#Character LCD
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satyakabireee · 2 months ago
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https://dsmonline.in/product/lcd-16x2-blue-display-vmrtq
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smilindesperado · 2 years ago
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LCD Soundsystem makes music for people who use their daily bus commute to have an existential crisis as they stare out the window at the reflection of the fading twilight along the glass of passing skyscrapers
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wickedsick · 1 year ago
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Been playing smt IV for 20 minutes and I haven't even reached any combat yet but the aesthetic blend is cool af
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theparavoidgrey · 2 years ago
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No Alarms and No Surprises (5/5/2022)
Like a rat in a cage, pulling minimum wage.
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dykelectric · 7 months ago
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mat emily is away too has the most goated music taste like let me talk to him …!
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poolseason · 27 days ago
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[NINJAGELION AU]
i've had this Ninjago x Evangelion/Mecha crossover au brewing in my head for years now, felt like revisiting it
Long post under the cut: Backstories, design notes and character lore
Mechs:
Unit-01 (WIP) : Lloyd's mech, supposed to resemble an Oni. It's primarily a dark purple with glowing green panels and orange accents, with 2 horn like antannae. It's 4 eyes are actually an LCD display. Unit-01's color scheme the same as from the source material, bc purple green and gold are plot relevant colors for Lloyd specifically. The weapons this unit uses are short-swords, plasma blasters, and it's bare fists(lol). This mech is prone to going berserk a lot, possibly due to it's pilot's mental instability.
(In NGE, the mech's are possessed by a spirit of their parents or loved ones, I'm indecisive on if Garmadon is the ghost in Lloyd's mech or Misako. Last time I was thinking about this au, Misako was possessing it, but i'm sort of leaning towards Garmadon again. idk idk.....)
Unit-02 (WIP): Built to resemble a samurai with dragon like elements that glow red. This mech is built for but land and undersea combat, making it the most versatile machine on the force. It's equipped with a retractable sword and an acid blaster. It's possessed by a former scientist named Nyad.
Pilots (and Cole):
Cole is a captain, (looking to be promoted to major) and is the head of the New Ninjago City base's combat division. He sort of a silly dude and while he takes his job really seriously, he's also prone to unprofessionalism. He personally oversees the pilots training and coaches them during fights. When Commander Garmadon and Assistant Head Wu refuse to take Lloyd in when he arrives at NNC, Cole decides to take the kid in himself and be the parental figure he doesn't have. Cole's got a complicated relationship with his own family, especially after his mother died saving him the Second Impact 20 years ago, now he vows to destroy all the darkness monsters that are invading.
Zane is sort of a mysterious guy. He's an artifical lifeform created specifically to pilot any mech but he usually fights in the prototype, Unit-00. Unit-01 doesn't seem to like him, and never responds to him. His suit is mostly grayscale, white armor, and light blue accents. His neural interface comes with a visor to help him see better. His primary relationships are Cole, Dr Pixal Borg, who is his personal doctor and (almost) confidant, Wu, who he has a father-son esque relationship with, and Lloyd his first true friend. He doesn't see much value in himself because he can always be replaced with a different copy, but his time with his friends starts to teach him otherwise
Nya and her supervising officer Kai are from Ignacia and joined the NINJA-go battle mech program through their connection with their parents, who were officers of the organization. But after a terrible accident following the Second Impact, they were left orphaned. Kai was too old to qualify as a pilot, but Nya was the perfect candidate. She began training at age 13, and became the strongest fighter on the force. Now at nineteen, the darkness monsters are now attacking and she (and her brother) are transferred to the New Ninjago City base, which seems to be the epicenter of the attacks, and now the the former solo-flyer has to learn to be a part of a team. She's a bit arrogant and prickly and a kindhearted friend to the other pilots, and she's got a bit of a crush on Junior Technician Jay Walker. Nya's suit design is definitely the most personalized primarily blue with grey, and darker blue and red accents with white armor, actually she ended looking a little like D.Va lol.
Lloyd, is the youngest pilot on the team now, but he's still a minor so he has to deal with the joys of school alongside his new life as a mech fighter. Having been unexpectedly summoned to Ninjago City by his estranged Uncle Wu and pressured into fighting the invading monster, Lloyd is apprehensive about his new double life, but this responsibility bestowed on him now means he now has friends and people who care about him, a far cry from the abusive boarding school he was abandoned at. Lloyd's a moody kid, with some anger issues and unresolved trauma at something terrible he witnessed when he was a young child, but he's also an empathetic kid who's willing to help everyone he meets. Lloyd has a sibling like rivalry with Nya, big brother(teetering on fatherly) relationship with Cole and Kai, a crush on the girl from school who punched him Akita, and really strained relationship with his parents and uncle. Beyond that he has a friendship with his mysterious colleague Zane that he doesn't really understand. Lloyd's suit is the most simple of the pilot suits, mostly green with white armor and gold accents. He didn't really think too much about it, other than asking Jay to make it green. His neural interface is also pretty simple, since he has an bizarrely high natural sync rate with his mech, which resemble little horns.
MISC Lore:
The second impact was an event where humanity fucked around and found out on the Dark Island and and entity called the Overlord awakened from hibernation, causing a near apocalypse that left Ninjago in an eternal heatwave. 20 years later these dragon-like monsters have started attacking trying to get to something being held deep below Ninjago City (source dragon? FSM as a dragon? firstbourne?? some kind of Dragon is under the base)
Zane promised Lloyd that he'll bring snowy winters back for him, and even though Lloyd thinks that was a rare moment of cheesiness from his friend, little did he know that Zane was going to cause an Ice Age during the climax.
Only people born after the second impact are viable candidates to pilot the NINJA mechs. When Kai learned of this he was furious that he couldn't be the one to avenge his family, and had to watch his sister fight and train instead. But in spite of his anger he made it a personal mission to get power in the organization and uncover the conspiracy behind the Second Impact and the attacking monsters.
Unit-00 is a prototype mech and isn't equipped for most combat scenarios, so Zane is primarily a long-range fighter and sniper. Zane might be replaceable to the force but Unit-00 isn't. Unit-00 was originally designed by Dr. Julien, but the man went mad and under mysterious circumstances, he was found dead inside it's entry plug alongside Zane's original iteration, Echo. After that incident, testing began on it, the original test pilot was a 24 year old, Morro, who was personally recruited by Wu, but the synchronization failed and disaster struck again, ending with Unit-00 going berserk, and another casualty. A similar incident happened with Zane, and later Lloyd, though they survive. Wu just needs to learn that Unit-00 really hates new pilots, and Zane is the only successful pilot for it.
Unit-01 is also a very testy machine, it only likes Lloyd, and goes berserk if it feels that Lloyd is in danger. Otherwise it doesn't respond to anyone else.
Cole and Kai might have hooked up in grad school, no one really knows for certain.
Pixal is the second Borg to join the organization, her father Cyrus Borg was one of the original researchers, and the person who designed the Geofront system that allowed the inhabited buildings in New Ninjago City to safely go underground and become a fortress on the surface. Pixal is more interested in the actual NINJA mechs and combat division research more than the civilian safety r&d, and she becomes the Head Scientist by the time the story begins.
Pixal the second in command to Cole, and her assistant is 23 year old genius Jay Walker, fresh out of an engineering degree and landed himself in the most insane secret government organization. Skylor and Dareth are the two other lead technicians. But Dareth's not too amazing at his job, admittedly.
The NINJA mechs aren't just machines,, they're enormous building sized cyborgs, and are actually alive creatures being held under armor. Unit-00 and 02 are cloned only from the dragon held under the Ninjago City base, but Unit-01 is cloned from the Overlord and the Dragon, making it a hybrid.
Throughout the story Cole and Kai begin to uncover a conspiracy orchestrated by the Commander and (reluctant accomplice Wu) and a mysterious council, with plans to destroy to world and rewrite reality, and for some reason Zane and Lloyd are at the center of it.
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frozen-planet · 25 days ago
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Updated some edits/references of my DJ Subatomic Supernova kinsona, DJ Nebulon Deepfreeze (good grief these names) so I thought I'd just dump all of them together with stuff I've already posted.
credit to @iinajar's Mayday sona (Mayhem, zuke sona pending) and @kulfyraz's Tatiana sona (and edit!) in my voice claim video!!!!!!!!!!!! Theres new lines in there since last time I posted it - I tried to keep the flow of the games general structure, so the lines somewhat (or exactly) fit what I had in mind and are thankfully similar to DJSS's speaking mannerisms. The voice is Clovis Bray from Destiny 2 bee tee dubs.... Because of course it is.. AI of a super sucky scientist with humanity in his hands... Hellooo.
