#CSS shorthand
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PureCode company | Prevents unnecessary complexity
Applying the DRY method to reduce redundancies, alongside CSS shorthand and combining elements where feasible, prevents unnecessary complexity and bloat in stylesheets.
#unnecessary complexity#bloat in stylesheets#purecode software reviews#purecode ai company reviews#purecode#purecode company#purecode ai reviews#purecode reviews#CSS shorthand
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Support Logical Shorthands in CSS
New Post has been published on https://thedigitalinsider.com/support-logical-shorthands-in-css/
Support Logical Shorthands in CSS
There’s a bit of a blind spot when working with CSS logical properties concerning shorthands. Miriam explains:
Logical properties are a great way to optimize our sites in advance, without any real effort.
But what if we want to set multiple properties at once? This is where shorthands like margin and padding become useful. But they are currently limited to setting physical dimension. Logical properties are great, but they still feel like a second-class feature of the language.
There are a few 2-value shorthands that have been implemented, like margin-block for setting both the -block-start and -block-endmargins. I find those extremely useful and concise. But the existing 4-value shorthands feel stuck in the past. It’s surprising that a size shorthand can’t set the inline-size, and the inset shorthand doesn’t include inset-block-start. Is there any way to update those shorthand properties so that they can be used to set logical dimensions?
She ends with the money question, whether we can do anything about it. We’re currently in a position of having to choose between supporting flow-relative terms like block-start and inline-start with longhand properties and the ergonomic benefits of writing shorthand properties that are evaluated as physical terms like top, bottom, left, and right. Those of us writing CSS for a while likely have the muscle memory to adapt accordingly, but it’s otherwise a decision that has real consequences, particularly for multi-lingual sites.
Note that Miriam says this is something the CSS Working Group has been working on since 2017. And there’s a little momentum to pick it up and do something about it. The first thing you can do is support Miriam’s work — everything she does with the CSS Working Group (and it’s a lot) is a labor of love and relies on sponsorships, so chipping in is one way to push things forward.
The other thing you can do is chime into Miriam’s proposal that she published in 2021. I think it’s a solid idea. We can’t simply switch from physical to flow-relative terms in shorthand properties without triggering compatibility issues, so having some sort of higher-level instruction for CSS at the top of the stylesheet, perhaps as an at-rule that specifies which “mode” we’re in.
<coordinate-mode> = [ logical | physical ] or [ relative | absolute ] or ... @mode <coordinate-mode>; /* must come after @import and before any style rules */ @mode <coordinate-mode> <stylesheet> selector property: value !<coordinate-mode>;
Perhaps naming aside, it seems pretty reasonable, eh?
Direct Link →
#at-rules#CSS#css-tricks#csswg#digitalocean#dimensions#ergonomic#inset#issues#it#labor#language#Link#links#logical properties#margin#memory#money#muscle#naming#newsletter#One#Other#rules#shorthand#specifications#us#work#writing
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hi there! sorry if you've gotten a similar ask before. do you write wayfarer directly into twine or do you keep it in a separate doc? do you just have really clearly labeled sections in a word doc or something or is there a specific program you use to keep track of every story path? basically, with something as expansive and w/ as many routes as wayfarer, how do you keep all your writing organized?
I have answered this before, but I can't seem to find my posts on the subject (you may want to peruse my coding in twine tag, the masterpost has a bunch of different resources for this kind of thing!).
But in short, no, I do not write Wayfarer directly into Twine. This could functionally work for a very small game, but I would still advise against it as Twine doesn't really work as a word processor. You can't proof-read in it.
My process has three main steps:
Outlining
Writing
Coding
Compiling
Outside of my big beat chart (which spans the whole game), I break each episode down into their own outlines, and then break the routes of each episode down into their own outlines. Sometimes specific sections end up with their own outlines too. My system probably doesn't make much sense to anyone other than me, but as long as I know what the divisions are, then it's all good.
