint animation effects, advanced PowerPoint animation, PowerPoint tutorial, PowerPoint tips & tricks, PowerPoint animation tricks, animation tutorial, PowerPoint animations, PowerPoint 2019, PowerPoint tutorials, Creative School =========== Hash Tags ============= #powerpointanimation #powerpointtutorial #powerpoint2019 #powerpointanimations #powerpointtemplates #powerpointtextanimation #powerpointtitleanimation #powerpointadvanceanimation #creativeschool #creativeschoolrb
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rlxtechoff · 2 years
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energylifeamazon · 2 years
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Inkscape vs krita
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Daz 3Dīest for: 3D animation, illustration and designingĭaz 3D is an excellent free graphic design software especially for animators, illustrators and designers. The app has a 3.7-star rating out of 1.1K reviews on The App Store and a 4.3-star rating out of 1.2M reviews on Google Play. If you're more interested in using your mobile device for creating and editing graphics, you can also check out Pixlr Mobile. You can use Pixlr to create or edit images in your web browser or you can download the desktop version of the software. You'll also find PowerPoints, resumes, business cards, newsletters, invitations, photo collage templates and more. Pixlr's templates include YouTube thumbnails, Instagram stories and other social media elements. PIxlr's templates are definitely another one of the editor's highlights, and you'll find plenty available for free.
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If you need to remove the background of an image, you can visit this page to use the tool. One feature that stood out to me about PIxlr was the "Remove Background" tool. It included all of the basic features you'd need for graphic design including layouts, templates, text, effects, filters, additional elements and more. There are different editors available including Pixlr X for quick and easy graphic design and Pixlr E for advanced photo editing. Pixlr is another great free graphic design software worth checking out. Platforms: Web browser, Windows, macOS, iOS, Android Of course, if you have a more complicated project, this editor may not be enough. You can use the tools to create a basic graphic from scratch, or if you need to make simple edits to a graphic or image, SVG-Edit may be the best basic online editor. You’ll find basic tools that allow you to create and edit images including a digital pencil, shape tools, text tools, a color picker and more. SVG-Edit looks a lot like Microsoft Paint, and it’s great for similar simple tasks. Still, you can export your finished images as PNG, JPEG, BPM, WEBP or PDF files as well. This is one of the most popular graphics formats. Of course, even if you aren't interested in coding, you can just visit this website to use the basic editor online for free.Īs you can tell from the program’s title, the editor specializes in creating and editing scalable vector graphics (SVG) images. The code to the program is completely open-source, which means you can download and edit the program's code itself, embed it into your own website and more. SVG-Edit is a web-based drawing editor that works in any modern web browser. Users also have access to Inkscape's community which includes user support and discussions in the form of chat, forums and more. There are tons of resources available on Inkscape's website under the "Learn" tab including an FAQ section, tutorials, books/manuals and a guide to how to use Inkscape for animation. According to the website, those features include object creation, object manipulation, fill and stroke features, operations on paths, text support, rendering and a variety of file formats. This made it really intuitive to use, and all of the features are available for free. When I first downloaded Inkscape, the interface reminded me of Microsoft Paint. You can get started by downloading the software to your Linux, Windows or macOS device.
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Inkscapeīest for: Professional quality vector graphicsĪccording to Inkscape’s website, the software was created for designers of all kinds including those in marketing and branding, engineering/CAD, web graphics, cartooning and for individual uses. Unfortunately, the free version of the software doesn't allow you to work offline, it doesn't include touchscreen support or advanced export options, and you can't see your projects' version history. With the free version of Gravit Designer, you'll get 500MB of Cloud storage and the ability to export PDF files. You won’t have to enter any payment information to use the free version of the software or to try out a trial version of the PRO software. When you first get started, you’ll be prompted to create a free account using your email address, name and a password. You’ll just have to be connected to the internet to use it for free. Gravit Designer works online, but you can also download a desktop version of the software. Just select the free trial period for PRO. Plus, you can try the PRO version for free when you first sign up. While there's a "PRO" version of the software available for $49 annually, the free version of Gravit Designer should have everything you'll need to create quality graphics. It's owned by the same company as Corel Draw, so if you're a fan of Corel digital design products, Gravit Designer is definitely worth checking out. Gravit Designer is a great free resource for building graphics. Platforms: Windows, macOS, Linux, Chrome OS
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nutrilong · 2 years
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Hyperengine av download
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#HYPERENGINE AV DOWNLOAD FOR MAC#
#HYPERENGINE AV DOWNLOAD FULL#
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PowerPoint is a straightforward presentation tool that most people don’t use to its full potential. It’s so well known that the phrase “I need to make a PowerPoint” is more common than “I need to make a slideshow” in the United States. Microsoft PowerPoint is one of the oldest examples of slideshow maker software. Licensing: 1-month free trial, subscription Not usable on Android, so you can’t bounce between Keynote on your laptop and your cellphone unless you have an iPhone (however, Keynote can now run on Windows OS)īest for: Anyone who grew up using PowerPoint and feel most comfortable using a tool they’re familiar with.Already installed on your Mac computer (unless your rig is a decade old).Can easily embed videos into your presentation.Handy phone app makes it possible to edit presentations anywhere.30 templated themes and the ability to create custom templates to use later.“Rehearse Mode” to practice your presentation on the fly.Can use Apple Pencil on an iPad to draw directly onto your presentation.If you’re an Apple fanatic, Keynote is an effective way to develop slideshows and present visual, video, and text information in informal and professional settings. The current version of Keynote lets Mac users collaborate on presentations, tweak slides from their iPhone with the Keynote mobile application, and even transform handwriting into text on your computer.
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Usable on iPhones, iPads, and accessible via the iCloud, Keynote is a versatile and free slideshow maker for Mac computers made in 2013 or later. Keynote is Apple’s native slideshow maker. Licensing: Free (for new Mac laptops and desktops), or one-time purchase
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Slideshows made on the trial version have a watermarkīest for: People who own the full line of Apple products (iPhones, iPads, and Macbooks) for convenient cross-device usage.
Effective tool for amateurs and professionals.
Emphasizes both photo and video media types for slideshows.
100+ titles and stickers for further customization.
165+ visual effects and filters to apply to your presentations.
Best of all, most of these features only require you to click and drag the desired elements.Īfter your slideshow is complete, Movavi makes it easy to save your presentation in any major file format (and some less common ones), and you can even adjust the file size – making it easier to put on a flash drive. Adding music is also straightforward, and Movavi provides guides in case any step isn’t 100% clear.Īnd for anyone who needs more advanced features, the “Full Feature” mode provides options like native recording, extra photo editing options, animated transitions, and even in-app video editing. They just need to upload the necessary media files (image / images, videos, etc.) and then select slide transitions. Movavi Slideshow Maker is a well-balanced tool for beginners and advanced users alike.įor instance, Movavi’s “Easy Mode” lets novices build a professional-looking slideshow in minutes without much of a learning curve. Price: Personal 1-year license ( 530 UAH), lifetime personal license ( 590 UAH) Licensing: Free 7-day trial, subscription, or lifetime license OS: macOS (also support for legacy versions for Mac and Microsoft Windows), Windows 7/8/10 Best for: Beginners who want to create slideshows beyond the basics, as well as users who enjoy visual features like filters, transitions, and stickers
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vgdensetsu · 4 years
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Gigaleak, preservation, emulation and content dissemination
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(la version française de cet article est disponible ici)
On November 21, 1992, the sequel to the most widespread Mega Drive title was released in both Japan and South Korea, then in the rest of the world. In spite of itself, this game made many people want to find out what had happened to all those elements that had been cut during development. A few months earlier, when Sega started to show its future hit to the press, the public got a glimpse of levels such as Hidden Palace, an area absent from the final version. This wasn't the first time such an event had occurred; other sometimes equally popular titles such as Super Mario Bros. 3 have encountered the same fate, either through press coverage or via screenshots featured on the game's box. But Sonic 2 has one point that sets it apart from most other titles, in addition to its popularity: a development version was stolen a few months before the game hit the shelves. According to Yuji Naka, programmer and figurehead of the license at the time, a cartridge was stolen at a trade show in New York. His former colleague Akinori Nishiyama, meanwhile, says Sega had been hacked. In any case, this version was marketed in markets where cartridges produced without an official license were common, before being found in 1999 on a Chinese website as a ROM. Named after the person who found the ROM, the Simon Wai prototype features an unfinished version of a level that was thought to be never playable: Hidden Palace. The popularity of the license helping, amateurs started to collect documents of all types in order to identify all the differences between the versions marketed by Sega and the numerous screenshots and other development versions found over the years.
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A preview published in the October 1992 issue of the British magazine Mega. 2 of the 3 levels shown here do not appear in the final version of the game.
Since Sonic 2, a lot of development versions and design documents have found their way on the net with more or less echo and communities of amateur researchers have gathered around sites such as The Cutting Room Floor, Unseen64 or Hidden Palace. On February 23, 2008, the latter put online a thousand development versions of games produced by Sega or released on Sega consoles after buying archives disks containing the games in question, sometimes with several dozen versions per title. However, the data leakage that Nintendo is experiencing in recent months seems unparalleled in terms of volume and variety of content.
In April 2020, development versions of various episodes of Pokémon, as well as source code, development tools and graphics from intermediate versions were released. Before that, in 2018 and 2019, a development version of Pokémon Gold and Silver (the "Spaceworld 1997 demo", named after the show where it was presented), assets of Pokémon Red and Green then Pokémon Diamond and Pearl had leaked on the net. In the days that followed, other types of content appeared on 4chan: official documentation relating to a number of Nintendo consoles including the Wii, the Nintendo 64, the 64DD, the iQue Player, a technical demo produced for the Nintendo 64, source code written for Super Mario 64, Powerpoints and internal correspondence from several companies for a total of about 29,000 documents. A second batch of data began to appear on July 24th and found an echo that goes far beyond technical enthusiasts and console clone producers. A large amount of content relating to some of the most popular titles and licenses in the history of video games (Mario, Zelda, Animal Crossing, StarFox) has been put online, linked on 4chan then distributed on the rest of the Internet. Development versions of Super NES, Nintendo 64, Game Boy, Game Boy Color, Game Boy Advance games, as well as source codes, graphic assets, 3D animation tests, sound effects and uncompressed music, 2D and 3D illustrations, logos, level editors, conversations between developers, visuals for a website, documents relating to the Wii, etc.
