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#Anyway I hope you enjoy my rambling
yanban-san · 1 year
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if it's not a bother,
could you show some more artwork of yours?
-a person who loves others art🩵
Sure! I've been doing a few sketches of some Android-mas (Yandroids, courtesy of Stardust on Ro's Discord <3) over on Discord- I'll share em here though. ^^
Here's the first one, I got bored when I got the legs lol:
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Here's the second attempt- I once again got bored when I got to the legs but not too much
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I saw some art of Android Ingo and Emmet with screen display faces and tbh that's my absolute favorite kind of "face" for any robot character- LED screens are really fun and cute looking, imo.
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Some Headcanons about the Android boys: ◮ These two are bio-electric androids, rather than straight up machines. They're half synthetic cellular construct, half AI-powered battle machine- And beloved by the public as unofficial heroes and mascots of Android tech. ◮ They are completely autonomous, and can function for years without maintenance- They are self repairing, self fueling, and they were also some of the first androids ever released before someone realized it was a bad idea to give your lethal autonomous AI bots the ability to self-sustain. ◮ They have two "cores" that power their bodies- A biological core, much like a "heart", that supplies their biological functions with fuel, and a power core that provides them with all the power they need for their mechanical functions- They can also use their power core to power other machinery, or give themselves a super-boost in combat if needed. The bio-core is a biological hazard and contains chemicals known to the town of Undella to cause not just regular cancer, but probably Super Android Cancer- Luckily no one's trying to eat them or rub their eyeballs on their hearts. Their power cores, on the other hand, are radiation hazards when exposed- And protected by thick metal and polymer plating to prevent leaks.
◮ They are battle Androids, designed to protect interstellar transit routes or regular passenger transit- Protecting passengers is how they ended up becoming heroes as people recorded their battles against rogue drones and other threats.
◮ They have nanobots- Innumerable armies of miniscule robots inside of them that repair any broken pieces, heal/repair/grow any synthetic cells, or even specialized attack bots that dissolve any foreign materials in their bodies- Or outside. They also come equipped with the ability to synthesize human/pokemon medic bots to stabilize any injured passengers- And they can control their nanobots, as well.
◮ Androids have an extremely long list of precepts and codes they have to follow- If they attempt to disobey their precepts, their bodies literally stop working. Most precepts were things along the lines of the Three Laws of Robotics, but more and more kept being added with various legal cases and lawsuits and eventually P.R cases and public safety. ◮ They have regulators that prevent their synthetic neurons and other biological functions from acting on any... organic urges they might have, despite their genetically engineered origins. Sure would be bad if those broke, wouldn't it?
◮ Their LCD screen displays can make various emoticons for them to convey their meanings- Ingo and Emmet also use their signature triangle smiles to help differentiate the two for maintenance crews and the public.
◮ Also! Forgot to add, their limbs aren't attached to their body normally- They can launch them like drones at targets or grapple things from afar, and they can pull themselves to their limbs if needed.
And finally, some emoticon displays:
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victorluvsalice · 1 year
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AU Friday: Valicer In The Dark -- Character Playbooks
My Valicer In The Dark AU (where I put Victor, Alice, Smiler, and related characters into the setting of Duskwall from Blades In The Dark) also features in my upcoming Valicer PolyShip Week shenanigans, so I figured now was a good time to remind you of its existence and give you some more details on it -- specifically, a look at what I’ve come up with for the various “playbooks” (the BitD equivalent of a character sheet), both individually for Alice, Victor, and Smiler, and communally for their crew! Here is how my little gang is all statted out --
Alice:
Playbook Type: Cutter (the hard hitters and melee fighters)
Heritage: Akoros, born in Duskwall – daughter of the late Dean Arthur Liddell of Doskvol Academy (College of Immortal Studies)
Background: Labor – former dogsbody of the Houndsditch Home for Wayward Youth
Point Spread:
Insight: Hunt, 1 Study, Survey, Tinker
Prowess: Finesse, 1 Prowl, 2 Skirmish, 1 Wreck
Resolve: 1 Attune, 1 Command, Consort, Sway
Cutters automatically start with 2 Skirmish and 1 Command -- Alice is decently good in close-quarters combat (a combination of all the mental practice in Wonderland and genuinely having to scuffle with some overly-forward folks in Charhollow) and has a little experience in getting people to listen to her (we’ll say it’s from wrangling the kids in Houndsditch). She got four dots on top of that to assign in other places -- I gave her a bit of Study to reflect her background as the daughter of a respected college dean; a bit of Prowl because she’s learned the value of moving quickly, quietly, and skillfully; a bit of Wreck because she can really smash things up when given enough provocation; and a bit of Attune because I suspect Wonderland actually makes her a little more sensitive to the arcane forces within the city (her hallucinations sense things before she does).
Starting Special Ability: Not To Be Trifled With – can push herself to perform near-superhuman feats of physical force or take on up to six people without penalty (like fighting off a bunch of Bluecoats trying to wrongfully arrest her and her new friends for murder).
As for future special abilities, from the Cutter playbook I already have in mind Vigorous, which allows her to heal faster and better (since I already have her healing surprisingly well as a headcanon in general), and Bodyguard, which gives her +1 die to resist any consequences while protecting a teammate, and +1 effect to any rolls regarding gathering information about potential threats (Alice takes protecting those she cares about VERY SERIOUSLY). I’m also going to borrow one from the Lurk playbook (the sneaky-sneak ones), The Devil’s Footsteps, which would allow her to push herself to perform superhuman feats of athleticism or dart around in such a way as to get her enemies to attack each other (which would handily cover her quad-jump in Wonderland!).
Friend and Rival:
Friend: Nan Sharpe, the madam of the Mangled Mermaid brothel in Silkshore – practical, a bit hot-headed, and with a low opinion of most people, she encourages Alice to keep her head in the real world
Rival: Pris Witless, former nurse at Rutledge and current drunk in Charhollow – nasty, servile, and a slave to the bottle, she has extorted Alice for money in the past by threatening to spread rumors that Alice herself was responsible for her family’s death
Vice: Obligation – to her former Houndsditch charges in Charhollow, and to Nan Sharpe; Alice indulges by checking in on them and helping them out when she can.
Special items:
Fine hand weapon: One load – at the very start, this is a good-quality kitchen knife that Alice took to carrying around for protection; shortly after they form their crew and get his stuff back, Victor commissions a more exact replica of her Wonderland Vorpal Blade for her, which she cherishes dearly
Fine heavy weapon: Two load – I’m still figuring it out, but this HAS to be a Duskwall-appropriate version of her Hobby Horse from A:MR
Scary weapon or tool: One load – this should probably be a variant on the Jabberwock’s Eye Staff?
Manacles and chain: Zero load – Alice maybe steals these off one of the Bluecoats who tries to arrest her, Victor, and Smiler for the murder of Barkis? (Or I might change it out for the nice lockpicks the Lurk gets. Either one!)
Rage essence vial: Zero load – Ragebox/Hysteria mode in a bottle! Just stay out of her way
Spiritbane charm: Zero load – she probably had this from the start, as all smart citizens of Duskwall have one
Victor:
Playbook Type: Whisper (the ones most able to deal with the ghosts and arcane threats)
Heritage: Akoros, born in Duskwall – son of William Van Dort, owner of Van Dort Fish
Background: Trade/Noble – son of VERY RICH cannery owner from Nightmarket
Point Spread:
Insight: Hunt, 1 Study, Survey, 1 Tinker
Prowess: 2 Finesse, 1 Prowl, Skirmish, Wreck
Resolve: 2 Attune, Command, Consort, Sway
Whispers start with 2 Attune and 1 Study -- Victor is quite sensitive to the arcane and the ghostly thanks to his experience with Emily, and he’s a bookish sort. For his other four points, I gave him a bit of Tinker (to go with my headcanon that Victor does like to fool around with mechanisms and such from time to time); a bit of Prowl because he can be quite sneaky and slippery when he wants to be (he kept out of sight of Emily for a good while in the Land of the Dead in canon); and a good amount of Finesse because that seemed to be the action that went best with his canonical skills of being an accomplished pianist and artist (”dexterous manipulation” and all that).
Starting Special Ability: Ghost Mind – always aware of supernatural entities in his presence, +1d to gather information on the supernatural (Victor got this from being yanked into the ghost field by Emily and forced to stay there for an entire day and a bit; he finds it both helpful and worrying).
As for future special abilities, from the Whisper playbook I know I want Strange Methods, which gives him better results when inventing or crafting anything with arcane features and gives him a free special formula (I’m using this to cover him figuring out how to infuse insects, in particular moths, with electroplasm so as to create glowing versions that can help grow crops), and Warded, which allows him to expend the “special armor” box on his sheet to resist a supernatural consequence or help push himself when fighting against or using arcane forces (I’m picturing this as a special coat he makes with Elder Gutknecht, with all sorts of strange glyphs and symbols on it). And once again, I’m also tempted by something on the Lurk playbook, Ghost Veil, which would allow him to push himself to partially shift himself into the ghost field for a few moments, becoming shadowy and insubstantial (and able to increase the effect -- like become invisible, float through the air, and make it last longer -- if he takes more stress -- because come on, that’s just COOL, and does cover him being part of both the real world and the ghostly one well).
Friend and Rival:
Friend: Samuel “Bonejangles” Thatcher, an entertainer who also makes a living as a Whisper removing spirits from houses – showy, friendly, but with the ability to hold a grudge, he actually knew Emily in life, and when he learns Victor helped her get revenge on her killer (even at the cost of her ghostly “life”), he is only too happy to give Victor a hand with Whisper-related stuff
Rival: Nell and William Van Dort, Victor’s parents – conceited, determined, and less socially adept than they think they are, they are furious with Victor for “ruining a good marriage” and “running off with some strangers from the wrong side of the tracks” and determined to drag him back home and bring him to heel
Vice: Weird – Victor studies the strange and unusual now under the tutelage of Elder Gutknecht, the Reconciled spirit whose former house they are now using as a lair in Six Towers; he indulges by having lessons with Gutknecht and doing meditation exercises and the like.
Special items:
Fine lightning hook (collapsible): Two load – Victor gets this strange collapsible rod with an electroplasmic loop on the end from Bonejangles as he’s trained in the ways of capturing spirits
Fine spirit mask: One load – Victor makes this himself, using the wings of dead moths and an old masquerade domino mask; the wings twitch and his eyes glow with ghostly pale light whenever he’s using it
Electroplasm vials: Zero load – Victor gets a LOT of these from just picking up after the ghosts in Six Towers, and he mostly uses them in his experiments to infuse insects with the stuff
Spirit bottles (2): One load – also from Bonejangles, to go with the hook and hold captured ghosts
Ghost key: Zero load – a gift from Elder Gutknecht, to open ghostly doors around the city?
Demonbane charm: Zero load – either from Bonejangles or Gutknecht, to help keep him out of sight of even more dangerous supernatural entities
Smiler:
Playbook Type: Sleech (Leech (tinkerer and chemist) with some Slide (smooth-talking manipulator) elements)
Heritage: Akoros, born in Duskwall – child of Dr. Kellard Kelman of The Sanctuary
Background: Underworld – good little cultist, relatively-newly-established drug dealer
Point Spread:
Insight: Hunt, Study, 1 Survey, 2 Tinker
Prowess: Finesse, Prowl, Skirmish, 1 Wreck
Resolve: Attune, Command, 1 Consort, 2 Sway
Smiler ended up being a little hard to stat out for me because of their combined status as a Slide and a Leech -- I wanted them to be the “tech person” of the group, while also being the most charismatic one. I ended up solving the issue by simply combining the starting stats of a Leech -- 2 Tinker, 1 Wreck -- with the starting stats of a Slide -- 1 Consort, 2 Sway. The remaining point I put into Survey as that’s the one that felt appropriate for “reading a room” and figuring out what people might want -- plus it wasn’t a stat Victor or Alice had, so it helped fill in a little hole in their skill set there!
Starting Special Ability: Alchemist – when inventing or crafting anything alchemical, they get +1 to the result level, and they start with one special formula already known (this is what pushed me to fully commit to combining the Leech and Slide playbooks, as I really wanted this for them -- it went well with their “drug dealer” backstory for this verse, and allowed me to start with them knowing how to make, what else, Joy Serum! XD)
As for future special abilities, I already know that I want Physicker from the Leech playbook, which would allow Smiler to act as the team doctor, tinkering with bodies to treat wounds and study maladies (allowing everyone to get +1d to healing rolls -- and healing is TOUGH in this game, so you want as many as possible!). And from the Slide playbook, I have in mind A Little Something On The Side, which gives them extra stash (personal cash) at the end of each downtime phase, to represent their continued sales of Joy Serum when they’re not doing jobs with Victor and Alice, and Mesmerism, which allows Smiler to Sway someone and then make them forget it happened until the next time they interact, which -- well. Part of The Smiler’s whole deal is hypnotism and controlling people, is it not? So yes, appropriate.
