#Character creation challenge
Explore tagged Tumblr posts
othernaut · 6 months ago
Text
Character Creation Challenge 2025, Day 6: Lancer
"Hey, Temp, can you get that fucking Everest out of the launch bay? We've got the pattern saved if you really need to -"
"Hey, Shred. Hey. Back off, she's drunk. Not okay kind of drunk."
"Oh?"
"Yeah. You remember that data bundle we pulled? The dropship?"
"Oh."
"Wound up with a full profile on Serapis, including what happened to the Cause after she went offworld."
"... Oh. Oh, shit. Do you need me to -"
"Nah, it's all right. Just give it time. She's a tough old girl. She'll pull through."
"Okay. Yeah, sure. Hey, do you want to... get a... thing? That isn't here?"
"Sure, Shred. Let's go do that."
And then the doors hissed closed, the low light faded, and Harriet was left alone with her misery and nostalgia.
//ailure of the Unified Body of Serapis to come to a resolution on the issue of Central Nations independence, a stalling action was performed in UB caucus. During that time, several failed assassination attempts at Central leading figures escalated the internal violence to an all-out war that swiftly spilled across the borders. The Dominion of Regis, for purposes of professed morality, pulled out of the discussions, and no further resol//
Fuckheads. The UB lasted five years, enough time for everyone to get comfortable with the idea of a moderated world government - enough time for it to sting when the rug was pulled. People are going to act like people, no matter how noble or responsible they profess to be. They fall to infighting for no reason and then it's the communities, the little people, her, her friends - they're the ones with their water cut off, with no medical supplies inbound, with nothing but the bare matter of the world and themselves.
Idiots. Everyone. Her especially. She scrolled quickly past the political lead-up; the memories it evoked weren't ones she wanted to relive. Another pull of clear brandy. It didn't burn anymore. Probably a good thing.
There we are. Port Harrow. Dockside steel ramping into the black bay. Old stone-brick buildings encased in scaffolds of exostructure. Orange sodium lights in long lines in the sky, making every season into autumn. Kids chasing fluffy gulls along the Char River outlet. Four bad bars within a two-block walking distance of each other along the Hyde Park strip, so if you got kicked out of one you could stumble to another before your buzz even dreamt of wearing off. A stiff bed and a paycheck and a night full of people arguing outside.
//racturing of communities in Regis as the supply shortages continued, leading to tacitly independent, anarchist city-states as it became clear the people had no one to rely on but each other. In Port Harrow, the history of heavy industry in the city led to a wealth of industrial equipment that could be repurposed for war, agriculture, reconstruction, and mobile community support. As the government shutdown entered its third year, Port Harrow was one of the more successful of these communes, successfully managing both a mass agriculture and self-defense project by retrofitting industrial frames into multipurpose, proto-mech units//
The years coming in like a flood, dulled by both alcohol and time to a prosaic wash of color. She'd been in an agbot at first, but even the agbots needed some self-defense capability, as the raiders neither cared about growing seasons nor common sense; they just took whatever was to hand and fuck everyone else. At time went on, the attacks ramped up - but the people back home in the factories managed even more inventive fuckery in response. God, the thump of the rivet gun, how it'd hiss on a miss in the wet dirt of the fields. Petrochaff'd fuck up the old-school oil bikes they were using, leave them baking on the asphalt with the smell of a spilled deep fryer. The damn things came with caution paint on the legs, but the kids still climbed her anyway. They liked to sit on her head as she scanned the hills.
Then she read a name and it all soured instantly. More brandy. A wretched turn in her stomach.
//Union Far-Field Teams arrived just after the burning of Concord Square, when it became clear that the remnants of Unified Body governance could no longer hold even a suggestion of power. Crisis management NHPs were deployed in places of deepest anarchy to prepare the ground for reclamation and reconnection squadrons, which arrived later that year. Even deeply independent-city states, like Rouge Mountain and Port Harrow, capitulated after a brief exchange, bringing an end to the crisis before the next yea//
I mean, how could they resist? They had agbots and heavy industrial frames; Union had fucking mechs. They had rivet launchers and digging tools and junk-data ewar modules taped together from pornbots and netmail viruses; Union had AIs, for fuck's sake. Even if they blew a mech with a lucky shot, fuckers just printed another that same night. It was unwinnable. That beautiful thing they made, that open garden where everyone was for everyone else, where everyone had enough and the only thing you answered to was your neighbors...