The origins of the leak Nintendo has been the subject of several attacks in recent years. Of those that have come to light, one resulted in the leakage of information about the Switch prior to its release, another involved source codes obtained from dozens of companies, but the one that most closely corresponds to the present case - generally called the Gigaleak - was carried out in 2018 by a man named Zammis Clark, a British security researcher and former Malwarebytes employee, a company specialised in detecting and removing malicious software. In 2015, he hacked VTech's servers, revealing that the company had illegally collected the data of nearly 200,000 children. He also revealed vulnerabilities in apps from manufacturers such as Dell, Lenovo and Toshiba as well as in a tool used in UK schools and developed by Impero. In 2017, he hacked some of the Microsoft servers and stole tens of thousands of files before sharing access to these servers with others. After being arrested and released on bail, he hacked Nintendo's internal network in March 2018. In its official communication, the Japanese company only mentioned the theft of a few thousand IDs and passwords as well as access to data relating to games in development at the time. However, Ganix, the man who released the Pokémon Diamond and Pearl sprites in December 2019, explained in an interview he gave to LavaCutContent a few days later that the various leaked content relating to Pokémon (including the Spaceworld 1997 demo released in May 2018, the month Nintendo realised it had been hacked by Clark) all came from a hack done in March 2018 by a man who goes by the pseudonym "Wack0". We know since the Impero affair that Wack0 is none other than Clark's pseudonym - a letter written by Impero and addressed to Clark in 2015 links the two names. Clark had shared these files with Ganix, who decided on his own initiative to leak them in December 2019, thus betraying Clark's confidence in him. The 4chan thread with which the Gigaleak started in July 2020 seems to refer to this event by its title: "ppg leak time: fuck ganix".
Because of his profile - Clark has a form of autism and suffers from prosopagnosia, the inability to recognize and identify faces - the judge felt that he would be at too great a risk if sent to prison. He was sentenced in 2019 to a 15-month suspended prison sentence and subject to a 5-year judicial review.
The presence of files relating to the iQue Player and the BroadOn company among the leaked documents suggests that the hacker accessed BroadOn’s servers, a company founded by Wei Yen who also co-founded iQue with Nintendo. Due to the legal restrictions in effect in China from 2000 to 2015, Nintendo had to make a joint venture to enter this market and develop a variant of the Nintendo 64 - the iQue Player. BroadOn is one of Nintendo's collaborators and has developed software for the Wii as well as for the iQue Brand (which includes game consoles such as the Game Boy Advance, the DS and the 3DS).
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The iQue Player (picture by Evan Amos)
While Nintendo is the main target of this leak, other companies have also been affected by the ripple effect. Among them are Capcom, Konami and M2 (which is the current holder of the rights to the Aleste series). Assets and development versions of some of their games released on Super Famicom are now in the wild. Among them are Megaman X, Super Ghouls'n Ghosts, Super Castlevania IV, Axelay, Parodius Da!, Ganbare Goemon and Super Aleste. Since the release of Collection of Mana, it is public knowledge that Nintendo keep content produced by other companies in its archives. Masaru Oyamada, producer of the Mana series, said that this compilation was made possible by Nintendo, which allowed Square-Enix to recover the various source codes of these games.
In the wake of the Gigaleak, the source code for the Xbox Unreal Championship 2 game has been put online, along with numerous design documents. Epic Games' servers had been hacked in 2011 without the identity of the visitor being revealed; it cannot be excluded that the files in question originated from this attack and that the author of the hack kept them until that day on July 30, 2020. The link between this leak and the Gigaleak is not yet certain. In such a case, it is unlikely that anyone would publicly claim responsibility for the leak.
On the authenticity of the leaked content When a console prototype, a development version of a popular game or from a major license surfaces, it is customary to take it with a pinch of salt, in case someone came up with the idea of pulling a hoax or to replenish his bank account by trying to sell a fake. In the case of the contents leaked in 2020, since Nintendo hasn't officially commented on the case despite the requests made by Vice.com and LeMonde.fr, the doubt persists and the volume of data is such that it will be difficult to authenticate everything file by file. Nevertheless, Dylan Cuthbert, former developer of Argonaut who later joined Nintendo, recognised one of the tools developed for Starfox 2. In addition, in a number of cases, developers at the company have in the past provided clues suggesting that at least some of the content is authentic. This includes some rejected designs for Yoshi from Super Mario World, already unveiled in 2017.
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A sprite sheet created by Shigefumi Hino during the development of Super Mario World, one year before the game’s release.
There are also quotes from developers about the presence of Luigi in Super Mario 64 and adult Mario in Yoshi's Island (both of which were set aside during development), characters in overalls in Super Mario Kart before it was decided to set the game in the Mario universe and a circuit from Mario Kart 64 located in a city but deemed too big. The same goes for the Zelda license: Yoshiaki Koizumi said he made a polygonal version of Link as part of a prototype adaptation of Zelda II for the Super Famicom, Eiji Aonuma explained that the cycle of Majora's Mask originally lasted not three days but a week and Link's Awakening was originally thought to be an adaptation of A Link to the Past - the world map of the latter made with the engine of the former has been found. Regarding Dragonfly, one of the very first Super Famicom titles shown to the public in 1988 before being renamed Pilotwings, the different screenshots published in magazines correspond to the version that leaked. While this is not an absolute proof of its authenticity - in 2012, a fan recreated an early version of Sonic 1 using screenshots as references -, the sum of clues previously cited and the large amount of documents posted online make the hoax thesis unlikely.
This leak also contains a lot of files that are difficult to identify, mainly because the names used for the files and directories are not always very explicit and some titles had never been publicly shown before or in another form. Examples include Sleep, an unfinished mouse-playable Super Famicom game (which may have been announced under the title "Black Out" in 1992), Super Donkey, another unfinished title with a number of visual similarities to Yoshi's Island, or Link's profile sprites for which we can only make guesses. Plunging into this maze of repertories requires patience as well as certain skills. Let's take the case of a game: each game has its own CVS file (named after the software used by Nintendo). A CVS file may contain several versions of a game, like a log of its evolution: an early version, a more advanced version with some elements that differ from the final version, the final version, etc. These files are not ROMs that could be launched in an emulator in 3 clicks. You have to compile the source code of the game you want to launch first, if there is source code.
Private conversations There is one point on which the leak doesn't seem to have been publicly praised: the posting of private conversations. Since April 2020, conversations between employees from various companies (Nintendo, BroadOn, then Argonaut in July) have been circulating on the net, in particular exchanges between Argonaut employees that took place in the early 90s, when some of them came to work at Nintendo in Japan. In addition to the fact that these are private correspondence - which already poses legal and moral issues - some of the excerpts shared online highlight issues that echo recent cases involving other companies, particularly on the subject of sexism and sexual harassment. In this case, the problem is twofold: there is, of course, the harassment itself (unsolicited pornographic images), but also the fact that the subject has come up without the victims having chosen to deal with it themselves.
This case illustrates the fact that video game preservation requires a minimum of methodology and should not necessarily result in the unregulated dissemination of any content relating to the development of a game or the history of a society. On the rest of the leak, opinions are very divided. Some people welcome it unreservedly; others have a mixed or even negative opinion, with the question of preservation and its modalities itself being debated.
Preservation Video game preservation is a race against time that began years ago, but the rules to be applied are still being discussed. A part of the public considers that everything that is not yet available as a ROM or ISO on the net should be dumped and shared. In 2019, a notorious collector, owner of one of the 3 knonw copies of the arcade game Akka Arrh, claimed that someone came to his home to unknowingly dump the ROM of the game in question and put it online. This is one of the most extreme cases known (if true), but it raises another issue: does preservation necessarily have to be illegal? The ROMs of commercial games you can find on the net (excluding the official websites such as the Nintendo eShop) are copies that contravene intellectual property law, whether they are final or intermediate versions, marketed or not. As early as 1993-94, consoles such as the NES, Super NES and Mega Drive had their dedicated emulator and with them ROMs that could be found via BBS.  Already at that time, there were ROMs of development versions, some of which seem to have disappeared from the net because of their low distribution. These generally come either from developers who kept cartridges, CDs or files on hard disk, or from journalists who did the same with preview versions. In both cases, it is likely that they were not supposed to keep possession of them, let alone resell them years later to individuals. The amount of money exchanged for these copies has skyrocketed over the last 20 years. What might have been worth a hundred dollars in the early 2000s is now steadily rising to over a thousand. The illegal nature of the Gigaleak is nothing new in this field, but it may have been shocking in terms of its scale and the fact that the content was not obtained through a transaction (even if what made it possible is of questionable legality).
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In 1979, while Namco was conducting a location test of Galaxian in a coffee shop, the game's PCB was swapped and duplicated, making it one of the first commercial titles with a beta version that ended up in the wild even before the final (and official) version was released.
Legislation in countries such as Japan, France or the United States is not so much a hindrance to the preservation as it is to the dissemination of ROMs and ISOs. We can certainly deplore the inadequacy of state initiatives as well as the meagre budgets allocated to the preservation of video games - in 2017, during a symposium on the preservation of video game preservation held at the BNF (National Library of France), its audiovisual department confessed that the budget allocated for video games was much lower than that obtained by the film sector with an average of 5,000 to 6,000 euros per year, going up to 8,000 euros in good years. It covers the acquisition of missing games (those who fell through the cracks of legal deposit), storage costs (the room where the games and machines are kept must remain at a constant temperature), etc. But the current legislation is an obstacle to preservation mainly in special cases such as video games with child pornographic content, games that companies such as Enix sometimes published in the early 1980s in Japan.