Friend and Rival:
Friend: Matthew and Carol Alton, their parents in the Advocates cult – cheerful, helpful, and totally devoted to their god, they are only too happy to lend a hand to their adopted child and their new friends (even if sometimes that hand is in the form of trying to get said friends to become Advocates and worship Mar-Mal)
Rival: Robert “Big Bob” Wickerman, a rival cultist – stern, hot-tempered, and charismatic, Robert leads the up-and-coming Beornen cult, which worships him as the mortal shell of their god and considers modern technology (in particular the use of electroplasm to create electricity) to be the source of the world’s ills. Bob and Smiler in particular hate each other because Smiler successfully hooked a few of his Beornen on Joy Serum, and Bob responded by trying to set the Advocates’ headquarters on fire
Vice: Pleasure – to seek happiness is worship unto Mar-Mal, and Smiler is a master at finding something to enjoy no matter where they are; they typically indulge in Six Towers by visiting Chef Roselle’s Golden Plum restaurant, where they regularly dine (and treat Victor and Alice) using the profits of their Joy Serum trade
Special items:
Fine tinkering tools: One load – a gift from their parents to help them with their crafting; contains tools appropriate to work on most spark-craft devices, and some basic chemistry kit stuff (vials, tubing, test strips for different substances)
Bandolier: One load – a strap of leather with pouches for three alchemical concoctions, which Smiler uses to store useful potions and such
Blowgun and darts, syringes: Zero load – Smiler had the syringes already for people to use to inject Joy Serum; the blowgun and darts come later for sneakier druggings
Gadgets: Up to three load – Smiler starts off with two they’ve made/adjusted, each at one load: a collapsible black-white-and-yellow spiral disc that spins when you activate its electroplasmic “battery” (Smiler uses this as a hypnotic focus for anyone they feel could benefit from a bit of trance), and a suitcase with fold-up legs and pull-out displays (Smiler uses this to carry their samples of Joy Serum and syringes and hawk them to the masses – it’s basically a traveling salesperson’s case)
Fine clothes and jewelry: Zero load/two load (if carried as a separate outfit) – this is actually a result of them stealing Victor’s stuff back; Smiler admires some of his clothes, and Victor promptly says “take what you want and have it redone to fit you.” So Smiler does and gets some fancy suits for fancy times
Spiritbane charm: Zero load – again, just standard issue in Duskwall
Crew:
Playbook Type: Shadows (the saboteurs, spies, and thieves), with maybe a bit of Hawker (the sellers of things) on the side
Name: The Three Pillars (I think Victor literally just blurts this out when asked by another gang, inspired by the fact their lair is in Six Towers and there’s three of them, and they roll with it)
Reputation: Tier 0, Rep 0, seen as Strange (they are a bit of an odd bunch)
Lair: “Gutknecht Bend” in Six Towers, the old home of one Elder Gutknecht, a former Whisper who, near the end of his life, found the secret to leaving his mortal shell to travel like a ghost. . .only for his physical body to die while he was out wandering and be taken away by the Spirit Wardens. On the plus side, his out-of-body experience seems to have helped him keep his sanity and become a “Reconciled” spirit instead of falling to the madness for life essence. The lair consists of an old boxy building with a right-triangle roof that served as Gutknecht’s living quarters, and a slightly-crumbling tower attached to said building with his library, workshop, and pet ravens at the top.
Hunting Grounds: AKA where the gang do most of their crimes...which is still being determined! Their first scores would take them to Charhallow to find a way to kill Bumby without leaving a ghost (or possibly just get evidence of his crimes to one of the famously incorruptible Inspectors in the Bluecoats; everyone WANTS to kill him, though), and to Nightmarket to steal Victor’s stuff from his house. Given I want them to be kind of heroes of the little people, though, I suspect they’d end up doing a lot of stuff in Coalridge, the industrial neighborhood, aiding the factory workers in fighting against cruel foremen and union busters.
Starting Crew Special Ability: I had a tough time deciding on this one at first, but after some consideration (done while writing this up, ironically), I’ve decided to go with Pack Rats, which turns the lair into a jumble of (possibly stolen) items and makes it easier to acquire an asset outside of scores (you get +1d on the roll) -- that feels appropriate for Gutknecht’s mess of a library in the movie!
As for future upgrades, Ghost Echoes is definitely on the list -- Victor learning a ritual to allow them all to see and interact with the ghost field of the city just feels like a natural progression of his Whisper training under Gutknecht! I also like the idea of them becoming Synchronized, which allows them to do a group action together and count multiple sixes from multiple people (like, both Smiler and Alice get a six) as a critical success, meaning they do even better when they work together. :) And from the Hawkers sheet, I’m tempted by Ghost Market for Smiler’s Joy Serum at some point -- figuring out how to prepare it so ghosts and demons can use it seems like an interesting project!
Starting Crew Upgrades:
Hidden – Elder Gutknecht’s house is not easy to find in the tangle of abandoned buildings in Six Towers, despite being relatively distinctive – Gutknecht kept it well-warded in life, and in death his presence has kept out the squatters, who tell people to avoid it (ironically, they’re warning people away from the one building in town that has a guaranteed friendly ghost in it). It’s a good hiding spot for three people accused of a very serious murder!
Training: Prowess – Upon being informed of their situation, Matthew and Carol Alton and their fellow Advocates were only too happy to help Smiler, Victor, and Alice hone some of the skills necessary to be a successful crew, such as how to handle things dexterously, how to move unseen when necessary, how to defend themselves in a fight, and how to destroy what should be destroyed. (In mechanical terms, the gang earns 2 XP instead of 1 when they train the “Prowess” XP track, related to these skills: Finesse, Prowl, Skirmish, and Wreck)
Cohort: Expert – Elder Gutknecht himself, who serves as their arcane expert and a teacher for Victor. He is an Occultist (being the ghost of a Whisper), is Tier 1 in quality, has the edge Independent (can be trusted to make good decisions on his own), and the flaw Principled (he has a personal code of ethics he won’t betray).
Workshop – Elder Gutknecht’s old lab and library – contains a number of interesting books on the occult, a well-appointed chemistry set, and a gadget-making bench. (And many many ravens.)
As for future upgrades, the first one on the list is Quarters, which...okay, technically the gang lives in the house before they get this upgrade, but it is far from comfortable. Getting the Quarters upgrade in this instance means they’ve finally cleaned up the house to a more decent state and have gotten themselves nice mattresses and such to sleep on. The Secure upgrade would also be a good idea -- putting actual locks on the door to start, and maybe helping Gutknecht upgrade his old wards once Victor’s skilled enough. And having the crew figure out Thief Rigging to give themselves two free load slots to carry around tools and gear would be handy too!
Favorite Contact: Ms. Plum, owner and cook at the Ball & Socket Tavern, a drinking establishment on the edge of Six Towers; popular among Whispers (Victor’s friend Bonejangles is the entertainment there). She’s a friendly sort and willing to pass along information she may hear, or direct them to people who may need their help.
Faction Relationships: I haven’t fully figured this one out yet, but I know the main relationship that they would have -- 
The Advocates: +1, Friendly – The Advocates are the worshipers of the forgotten god Mar-Mal, the Unending Smile, and Smiler is a member in good standing among their ranks (as is to be expected, given they were adopted by two members after running away from Kelman). They are only too happy to give a bit of aid to them and their new friends, especially if said new friends can be persuaded to join their ranks.
As for others, the Beornen of Wickerman would naturally be unfriendly, as would the Bluecoats. However, there’s a group of disgraced Bluecoats, called the Gray Cloaks, who hang out in Six Towers as well, looking for evidence to clear their names of a crime (burning down a watch house containing important documents in the case against one of the leviathan hunters) -- the Three Pillars might be able to forge some sort of alliance with them in the future! And of course I’m thinking I have to add the other Alton Towers coasters in at some point (preferably all as part of cults and secret societies of their own). It’s something I’m still working on!
Whew -- lot of information there, huh? But I hope you find it helpful for understanding what these versions of Victor, Alice, and Smiler are like. I mean, if nothing else, maybe it’ll inspire someone to take a look at Blades in the Dark...
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so I personally needed a compilation of the Kara “I can be subtle” Danvers moments from @supergirlpolls and I made this
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crystallizsch · 10 days
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Trouble? You're only in trouble if you get caught. So don't let me catch you ~
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uhhhhh say hi to jamil and yuusha's kid jas(mine) pt 2 (also here and here are like my only two other posts of her)
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HFDDF OKAY SO - i actually had these unfinished sketches from months ago of jas as a nrc student and scarabia housewarden
this sneaky little bastard (affectionate) had never left my cranium she was just sitting idly by
im sobbing i hate jas so much (lie i love her)
jamil and yuusha still aren't supposed to have a kid so i just imagine this to be an alternate timeline for them 🤧🤧🤧
soooo info dump time ---
━━━━━━✦ scarabia housewarden nrc jas
jas has a vice-housewarden who is her childhood best friend (figuring out if i want them to be twst rajah or abu)
also thinking about if i want yuusha to be a staff member in nrc with grim or just dead during this time (why? just because)
no further info tbh, scarabia housewarden jas is just vibing
━━━━━━✦ child jas stuffs
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i'm SO indecisive about her design as a toddler/preteen lowkey 😭
she was very sweet as a toddler but somewhere along the line she just became more carefree and chaotic
jas is a mama's girl but is more alike with her father than she cares to admit
octavinelle trio and heartslabyul duo + grim are like the honorary uncles (jas's favorites are floyd, ace, and grim bc they sometimes enable her with shenanigans)
even though jas has favorite uncles, najma is the favorite favorite. i imagine she's just the cool aunt
if mama yuu is "shrimpy" then jas is a "tiger prawn" (bc rajah)
jas LOVES doing people's hair including her own; would rather do them by hand rather than by magic
jamil showed jas how to breakdance once and it became ingrained in her personality ever since
(there's probably still more about her that i'm forgetting but this is it for now)
━━━━━━✦ bonus future jamiyuu stuff because i miss them
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jamil took yuusha's last name surprise surprise (if they get married)
i imagine after nrc they'd be travelling together actually, not necessarily settling down
(i'm REALLY not 100% on them settling down and having a kid but i still love jas a lot so im so conflicted) (that's why aus exist 😔✨)
(and if hypothetically they do settle down i think yuusha being staff in nrc with grim + maybe jamil who travels for work (or being a house husband??? maybe they alternate roles) can be adorable ideas)
━━━━━━✦ (i also had this thing that i never posted about that one trope of a fankid finding themselves in nrc bc of portal/time/mirror shenanigans)
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(jamil found both of them asleep somewhere and refuses to wake them up)
also some bonus tidbits about this scenario with them:
💜: Is she a family member of yours? How'd she get here?
🐍: I have never seen that child in my life before now. And there's no way I could have missed news about a new relative of mine.
💜: You know how ridiculous it sounds if she's related to me. I'm not from here. She even looks more like you!
🐍: Jas has the same color of eyes as you. Didn't you tell me she mistook you for her mother?
💜: ...Yeah, but I don't like what you're implying.
🐍: Well, I'm not exactly happy with this either.
they're just both in denial of the implication of this child existing and neither of them is saying it out loud.
and the angst/wholesomeness(???) of jamil asking jas's full name and hearing that she has her mother's last name instead of his
eventually they grew attached (unfortunately) until somehow they send jas home to her original timeline
and then they finally have a real conversation about what all that was about
anyways thank you for reading if you've made it this far;;; end tweet
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briar-rose-cosplays · 13 days
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I’m sick and tired of the Flower Husbands discourse. Like really truly it is just making me so upset now. They are my comfort ship. They are. My first tattoo is a poppy with the ESMP1 quote. I want to hold them in my hands and give them all of the good things in the world. When I see people calling them toxic and abusive, it really hurts me. And there’s not a tag to filter out all of it, not all of them tag “toxic flower husbands”. I get it, okay? I do. I get why you might see them like that. But if anything? If we’re going to see Flower Husbands as the most toxic duo, take a look at every other relationship Jimmy has in the Life Series (with the exception of Tango) and you’ll find the same thing. He’s the butt of the joke. He’s the canary they all poke fun of in his cage. He doesn’t care. But Scott does care. If Desert Duo never left the desert, Scott never stopped crying at Jimmy’s grave. Did you watch his series all the way through? Did you see his ideal afterlife? That Jimmy welcomed him home because that is what they had together? Did you hear the way Scott’s voice got sad talking about how quiet and weird it was not to have Jimmy with him? Have you not watched as Scott uses every single opportunity possible to bring up Flower Husbands? He misses Jimmy with every fiber of his being. Jimmy misses Scott too. Did you watch Last Life? Do you know what Martyn did to make Jimmy give him back the life? He promised a life together, Martyn says it himself! That it was all romantic promising to run away just the two of them. How Jimmy was so hopeful. So naive because this was the beginning, he’s not got all of the hope anymore. Jimmy has had to move on. Jimmy made himself move on. 30 seconds. Do you not imagine him turning away from that interaction resigned to his choice a single tear rolling down his face before he rejoins his boys in their shenanigans? Cause I do. That was a man he had devoted his life to. And yeah, maybe it was because of a joke and a silly a poppy. But do you know what a poppy means? Remembrance, dreams, death, and hope for a peaceful future. Do you know what the white daisy, blue cornflower, and red tulip meant at Jimmy’s grave? Purity, life, reanimation, hope, and true feelings. Do you think a character who conveys a message like that capable of the abuse you accuse him of? Scott’s general air of cattiness is just his character. Hard edges that once you’ve chipped away at, reveal someone who is extremely dedicated and fiercely loyal even and especially to his own detriment. Scott will make jokes about finally being free once his husband dies to the war, but I really think that’s just him preparing for the inevitable. Jimmy was going to die. Canary or not. They all were. So why not make a joke out of being lambs in a slaughterhouse. Isn’t that one of the main ways people cope? Scott loved his husband. Still does and will continue too. Jimmy is the same. But he let go. Had to. He would never have forgiven himself for dragging Scott down with him. How many times do you think that man apologised to Tango for dying first. How many times do you think that man apologised to Tango for dying first before they even lost their third life in the first place? I honestly think Scott himself sums this up best: “I don’t always put myself first and sure I’ve made plenty of mistakes and I’ve hurt people. But I’ve always done my best.”