I suppose I should also further explain the lore on this lady, since I've put a decent amount into it, but I don't know where to start... With personality and general plot she is EXACTLY like DJSS but the circumstances & context is changed completely to fit myself better. Since my sona is a robot and I've long associated myself with such that was the obvious go-to, with distant connections to the research gone into the creation of Neon X, @literarybard's kinsona who I've mentioned previously. Includes the very obvious bias to Jupiter as a planet as well as what that might represent (big atmosphere, small metal core - Europas reflectiveness of the sun - AS WELL AS my username/enjoyment in ice themes also, yada yada), while keeping the aesthetics still present in Cast Tech, which in the sonaverse is called Cache Ridge. (important to note that the robotic aesthetics of both sonas are 100% distinguishable from each other, as I am the master of robot variety).
His music genre still holds within the dance category but more along the lines of Raw Man, LCD System, Underworld etc etc... My perfect song for DJND is Automaton by Jamiroquai, but I'll link his entire playlist below↓
There is literally sm more context to her character but as I'm typing this I'm realising I literally cannot fit it all in one post without it looking terribly long already... Maybe another time.
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meiieiri · 1 year ago
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𝐭𝐡𝐞 𝐧𝐨𝐫𝐭𝐡 𝐟𝐚𝐜𝐞 [gojo satoru]
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synopsis: in every other universe and lifetime he has yet to lead, megumi will always cherish the painfully brief time he felt the warmth of a proper family and would have gladly referred to himself as the son of the strongest.
pairing: gojo satoru x f!reader | song inspo: chemtrails over the country club, scott street | visuals: megumi’s jacket
warnings: angst-ish, canon-compliant violence (mostly caused by our pookie wookie megumi who doesn’t tolerate scumbag bullies), mentions of bullying, and possible (bc i’m delulu) character death. | a/n: i just want megumi to have one last moment with his dad please, gege, i’m on my knees here. also hehe, get the title? ya’ll get it? someone please shove that arctic-haired freak to the NORTH! 🥹
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Nobara Kugisaki is the classic definition of an Instagram girlie with a passion for fashion.
Honestly, she could appropriately appraise clothes without a second glance, and she could differentiate big fashion brands just by the fabric and silhouette alone even without a brand logo.
It happened on a Monday afternoon while she and Yuji were having a quick coffee in the lounge. Yuji is currently playing one of his Nintendo Switch MMORPG games that he bought from the mall last Saturday while Nobara was scrolling through her phone, swiping left as she watches her mutuals’ Instagram stories. The trio is incomplete today since Megumi mentioned he’ll be running some errands with you and Satoru today.
After positively getting envious of Mei Mei’s supposed extravagant shopping trip in Ginza today, Kugisaki promptly mutes any stories from her for a full twenty four hours. Then, as she swipes left yet again, she nearly drops her phone on the ground which would pretty much set her off on a rampage because she just got its LCD screen fixed. But luckily, she holds onto it.
“Fushiguro has an Instagram account?!”
Yuji himself hits pause on the game he’s playing and leans over the table to see what Kugisaki is talking about. No way. Fushiguro? That sulky, couldn’t-be-bothered-to-care-but-I-actually-do-care embodiment of teenage angst having an Instagram handle? What would he even post on there?
Their questions are answered as Fushiguro’s feed pops up, and it’s filled with his pictures, but that’s not the issue. The two dunderheads didn’t seem to mind that in every photo, Megumi looked like a magazine cover boy, what caught their attention is the apparel he’s wearing.
“What the hell?! He’s wearing Arc’teryx?” Kugisaki couldn’t believe it. She zooms in on the candid shot of Megumi in what looks to be a ski resort and an audible gasp escapes her throat. No way. No frigging way. She does a quick image search and sure enough, she is redirected to Arc’teryx’s official website. See? Kugisaki never misses when it comes to fashion.
Yuji’s eyes nearly pop out of their sockets when he sees the price tag. “One thousand five hundred US dollars?!”
“And look at this! He’s literally tagged in Gojo and Y/N-sensei’s stories.”
Sure enough, the first they see is Satoru’s story which has a video of you picking out new clothes from the rack for Megumi to try on in the fitting room. You looked so cute and teeny tiny next to the teenager and Kugisaki giggles at the thought you walking around with two literal giants in the mall, one of them being your ward and the other, your arctic-haired husband of three years.
“There’s another one!” Itadori says excitedly. The next is a story you took, it’s a photo of Megumi and Gojo, their backs turned and their hands fully occupied by shopping bags, seemingly unaware of the camera. In the photo, they’re checking out new sneakers in Onitsuka Tiger’s storefront window. In a flash, Kugisaki switches off her phone, and immediately begins to head out the door. “Hey, where’re you going?”
Nobara knows that particular galleria, it should be in Tokyo Midtown. “Out, maybe I could borrow Gojo-sensei’s or Y/N-sensei’s credit card!”
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“Are you sure you don’t need me to come along?”
Gojo chuckles under his breath. It’s honestly amusing how you won’t normally ask that, given his newfound title as the strongest Jujutsu sorcerer of this generation. A skirmish with a grade two cursed spirit? Pfft. That’s practically child’s play to your white-haired boyfriend. A rogue grade one cursed spirit that turned out to be a special grade? Maybe you’ll sneak some bandages in his bag just in case. Bottom line is you wholeheartedly trust Satoru will always make it out of a mission in one piece.
But here you were seemingly more tense than usual which is incomprehensible because today’s hardly dangerous mission is simple.
Track down the son of Toji Fushiguro.
“I think I got it, babe.” Satoru leans his head in through the rolled down car window to plant a kiss on your forehead. He pats your cheek lovingly, setting off in the direction of the house after taking one last confirmatory look at the address written down in the file sheet. “Well, let’s hope he’s nothing like his dad. Promise you’ll check on me if I don’t come back in an hour?” he teases.
You lightly slap his wrist. Sometimes you wonder how you fell in love with this literal man-child. He’s just so insufferable. Gorgeous in every way but insufferable all the same. “I’m pretty sure a six-year-old boy isn’t gonna try to murder you. If he does, let the record show that I sympathize with him completely.”
“You meanie!”
Sticking his tongue out at you when you blow him a kiss, he disappears into the small street adjacent to the neighborhood’s main road. Coming here, Satoru was uncharacteristically nervous. At the rest stop earlier, you watched the scene tensely from the convenience store window. For once, the obnoxiously loud sorcerer was quiet, hands in his uniform pockets, his cerulean orbs trained on the pavement, his foot kicking the asphalt pebbles on the ground, deep in thought.
To be honest, he had no obligation to make the journey here even if this entire affair was born from Toji Fushiguro’s final words that sounded almost like a desperate plea. “In two or three years, my kid will be sold off to the Zenin clan. Do whatever you will with that.” Satoru doesn’t know why — he’s not exactly the brightest when it comes to his interpersonal relationship skills so he could be wrong about this — but those twenty one words sounded more like four simple words: “Please save my son.”
And so, in a matter of only thirty minutes, you spot Satoru from afar, his hand protectively around his would have been assassin’s six-year-old son as they walk back to the car. Looks like the little boy had made his choice.
And you could see with the way Satoru protectively held Megumi back from crossing the street on a green light that he has also made his choice. Just thirty minutes ago, you were bantering with the version of Satoru that would be reluctant to go out of his way to help someone, now, you were face to face with someone new, someone who has been changed almost in a blink of an eye.
Stepping out of the car, you make your way towards the pair, a faint smile on your lips at the sight of Megumi’s tiny backpack slung over Satoru’s shoulder. Your boyfriend gently nudges Megumi over in your direction, introducing him and you crouch down to meet the little boy’s hesitant eyes. “Hi there, Megumi.” Your voice is as carefully gentle as a psalm, you didn’t want to overwhelm him more than he probably already is. “I’m Y/N.”
“Hello.”
“Ice cold,” Satoru whistles, ruffling Megumi’s hair. But you figured that would be the case. A quiet breath of laughter comes from Satoru when you smile endearingly at the kid’s curtness.
As the three of you settle into the backseat, you and Satoru share a fond look when Megumi who has acted all guarded and silent the entire ride home from Chiba begins to drift off to sleep, his arms hugging his backpack but he was dangerously teetering off the seat, so Satoru gently picks him up, allowing him to lay his tiny head on his shoulder.
