Addendum to Donnie's Fight Style Analysis
I'VE BEEN INSPIRED. Okay, okay, know it's been over four months since my last analysis post, but life got really crazy and I had to deal with some major stuff and a huge loss of motivation afterward. However, after getting into LMK again, I finally felt motivated to properly come back to these and finish a few posts I've had in the works for ages. Admittedly, this is not one of them.
This is a minor continuation of my original Fight Style Analysis post for Donnie. This is something that occurred to me some time after completing it, but I figured I'd talk about it because I do think it is worth mentioning. Just as with the previous analyses, there is a bit of a TL;DR at the end because WHOO this ended up way longer than I thought it would.
[Donnie Fight Style Analysis]
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A little bit ago, I decided to go through Rottmnt again, just for fun, but upon getting to the final couple of episodes and the movie there was something about Donnie's fight style that really started to bug me. I couldn't place it at first, but about a week ago I realized what it was.
Donnie does not appear to improve his fight style by the end of the show.
Let me explain:
As I stated in my original analysis, Rise of the TMNT is generally pretty good about demonstrating the growth of the characters' abilities over the course of the show (and movie). It uses its composition, animation, and choreography to increase the complexity of fight scenes, not only making them more exciting and entertaining but to show how the skills of the characters improve to allow for these more complex fights. Rise also shows the growth in characters' abilities this in a more explicit way by providing the audience with a specific focal point for comparing the eventual growth of each character's skills.
In "The Shadow of Evil" Splinter verbally states the deficiencies of each turtle's fighting abilities - Leo's is cockiness and arrogance, Raph's is impulsiveness, Mikey's is inexperience and ignoring fundamentals in favor of flourish, while Donnie's is his reliance on tech. They are deliberately telling us, the audience, what exactly to look for as we watch the fights and to compare how they fight at the start of the show versus the end.
For the most part, Rise seems to make good on that source of comparison. Leo is less cocky and arrogant in fights, Raph doesn't rush in as much, and Mikey is a bit more practical in his movements and attacks (although he still has his razzmatazz).
Donnie, however, doesn't seem to get the same treatment. Yes, he very clearly improves as a fighter, but his fundamental weakness remains unchanged and unaddressed. He still relies heavily on his tech by the end of the show, arguably even more after he gets his Ninpo (for the sake of clarity, yes, his mystic tech counts in this as well - it serves the same purpose). In the finale and in the movie, he's constantly using his mystic constructs in fights, with the show even portraying this as something cool and victorious.
THIS FRUSTRATED THE HELL OUT OF ME. If everyone else displays noticeable growth in overcoming their weaknesses in fights, how did they stumble so hard on Donnie's character? Why was Donnie the exception? I must have missed something.
Yeah. I did.
Donnie's fight style does improve over the course of the show, it just develops in a more subtle way.
The show claims, as stated by Splinter, that Donnie's greatest weakness in a fight is his reliance on tech ("Do not rely on your tech, funny one"), but that statement isn't quite right.
Splinter's words in this scene give a supposed indication as to the way Donnie's fighting style will improve by the end of the show. By stating that Donnie should not rely on his tech, the audience expects that, by the finale, Donnie won't use his tech as much and will become a much better fighter through traditional techniques. However, that doesn't happen, with Donnie still using his tech as a fundamental part of his fight style in both the final episode and the movie. This is why it appears that Donnie doesn't develop his fighting skill much throughout the show when this couldn't be further from the truth.
The phrasing used here is misleading. A better way to describe Donnie's weakness is that he uses his tech improperly in battle.
When stated in this way, is easier to see how Donnie improves his fighting by the end of Rise. It shifts the audience's expectations as to the trajectory of Donnie's growth as a fighter and provides a better point of comparison for how his fight style changes.
At the start of the show, Donnie uses his tech as a crutch, a fallback when he thinks traditional techniques won't work. There are several instances in season one and early season two where Donnie relied on his tech instead of utilizing traditional techniques (Yes, I see you "Many Unhappy Returns"). This can be a critical mistake as it changes up his attack pattern (ahem, Glass Cannon) and it leads to him losing the advantage in a fight. THIS is Donnie's biggest weakness when fighting - not the fact that he simply uses his tech in battle.
With this perspective, Donnie absolutely improves and grows, just as his brothers do. Instead of reducing his reliance on his tech, as the show's phrasing implies he should, he adjusts the way he uses his tech by applying it more effectively and strategically. He stops relying on it as a fallback and begins using his tech in ways that fit the situation and limits his vulnerability. In the last few episodes of the show, Donnie tends to keep his distance when he needs to use his tech and waits for a better opportunity to attack, instead of just using it because he can (except for his hammer, which makes sense since it's intended for melee combat). In the final fight with Shredder, Donnie keeps his distance from him after attempting an initial hit with his bo. Once realizing he can work off of Shredder's arrogance ("You think your puny mystic weapon can harm me?") that's when he uses his tech and lands a stronger blow. It's a more strategic and calculated use of his drill than what he would have done (or did) at even the start of season 2.
The same applies to the fight with Krang in/outside the Technodrome. Donnie uses his mystic construct to fire a barrage at the Krang from a distance so that he doesn't put himself at risk with the absence of his battleshell.