It was unwinnable.
//sequent years saw a formal capitulation by autonomous zones, a return to Union-led Unified Body governance and entry into the embrace of galactic civilization. Reconstruction efforts began immedia//
They had pictures. She couldn't even recognize the streets.
//iolent holdouts retired to on-world educational facilities and, for the more extreme ideologies and antisocial dispositions, off-world contain//
What the fuck's so extreme about it? Help out your neighbor, you don't need anything else.
//ishment of permanently stationed Serapis Coordination Force to track down and pacify remaining violent bands and promote the ideology of unifica//
They held a gun to her head and asked her what she believed. Of course she lied.
//dless, a managed diaspora in subsequent years//
And no matter how you love something, there's a time, always a time, when it's not worth it anymore.
Harriet leaned back. Her head swam. The hangar blurred in front of her eyes, more than usual - she didn't fucking need glasses, not yet, she wasn't that old. Upside down, the team's mechs hung like rainbow stalactites, a row of independence splashed in bright colors and bristling weapons and anime boobie-girl decals. Why shouldn't she leave a place that didn't need her anymore? Fuck, she had enough experience for any lancer squadron. Anyone. Best of the bunch, this, and yet. It was like the carnival sideshow version of home, some punk-fuck pageantry of the anarchy she fucking lived for years, for years -
But it was better than what was left for her on a home now staffed with strangers.
Lurched forward. Stomach definitely did a thing there. Maybe call it a night. Finger wiggling to the little red X.
//spite media management discouraging public displays supporting 'non-standard political philosophies', shows of support for community leaders and organizers during the crisis remain standing in areas most strongly affected by the supply disruption, including Steeltown, Port Harrow, Perrbroke, Rou//
She squinted into the blown-up, artifacted image. Unfamiliar street, but that was a fucking agbot. Held up, scaffolded in steel. Sodium lighting. Big rock in front of it, sanded down, pocked with names. No laser etching, all hand-carved. Blurry, but she thought she could recognize some of them. That smear of shadow might have been a friend, a lover, a co-worker. Might've been her.
Stomach lurched like a sick generator. One little tear, big as a lost world, tracked its way down her cheek and died in the collar of her jumpsuit.
Yeah. Time to call it a night.
*****
Harriet Spall Callsign: Temperance Background: Worker (heavy machine operator) License Level: 3 Licenses: Nelson III Grit: +2
Pilot Skill Triggers: +2 Assault, +2 Hack or Fix, +2 Invent or Create, +4 Read a Situation, +4 Take Control Pilot Stats: Size 1/2, 10 Evasion, 10 E-Defense, Speed 4, HP 6 Mech Skills: Agility 2, Engineering 3 Core Bonuses: IPS-Northstar (Sloped Plating)
Talents: Juggernaut: Momentum (when I Boost, the next Ram I make gains +1 Accuracy and knocks the target back an additional 2 spaces), Kinetic Mass Transfer (when I ram a target into another target, the other must save Hull or be knocked prone; when I ram a target into an object or structure, they take 1d6 kinetic damage), Unstoppable Force (1/round and for 1d3+3 heat, I can supercharge a Boost to ram through people and objects). Nuclear Cavalier: Aggressive Heat Bleed (first attack I make on my turn in the Danger Zone deals +2 additional Heat), Fusion Hemmorhage (first attack I make on my turn in the Danger Zone is Energy damage and deals +1d6), Here, Catch! (gain the Fuel Rod Gun integrated weapon).