The Game Preservation Society, an entity based in Japan, does not have the task of putting online copies of the (sometimes very rare) games that it keeps in its archives, but of preserving them. Private individuals can also call on it to make backups of titles from their collection, the purpose of a private backup being to prevent damage to the programme's storage medium (cassettes, floppy disks, CDs, etc.). This policy is sometimes met with incomprehension or even disapproval from a certain fringe of the public who tirelessly demand the games' ROMs. OK, but which games? Websites that share ROMs without the agreement of their rights holders have a definite advantage over game publishers: almost all the games released on some of the most popular consoles can be found on the net. Few publishers are able to exploit their entire catalogue on a continuous basis for reasons as diverse as lack of resources, rights problems in the event of third-party licenses, or lack of commercial interest. If you want to try out the entire Mega Drive library, either you buy the 900 or so cartridges published in the past, or you download an emulator and the corresponding ROMset, thus breaking the law. It gets even more complicated with games that were playable online or available for sale in digital form only if the relevant service has closed. Abandonware-France, a website created in 2000 where you can find thousands of PC games and video game-related magazines, has adopted a clear line excluding games that are still commercially exploited as well as those released after 2000. It's less an ideal solution than a default solution - it doesn't solve the legality issue, since the games haven't yet fallen into the public domain - but it has no impact on publishers' sales, which is still one of the surest ways to get through the bullets. Other websites have been less cautious on this point by making available content that is still commercially exploited. Due to its special status, Internet Archives makes it possible to play (but not download) thousands of old games online, including titles that are still commercially exploited (Sonic 1 for example) but with the notable exception of Nintendo games or games released on Nintendo systems. In 2016, the Japanese company took down the Nintendo Power issues that were available for download at the digital library, stating that "The unapproved use of Nintendo's intellectual property can weaken our ability to protect and preserve it, or to possibly use it for new projects”. On June 1, 2020, four book publishers sued the Internet Archive after its National Emergency Library project went online, a project with which the library lent out digitized versions of books that are still commercially available. The outcome of this lawsuit could have an impact on the fate of the site and the different types of content that can be found there.
If you're interested in development versions, having a well-stocked wallet won't be of much help as legally accessible versions are rare. Sega provided us with a few exceptions by including both the final and an intermediate version of Gunstar Heroes in "Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box". Probably unintentionally, the version of Revenge of Shinobi featured in "Sega Smash Pack Volume 1" on PC is a development version. As for “Silent Hill HD Collection”, the choice to base these adaptations of Silent Hill 2 and 3 on intermediate versions (retouched for the occasion) was made by default.
Finally, there is the question of making the design documents available, which again relies largely on the good will of the publishers. In addition to the interviews and documents published on specialized sites and magazines, many artbooks including illustrations, concept art and/or excerpts from design documents have been released in Japan since the end of the 1980s, followed by the US market in the early 2000s and more recently by France. Although it is not the first representative of its category, Sonic Jam has long been a reference in terms of compilation by offering galleries of documents, information and sometimes previously unseen videos in addition to the first Mega Drive episodes. In 2002, Final Fantasy X came bundled with a making of, following in the footsteps of the movie industry Square was looking towards at the time. For the past few years, some of the games produced by Sony have been the subject of making of accompanying their release and many independent developers regularly communicate on the progress of their games, both on social networks and through their blogs. However, not all games have their own journal or post-mortem. This is where initiatives such as the one launched by the Conservatoire National du Jeu Vidéo in France take over. The latter meets with developers and development companies and requests that part of their archives be made available to the public, with varying degrees of success. Other organizations such as the Musée Bolo in Switzerland (which was given archives by former Infogrames CEO Bruno Bonnell) and Internet Archive have hosted documents of this type.
The issue of preservation is not only a public issue, as companies are (or should be) concerned as well. Apart from exceptional cases such as the Great Hanshin earthquake that destroyed part of the Konami Archives in 1995, development companies rarely communicate about the loss of documents. One of the reasons for this is that in many cases they have disposed of all or part of their archives themselves. In 2016, 2 Namco employees started the Archive Project to save 350 boxes of documents from the dumpster. The two men had to convince their company to release a budget for this project even though the latter was planning to dispose of the boxes to avoid incurring new storage costs. At Square Enix, on the other hand, some files could not be saved in time and some games' source codes were lost. In addition to the Mana series previously mentioned, we know that the source code of the PlayStation version of Final Fantasy VIII has disappeared, forcing the developers of the HD version to fall back on the code of the PC version whose music is slightly different. Same with the first episode of Kingdom Hearts; the developers of the 1.5 HD Remix version had to analyze in depth a commercial copy and recreate many assets. An example that echoes the story a developer posted in 2010 in which he explained that, as part of a port of various Midway arcade games, the editor in charge of the project was unable to get his hands on the source code of Spy Hunter, so he had to download the game's ROM in order to extract the graphics via MAME and retrieve the sound files from a fan site, among other things.
---- Interlude: source code----- Having the ROM of a game does not mean you have the source code of that game. While there are thousands of ROMs of commercial games on the net, source codes are much rarer. In 2012, Jordan Mechner released the source code for the Apple II version of Prince of Persia, which he wrote alone and for which he is the owner, even though the licensing rights now belong to Ubisoft. More unexpectedly, it was discovered in 2014 that a large part of the source code for the NeoGeo version of Art of Fighting was in a file from its adaptation on PC Engine CD. In all likelihood, the developers of this version had access to the source code of the original version, which was mistakenly included in all copies of the game. In theory, having the source code of a game facilitates its adaptation on another support since, from one version to another, one can reuse a more or less important part of it, thus reducing the workload and the development costs. The loss of a game's source code therefore greatly reduces the chances of seeing a remastered version of the game. The fallback solution when it is an old game originally released on console or arcade is to use a ROM and an emulator, as it has been done on many compilations or re-releases of arcade games since the early 2000s.
The Nintendo case The source code for several Nintendo games and systems is now available on the net. Some might see this as a public backup, but the various leaks that happened since 2018 tend to prove that Nintendo knows how to preserve its data (at least for some time) and doesn't necessarily need outside help. There are several rumours about Nintendo that have not yet been confirmed. One of them is that the source code for The Legend of Zelda: Link's Awakening has been lost, a hypothesis that arose after studying the source code for the DX version of the game, released five years later for Game Boy Color. Another rumour claims that Nintendo is downloading the ROMs for its own NES games, a rumour that found an echo in 2016 after a lecture on emulation was given at the Game Developer Conference. However, if the NES game ROMs used by Nintendo for its Virtual Console look like the ones circulating on the rest of the net, maybe it's because at least one of the persons hired by the Japanese manufacturer to dump the ROMs of its games - Tomohiro Kawase - contributed to the group (iNES) that was dumping ROMs of those same games before joining the company.
The argument that Nintendo is a temple from which nothing comes out seems somewhat exaggerated. The company's games may not have been the subject of as many artbooks as Square Enix's, which, when it doesn't lose its source codes, knows how to showcase its heritage, but it has published many documents in the past relating to series such as Mario and Zelda (which was recently the subject of a series of artbooks), has released new games or versions of new games (Starfox 2 on the Super NES Mini, the European version of Drill Dozer on the Wii U Virtual Console), not to mention the "Iwata Asks" series, which we'd like to see an equivalent in all other development companies. The sense of secrecy that some people might see in Nintendo is probably due in part to the fact that the public is more interested in it than in most of its competitors. The popularity of some of its licenses has few equivalents in the world of video games and pop culture in general. The fact that we still discover old, unreleased Nintendo games nowadays is nothing unusual; tons of games are cancelled without having had a chance to be officially announced.
On the age of the content put online Two arguments are regularly put forward to minimize the significance of the Gigaleak. According to the first one, the content in question is old and therefore less sensitive or of lesser value than if it were recent documents. This is forgetting that Nintendo has more than once taken ideas or concepts that are sometimes decades old out of its boxes. During the 2007 Game Developers Conference, Shigeru Miyamoto went back over the concept of Miis and explained that it had undergone several changes over the years, starting as a demo on the Famicom Disk System, then reappearing on Super Famicom and 64DD before finally finding its way to the Wii in 2006. The Mario series has also had its share of ideas that have been put aside then used in later episodes. The idea of straddling a mount, for example, was first suggested during the development of Super Mario Bros. 3 (1988) before being adopted in Super Mario World (1990) with Yoshi. Miyamoto had originally envisioned a horse, but he kept the idea for The Legend of Zelda: Ocarina of Time (1998). A simultaneous multiplayer mode was experimented with at the time of Super Mario Bros. 3 (1988) and will only be included in the series starting with New Super Mario Bros. Wii (2009). Finally, one of the sprites from Super Donkey bears some resemblance with one of those appearing in Super Mario Maker, by its concept.
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Top: Super Donkey. Bottom: Super Mario Maker.
The second argument concerns the damage suffered by Nintendo and reveals a difference in treatment with what happened in April 2020 when a development version of The Last of Us 2 leaked a few weeks before the game's release. Messages of disapproval and support for the developers seem to have been more popular than those welcoming the leak. In the case of the Gigaleak, Nintendo has often been perceived as a big company, an abstract entity, thus obscuring the fact that its games are also the sum of the work of a group of individuals. In legal terms, unless otherwise stated, the fruit of the work produced within a company is the property of the company. On a personal level, it often happens that a developer has a particular attachment to what he produces.
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Dylan Cuthbert, in response to a person asking him how he felt, a few hours after the July 24th leak.