I write in MS Word. Each episode has its own folder (sometimes with subfolders) and every section of the game gets its own document.
Here's the main folders, each episode goes into its own thing.
This is an subfolder for Episode 1, specifically Route B.
Within my word documents themselves, I use a colour-coding system for separating out branches and sections. This is extremely useful for writing dialogue loops, like this:
I also add in any coding notes (variables, true/false states, stat checks) while I am writing so I know what I need to do when I sit down to code 4+ months later. I usually throw a X or XX on choices after I have written them as a note to myself that I have finished it (this is just personal shorthand - X means I've done the pass version of a check, XX means I've done the pass and fail states).
I use about 8-10 colours in my documents; I have a set of MS Word macros set up so I can easily switch between them.
I share my word documents with my editor via OneDrive, which makes it easy for her to got through and proofread.
I use MS Word because I've been using it to write since the 2000s and it's what I prefer to use. I have also been writing professionally for over a decade now, so I have systems and strategies in place that work for me that I've developed for myself over time. But if you're new to writing and you're looking for a word processor that can also help you with outlining and keeping your story straight, something like Scrivener may be helpful.
One the text is ready to be coded, it's a lot of copy/pasting from Word into Twine. When I'm coding I will typically be running multiple programs at once:
MS Word
MS Excel (for my variable sheets)
Twine
Notepad++ (which has some regularly used code stored in it; I also use it to edit CSS and Javascript, as well as any really code-heavy sections since it's easier to do that in Notepad++ than it is in the Twine editor)
Notepad (just the regular version - I use it for writing notes to myself while I'm coding)
a web browser to launch tests in as I code
Once I am done coding and I have tested things, it's time to compile. The Twine editor can only handle so many passages and text in one file (around 500-700 passages before you hit massive lag), so I break Wayfarer into multiple story files. Having multiple story files also makes it really easy for me to cross-reference events (if I need to grab a passage title to reference it later) because I don't have to look through one big file. If I know the event happens in Episode 2's first scene, then I know I need to open Chapter_2.1.
My Twine library looks like this at the moment:
I am using an old version of the editor (with an up-to-date version of SugarCube) since I didn't like the new one. I don't necessarily recommend using the Twine editor when you can easily make your game with Twee extensions in Visual Studio Code and have better support and functionality, but this is what I like and it really comes down to personal preference.
But because everything is in separate files, I have to merge them altogether. I have Tweego installed on my PC; it's run through the command prompt and outputs multiple story files into one HTML file. I've talked about this process here and here.
And that's basically it! I don't think there's a one-size-fits-all solution to keeping track of your IF. You need to figure out what works for you, based on your writing and outlining habits, how big your story is, and how much you intend to keep track of.
Hope this helps!
#wayfarer#wayfarer if#coding in twine#twine#twine game#interactive fiction#interactive novel#answered
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Coming back to this WIP skin, and it's amazing looking at the code. I've learnt so much this year! It shows even in the little things, like the amount of CSS shorthand I use. But I've got to say I am still very much vibing with the contained feel of this skin. Especially with the header on the header on mobile. I need to stick a new avatar in, though. Alas, the old one disappeared when nickpic went down.

I'm thinking of dusting off the code and selling the skin as a multi-sale. Would anyone be interested? I'm definitely going to overhaul the forum row and board stats, though. I've got a much clearer idea of how I want them to look now. Anyway, it's a fun little side project.
#wicked skin#jcink codes#jcink rp#jcink skin#wip project#jcink skins#forum rp#100 days of productivity#wip#portfolio
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i'm honestly glad quotev died 😭😭 i was on it til the very end and it.. did not get better
i was on q since it was first called quizzaz which was like .. idk 2012?
ngl chief i also was there until it killed itself but by then .. i was losing interest in it and it was just getting worse with people lmao
the only thing i really miss was learning their shorthand CSS to make profile abouts and i loved messing with them cause you could make so much intricate things
but alas
im actually glad it nuked itself it was a rank as hell website and the culture people were curating was fucking insane
you blocked someone for personal comfort/didnt vibe with their takes? harassment, crucified, call out for having boundaries.
absolutely wild takes on that site i met some fucked up people.
