#C pointer
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manticore239 · 7 days ago
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Imagine what it must be like
to get it wrong every time.
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dataglitch · 9 months ago
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Hi, I was just wondering how you do all your highlights and shading because ur characters always look so shiny! Obviously you don't have to tell me tho, I adore your art.
Hey there! I've done a few tutorials actually if you check my 'tutorial' tag. Some thorough, some quick. I have already mentioned before that I'll do a more deeper explanation on the process a while back and I'm still working on it!! Got at basic outline done but the writing is separated via notes or other apps, just gotta clean and compile :'D
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It's text heavy so I'm going to have to cut a lot of pieces out or shorten it, but hoping it gets the point across! Of course it also has a image to go along with so we can work on it together :) Let me finish my current workload and I'll get back to this, sorry for the delay guys u-u
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systemdeez · 1 month ago
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I think my variables get a little self conscious when I use a pointer on them. Noooo don't point at her she's just a little guy. :(
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monaddecepticon · 4 months ago
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Been learning Qt6 (still to see whether it's a good career move) and while QML is a step in the right direction. There is still some eldritch horror in it.
Something like Repeater in something like React is fairly easy to implement (with some caveat on keys) in Qt it is implemented by 500 lines of (macro- and cast-heavy) C++.
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castur1 · 2 years ago
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Programming? On my Tumblr?
It's more likely than you think >:3
So anyways here's an early tech demo for a lil project I've been working on. I'm making a game in pure C without any external libraries or game engines or whatever, writing everything from the ground up. Why? To see if I could. And also because I hate myself.
This bad boy's got low-latency audio output with a custom audio mixer and WAV file loading, input handling (keyboard + mouse, no controller support yet), and a basic graphics renderer (with BMP file support), as well as some other fun little features. It's built on the Windows API but all the platform code is isolated so that the game can easily ported. And what grand creation shall I make with this? ...Tetris. I'm planning to make a Tetris clone. Lol.
Oh, and the tetris remix you hear in the background? Wrote that myself. Music was never my strongest subject but I am determined to make everything by myself.
That is all.
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stellewriites · 4 months ago
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i’m back again asking what nail design to try next :3 poll so that people can vote anon if they want
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nerdcrawfish · 2 months ago
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HEY UH.
You know how when you close your eyes you see black?? Um, TFs have glowing eyes--so would they actually see the lit up backs of their lids?
Or do the eye lights shut off when they close their optics lids like a refrigerator??
does it... does it click??
#which is worse? i feel like it's number 1#THEN what about visor mechs??#I KNOW WE'RE NOT SUPPOSED TO ASK ABOUT CYBERTRONIAN BIOLOGY BUT I AM A FOOL WHO CRAVES KNOWLEDGE#cue that tfa scene: “WHERE DOES YOUR TRAILER GO??” “Ah...”#“I wish to stop seeing when I close my optic lids and yet Primus forces us to see our insides.” some profound proverb probably#ACTUALLY I think replacing curses with forces makes this not hit as hard? but the forces one is more proverb material#curses sounds more like someone would say as an annoyed spin#like... tf tumblr material#... this was a shit post. is? is a shitpost?#tf#i know someone has asked this b4 i s2g someone has to have had#ok but like then we get iffy by what gen b/c g1 they only flash during emotions n stuff#like a lightbulb#idw they glowed and that's hot as hell#no literally lights are heat and they get hot#but also like#mrow#ANYWAYS#then like HAVE to be lasers that scan stuff then??#b/c if they're always on they're not going to be able to take in light in the same way we do#BUT you can get a lot of info off of laser bounce back and we see a lot of rims in the optics and i suggest these are photoreceptor rings#like laser pointer with a bounce back receiver around the rim like an iris to dissect the feedback beam#and terrifying(ly hot) idea that visor mechs either have larger receptors so they take in different types of light actually OR#OR they're compund optics. so pop off that glass visor and BAM a SHITTON of optic orbs like a bug hehehheeh#or it's a horizontal laser bar like in uhhh battlestar galatica#no fuck wait why did I say OR when we have AND#😩 ||#😏👉&&#i feel like i've posted this b4 b/c i know i've thougt abt this years ago so y'all get an oldie but a goodie i guess
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cerulity · 9 months ago
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hmmmm
if
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and
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then can i
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?
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canary-song · 7 months ago
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(Through gritted teeth) All that matters is earning the degree. You just need to pass.
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fortunatelycoldengineer · 1 year ago
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What is the difference between malloc() and calloc()? . . . . for more interview questions https://bit.ly/3EteTnZ check the above link
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wienschrift · 1 year ago
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27.12.2023: Hans Carl Artmann
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removeload-academy · 2 months ago
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C Function Pointer | Function Pointer in C | Example of Function Pointer
A function pointer in C is a pointer that points to the address of a function in memory. It allows you to call a function indirectly through the pointer, which provides flexibility, such as passing functions as arguments to other functions or implementing callback mechanisms. To more details, Please check my website URL.
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teabutmakeitazure · 2 months ago
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i love python because i don't have to code an entire function to find the index of the first instance of a substring inside another string because i can just do string_name.find("substring") instead of going through grief like i would in cpp
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cipiripi7144 · 3 months ago
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youtube
ESP8266
Visual Studio, CPP
Modul szeparáció, pointer, refernce (*, &)
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qualityavenuejellyfish · 3 months ago
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Caturday Saturday❣️
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Carte de visite of two cats snuggling above the handwritten caption "O dear," photographed by Henry Pointer c. 1870s
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herovired12 · 5 months ago
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Pointer To Object In C++ is a variable that holds the memory address of an object. This allows for dynamic memory allocation, enabling the creation and manipulation of objects at runtime. Pointers facilitate efficient resource management and provide access to object members and methods through the pointer syntax. Check here to learn more.
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