“He’s gonna stick around with us for a long time, huh?” you whispered, rubbing Megumi’s back as he slept soundly in Satoru’s arms, the three of yu blissfully unaware of just how much your life has changed. You came to Chiba and there was only you and Satoru, now, you were three. And though you know Satoru doesn’t intend to step in as a guardian, you could tell he was slowly settling into the inevitability of that fact. This boy needed a new start, a home, and people to guide him as he grew.
“…Yeah, he will,” Satoru answers, his eyes filled with wonder himself. Earlier when he first met Megumi, he told him to become strong enough to keep up with him.
But for now, maybe this was enough.
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For the most part, Megumi is a good kid.
He diligently helps you with the housework without needing to be told twice the same way he diligently trains under Gojo’s tutelage. He studies hard despite only being in primary school, and he’s well-mannered in every way…at least to you, the kid won’t pass up the opportunity to scowl and call Satoru a lanky freak when he’s being pestered by him.
Because he’s so young to be sleeping in Tokyo Jujutsu High’s dormitories, you and Satoru settled into the idea of renting an apartment near the campus premises. Since you and Satoru are eighteen years old now, it was high time that the two of you start growing into your roles as functional adults which means leasing an apartment, paying the bills, growing your careers and taking your relationship to the next level.
Of course, you and Satoru both piled in cash when it comes to raising Megumi. Satoru mostly shouldered rent, monthly utilities and Megumi’s tuition, being a rich guy like him, those were practically small beans to him. You, on the other hand, shouldered the groceries, Megumi’s clothes and other needs.
One day, while on your way to pick up Megumi, you pass by the trendy Daikanyama district due to a road closure leading to the Ebisu district where Megumi’s primary school is. The inconvenience is nothing short of serendipitous as you and your boyfriend really did need a quick breather and some time for yourselves.
“I feel like I’m gonna turn into a wine dad very soon. Who would have known enrolling a kid would be that tough?” Satoru huffs, his hand protectively around your waist as you walked past boutique after boutique. “Like how am I supposed to know what his blood type is for the school clinic record?”
You hummed, sneakily stealing a kiss from him to which he responds to by pulling you closer, and pretending to bite off your ear. “For all the school knew, Megumi is ours. That would explain why they felt a little icky towards us when they saw how young we are back in that parent-teacher meeting.”
“Mmph, fair point. A cute son will come from a handsome father after all—“
“—Oh please. You’re okay at best.”
“You didn’t say that last night when I had you all folde—“
“—Please do not finish that sentence in public.”
Digressing, Satoru sighs, planting a contrite kiss on your warm cheek as the two of you leisurely walk down the picturesque lane of Tokyo’s very own version of Soho. Once you reach the main road, a certain outerwear apparel store catches your eye. You stop in front of the store window, looking curiously at the displayed winter items. “Megumi’s birthday is coming up soon, no? We should get him something nice.”
“Hmm? Oh right, the 22nd is coming up,” Satoru hums thoughtfully, leading you inside the store. There, the two of you split up to look for a nice gift for Megumi. There, he is approached by a staff member who asks if he’s looking for anything in particular. Satoru clears his throat, nodding. “I’m looking to buy a gift for my son.”
Somehow, you heard that from across the store and you shoot Satoru an amused look when he refers to Megumi as ‘his son’.
“Right, and how old might he be? We have a batch of new arrivals that came in today. They’re perfect for kids aged four and above.” At that, you rejoin Satoru and the sales staff leads you to check out the items at the front of the store. You and Satoru sort through the rack and find one that the two of you agree on: a fleece two-toned gravel winter jacket.
After paying for it, the two of you rush to get to Ebisu elementary school. Making your way to the gate, Megumi instantly spots you and Satoru, the latter being very difficult to miss since he pretty much towered over everyone else.
“Hi, kid, d’you have fun today?” you crouch down to give Megumi a hug. Between you and Satoru, you were the more clingy one towards Megumi, there’s hardly any hesitation in your heart when you pull him in for a warm embrace or carry him in your arms. Luckily, he didn’t seem to mind one bit, but if Satoru did any of the those things to him, he’ll probably headbut him.
“It was fine,” Megumi says shyly once you pull away. “Oh and I got a hundred on the math homework you helped me with.”
“You did?” you smiled. “I’m so proud of you, Megumi.” Satoru smiles, going to ruffle Megumi’s hair only for the little boy to duck away from his hand and hide behind you.
Chuckling at the kid’s antics, Satoru concedes, putting up his free hand in surrender while his other one held onto the gift bag you got. Megumi reads the name of the store: “The North Face”. Following Megumi’s gaze, Satoru grins, handing Megumi the bag. “Here, we got you something. Call it an advanced birthday gift.”
Megumi’s expression screamed: “You didn’t have to.” but you don’t miss the look of surprise and gratitude that shined through his features. You gently nudge him to open it and his breath hitches in his throat when he sees the gift you got him — the first gift he’s ever received.
“Happy birthday, Megumi,” you and Satoru greet the little boy, with Satoru helping Megumi to try it on.
That was the first time Megumi initiated a heartfelt hug and the first time he ever included Satoru, his little arms trying their hardest to include the two of you, so you decide to help him out, and your and Satoru’s arms engulf the little one.
“Thank you.”
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“I don’t know what happened, but I’m headed there now. Alright, see you soon. I love you.”
Everything happened so quickly. One minute you were in Tokyo Jujutsu High’s teacher lounge organizing the first years’ missions for the next few days when you receive a call from Ebisu elementary school, informing you that Megumi got into a horrible fight and was now in the school clinic ready to be picked up, the next you were dashing out the door hurrying over to the school with your heart pounding in your chest.
There, you are the quintessential picture of a frazzled mother looking for her son in the school clinic.
“Y/N!”
“Megumi,” you breathed, your eyebrows knitting together in worry. Gathering him into your arms, you sit on the tiny hospital bed. “What happened? They said you got into a fight? And where’s your jacket?” He was wearing the jacket you got for him this morning when you and Satoru dropped him off, actually, he’s been wearing it a lot, indicating it’s one of, if not his favorite jacket.
Before Megumi could even speak, it looks like the kid that he got into a tussle with had already tattled on him to his mother and now said mother is furiously berating you and Megumi, not caring if anyone else in the clinic could overhear the scandalous remarks she’s throwing your way.
“I want full disciplinary action against this boy!” the middle aged woman all but screeches to the school’s principal, pointing an accusatory finger at Megumi who doesn’t flinch but you hear him sniffle. He’s never been yelled at like that before.
“Ma’am, please, let’s settle this like two rational adults—“
“—Oh I will, I can’t say the same about you! Are you not the least bit ashamed that you couldn’t teach your son good morals?” She then theatrically goes to place her hands on her son’s shoulders. And you have to be honest, with that bruised lip of his alongside his bleeding nose, Megumi had done some serious damage to the boy.
“I — Megumi is a good kid, not once, have we ever seen him hit someone for no reason—“
“—So you’re saying it’s my son’s fault yours is emotionally unstable? This boy doesn’t need a good talking to, what he needs is psychological intervention!”
“Alright, can everyone just please calm down?” The principal, too, seems visibly uncomfortable with the vile words the other parent was spewing at you like machine gun fire. “We’re all here to fix the problem, not make it worse.”
Pinching the bridge of your nose, you could tell this conversation has reached an impasse. Clearly, there’s no way you could reach a mutual understanding of what should be done to resolve the issue.
The older woman looks at you in disdain, grumbling under her breath at the humiliation of being scolded, “What should I even expect from an irresponsible woman who got knocked up before she was even an adult?”
“Don’t you dare talk about my wife or my son that way.”
Megumi looks up, tears in his eyes when Satoru strides in, his normally shining blue eyes dark with a fury that cannot be quelled. You can’t even feel the butterflies that went wild in your stomach when he accidentally referred to you as ‘his wife’ without so much as a stutter because you’re honestly this close to chewing the vile woman out. It didn’t matter if she insulted you, but if she does so much as insult and make your boy cry, you and Satoru will give the weasel a matching patch on her scalp where there should have been hair had you not ripped it out.
But now was not the time to prove her right.
People have always judged you and Satoru for being acting parents at such a young age, often giving you rude stares when you’re out and about doing the most menial of things like shopping at the supermarket or spending some time in the kōen, people found your current situation disgusting, borderline immoral, which is why you initially had trouble looking for an elementary school that would properly entertain you, Satoru and Megumi and not dismiss you three as a bunch of kids playing house.
“Satoru…” you rub your boyfriend’s arm soothingly.
“Babe, she insulted you and ‘Gumi,” Satoru whispers sadly. “I can’t just let her do that.”