#shitalks#i was also fucked up but by the time the later stages came around i was already an adult and managing myelf#i still have problems with anxiety .. shame .. and dealing with mental issues galore as i continue to learn and explore with my therapist ..#but some people just loved whipping out their mental illnesses as an excuse to treat me the way they did
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HTML, RichText, and BB_Markup
Back in the day "RichText" or text that can be stylized like you would in Microsoft Word, or an E-Mail, wasn't often available in social media platforms.
And there's still some social media platforms who don't allow it at all.
This has multiple reasons, the processing is done in script at the browser level, and so there used to be performance reasons not to allow it. Or most of your users would experience a slow down just to view the text, why bother with it?
As browsers started getting more comfortable and fast enough to deliver HTML pages, with the markup allowed in HTML, HTML became the default. But as JavaScript grew in popularity, scope and use. HTML itself became a way for people to inject scripts directly into the page.
And instead of just, cleaning script tags and other injection vulnerabilities, websites took HTML away from users all together. This was a problem, in Part, directly influenced by the W3C {World-wide web consortium}, and big-browser (Microsoft, Netscape, and Mozilla, and later Google, Apple, and Opera) who all implemented HTML/CSS/JS differently.
Nobody knows why they did this, they just did. (Actually, there's a bunch of different reasons, but as you look deeper into the rabbit hole, the more absurd it gets.)
After that, forum and social media designers came up with *BB_Markup* I think BB means blackboard, but who knows for sure anymore.
BB was basically a shorthand HTML markup that used square-brackets instead of triangle-brackets, and at a server level, that markup got turned into *safe* HTML markup--to avoid user-level injection attacks.
We also get a bunch of other short hand that may or may not be used in certain platforms (like reddit) to this day. Wrapping text in asterisks to italicize a word, or tildes or the little wavey dash (~) which denote bolding under lining or strike through depending on what you're used to.
All sorts of things that some people who were netizens of the 90s and early-00s might still be in the habit of using.
Today, there's little reason for browsers to even allow <script> or script-referencing mark-up at that particular level anymore. Which would solve A LOT of early security issues. But they don't change it back because a lot of websites still use tricks like that, because that's what developers do.
Even though advertising still allows injection and browser-hijacking at a "user-level" just like in the olden days. Yep, if you host ads, there's a good chance you're allowing those ads to deliver malware to your users.
Looking at you YouTube and websites that say "Please stop using ad-block". They don't use them to prevent you from getting paid, they use them to stop you from injecting their device with malware.
You big dummys.
That's part of the reason why I'm an advocate of "ad-reform". Advertising companies are leveraging their ad-platforms for more than simply delivering ads.
There's a drive to put internet tools only in the hands of companies, taking net freedoms a lot of early-adopters take for granted, not like ad-block, more like not having to worry about malware being delivered to you while you're powerless to stop it.
I'm not even talking about internet surveillance, I'm talking about advertising companies delivering malware to office equipment. You know those hacks that seemingly target large databases everyday?
Paid Advertising.
Since a lot of, too many even, Internet users these days even know the basics of HTML/CSS/JS, they don't even get to see what it feels like to have the inspection tools be taken away from you so you can see how it is these websites are f* you.
I can't even [view source] on my phone anymore. *That's considered* a bigger security risk than ad-delivery hijacking *your* phone.
How much does ad delivery cost these days, and you can see, that's the price of delivering malware to the user. Not just advertising products.
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Nice to meet you; and welcome to my introduction post~
My name is Aaron, I am 20 years old as of writing this, and a couple key identities of mine include being queer (more info), autistic, a stoner, an otaku, and a leftist.