So next time you wanna call them toxic, rewatch the series and think about this post.
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little-pup-pip · 5 months
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25 Days of Agere Moodboards! Day 8: Ideal Playroom!!
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when-wax-wings-melt · 8 months
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Y'all wanted the presentation? Here's the presentation. Image descriptions are below the cut!
(technically this wasnt part of the assignment, which was "write an essay and read at least one full page to the class" so the reason why there's those huge blocks of text is because that is taken directly from the essay. i can condense things if I WANT to condense them)
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[ID: 15 screenshots of a powerpoint presentation. The text is either white or gray, and the theme is various shades of purple, typically with bubbles of dark/light purple and images.
Slide one: Title reading "Keeper of the Lost Cities: A Love-Hate-Love Relationship, And What It Can Do To Your Psyche" with three images on the side. The first image is a meme of two stick figures, the first saying "kotlc lore is second nature to us rabid fans so it's easy to forget that the average person only knows the average special ability count and one or two vackers", the second figure saying "and valin, of course," and the first saying "of course." with text at the bottom reading "Even when they're trying to compensate for it, experts in anything wildly overcompensate the average person's familiarity with their field." The other two images are of Shannon Messenger, a white woman with blonde hair. The images are captioned "The dastardly mastermind behind it all" and "meet Shannon Messenger".
Slide Two: Title reading "Background" with a block of text and two images. The text reads "In total, the Keeper of The Lost Cities (KOTLC) series has over 7000 pages, split between nine and a half books (Book 8.5 was, uselessly, a novella) with a planned tenth coming in late 2024, and a graphic novel dropping in November. It’s the kind of series that hooks you the same way a fisherman hooks a fish: with a promise of a treat that goes very, very unfulfilled." The top image is the cover of the first keeper of the lost cities book, captioned with "book one of what will soon consume my entire brain for years and years and years" and the bottom image is a fish staring at the top image as if it is a tasty treat, captioned "Poor, innocent little 6th grade me".
Slide Three: A block of text reading "This is to say: KOTLC is a good series, at least at first. It’s certainly been my core obsession for a good (or bad) five years. It’s a hook because you can’t escape once you’ve begun. It’s my own personal brand of heroine, as Edward Cullen might say if Bella were a too-long book series that doesn’t resolve any plotlines or character arcs and instead piles more information on top of worldbuilding until contradictions are more plentiful than the packed main cast." An image of Edward Cullen from twilight is captioned "Me, apparently".
Slide Four: A small caption at the top reads "If the series ever ends you can call me Brant when Jolie asked him to leave the Neverseen the way I will burn down my house and kill everyone I love (haha just a joke to get us going)​" with an image of a huge explosion below it. Text reads, "Basically, KOTLC is a good series, but the idea of recommending it feels like I’d be violating several articles of the Geneva Conventions. I wouldn’t wish it on anyone. The thought of it ending is an impossibility on the scale of the apocalypse and I hope (I'd rather) the world ends before this series does."
Slide Five: Titled "Queer-Coding in the Lost Cities" with the image of Sophie Foster and Fitz Vacker on the side. Text reads, "The queer-coding doesn't just stem from Sophie’s dedicated denial of both her worth as a human being and her desire to kiss her pretty girl friends. A connection called a “Cognate Bond” is often referred to in the text as the closest two elves can become, emotionally and mentally. Cognates exist when two Telepaths (such as Sophie) have such a deep and unbreakable trust bond that they become more skilled together than they were apart. In creating and maintaining this bond, they have to complete trust exercises and not hold back secrets keeping them from total confidentiality. Sophie’s cognate is her friend (and love interest, and, debatably, ex-boyfriend) Fitz, whose romantic relationship was in a large part focused on their cognate one. Their trust exercises involve staring into each other’s eyes, holding hands, having matching rings, and Fitz telling Sophie that she’s the only person he can truly trust. Fitz also asks his father at one point if cognates are allowed to date each other— his father affirms the statement."
Slide Six: Titled "Queer-Coding: Qualden, Tiertice, and such other 🤨🏳️‍🌈 moments​" with the text, "Notably, Alden has the authority to do so since he himself was a cognate, only undergoing a nasty breakup— sorry, only losing the bond after his cognate, Quinlin, kept too many secrets. It’s implied that two other characters were once almost Cognates, only to grow too far apart when one of them, Prentice, has his sanity forcibly shattered and is locked in prison, leaving his (gay lover) best friend, Tiergan (code name Granite), to raise his son. The choice to parallel Fitz/Sophie, Alden/Quinlin, and Tiergan/Prentice was possibly not a conscious one, since Messenger has never attempted to hint at the existence of homosexuality before, but it still resonates with hundreds of queer teen readers who look at the portrayal of utter devotion and trust between two men and think, wow. this is what i see in myself.​" The image is a quote from Neverseen, reading "'What did you give him?' Granite asked, cradling Prentice like a baby. Prentice's head lolled to the side, his body limp and pale." / "Granite held Prentice tighter, whispering, 'It's going to be okay.'"
Slide Seven: Titled "Honorary Errol "I have five identities and they're all the true me" Forkle Mention​". Smaller text below reads "Strut it Magnate "I inspired Loki but don’t even ask about the horse thing" Leto!​" A picture of Mr. Forkle is next to a tumble post by me about Forkle being trans based on the Loki thing. The slide is decorated with several trans flags.
Slide Eight: Titled "Beauty Standards" with text reading "Speaking of things Shannon Messenger did subconsciously, it’s so painfully clear that this series was written by a white American woman that it makes me break out in hives. Messenger establishes very early on in the series that all elves, no matter who they are, are gorgeous in comparison to humans. For some reason that I’m sure has no correlation to Sophie and therefore Messenger’s personal biases (aka Western hetero/cisnormativity and gender roles), every single elven character is slim with clear skin and no glasses. For some reason, beards seem to be impossible for elves to grow naturally, since the only time facial hair ever appears on anyone’s face is when they take an elixir to change their appearance." An image of Sophie with her human family is captioned "Sophie with her ugly nasty disgusting human family apparently​".
Slide Nine: Text reading "Valin is a member of “the drooly boys” who, had they been “human, would’ve been skinny, with acne and braces. Since they were elves, they were fairly good-looking—or they could’ve been if they hadn’t slicked their hair into greasy ponytails” (Messenger KOTLC 170). It seems elves have evolved past the need for brown eyes, acne, crooked teeth, facial hair beyond eyebrows, and variations in body fat—not to mention most other features that make people unique. ​There is indeed a single elf who is fat and even has wrinkles (elves also don’t physically age past 30, fun fact). He alters his appearance with berries that swell his skin, making him the only unique body type besides Sophie’s human family, who are consistently thrown in terrible comparison to her new, movie-star-looking adoptive parents. The berries also make him smell, interestingly enough.​" Images of Councillors Zarina, Terik, and Clarette line the right side of the slide.
Slide Ten: Text reading: "By portraying the elves as the standard for beauty and then removing any pimple, stretch mark, fat roll, body hair, crooked tooth, big nose, or any of the thousands of features that add depth to faces and bodies, Messenger tells us that perfection lies in eliminating all “flaws.” She tells her young readers that they are desirable if they look like Sophie, or Biana, or Keefe—not Stina with her curly hair, or Dex’s too-skinny arms, or Forkle’s large stomach, or my human body.​" The family portrait of the Vackers is also there.
Slide Eleven: Text reading: "Mostly, what defines KOTLC is how it’s interpreted rather than the content itself. I look at Sophie Foster and see parts of myself, but that does not make her me. These characters always feel so painfully real, desperately relatable, as if Messenger cobbled together a main cast from bits of my life, but they are not. In the end, they are just characters. ​In the end, it’s just a series made for middle schoolers, in the same way the sun is just the sun, and the stars are just there to twinkle merrily and not to be explored.​" Sophie on the cover of Exile is also there.
Slide Twelve: Text reading "Literally the day after I finished this presentation a new Marella short story came out in the paperback version of Stellarlune (book 9). This is a quote in the short story:​" with a picture of the short story of Marella being gay about Linh. Also on the slide is "🚨🚨🚨Alert Alert!🚨🚨🚨​" "🤨🤨🤨🏳️‍🌈🏳️‍🌈🏳️‍🌈⁉️⁉️⁉️⁉️​" and "Everyone is excited about Marellinh canon but I think she will simply never acknowledge it again.​"
Slide Thirteen: Just the text "Oh, By The Way, This Series Is Off The Walls Insane​"
Slide Fourteen: Text reading "Things that happen in this series: Alicorns have sex and then there is a graphic birth scene (but the Forkle as Loki thing is going too far 🤨)​, Love Interest confesses his feelings by telling Sophie he wants her to be assigned to marry him by the government​, An ogre bodyguard plays matchmaker with her charge and his crush (successfully)​, There's a guy who can sense "potential" except is definitely lying about this​, Villains die so disappointingly. So far we have "hit on head with rock" "smushed by door opened too quickly" "exploded" "fell into evil birthing sauce" (this last one was cool though)​, and A school principal becomes president​" Three tumblr screenshots and memes detailing other things that happen in the book are also there.
Slide Fifteen: THE END. A screenshot captioned with "Credits for the fake book 7 cover go to @/aphelea on tumblr​" shows a canva/booktok style fake cover for Flashback, with a dancing couple, a horse, and the words "he was a boy. she was a horse. could I make it any more obvious?"
/end id]
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dianagj-art · 7 months
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How long do you typically spend on a drawing? Of the ones you've posted, which took the longest? Which was the quickest?
It really depends on what I'm drawing and how "finished" I do them
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For example these kind of skectches don't really take me much time to do (specially when the poses are very simple), I can do a bunch of these in a few minutes no problem, then there are the ones when I add grayscale or colors that take a little longer
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Then there is this kind of drawing that are finished with lineart, colors and shadows but each of them took me a different amount of time
The Gemini one took me hours to make (how many I dont really remember) I spent a lot of time on the sketch mostly because I was trying to figure out how Leo's arm worked, then spend around 3hrs doing lineart and chossing the base colors, and I had to do it twice because...
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reasons...
The bottom left with Coin Toss Michael, took me less, even when it was a challenging pose I managed to figure that out quick enough, the most time consuming part were the chains because I hand drew them. I don't remember how long it took me to do but I did it in one or two sittings, probably took me aorund 5 hours to make (and maybe thats too much, might have been less)
And the bottom right was a fast one too, probably managged to do it in under 3 hours (I think the hardest part was to match proportions with Trainee that is cropped out)
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And then there is things like this, I actually have the proccess recorded (minus the sketching and planning) and can tell you that it took me around 15 hours to make these two pages (I might one day edit that and make a speed draw)
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But again, it really depends on what I'm drawing because this commission (that aparently I haven't posted yet) that I also have some of the proccess recorded, it took me around 2:30 hours to do inks, colors and shading
Most of the time I dont really time myself, when I know more exact times are when I record my screen for future speed draw videos (that I always forget to edit) or because I was watching something in the background so I know it took me X amount of movies or episodes or youtube videos so... ¯\_(ツ)_/¯
Oh! there is also this lil animation I did that took me 4 hours, I only know that because it says so in my tags
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doodleodds · 1 year
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Happy Valentines, Akira. Happy Valentines, Asshole.
If you can’t read what Akechi’s secondary inner-dialogue says cause I obscured it too much behind his regular dialogue, here’s a transcription in panel order: Hello, you fucking- Ah- Hello, Akira! Fuck off, why should I tell you- Just a soda- there’s a new flavor.