All of a sudden, Megumi’s voice cuts through the tension in the room. “Daisuke was being mean. He ruined Hana-chan’s project and made her cry.” At that, the kid named Daisuke bites his lip, his skin turning pallid at the revelation. “And when I told him to apologize, he and Kaito…” Megumi whimpers, trailing off. He averts his gaze from your and Satoru’s, feeling guilty.
And right then and there, the story becomes even clearer when an unexpected witness comes to Megumi’s defense.
“Megumi-kun? We found your jacket, it’s not too damaged, but you may want to have your mama and papa wash it when you get home.” The school nurse walks in and hands you the ruined jacket, it had been cut all over but since it’s fleece, the damage isn’t too bad, not only that, it had crayon marks all over it and it smelled of the dumpster.
“…Daisuke and Kaito ruined my jacket and I punched him,” Megumi sniffles. “I’m sorry.” He wasn’t apologizing for punching Daisuke, that much you could tell, he was apologizing to you and Gojo for supposedly not taking care of the gift you two got him just last week.
The vile mother scoffs at your son’s apology. “Save your breath, you little liar—“
“—He wasn’t talking to you,” Satoru glares at the woman, effectively shutting her up. “Come on, we’re going home.” With that, Satoru, being careful with him given his sprained wrist, carries Megumi out the clinic. You offer the principal a polite nod, indicating that you’ll cooperate with any sanction she seems fit for Megumi, Kaito and Daisuke, before following Satoru and Megumi to the parking lot. A melancholic smile appears on your lips when you hear Satoru reassuring Megumi that you’ll just wash and mend the jacket once you get home to which, Megumi only buries his face in the crook of his father figure’s neck.
If there is one good thing that happened today, it’s the fact that you proved to yourself and to each other that, no one in this world is allowed to hurt or insult your family.
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Satoru wakes up to an empty bed and he doesn’t pretend to wonder where you are. He stays like that for a full minute, simply staring at the ceiling while your side of the bed slowly loses its warmth. He knows you’re hurting, and he knows just how much this entire ordeal has taken from you. First, you had to deal with him being sealed in the Prison Realm, now this…
You really just couldn’t catch a break, could you?
Slowly, Satoru gets up and pads across the hallway, entering a painfully familiar room. The owner of the room has only since recently moved out, but for ten years, this room is one he normally frequented with you, whether it be on Christmas mornings to greet the little prince that occupied such a special place in your heart or on nights when the three of you just simply needed to hold each other, searching for comfort, while you slept.
The door creaks open and Satoru’s eyes well up with tears, his heart plagued by the same emotional turmoil that was haunting you day in and day out. “I just want our boy to come home…I want our son back,” you cried as you held the jacket Megumi had outgrown, the same one he wore almost everyday that winter when he first came to live with you and Satoru.
Instantly, Satoru sits next to you on Megumi’s bed, hushing your cries, kissing away each agonizing tear that slipped from the confines of your sorrowful orbs.
“He must be so scared,” you sniffled, picturing Megumi in the darkest crevices of Sukuna’s soul, trapped and alone. “I don’t even know if he’s alright, if he’s even slept at all or if he’s being tormented by Sukuna day in and day out. What if he’s in pain? What if he’s cold?” you sobbed into your husband’s chest, your cries growing more desperate with each hour Megumi isn’t home safe.
“Shh, shh…I know, sweetheart…I’ll get him back, I promise I’ll bring him home.”
Or he’ll die trying.
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Somewhere in the void, Megumi Fushiguro is in a state of catatonic stasis. Is this what limbo feels like? He just wants to sleep, to give in and let Sukuna’s soul consume him.
It’s so cold…so…cold.
No! He can’t give up, more than his desire to tap out and just live and let die…he wants to go home where he belongs.
You and Satoru must be so worried about him and he was worried too, what if something had happened out there while he was here? What if…something happened to the two of you when he hasn’t even done a thing to thank you both for all the love you’ve given him throughout these years? So with his last inch of consciousness remaining, he spends it on a silent plea.
“Mom…dad…please come find me.”
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dunmeshistash · 8 months ago
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Interview to celebrate the opening of the Ryoko Kui Exhibition
About Delicious in Dungeon: Story making
Q1. Your first long-running series has lasted for about 9 and a half years. Has it been different from your previous experience drawing short stories?
A1. Compared to short stories, the series has been easier because the same characters appear each time. But I was surprised to find that I got tired of drawing the same characters too many times.
Q2. You have said before that the overall structure of the story was decided before serialization began, but how much of that had you communicated to your editor? Also, what kind of communication did you have during the series production?
A2. The goal was something we discussed and had decided on from the beginning. The goal itself was simple, but the path to get there was more difficult and took longer than imagined.
Q3. Regarding the overall story concept and development, did you write out or put anything down in writing (such as the plot)?
A3. I did, but it was simple.
Q4. Did you come up with the dishes based on the monsters you wanted in the story? Or did you come up with the monsters based on the dishes?
A4. It depended on the story, but usually the story came first followed by the monsters or food. I feel like that was most often the order.
Q5. As you progressed in drawing the series, what elements of the characters, story, or world expanded or grew in the most unexpected way?
A5. Nothing particularly unexpected perhaps. When I used to draw web manga, I tended to think up inconsequential settings. So, from the beginning I tried to restrain myself as much as possible and not expand too much. I was surprised when my editor said "Let's expand it more," in the second half of the series.
Q6. "Delicious in Dungeon" starts with a relatively simple setting, but as the series and the labyrinth exploration continues, the map slowly expands little by little in the readers' minds. It becomes more three-dimensional, revealing the secrets of the world, and taking on a multilayered structure. Are there any sources that you used as a reference, or which influenced you in creating this multilayered structure?
A6. A long time ago, when I was working on my personal web manga (fantasy), I drew it however I wanted, thinking that "Only people who can read this will read it," but I regularly received feedback that it was "unreadable", so I tried to make it as easily. accessible as possible.
Q7. The series combines many elements, including "fantasy", "gourmet", "battles", and "puzzle solving", but I think it's also important that it is a "comedy" which makes people laugh. Could you let us know if you have a creative commitment towards depicting humor?
A7. My hopes are that I can make it fun for people to read.
[page 5]
About Delicious in Dungeon: Drawing manga
Q1. Please tell us about the drawing tools you currently use, both digital and analogue.
A1. In terms of analogue tools, I use a light box, a G pen, a round pen, and a brush pen. And for digital, I use CLIP STUDIO PAINT and a Wacom LCD tablet. Screentone pasting is always done on the computer, so ultimately it all ends up as a digital manuscript.
Q2. Do you have any rules or reasons for using digital and analog separately?
A2. I'm always looking for ways to draw better and save time, so the exact approach is probably different for almost every chapter. Personally, I feel that analogue methods create more appealing lines, but I feel like digital saves time, so maybe I'll do a digital rough sketch and do the inking by hand… I might have been using a G pen, and maybe I'll try out a turnip pen, or this time I'm short on time so I'll draw it entirely digitally, but with digital I can redo it over and over, so maybe analogue is still faster, and so on and so forth. I'm indecisive in this way and so haven't developed a consistent process.
Q3. I understand that you prepare 3D data for your assistants to draw the backgrounds. What kind of data did you make for "Delicious in Dungeon" ?
A3. You could call it 3D, but it's not a proper model, just something to help with the rough sketching. I line up cubes to share the perspective and sense of scale, and they use it as a reference.
Q4. At the beginning of the series, the characters and backgrounds were somewhat simply drawn, and it seems like they became richly detailed over the progression of the story. What was your intention behind using these different styles?
A4. It's simply that my technique isn't stable. I thought I'd put a lot of effort in at the start. I remember being confused when my editor asked me to add more in to the drawing, and I wondered "Where…?"
Q5. Thinking about the food, were there any menu illustrations that you were particularly satisfied with, or which you struggled with?
A5. I've never liked my own food illustrations. But the times when I read other people's manga and thought "That looks delicious," I think it's been more an influence of the movement, the staging, and the situation than the drawings.
Q6. For the world maps and the terrain of each continent, did you refer to any maps of the real world? I feel like the shape of the 'island' is similar to the shape of Fukuoka Prefecture or Kyushu.
A6. I didn't reference any specific geography, but I did try to put thought into things like whether a developed city would be near a river or the sea, and what the coastline would look like. I'm pleased if it feels similar to a real place, because it means my interpretation was pretty accurate.
About Delicious in Dungeon: Other
Q1. Which is your favorite monster?
A1. Nightmare.
Q2. I'm sure you have received a lot of feedback from readers in countries and regions outside of Japan. Please tell us if there was anything from them that made you happy, was unexpected, or which made a lasting impression on you.