Mech: Goodbye Paradise Frame: IPS-Northstar Nelson Frame Traits: Momentum (1/round, when I Boost, gain +1d6 bonus damage next melee hit), Skirmisher (may move 1 space after attacking, ignoring engagement and not provoking). Frame Core System: Perpetual Motion Drive (Active - for the rest of the scene, Skirmisher allows me to move 4 spaces instead of 1)
Mech Attributes: Size: 1 Structure: 4; HP: 12, Armor: 1 Stress: 4, Heat Cap: 9, Repair Cap: 5 Attack Bonus: +2, Tech Attack: +0, Limited System Bonus: +1 Speed: 6, Evasion: 13, E-Defense: 7, Sensor Range: 5, Save Target: 12
Equipment Loadout: Main/Aux Mount: Tactical Melee Hammer (Threat 1, 1d6+2 kinetic +1d6 explosive damage), Mod: Thermal Charge (Limited 4, expend a charge to activate its detonator, dealing +1d6 explosive damage) Main/Aux Mount: Pistol (Range 5, Threat 3, 1d3 kinetic damage) Flex Mount: Power Knuckles x2 (Threat 1, 1d3+1 explosive damage, knocks prone opponents on a crit if they fail a Hull save) Integrated Mount: Fuel Rod Gun (Limited 4, Range 3, Threat 3, 1d3+2 energy damage, clears 4 heat)
Systems: Thermal Charge Mod (included in Tactical Melee Hammer attack) Ramjet (activate as a protocol, apply 2 heat, until the start of my next turn gain move +2 spaces when I Boost in a straight line with melee attacks gaining Knockback 2) Armor-Lock Plating (can Brace while Grappling, applying 2 Heat and ending the grapple; until the end of my next turn, attacks against me receive +1 difficulty, I can't fail contested Agility or Hull saves, and I'm immune to Knockback, Grapple, Prone, or being moved by any external force smaller than Size 5) Personalizations (+2 HP: safety signs and up-to-date hazardous materials notices) Custom Paint Job (when taking structure damage, roll 1d6, ignoring damage and returning to 1HP on a 6: caution yellow-black patterning)
*****
I got lucky. This isn't my first brush with Lancer, nor my second. Like a lot of the games I'm making characters for this year, I got Lancer some time ago and bounced off of it for reasons I couldn't really articulate. I think, at the time, it was a clash between expectations and reality. I had been pitched Lancer as a system where you could tell any of a variety of mech stories, a wide universe where conflicts could take any shape and theme and, at the time, I had a real taste for scrungy, scavenger-ass mechs scrapped together out of car batteries and nuclear paperclips. Lancer, apparently, doesn't tell that kind of mech story, and with the system's native complexity and its major favoritism for tactical combat over personal stories and gritty campaign play, I bounced.
But I got lucky. Later, during a lull in my weekly role-playing, a friend offered to run a one-shot, two-person session of Lancer with pre-built mechs, and it was a god damn hoot. Having someone there to walk me through how the systems interacted, through the joy in building complex machinery and then bashing it against one another - that very much helped. Any system, no matter how much it might not appeal to me specifically, is improved with the spice of enthusiasm. I went home and immediately, badly tried to put together a Kidd dronebot before learning of this challenge and saving my enthusiasm. And now here I am, and here's my machine. It wants to run into your shins and hit you with an exploding hammer.
Lancer's one of the few systems I've run into on this journey to which I can't really say, "It's good, but." Lancer does precisely what it intends to do, and if that's a thing you also want to do, then you're going to have a fantastic time. It doesn't fully stay in its lane - there's enough storygame swerving to allow a full Shinji Evangelion arc, if that's the thing that floats your artillery platform - but it puts a hell of a polish on the thing it wants to do well. Each little bit is comprehensible at first glance and clicks together satisfyingly. The machine it creates is beautiful and deadly, though you have to want it in order to run it at peak efficiency. Also, shoutout to COMP/CON, the free online character-building tool, for being way more organized than me hanging out with an open notepad file and a PDF.
Next up: The laughter of thirsting gods.
10 notes · View notes
blackrosesinthestars · 6 months ago
Text
Character Creation Challenge, Day 8: Fabula Ultima
The Final Fantasy (that wasn't very final)
A bit of behind the scenes, i don't have an actual list of games to do each day. Instead i wrote a list of 40+ games and i pick the day of which game i do that day. It is 40+ and not 31 because it gives me the freedom to choose and pick and if i really don't want to do a particular one, i can just skip it or not do it at all, and still have options. And also i have the freedom to add to the list if i get a new game.
All of that to say, i was between two games to do today. But i recently acquired Fabula Ultima, so i decided to do that instead.
