#advanced programming
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aicorr · 4 months ago
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wecoinverse · 1 year ago
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Meet #Gemini: DeepMind's Trailblazing AI – Mastering Reasoning, Scientific Discovery, Advanced Programming, and More. Redefining AI's Future.
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leohtttbriar · 5 days ago
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i know that uhura’s role in tos was written to be like a radioman (the guy in wwii movies who carries the phone on his back sometimes) meaning that the “communications officer” role evolved from radioman to linguist in the time since tos aired. but that makes uhura in tos really interesting with a retrospective read of her character, applying things novels and later iterations of her have fleshed out, because she doesn’t do any visible linguistic work in any tos episode. she does security and navigation and piloting and engineering which sort of makes her seem like a valuably flexible sort of many-skilled officer.
it was probably both enterprise with hoshi and the 2009 movie that really cemented the idea of “communications officer means linguist or at the very least polyglot” instead of it just being an uhura-quirk. uhura in the 2009 movie does a lot of engineering/operating work of comm equipment and is implied to speak a lot of languages on top of be able to interpret subspace “noise,” so to speak (like, there’s no way it’s radio. it can’t be radio. star trek takes place across distances of lightyears—when they say “signal,” i’m assuming it’s not radio). and of course strange new worlds has run with the linguistics angle and made it even more explicit that yes she studies linguistics, linguistics is a core part of starfleet academic infrastructure, to the point where whole episode plots are written around the act of translation.
the retrospective addition of this expertise to uhura makes what she is in tos a character even more focused on leadership and, idk, becoming something like a captain, because she doesn’t seem all that specialized. she’s more of a kirk-like character, or janeway or sisko, characters that have a specialized skill but have set it aside mostly to pursue some sort of command. obviously this wasn’t the intention of her character. writers of uhura have mostly just stumbled on the idea of her as a polyglot (according to wikipedia, first introduced in the novel uhura’s song, so) and been like “neat idea! makes sense! explorers need to learn languages!” and kept doubling down on that idea until we get to an origin-story uhura in snw that (wildly) speaks 37 languages, for whatever definition of speak or language, i guess.
what all this overthinking on my part has generated is this idea of uhura very much like a futuristic-captain aubrey or a captain sisko not nailed down to one station, hanging off the shrouds of a solar-sail ship’s rigging, looking beyond, in the most romantic and idealized version of an explorer. i think a lot of people read/write female characters as being more down-to-earth than the whimsical leader-on-the-sea or more nurturing than than the hardened captain-of-a-ship, partly why janeway and burnham are so wonderful to me. but it’s fun to imagine tos uhura being the exploring-captain archetype, amongst the political structures of the 60s. like the additions to her character over the years have solidified that romantic adventurer portrait of her in tos, when the idea of her in command would be the least welcome.
and the fact that she was shown to be excited about a solar sailing ship in snw, like sisko was in ds9 for that one episode, i think emphasizes this read of her—and that her character-journey in snw is going to be how she goes from bookish linguist to “hanging-on-a-shroud-on-a-sunsail-ship” looking out to “sea”.
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curtwilde · 11 months ago
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soapdispensersalesman · 7 months ago
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juvian · 1 year ago
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Absol - Absol-ute disaster (AG107)
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danikatze · 1 month ago
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I submitted an application for an artist in residence in Japan again. Cross your fingers for me 🤞
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epicqtefail · 3 months ago
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the urge to draw everything in microsoft paint is hitting again but i should not because i need to get over my fear of layers and the pressure that comes with their facilitation of high standard art
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duckprintspress · 1 year ago
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Become an Advance Reader for Duck Prints Press!
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Reviews are essential for showing prospective readers that we’re publishing awesome books that they want to buy and read. We’re looking to recruit an active group of people who post reviews of our work, and to do that we need your help! For the first time, we’re offering Advance Reader Copies (ARCs) of one of our projects: Aether Beyond the Binary, our most recent anthology, featuring 17 stories of characters outside the gender binary exploring modern-esque aetherpunk worlds.
How it works: You see this post. You think, oh, I love reading! I love leaving reviews! I want to join the Duck Prints Press Reviewer Program! Then, you go and read the rules for our Reviewer Program. And, if everything there sounds like something you can do, you fill out the form, and – we’ll be in touch! Even better: this program isn’t only for Aether Beyond the Binary, and isn’t only for “advance” titles. Our reviewers are encouraged to claim titles that are currently released, too, to help build up a robust collection of reviews of Duck Prints Press titles!
Requirements:
You must be over 18 years old.
You must be prepared to post reviews on Goodreads and/or Storygraph.