I don’t want your shitty gift. Oh- haha! You’re so sweet.
I hope I choke. They’re lovely, thank you.
Like hell. Likewise. There’s no way it’s just a coincidence. Still though, it’s a funny coincidence.
#p5#akeshu#akechi goro#kurusu akira#wow- me?? posting a valentines comic... actually on?? valentines????? wack. absolutely wack#it's a short one! I purposefully tried to keep it short. it was a challenge and it still ended up being 3 pages. but i blame my canvas size#also in case u can't see what akira is holding out to akechi: theyre chocolate covered strawberries on sticks!#i saw them irl and was like oh god i want those. i am going to project that feeling on my favorite characters so help me god#and now! here we are! but my shitty-ass coloring & line quality make it hard to discern them so. sorry about that lmaooooo#ANYWAY i don't do enough post-maruki stuff so. i made this one a little bittersweet. :)#why did i put akechi's scarf in a bow? honestly i dont know! i think i saw some art a while ago that did that too and i thought it was cute#well. plus i guess there's the symbolism of 'akechi being alive and reciprocating your feelings (however involuntarily) IS a gift' part#hence that hes wrapped up in a bow. like a present. :)#also god. the first panel is supposed to be akechi's reflection in a vending machine window. I could NOT get it to look right#so for reference!!! just so you guys understand!!!!!! thats what that panel is supposed to be!!! he is NOT in fact a ghost. (sigh)#hope you enjoyed and had a lovely valentines!! for my part i have eaten nothing but sweets today and hoo boy will that have been a mistake#ALSO in terms of the audience-participation comic...hopefully coming soon. if i can ever gain the will to draw it.#but at least tumblr has polls now so i can do the audience-choose-y bit without needing to use a separate website! so thats good i guess#anyway anyway anway thanks for listening to me ramble if you made it this far! have a lovely rest of your day and hopefully see u again soon
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rain-harmonia · 9 months
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hi tumblr I am, as many people are, going fucking insane over the silly little vampire man. I was encouraged to post some thoughts I had about him so uh here you go!!
Pre-vampire Astarion had a different kind of style. Different color preferences, clothing, patterns, hair.
Game era Astarion got off the nautiloid like that - which means we can assume he got taken like that - which means we can assume that’s not a style he’s chosen himself but a visual identity he’s been forced into for 200 years that he hasn’t yet found the ability to change
Even when he kills Cazador. There’s not a Shadowheart-esque moment of changing his appearance to reflect his development even though his appearance can be tied even more to the trauma he’s trying to overcome than Shadowheart’s can
Because he’s spent so long not able to be his own person. Not allowed to find his own tastes. There isn’t some identity lurking beneath the facade, waiting to break forth. Cazador broke him down, hollowed him out, made sure there was nothing except what Cazador wanted him to be
So some time post-game.. it starts slowly. He changes his hairstyle first. His family (they are still alive, they’re elves, fight me about it) tries to lay out clothes for him that used to suit his tastes but he doesn’t feel right putting them on it. It’s not the same kind of performative that Cazador demanded from him, but it feels performative all the same. He goes shopping around, he strays from anything similar to what he would have worn during the Cazador era or during his lifetime. For a while it’s anything that catches his eye, trying out whatever he realizes he likes. Sometimes it ends up a little silly. But eventually he does settle into his preferences. Finally something uniquely him, who he’s become and what he’s decided to like.
The symbolic change of a character’s visual design, but it takes years, maybe even decades
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majorproblems77 · 3 months
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Sacred Realm updated which means im actually so excited to be making this omg
Hi there Sacred Realm fans! :D
It is I, the one who makes the analysis posts on various comics on the internet. (With permission course) Because I love doing them and they bring me joy.
If you are unaware of what Sacred Realm is, it's a Legend of Zelda AU about a new Link who gets a little medallion that makes him a badass, also it can hold the spirits of heroes from across the realms (Including my fave boy ever okay)
Before I begin, I'll get the important stuff done, This is done with permission from @zelda-the-sacred-realm, and all art from the comics belongs to the comic artist. Please do me a favour and go and check it out because it's a wonderful comic and extremely well-drawn and written.
Now, grab some popcorn, and a drink and please enjoy me rambling about a comic that I enjoy so much. :D
Lets begin!
First, some sass
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Damn, possessed Link got a mouth on him. Low key I love him, he looks like he could go for round two like right now. Wouldn't be surprised if he went for the hero of time next.
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My eyebrows shot up at this.
Time KNOW's
let me repeat that
TIME KNOWS. HE KNOWS WHATEVER IS IN THE MEDALLION CAUSING THIS.
(More on this later)
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He knows he knows he knows he knows he knows
I can hear the mocking voice of Link while he is saying this. Time has experience with this particular entity before.
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Okay, so here is when it gets interesting.
Possessed Link or this entity I suppose, referring to Time and in turn Hylians as 'Your Race' Tells me a couple of things.
This thing in the medallion isn't a Hylian spirit. So as much and as fun as a dark link theory is, I dont think it could be.
Time arguing that we're not perfect, again referring to Hylians sounds very much like an "I'm speaking with a god speech"
I present my theory on what is in the medallion.
An extra spirit, a god of some description, from the spirit realm. Out to get revenge on Hylians.
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Time has been to the spirit realm, in his games. (I am under the assumption that those still occur in this canon please do correct me if I'm wrong here.)
I'm convinced that this thing in the medallion is a deity of some kind because of the eye colour. I can't get over it.
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This style of blue, with no pupils.
We've seen it before.
On Hylia.
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From Chapter 2 fate PT2
And here is the first time we see it on Link for comparison, With Sky's alongside him for comparison for what Hylian eyes look like.
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From Chapter 2 Fate PT3
The colour isn't exact so it can't be Hylia herself I dont think, but, i believe that there is a spirit trying to escape the sacred realm and is using Link to do it.
Okay, enough of my conspiracy theories moving on!
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Link you gotta wake up!
Sky thinks so, I love the coloured speech bubble, what a good idea.
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OH BOY I LOVE THESE PANELS
You know those scenes in video games when you're fighting off something that's trying to possess you and you have that ominous-sounding echo that seems to reverberate through your head. But is also muffled at the same time?
(If I find a game example I'll link it)
This. Put that noise you think off over this.
KICK ITS BUTT LINK GET IT, GET BACK IN HERE.
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These five panels tell so much when it comes to how much effort Link has to go through to fight off the medallion possession. I wonder if its going to be easier or harder for him to fight it off as he gains spirits in the medallion.
You can really feel his struggle and I just love it. The visual storytelling is incredible in this comic and I will fan girl about it all day because I just love it so much
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I'm thinking he says this to gauge just how bad this possession is. time seems like the guy who would, especially as he already seems to know what this is.
I wonder if he really is the hero of realms?
Yes, Time. Yes, he is.
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The face he dosent remember any time he's possessed by the medallion is a little worrying.
Makes me think that could be used later.
Like, Link dosent remember fighting this ice comet now. What if he fights an enemy while possessed, breaks the possession then has to relearn how to defeat it because as possessed link he's not gained any information.
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Man Link is a cinnamon roll sometimes and I love him dearly okay.
Alrighty, thats me finished with my rambling. Thank you so much for sticking with me through this! And thanks again to @zelda-the-sacred-realm for the permission to do these i really appreciate it.
Please please go and check out the rest of the comic if you haven't it's amazing :D
Thats me finished for this chapter, so I'll be headed out!
Hope you have a wonderful day! :D
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rebornrosess · 13 days
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A WORLD OF NOISE: THE ZABAJABA JUNGLE
ZABA by Glass Animals is 10 YEARS OLD TODAY.
A poem/stream of consciousness I wrote about ZABA on a rainy September night in 2022, one month after seeing Glass Animals live. ZABA was the album by which I found Glass Animals in 2018, and its abstract yet visceral nature continues to fascinate me. The more I listened, the more I felt I could understand the imagery drawn across its 11 tracks.
Essentially, I believe ZABA can be understood as a Queer reading and apologue of Plato’s allegory of the cave. There are many lines that allude to a (Queer) awakening from perceived societal constraints such as in Walla Walla (“it’s a ruse, all these creatures are a lie” & “i clap my hand and they’re gone into the night”), likely referencing the shadows projected by the puppet showmen in Plato’s allegory. Thus, the anguish expressed in songs predating ZABA’s release such as in Golden Antlers and in Exxus are symptomatic of a speaker trapped in a cave, unable to escape a deeper feeling of unease because they are only seeing the reality projected to them by a cisheteronormative system. It is only when the speaker escapes this metaphorical cave in Flip, the opening track of ZABA, (“I’m gonna shake my fetters / I’m breaking loose”), that they finally enter the confusing, overwhelming, but beautiful and fluid “world of noise” mentioned in Pools (and sonically created in Intruxx). Over the course of ZABA, the speaker wrestles with their preconceived notions of reality (Walla Walla uses a ton of imagery from The Matrix), relationships, gender, and sexuality, while simultaneously feeling betrayed by their family and society (Hazey and Toes).
The B-Side of ZABA dips into existential dread, as the speaker mourns the time they lost to the incomplete reality they had accepted in the cave, and the effects it had on their mental health (Wyrd), climaxing in Cocoa Hooves, as the speaker (or someone else), confronts them(selves) and the changes they have undergone in the ZABAJABA jungle. The speaker must choose if they wish to stay in the confusing yet euphoric jungle, or self-destruct (“set [their] wings on fire”) and return to the cave after flying too close to the sun and after indulging too deeply in their primal instinct. However, just as the freed prisoner in Plato’s allegory, the speaker runs the risk of never being able to live in blissful ignorance again, as their eyes may never re-adjust to the incomplete, crafted reality of the cave.
The last track of the album, JDNT, presents a conclusion as ambiguous as the title Dave refuses to explain. It is possible the speaker is accepting their doomed fate as prophecized to them by the antagonist in Wyrd, or radically accepting their outcast status, enjoying the “life untamed.” And perhaps, in the end, they triumph over their internal turmoil by recognizing it only has power over them if they allow it to, as it cannot “breathe without [them].” And thus, they return to the Earth, unfettered and born anew.
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inkblackorchid · 2 months
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What the hell happened with Crow: an autopsy (Part 4)
*Deep breath* Okay, everybody. Let's do this one more time.
First off, hello, or welcome back. Let's get the introductions and disclaimers out of the way, shall we?
This is the fourth and final instalment in my very, very long-winded attempt to analyse the character writing of Crow over the course of the entirety of yugioh 5Ds. For everyone who hasn't read the previous parts of the analysis, you can find part one here, part two here, and part three here.
This post, and my analysis as a whole, is neither meant as a Crow hate post, nor as a manifesto to convince people who don't like him that they're wrong. It's as genuine an attempt to simply look at and dissect what the show gives us about him as I can make, though I admit to personal bias because I do like Crow. That said, I'm trying to stay as neutral as possible, because the aim of this entire post tetralogy is to look at the writing decisions made for this character and how they impact him—and how they possibly influenced the audience's perception of him.
My previous three posts all reference this as well, but since I still see these things parroted all across the internet to this day: Please don't read this post under the assumption that any of the 5Ds production rumours are true, especially not the ones surrounding Crow. Because, to make this as short as possible, every popular theory as to why certain characters were mishandled during the later parts of the show fails to line up with the production timeline of said show. Chiefly among those theories, the idea that Crow was meant to be a dark signer and that his popularity correlated to his cards, and the idea that Aki, specifically, had to give up her screentime for him because her VA got pregnant, which both lack any basis in reality, as you can read in the posts I linked. (One final shoutout to @mbg159 here, who compiled these incredibly comprehensive posts and can also be found here on tumblr. Huge thanks.) So if you can do me one favour, please just let the 5Ds rumours die already and read this analysis without the hope of seeing any of them confirmed. I'm so sick of these crackpot theories at this point that I can hardly find the words for it. And while we're on the topic, I also don't want to see this post used as a means to pit Aki and Crow against each other in any way—both have good reasons to be well-liked and both deserve their spot in the narrative, all right? All right.
And now, at last, let's get down to business. The last time I got on a virtual soapbox and yelled about Crow, I covered the entire WRGP, murder-duel-robot induced break included. That means that for this, final stretch, we'll be looking at everything from episode 137 onwards—the Ark Cradle arc. (A side not for dub aficionados here: Episode 136 was the last episode that got an English dub. In other words, everything I talk about here never even made it into the English version. Because 4Kids, I guess.) As we've done before, we'll take a look at what exactly Crow gets up to during the final stretch of the show (and, notably, the epilogue), then see whether any of it needed improving, and if so, how it could have been improved.
You'll find all further yelling below the readmore, and I'll leave you with the other, usual warning here, as well: This will be long. Even if the Ark Cradle arc, relative to the rest of the show, isn't, this post most certainly will be. So get some snacks and perhaps don't start reading this late at night unless you're good at knowing when to stop and reading stuff in bursts. (I'm not.)