This is a game inspired by JRPGs, think your Final Fantasy, Dragon Quest, Tales of, Chrono Trigger, among others. The book itself reminds me of Japanese game manuals and the aesthetics are in that vague fantasy-but-with-technology kind of vibe which is very JRPG.
This game encourged you to make not only your character but also your own world collaboratively which i find pretty cute. In this opportunity, i'm going to skip that part and focus only on the character creation aspect, if world building appears during the creation, i'll develop it on the spot.
Okay, to find a character sheet and make our JRPG protagonist.
Tumblr media
Elves are rare, or at least it seems so. Their societies decided a long time ago, for reasons history has forgotten, to hide from humans, to live in peace away from everybody and everything. But one young one decided that that kind of life is boring. That young one decided to explore the world. This one joined a pirate crew, renouncing to everything, and choose his new identity Montblanc. He learned how to shoot a pistol from the captain and through his travels with the crew, became aware of the cosmos and learn how to control a fraction of it. Maybe those ambitions will get him in trouble.
I like pirates and i wanted to play with the concept of magical pistols and Dark weapon allowed me to do this with some dark flavors, plus lucky seven is my kind of weid ability. I imagine him as the typical side character you want to romance because he is quite charming, but he also has a dark secret and you want to fix him (or not, i don't judge).
I'll be honest, when i saw the lenght of the manual and how much you can do, and the fact that you choose 2 classes instead of 1, i though i was going to get overwhelmed. But honestly, the manual is so well explained and provides examples on how to do stuff that honestly, it was more easier than i though. I read the rules a bit rushed but for what i gather it is not that difficult. Maybe i would give this a shot, as a player and as a GM. Who knows, maybe my players may be willing to conquer the seven seas and the cosmos with Montblanc.
8 notes · View notes
onlessdev · 5 months ago
Text
2025 Character Creation Challenge
Tumblr media
I finally finished the character creation challenge for January 2025, a day late and with a lot of catching up to do LOL Games I'm playing
Currently playing a Koriko game that came out of this - my character is Anthemis of Malukica. She's a young witch with a shaved head and bone charms from a little rural village in a high fantasy crystal-and-spires world with bathhouses and pirate coves (so far!).
I'm also playing in a game of The Magical Year of a Teenage Witch - I forgot how long it took to build the character, until I did it again. I feel like if I just used a better template, it would be faster. I still love the Thousand Year Old Vampire mechanics. It was also fun creating a new Thousand Year Old Vampire in a vastly different setting than my last playthrough, and a fey twist on the vampiric tropes. I'm also also playing in a game of Pasion de las Pasiones, which began in January. Lucero just had their introduction! I'm pumped to get to play this soap opera drama. Games I already liked Some games, like Monster of the Week and Thirsty Sword Lesbians were already familiar, but it was a fun challenge to come up with new characters in the mindset of a player versus a gamemaster. Fellowship and Against the Odds are also games I'd love to run or play in the future. Major Magica, Wise Women and To Swear On Your Honor are a little higher up on my list of games to run/play now. Major Magica is silly with mini-games, Wise Women is streamlined and flavorful, and I feel like I'll enjoy To Swear On Your Honor just like I did Thousand Year Old Vampire with all of the prompts.
Space Train Space Heist is definitely a one shot I'd love to run with the right players. It's just so funky and builds the plot as you go! I love when relationships or world details are built in to character sheets.
New surprises
I enjoyed Four Told more than I expected - it's a fun little political game about being a seer to a ruler - good to use your d4s! It's simple so I may not play through it yet, but I'll definitely keep it on my list. Against the Night also seems like a good solo choice at some point, but didn't draw me in urgently the way Koriko did.
Apocalypse Keys had really long character sheets - I think 4-5 pages - but it was because they had prompts separated from the place you fill them in on the actual character sheet. It felt bloated and there was a lot of back-and-forth to create the character. I liked the archetypes and the encouragement of above-table discussion though!
I almost got to play Lordsworn, but it was cancelled, so it was interesting getting to roll characters even if it was just for myself. I might play it again if I'm in the right mood. It's a bit grim.
Godspawn and Ironsworn are a little lower on my list to play after creating a character in the system. I felt Godspawn was a little too short and I was left unsure how play would look. I'll have to try to read it again, as I love demigods and mythology stories. This was my third time revisiting Ironsworn and I'll likely circle back again, but it took a lot more back-and-forth to create the character than expected. I think I need to delve deeper on Ironsworn!
