#Advanced Programming
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Meet #Gemini: DeepMind's Trailblazing AI – Mastering Reasoning, Scientific Discovery, Advanced Programming, and More. Redefining AI's Future.
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i know that uhura’s role in tos was written to be like a radioman (the guy in wwii movies who carries the phone on his back sometimes) meaning that the “communications officer” role evolved from radioman to linguist in the time since tos aired. but that makes uhura in tos really interesting with a retrospective read of her character, applying things novels and later iterations of her have fleshed out, because she doesn’t do any visible linguistic work in any tos episode. she does security and navigation and piloting and engineering which sort of makes her seem like a valuably flexible sort of many-skilled officer.
it was probably both enterprise with hoshi and the 2009 movie that really cemented the idea of “communications officer means linguist or at the very least polyglot” instead of it just being an uhura-quirk. uhura in the 2009 movie does a lot of engineering/operating work of comm equipment and is implied to speak a lot of languages on top of be able to interpret subspace “noise,” so to speak (like, there’s no way it’s radio. it can’t be radio. star trek takes place across distances of lightyears—when they say “signal,” i’m assuming it’s not radio). and of course strange new worlds has run with the linguistics angle and made it even more explicit that yes she studies linguistics, linguistics is a core part of starfleet academic infrastructure, to the point where whole episode plots are written around the act of translation.
the retrospective addition of this expertise to uhura makes what she is in tos a character even more focused on leadership and, idk, becoming something like a captain, because she doesn’t seem all that specialized. she’s more of a kirk-like character, or janeway or sisko, characters that have a specialized skill but have set it aside mostly to pursue some sort of command. obviously this wasn’t the intention of her character. writers of uhura have mostly just stumbled on the idea of her as a polyglot (according to wikipedia, first introduced in the novel uhura’s song, so) and been like “neat idea! makes sense! explorers need to learn languages!” and kept doubling down on that idea until we get to an origin-story uhura in snw that (wildly) speaks 37 languages, for whatever definition of speak or language, i guess.
what all this overthinking on my part has generated is this idea of uhura very much like a futuristic-captain aubrey or a captain sisko not nailed down to one station, hanging off the shrouds of a solar-sail ship’s rigging, looking beyond, in the most romantic and idealized version of an explorer. i think a lot of people read/write female characters as being more down-to-earth than the whimsical leader-on-the-sea or more nurturing than than the hardened captain-of-a-ship, partly why janeway and burnham are so wonderful to me. but it’s fun to imagine tos uhura being the exploring-captain archetype, amongst the political structures of the 60s. like the additions to her character over the years have solidified that romantic adventurer portrait of her in tos, when the idea of her in command would be the least welcome.
and the fact that she was shown to be excited about a solar sailing ship in snw, like sisko was in ds9 for that one episode, i think emphasizes this read of her—and that her character-journey in snw is going to be how she goes from bookish linguist to “hanging-on-a-shroud-on-a-sunsail-ship�� looking out to “sea”.
#i also think this all somewhat contributes to star trek’s efforts towards decolonizing the concept of exploration#to the extent that any star trek writer has thought of it.#in combo with sisko sun-sailing while proving a colonized people were more advanced in tech than assumed#and michael burnham slowly self-actualizing and figuring out who she is outside of the culture she was raised in while becoming captain#and now uhura in snw changing in some way how we view this very old character. updating her role in ways that affect how she’s read in tos#i don’t think there’s a deliberate concern with “decolonizing the ideas of science and exploration”#but i also think the efforts to diversify the star trek property inevitably lead to some aesthetic and poetic argument to that end#however small that end might be in a larger scheme#but in an intertextual sort of way: nichols was hired by nasa to recruit women and people of color into the space program#so you know. it’s all Significant#star trek#uhura#tos#aos#strange new worlds#snw#ds9#sisko
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#this is what ive been saying since forever and what anyone with an ounce of programming knowledge can confirm#all the popular “ai” programs online like chat gpt etc are just really advanced search engines#anti ai#anti artificial intelligence#ai#artificial intelligence#programming#computer#ai generated#ai artwork#ai artist
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#Ura Inn#mega man battle network#mega man battle network meme#lan hikari#hikari netto#netto hikari#mega man#battle network#rockman.exe#rockman#rockman meme#megaman meme#mega man meme#hub hikari#hikari saito#saito hikari#capcom#nintendo#gameboy advance#humor program#megaman#megaman.exe
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Absol - Absol-ute disaster (AG107)
