#Appearance Creator Mod
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pinkyjulien · 2 years ago
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🟨 Appearance Creator Mod Infos Dump
With the release of ACM (Appearance Creator Mod) I wanted to dump some information that might be useful, especially for non-modders that want to play around with it!
(I had no involvement with the making of this mod at all, nor I have any tie with AMM development, just throwing my two cents as a regular user, player and modder)
You'll find some How To, Tutos and other useful heads-up under read more, if you plan on using this mod as a modding tool (sketching up outfits ideas before modding them as custom appearance for your blorbo for example) or simply want to play blorbo dress up!
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First, You might want to get familiar with these suffix, as you will need to identify what part of a character's outfit you wanna swap
▶ Garments Components Names
h0 - Character's head mesh he - Eyes mesh heb - Eyebrows mesh ht - Teeth mesh hx - Head's details meshes (pimples, makeup...) hh - Hair mesh t0 - Character's Body mesh t1 - Torso Inner Garment (T-shirt, Tank top...) t2 - Torso Outer Garment (Vest, Jacket, Hood...) a0 - Character's Arms mesh (Cyberarms...) l1 - Legs Garment (Pants...) s1 - Feet Garment (Shoes, Socks...) i1 - Accessory / Item Garment (Cyberware, Belt, Necklace...)
▶ Garments Rigs Names
ma - Man Average mb - Man Big mc - Man Child mf - Man Fat mm - Man Massive wa - Woman Average waf - Woman Average Fat
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⚠ It's important to note that Garments are NOT automatically refited to the character! You can use a WA garment on a Male NPC but it won't magically fit his shape
⚠ Johnny and Kerry, despite using the MA rig, both have a thinner bodies and most of the garment will float and appear larger on them
⚠ A lot of Garments have their own RIGs and physics, and might T-pose / break upon being swapped on your NPC of choice! For this reason, Hair with physics will automatically break as well
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AMC is a standalone window in game, and not included in AMM main window!
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After spawning a NPC, the AMC window should fill up with the spawned entity's garment components (and yes it can get crowded really quick, especially on smaller monitors and resolution)
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Yes, It also works on NPVs and NPC+! 🔥
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Everything on these windows can be overwhelming especially if you're not familiar with modding, so I'll throw a little example here using Scorpion
First I want to get rid of his hood and vest, without using AMM's custom appearance, using only ACM
In the list, I look for his Vest and his Hood component
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We can easily turn them invisible by clicking the "Toggle" button Make sure to also disable any decals, stickers, and additional component (his vest also has a decal component, see in the screenshot)
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The little icon next to a component's name indicate it has been edited in some way
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I'll now switch his tank top for something else
Click on "Select From List" next to the "Mesh Path" of the desired component (in Scorpion's case, t1_060_ma_tank__corset) Open up the "Torso" list, and you'll be able to click on any of the listed t1 and t2 garments!
⚠ As mentioned above, garments doesn't magically refits on characters; Scorpion use the Man Average body and rig, anything that isn't a "ma" garment won't fit him correctly!
⚠ Another thing to be aware of is that a lot of garments's might break around the collar area! However if you plan on using this same mesh in an outfit, don't let that scare you, as it's easily fixable in blender
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Export your desired mesh and look for the "NeckCollar_JNT" bone and simply rename it to "Neck" (blender will put some numbers next to it but that's fine, ignore that)
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I'm going to switch to Valentin here to showcase how to deal with potential clipping 🤏 Since Valentin's body is customized, bit chubbier, he always needs refiting
Let's say you swapped your character's top for something else but part of his torso clips out
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To put my boys titas away, I'll look for his body component (t0)
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Click on "Chunk Mask" to open the garment's submeshes list
Garment's meshes are broken down in multiple submeshes that can be easily chunkmasked (disabled) at will to deal with clipping! This is why NPC usually don't even have a full body mesh when taking off their clothes, they are chunkmasked to avoid clipping :D
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I will disable the Submesh 1 by unchecking the "1" box
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Don't be afraid to click on multiple box and see what gets chunkmasked on different meshes! You won't break anything 👌
aaand for now that's about all I can think of that might be confusing for users- tho if you have question don't hesitate to ask on this post, to reblog or to come into DMs!