A2. When you play foreign games, there are times when you think "Why did they translate it into Japanese like that?" But having been on the side of having something translated, I've realized some things are unavoidable, or endless, and there are many things that don't matter either way from the author's perspective, so it was interesting.
About Ryoko Kui's short story collections and herself
Q1. Dragons are a consistent and important motif in your work. Was there any particular work or experience which inspired this? Also, are there points about drawing dragons which you find interesting or have had to work hard on?
A1. It's less about liking dragons, and more that I'm interested in the worlds in which dragons exist. When I draw dragons, the depiction in itself has a sweet feeling to it. I have never had a pet reptile, so I don't have a very good understanding of them.
Q2. Unomiya University in your story "The dragon's school is on top of the mountain" has a Faculty of Dragons, Department of Environmental Studies, and Department of Technology Studies, and a Faculty of Veterinary Medicine. If you were to enroll in the university, which department or faculty would you like to enter?
A2. I probably wouldn't be accepted….
Q3. The collection includes a short story staged as an essay manga. Are you a fan of essay manga? Please tell us about any genres of essay manga that you like.
A3. I love all kinds of essay manga. I read them often.
Q4. If you were to make your own game, what kind of game would you like to make?
A4. I prefer being a player when it comes to games.
Q5. When did you first start drawing illustrations (doodles)?
A5. I don't exactly remember when I first drew a picture, but I think I started drawing manga around the fourth or fifth grade of elementary school. in my notebooks and had my friends read them.
Q6. What is the most fun part about drawing manga?
A6. Every part is fun and hard in its own way.
Q7. Please tell us if there is anything you "just can't stop no matter what".
A7. My procrastination habit.
Q8. Could you please tell us if there's something you want to draw now?
A8. I've been working continuously since the serialization, so I'd like to take about 2 to 3 months to just draw whatever I want.
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lcdrarry · 5 months ago
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Lights Camera Drarry is back! 📽 🎬 🍿
Hello lovelies!! This is our 7th year of LCDrarry! Our little fest is almost done with Hogwarts 😱🤣 Can you believe it?! Please note the slightly shorter posting period this year. Thank you!
Timeline:
Prompting: 18 January - 23 January Claiming/Sign-ups: 25 January (6 pm CET) - 15 March Submissions due: 15 April Posting starts: 1 May Posting ends: 31 May Reveals: 1 June
Important Links and Information under the cut!
Browse the prompts here: LCDrarry Prompts Gallery for Fic and Art LCDrarry Prompts Gallery for Podfic
Sign-up / Claim here (closes 15 March): LCDrarry Sign-up/Claiming Form 
Fest Rules etc. LCDrarry Rules and AO3 Collection LCDrarry Fest Discord (everyone is welcome! participants and readers, joining the discord server is not mandatory) LCDrarry on tumblr: lcdrarry.tumblr.com <- follow us and don't miss a thing! (you are here already ;))
"Lights, Camera, Drarry" (LCDrarry, LCD) is an anonymous prompt-based fest, where authors and artists create a piece that is inspired by or based on a film, a theatre play, a TV series/show, a podcast, an audioplay/drama or an audiobook. The main pairing for all submissions is Draco Malfoy/Harry Potter ("Drarry"). Participants can include any side-pairings, original characters or characters from the remixed works as long as the final submission is still a Drarry-centric piece.
If you have any questions, need help or just need to contact the Mods, please email the mod account [email protected]. General questions can also be asked on tumblr (ask), but please do not send any direct messages on the different platforms.
We’re looking forward to all your awesome prompts and creations!!
Happy prompting and browsing!! 💚❤
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starleska · 3 months ago
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so many televisions...but who is Tenna, and who is Mike?! here's what we know (with some speculation) 📺
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from left-to-right, we have all of the television sets which seem relevant to Deltarune Chapter 3. these are: 📺 the leaked border image graphic of a snail-like TV-headed character likely from Deltarune Chapter 3 📺 Toriel's television set crossed out by Spamton in a hidden gif on deltarune.com, with the url d_a_m_n_y_o_u_t_e_n_n_a 📺 Toriel's television set in the daytime during Deltarune Chapter 2 📺 Toriel's television set during the night-time after everyone has fallen asleep at the end of Deltarune Chapter 2 📺 Toriel's television set after Kris creates a Dark Fountain and is swallowed by it at the end of Deltarune Chapter 2 there are two (presumed) upcoming characters in Deltarune who could be any of these televisions: Mike and Tenna.
Mike is a character referenced by Spamton NEO, and from his dialogue lines, it seems that Mike may have been Spamton's friend or recorded for him in the past. creation-wise, Mike is probably a reference to this Big Shot soda commercial from 1997 starring Mike Ditka, presumed by many to have partly inspired Spamton and his 'BIG SHOT' catchphrase/theme. we can also see a hidden reference to Mike on the d_a_m_n_y_o_u_t_e_n_n_a page: if you press ctrl+f and type 'Mike', or simply highlight all the text on the screen, you should see it at the bottom of Spamton's rant. Tenna is another character referenced by Spamton, but with a great deal more wrath. it's clear from the above page that Spamton despises Tenna, calling him a '[Boob tube]' and saying that everything is his fault. as we know that the next chapter is going to have a television-themed antagonist, we assume that 'Tenna' is a play on a 'television antenna', and 'Mike' is a play on 'microphone'. in Deltarune Chapter 2, Spamton gives you several interesting bits of dialogue while in his shop, starting with:
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the 'easel' in question is most likely Swatch, who describes Spamton as having been a regular at the Colour Cafe and highly valued. adding to the intrigue, 'CRTs' stands for 'Cathode-Ray Tubes': an older type of television/computer monitor display that was prominent before LCD and plasma screens. now if Spamton has negative feelings towards CRTs, he has negative feelings towards televisions...and the most likely candidate for being a television is (ann)Tenna, not Mike 👀
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we have a few little extra bits corroborating Tenna as the television-headed character's identity. after you defeat Spamton NEO and return to the Trash Zone, you can talk to the Addisons who give us more background on Spamton's past as a 'big shot'. they mention how he was always bragging about TV deals, and when he was evicted, Spamton left a phone hanging off the receiver...but all that could be heard was 'garbage noise'. many fans have attributed 'garbage noise' to Gaster...but i believe it could actually refer to the sound of television static, which we see playing in Spamton's eyes when he remembers Mike. based on this reaction, it's a fair guess that Tenna hurt Mike in some way. okay, so if Tenna is the big bad and not Mike...and the big bad is the TV-head...what's up with the differing appearances between the snail-eyed figure and the larger TV-head? take a look at the snail guy...and then look at Spamton and the Addisons. they share a few features, don't they? especially the long nose and pointed mouth! it's implied that Spamton and the Addisons are the same 'species', with Spamton being a variation who perhaps deteriorated over time. i believe that the snail guy is Tenna, but a different version of him. we haven't seen a full view of what the larger, purple TV-head looks like, but as a television, who's to say he isn't capable of 'possessing' multiple forms? if he is still partially stuck in Spamton's head in the form of 'garbage noise', wouldn't it be interesting if Tenna moved from one, more Addison-like form, to another, larger, more powerful one? many real-world objects have larger-than-life applications in the Dark World, and i think Tenna will have more than one form, and can likely move between screens, or even people. that's why Spamton specifically has Toriel's television crossed out. and of course, the final, silly bit of evidence that we have: both snails and televisions have (an)Tenna(e), don't they? 😉
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cowbot-lumberjane · 5 months ago
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No not every single old video game was "made with CRT blur in mind" those that were were very specific and did it as an artistic choice. While its true that CRT colour depth can often make older games look better because of how those screens processed things like shades of black or gradients, mario world still looked like a gane made of 16bit squares on the SNES just like it does on switch online, I promise.
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Here's an excellent example of what I mean. The CRT screen on the left has that sort of bloom and much darker processing of the shading on the texture. Especially when you look at the shadows baked into character's face texture. The modern screen on the right can process the colours outright with no bloom or CRT glow so it looks a bit muddier and less stark. This is the kind of stuff you're ACTUALLY missing when it comes to CRTs making things look different. Small sprites with lots of detail relying on CRT fuzz DID exist but not in EVERY game. Castlevania and Mario RPG are notable examples but not the norm. In general people wanted their sprites to be very readable while in gameplay, so a lot of examples of CRT sprite fuzz is from examples where they're supposed to look 3D or look really good while not moving a ton. Alternatively it can come with sprites who DO move a lot but have less detail baked in as a result, letting the fuzz fill in gaps. Its cool! Its just not all there is to retro graphics.