#alex's gifs#pokemon#absol#pokemon advanced generation#pokemon absol#pkmn#pokemon gifs#pkmn gifs#max#nicky#pikachu#may#ash ketchum#brock#anipoke#pokeani#pokemonedit#dark pokemon#dark type pokemon#anime gif#anime#userdahyun#rhitag#leksietag#idk if you will reblog it but in case hahah#FIRST GIF SET EVER !!!!!#i did the best i could for a first time my program is not good for gifs ndjnfjdnfj#it's pretty good for a first !#especially from what the og video is from you would never guess nhdjfbj#tw flashing
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I submitted an application for an artist in residence in Japan again. Cross your fingers for me 🤞
#last time was the basic training program#this time it's the advanced#I wanna be actually confident in mokuhanga so bad#ikke
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the urge to draw everything in microsoft paint is hitting again but i should not because i need to get over my fear of layers and the pressure that comes with their facilitation of high standard art
#not that high standard art is *dependent* on layers. not at all#and when i say high standard i mean the self-imposed kind#i just enjoy being limited!! or at least being under the illusion that im limited in paint#i say that because ive seen you guys create masterpieces in paint that are still your usual standard#but when i draw in paint im worse because i feel like im allowed to be lmao (and because in csp i draw 50000 billion sketch layers to#fix mistakes lol)#dont get me wrong it's more difficult and tedious to draw in paint imo but it's worth it for less pressure#and the frustrating tediousness of it makes you feel closer to your art (yes im going insane)#i just think im better off going in raw with lineart. which you can do in more advanced art programs#but i feel like i should make use of the layer function if it's there#it's all psychological
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Become an Advance Reader for Duck Prints Press!
Reviews are essential for showing prospective readers that we’re publishing awesome books that they want to buy and read. We’re looking to recruit an active group of people who post reviews of our work, and to do that we need your help! For the first time, we’re offering Advance Reader Copies (ARCs) of one of our projects: Aether Beyond the Binary, our most recent anthology, featuring 17 stories of characters outside the gender binary exploring modern-esque aetherpunk worlds.
How it works: You see this post. You think, oh, I love reading! I love leaving reviews! I want to join the Duck Prints Press Reviewer Program! Then, you go and read the rules for our Reviewer Program. And, if everything there sounds like something you can do, you fill out the form, and – we’ll be in touch! Even better: this program isn’t only for Aether Beyond the Binary, and isn’t only for “advance” titles. Our reviewers are encouraged to claim titles that are currently released, too, to help build up a robust collection of reviews of Duck Prints Press titles!
Requirements:
You must be over 18 years old.
You must be prepared to post reviews on Goodreads and/or Storygraph.
You must also post the review on the appropriate listing on the Duck Prints Press webstore (for advance titles, you’ll have to wait ’til we list them there).
Upon acceptance to the program, you must join the Duck Prints Press Book Lover’s Server.
Reviews must be at least 100 words long must and engage with the actual content of the work being reviewed.
Reviews must be left within 6 months of claiming a title, or you will be removed from the program.
What isn’t Required:
That the reviews be positive. Reviews are for readers. We require that reviews be honest to your own experience of the work, not that they be glowing.
That you post the reviews to social media. Doing so is definitely a bonus, but you don’t have to.
That you associate yourself publicly with the review-leaving (beyond using a valid Goodreads and/or Storygraph account). As in, you don’t have to say, “I, (your name here), reviewed this book” or link your book website accounts with your existing social media presence or anything like that, nor do we request any demographic information beyond confirmation of your age.
That you purchase anything. Absolutely no purchase necessary!
What You Get:
A e-book copy (ePub and/or PDF) of the work you’re reviewing. We do not provide physical ARCs.
After you post your first review, you’ll get a coupon for 10% off a purchase from the Duck Prints Press webstore!
For every ten reviews you post, you can claim a freebie sticker from among our sticker offerings, if you want. (You’ll have to provide a snail mail address to get this, of course.)
A community of fun book-lovers to hang out with! (You can get that even without joining the ARC program, though – our Book Lover’s Discord is open to everyone.)
We’re accepting applicants for claiming Aether Beyond the Binary ARCs through April 10th, 2024. On the 11th, we’ll randomly select 25 of applicants to receive ARC copies of Aether Beyond the Binary. Everyone else will still be entirely welcome in the program and invited to start with a different, back-catalog book or story to review. We’ll make another pool of Aether Beyond the Binary ARCs available in May.
So… those are the basics. Interested? Go read the full rules, then apply to be a Duck Prints Press ARC reader TODAY!
#duck prints press#about us#aether beyond the binary#advanced reader program#arc#advance reader copy#reviewer program#queer book reviews
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X-34 Technology Testbed Demonstrator.