Takeway
This was an overall fun creative exercise. I don't regret reading any of the games, even the ones that let me down a bit. It was great to get in the player mindset even in games that I may not play for a while. I've learned a bit more about what I like and don't like, and have some great characters to bring with me wherever I go next!
3 notes · View notes
cos-myc · 2 years ago
Text
I have always wanted to try one of those "randomized oc challenges" but for D&D. But then I realized, there wasn't a lot of those around. Or more specifically, ones that include a very large variety of races and backgrounds. Then I started thinking about how many it could also include randomized subclasses or maybe other features.
But then I decided, "You know, fuck it. I'll make it myself." So I spent over an hour making this spreadsheet just for that. And I wanted to share my work. If you are interested in a separate post that's just everything on the sheet so you don't have to deal with the link, I'll do it if you'd like. For now, though, enjoy my hard work.
This randomizer includes:
Class
Race
Level
Alignment
Background
Highest and lowest stat (why not make it a challenge and see if yu end up with a fighter with terrible constitution or a wizard with high strength)
Wealth status
And of course, subclasses for each.
Feel free to give it a try! I've been having a lot of fun making random little characters alongside the party I DM for (for whom I first shared this sheet, shout out to y'all).
23 notes · View notes
tyraeklouds · 6 months ago
Text
Character 1 Cassian Albrecht
Tumblr media
Image crated using Recraft and ChatLLM with Claude 3.5 Sonnet
Description
A weathered warrior in his forties, Cassian Albrecht cuts an intimidating figure in his patchwork of trophy armor - each piece a dark memento taken from fallen vampire nobility. The elegant, obsidian-black plates bear ornate engravings typical of vampire craftsmanship, circular medallions and flowing Gothic patterns intertwining across the surface. His only flash of color is a crimson scarf, faded and battle-worn, tied across his chest as a proud declaration of his allegiance to the Crimson Vanguard. The mysterious Cloak of Ethereal Shadows flows around him, its dark fabric seeming to bend light and blur his movements, while the silver Talisman of Crimson Sight gleams at his throat, its hollow gem set in intricate silverwork occasionally pulsing with a soft red ethereal glow.
His stern face is framed by the lightest shadow of silver-peppered stubble and crowned with military-short grey hair kept precisely trimmed. Sharp, vigilant eyes constantly scan his surroundings, a habit born from years of hunting supernatural prey. His sturdy, athletic build speaks to a lifetime of combat, while his severe expression rarely wavers from its grim set. At his hip hangs the shimmering rapier Crimson Fang, its vampire-forged blade a bitter reminder of his enemies' craftsmanship. The overall effect is that of a man shaped by war and vengeance - a shadow among shadows, save for that defiant splash of crimson across his chest.
Tumblr media
Image crated using DALL-E and ChatLLM with Claude 3.5 Sonnet
Character Sheet
High Concept: Last Duelist of the Crimson Rebellion
Cassian is the last surviving duelist of the Crimson Rebellion, a war that tore apart the kingdom of Eryndor and its people. Though his deeds were legendary, the world has moved on, and few remain who remember his name or his role in the war.
Trouble: Haunted by Those Who Remember
Cassian’s past actions during the Crimson Rebellion have left him with enemies—both human and supernatural—who seek vengeance or justice.
Additional Aspects:
The Blade Knows No Mercy
Cassian’s rapier, Crimson Fang, is a weapon of unparalleled precision and lethality, forged by ancient vampire blacksmiths. It is as unyielding as its wielder.
Tales of My Feats Are Whispers in the Dark
Stories of Cassian’s deeds are spoken in hushed tones, often exaggerated or distorted. His name inspires both awe and fear, but few dare to speak of him openly.
A Relic of a Broken World
Cassian is a living remnant of the Crimson Rebellion, a man shaped by a war that left the world in ruins. To some, he is a symbol of hope and resilience; to others, a dangerous relic of a past best forgotten.