The purpose of this Tumblr for me is mostly to find community and to find fan creations of my favorite media. I come from Neocities but have a... complected history with Tumblr from middle school lol.
My discord is kyatapira_ and my messages are open. I do struggle with an intense fear of people and being precised; so please do not take it personally if I ghost or don't reply despite accepting a friend request.
Otaku: Seasonal anime, CGDCT, Touhou Project, Denpa, Visual Novels, Iyashikei, Rythum Games, Kirara manga, & anything Moe. Some specific series I really enjoy are FKMT, Monogatari, GLT, Hidamari Sketch, Yuyushiki, Machikado Mazoku, LL!, Haruhi Suzumiya, Nichijou, Panponi Dash, Subahibi, Saya no Uta & Osu!Mania. My anime list can be found here.
Animals: Big special interest in birds, especially pigeons, corvids, and parrots. I also adore cats, snails, and cows.
Media (other): MLP:FIM, South Park, Kirby, & Overwatch.
Assorted: Some of my other hobbies include sewing, HTML/CSS, homemaking (not trad), cooking + baking, permaculture, cob architecture, and reading. My political preference is communalism, but I often will just use 'letfist' as shorthand.
As far as my life offline, I live in southeastern Alaska, with my lovely boyfriend and the stray cat Toby Tomcat Tommy that comes by sometimes. I spend my days just trying to kill time. My dream in life is to hug a cow.
Nice to meet you~
DNI racist, bigoted, transphobic, homophobic, abelist, yk the drill... Also if you like Akagi Shigeru specifically because he makes my blood boil.
Please interact if you enjoy anything above or are just generally a cool person.
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Mastering CSS: Complete Guide to Styling Web Pages | Learn CSS for Web Development
In this comprehensive CSS tutorial, we delve into the world of Cascading Style Sheets, covering styling techniques, selectors, declarations, properties, and values in CSS. Whether you're a beginner or a seasoned professional, this video is designed to equip you with a thorough understanding of CSS. We explore advanced CSS concepts such as descendant combinators, pseudo-classes, pseudo-elements, @rules, shorthands, functions, and more. By the end of this video, you'll have the skills to style your HTML documents with precision and finesse. Watch now and take your web development skills to the next level!
#CSS#WebDevelopment#LearnCSS#FrontEndDevelopment#CSSStyling#CSSTutorial#CSSGuide#Coding#WebDesign#HTML#JavaScript#Youtube
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CSS 55 💻 animation property
New Post has been published on https://tuts.kandz.me/css-55-%f0%9f%92%bb-animation-property/
CSS 55 💻 animation property

youtube
a - animation property intro animation property can be used to create animations for HTML elements It is a shorthand for animation-name, animation-duration, animation-timing-function... animation-delay, animation-iteration-count, animation-direction, animation-fill-mode... animation-play-state and animation-timeline syntax → animation: name duration timing-function delay iteration-count direction fill-mode play-state; @keyframes are used to create the animation @keyframes exampleAnimation → defines key frames animation animation-name: exampleAnimation; → uses the defined keyframs animation b - @keyframes rule @keyframes rule is used to define the animation code It can be applied to an element using the animation property It allows you to create smooth transitions and animations by specifying keyframes, which are the stages of an animation. syntax → @keyframes example from /* 0% start state */ to /* 100% end state */ alternative syntax → @keyframes example 0% /* CSS properties at the start of the animation */ 50% /* CSS properties halfway through the animation */ 100% /* CSS properties at the end of the animation */ @keyframes example → The name of the animation (example in this case). The keyframe blocks (from, to, or percentages) that define the animation's stages. #css #css3 #csscourse #html #html5 #omg
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The Colorful World of Web Developer Slang: Decoding the Jargon of the Digital Craft
In the fast-paced and ever-evolving world of web development, communication is key. However, for those outside the industry, the language of web developers can often sound like a foreign dialect. From "boilerplate code" to "yak shaving," the slang and jargon used by developers serve as a shorthand for complex concepts, tools, and processes. This unique lexicon not only fosters a sense of community among developers but also reflects the creativity and humor that permeate the field. Understanding this slang is essential for anyone looking to navigate the world of web development, whether as a newcomer or a seasoned professional.