Its a real peev of mine when I see videos like "Put CRT filters on all your old games" and its for stuff like the GBA or PlayStation. Those systems existed in times where LCD and other types of screens existed too. Stop generalizing "old games" to mean every single generation from before the 6th
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demifiendrsa · 3 months ago
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Nintendo Switch 2 will launch on June 5, 2025.
It will be available both as a standalone console for $449.99 / CAD$629.99 / $699.99 / €469.99 / 49,800 yen, and as a bundle with a digital copy of Mario Kart World for $499.99 / CAD$699.99 / €509.99 / 53,980 yen.
“Nintendo Switch 2 is the next step in at-home gaming that can be taken on the go based on eight years of play and discovery that began with Nintendo Switch,” said Nintendo president Shuntaro Furukawa in a press release. “With its new features that expand the possibilities of gaming experiences, I truly believe that Nintendo Switch 2 is a leap forward in our journey of putting smiles on the faces of everyone that Nintendo touches.”
Switch 2 will include the following peripherals:
Nintendo Switch 2 console
Joy-Con 2 controllers (L+R)
Joy-Con 2 Grip
Joy-Con 2 Straps
Nintendo Switch 2 Dock
Ultra High-Speed HDMI Cable
Nintendo Switch 2 AC Adapter
USB-C Charging Cable
Latest details:
GameChat Enables New Ways to Play Socially, All Together
With the new online feature GameChat, people can play games and talk like everyone is in the same room, even if they are miles apart. Whether sharing a victory or just waving hello, GameChat makes it feel like online friends around the world are on the same couch. Once GameChat is up, players can start a chat with friends anytime by pressing the C Button on the right Joy-Con 2 controller. The system’s built-in mic can be used to voice chat while playing games with up to 12 people in different locations. Up to four friends can share their screen, and if they connect a compatible USB-C camera, such as the Nintendo Switch 2 camera (sold separately), they can also video chat, seeing each other’s faces as they cheer, shout, or laugh while playing. Additional friends can join the chat via audio only. Until the end of March 2026, GameChat can be used without the need to have a Nintendo Switch Online membership. Afterwards, a Nintendo Switch Online membership will be required.
When initiating a GameChat session, the user invites people from their friend list. Safety features are in place to help players have a safe and secure chat experience, such as the ability to report a person while in a chat session. In addition, Nintendo recognizes the important role parents and guardians play in their children’s online experiences, so children under the age of sixteen will need their parent or guardian to approve their use of GameChat with an updated version of the Nintendo Switch Parental Controls App.
A Multitude of New Features and Experiences
A large, vivid screen that allows smooth motion expression – Nintendo Switch 2 has a large 7.9-inch built-in LCD screen that displays in full HD at 1080p while maintaining the same thickness of Nintendo Switch. Even while on the go, Nintendo Switch 2 offers vivid, detailed game experiences, as well as smooth graphics showcasing character movements and their rich facial expressions.
Joy-Con 2 controllers attach to the system with a “snap” – Joy-Con 2, the newly designed Nintendo Switch 2 controllers, magnetically attach to the Nintendo Switch 2 console. In addition, either Joy-Con 2 controller can be operated like a mouse by sliding it on a surface like a table or on a pair of pants. They can be used in multiple ways, including for games that require aiming.
A new freely adjustable stand and a new USB-C port – The angle of the new stable stand on the back of the Nintendo Switch 2 system can be adjusted freely so that players can find their preferred viewing angle. While Nintendo Switch has one USB-C port on the bottom of the system, Nintendo Switch 2 has a port on the top of the system as well, which makes it possible for players to use the included AC adapter to charge the system while playing in tabletop mode. It is also possible to connect a compatible USB-C camera, like the Nintendo Switch 2 camera accessory to enjoy video chat on GameChat.
Powerful processing speed and graphical performance – Nintendo Switch 2 has significantly improved CPU and GPU performance over Nintendo Switch, resulting in faster processing speed and enabling new visually advanced gameplay. It also makes it possible to achieve more detailed graphics and faster loading times.
Crisp audio quality and spatial 3D sound – On Nintendo Switch 2, the sound quality is more natural and clearer with an even more balanced sound range. When playing in handheld mode or tabletop mode, players will be able to experience games with even more immersive, three-dimensional sound.
Internal storage of 256 GB – The internal storage of Nintendo Switch 2, where digital games and save data are stored, is 256 GB, which is 8 times the storage capacity of Nintendo Switch. For additional storage, Nintendo Switch 2 only uses microSD Express cards, which have faster data reading speeds than previous microSD models.
Nintendo Switch games are also playable on Nintendo Switch 2 – In addition to Nintendo Switch 2 games, Nintendo Switch 2 can play compatible physical and digital games released on Nintendo Switch. Some Nintendo Switch games may not be supported on or fully compatible with Nintendo Switch 2. Nintendo Switch Joy-Con controllers and peripherals, such as the Nintendo Switch Pro Controller, will also be usable on Nintendo Switch 2 by connecting them wirelessly to the system. For more information on the compatibility with Nintendo Switch games and accessories, please visit the Nintendo website.
The new Nintendo Switch 2 Dock – By connecting the Nintendo Switch 2 Dock to a TV, users can output video at up to 4K resolution and play games at up to 120 fps, via compatible games and TVs.
Multiple people can play one title with GameShare – With GameShare, a new Nintendo Switch 2 feature, players can share and play the same game with others who do not have the game. If one person has a Nintendo Switch 2 system and a game compatible with GameShare, that person can invite others to temporarily play the same game together via local play with their Nintendo Switch 2 or Nintendo Switch system. Between Nintendo Switch 2 systems, GameShare can also be used along with GameChat for online play, so that players can chat with others while all of them play the same game.
Virtual game cards add benefits to digital games – With virtual game cards, players can easily manage all their purchased digital games, play games on two different systems, or even lend or borrow games. The virtual game card menu shows all of the digital games purchased with a user’s Nintendo Account, making it easy to access the games and load them on the system. Once a virtual game card is loaded onto a system, it can be played even if the system is not connected to the internet, and other users who are on that system can also play the game. Additionally, digital games can be lent and borrowed among members of the same Nintendo Account family group in the form of virtual game cards via local wireless communication.
Nintendo Switch Online – Nintendo Switch Online will be available on Nintendo Switch 2. On Nintendo Switch 2, players with a Nintendo Switch Online membership will be able to use features like GameChat along with existing online features. For a limited time, all Nintendo Switch 2 owners can access GameChat without a Nintendo Switch Online membership through the GameChat Open-Access period, which lasts until the end of March 2026. After that time, a Nintendo Switch Online membership will be required to use GameChat. In addition, for Nintendo Switch 2 owners, Nintendo GameCube – Nintendo Classics will be released right at the system’s launch. Players with a Nintendo Switch Online + Expansion Pack membership and a Nintendo Switch 2 system will be able to access a growing collection of Nintendo GameCube games with clearer image quality and higher resolution than the original releases. The classic game lineup available at release will be F-Zero GX, The Legend of Zelda: The Wind Waker, and Soulcalibur II. Along with the classic games, a dedicated wireless controller designed after the original GameCube controller will be available for purchase by paid Nintendo Switch Online members.
Variety of accessibility features – In addition to existing accessibility features on Nintendo Switch, to support players’ wide range of gameplay styles, Nintendo Switch 2 offers a variety of new accessibility options including the ability to adjust font size, enable screen reader, and speech-to-text features within GameChat.
Safe and secure game experience on Nintendo Switch 2 – With the Nintendo Switch Parental Control app, parents can easily support their children’s gameplay by using their smart device to check what kind of games their children play or set limits on how long the system can be used daily. As for GameChat, children under the age of 16 will need the parent’s or guardian’s approval on the Nintendo Switch Parental Control app to start a chat, which makes it possible for parents and guardians to manage their children’s chat experience securely.
Nintendo Switch 2 will be available for pre-order in North America from participating retailers beginning on April 9, 2025.
New Games for a New System
Nintendo Switch 2 will launch with games that highlight its new capabilities while bringing everyone along for the ride. From brand new titles and system exclusives, like Mario Kart World and Donkey Kong Bananza, to exhilarating experiences like EA Sports Madden NFL and Cyberpunk 2077: Ultimate Edition, to upgraded versions of Nintendo Switch games like Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV and Sid Meier’s Civilization VII – Nintendo Switch 2 Edition, there is much to share and play.