While some developers may have been in favour of releasing development versions - Yuji Naka tried to find the prototype of the first Sonic publicly shown in June 1990 to include it in Sonic Mega Collection - or even production documents - Jordan Mechner published the journals he kept during the development of Karateka and Prince of Persia - others are less enthusiastic about making such files available. By definition, a development version is not a finished product, and while it is natural for a finished product to be made public, this is not necessarily the case with everything relating to the development process. This is not exclusive to video games: many illustrators are reluctant to show their sketches, works in progress or unfinished drawings, no matter how old theirs works are, and the same is true of writers and musicians. As with private conversations, there is the question of respect for developers and their consent. This is obviously not a small obstacle for anyone who wants to preserve and share all the documents relating to the history of video games, but it seems difficult to me to do the work of an archivist or historian (who relies on the work of developers) if it means harming some of these developers even slightly. Of course, you have to hope that as much information as possible will come out and you can work on it in different ways, but you also have to set limits on the methods you can use and not just reason in legal and/or material terms.
Consequences It is difficult to measure how much will come out of this case, as other elements may be added in the coming days or weeks. Now that the leaked content is circulating, Nintendo will have a hard time getting it off the net and can expect clones of consoles using its own source codes to be produced and marketed in certain countries.
Regarding the emulation scene, it's a bit more complicated. In 1999, source code and documents relating to the Nintendo 64 leaked from Silicon Graphic Inc, a company that produced processors for the Nintendo 64. Known as the Oman Archive, this content was used in the early days of Nintendo's system emulation, which led to quick results. But this use of an illegally obtained code subject to intellectual property law was also a liability for the emulation scene of this machine, which took years to get rid of. Most of the other emulators available online are legal since they were developed with their own code. It's to avoid breaking the law that console BIOSes often have to be downloaded separately (like the source code, BIOS are copyrighted). The appearance of the Wii source code is therefore a poisoned gift for developers of amateur emulators. It may allow them to understand how Nintendo has done this or that, but they can't reuse it even partially without breaking the law.
Nintendo has probably already apologised to Capcom, Konami and M2 whose files have also ended up on the web. As for the rest, we can only speculate. Will publishers become aware of the interest of a part of their audience in the making of their games and offer more content to satisfy this curiosity (videos from their archives, books, making of, etc.) or, on the contrary, will they lock the doors of their archives by throwing the key into a well? Will security and control on the net increase, further restricting the distribution of certain types of content, be it fan games, ROMs - two categories that Nintendo has been fighting hard against in recent years - or Youtube videos showing things that publishers would prefer not to see on the net (like, say, glitches from Animal Crossing: New Horizons)? Or maybe nothing will change.
Sources : Sonic 2 https://web.archive.org/web/20051104100754/http://xbox.gamespy.com/articles/654/654750p4.html https://info.sonicretro.org/Sonic_Team_interview_by_Kikizo_(November_30,_2005) Hidden Palace http://info.sonicretro.org/February_23,_2008_Proto_Release Pokémon Gold 1997 prototype (2018) https://twitter.com/sanquii/status/1002107775651057664 Pokémon 2019 leak https://lavacutcontent.com/pokemon-beta-leaker-statement/ https://helixchamber.com/2019/02/16/what-dreams-may-come/ April-May 2020 leak https://resetera.com/threads/the-nintendo-leak-saga-continues-biggest-nintendo-leak-in-history-full-source-code-design-files-for-wii-released-online.196683/ https://www.resetera.com/threads/the-nintendo-leak-saga-continues-biggest-nintendo-leak-in-history-full-source-code-design-files-for-wii-released-online.196683/post-32917584 https://nintendoeverything.com/nintendo-suffers-huge-leak-source-code-and-design-files-for-wii-appearing-online/ https://twitter.com/Zetsuboushitta/status/1256320740527239168 https://twitter.com/LuigiBlood/status/1256543745794879488 recent leaks: 1 Ryan Hernandez https://www.thegamer.com/man-leaked-nintendo-switch-prison-charges/ https://www.justice.gov/usao-wdwa/pr/california-man-who-hacked-nintendo-servers-steal-video-games-and-other-proprietary 2 Tillie Kottmann https://www.bleepingcomputer.com/news/security/source-code-from-dozens-of-companies-leaked-online/ 3 Zammis Clark https://www.theverge.com/2019/3/28/18286027/microsoft-nintendo-vtech-security-hack-breach-researcher-guilty https://lavacutcontent.com/pokemon-beta-leaker-statement/ Mail sent by Impero to Zammis Clark - Wack0 https://archive.org/stream/pdfy-fRcZ1TWHaDkwz-Ea/Letter%20to%20Mr%20Zammis%20A%20Clark%20dated%2013%20July%202015_djvu.txt BroadOn + iQue https://wiki.mariocube.com/index.php/IQue#BroadOn July 2020 leak https://boards.4channel.org/vp/thread/44305551/ppg-leak-time-fuck-ganix https://www.resetera.com/threads/update-super-mario-64-and-oot-source-leaked-massive-nintendo-data-leak-source-code-to-yoshis-island-a-link-to-the-past-f-zero-and-more.254724/page-62 Aleste and M2 https://twitter.com/M2_STG/status/1014031712672571393 Collection of Mana https://gameinformer.com/preview/2019/06/11/decades-in-the-making Vice, Lemonde.fr and Nintendo https://www.vice.com/en_us/article/7kp7bx/a-massive-leak-of-nintendo-source-code-is-causing-chaos-in-video-games https://www.lemonde.fr/pixels/article/2020/07/31/nintendo-ce-que-l-on-sait-de-la-fuite-supposee-de-documents-lies-aux-jeux-video_6047809_4408996.html Cuthbert and Starfox 2 https://twitter.com/dylancuthbert/status/1286789583061934080 Mario World sprite sheet https://topics.nintendo.co.jp/article/cb34ab17-9135-11e7-8cda-063b7ac45a6d Luigi in Super Mario 64 https://shmuplations.com/mario64/ Adult Mario in Yoshi's island http://shmuplations.com/yoshi/ Super Mario Kart before Mario https://twitter.com/toruzz/status/1287400639165861888 http://iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0 Mario Kart 64 circuit http://shmuplations.com/mariokart64/ https://twitter.com/AeroArtwork/status/1288299965954088966?s=19 Zelda II SFC in 3D http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/1 Zelda OOT in Ganondorf's Castle https://twitter.com/AeroArtwork/status/1287524648222105607 7 day cycle in Zelda: Majora's Mask https://twitter.com/Zen64_/status/1287582698085777408 http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0 https://www.polygon.com/2015/2/18/8064257/majoras-mask-three-day-timer-week DragonFly https://www.unseen64.net/2008/04/14/pilotwings-snes-proto/ Sonic 1 fan recreation https://www.youtube.com/watch?v=oHtzXzu2BDA Argonaut https://twitter.com/corentin_lamy/status/1286932458173276161 https://www.resetera.com/threads/update-super-mario-64-and-oot-source-leaked-massive-nintendo-data-leak-source-code-to-yoshis-island-a-link-to-the-past-f-zero-and-more.254724/post-40826655 Unreal Championship 2 https://twitter.com/Sinoc229/status/1288680503801860096 https://www.ign.com/articles/2011/06/11/epic-games-website-forums-hacked Akka Arrh https://arstechnica.com/gaming/2019/04/after-a-lost-atari-rom-leaks-retro-fans-ask-was-it-stolen/ Galaxian https://www.4gamer.net/games/999/G999905/20180313040/ Firsts emulators https://emulation.miraheze.org/wiki/History_of_emulation Namco's Archive Project https://game.watch.impress.co.jp/docs/news/1205387.html Spy Hunter http://web.archive.org/web/20110925185703/http://www.ppl-pilot.com.nyud.net/mame.aspx Prince of Persia https://github.com/jmechner/Prince-of-Persia-Apple-II On the CNJV, Musée Bolo and BNF : "colloque: la conservation du patrimoine vidéoludique" (2017). Nintendo Power, Internet Archive https://www.polygon.com/2016/8/8/12405278/nintendo-power-issues-disappear-from-free-online-archive http://blog.archive.org/2020/06/01/four-commercial-publishers-filed-a-complaint-about-the-internet-archives-lending-of-digitized-books/ Nintendo ROMs https://www.resetera.com/threads/tomohiro-kawase-mightve-been-hired-by-nintendo-to-put-rom-headers-into-vc-updated-dec-1-2018.64755/ https://twitter.com/LuigiBlood/status/1045348387174977536?s=19 https://www.reddit.com/r/emulation/comments/9msl9j/update_did_nintendo_actually_download_roms_for/e7iemhb/ GDC 2016 https://www.gdcvault.com/play/1023470/-It-s-Just-Emulation The Legend of Zelda: Link's Awakening source code https://www.neogaf.com/threads/it-bothers-me-that-nintendo-keeps-ignoring-links-awakening.931702/page-2 Mii https://unseen64.net/2008/04/14/mii-nes-prototype/ https://www.nintendo.fr/Iwata-demande/Iwata-Demande-Nintendo-3DS/Vol-5-Interview-de-Miyamoto-san-a-la-veille-de-la-sortie-de-la-console/2-Faire-des-personnages-Mii-un-standard-international/2-Faire-des-personnages-Mii-un-standard-international-210297.html Yoshi and a horse https://www.nintendo.co.uk/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html Multiplayer mode in SMB3 http://iwataasks.nintendo.com/interviews/#/wii/mario25th/2/3 Super Donkey - Mario Maker https://twitter.com/dbMisadventure/status/1286751468293414912 Dylan Cuthbert https://twitter.com/dylancuthbert/status/1286822093703622656 Sonic 1 prototype https://www.gamesradar.com/super-rare-1990-sonic-the-hedgehog-prototype-is-missing/ Oman Archive https://sm64-conspiracies.fandom.com/wiki/Oman_Archive Animal Crossing: New Horizons vidéo https://www.vice.com/en_us/article/m7j7yb/nintendo-takes-down-youtube-video-of-fan-showing-animal-crossing-glitches
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allmightyneed · 5 years
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Villain!All Might (Smite)x reader. part 2/20
link to part 1  
You pass weeks in a distracted, miserable state. Two, three, a month. Longer. At first, you chalk it up to the huge secret you now have to keep. A secret that feels as big as All Might himself. By a complete accident of time and place, you’ve come into possession of valuable intel on the most wanted criminal in Japan, possibly the world. Every day, you consider spilling the details to your best friend, who you also happen to work with. But how would you possibly bring it up?