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dread-red-queen · 1 year ago
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🚫 Do Not Re-Upload/Edit My Shots/Art Without My Permission🚫
Finally getting the hang of Appearance Creator Mod and Wolvenkit
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tritoch · 1 year ago
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
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none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
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but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
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lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
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this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
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stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
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in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
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and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
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from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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fereldanwench · 2 years ago
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hi im losimg my shit dfjghdfgdfg
⚠️ do not reupload or edit my shots without my permission ⚠️
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x1702x · 1 year ago
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Idk whats the huge thing about that one BG3 tav Evelyn. Like?? Okay? Shes conventionally attractive but what more is there?? I seriously dont get the hype
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riordanverserpdatabase · 1 year ago
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Hello! I'm quitting this account on Tumblr, and probably won't make a new account for a little or long while depending on how I feel, just wanted to let you know so I could ask to have my link thingy taken down?
We're so sad to see you go, dear friend, but instead of lamenting the loss, we will encourage the community to remember and celebrate the time you were here with us! Life is short, and we shouldn't spend a single second whining about what we've lost!!
Users, please send a warm farewell to Kofi and her Mun, and let them know we will always be here waiting if they decide to return!!
Thank you for your contribution to our community user yeah-im-a-daughter-of-apollo!! We will miss you very much!!!
farewell Kofi. We'll miss you.
We're sorry to see you go, but we're proud of you for taking care of yourself. We hope your time away brings you much joy and peace, and that you'll be able to return soon and tell us all about it!
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byberbunk2069 · 1 year ago
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Big "I'm putting together a team" energy here.
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heywoodvirgin · 1 year ago
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grey-wardens · 1 year ago
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is there a wyll earring mod? specifically those little sword earrings
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pankomako · 2 years ago
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i bet you could make like a chart of which content creators know each other and what sorta friend groups/circles they're part of and it would just be a HUGE web with a LOT of overlap between groups and it'd be SO messy with just the sheer amount of friendships between creators
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facesblind · 1 year ago
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@playedbetter  ;  zevran
continued  from  here.
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          𝗴𝗿𝗲𝘆  𝘄𝗮𝗿𝗱𝗲𝗻'𝘀  𝗰𝗮𝗺𝗽  𝘄𝗮𝘀  𝗮  𝘀𝗮𝗳𝗲  𝗵𝗮𝘃𝗲𝗻  𝗱𝘂𝗿𝗶𝗻𝗴  𝘁𝗵𝗲  𝘀𝘁𝗼𝗿𝗺𝘀  𝗼𝗳  𝘁𝗵𝗲  𝗲𝘃𝗲𝗻𝘁𝘀  𝗵𝗮𝗽𝗽𝗲𝗻𝗶𝗻𝗴  𝗮𝗰𝗿𝗼𝘀��  𝗳𝗲𝗿𝗲𝗹𝗱𝗲𝗻,  𝗯𝘂𝘁  𝘁𝗵𝗲  𝘀𝗲𝗻𝘀𝗲  𝗼𝗳  𝘀𝗲𝗰𝘂𝗿𝗶𝘁𝘆  &&.  belonging  came  with  a  price.  the  frail  allyship  in  fighting  the  blight  ;  a  somewhat  skilled  bunch  of  adventures,  for  the  lack  of  a  better  word.
          some  recruited  willingly  to  lend  their  aid,  some  owing  their  lives  to  the  warden,  a  concept  utterly  stupid  for  the  face - blind  witch,  but  what  does  she  know,  other  than  if  they  don't  stop  the  darkspawn,  there  might  be  no  way  back  home.
          zevran's  expression  remains  a  mystery,  but  his  body  language  sheds  some  light  on  how  he  feels.  stressed,  perhaps  worried  —  who  wouldn't  be.  wanted  antivan  criminal  sought  by  the  crows  and  local  law  enforcements  &&.  a  witch,  threat  unknown  —  better  eliminated  rather  than  reasoned  with.
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          past  fate's  lips  sneaks  out  an  exhausted  sigh.  with  a  snap  of  her  fingers,  she  rekindles  the  dying  fire.  ❝  i  haven't  been  in  your  realm  for  long,  ❞  she  begins,  hoping  to  avoid  one  of  the  endless  discussions  about  how  there's  nothing  beyond  what's  here  &&.  in  the  fade,  guarded  by  the  thin  layer  of  the  veil.  ❝  are  there  any  documents  or  texts  i  could  read  into  to  study  the  blight  phenomena?  ❞
          a  hint  of  hope  zevran  knows  anything.