You must also post the review on the appropriate listing on the Duck Prints Press webstore (for advance titles, you’ll have to wait ’til we list them there).
Upon acceptance to the program, you must join the Duck Prints Press Book Lover’s Server.
Reviews must be at least 100 words long must and engage with the actual content of the work being reviewed.
Reviews must be left within 6 months of claiming a title, or you will be removed from the program.
What isn’t Required:
That the reviews be positive. Reviews are for readers. We require that reviews be honest to your own experience of the work, not that they be glowing.
That you post the reviews to social media. Doing so is definitely a bonus, but you don’t have to.
That you associate yourself publicly with the review-leaving (beyond using a valid Goodreads and/or Storygraph account). As in, you don’t have to say, “I, (your name here), reviewed this book” or link your book website accounts with your existing social media presence or anything like that, nor do we request any demographic information beyond confirmation of your age.
That you purchase anything. Absolutely no purchase necessary!
What You Get:
A e-book copy (ePub and/or PDF) of the work you’re reviewing. We do not provide physical ARCs.
After you post your first review, you’ll get a coupon for 10% off a purchase from the Duck Prints Press webstore!
For every ten reviews you post, you can claim a freebie sticker from among our sticker offerings, if you want. (You’ll have to provide a snail mail address to get this, of course.)
A community of fun book-lovers to hang out with! (You can get that even without joining the ARC program, though – our Book Lover’s Discord is open to everyone.)
We’re accepting applicants for claiming Aether Beyond the Binary ARCs through April 10th, 2024. On the 11th, we’ll randomly select 25 of applicants to receive ARC copies of Aether Beyond the Binary. Everyone else will still be entirely welcome in the program and invited to start with a different, back-catalog book or story to review. We’ll make another pool of Aether Beyond the Binary ARCs available in May.
So… those are the basics. Interested? Go read the full rules, then apply to be a Duck Prints Press ARC reader TODAY!
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lonestarflight · 1 year ago
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X-34 Technology Testbed Demonstrator.
Date: April 16, 1999
NASA ID: EC99-44976-34
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artsyyumeyume · 1 year ago
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It's time to advance through the Pizza Tower... It's PIZZA TIME! (working on something from earlier... Project: "Pizza Tower - Advance")
For information, Pizza Tower - Advance is a potential fangame currently in the stage of "I'm making mockups first". The game is an abridged version of Pizza Tower with mostly different content, less (but slightly longer) levels, but hopefully a wonderful experience that feels like you're playing Pizza Tower on a Gameboy Advance... while not on an actual Gameboy Advance.
New levels, new gimmicks, same overweight and balding Italian fighting an aggressive flying pizza. I hope to post more of this.
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flickering-nightfall · 2 years ago
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Took a shot at that style thing mmmm
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askagamedev · 8 months ago
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Hello, I'm an aspiring game developer generalist but I honestly have no clue where to start, and my lack of attention span does not make it any better, do you have any advice on how to start learning to become a generalist?
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It really depends on what you want to do. If you want to be a hobbyist, then I suggest reading my guide on the [minimum competence needed] to be able to contribute to a game development team. Then, start doing each of these things - write code, create art assets, build a level, make something playable. As you learn to do these tasks and level up, you'll become a generalist that's able to make a lot of contributions to a dev team.
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If you want to be a professional generalist, the requirements are much more stringent. Generalists in the game industry really only exist at the upper mid-senior level, there really aren't any junior generalists because the juniors really lack the experience shipping and finishing games. A junior might enter without a specific specialty, but they have a lot of learning to do. It's much easier to learn one major thing at a time than it is to learn many things all at once, especially when the goal is delivering shippable quality results.
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The minimum bar for competence for professional generalists is much higher. A professional generalist isn't someone who knows a little of everything and can get something started, it's someone who can finish a wide variety of tasks. A professional generalist can operate and produce work of shippable quality in multiple areas. I've personally worked on cameras, economy, combat, monetization, characters, AI, progression, animation, cinematics, localization, and lots of other game systems in my career.
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lurkiestvoid · 2 months ago
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I still think Mass Effect's differentiating approach between "Artificial Intelligence" (true sentient sapient learning growing digital Intelligence) and "Virtual Intelligence" ('fake' intelligence, an Advanced Software, a glorified interactive database interface-slash-personal assistant, limited functionality) would be very useful in current AI discourse because it's correct that we do not have AI. We have VI. The problems come from pretending VI is the same as AI, insisting it's the same as AI, expecting it to perform like AI, and expecting it to understand like AI. but I'm just hollerin at walls
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carovingian · 9 months ago
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I’m not a wizard, but I am reading a book with a sentence that starts with “If whence is SEEK_END”
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