One of the most commonly used terms in web development is "boilerplate code." This refers to sections of code that are repeated across multiple projects with little or no modification. While boilerplate code can save time, it is often seen as a necessary evil, as it can lead to "code bloat"—a situation where the codebase becomes unnecessarily large and difficult to maintain. To combat this, developers often turn to "DRY" (Don’t Repeat Yourself) principles, which emphasize the importance of reducing redundancy in code. Another related term is "spaghetti code," which describes a tangled, disorganized codebase that is difficult to read and debug. Avoiding spaghetti code is a top priority for developers, who strive to write "clean code" that is both efficient and easy to understand.
Another staple of developer slang is the term "framework." Frameworks like React, Angular, and Vue.js provide pre-built structures and libraries that simplify the development process. However, relying too heavily on frameworks can lead to "framework fatigue," a phenomenon where developers feel overwhelmed by the constant influx of new tools and technologies. This is often accompanied by "JavaScript fatigue," a term used to describe the exhaustion that comes from keeping up with the rapid evolution of the JavaScript ecosystem. To stay afloat, developers often turn to "polyfills"—code that provides modern functionality in older browsers—or "shims," which are small libraries that bridge the gap between different APIs.
The term "yak shaving" is another colorful piece of developer slang. It refers to the seemingly endless series of small tasks that must be completed before one can tackle the main objective. For example, a developer might spend hours configuring a "CI/CD pipeline" (Continuous Integration and Continuous Deployment) or debugging a "dependency hell" situation, where conflicting library versions prevent the project from running smoothly. While yak shaving can be frustrating, it is often a necessary part of the development process, ensuring that the final product is stable and reliable.
In the realm of frontend development, terms like "above the fold" and "responsive design" are frequently used. "Above the fold" refers to the portion of a webpage that is visible without scrolling, while "responsive design" ensures that the site adapts to different screen sizes and devices. Developers often use "media queries" in CSS to achieve responsive design, creating layouts that look great on everything from smartphones to desktop monitors. Another common term is "FOUC" (Flash of Unstyled Content), which describes the brief moment when a webpage appears without its CSS styling. Avoiding FOUC is a key concern for developers, as it can negatively impact the user experience.
On the backend, terms like "API" (Application Programming Interface) and "RESTful" are ubiquitous. APIs allow different systems to communicate with each other, while RESTful APIs adhere to a set of architectural principles that make them scalable and easy to use. Developers often use "endpoints" to define the specific URLs where API requests can be made. Another important concept is "middleware," which refers to software that sits between the operating system and the applications running on it, handling tasks like authentication and data processing.
In conclusion, the slang and jargon of web development are more than just a collection of quirky terms; they are a reflection of the challenges, creativity, and camaraderie that define the field. From "boilerplate code" to "yak shaving," these terms encapsulate the complexities and nuances of the developer’s craft. By understanding this unique language, one can gain a deeper appreciation for the art and science of web development, as well as the vibrant community that brings it to life. Whether you’re a seasoned developer or a curious newcomer, embracing the slang of the trade is an essential step toward mastering the digital frontier.
Make order from us: @UICAstudent
Our portfolio: https://www.linkedin.com/company/chimeraflow
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hey
hey web developers
I have an idea
how about
we ban the use of the named lines in the grid-template and grid shorthand css properties in any context literally ever
the mixture of named lines and area name strings is the worst syntax I've ever seen
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Understanding Hex Color Codes: How They Work and Why They Matter
In the world of digital design and web development, colors serve not only to enhance visual appeal but also to convey meaning, brand identity, and user experience. They play a pivotal role in shaping how information is perceived and interacted with online. Behind every vibrant website or engaging digital interface lies a sophisticated system of color representation: hex color codes.