Donnie's tech is a deeply ingrained part of his character. It's his passion, his source of expression, and his legacy. Heck, he already wears a tech shell every day and in nearly every battle. To separate the tech from the turtle, especially in a fight, would be doing the character a huge disservice, and Rise does seem to recognize that. They even emphasize this in End Game when Splinter regrets dismissing their unique strengths which, in this case, would be Donnie's tech.
While perhaps poorly stated within the show itself, they clearly do not make an effort to reduce Donnie's usage of tech in battle (again, Insane in the Mama Train aside), instead demonstrating the growth of his fighting style through the more subtle applications of his tech.
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[TL;DR: The show deliberately states the weaknesses each turtle has in battle in "The Shadow of Evil" and, while Leo, Raph, and Mikey all have notable improvement in overcoming those weaknesses, Donnie doesn't appear to. The show suggests that Donnie's weakness in battle is in his reliance on tech, making it seem that his fight style doesn't improve as much since he uses his tech from the start to the end of the show. However, Donnie does actually improve in his fighting style throughout the show as his growth as a fighter is actually dependent on how Donnie uses his tech, instead of reducing his reliance on it altogether.]
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There's a strong chance I'm simply reiterating things other people have long since noticed, but this was something I felt could have, or should have, been addressed to some degree in my original analysis. I'm ashamed that I missed this in my initial observations because this feeds into a crucial part of Donnie's character, that being his confidence in his tech and the arrogance that comes with that. I feel like it is important to mention these sorts of changes in the way each character fights in order to fully understand what it is about the action and fight scenes in Rise that make it so special.
There are a few other things I do want to cover, but because of how spotty my motivation and schedule have been, I make no guarantees as to how long it will take. Sorry about that. I hope people find this interesting, at the very least, because I really do enjoy making these silly little things.
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I've decided that I'm not over the "Orym is a manipulator and turning into a villain" takes yet so I'm going to apply that same logic to all of the Bell's Hells
Chetney: Losing control and attacking the party then turning around and being their friend and expecting that friendship in return is manipulative and abusive. Plus the trial he went through to harness the wolf was all about attacking them, how can they possible trust him after that. Not to mention attacking that one shop keeper for no reason and putting the party in further danger because she sent a bounty hunter after him. Very selfish behavior.
FCG: By continuously pushing his view on religion and the Changebringer on the party after they've made it clear they have no interest, FCG makes it clear that he's only thinking of himself. If they really cared about the party then they would respect their view on the gods. It's also very manipulative to try and convince the party that everything is a sign from the Changebringer, especially after they've disagreed multiple times.
Imogen: Defending the Ruby Vanguard and Liliana in front of Laudna, Fearne, and Orym was pretty fucked up. She clearly doesn't care about their trauma and is only thinking about how the red moon situation can benefit her.
Fearne: Stealing from both the party and NPCs puts everyone in danger, but she only thinks about the momentary happiness she gets from it. Ignoring the party when they tell her to not rush in to a situation or lie to someone for no reason shows her clear disregard for their wellbeing.
Ashton: They used party resources to upgrade their weapon without telling the rest of the group. What if someone else wanted to use the immovable rod? Plus the crystals on the end of the hammer could actually backfire and harm the party. It was selfish of him to do so and shows that they only care about what he can get from the group.
Laudna: When the party reunited all Laudna did was complain about her experience in Issylra and made the other group feel guilty about not suffering as much. FCG especially found new joy and a reason to live, but they felt like they couldn't talk about it in front of Laudna. Sure her feelings are valid but she should have thought about the other's feelings before trauma dumping.
See how ridiculous these all sound? It's so easy to twist any character choice in a way that fits your narrative. Orym has been open with the party since the beginning that he's been looking for the people for killed his husband and father for 6 years. Now that he finally has a lead and a way to bring them to justice, he asked the rest of the party to help and they all agreed. He's not manipulating them, he's been clear about his goals since the beginning and the party are all adults who are capable of disagreeing and not helping him.
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Crack Prompt: Alya and Adrien were assigned to do a project and Adrien suggested that they work in his house.
It also leads to Alya snooping around and Adrien having to reel her in and then they discovered that Adrien’s father is Hawk Moth.
Adrien instantly gets into a spiral and Alya is there to reassure him during this. They came up with a plan to steal the brooch but also to mess with Gabriel for being a shitty father and villain.
Or in layman’s terms, Adrien goes through a teenage rebellion phase with Alya encouraging this while making sure to support Adrien and threatening to expose Gabriel being a terrible father thanks to Alya’s influence as the Ladyblogger and being best friends with the babysitter of Nadja’s daughter.
(Marinette is blissfully unaware of this because she’s too busy having her brain melt into mush at seeing Adrien in leather outfits and looking absolutely fine)
Bonus if it ends with Rena and Chat just telling off Gabriel after he reveals his plans with the wish and Rena giving Gabriel her absolute terrifying speech of how he should allow his son more freedom or else she will make his life a living hell.
(Let’s say, if he doesn’t comply. She’ll make him her big sister’s new punching bag)
Also, it would be funny if Alya figured out Adrien’s identity during this or Plagg simply said “Screw secret identities” when the duo found out who Hawk Moth is and exposed himself to comfort his holder
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