Put the pedal to the metal in Mario Kart World, a brand-new experience set in a vast interconnected environment. Race seamlessly across connected courses that deliver Mario Kart racing like never before. Twenty-four drivers can compete in a race. Participate in the new Knockout Tour mode, where you’ll barrel through back-to-back courses and checkpoints, with no pit stops along the way. If a player doesn’t make it to each checkpoint at a high-enough placement, they will be eliminated. And in Free Roam, it’s possible to go off the racetrack and drive in any direction you wish, explore areas that pique your interest and take some photos at scenic spots with a group of friends. Mario Kart World races onto Nintendo Switch 2 on June 5. More details will be revealed in a Mario Kart World Direct presentation on April 17 at 06:00 PST / 09:00 EST.
Get ready for Donkey Kong Bananza, a brand-new 3D platforming action adventure—available exclusively on Nintendo Switch 2. Crash, bash, and climb through nearly everything in DK’s path and tear off chunks of terrain to swing around and throw in groundbreaking exploration. The more that is demolished with powerful punches, the more areas open up to discover. Break on through this adventure full of mayhem, surprises and bananas when Donkey Kong Bananza crashes onto Nintendo Switch 2 on July 17.
The new capabilities of Nintendo Switch 2 allow for compatible physical and digital games released on Nintendo Switch to receive paid Nintendo Switch 2 Edition upgrade packs featuring enhanced graphics, exclusive content offerings, and new gameplay experiences.
Star in Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV, featuring unique new modes and minigames that showcase mouse controls, the system’s built-in mic, and Nintendo Switch 2 camera (sold separately). Invite friends to join Bowser Live, a game show-themed experience with 2v2 team battles and physical challenges! But beware: Losing teams may have to answer to Bowser himself! Get ready to see what’s new in this party when it launches July 24.
See the Kingdom of Hyrule in a whole new way with The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition and The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition, available with performance upgrades on Nintendo Switch 2. Smoother frame rates, faster load times, and better graphics will make for a fresh experience when revisiting these adventures, and now players will also have a little extra help. Also on the way is an update to the Nintendo Switch App (previously known as the Nintendo Switch Online App), called ZELDA NOTES. This game-specific service is exclusive to the Nintendo Switch 2 Editions of the games and helps players navigate to various locations, like that difficult-to-find shrine or hidden Korok, and will even feature commentary from Princess Zelda herself that was not part of the original games. Both upgraded titles will be available from Nintendo Switch 2 launch day, June 5.
Kirby’s 3D platforming adventure gets an extra Nintendo Switch 2 boost in Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World. A mysterious meteor crashes in the world of Kirby and the Forgotten Land, revealing a new story for Kirby. He must use his abilities, including new Mouthful Modes, to clear a trail through uncharted territory. The upgrade pack will include this new content which can be played in single-player and local co-op, as well as improved performance for the entire game. Jump into Kirby’s star-crossed world when it launches August 28.
The galaxy’s greatest bounty hunter Samus Aran returns in Metroid Prime 4: Beyond. This title will release on both Nintendo Switch and Nintendo Switch 2, with the latter allowing for both standard controls and Joy-Con 2 mouse controls as players wield Samus’s arm cannon with more precision, plus enhanced visuals and performance. Choose between Quality Mode and Performance Mode, both of which support HDR, based on your preference and playstyle. Explore the immersive world in 4K at 60 fps or enjoy smoother action in full HD at 120 fps on compatible displays when the game launches in 2025.
In Pokemon Legends: Z-A – Nintendo Switch 2 Edition, you can enjoy your adventure in Lumiose City on Nintendo Switch 2 with enhanced resolution and frame rates, coming late 2025.
Kirby Air Riders, a brand-new title originated from the Nintendo GameCube classic racing-action game Kirby Air Ride, and Masahiro Sakurai, the director of the Super Smash Bros. series, was announced for release this year. The trailer revealed a dramatic introduction of Kirby on his Warp Star machine and other Kirby air riders on a variety of unique machines, as they joined together on a racetrack. Kirby Air Riders will glide onto Nintendo Switch 2 in 2025.
Use the Joy-Con 2 mouse controls and enjoy a new experience by strapping into Drag x Drive. A new online three-versus-three game experience, Drag x Drive (pronounced “Drag and Drive”) challenges players to use the mouse controls with both Joy-Con 2 at the same time to intuitively steer, speed up, perform tricks and make plays such as dunks. Get ready to gear up when Drag x Drive launches on Nintendo Switch 2 this summer.
While it’s understandable that players will want to hit the ground running (or racing) with Nintendo Switch 2, they can also explore a variety of features and details the new system has to offer. Players can enter a virtual exhibition with Nintendo Switch 2 Welcome Tour and gain insights into what makes Nintendo Switch 2 such a unique gaming experience. Through tech demos, minigames and other interactions, players will get to know the new system inside and out in ways they may never have known about otherwise. Nintendo Switch 2 Welcome Tour will be available to buy from Nintendo eShop from Nintendo Switch 2 launch day, June 5.
Exciting Games from Global Developers and Publishers
From acclaimed hits like Split Fiction and Elden Ring to sports phenoms like EA Sports Madden NFL and NBA 2K, and highly anticipated games like Hades II and Borderlands 4, Nintendo Switch 2 is the place where players can find the full range of gaming experiences. Here are some of the games coming to Nintendo Switch 2 from development and publishing partners.
The Duskbloods: The moontears will flow for one and one alone in The Duskbloods, a brand-new multiplayer title from the creators of Dark Souls and Elden Ring, FromSoftware. Available exclusively for Nintendo Switch 2, The Duskbloods launches next year. Read more in our upcoming developer diary series, Creator’s Voice, with the game’s director Hidetaka Miyazaki, coming on April 4th.
Hades II: Battle beyond the Underworld to vanquish the Titan of Time as the Princess of the Dead in this bewitching sequel to the original rogue-like dungeon crawler. Hades II lets players explore a bigger, deeper mythic world with the full might of Olympus at their call in a story that reacts to their every setback and accomplishment. The game is coming first on console to both Nintendo Switch and Nintendo Switch 2, taking advantage of the new system’s higher-definition display with responsive action at a target of 60 frames per second. Look out for more information about Hades II later this year.
EA SPORTS Madden NFL and EA SPORTS FC: EA Sports is bringing fans together from across the world—both on the pitch and on the gridiron. EA Sports Madden NFL and EA Sports FC will be coming to Nintendo Switch 2.
NBA 2K and WWE 2K: Dominate on the court and in the ring—NBA 2K and WWE 2K are coming to Nintendo Switch 2.
Hyrule Warriors: Age of Imprisonment is the newest title in the Hyrule Warriors series and is developed by Koei Tecmo Games with support from Nintendo. The game features epic battles against hordes of enemies as it tells the untold story from Hyrule’s distant past of the Imprisoning War that ultimately led to the events of The Legend of Zelda: Tears of the Kingdom. Fans of the Legend of Zelda series and players of both The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom can experience the thrill of battle and this canonical tale featuring Princess Zelda, King Rauru, and other familiar characters. Fight for Hyrule’s future when Hyrule Warriors: Age of Imprisonment comes to Nintendo Switch 2 this winter.
Split Fiction: Jump between sci-fi and fantasy worlds in this co-op action adventure, where contrasting writers Mio and Zoe have become trapped in a simulation of their own stories. Split Fiction keeps you on the edge of your couch with weird and unexpected moments as players have to coordinate and work together to overcome challenges. Players can also invite a friend to play with for free via cross-play on Nintendo Switch 2 with Friend’s Pass. Jump into the action when Split Fiction releases the same day as Nintendo Switch 2.
Cyberpunk 2077: Ultimate Edition: For the first time, Nintendo players can step into the shoes of V — a mercenary determined to become a legendary cyberpunk in Night City. With the powerful processing speed and graphical performance of Nintendo Switch 2, every neon-lit street and firefight feels more immersive than ever. With this edition, players can enjoy the full Cyberpunk 2077 experience, featuring the base game and the critically acclaimed Phantom Liberty spy-thriller expansion. Climb the ranks when Cyberpunk 2077: Ultimate Edition releases the same day as Nintendo Switch 2.
Final Fantasy VII Remake Intergrade: Experience a modern reimagining of one of the most iconic games of all time on Nintendo Switch 2. Set in Midgar, players will immerse themselves in a standalone gaming experience designed for RPG players that crave unforgettable characters, a powerful story, and a strategic battle system that merges real-time action with command-based combat. Including Final Fantasy VII Remake Episode INTERmission, an additional story arc happening during the events of the game, players can fight for the future of the planet when Final Fantasy VII Remake Intergrade comes to Nintendo Switch 2.