These codes are indispensable tools that empower designers and developers to define precise color choices across diverse platforms and devices, ensuring consistency and fidelity to creative intent. This article explores the nuanced workings of hex color codes, shedding light on their intricacies, practical applications, and significance in modern digital media.
Hexadecimal Notation Explained
Hexadecimal, or "hex" for short, is a base-16 numbering system widely used in computing. Unlike our familiar decimal system (base-10), which uses ten digits (0-9), hexadecimal incorporates six additional symbols: A, B, C, D, E, and F, representing values 10 to 15. This system's utility stems from its direct correlation with binary, the fundamental language of computers. Each hexadecimal digit corresponds precisely to a grouping of four binary digits (bits), making it a convenient shorthand for representing binary values in a more manageable and human-readable format.
Components of Color: RGB Model
Colors displayed on digital screens are synthesized using the RGB (Red, Green, Blue) color model. This model operates on the principle of additive color mixing, where different intensities of red, green, and blue light combine to create a vast spectrum of colors. In RGB, each color component can independently vary from 0 (minimum intensity) to 255 (maximum intensity), allowing for precise control over the hue, saturation, and brightness of displayed colors.
Encoding Colors with Hex Color Codes
Hex color codes are a compact and efficient method of specifying colors in digital environments. Represented by a hash symbol (#) followed by six hexadecimal digits (e.g., #RRGGBB), these codes succinctly convey the intensity levels of red, green, and blue that compose a particular color. For instance, the hex code #FF0000 signifies pure red, with the red component at its maximum intensity (FF in hexadecimal) and no green or blue present (00 in hexadecimal).
Understanding Hexadecimal Conversion
Converting RGB values to hex color codes involves translating each decimal (base-10) value of the RGB components into its hexadecimal equivalent. This conversion simplifies the process of specifying colors in web design and graphic editing software, ensuring consistency across different platforms and devices. For example, the RGB value (255, 0, 0) converts directly to the hex code #FF0000, reflecting its pure red composition.
Efficiency and Range of Hex Codes
Hexadecimal notation offers significant advantages in terms of both efficiency and range. By condensing complex RGB values into a concise six-digit format, hex color codes facilitate streamlined communication and implementation of color specifications in digital media. With 16,777,216 possible combinations (16^6), hex codes encompass a comprehensive palette of colors that can be accurately reproduced on various digital screens, ensuring fidelity to designers' creative intentions.
Hex Code Abbreviations
In addition to full six-digit hex codes, abbreviated versions can be used for common colors. This shorthand notation offers several benefits:
Compactness: Reduces the code length to three digits, enhancing readability and efficiency in coding.
Performance Optimization: Helps optimize web page performance by reducing file sizes in CSS and HTML documents.
Ease of Use: Simplifies color specification and editing, particularly in large-scale web projects.
Compatibility: Widely supported across browsers and digital platforms, ensuring consistent color rendering.
For example:
#F00: Represents pure red (#FF0000).
#0F0: Represents pure green (#00FF00).
Practical Applications in Web Design
Hex color codes serve as foundational tools in web design, providing designers with a precise means to specify and manipulate colors across different digital platforms. By incorporating hex codes directly into CSS stylesheets or HTML attributes, designers ensure uniformity and coherence in color schemes, regardless of the viewing device or browser. This approach facilitates seamless adjustments and updates to color palettes throughout the development lifecycle, enhancing both aesthetic appeal and user experience.
Learning and Skill Development
Understanding hex color codes extends beyond practical application in web design, encompassing broader implications for digital media production and software development. Mastery of hex codes equips designers and developers with enhanced control over color manipulation and presentation, fostering creativity and technical proficiency across various digital disciplines. By grasping the nuances of hexadecimal notation and its relationship to RGB color encoding, professionals can elevate their capabilities in graphic design, image editing, and interface development.