As I concluded at the end of my last post, the WRGP ended up being a bit of a mixed bag for Crow. He's there, he duels, but at the same time, despite being positioned as an equal third of a protagonist trio, he's notably less important and arguably also weaker than Yusei and Jack. Moreover, where the plot is concerned, he sure didn't get too much to do—not to speak of the fact that the writers didn't grace him with any meaningful interactions with a certain character who'll become very relevant here.
But I'm getting ahead of myself. First, the preamble.
With the end of the Team New World duel, the final arc of the show drops the by this point unexpected arrival of the Ark Cradle right on our heads. So, what does Crow do here, at the start, other than be shocked? Well, not much. A lot of the first episode that introduces the Ark Cradle focusses more on the imminent threat said structure poses to New Domino City, and we flash back to our protagonists mostly to ascertain that things are, in fact, going to shit. Even once that focus on the city evacuating shifts again, the episode concerns itself more with Yusei than with Crow. However, meagre as it is, we do get the first interaction between Crow and Sherry during the Ark Cradle arc in this episode.
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(Uh.... at least they're technically talking to each other?)
And frankly... It's not much. Unfortunately, up until the duel where he faces her, the Ark Cradle arc continues a trend regarding interactions between Crow and Sherry that we already saw in the WRGP: They barely get to interact, and even when they do, they never have anything so much as resembling a meaningful conversation, mostly because Sherry basically never addresses Crow directly, nor seems very interested in him, while Crow is usually there only to react to what she's saying, rather than actually talk to her. While digging through my mountain of screenshots, I found that latter part to be especially interesting, because as it turns out, this is a trend not just in Crow's interactions with Sherry, specifically. Many moments that probably contribute to the nefarious "screentime" (I've explained my gripes with this term in part two) some people like to accuse Crow of hogging have him only be part of a scene so he can react to what happens in it, to the point of him sometimes feeling like a stand-in for the audience reaction the writers might be hoping for. The above is a perfect example, because as far as character writing is concerned, Crow's "interaction" with Sherry here is utterly devoid of meaning. He's just there to communicate his disbelief over the ominous prediction that Yusei is guaranteed to die if he goes to the Ark Cradle, which feels like exactly the kind of reaction the writers probably wanted from the audience. After all, it's a bold, shocking statement to make. The protagonist, dying? In a card game anime geared towards twelve year-olds? It's downright preposterous. And Crow seems to agree with that, if his dialogue is anything to go by.
This one and other scenes (mostly the kind that contain plot elements that Crow doesn't actually interact with) got me thinking, though, and after having gone through so much of the show with a fine-tooth comb now, I think I've come to a conclusion, so permit me a tangent here: I believe the choice to let Crow, specifically, be a character who often only reacts to events or interactions after the DS arc, rather than contributing much himself, is deliberate. Don't get me wrong, I don't think he's the only character who is frequently put in this position—Aki, the twins, and even Bruno, especially when they're on the sidelines in the WRGP, also often only seem to be there to react or comment on things, perhaps partially to remind us viewers that they still exist, despite not being in a position where they contribute anything to the plot. With how much the twins and Aki got pushed to the side after the pre-WRGP and the Unicorn duel, respectively, and with how toned-down Bruno's entire character is until the very end, as not to spoil his tragic antagonist status too much, Crow in particular ending up as an often reactive, rather than active character stands out a bit more, though. And I think this has everything to do with his personality, because it contrasts that of Jack and Yusei. Think of it. Sure, Crow is shown several times to be just as cool and competent as the other two, but what he has that the other two crucially lack is the ability to freak out like a normal person. I'm being hyperbolic here, of course, but I do genuinely believe this, because when I think back to the show, Jack and Yusei, due to their character writing, only ever seem to be allowed to lose their cool during pretty specific circumstances, and only in very specific ways. Jack, for example, only ever gets to freak out either when a scene paints him as the butt of the joke (like during his infamous, dramatic outburst over cup ramen), or when the freakout is caused by—and expressed as—righteous (or not so righteous) fury (like when he storms off angrily after catching everyone watching his old duel with Dragan). Meanwhile, Yusei is played so straight that we barely ever see him lose his composure at all, outside of intensely dramatic, high-stakes situations (think his dark signer duels with Kiryu, his confrontation with Roman, his initial failure to accel synchro). Hell, the closest we get to ever seeing him be mildly upset about something like a normal person, as far as I can recall, is when he gets embarrased by Martha calling him out on his perceived crush on Aki. That's it.
Crow, though. Crow's allowed to do something the other two aren't: He's allowed to react to the world around him like your average guy. Jack blows through their household money for expensive coffee. Crow gets upset. Understandable. Crow gets injured right before his big debut in a turbo duelling tournament and is upset to the point of snapping at his friends over it. Understandable. Seeing Yaeger's kid cheering his dad on and knowing that this kid will cry if his dad loses makes Crow relent and throw the match. Understandable. Sherry predicts Yusei's imminent death due to hocus pocus and Crow calls bullshit. Understandable.
Do you see what I'm driving at? With how the show treats the other two Satellite boys, I'd argue none of the moments above would have worked anywhere near as well if the writers had tried to make Jack or Yusei take Crow's place in any of them. Because while Yusei and Jack, I feel, were certainly written to be the coolest characters (at least to the target audience), Crow seems like he was written to be the most relatable. He's the guy who takes on a delivery job when they need money. He's the guy who complains about his cranky landlady. And he's the guy who reacts to insane nonsense happening around him a little more realistically than his defeated-an-ancient-devil-to-absorb-its-power brother, his shouldering-the-guilt-of-a-cataclysmic-event-decades-ago other brother, their mutual previously-violent-psychic-who-was-part-of-a-cult friend, and the one-of-us-can-see-spirits-and-we-share-a-weird-kind-of-magical-bond twins. As such, it doesn't feel too out there to me to claim that in many situations, they made Crow the stand-in for the audience, because he has a less iron composure than Jack and Yusei, is readily available in many scenes by virtue of living with the other two, and happens to be the guy who has the arguably most normal backstory out of the signers. (Save, perhaps, for Rua, but I've already addressed before why the writers barely ever pulled Rua centre stage for anything. And they certainly wouldn't have pulled him centre stage for this, either.)
Now, as far as character writing is concerned, assuming I'm at least halfway correct with my hunch above, I feel that whether or not this decision is good or a shot in the foot on the writers' part depends largely on every audience member's individual perception of Crow after the DS arc. If you liked seeing this scrappy guy introduced during the DS arc, of course you would have been happy to see more of him! Even if he's only present in scenes to comment on what's going on and doesn't actually get to do anything meaningful. If you didn't like Crow that much, though, I can see how him popping up so often only to yap a bit and contribute essentially nothing could have grated on you. And as I said, I think this is where the "screentime" discussion comes in again, because yeah, Crow is very much on screen in all these little-bit-of-nothing scenes. He doesn't get to do much and his character isn't fleshed out or reinforced in any way, but he sure is there. For better or for worse.
And this—this is where I can finally get back to him and Sherry. Because in his interactions specifically with her, it is for worse, due to the fact that all the scenes that contain both of them before the Ark Cradle duel are pretty much exclusively these kinds of little-bit-of-nothing, reactive scenes. Crow doesn't get to interact with Sherry meaningfully, and he never—and I need to empathise this—, not once gets to interact with her one on one, not until the end-of-series duel both of them take part in happens. What makes Crow's lack of meaningful interactions with Sherry even worse is that his later duelling partner against her is Aki, of all people, who by contrast gets to interact with Sherry a whole bunch, most notably during her duel against Yusei. Not only that, but Sherry is also shown to actually be interested in Aki, which cannot be said for Crow. Yet, still in the same episode I was describing above, while the Ark Cradle begins its descent, it's not Aki, but Crow who is entrusted with this card by Mizoguchi/Elsworth:
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(I'd like to point out that the dialogue following this moment doesn't make it clear whether Crow even knows what Sherry's connection to this card is. For all we know, this could be the first time Crow sees it, without being aware of any of the context surrounding it.)
You know, the card that's essentially a symbol of Sherry's attachment to her parents and her commitment to revenge. The card that basically her entire character revolves around. For a single piece of cardboard, this thing comes with a lot of narrative baggage attached, yet canon doesn't even take the time to assure us that Crow knows what Z-ONE means, other than it being a memento of Sherry's parents, as Mizoguchi explains. And frankly, this all feels like a rather ham-fisted attempt to get some last-minute setup for the later confrontation between Crow and Sherry in. It's like the writers desperately wanted to feel the emotional moment in the duel later to feel earned; they wanted to have their cake and eat it, too. There's only one problem: They didn't even bake the damned thing, the ingredients are just sitting around, untouched, as if staring at them long enough will magically make a cake manifest.
But, well, since I'm already talking about this, I may as well get into the actual meat of the matter, because frankly, it's not like Crow gets much else to do at the start of the arc. Yusei takes off because he at first wants to go to the Ark Cradle alone (like an idiot), leading to the signers coming after him (and telling him he's an idiot). Joining this effort and assuring Yusei that they won't let him die alongside the others is as much as Crow gets to do before the inevitable three-way duel starts.
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(That said, while it doesn't accomplish anything, I've always appreciated this little moment while Yusei still tries to pull his stupid kamikaze plan—Crow would know more shortcuts in the BAD area than he does. After all, he lived there for a good while!)
After that, everyone gets up to the Ark Cradle and, as we all know, the signer group is forcibly split up by Z-ONE before deciding to go to a Yusei gear each in order to shut down Ark Cradle's negative Moment. (Top ten sentences that wouldn't make a lick of sense to anyone who isn't up to their neck in 5Ds lore.) And the very first duel on the menu in this final stretch of episodes is also Crow's final duel in the entire show.
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(Drumroll please.)
Here's the thing. I love this duel, actually. I get extremely hyped every time I rewatch it. BUT. But. I do not love it so blindly that I couldn't see that it has not one, but several issues. Not only that, but those issues don't just rest on Crow's shoulders, they sadly rest on the shoulders of all three participants in this duel, because frankly? Alongside the four-way Jack/Rua/Ruka/Aporia duel, this duel is one of the Ark Cradle arc's desperate attempts to tie up loose ends. Because as much as I enjoy this arc, that's exactly what it is: A race to the finish line, an attempt to tie as many loose ends as possible up in as little time as the show could get away with. To make clear why I think this, let me just list off all the things this arc resolves or at the very least tries to tie up with a neat bow:
It reintroduces Aki's psychic powers, which we were previously led to believe she'd lost. Notably, we didn't get a reason for why they disappeared and don't get a reason for why they reappear, either. It also turns them into healing powers in an attempt to establish a reason for why she later studies medicine.
It explains what happened to Sherry and what actually drives her revenge. Furthermore, it releases her from her narrative fridge-prison in order to actually let her duel Aki (yes, Aki, specifically), which is a confrontation that was subtextually implied several times previously.
It resolves the question of Bruno's identity by revealing him as an antagonist.
It finally reveals Life Stream Dragon, who was at this point teased over seventy episodes ago.
It also finally rewards Rua, who was teased to possibly become a signer during the DS arc, with an actual signer mark. (As short-lived as it may be.)
It actually explains Iliaster's real plan, which is Z-ONE's hope that the 5Ds gang can actually save the future.
Speaking of which, it actually explains who Z-ONE is and why he's a big deal. (Remember, this guy was first teased a good while ago at this point in time.)
Alongside Sherry, it dusts off several protagonists who didn't get an opportunity to duel on-screen and lets them duel one, final time. (Notably, Aki, Rua, and Ruka, who at this point haven't been seen duelling since the early WRGP or even pre-WRGP.)
You may notice that none of these bullet points contain Crow. They do, however, contain Aki and Sherry, both of whom went into this finale with several unanswered questions as to their characters. Crow, not so much. But let's just put a pin in that for now while we actually jump into the duel.
*Cracks knuckles* Aki & Crow VS Sherry. Here we go at last. Fair warning, the character writing of all three participants of this duel overlaps a fair bit here, so expect to hear a bit of a mishmash about our revenge trio.
So, how does this duel start? Firstly, with Sherry waxing poetic about why she's even opposing Team 5Ds now.
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(A dramatic switch of sides that sadly doesn't hold a candle to Bruno turning out to be Antinomy. Which, funnily enough, might be why this duel is front-loaded and Bruno's comes later.)
I won't dig into this too much, but I just want to point out the one thing this moment gives us: It establishes character motivation. Sherry claims she can no longer get revenge and has thus lost her purpose. (The reason why she can no longer get revenge, if you're interested, is because Moment Express, her final lead, vanished in its entirety, as far as canon is concerned.) Thus, she took the bait when Z-ONE offered her a new purpose, and, more importantly, a reward. Now, Aki and Crow at this point in the episode don't get to hear what that reward is, but for our analysis, it's important to keep in mind: Z-ONE promised Sherry he'd alter the timeline so she would get her parents back if she helps him. And I think this is immensely important because this is not only Sherry's goal in the present, I think it's actually the core of her character from the very first moment we meet her. In classic, tragic-avenging-type character fashion, she claims to want revenge when what she's really doing is trying to numb the pain of the awareness that she'll never get her parents back. (Though I'll admit this may also be my generous read of her as a person who likes revenge-obsessed characters.) And then, Z-ONE dangles the actual thing she wanted all along before her. Of course she took the bait.