“Oh, hey Kiko, guess what, I met a guy! Yeah… he’s super hot, tall, bit of a dark side. His name? I’m not sure, but professionally he goes by All Might.”
You can only imagine the confusion and disgust that would elicit. Even from Kiko, who usually tries to support your decisions, no matter how bad. The knowledge itself needles at you too, day after day. This information about his quirk could be the key to capturing him or bringing him down— forget using it to advance your own career. You could go to the police with this, you could go to Endeavor’s hero agency. You could change things. You could save lives. To your shame, that guilt isn’t strong enough to betray All Might’s confidence. He had trusted you. The number one villain trusted you with his secret identity, and apparently still does, because he hasn’t hunted you down and executed you. (Yet.)
Maybe he can’t. Your analytical mind spins theories in the absence of more definitive information. Maybe that muscle form takes a lot out of him, energy-wise. Maybe it’s too hard to maintain for long, and that’s why he sometimes disappears for days and weeks on end. And what about that whole coughing up blood thing?
By the third week, you’re using what little spare time you can find at work cobbling together a timeline of every documented All Might incident, closing in on a thousand entries in a hidden spreadsheet on your computer, and you’re only up to what most subject matter experts would consider the midway point of his active period. You haven’t found any patterns yet, nothing definitive, though as a foreigner yourself, his mysterious stint in America raises so many questions. 
“Hey!” A chipper voice and a knock-knock on your cubicle divider make you close the spreadsheet. You turn and see Kiko there, smiling and curious. 
“Hey!” 
“Whatcha working on?” 
“Oh, you know.” You wave your hand airily. “Nothing, really, just some busywork for Mr. Shimada.”
“Well, come on! It’s team lunch today.”
“Aw, really?”
“Yes. And you can’t skip. You’re looking too skinny.” That couldn’t be true, but the accusation reminds you of All Might, how he looked like he never got enough to eat. At least, one version of him. Kiko is sweet to be worried about you. She’s always so kind and considerate, always making sure you don’t bury yourself in your work, inviting you to lunch and for midday walks to get some sunlight. 
“Okay, okay. I’m not trying to get out of it.” You lock your computer screen and collect your jacket from the back of your chair. It will be nice to get a break outside of the office for sure. Given the sensitive nature of your work, your building is a secure one, with no windows and checkpoints to get in and out. Other than a few cultural holdouts, the workplace bears little resemblance to a traditional Japanese office, having adopted some more western practices, like cubicles and excessive use of PowerPoint. “Have you heard back from the Licensing Bureau?”
Kiko heaves a big sigh, which tells you that she hasn’t. “I thought I would last week at the latest, but nothing.”
You follow her into the elevator. “That’s weird. Don’t they usually send confirmation or denial pretty promptly?”
“Most petitioners receive the news right after their test.” She shrugs, throwing you a little smile as she precedes you into the lobby. “Guess I’m special.”
“Of course you are,” you laugh, rolling your eyes a little, but you mean it. She has pure hearted intentions about becoming a part-time volunteer hero. Discussion about the intricacies of Licensing Bureau policies and mailing schedules continues all the way to the barbecue restaurant where together you conclude, that her unusual quirk must be holding up their decision. It makes sense. Reanimation, her ability to create a zombie from a dead body, is dangerous and powerful, and is rightfully quite closely controlled. It’s also very much at odds with her sunny, happy personality. She rarely brings it up, but you know she regrets not having a more standard type of quirk. She’s also one of the few people who know about your quirk and has been a steadfast guardian of the secret.
Nothing much happens at the team lunch. Office gossip, rehashing the latest news, etc. Though, you do find out from Mr. Kawada, your supervisor, that you are one of two analysts who have been selected to support and consult on a new account the firm is taking on. So exclusive that you aren’t even allowed to know who the client is yet. You act grateful, mustering as much enthusiasm as you can— it’s a great opportunity— but inwardly, you’re daydreaming about All Might. That’s been happening more and more. 
When you get back to the office after lunch, you’re roped into a meeting with Mr. Kawada, and Mr. Shimada and the rest of the team leads. You know you should be paying attention but you zone out through most of it, replaying that fateful night in your head. 
A couple days later, the obsession reaches a critical level. You have to find him. Not as an analyst, not to bring him to justice. You just have to see him, and you don’t quite understand why, but it’s a need, a hunger that grows sharper and more potent each day. 
Riding the train to work, you start searching in your web browser. ‘All Might’. Too much noise. News articles from twenty different sources all about the same recent attacks clog the entire first page of results. When you get into the office, you go through the motions, sitting down at your workstation, logging in, all on autopilot. 
The only thing you can think about is All Might. As time has passed, you try harder and harder to keep fresh that image in your mind of how he looked in his other form. The skinny one, with hollow cheeks and sunken eyes. He hadn’t been any less intense like that. 
You refine your searches, hitting wall after wall of no results or way too many. A passing coworker’s idol-themed lanyard catches your eye; you finally hit on an idea: ‘All Might fan club’. That gets you something. You navigate to the first result, an outdated page with a garish background and little animated pixel version of All Might in the corner of the screen. Dancing. you have to admit it’s kind of cute. Suddenly, loud sound plays through your computer’s speakers. 
“I am on a website! I am on a website!” It’s All Might’s voice— his villain voice, which has people in other cubicles peeking over the dividers at you to find the source of the noise. Panicking, you close the tab. Then, after making sure your computer’s volume is muted, you find your way back to that same page. Sure enough, there’s a link at the top titled I LOVE TO MEET MY FANS. Following it brings you to a listing of a mailing address and… yes. A phone number. 
Heart racing, you copy it down on a sticky note, tuck it in your purse and, before it can register in your mind as a bad idea, slip out of the office. 
The train back to your home stop is nearly empty in the middle of the day. A few tourists, old people, some kids playing hooky. 
You turn your phone over and over. It said he loves to meet his fans… what fans? Doesn’t everyone hate him? Maybe that’s how you should open the conversation. Hey Mr. All Might, I know you’re universally reviled but I thought I’d hit you up anyway. The idea makes you snort-laugh. No. Just keep it simple.
You: hi.
A few seconds later, during which you stare at your phone, the three ‘typing’ dots appear. Then go away, with no message coming through. Could this really be him? Or is it just some weirdo’s phone number? Some otaku impersonating All Might on the internet. Not like you are in any position to be accusing someone of obsession.
You: this is the girl you met in the alley. You pause for a second, thinking of how you could signal to him who you are. He might meet a lot of girls in alleys. 
You: I saw you shrink.
A moment later, he replies with your name. Shock hits you; you click the screen off, black then click it on again. Your name is still there.
Him: I tHOUT I told =you to standstill and bee silent. 
It’s him. With lots of typos, but it’s him.
Oh, god. What are you doing? 
You don’t reply again until you get inside your apartment. Standing just inside the front door, with your shoes still on, you write out three versions of a witty retort, and erase each one. Stupid. What are you even trying to get out of this? 
You: I think people deserve to know who you really are. 
Nothing. Nothing for an unbearable minute that feels like another week gone by.
You: I’m going to the media. 
You’re not. You don’t know why you just told him that.
The three dots appear and disappear, again, with no new text. You watch the screen for what seems like an eternity, still standing in your entryway with your purse on your shoulder. 
And then there’s a thundering knock on the door.
Link to part 3
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rlxtechoff · 2 years
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youtubioreview-blog · 4 years
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YouTubio Review: Ready to drive traffic from YouTube like a boss?
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Section 1: YouTube Marketing 2020 Basics
Chapter 1: What Is YouTube Marketing All About?