Conclusion
In conclusion, hex color codes represent a cornerstone of modern digital design, enabling precise color representation and consistency in an increasingly digital world. By leveraging hexadecimal notation and its applications in the RGB color model, designers empower themselves to articulate visual concepts effectively and create compelling digital experiences. Mastery of hex color codes not only enhances technical proficiency but also enriches creative expression, underscoring their significance as essential tools for contemporary digital professionals.
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Hihi, hope all is well. I had a quick query. I know you had gone over setting stats regarding Twine's link markup. But is there a way to use match clamp when increasing/decreasing a stat with the link markup? The reason I ask is, I want to be able to have an icon, the choice, and then that choice increase the stat affected.
It depends on how you're styling the links. If your choice icon is done through CSS and has nothing to do with the link itself, you can use regular link mark up. But if you want the icon to show on the text of the link itself then you need to use the <<link>> macro.
When it comes to links, anything that can be done with the link markup can be done with the <<link>> macro.
For example, to increase stats when the player clicks a link using the shorthand would look something like this:
[[1. Choice One.|Next Passage][$stat to Math.clamp($stat + 1, 0, 100)]]
This increases $stat by 1, within a range of 0 to 100.
With the link macro it looks something like this:
<<link "1. Choice One." "Next Passage">> <<set $stat to Math.clamp($stat + 1, 0, 100) <</link>>
If you're working in the Twine editor just be sure to create a new passage with the passage title you're linking to as the <<link>> macro doesn't generate a new passage automatically.
Using the <<link>> macro is handy for whenever you need to style something within the text of the link itself (italics, bold, printing variables, using icons) as those cannot be printed when using the link markup.
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CSS border-image property
This CSS property defines an image to be used as the element's border. It draws an image outside the element and replaces the element's border with the corresponding image. It is an interesting task to replace the border of an element with the image.
The border-image property can be applied to all elements except the elements of the internal table (such as tr, th, td) when border-collapse is set to collapse.
It is the shorthand property for border-image-source, border-image-slice, border-image-width, border-image-outset, and border-image-repeat. We can set all these properties at once using the border-image property. If any of the values are not specified, then they set to their default values. The default value of this property is:

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Understanding CSS Outline
This topic explores the CSS outline property, a unique tool for adding an extra layer of highlighting around HTML elements without affecting their size or layout. Unlike borders, outlines are drawn outside the element's border edge, making them useful for focus and attention indicators. This topic covers the syntax and usage of the outline property, including outline-width, outline-style, outline-color, and the shorthand outline property. Practical examples demonstrate how to apply and customize outlines to enhance accessibility and visual clarity in your web designs.
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Skills To Look For in A CSS Developer
Familiarity with CSS Preprocessors
Let’s talk about CSS preprocessors like SASS or LESS. Think of them as CSS with superpowers. Preprocessors let developers write code in a more streamlined way. Then, this code gets turned into the regular CSS that browsers understand. It’s a bit like writing in shorthand and having it automatically translated into full sentences.
Why are they great? First off, they save time. You can set up variables for things you use a lot, like colors or font sizes. Change it once, and it updates everywhere. No more going through lines of code to find every instance.
Next, they allow nesting. This means you can organize your CSS in a way that mirrors your HTML structure. It makes the code cleaner and more readable. Imagine keeping all styles related to a navigation bar in one neat block, instead of scattered around.
Proficiency with CSS Frameworks and Grid Systems
CSS frameworks and grid systems are a bit like those home kits you can order. They come with pre-designed things you can customize and put together how you want. For a developer, these tools help create attractive, consistent designs faster.
Frameworks like Bootstrap or Tailwind CSS have components you can tweak and use directly. Need a navigation bar? It’s ready for you. Want to add some cards or a carousel? There you go. It’s about picking and adjusting the right pieces to fit your vision. So, a seasoned developer needs to know their way around popular frameworks. It’s another tool in their box to build websites efficiently.
Want to know more -
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