          ❝  if  so,  where?  ❞
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goonchef · 1 year ago
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!! this is Bean Shepard in le1, 2 and 3, my custom shep who might appear in a shitpost when i get around to making more of them (im tired). she's an infiltrator, earthborn sole survivor bg, general dickhead despiser, lover of alcohol and kaidan alenko
mods i used to make her: more vanilla-like femshep hairstyles (le1 le2 le3) by spiderbabes on nm becka's femshep freckle complexions (le1 le2 le3) by beckabooo on nm
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juspeczyk · 2 years ago
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sososososososososososososososososososososo overstimulated at work rn ‼️
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oduvnix-ts4 · 6 months ago
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☕ COFFEE & TEA OVERRIDE ☕
 I really love to go to coffee shops with my sims, to make hot tea or coffee in the morning, it adds some coziness and atmosphere to their pixel lives! 
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 But alas, in the game, all hot drinks look the same (yes, yes, the same mug with some dark drink for all occasions):
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   Not too long ago, I substituted cocoa with marshmallows and it turns out that this small substitution turned out to be a favorite of many! So I decided to redesign the appearance of absolutely all warming drinks (if I missed something - let me know in the comments!). To do this, I created new objects so that the appearance of each drink would be unique.
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I was inspired to create this mod by the default mug replacement from the wonderful creator JariSimCC. His mugs look awesome and most importantly - they fit perfectly in the Sim's hand! He gave me permission to use his mash (i.e. he made the shape of the mug, I just drew textures for it). Be sure to check out his blog, he has a lot of cool CC content and different swaps!!! 
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 Replaced all drinks from:
〇 tea brewer (Base Game)
〇 coffee maker (Base Game)
〇 electric kettle ("For Rent")
〇 espresso bar ("Get Together")
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✧ DOWNLOAD ✧   
MAIN MOD: ~ Coffee&Tea Override ADDON: ~ Tuning Addon (increases the number of “sips” from 3 to 5, and adds 50 calories to coffee drinks)
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 It is desirable not to put the files with texture replacement deeper than one subfolder in the Mods folder. Also, this mod will conflict with any mod that replaces these textures (I know for sure that A.I. Upscaled Food is not compatible with my mod).
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sejianismodding · 2 months ago
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🎁 [BG] CAS Filters -- I did it, baby! 🎓 INSTRUCTIONS (IMAGES) NOW AVAILABLE!
☠️ REMINDER: Double-check the OP for updates!
youtube
⚔️ Requires - TS4: BASE GAME
☄️ Updated - 5/22/2025
🚀 Initial Release - 4/22/2025
🎁 Download and Discussions: https://www.patreon.com/posts/126616540
🗺️ Modding Announcements: https://www.patreon.com/posts/109291501
⚙️ EUREKA! I figured it out! I can now create custom filters in CAS for just about anything. This is going to ruin my life… but maybe it'll make The Sims 4 a little more tolerable for you.
🦄 Re-blog this post. Share it around. @ your favorite creators. Tell your friends and your anemones. This is happening even if I have to do it myself.
📸 I will take better screenshots when I get the chance. I literally figured out how to do this in the middle of doing my BASE GAME CAS Overrides, CAS Add-Ons, and CAS De-Bloating™. In other words, figuring this out completely derailed my modding life.
🌸 WE CAN DO THIS. YOU AND ME. TOGETHER:
For all intents and purposes, this is a "community project". I am willing and able to create and maintain the required override, the hundreds upon hundreds of unique 9-digit "IDs" for the "TagValueNumber", and the unique Strings, etc., but I can't possibly override every custom CAS item in existence.
Help me make this a reality, and also, keep your fingers crossed that the override doesn't break under the weight of the hundreds upon hundreds of entries I'm adding to it.
Oh hai, @sims4studioofficial. Can you add a BATCH FIX that <LOOKS THROUGH MY WISH LIST> allows us to add a "SpecialContent" TAG with a custom "TagValueNumber" to a whole folder of CAS mods? Even if you can't get the "CategoryNumber" to copy properly, a BATCH FIX will at least eliminate half the busywork.
🎓 HOW IT DO, PIKACHU:
If you're well-versed in creating or modifying CAS content, all you need to do is add a new TAG to your swatches - you can do just the first swatch, but you should do all swatches - and change the "CategoryNumber" to "127" (without the quotes), and change the "TagValueNumber" to the desired 9-digit "ID".
For everyone else who is new to this, instructional screenshots have been provided under the spreadsheet. Don't forget to grab the JSON files and toss them into "Documents\Sims 4 Studio\Custom Tags"to make life easier.