This brings us to the start of the duel itself. As we know, Sherry employs some tactics that feel quite different from what she previously did in this duel. First and foremost, she messes with the mechanics of the duel itself by using the field spell Ecole de Zone, creating an illusion that confuses Aki and Crow into duelling not her, but each other at first. Sherry, meanwhile, takes a very passive role, clearly intent on letting the two destroy each other while she sporadically activates card effects to accelerate this. What makes all this stand out as even more unusual for her is that she sets this up by lying. At the beginning of the duel, she tells Aki and Crow that there's two of her, and that each duellist will fight one copy of her on a seperate field each, but this is a misdirection to make the two signers duel each other instead of her. And, look. I don't need to tell you this is out of character for Sherry. Canon literally does that for me.
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(Case in point.)
It's only after Crow and Aki catch onto the fact that something's wrong and after Aki destroys the field spell that Sherry uses her "real strategy", switching to Soul Binding Gate, which inflicts real damage every time a monster with less attack points than her life points is summoned, in order to whittle away at both other duellists' life points. This is also the point where she reveals to her opponents that she's doing all this to get her parents back. While she does that, we get a bit more back and forth in terms of cardplay, until Aki sets the field up just right so Crow can land a very high-damage hit with Black-Winged Dragon to end the duel. And that is pretty much the gist of it on the duelling side of things.
So what's going on on the narrative side of things, then? Well. Let me front-load something I've noticed on the narrative end: This duel heavily interacts with Crow's and Sherry's characterisation, but barely at all with Aki's. I'll make clear what I mean by that below. For now, let's just get an overview by going through the character moments as they occur in the duel. Why go through all of them? Because most either interact with Crow in some way, or set up a later interaction in the same duel that he's a part of, that's why. I'll get into the nitty-gritty of what this duel did well and what it didn't after that. (Mostly. You may have noticed I like tangents and rambling excessively.)
So.
The first moment belongs to Aki and Crow in equal measure, and happens just as Ecole de Zone is destroyed—which Aki accomplishes by using Crow's monster to synchro summon Black Rose Dragon, as well as prevent that synchro summon from being negated through the same monster's effect, so she can use her dragon's field wipe to get rid of Sherry's field spell. When Sherry is surprised by this, Aki and Crow explain that they memorised each other's cards as part of a strategic effort as a WRGP team.
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(Friendship is, in fact, magic.)
Not only does this explanation make perfect sense, it's also an excellent little tidbit to tie Aki and Crow together as a tag-team here, as it strengthens the connection between them. The only gripe I could possibly see with this is that it feels like this didn't necessarily need to be a surprise, end-of-the-show reveal. Frankly, it could have been pretty cool to see this much earlier, to have members of Team 5Ds realise what their teammates were getting up to during the WRGP duels, for example. (Instead of so often having the other signers react just as shocked as the announcer to their teammates' plays—I'm side-eyeing the infamous "a trap from the graveyard"-moment in particular. Like, Aki, sweetie, if you memorised Crow's deck, why are you surprised that he has a trap he can activate from the graveyard? I digress.) Moreover, this could have built anticipation for this particular duel, as viewers would have been excited to see what Aki and Crow would come up with to defeat Sherry as a team. So this moment is not bad, really. Just a bit underutilised, at least to me. (The word "underutilised" might become a trend in this post.)
Every other character-driven moment from here on out is shoved into the second duel episode, 140. Speaking of which, this episode starts with Aki and Crow getting the reveal of why Sherry is helping Z-ONE, where she admits that she joined the bad guys because she wants her parents back. She even goes as far as stating that because Z-ONE showed her the future, she has no hope that it can be saved and thus at least wants her lovely past back so she can have some solace before everything goes to hell for humanity. But we already went over that above.
Next up, albeit this moment should probably be considered more of a running theme than just one self-contained thing, we have Crow's struggle with Soul Binding Gate. Remember, the effect of this field spell causes all players to take damage every time a monster with less ATK than Sherry's LP is summoned. And at this point in the duel, Aki is barely above 1000 life points, so Crow worries about triggering the field spell's effect and hurting her, which leads to him playing suboptimally because he's more concerned about his friend than about winning the duel. Notably, Aki calls him out on this.
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(She has a point.)
Outside of providing an internal conflict for Crow to grapple with, this isn't much to write home about. (Side note: I do find it interesting that they introduce the fear of physically hurting someone in a duel specifically in connection to Aki here, though, given that through her psychic powers, she had to grapple with this exact issue many times in the past. I have no idea if this was intentional, though.)
Between this and the next moment, there's a nice bit of interplay between Crow and Aki again, where he activates a card to refill her life points just in time so she doesn't drop to zero through Soul Binding Gate, while Aki uses a defensive trap to protect Crow in return.
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(This is just here because it's a money shot to me. The juxtaposition of their faces and their life points, showing that while Aki may have the lowest life points, she still has the coolest head in this duel, and while Sherry technically has the upper hand, she's beginning to falter because she didn't anticipate the other two to work so well together. It's chef's kiss. Mwah.)
What follows after this, is, of course, the Big Moment. Where Sherry tries to convince Crow to forfeit so she can win and have Z-ONE change the past. And this is the one I really need to dig into.
With Sherry's earlier admission that she's on Iliaster's side because she wants her parents back acting as setup, she begins her attempt to sway Crow by telling him that if he had the opportunity to change the past, he would do it, too. And while Crow initially protests, Sherry challenges this, then proceeds to show him what Z-ONE's power could accomplish, and we get a lengthy sequence where Sherry, through weird cyborg-techno-magic-shenanigans that are never explained, takes Aki and Crow to a dreamlike space where Crow sees the orphans he used to take care of being happily reunited with their parents. Sherry also ominously tells him that this is "what he desires deep in his psyche" before promising him that if he surrenders the duel, Z-ONE can give him a world where Zero Reverse never occurred and all the kids can have happy lives with their real families. (I wanted to post most of this sequence in screenshots, but while I have them, I've realised I'm only a few images short of tumblr's limit already, so forgive me because I will need those remaining image spots.) This moment proceeds to introduce some serious doubt on Crow's end. Aki, meanwhile, remains steadfast, telling him not to fall for Sherry's manipulation, which leads to her giving an almost Yusei-style speech. In a moment where Crow wavers, both because he's genuinely considering whether taking Sherry's offer might be the wiser choice, and because he doesn't want to hurt Aki by triggering Sherry's field spell effect, Aki calls out to him and tells him to snap out of it by reminding him of how Yusei reached out to her during their second duel. This speech is a bit, um. Clunky, I feel. (At least if the translation is correct. If it isn't, then that may be the issue.) See, she tells him that Yusei "saved her from the darkness of her psychic powers", that "he wasn't concerned about his own safety and risked his life to persuade her", that, because her psychic powers are now gone, she's "renewed" and that this somehow brought her to the epiphany that as long as she believes in her own potential, she can change the future. This is lifted almost verbatim from the scene, by the way. Leaving aside the fact that half of this feels like a mild to severe misrepresentation of Aki's character arc during the DS arc (don't talk about it, don't talk about it, I need to make this another post of its own, damn it), I, personally, can't exactly follow how she ended up with that final epiphany from the circumstances she listed. But lucky for us, Crow apparently gets what she's driving at, because he quickly echoes her statement and they both conclude that Crow's kids also believe in the future and fight to live, that they're not sad about their lives the way they are right now, even though they don't have parents. Thus, Crow catches himself, echoing Aki's sentiment and telling Sherry that he, too, believes in the future. And through the power of Friendship and Believing in the Future, he manages to use Aki's cards to land the final hit, nicely mirroring how she used his to destroy Ecole de Zone.
...Phew. Okay, look. First off, that above, large section is basically several character beats stacked on top of one another. On Sherry's end, we have the intriguing fact that she's specifically trying to manipulate Crow, not Aki. In fact, she doesn't so much as try to sway Aki, as though she knows it's no use. Then, on Aki's end, we've got her pulling a real Yusei, staying level-headed almost the entire duel and reaching out to make sure Crow stays on track. This moment also ties back to her own conflict with her powers again. (Which, unfortunately, I will talk about, and yes, I'll be chewing drywall the entire time I do it.) Finally, on Crow's end, we've got a nice, proper moment where he doubts himself and, by his own admission, nearly makes a terrible mistake because he wants nothing more than for the kids he used to take care of to have good lives.
Now, before I go over what worked about this moment and what didn't, let me just chew through the rest of the actual duel itself, too, then circle back too highlight some things. In other words, time for me to chew some drywall.
*Sigh*
At the very end of the duel, there are two more character moments that are noteworthy.
First, right before the final hit, we get Sherry desperately defending herself against Aki and Crow's newly strengthened belief that the future can, in fact, still be saved, which she does by (rather heartbreakingly) asking what's so wrong about wanting her parents back, about wanting their love and warmth back. It's at this point that Crow's allowed to get back at Sherry by challenging her beliefs, telling her that people "work hard to live because they only get one chance at life", and that there's no point in trying to go back to do things differently, that the only way to keep going is to believe in the future, regardless of whatever painful and sad events one has had to live through. I'd say this sentiment certainly fits Crow, character-wise, especially given his rough Satellite background. It does partially fall flat because it feels a bit weird for him, specifically, to now be acting like he knows Sherry inside and out, much like she did with him earlier, but again, this is simply a matter of setup and I'll try not to belabour that point again. The horse is already dead, no sense in beating it. It's after this speech and the final attack that Sherry finally realises her error.
Buuut this leads us right into the next character moment. Because as the duel ends, Sould Binding Gate physically falls apart, pelting all three of our duel participants in debris and threatening to crush them under it. While everyone does briefly fall over (and Sherry gets a moment to realise that her father wanted her to live strong, not accept seemingly inevitable doom and die weak), they soon realise they were not, in fact, buried under rubble, though. Because guess what! Black Rose Dragon to the rescue. Black Rose Dragon, who can suddenly physically affect her surroundings again. You know, that thing we were led to believe Aki could no longer make her monsters do because she lost her powers completely out of nowhere. And there's more! Because not only does Black Rose Dragon take care of the debris for the trio, as she disappears, she also heals all three of them, and in response, Crow gets a line that I unfortunately cannot for the life of me discuss without bias because it kills me every time.
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(Crow. Crow, please. You're killing me. I beg you.)
This line out of Crow's mouth feels extremely weird to me, and in the process of typing up this post, I've been trying to find the reason why. Here's the conclusion I've come to: Firstly, it feels a bit out of place from him, somehow. A line hypothesising about what psychic powers can or can't do—this is something I would have expected out of Aki's mouth, but not out of Crow's. I believe what makes it feel so out of place, though, isn't necessarily that it seems a bit odd for him, specifically, to theorise about this, but that when I hear it, I don't feel like the character is saying it. Instead, in this moment, moreso than in some others that suffer from the same issue, I hear not Crow, but the writers speaking. I hear them telling me "look, we know we made it seem like Aki's powers are super gone and like they were super, irredeemably bad, and like she and you should be happy that they're gone, but here, see, this is what they're really like. Don't you think we came up with something clever here, to set her becoming a doctor later up nicely? No, this isn't because we needed to backpedal on our decision to make her lose them and be happy about it at the last second, why do you ask?". And yes, I concede this might just be me. (So feel free to disregard this in terms of analysis, I just have some weird kind of vendetta against this line.) But still, even without my personal issues hampering me, this line of dialogue out of Crow's mouth is just plain odd. After all, how would he know what "real" psychic powers are? Since when is he the expert, especially considering we've never so much as seen him comment on Aki's powers before? (And for the record, this line would have seemed just as weird had any other character other than Aki said it imo. It just has that unmistakable "writers trying to justify something at the last second"-tang to me.)
And do not. Do Not get me started on the fact that the writers, despite going to such great pains to paint Aki's psychic powers as an exclusively negative thing especially during the WRGP arc, decide to reintroduce them here, suddenly as a good thing that can also heal people, which directly contradicts every choice they've made when it came to Aki's relationship to her powers ever since the Team Catastrophe duel. While crucially also lacking the one thing this entire duel is practically begging for: Fucking. Setup. But at this point, the handling of Aki's powers, specifically, really needs its own post, so I'll hold off on any further comments here and come back to that another time. I feel like I'm beginning to talk in circles, anyhow. Setup. Setup, setup, setup. This duel wishes it had it, because then the ideas presented here—which, in a vacuum, are compelling—might have worked smoothly.