Skills:
Great (+4): Fight
Good (+3): Notice, Athletics
Fair (+2): Will, Physique, Lore
Average (+1): Investigate, Provoke, Rapport, Crafts
Stunts:
Precision Strike
Once per scene, when attacking with Fight, Cassian can spend a Fate Point to ignore an opponent's armor.
The Fearsome Duelist
Gain +2 to Provoke when attempting to intimidate someone in combat.
Rapid Reflexes
Gain +2 to Athletics when defending against ranged or melee attacks.
Extras:
Talisman of Crimson Sight
Description: A silver amulet inscribed with ancient runes, glowing faintly when supernatural evil is near. This subtle red glow intensifies the closer the danger is.
Effect: Detect supernatural evil and gain +2 to Notice or Lore when actively searching for it.
Narrative: The talisman was a gift from Clara, a vampire who has loved Cassian since childhood. It not only allows Cassian to sense evil intent but also lets Clara know his location and emotional state at all times.
Cloak of Ethereal Shadows
Description: A dark, flowing cloak that shimmers faintly, creating the illusion of displacement. Cassian’s movements appear blurred and slightly out of sync, making it difficult for enemies to track him.
Effect: Enemies take a -2 penalty to hit Cassian unless they succeed on an opposed Notice vs. Athletics roll.
Equipment:
Weapons:
Shimmering Rapier ("Crimson Fang"):
Description: An enchanted weapon forged over a thousand years ago by ancient vampire blacksmiths. Its shimmering edge and unyielding quality make it a perfect tool for slaying supernatural creatures.
Effect: Gain a +2 bonus to Fight rolls when attacking supernatural creatures vulnerable to silver.
Dagger of Last Resort:
Description: A small blade for emergencies, granting a +2 bonus to a single Fight roll when surprised.
Armor:
Reinforced Gambeson: Light armor that reduces physical damage by 1 shift when hit.
Standard Gear:
Holy Water Vials
Steel-Pointed Stakes
Small Crossbow with silver-tipped bolts
Herbal Poultices
Journal of Lore
Mount:
Shadowmane, the Loyal Steed: A jet-black stallion with eyes like smoldering embers. Bred for endurance and speed, the horse is as unyielding as its master. Grants a +2 bonus to Athletics when mounted and moving at speed.
Stress Trackers:
Physical Stress: 3 boxes
Mental Stress: 3 boxes
Refresh: 3 Fate Points
Tumblr media
Image crated using FLUX 1.1 [Pro] and ChatLLM with Claude 3.5 Sonnet
Background
The Crimson Rebellion and Its Aftermath
Cassian Albrecht was once a decorated general in the Crimson Rebellion, a war that shattered the kingdom of Eryndor and left its people struggling to rebuild. The rebellion began when Cassian uncovered a horrifying truth: King Aldemar, ruler of Eryndor, had allied with the vampire lord Kaelith Drazhar, leader of a shadow empire known as the Umbral Court. This unholy alliance sought to consolidate power at the expense of humanity, plunging the land into chaos.
Unable to stand by, Cassian turned against the king he had once sworn to serve, leading his forces in a desperate uprising. The rebellion was a brutal and bloody conflict that lasted for months, with Cassian fighting enemies on all sides—vampires, their mortal legions, and the loyalists of Eryndor. Though the rebellion ultimately succeeded in toppling both the kingdom and the Umbral Court, the cost was unimaginable. The kingdom was left in ruins, and nearly all who fought alongside Cassian perished. Now, only a few scattered survivors remember his name, and his deeds have faded into whispers and legends, spoken only in the shadows of taverns and the hushed prayers of the desperate.
A Man Haunted by Regret
Cassian’s greatest regret is not the rebellion itself but the years he spent serving a corrupt king. He laments the time he wasted as a pawn of the crown, following orders instead of forging his own destiny. In his darker moments, he wonders if he could have avoided the war entirely by retreating from society with his espoused and living a quiet life far from the corruption of the world. Yet such peace would never truly be possible, and now even the memories of his family—his wife and children—are fading. He carries no mementos of them, only the fragments of recollection that linger in his mind, growing dimmer with each passing year. Their faces are like ghosts, haunting him in the quiet hours of the night.