Street Fighter 6: Experience the next evolution of Street Fighter in Street Fighter 6 with three distinct game modes, new gameplay features, and enhanced visuals. Fight your way to the top with new game modes exclusive to Nintendo Switch 2 like Local Wireless One on One and Avatar Matches. Enjoy new party modes utilizing Joy-Con 2 controllers like Gyro Battle and Calorie Contest. Plus, players can check out three new amiibo figures and 22 amiibo cards at launch. Choose from Street Fighter 6 Years 1-2 Fighter Edition, or the digital version of Street Fighter 6, for Nintendo Switch 2 on launch day.
Sid Meier’s Civilization VII – Nintendo Switch 2 Edition: Steer the course of history in Sid Meier’s Civilization VII – Nintendo Switch 2 Edition. Featuring new mouse controls that offer a more intuitive experience, players’ decisions will shape the cultural lineage of their empire. Construct cities and architectural wonders, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the world. Whether you choose to follow history or forge your own path, create a legacy that echoes through the Ages when Sid Meier’s Civilization VII – Nintendo Switch 2 Edition comes to Nintendo Switch 2 on launch day.
Hogwarts Legacy: Experience Hogwarts School of Witchcraft and Wizardry like never before in Hogwarts Legacy, which has been updated with Joy-Con 2 mouse support, improved graphics and audio, seamless map load times, and controls for Nintendo Switch 2. Players can become the center of their own adventure with this open-world, action role-playing game as they discover magical beasts, customize their character, master spell casting, and become the witch or wizard they want to be. Rediscover the magic when Hogwarts Legacy arrives on the same day as Nintendo Switch 2.
Bravely Default: Flying Fairy HD Remaster: Follow four Warriors of Light on a journey to restore the elemental crystals in the HD remaster of the Nintendo 3DS RPG masterpiece, Bravely Default. Experience an RPG that brings new depth to classic, turn-based battles with the introduction of the “Brave & Default” system—featuring an array of options to customize your characters with over 20 unique jobs. The game also includes quality of life updates and two new minigames that leverage the dual mouse controls of Nintendo Switch 2. Bravely Default: Flying Fairy HD Remaster comes to Nintendo Switch 2 on launch day.
Borderlands 4: Experience outrageous enemies and killer loot on the dangerous new planet of Kairos in Borderlands 4. Become an unstoppable force blasting through enemies with an arsenal of weaponry. Deftly defy death from every direction as players flex their skill expression with glide, dodge, fixed-point grapple, and more. Hop into the action when Borderlands 4 launches on Nintendo Switch 2 in 2025.
More adventure awaits in new and updated titles including…
Tony Hawk’s Pro Skater 3 + 4: Two legendary Activision games return with new skaters, gnarlier tricks, a sicker soundtrack, and, for the first time in over a decade—new parks! Drop into cross-platform online multiplayer and relive the classic fun. Tony Hawk’s Pro Skater 3 + 4 launches on Nintendo Switch 2 this summer.
Elden Ring Tarnished Edition: With over 28 million copies sold worldwide, Elden Ring is an award-winning action RPG set in an authentic dark fantasy world. Explore treacherous dungeons and face epic boss battles. Including the base game, the “Shadow of the Erdtree” expansion, and new weapons, armor, a new Torrent appearance customization, and more, Elden Ring Tarnished Edition arrives on Nintendo Switch 2 in 2025.
Yakuza 0 Director’s Cut: Discover the decadence and danger of 1988 Japan in Yakuza 0 Director’s Cut. The definitive edition of the acclaimed origin story is coming first to Nintendo Switch 2. Players will have to fight through Tokyo and Osaka’s entertainment districts as Kazuma Kiryu and Goro Majima in an epic crime drama. With the Director’s Cut, players will find deeper insights into character backstories and incidents with never-before-seen cutscenes, plus, the new Red Light Raid online multiplayer mode. Yakuza 0 Director’s Cut launches on Nintendo Switch 2 on launch day.
Fortnite: Whether you want to be the last player standing in Battle Royale, Zero Build, Reload, and Fortnite OG, or you want to explore LEGO Fortnite experiences, blast to the finish with Rocket Racing or headline a concert with Fortnite Festival – the choice is yours. Find it all in Fortnite on Nintendo Switch 2 on launch day.
Enter the Gungeon 2: Experience the reloaded sequel to the iconic bullet dungeon crawler with Enter the Gungeon 2. Featuring a new 3D art style, weapons, and new gameplay tricks, players can load in on Nintendo Switch 2 next year.
HITMAN World of Assassination – Signature Edition: Enter the world of the ultimate assassin in HITMAN World of Assassination – Signature Edition. Explore intricate environments as you use disguises and stealth to execute missions. Experience the best of HITMAN, HITMAN II, and HITMAN III including the main campaign, contracts mode, escalations, and more. HITMAN World of Assassination – Signature Edition releases the same day as Nintendo Switch 2.
Project 007: Step into the shoes of James Bond and earn your 00 status. Featuring a wholly original Bond story, Project 007 will come to Nintendo Switch 2.
And that’s not all, as Nintendo Switch 2 welcomes STARSEEKER: Astroneer Expeditions, Daemon X Machina: Titanic Scion, DELTARUNE, Survival Kids, Star Wars Outlaws, Hollow Knight: Silksong, and more!
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dreamdiaryjam · 1 month ago
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Dream Diary Jam 9!
Jam runs from May 15th, 2025 to June 26th, 2025. Much like previous jams, you can join before or during those dates!
Welcome newcomers and veterans to Dream Diary Jam 9, a game jam all about the creation of fangames for the cult classic RPG Maker 2003 game Yume Nikki. The goal is to create a Yume Nikki fangame, a demo of one, or to even update one of your previous entries. You’ll be given 6 weeks to work on your fangame, starting on May 15th and ending on the June 26th — Yume Nikki’s 19th anniversary.
Submission types:
Traditional Yume Nikki Fangame - The most common type of fangame. Typically follows the same formula/style as the original Yume Nikki, but with an original cast of characters and environments, and sometimes new mechanics. You can get as experimental as you want!
Examples of this type include: .flow, Yume 2kki, Lcd Dem, and Answered Prayers
A Fangame of the Yume Nikki setting - A fangame that uses the characters/settings of the original Yume Nikki, rather than a new original cast. Think something along the lines of fanfiction. This can be any kind of genre, JRPG, dating sim, clicker, etc. You can even make a fangame of YUME NIKKI -DREAM DIARY- if you want to.
Examples of this type include: NASU Plus, Memories of Replica, Dream Kombat, and Yume Nikki Hazard
An update to a previous submission - Didn’t get to make as much as you wanted in a previous jam? Need an excuse to work on your fangame? Don’t want to start anew? This is for you! If you can provide a substantial update to one of your previous entries, then it’s also an acceptable submission, even if you’ve been chipping away at it outside of the jams.
Want to participate? Just sign up on our itch.io page! Feeling social, like working in a community of fellow devs and Yume Nikki fans? Check our our DDJ9 Discord! Late to the party, but still looking to hang with fellow devs? Feel free to become a part of our year-round Dream Diary Development community!
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itsphantasmagoria · 19 days ago
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Cherry by @itsphantasmagoria
(WIP, E, est 30-35k words, Drarry)
On the 5th of June 2010, Draco is a thirty year old virgin. This complicates things.
(read the first chapter here)
This fic was originally a self-prompt for LCD this year, but I didn't finish it in time, so now it's for Draco's birthday month. There's a total of 8 chapters, which I'll post twice a week on Mondays and Thursdays.
For context, the premise is based on a manga/anime/BL drama called Cherry Magic! Thirty Years of Virginity Can Make You a Wizard?! where the main character wakes up on his 30th birthday with the power to hear the thoughts of anyone he touches, which leads to him finding out the super cool guy at work is a dweeb and is also in love with him. It's adorable and hilarious and I highly recommend it!
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tamapalace · 1 year ago
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DebonairHeads Tony Soprano ‘Tonygotchi’
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Known for making real fake stuff, DebonairHeads has created a Tony Soprano themed Tamagotchi. Tony Soprano is a fictional character from the hit HBO series The Sopranos which aired from 1999-2007.
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Tonygotchi is a surprisingly real virtual pet where you can raise Tony Soprano himself. You can feed Tony ‘gabagool’ (capicola, an Italian dried meat), play the therapy game, and care for Tony! It features an LCD screen, three buttons, and is shaped after Tony Soprano himself, but on a keychain that also acts as his necklace.
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The Tonygotchi is already sold out, and was listed for $750 USD. No word on if there will be a future restock as there were only five created. Shipping takes 4-6 weeks. This product is in no way affiliated with Bandai.
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