But, with that. We have finally made it through the duel itself. Sherry, at the very end, gets her change of heart and at last cements herself as a good guy, and that concludes the first duel in the finale, and also both Aki and Crow's last duel in the entire show.
And good lord, was this duel all over the place. Though I think my meandering scene-by-scene breakdown of it showed as much. Now, onto the proper evaluation of what worked and what didn't here. First, let's get the good these two episodes do out of the way, shall we. (Because there is a lot of Bad I need to yell about, unfortunately.)
By virtue of being one of the final duels, this is Aki and Crow's last chance to shine, and shine, they do. Both in the duelling department and in the character department. Aki makes two major plays that upend Sherry's strategy and Crow's perfectly in sync with her, showing that the two truly are teammates, and paying off all the character moments they had specifically in the Team Unicorn to Team Catastrophe section of the WRGP. Their friendship and cooperation is believable and entertaining to watch. Then on the character side, Aki's growth is (somewhat) paid off—where she used to be a character that doubted herself and was afraid of hurting people, she is now the one who can keep a level head and help others fight their self-doubt. Meanwhile, Crow gets to show off his unfailing dedication to community and family again, both by watching out for Aki and by selflessly desiring not for himself to have a better life, but for the kids he used to take care of. And Sherry, who was previously removed from the narrative in such an unsatisfactory way, finally gets to duel again, gets to explain why she actually does what she does, and gets to join the heroes at the end, permanently joining the ranks of the good guys instead of the villains. Happy endings all around.
Ehem. And this is where I'm gonna be less nice about this duel. Because the problem is, due to the specific constellation of characters involved in this duel and how they previously interacted in the show, there's a lot of stuff here that doesn't work nearly as well on a second watch as a first watch would like to make you believe.
First, a broader issue on the card game end of things: The way this duel feels, it's very much more Aki's duel than Crow's, which is also kind of confirmed in the card plays being made. Though it's Crow who's first shown to catch onto the fact that a third party is activating additional card effects out of nowhere, it's Aki who fully solves the mystery, uses Crow's monster to synchro summon Black Rose Dragon, then activates her dragon's effect to get rid of the illusion for good. And while Crow gets to land the final hit, it's Aki's setup and her trap, Synchro Stream, that make it possible for him to win for both of them. And yet. On the dialogue- and character-interaction side of things, this duel is made out to be much more Crow's than Aki's. Because, perhaps surprisingly to some, Aki doesn't waver one bit in this duel. She's got her head in the game the entire time. She's here to do business—that business being defeating Sherry—and by god, does she do it. Moreover, unlike Crow, she has much, much better setup to be duelling Sherry than he does. And this comes right back around to the main thing this duel suffers from, which I've already harped on about: Crow and Sherry, up until this point, have not interacted in a way that would make the connection between them seem in any way significant. Unfortunately for this duel, though, Aki and Sherry have.
From the first episode where we're introduced to Sherry, she's shown to be interested in who Aki is and what she can do. During the duel between her and Yusei, she comments on Aki's powers. Later, when Aki is getting her turbo duelling license, Sherry watches on with interest. At some point while Aki's training, Sherry drops by to speak with her and Yusei again. My point here being, of course, that Aki, unlike Crow, got several scenes where she interacted with Sherry or had Sherry meaningfully take note of her existence before this point. Yet, whatever dynamic the writers may or may not have been aiming for between these two is, at best, underutilised in the final duel, if not completely ignored, at worst. Instead, the writers shift their focus to Crow and try to make us believe that Sherry, a character who has barely acknowledged his existence thus far, would know him well enough to consider him the better target for her attempt at manipulation. (And don't get me started on how the hell Z-ONE's weird robot magic is supposed to expose what Crow "desires deep in his psyche". That is simply a chasm the show expects us to suspend our disbelief over.) And look. The thing is, I don't think the Big Moment where Sherry tries to convince Crow to forfeit is terrible in isolation. Like, they could have made this work, had they given these two setup, had they given us, the audience, reason to believe Crow could be swayed like this (which they, notably, also didn't), and had they given us the impression that Sherry knows Crow well enough to pull something like this. What hurts the scene immensely, however, is that it's preceded by everything before, starting from the WRGP, where there is no setup between these two, no reason to believe Crow could be convinced to forfeit a duel against a major antagonist, and no meaningful interactions to support the belief that Sherry knows who Crow really is at all.
What also stands out to me is that Crow really doesn't feel like the best character to parallel Sherry, here, either. Parallel in the sense that she tries to get to him by expressing a desire she believes they both feel—getting a certain, nicer version of the past they never had back. Because the thing is, Sherry and Crow hardly feel like they have very much in common, and there's certainly no previous hints to make anyone believe they would have this in common. (So for all we know, Sherry could have just been taking a shot in the dark by trying to convince Crow.) You know who could have made for an excellent character to mirror Sherry, though? Yeah. The third person in the room during this scene. Aki.
See, here's the thing about these three as characters, in relation to what this scene tries to accomplish (getting a protagonist to waver by having the antagonist appeal to certain emotional similarities between them): While Crow may perhaps be more relatable to the audience, he isn't all that relatable to Sherry. He comes from dirt poor origins, she from rich ones. He doesn't even remember his parents, she defines herself by the memory of hers. She's a lone wolf, he's incredibly community-focussed. The only parallel you could have drawn between these two, up until this duel, is knowing what it feels like to want revenge. (Sherry with her parents, Crow with his kids back in the DS arc.) But guess what, unfortunately, Aki knows that too, what with her past as the Black Rose Witch and wanting to make people pay for ostracising her. And to make matters worse, she has a lot of other things going for her that parallel Sherry much, much better, too. They both come from well-off families, both have had major, traumatising events in their lives revolve around their parents, both left their initial family structure by way of drastic changes in their life, both are intimately familiar with the desire for vengeance, and, most damningly, Aki knows what it's like to stand on the side of the bad guys—like Sherry is doing in that very scene—because you feel like it's the only place that gives you hope/meaning. Not to speak of the fact that Aki, given her turbulent past with her psychic powers, would probably know exactly what it feels like to want a past you never had back. There would have been so much to work with there, and it makes whatever they were gunning for with Crow look... lacklustre, to put it mildly, by comparison.
The worst part is, I think, that the blame lies neither with the characters nor with the scene concept here. Solely with the execution. Because I truly think they could have made this work. They could have made the entire duel work, big character moments and all. But the keyword is and always has been setup. Setup, which the writers, at least in part, strangely gave to Aki, but not to Crow, which is what hurts particularly his portion of this duel, and, arguably, his character writing in general. Because—and this may be a small thing in the grand scheme of things, but permit me this—while Crow wanting a better future for the kids he used to take care of over a better future for himself feels perfectly on brand, the idea of him forfeiting a duel against a major antagonist, while the threat of the entire city being destroyed is hanging above his head... doesn't. Like, yes, I've talked about the fact that Crow is the only character in 5Ds who ever actually loses duels on purpose. What you may remember, though, is that both occasions we've seen him do this—against Lyndon and Yaeger, respectively—were much lower-stakes duels than this. Not to speak of the fact that it also feels a little odd that Crow, of all people, would buy into the idea that Z-ONE's genuinely powerful enough to just give those kids their parents back, given how liberally he called bullshit on pretty much any and all supernatural mumbo-jumbo claiming that fate is inevitable, or that the gods have this-and-that power, or what have you the entire show. (Also, doesn't he strike you as the guy who'd wonder why Z-ONE's not using his fancy powers for better things, if the extent of them is so great? Or is that just me?) It's a moment of character doubt that tries to sell itself as believable, even though we've never been given any hints that this kind of temptation, specifically, could work on Crow.
Ultimately, Crow & Aki VS Sherry feels like a very hot-and-cold duel. On the cardplay side, the teamwork between Aki and Crow is well done, yet the duel does feel like it skews more towards Aki than towards Crow. Sherry, meanwhile, plays tricky and mean like a proper antagonist, but does so at the expense of sacrificing all her previous tactics and monsters (and, arguably, some of her character, though this is probably on purpose, given her transformation into an antagonist). Then, on the character side, we've got Aki in an interestingly Yusei-ish role, which, while it feels like a good way to show how she's matured and learned, wastes her character dynamic with Sherry. On the other side, Crow and Sherry interact in several personal ways throughout the duel that leave you wondering when exactly these two got to know each other so well, because the show certainly didn't give us a visible progression of their dynamic. The only dynamic that leaves nothing to be desired is that between Aki and Crow (stilted speeches aside), because it excellently showcases their friendship and teamwork. Very weird decisions made in the writing here all around.
We'll get into the nitty-gritty of what changes I would have suggested to improve this duel below, but first: What happens after this duel? Well, two more Yusei gear duels, Aporia briefly standing up to Z-ONE, and then, the final, big clash between Yusei and Z-ONE.
Given that Crow isn't even present for two of these duels and then barely gets more to do than stand on the side and react during the final two, I will dare to skip all that, though. Because really, Crow's occasional comments and the play-by-play he sometimes joins the others in giving when spectating a duel don't exactly contribute anything to his character. They're just there so he gets something to do and doesn't fade into the background entirely when a duel that doesn't involve him is going on. This includes the moment where he, much like the other signers, gets to give Yusei Black-Winged Dragon for the final duel, as well as the later moment when Yusei uses it, chanting in tandem with Crow as BWD arrives. And other than that and the tear-jerking moment when he later reacts to Yusei returning despite all odds, he really doesn't get any noteworthy scenes.
In other words, we are skipping straight to the end. So, where do we find Crow there?
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(Oh, y i k e s.)
There's a popular post circulating around this site that goes something like "the worst thing you can do to a character is make them a cop during a timeskip". And, look. I don't think I need to tell anyone that becoming a sector security officer is an extremely jarring character choice for Crow. Crow, of all people! The guy with the face full of markers, who used to be part of a duel gang, who was introduced in the show gleefully stealing from security Robin Hood-style, and who has every reason to despise law enforcement! (Leaving aside the obvious logistical issue that Crow in no country in the world could have completed his police training in the few months between the Ark Cradle debacle and this scene. But given that 5Ds generously brushes realistic concerns like this one aside on multiple occasions, this is, funnily enough, the thing I'm also more willing to overlook here. The character dissonance, however, less so.)
I'll try to be generous and guess that the writers were aiming to convey a message somewhere along the lines of "even someone who's done bad things in the past can become an example for others" or something like it. The problem is just that Crow didn't need any such message because he was already the good guy while he was still actively stealing from security. He was the lovable rogue to a T, damn it! But this, in particular, is a surface scratch hinting at a bigger issue, I think—namely, the issue of the show's complete pivot when it came to the depiction of law enforcement after the DS arc. Because when we think back to that part of 5Ds, good security officers were the exception, rather than the rule. And this is exactly what makes Crow of all characters becoming one even weirder. He would know, would remember how security used to treat him, his kids, his friends, his brothers. And if the idea here was that, well, he's trying to improve sector security by joining it and changing it from the inside, so to speak, then guess what was missing again: Our good, old friend setup. I'm starting to feel like a broken record. So yeah, I don't think a ton of people, whether they like or hate Crow, would disagree that this is a supremely weird position to put his character in.
As we find out through 5Ds' epilogue, however, his sector security job isn't quite what Crow actually wants, though. (And thank god, because that would have been such a bizarre position to leave him in.) Instead, we're shown fairly quickly that several duelling leagues are apparently trying to scout Crow out, and that he's tempted to accept one of the offers and go into pro duelling. This is at first shown in a short scene where something like a league scout follows Crow, then later, when the whole group—sans Jack, at first—is getting together and everyone starts discussing their futures. Aside from complaining a bit about his job and upsetting Aki without meaning to, Crow doesn't get much to do here, either. For what it's worth, at least him feeling tempted to ditch the security job feels more in line with the original Crow we got than with whatever strange twist the writers were going for after this shorter timeskip.
What follows is the very last duel of the show, the long-awaited Yusei VS Jack rematch, of course. And while he doesn't get to participate in this one, Crow, much like Aki and the twins, spectates the duel and ends up having an epiphany about what he wants to do. This epiphany ends up being that he does want to turn to pro duelling, and as a reasoning, canon provides us with this:
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(As is known, intense card games are the only way to make children smile.)
Personally, I wouldn't say this is a terrible or out of character reason for Crow to decide to go pro. But there's more to that I'd like to discuss. First, though, let's take a quick look at where we find Crow after the second, bigger timeskip, which is inserted right in the middle of Yusei and Jack's final duel.
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(Okay, yeah, I'm a sucker for the bullet earrings.)
The quick scene Crow gets here makes it unmistakably clear that he did go into pro duelling, just like he decided during the duel in the past, and not only that, he went into tag-team duelling and apparently managed to reach world champion status with his teammates. The above scene, however, is the exact same moment he decides to leave said team, so he can instead go solo and (presumably) try to beat Jack.