A Crusade Against Corruption
Cassian’s crusade is driven not only by his personal loss but by the suffering of countless others. He sees greed and the hunger for power as a corruption that infects society, though he struggles to articulate its true nature. To him, it is an insidious force that must be eradicated, no matter the cost. Cassian has become a relentless force of vengeance, striking down those who exploit and oppress others. His mission is not just for himself but for all who have suffered under the weight of corruption and tyranny.
The Enigmatic Clara Redtail
Cassian’s only true ally is Clara Redtail, a mysterious figure who has been by his side in times of need. Unbeknownst to Cassian, Clara is a vampire, though she possesses an ability that allows her to hide this truth from him. Clara has loved Cassian since they were children, long before he married and had a family. She watched his life from afar, unable to intervene, and now she remains close to him, offering her support in subtle ways.
Clara gifted Cassian the Talisman of Crimson Sight, a silver amulet inscribed with ancient runes. To Cassian, it is a tool that allows him to sense supernatural evil, glowing faintly when danger is near. What he does not know is that the talisman also allows Clara to track his location and emotional state, ensuring she can always find him when he is in need. Though her love for him is genuine, Clara lives in quiet dread, her devotion warring with the fear of what might happen if Cassian were to discover her true nature. Each moment by his side is both a blessing and a curse.
Enemies in the Shadows
Cassian’s enemies are as numerous as the stars. Among them is Lord Veylin, a former noble who betrayed Cassian during the rebellion and now rules a powerful city-state. Veylin has aligned himself with supernatural forces to maintain his power and views Cassian as a dangerous threat to his dominion.
Another of Cassian’s foes is Seraphine Kaelith Drazhar, the daughter of the vampire lord Kaelith. Seraphine survived the rebellion and now seeks revenge against Cassian for the destruction of her father and the Umbral Court. She is a cunning and deadly adversary, her hatred for Cassian burning as fiercely as his hatred for her kind. Her name is whispered among the remnants of the vampire legions, a shadow that looms over Cassian’s path.
A Stoic and Relentless Hunter
Cassian carries himself with an air of cold confidence, his stoic demeanor masking the pain and anger that drive him. He speaks little, his words sharp and deliberate. Though he despises all forms of authority from parental figures to shop keepers, he has a soft spot for children, seeing them as a beacon of hope for humanity’s future. He often goes out of his way to protect them, though he does so without fanfare or acknowledgment. To the people he aids, he is a grim savior, a man who appears from the shadows to deliver justice before vanishing once more.
A View of the Supernatural
Cassian’s hatred extends beyond vampires to all who serve them. He views their legions as an extension of the corruption he seeks to destroy. While he does not hate all supernatural beings, he has no patience for those who prey on humanity. His encounters with vampires and their thralls have left him with a deep-seated resolve to eliminate them wherever they are found.
The Crimson Vanguard
Cassian is followed by a small band of loyalists known as the Crimson Vanguard, remnants of the old Vanguard of Light who share his vision of a world free from corruption. Though their numbers are few, they are fiercely dedicated to his cause. The Crimson Vanguard maintains Ashenhold, a crumbling fortress that serves as a rallying point for their efforts. While Cassian rarely lingers there, the fortress is maintained by a handful of volunteers who see it as a symbol of resistance.
The Blade and the Cloak
Cassian wields Crimson Fang, an enchanted rapier forged thousands of years ago by ancient vampire craftsmen. The blade is unyielding, never dulling or breaking, and its shimmering edge makes it especially effective against supernatural creatures. Though it is a weapon of great power, its origins serve as a bitter reminder of the vampires Cassian despises.
He also wears the Cloak of Ethereal Shadows, a dark, shimmering garment woven from rare desert silk and infused with shadow magic. The cloak was claimed after a grueling siege on a lesser vampire lord’s keep. The cloak creates the illusion of displacement, making Cassian’s movements appear blurred and out of sync, which confounds his enemies in battle.
A Relentless Combatant
In battle, Cassian is a cold and efficient killer. Once a master of elegant dueling, he has abandoned much of his finesse in favor of brutal, overwhelming force. He rarelyt taunts or speaks to his enemies, focusing solely on eliminating them as brutaly as possible. His fighting style reflects the man he has become: relentless, unyielding, and utterly without mercy.