Chapter 2: Creating and Optimizing A Branded YouTube Channel
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Chapter 4: Picking A Profitable Niche And Doing Keyword Research
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Chapter 5: Ranking A Video The Right Way
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Chapter 7: Using End-Of-Video Calls To Action To Send People To Your Store
Chapter 8: Making Money By Jacking Product Launches
Chapter 9: Making Money By Renting Annotation Space
Chapter 10: Using YouTube To Raise Money With PayPal.Me
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Chapter 11: Promoting Your Videos For Cheap With AdWords
Chapter 12: How To Find Direct Sponsorship Deals (PowerPoint)
Chapter 13: How To Increase Watch Times, Engagement, and Other Metrics
Chapter 14: Search Engine Optimization Strategies That Make Money In 2020
Chapter 15: Must-Know YouTube Best Practices For Businesses
Chapter 16: Alternative Monetization Strategies To Consider
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Chapter 18: Premium Tools And Services To Consider
Chapter 19: Shocking Case Studies
Chapter 20: Frequently Asked Questions
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micahhalpern4-blog · 5 years
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Convert Audio To WAV
Hewbo Free Audio Converter can assist you change all videos and audios to MP3, MP2, OGG, WMA, WAV, http://www.audio-transcoder.com AAC, AC3, AU, MMF, M4A at no cost. Windows Media Audio (WMA) is an audio information compression expertise developed by Microsoft. The identify can be used to consult with its audio file format or its audio codecs. It is a proprietary expertise that forms a part of the Home windows Media framework. A WMA file is in most circumstances contained in the Advanced Programs Format (ASF), mp2 to mp3 converter software a proprietary Microsoft container format for digital audio or digital video. The ASF container format specifies how metadata about the file is to be encoded, much like the ID3 tags utilized by MP3 information. Metadata may include tune identify, observe number, artist title, and likewise audio normalization values. This container can optionally help digital rights administration (DRM) utilizing a mixture of elliptic curve cryptography key trade, DES block cipher, a custom block cipher, RC4 stream cipher and the SHA-1 hashing perform. There are various the explanation why you may wish to convert a file to a distinct format. You may wish to play a selected video on a device that has limited storage and there need to cut back the dimensions of the file. You might need to keep your complete video assortment in the identical format, but have a number of rogue entries messing up your system. Otherwise you would possibly wish to change a video recorded in a wierd format on your phone into something that's more easily shared with others. The MP3 format is a lossy format. That implies that an MP3 file does not contain one hundred% of the original audio information. Instead, MP3 recordsdata use perceptual coding. In other words, that means it removes the information that your ear doesn't discover thereby making the file smaller. The reason lossy formats are used over UNCOOKED is that UNCOOKED audio files are too large to journey over the internet at any nice velocity. By utilizing lossy codecs it permits even dial up customers to obtain mp3 files at an inexpensive velocity. UNCOOKED file codecs generally require 176,000 bytes per second in comparison with a lossy format which requires 17,600. The difference is huge and so are the download instances. In case you prefer to report music or other audio from your television chances are you'll discover that your information are in MP2 format but it will be easier if they had been in MP3. Many media gamers are appropriate with MP3 however not MP2. MP2 is often described as a lossy audio compression format" which means that the recorded sound has been compressed to suit into the audio file and in doing so has lost a lot of its authentic high quality. MP3 is usually hailed as a lot better, retaining a lot more of the quality of the unique recording. However, annoyingly, audio broadcasting remains to be dominated by the MP2. Is there a strategy to remove DRM safety from Audible AA or AAX audiobooks and convert them to other widespread audio codecs like MP3? Truly, there is a couple of approach. You'll be able to both report Audible content as MP3 file or burn it to a CD after which rip to MP3 format. Within the following article, I will introduce three simple methods to help you convert AAX to MP3. Sometimes, you also wish to convert your movies to animated gifs, especially for those who run a blog or on-line video channel. Following is the Ffmpeg command for converting anavi video to an uncompressed gif. Step 2: Choose the format to transform to by clicking the "Convert files to:" and choose the MP3 format from the Music you can't set the different parameters as for converting OGG to MP3 with the strategy. MediaHuman Audio Converter is good. It is so good to seek out very well developed software program - so intuitive and therefore a pleasure to use. I've been looking at audio converters for some time now and not discovered something that comes even near your nice product. I've been concerned in software program growth all my life and infrequently see software that gets the consumer's expertise 'excellent' Audio Converter does precisely that. Congratulations.
Only verify this if the hyperlink points to a video portal and never on to an audio or video file. Word: YouTube shouldn't be supported. Fast Convert MKV Recordsdata to MP3 without Any Restrictions. When the Convert window opens you must see the supply of the video file you wish to convert and you'll need to browse for a vacation spot for the MP3. Free Audio Video Pack might be installed to Home windows 10, 8, 7, Vista, XP, and Windows Server 2008 and 2003. Drag and Drop audio files into the window of Allok MP3 WAV Converter. Now you know how to embed audio information out of your COMPUTER or device into the displays you create in PowerPoint. We hope that this guide was useful to you and if in case you have anything to add, feel free to use the feedback under. Additionally, if in case you have questions, do not hesitate to ask. Used this for ages and it does precisely what it says on the tin! Do not count on bells and whistles then complain about it. It's a easy and straightforward to make use of, old-school UI shell utilty for converting information (eg flac to mp3). I use it primarily for a automotive media player which doesn't assist flac. In addition to the ultimate solution to convert MP2 to MP3, there are additionally five online solutions you can take. Simply test the pros and cons of those 5 solutions in addition to the detailed steps of the conversation from MP2 to MP3. The great thing is that these horrid days are a thing of the past when you needed to go to an alternate location simply so you possibly can obtain movies. As we speak, all you want is Point MP3 as an extension to your browser - simple, simple. Step 2Click the pc icon and cargo the AAX file, then select the enter format and output format as AAX to MP3. This on-line converter assist you to transform a couple of AAX audio to MP3 at the same time. To MP3 Converter Free" can analyze Bit Rate, Sample Charge and Channels of enter files and apply optimum settings to output MP3s. It guaranties the best possible sound quality, saves your time and exhausting drive house. Besides MP4, the converter converts MP2 to in style media formats and portable gadgets, mp2 to mp3 converter software for example, iPod, MPEG, MKV, DivX, H.264, FLV, VOB, 3G2, OGG, WMV, and so on. The software also supports nearly any video and audio file formats. It converts MJPEG to BlackBerry, DV to WMV, DIF to BlackBerry, QT to MP4, 3G2 to VOB, 3GPP to WMV, XVID to BlackBerry, MJPEG to H.264, and so forth.
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Adding An Additional Theme, Adding a Different Theme To One Slide Only and Hide Background Graphics In PowerPoint.
The essence of this article really involves the Slide Master, the slide types associated with the Slide Master and the effect that the above mentioned items have on the Slide Master when dealing with the 3 items in the title of this writeup.
Hide Background Graphics: This does NOT produce an additional Slide Master or additional slide types.
Scenario: Under the "Design Tab" we have made the choice of a particular Theme. We have filled screen after screen with Charts and Photos and Bulleted paragraphs using the Theme. Now, we are asked to completely stop (suppress) the Theme for a particular Slide. They want a background that uses a photo that makes use of a Transparency setting to create a watermark effect or they want a colored background that has no relation to the current theme being used. That is what Hide Background Graphics will do. To get to Hide Background Graphics right click on the slide and choose Format Background. You will see Hide Background Graphics.
Apply A Different Design To One Slide Only.
Although this will allow you to add a different theme to a particular slide of your presentation, it will add an additional Slide Master as well as all of the slide types associated with that alternative theme that you applied to the one particular side of that presentation.
To Apply a different theme to a slide
Select the slide(s) that you want to apply the different theme to.
Hold down your Control key and then, under the Design tab, in Themes, right click (not left click) on the alternative theme that you wish to apply to a slide(s) within the current theme and choose "Apply To Selected Slides".
The targeted slide(s) will now have the alternative theme.
Finally to add an additional theme that is usually done when we wish to change the look of the presentation from a certain point forward do the following:
Open up the Slide Master.
Go to the bottom of the slide types
Go to Themes in the Slide Master and choose the secondary theme.
When it comes in you will see an additional Slide Master and the slide types associated with that new additional theme.
In “Normal View” under layout, you will see not only the slide types for the original theme but will now see the slide types for the secondary theme as well.
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libraryresources · 6 years
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Wikispaces: Youth Services Librarianship - Booktalking
[Wikispaces is closing down over the course of 2018. It’s not clear if the information collected there will be archived in any way, so I’m copying pages here for safekeeping! Hopefully I can make the copies interlinked the way the originals are, but it will take time. c: Be advised: Some links may lead to deleted or inactive webpages.]
Booktalking
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(Last revision: Nov 26, 2013)
According to The Institute of Museum and Library Services "A booktalk is a commercial designed to get someone to read a book. It is a way of 'selling' your merchandise, a performance to get the audience excited about your book." Booktalks are incredibly valuable for both patrons and librarians. They motivate readers to engage in material they may not have originally been interested in. Booktalks may be given by librarians, teachers, and fellow readers to get a reader motivated to read material.
Booktalks:
increase circulation
increase communication between patrons and library staff
promotes the collection
increase audiences awareness of library
expose children to new vocabulary
builds relationships among stakeholders
provide outreach for community groups
Evidence-based Booktalking
In his 1992 dissertation, David Terrence Nollen researched the effects of booktalks on the attitudes and behaviors of 53 fourth grade students over and eighteen-week period. In his research Nollen found that there was no significant impact of booktalks on the perceptions students hold about reading, however he does report a large jump in book circulation following the talks. Circulation after the booktalk study was a total of 79 titles checked out, compared to the 20 titles in the same time period before. There was no gender difference in either attitude or behavior, with neither holding a changed attitude but both increasing the number of books checked out post-booktalk. This increase was temporary. There appears to be a rather lengthy gap between this dissertation and other studies about booktalking that involves quantitative methods alongside qualitative.
Studies that have been published in the past decade show clear correlations between increased reading activity in classrooms and libraries and booktalks. A more recent thesis, submitted by Natalie E. Clower in 2010, focuses on the effects of booktalks given to second graders on the circulation of award winning titles. Titles were chosen using two criteria; the first was that it be an award winning book and the second being that it had low circulation. Clower found that sixty-eight percent of the students who heard booktalks immediately sought copies of one or more of the titles featured. Circulation records were collected during the three weeks after the booktalks, and found a statistically significant increase in circulation for all of the titles from the talk.
In 2011 Dr. Cheryl Wozniak, a teacher and reading specialist, conducted a brief six-week qualitative program in hopes of rehabilitating some dated techniques she was witnessing in reading intervention classrooms. Wozniak created syllabi for two classrooms to implement during their language arts block, with a special focus on booktalks and interactive learning. While she did not collect quantitative data, Dr. Wozniak observed a noticeable increase in student participation during lessons that began with booktalks, as well as better attitude overall about reading.
The vast majority of literature about booktalking use anecdotal evidence much like the 2006 article by J. Marin Younker from the Seattle Public Library. Younker claimed that he has seen circulation statistics up 600 percent for adolescents after booktalks were presented in local classrooms. Wealth of material similar to this article about the effectiveness of booktalks exists among both librarians and teachers.