Now, we can discuss this in a bit more detail. Personally, I'm extremely in two minds about Crow being one of three characters, total, who ends up becoming a pro duellist after canon. Jack seems obvious, especially given the pivot back to his more Fortune Cup-esque persona the writers did around the Red Nova episodes. Rua also makes sense, given that Jack was his idol from the start. Crow, though, feels a little more complicated. The thing is, like so many things surrounding Crow in the Ark Cradle arc, the writers gave us no indication pro duelling is something he's really passionate about before this point. Worse, they didn't even really tell us what reason he saw to participate in the WRGP with his brothers beyond "could be fun". So there isn't really a connection here. The same thing goes for the fact that he specifically talks about teaching his teammates above, which is also something he wasn't associated with all that much previously. Though this one is admittedly less egregious, because at least Crow was seen briefly coaching Aki as she prepared to take his spot during the Unicorn duel. Still, while I wouldn't go as far as saying it's an out of character choice for Crow to go pro, it still feels a little odd that he went down the same route as Jack. Personally speaking, it feels like the writers didn't quite know what to do with him. Because as I said, Jack is obvious and Rua also makes sense, and I'd say the same goes for Yusei. Then there's Ruka, who is treated about as in-depth in the epilogue as she was throughout canon, and Aki, whose "setup" for her timeskip self was done extremely hasty and last-minute, but at least it was there. Between all of them, Crow occupies a weird spot where it doesn't so much feel like he ended up on the wrong trajectory for his life, as it simply feels like there were choices the writers could have made that would have fit him much better. What with his theme of legacy and community, trying to make Pearson's dream of a place where disenfranchised children can learn good life skills a reality would have been a good fit, for example. Especially considering his close ties to the Satellite orphans he used to take care of, which, funnily enough, are reinforced one more time as canon flips back to present day and Crow is seen bidding his kids goodbye.
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("Come back"? When, precisely? And what part about "literally saved the world twice" doesn't qualify you as a hero to a bunch of kids ten times over already?)
Considering canon seems hellbent on making sure we know the signers went their separate ways and that they aren't anywhere near each other by the very end of the show, though, my guess is that Crow had to end up doing something like pro duelling, in order to get him out of New Domino City and away from the friend group whose shenanigans we were so accustomed to following by that point. Of course, there's also the argument to be made that Crow staying in NDC and getting a more community-focussed ending would have also been significantly less cool than making him a kickass pro duellist with bullet earrings, which circles back to how the writing interacts with its target audience.
The only thing that follows after this, then, is the big goodbye, and with that, ladies, gentlemen, and other lovely 5ds nerds, we have successfully followed bird boy's path throughout the entire show. And what a ride it was. (I did not think this analysis would end up stretching over a whole four posts.) Time for some closing thoughts before I do my thing and suggest some rewrites that could have made all this feel more coherent one more time.
Crow's character arc, if it can even be called that, feels about as hot and cold as his and Aki's final duel with Sherry over the course of the show. His introduction is fast-paced, he's made to be likable quickly, and his integration into the main protagonist group is as quick as everything else about his narrative. Between the way he shows up out of nowhere, briefly disappears without fanfare, and is then reintroduced with even more importance before slipping into the signer group like he's always been there, it truly feels like his entire inclusion in the narrative was a last-minute decision by the writers to include that one, additional character concept Kazuki Takahashi had originally created after all. If there was one way to describe his whole arc, it would be that it's a rush. At the start, the writers are in a hurry to make him likable, then they're in a hurry to make him a signer, then they're in a hurry to give us a whole backstory for him, then they're in a hurry to give him a believable character dynamic with Aki, and at the end, they're in a hurry to pay off a character dynamic with Sherry they didn't properly set up with him. You may notice that leaves significant gaps, and the lack of balance between those gaps and the rushes surrounding them, I believe, are part of why he's such a polarising character.
Crow is integrated so thoroughly into the signer group at the end of the DS arc that, much like Aki and the twins, he gets stuck in the position of being a character that cannot simply be removed from the narrative for a longer amount of time. And this, I think, ends up biting him in the ass, because in the gaps where the writers don't rush to do something big with him, it often feels like they don't quite know what to do with him at all. So, he instead gets relegated to small side tasks, like inane duels that don't affect the plot, or becomes the person who reacts to unfolding situations in whatever manner wouldn't fit Yusei or Jack. He feels like he's the third portion of the protagonist trifecta only in theory—the status of an equal third player seems to be what the writers had in mind, yet, looking at the show, it feels like an honorary title, at best, because the writing choices made for him don't convey anywhere near the same amount of thought and effort as those of Yusei and Jack. Crow's backstory doesn't intersect significantly with that of his brothers, his dragon is introduced way too late and never given an upgrade, he never gets to clash with Iliaster until the Team New World duel, and throughout the entire WRGP and Ark Cradle arc, there isn't a single duelling victory that's solely his. People who prefer other characters over Crow like to harp on about how much screentime he gets; I argue that this is exactly what showcases how poorly the writers took care of him in many instances. For as much as Crow is plastered onto the screen and given the aesthetics of an equal player in a protagonist trio, his many appearances are as much of a curse as they are a gift, because too many of them aren't spent setting up anything meaningful or developing his character in any way. Speaking of character development: There is none. Crow exits the show pretty much exactly the same as he entered it, brief security stint aside. And, look, this need not necesarily be a bad thing. Static characters exist and they have their place in stories. It's just that in Crow's case, his utter lack of development feels like another damning indicator of the writers' cluelessness when it came to utilising him, given his weird, sort-of-elevated-protagonist. Aki, who is so often weighed against him, gets significantly more development than he does. And though Jack also ends up in almost the same place at the end of the show as he was at the start, at least he had a dip in the middle where his character was somewhat malleable and not set in stone. Crow didn't.
What we end up with, then, is a character whose concept is perfectly fine on paper, but whose execution proceeded to turn him into the one and only favourite for some, and the embodiment of piss poor writing for others. Having now looked at pretty much his entire run in the show with a bloody microscope, I end up somewhere in the middle, myself. He's a good character and much of his writing is confusing at best, utter dogshit at worst. As for what decisions in the writing room led to him turning out like this, I'd still pay good money to know them. For what it's worth, I've tried my very best to make an educated guess as to all of them.
And now, for the final time, allow me to do my very best to suggest how the issues of the Ark Cradle arc could have been addressed in order to make Crow's part in it less messy.
In previous posts, I've split up my rewrite suggestions depending on one circumstance: Whether or not Crow stays a signer. However, this time, I will deliberately forgo this, for one, very simple reason—Crow's status as a signer doesn't matter one bit for the Ark Cradle arc. Regardless of whether he has a mark or not, his duel with Sherry remains unaffected, and so does his later timeskip-self. Thus, pick your favourite, both versions work for the Ark Cradle.
Now. Onto the elephant vengeful Frenchwoman in the room. Let me repeat my favourite word in this post one more time. What the dynamic between Crow and Sherry needed, more than anything else, in order to satisfyingly be paid off during their Ark Cradle duel, was setup. There was so much time Crow spent on screen doing fuck all, and some of that time could have so easily been allocated to him interacting with Sherry in a meaningful manner. (I'm side-eyeing especially his pre-WRGP duels. Those did nothing to add to his character and could have easily been replaced with episodes where he actually gets to talk to Sherry one on one.) And if not that, then the writers could at least have done themselves the favour of letting Aki talk to Crow about Sherry, which would have arguably set up their three-way clash even better. Moreover, show us how the hell these two characters parallel each other and how they differ, damn it! The main issue with the big moment Sherry and Crow had in the duel was that Crow's faltering and his sudden, deep understanding of Sherry came completely out of nowhere. So what if they had shown some of that earlier, then? What if they had shown where the lmits of Crow's resolve lie, what could get him to doubt himself? What if they had drawn the parallel of Sherry and Crow both supposedly being characters that sometimes wistfully think about a past they never had earlier? It would have done so much to make that duel hit exactly the way it was probably meant to. As a bonus, if we had gotten Aki and Crow talking about Sherry, too, the scene of talking Sherry out of helping Z-ONE could have been a team effort, just like their card playing was. Both of them would have reasons to know different aspects of Sherry each, and both could have brought up good arguments. And this is really all this duel woild have needed to be better on the story end, I think: A solid, narrative foundation to make it obvious to us why it has to be these three characters duelling, why it could have only been this setup, why it made the most sense to let these three bounce off each other. Crow only needs that extra step to slot in better with the girls here.
As for the epilogue, I don't think anyone will be surprised to read that I would have never made Crow a cop, not even temporarily. The depiction of law enforcement 5Ds gives us during the DS arc is too damning for that. However, given the way the ending is structured, he does need some sort of occupation that feels like it's not quite the right thing so he can later change his mind about it, of course. Here, though, is where I, purely in service of Crow's character, would suggest a change that probably doesn't work with the ending's final aim of separating the 5Ds gang by hundreds of kilometres each. I would let Crow go into pro duelling first, then let him figure out that's not what he actually wanted. Crow, to me, is a character who is so intrinsically tied to community and family that turning him into a solitary pro duellist—even if he claims to do it to make the kids back home smile—feels off to me. Thus, from a character standpoint, I would let him pivot back to wanting to take care of those kids. Either through what I suggested above, letting him carry on Pearson's dream, or, which also feels fitting to me, by letting him help out Martha again and setting him up as the guy who'll take over when she can no longer run the orphanage. It's not the cool, glamorous end the show gave him, but it's what feels more like the family-focussed guy we first met in the show. It doesn't gel with the idea of permanently separating him from the other signers, though, unfortunately. To do something like that while keeping his community theme, one would probably have to send him away to shack up with Brave or something, to help orphans in other countries. But this, I think, nicely showcases the dissonance between what Crow's character writing would suggest he might do at the end, and what the show demanded he needed to do so he'd no longer be close to the others. Because my focus, as always, is only on character here. And Crow, with his personality and his writing, feels like the character who chafes the most against the idea of striking out solo, abandoning his ties to the community he was so invested in previously. To that extent, the above suggestion is the best I can provide with what we were canonically given. If we wanted to keep the canon ending he gets and actually make it make sense why he suddenly wants to be a lone wolf pro, the only thing I could suggest would be more setup for that. (Ah, there it is again. One final time.) Show Crow having some actual competitive drive, show him enjoying the whole tournament thing more than he thought he would during the WRGP. Just give us something that shows why he would want to go down this path, and why some other things that were previously important to him might not be a priority anymore. It all comes back to setup.
*Deep breath*
So, here we are, then, and this is it. This is all I could make of Crow's character writing in the entire show. To everyone who read this post in its entirety, a heartfelt thank you. To everyone who read the whole series of posts in its entirety, I'm so glad you're as insane about this show as I am, it makes me feel incredibly appreciated. Hope you enjoyed the ride, more meta posts will come eventually, just about different topics. In the meantime, see ya.
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happi-tree · 7 months
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⚔️👑 shield and scepter 👑⚔️
Howdy, y'all! So my wonderful mutual @raemeh did this really cool fanart of my royalty Swiftli au (the fic for which can be found here), and I had some little design ideas about them in my wips, so I thought I'd post the two of them here! Thank you so much to everyone who's enjoyed it <333
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incoherentsobbing · 3 months
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A. Thing. 🧍🏾
CW: Unhealthy relationship dynamics, implied drugging (a potion of some sorts), light mentions of death, Yan! reader x (character of your choice), l'm pretty sure I had someone in mind when I first wrote this, but it's been months and I have No Clue, lowkey disturbing. reader is manipulating mansplaining manwhoring this
Tell me if I miss anything :P
Heavy breathing.
The deafening sound of skin brushing against skin.
The shrill laughter coming from them made butterflies flare up in such a beautiful way in you.
"Haha! (redacted)!" They'd gleefully chuckle as you'd both roll around in the pillow fort you made together, tears forming in the corner of their eyes.
And you'd laugh right back, engulfing them in a loving hug they'd surely return.
They just loved you so, so much.
And you loved them too.
Enough to put them under a spell.
Enough to make sure all they thought about was you, you, you.
Because they loved you so much.
And you loved them too.
They'd cry and cry, but how could they be sad? When all they could feel was the tight pull on their heart when they saw you? When they heard your voice? When they tried to resist the spell you put them under?
Those were just tears of joy. What more could they be?
Their dead eyes meant nothing, so long as they gazed at you, and you alone.
They didn't mind when the people they were once close to vanished. One after the other
How could they?
They were too preoccupied with wedding plans to even think about their companions dropping like flies around them.
You'd speak, and they'd listen. Obey. Without question.
All because they loved you
And you loved them too.
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whereismyhat5678 · 7 months
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Wanted to doodle with some gray colors. Like make em’ feel dark- and I did this when I made the background grey since I thought it’d fit 🤷‍♀️
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Peppino’s that are frustrated, I think the palette works well :] Also really like the white tank and hat how I turned them a nice grayish brownish cream color(?) I think it looks nice
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