Date: April 16, 1999
NASA ID: EC99-44976-34
#Orbital Sciences X-34#X-34#Spaceplane#Reusable Launch Vehicle#NASA#cancelled#suborbital reusable-rocket technology demonstrator#Advanced Space Transportation Program#ASTP#April#1999
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It's time to advance through the Pizza Tower... It's PIZZA TIME! (working on something from earlier... Project: "Pizza Tower - Advance")
For information, Pizza Tower - Advance is a potential fangame currently in the stage of "I'm making mockups first". The game is an abridged version of Pizza Tower with mostly different content, less (but slightly longer) levels, but hopefully a wonderful experience that feels like you're playing Pizza Tower on a Gameboy Advance... while not on an actual Gameboy Advance.
New levels, new gimmicks, same overweight and balding Italian fighting an aggressive flying pizza. I hope to post more of this.
#pixel art#pizza tower#pizza tower fanart#pizza tower peppino#peppino spaghetti#pizza tower fangame#fangame#gameboy advance#sprite art#animated#animated sprite#mockup#programming#gamemaker#game development#in development
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Took a shot at that style thing mmmm
#rain world#rw spoilers#five pebbles#rw survivor#i think i'd need to define the details/shading/textures on the cutscene ones more to fit the style better#at least the pebbles one lol. I did that one first#but it's alright for now#i need to explore my main art program's capacity for brushes and textures more#(it's paint tool sai 2)#it's all a bunch of settings instead of nice brushes you can just import#and is overall just... more limited imo#i wish it was like more like csp or photoshop in that respect#i have to port files over to those to do more heavy-duty backgrounds#or use filters more advanced than gaussian blur. -_-#oh yeah also. i was basing “cutscene” off of vanilla style#and since pebbles only has like one distant picture there#i reffed off moon more for him#i could nitpick at this for hours tbh#art#flickerdoodles
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Hello, I'm an aspiring game developer generalist but I honestly have no clue where to start, and my lack of attention span does not make it any better, do you have any advice on how to start learning to become a generalist?
It really depends on what you want to do. If you want to be a hobbyist, then I suggest reading my guide on the [minimum competence needed] to be able to contribute to a game development team. Then, start doing each of these things - write code, create art assets, build a level, make something playable. As you learn to do these tasks and level up, you'll become a generalist that's able to make a lot of contributions to a dev team.
If you want to be a professional generalist, the requirements are much more stringent. Generalists in the game industry really only exist at the upper mid-senior level, there really aren't any junior generalists because the juniors really lack the experience shipping and finishing games. A junior might enter without a specific specialty, but they have a lot of learning to do. It's much easier to learn one major thing at a time than it is to learn many things all at once, especially when the goal is delivering shippable quality results.
The minimum bar for competence for professional generalists is much higher. A professional generalist isn't someone who knows a little of everything and can get something started, it's someone who can finish a wide variety of tasks. A professional generalist can operate and produce work of shippable quality in multiple areas. I've personally worked on cameras, economy, combat, monetization, characters, AI, progression, animation, cinematics, localization, and lots of other game systems in my career.
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#generalist game dev#getting started with game design#getting started with game programming#the very basics#career advancement#game development career
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I still think Mass Effect's differentiating approach between "Artificial Intelligence" (true sentient sapient learning growing digital Intelligence) and "Virtual Intelligence" ('fake' intelligence, an Advanced Software, a glorified interactive database interface-slash-personal assistant, limited functionality) would be very useful in current AI discourse because it's correct that we do not have AI. We have VI. The problems come from pretending VI is the same as AI, insisting it's the same as AI, expecting it to perform like AI, and expecting it to understand like AI. but I'm just hollerin at walls
#generative ai#virtual intelligence#VI vs AI#and i mean. obviously the incredible amounts of theft involved in its creation#like they didn't even have to Do That they just did it#but VI itself could be a useful tech path for SOME (minor) things (and shouldn't replace PEOPLE and EXPERTS)#like ofc double check whatever ur VI does but a program that can like sort ur emails and make appts? very handy#a program that leeches creative labor from thousands to generate you a Bad custom image or text? like. why#it's like if Clippy was advanced enough to be useful#like sure I'll take a useful Clippy. what do you mean it wastes tons of water why was that ever included. what the fuck#just give me Useful Clippy whys it gotta have Theft and Water it's just supposed to be Advanced Software. what are you doing back there#its entirely unnecessary for the goal you're trying to reach#edit to add: outside of *generative* theft/water waste ai#there's some cool and significant scientific/medical advancements being made with specialized niche AI
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I’m not a wizard, but I am reading a book with a sentence that starts with “If whence is SEEK_END”
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