Planning Your Book talk
It is important to plan your booktalk. Booktalks can be rooted within many topics, including theme, developmentally appropriate material, genre, author and calendar year. It is vital that as the "book talker" you are enthusiastic. In addition to planning your talk around an idea, it is good to consider the following when planning.
Know your audience. Understanding your audience's reading interests, personal interests, and attention spans, and curricular goals is imperative when planning your presentation.
Like the books you are booktalking. Your audience can tell authenticity- enjoy what you are selling!
Think accessibility. Select books for your talk that are available in multiple copies in possible or provide children additional avenues to access the presented book. If you do not have many copies of a particular title, provide books by the same author or books similar in theme, literary style, etc. You may want to create a display in the library so that the audience finds the booktalking selection when they visit.
Always prepare more than you will need. Have a script available- but do not memorize it. Booktalks are best when candid and interactive.
Don't try to "elevate" their tastes. Include some titles that you know are super popular (e.g. Captain Underpants for young kids; Steven King for young adults). This will give you credibility, thus making the group more likely to pay attention.
Start strong and end strong. You may find it best to begin with a known author.
Accept that a booktalk program is a performance and learn how best to influence the audience.
Variety is key. Since you may be covering over 15 books in one shot, vary the types of books you present as well as the lengths and styles of the booktalks. If you present a "dark" title, follow it up with a light or funny one. Be sure to include nonfiction as well as fiction. Some people like to use themes, but if you do that, make sure it is very broad (e.g. "survival" and then use wilderness, growing up, dysfunctional families, etc. or "food", and have that be the entrée into a number of stories)
Remember to repeat the title. Your audience will forget the name of the book unless you repeat it and hand out a booklist or bookmark.
Remember why you're there. Don't just sell books, sell reading and sell the library too. Talk about new resources, upcoming programs, etc.
Have a system ready so listeners can check out books on the spot.
Keep records of the books used and make notes about what worked and what did not.
Booktalking with Technology
Using technological tools can be an engaging way for patrons to access your book talks. Technology based book talks are easy to make and easy to access. You can create the booktalk or request your patrons submit booktalks as well. Digital booktalks reach many different kinds of learners and are relevant to children who interact with technology every day. Once you have created a booktalk using Web 2.0 tools, anyone can access your post via the Web.
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Listed are free softwares and online tools to use when creating book talks.
iMovie- easy to use software available on Macs
Windows Movie Maker- easy to use software on PCs
PowerPoint- Office slideshow
Prezi - cloudbased presentation software
Animoto - online video maker using photos, video clips, and audio
GoAnimate - animated videos
Digital Booktalks vs. Digital Book Trailers
Digital Booktalks use multimedia to review and "sell" a book. They are accessible online and allow patrons access any time. Digital booktalks are also an excellent way to reach patrons with many different learning styles and reluctant readers.
Digital booktalks tend to be a discussion or analysis of what worked or was engaging in the text. They may incorporate supplemental visual and audio to enhance the talk, or could simply be taped presentation of an actual booktalk. Booktalks will often discuss the "highs" and "lows" of the book, examine literary elements (plot review, character analysis, setting, etc.) providing a review, read alikes, and " if you like this..." statements. These ideas examined in digital booktalks are similar to what would be presented in a traditional booktalk. According to Dr. Robert Kenny, Florida Gulf Coast University and digitalbooktalk.com, "Digital Booktalk expands {the} literary booktalk model by providing children with interactive visuals of the books that they used to only read. Many children are reluctant to read and would rather watch a movie made from books. It is our belief that you can use that reality as an educational advantage."
youtube
Booktalk "One and Only Ivan"
Digital Book Trailers are similar to Booktalks in that they are used to entice readers. Book Trailers will "show" the audience exciting points of a text, similar to a movie trailer. Book trailers will often preview the most exciting sections of the book. More and more often, book trailers are created by publishing houses in hopes of engaging readers. Kenny states, "While these trailers may serve well their commercial purpose, they often do not always accomplish the educational goal of creating avid readers...Drs. Kenny and Gunter hypothesize that, if a student experiences a 2-minute book trailer done in the style of a motion picture, they will be better able to find a book that matches their interests, and will expand their reading to an ever-widening range. Furthermore, they believe that the book trailer production process is a fun and effective literacy pedagogy for today’s technologically advanced youth."
youtube
Book Trailer "One and Only Ivan"
Booktalking for the 'eens
While booktalks can prove effective for inspiring reading in people of all ages, this section will focus on booktalking to young persons at the middle school through high school levels ("'tweens" and "teens," respectively). With increased social and school schedules alongside pressure to look "cool" so as to impress their peers, young adults in particular stand to benefit from an engaging approach to reading promotion.
Talking the Talk
"As a booktalker, your mission is nothing less than to set teen brains on fire for books" (Mahood, 2006, 171).
Booktalking, when done well, is an performance art that offers tantalizing glimpses into selected stories, giving the audience just enough information that they want to know what happens-- and will read the books to find out. It reaches out to bookworms and reluctant readers alike, demonstrating all that reading can offer: "excitement, wonder, heartbreak, hilarity, and insight" (Mahood, 2006, 172).
So how do you create and execute an effective booktalk? This multi-step process can seem intimidating, but it can also be a lot of fun. Creating a booktalk calls for creative thinking, a passion for connecting young people with books, and active engagement with YA literature (a professional way of saying you get to read a lot of YA novels). Here are some tips to get you started.
Meet Your Material
Pick a Genre, Any Genre - Books can be of any genre, whether mystery or romance, science fiction or non-fiction, horror or humor. Selected books should feature themes relatable to young adults that you can describe with excitement and conviction.
Know Thyself - It's best to booktalk titles you have read and enjoyed. Teens have an amazing ability to spot phoniness, so don't fake it-- either the reading or the enjoyment. If you didn't enjoy a particular book but know that it has merits worth sharing, be honest and explain why you didn't like it yet you think your audience might.
Know Thy Audience - Maybe your bookish, brooding cousin Sasha loved Crime and Punishment, but unless you're speaking to a room of aspiring Russian Literature scholars or future theologians, you might want to stick to titles with broader appeal. Think Alice in Zombieland or 12 Things To Do Before You Crash and Burn. 
Represent - make sure the titles you're talking represent people within your audience. "Guy" books and "girl" books should both be featured, as should stories with multicultural characters and varied groups of protagonists to whom teens might recognize and relate: musicians and meatheads, news-makers and newspaper editors, geeks and gleeks. [Transcriber note: Books that blur these boundaries and appeal to multiple “types” are always a plus! In general, you’re likely to reach more readers when you don’t describe a book as “for” a certain person or gender.]
What's New, What's Hot - Stay tuned in to the latest YA titles. Trade publications (The Bulletin of the Center for Children's Books, School Library Journal, etc.) as well as broader media, such as the New York Times Bestseller List offer looks at what's popular. When in doubt, plug "latest teen books" into your search engine of choice.
Cheers and Jeers - Journals and websites devoted to librarianship and/or children's and young adult literature contain reviews that can help guide your selection. Keep in mind, though, that such reviews are generally written by adults for adults. Try exploring Amazon.com and/or websites dedicated to YA literature, as teens may have posted their own opinions on books you are considering. 
Put the Pieces Together
Leave a Note - Scribble down thoughts as you read through your selected titles. What scenes, characters, or ideas grab you? Be sure to flag or write down specific pages that will shape your talk.
Tone Up - Know that the how of your talk is just as important as the what: "It is so important not to allow your talk to sound like a list of books to read; instead it should sound like a conversation or announcements of what is going on in the news world of teenagers, like gossip, music videos, or movie trailers" (Bromann, 2001, 54).
Work on your Hook Shot - As you read and for days, weeks, or even a year after, pay attention to your thought process on the material. Sometimes an idea for a hook -- a grab-their-attention move -- comes easily, and other times it takes a while to make the connections necessary for a compelling way into a book. Be patient with yourself and the material if you can. If you absolutely must come up with something right away, consider discussing the book with a friend or colleague or reading reviews (particularly by teens) to discover what caught the attention of other readers.
Practice Makes Perfect - Write down your talk, either in detail or in outline or bullet form, then practice. And practice some more. Stop shy of sounding rehearsed, but feel confident that you know the major points of what you're going to say and the way in which you'll say it. You're essentially telling a story about a story; what are some qualities of stories you enjoy hearing?
Mix Your Methods
In Booktalking That Works, YA librarian and seasoned booktalker Jennifer Bromann advises varying your approaches when discussing different books in a booktalk session. By mixing the methods she has identified as particularly successful (below, from Bromann, 2001, 63-69), "your talks will be more interesting and you will reach more members of the audience" (Bromann, 2001, 63).
Setting a Scene - In this approach, you describe a particular moment (or series of moments) from a selected book. The chosen scene should grab the audience's attention and get them thinking. You want to use these plot elements to intrigue teens, so don't offer closure.
Asking a Question - This method is useful for getting teens thinking and participating. Opinion and casually asked rhetorical questions are good-- the point is for teens to feel involved without being put on the spot or quizzed.
Drawing Connections - Here, Bromann suggests, you might hook teens by correlating current issues or trends or common elements of teenage existence (whether news or pop culture or curfew) with the plot of a book.
Focusing on a Character - Pick a remarkable individual (or a character so unremarkable he's remarkable) from the book at hand, using action statements to convey that person's uniqueness. Bromann also recommends comparing such a character to someone the audience may recognize or relate to.
Setting the Mood - Use your vocal and physical presence to convey the feel of a story. Adjust tone, pacing, and volume to both engage your audience and underscore the strengths of a book.
Hinting at the Plot - While your booktalk should not simply summarize a story's plot, with this approach you
Read Aloud - Bromann advises that this method should be used sparingly, and only when the author's message and talents cannot come across successfully any other way.