🌸 A UNIQUE 9-DIGIT "ID" FOR EVERYONE:
I wanted to @ everyone in this post, but Tumblr appears to have @ limits, so I'm doing multiple posts instead.
TagValueNumbers - Part 1: https://../781101093269749760
TagValueNumbers - Part 2: https://../781133788117942272
TagValueNumbers - Part 3: https://../781165285574131712
TagValueNumbers - Part 4: https://../781274185632727040
TagValueNumbers - Part 5: https://../781314537665298432
TagValueNumbers - Part 6: https://../781413445403820032
TagValueNumbers - Lucky 7: https://../781427101175808000
TagValueNumbers - Part 8: https://../781766647579115520
TagValueNumbers - Part 9: https://../781772569760169985
TagValueNumbers - Part 10: https://../782039895383375873
TagValueNumbers - Part 11: https://../782614845473390592
TagValueNumbers - Part 12: https://../782672108557893632
TagValueNumbers - Part 13: https://../783433389583843328
TagValueNumbers - Part 14: https://../784160883600474112
TagValueNumbers - Part 15: https://../784165978829357056
TagValueNumbers - Part 16: https://../784173226147332096
TagValueNumbers - Part 17: https://../784178235638448129
TagValueNumbers - Part 18: https://../784184141895909376
TagValueNumbers - Part 19: https://../784188133361221632
TagValueNumbers - Part 20: https://../784202170246610944
TagValueNumbers - Part 21: https://../784217965143932928
TagValueNumbers - Part 22: https://../784268469561606145
TagValueNumbers - Part 23: PENDING™
⚠️ BE ADVISED - I CHANGED A FEW "IDS":
My pinky promises that I will not make this a regular thing. The "IDs" in red have been replaced by those in white. In the spreadsheet, the changed "IDs" are highlighted in GREEN.
@cazhan -- 203294262 ⚠️ 203294260
CCBriekel (Patreon) -- 203274353 ⚠️ 203227435
@eunosims -- 304866746 ⚠️ 305866746
@j3lly-fish -- 510355934 ⚠️ 510055934
@oito-cc -- 615486220 ⚠️ 615486000
P.peng (Patreon) -- 716736400 ⚠️ 716073640
@s-club-tbr (TSR) -- 719258200 ⚠️ 719025820
@sims3melancholic -- 719467363 ⚠️ 719467863
@strangestorytellersims -- 719872643 ⚠️ 719872678
@zx-ta -- 929908200 ⚠️ 926908200
⚠️ THIS POST IS STILL SUBJECT TO CHANGE:
Everything you need to know should be covered in this Tumblr OP and the Patreon OP, but I might do some spring cleaning when I'm done with the Patreon OP.
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blackpanda-ts4 · 29 days ago
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Starting Sims in CAS (MOD)
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I took part in a project where we collaborated with other talented creators in the Sims community to create starting sims for CAS. With this mod you'll get unique and diverse characters ready for your creative projects.
Features of the mod: - 40 unique characters (20 masc and 20 fem frames); - Huge variety of types for inspiration; - Neutral underwear in all outfits - no more wasting time removing unwanted clothing layers; - Neutral manicure and pedicure for fem characters in all outfits; - Subtile makeup enhancing facial features; - No accessories; You can take a look at every sim in this mod under the cut.
How to use this mod: - Place the file in the Mods folder. Since this is a default replacement, there can only be one mod of this type in the folder. If you already have a mod that alters the default characters, make sure to remove the old one before installing the new one; - When you first load into Create-A-Sim (CAS), a pre-made Sim from our collection will appear. If you’d like to see alternate versions, simply click the ‘X’ button at the bottom-right and choose ‘Reset Current Family’ to refresh; - Create! (Please note: These characters were created using all available packs and DLCs. While the mod should still work if you don’t own certain packs, some features or items may be missing.)
Now character creation will be even more enjoyable and convenient! Happy simming!
Original post Direct download link (SFS, no ads)
Featured Creators: Пушист | AlexWanSims | Areleksiya | BloomiSimsClub | bloomyuni | buggy starship | DARWIN | Faity | Fridaikala | Hellegon | moporu | Nova | oduvnix | pale-pilgrim | Pavlin | puhovica | S E R B I A | Simiwara | Terentia007 | TS4 ◊ Солнечная Падь | Huge thanks to @simplyanjuta for the detailed guide on how to make this mod!
Detailed overview:
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