Above All... - Booktalks can employ a range of styles, from performance-driven to highly conversational-- a highly effective booktalk might use both ends of the spectrum during the discussion of multiple books. 'Tweens may be more open to theatricality, but don't over do it, lest they "think they are being treated like little kids" (Mahood, 2006, 122). With teens it is important to not appear too earnest or instructive; follow their lead and even seem dismissive of reading if necessary, for, as Bromann repeatedly notes, "teens are often likely to do what they are told not to do" (Bromann, 2001, 55). [Transcriber note: If you’re flat-out dismissive of reading, many teens will assume they don’t have to bother. Go for “encouraging/supportive, but hands-off.”]
Give Them a Place to Go
Once you've talked and tantalized, you have to let your audience know where they can find the books you discussed. This is an ideal time to talk about the library and what it can offer teens in the way of books and other media as well as programming. Librarian Kristine Mahood intersperses information about the library, including how to obtain a library card and an overview of teen programming, with her discussions of different books (Anderson, 124). This approach provides young audiences with factual information while they are still on the emotional journey of the booktalk-- that is, while they are still with you in the moment and curious how these books end.
Booktalking Resources
General Booktalk websites
Peggy Sharpe- An educator's website about books
Nancy Keane Booktalks
Children's Literature Comprehensive Database
Vermont Department of Libraries How to Booktalk
Teen focused
Teenreads
Goodreads
YALSA's Top Ten
Abby the Librarian
Booktalking Colorado
Booktalking Wisdom from Vermont
Booktalks-- Quick and Simple
Technology sites
BookWink
Digital Booktalk
Storytube
Read up
Recommend Resources from ALA
Serving Young Teens and 'Tweens
Booktalking that Works
A Passion for Print
Booktalking with Teens
Teen Talkback with Interactive Booktalks!
Listen In
Be a Better Booktalker Podcast
Just One More Book!!
Guardian children's books podcast
References
Bromann, Jennifer. Booktalking that works. Chicago: Neal-Schuman Publishers, 2001.
Clower, N. E. (2010). Using booktalks to increase the circulation of award-winning literature. (Order No. 1485871, University of Central Missouri). ProQuest Dissertations and Theses, , 53. Retrieved from http://search.proquest.com/docview/750959296?accountid=14553. (750959296).
Crowther, Eleanor. "BookTalks/Read Alouds, Special Programs, and Service Projects To Encourage Middle School Student Participation in the Library." (1993).
Gunter, Glenda A. "Digital Booktalk: Creating A Community Of Avid Readers, One Video At A Time." Computers In The Schools 29.1-2 (2012): 135-156.
Mahood, Kristine. I want to read that book!: Booktalking to tweens and younger teens. In Sheila B. Anderson (Ed.),
Serving Young Teens and 'Tweens (pp. 111-145). Westport, CT: Libraries Unlimited, 2006.
Mahood, Kristine. A passion for print. Westport, CT: Libraries Unlimited, 2006.
Nollen, Terrence David. The effect of booktalks on the development of reading attitudes and the promotion of individual reading choices. Ph.D. dissertation, The University of Nebraska - Lincoln, United States – Nebraska, 1992. Retrieved from Dissertations & Theses: Full Text database. (Publication No. AAT 9225488).
Wozniak, Cheryl L. "Reading and Talking about Books: A Critical Foundation for Intervention." Voices from the Middle 19.2 (2011): 17-21.
Valenza, Joyce. (2007, August. Booktalking 2.0 (2.0). School Library Journal. Web.
[Transcriber: Camilla Y-B]
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niladri123 · 3 years
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vikinfo · 3 years
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rlxtechoff · 2 years
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Adding An Additional Theme, Adding a Different Theme To One Slide Only and Hide Background Graphics In PowerPoint.
The essence of this article really involves the Slide Master, the slide types associated with the Slide Master and the effect that the above mentioned items have on the Slide Master when dealing with the 3 items in the title of this writeup.
Hide Background Graphics: This does NOT produce an additional Slide Master or additional slide types.
Scenario: Under the "Design Tab" we have made the choice of a particular Theme. We have filled screen after screen with Charts and Photos and Bulleted paragraphs using the Theme.
Now, we are asked to completely stop (suppress) the Theme for a particular Slide. They want a background that uses a photo that makes use of a Transparency setting to create a watermark effect or they want a colored background that has no relation to the current theme being used. That is what Hide Background Graphics will do. To get to Hide Background Graphics right click on the slide and choose Format Background. You will see Hide Background Graphics.
Apply A Different Design To One Slide Only.
Although this will allow you to add a different theme to a particular slide of your presentation, it will still add an additional Slide Master as well as all of the slide types associated with that alternative theme that you applied to the one particular side of that presentation.
To Apply a different theme to a slide
Select the slide(s) that you want to apply the different theme to.
Hold down your Control key and then, under the Design tab, in Themes, right click (not left click) on the alternative theme that you wish to apply to a slide(s) within the current theme and choose "Apply To Selected Slides".
The targeted slide(s) will now have the alternative theme.
Finally to add an additional theme that is usually done when we wish to change the look of the presentation from a certain point forward do the following:
Open up the Slide Master.
Go to the bottom of all of the slide types
Go to Themes in the Slide Master and choose the secondary theme.
When it comes in you will see an additional Slide Master and the slide types associated with that new additional theme.
In “Normal View” under “Layout”, you will see not only the slide types for the original theme but will now see the slide types for the secondary theme as well.
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acadecraft · 4 years
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9 Useful Steps to Curate Efficient E-Learning Storyboard Content for Educational Purpose
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Learning and course creation has made considerable progress. There has been a mix of a wide range of learning, including bricks and mortar classrooms, advanced instructional exercises, virtual classrooms, E-learning, and some more. Independent of the sort of learning, curating content can be very difficult. It turns out to be much more excruciating when you choose to incorporate illustrations, recordings, or different types of drawing in components. That is when storyboards come into the image.
As the name proposes, the storyboard discusses the learning/instructional class with a turn. It is a guide as a slide deck, report, or prototype in which the mentor/instructional originator lays the structure for the learning/instructional class. Storyboards are universal and can be utilized with models like ADDIE. The benefits of utilizing storyboard in training/learning incorporate boosting student's commitment, visual training, and deciding the shortcoming in the training design.
The educational content developers say that each storyboard has a 'strong establishment' as a typical factor that depicts its prosperity. While planning a storyboard, one ought to incorporate each and every piece of learning, including engaging content, imagining, and intuitive components. The key advances associated with planning a storyboard that leaves an effect on the student areas referenced underneath.
Step 1- Select a storyboard layout
According to the academic content developers, there is no storyboard that is 'one-size-fits-all'. The sorts of storyboards differ as per the getting the learning/training needs just like the kind of industry. Some may require word record and others may require PowerPoint slides. Contingent upon your venture needs and industry, decide on a particular sort of storyboard.
Step 2- Characterize the goal and objectives
In the following stage, have an unmistakable thought regarding why you are making the storyboard, what are the ideal results and the essential and optional learning objectives. These angles will go about as a guide all through the cycle. Distinguish the adapting needs of the student and the key components you need the student to detract from the learning experience. Furthermore, decide the sum and sort of information you will be working with.
Step 3- Distinguish the intended interest group
Decide the kind of audience and perform interviews, center gatherings, surveys, and so on to acquire experiences into the instructive, social, and expert information base of your audience. In the event that a storyboard has effectively been made before, evaluate it and understand all are the viewpoints that require improvement. Likewise, decide how and when you will assess the students. Sort out the correct kind of appraisal approach for the picked idea and audience.
Step 4- Curate the content
Gather the essential data from different materials and topic specialists. Create intelligent content while keeping the learning goals and adapting needs engaged. Characterize your subject, center around key focuses, and depict your thought/topic. Utilize simple and direct language, short sentences, true instances of illustrations. This is trailed by characterizing the plan components. Try not to incorporate all assemble data overall. All things considered, break them into lumps of data and afterward remember them for your storyboard.
Step 5- Add and sequence the content
Then, choose the grouping where you will introduce the topic. Add the content to create and orchestrate the grouping in the record or screen. The normal progression of content, the viable is the adapting course. Whenever required title each page in the storyboard for the sequencing reason. Likewise incorporate associations, routes, movements, expanding, and so forth to direct the student to the following page or slide in the storyboard.
Step 6- Select the authoring tool
Subsequent to building up a total substance for the storyboard, the following stage is to pick the writing device. Sort out if there are numerous associations, components that hinder the turn of events, and exchange reenactments before finishing the writing devices. Some mainstream writing devices incorporate a spring suit, which comprises rich highlights needed to add life to the storyboard.
Step 7- Pick the multimedia components
Multimedia components like animations, simulations, videos, graphics, and so on can undoubtedly catch the attention of the students. Fuse scientific depiction in each piece of the storyboard and choose the sort of visual components you need to remember for your storyboard. Guarantee to leave a little space for sound/video cuts, smart components, and portrayals in the significant slide/page in the storyboard. In any case, try not to exaggerate something very similar.
Step 8- Add the account content
Subsequent to choosing the sight and sound components to fuse the voice-over content. Guarantee to keep the content short as the significant ideas will be clarified through the voice-over. Additionally, try not to clarify the superfluous ideas relating to the point as it would exhaust the students. Remember the content for every individual branch for the storyboard.
Step 9- Guide route and audit the storyboard
Distinguish the designs you will incorporate to address straightaway and back activity and pick a particular situation inside the story to incorporate these activities. Additionally, guarantee there is fine progress between the pages or slides. Preceding conveying the storyboard, get criticism from topic specialists, and guarantee the course can possibly increase the value of the current information base of the students.
Follow the means referenced above, pick the best academic content developer for storyboard creating measure. On the off chance that you have any inquiries or criticism, don't hesitate to drop your remarks underneath.
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