A World Rebuilding from Ruin
The world Cassian inhabits is one still reeling from the aftermath of the Crimson Rebellion. Vampires, while no longer the dominant threat they once were, still lurk in the shadows, preying on the weak. The name Cassian Albrecht is both feared and revered, with some seeing him as a hero and others as a dangerous relic of a bygone war. As he marches ever onward, Cassian remains a symbol of humanity’s struggle against the darkness, a lone duelist fighting to carve a better future from the ruins of the past.
1 note · View note
brittanyearnestauthor · 3 months ago
Text
How to Write Toxic Characters Effectively
Writing toxic characters can be challenging because we often avoid these personality types in real life—they’re socially draining and cause harm wherever they go. However, toxic characters can serve an important purpose in storytelling, adding depth, conflict, and drama to a narrative.
This post was inspired by a personal experience of being falsely accused of creating fake accounts to contact someone who pretended to be a friend. While the accusations are completely untrue and unfounded, I wanted to turn this negativity into positivity by sharing writing tips for creating compelling toxic characters.
Toxic Character Traits
Here are some common traits of toxic people that you can incorporate into your characters:
- Playing the Victim: They act as if they’ve done nothing wrong, blaming others for their problems while refusing to take accountability.
- Accusing Others: They enjoy accusing others of things, whether those accusations are true, fabricated, or even projections of their own actions.
- Talking Behind People’s Backs: Gossip and spreading lies are their forte—they share secrets or fabricate stories about others to create drama.
- Telling Lies: They thrive on creating falsehoods to draw people to their side and control the narrative.
- Playing a Fake Version of Themselves: They avoid authenticity, crafting a persona to alienate others and boost their fragile sense of self-worth.
- Turning People Against Each Other: They manipulate conversations, taking words out of context to sow discord between friends or allies.
- Twisting the Truth: They distort reality to craft harmful narratives that suit their agenda.
- Making Themselves Look Better: Toxic characters fabricate achievements or victim stories to elevate themselves and deceive those around them.
- Refusing Responsibility and Accountability: They refuse to accept their wrongdoings, often shifting blame to maintain their self-image.
Conclusion
Toxic characters can play crucial roles in storytelling, serving as instigators of conflict or catalysts for growth in other characters. While they can be exhausting to write, they offer valuable lessons about the consequences of toxic behavior and its impact on those around them.
However, I recommend using these characters sparingly, unless your story revolves around the specific theme of toxicity and its repercussions. When approached thoughtfully, toxic characters can add depth and complexity to your narrative.
Happy writing!
548 notes · View notes
phoebepheebsphibs · 7 months ago
Text
Rise August: Yokai
So I uhhhh made another oc because that's what I'm pretty ok at
Tumblr media
I know the secret evil twin cliche is really cliche but fr I love her design and character dynamic with Draxum specifically
I plan to make her completely insane btw so don't get attached she a baddie
Tumblr media
@sariphantom
261 notes · View notes
pan-flute-skeleton · 1 year ago
Text
Metalocalypse OC Week 2024!
Tumblr media
Are you folks ready for another 🎸🎸🎸 prompt challenge? I know I am! What better way to start the summer months than interacting and celebrating all the diverse fan characters of Metalocalypse. From old friends to new friends to characters you've had your eye on for quite some time, this is Original Character (OC) Week.
This is your chance to make that art, write that fic or any other creative expression involving your OCs. We all share the sandbox so this is also your chance to mingle with other creators to make something epic. Don't be shy! From personal experience, messaging someone with a character I'd like to utilize helps the process.
Use any character you like whether they are well established or new on the scene. But most importantly, have fun. Can't wait to see what everyone comes up with and keep an eye out.
Many thanks to @mnikhowozu for the visuals.
Plain text:
June 3 - June 9
Day 1 Duncan Hills run
Day 2 Fankids, Fanparents and Fan-mily
Day 3 Style Swap
Day 4 Flirty OR Friendly Banter
Day 5 Long Distance
Day 6 Social Media Trend
165 notes · View notes
r1-ka · 1 year ago
Text
Tumblr media
holy shit picrew chain
you and your fave oc or something idk
picrew link here
tag your moots!
@dzdf1sh @brokenaroacecode @bluefever @rottnstrwberriez
110 notes · View notes
queenlucythevaliant · 2 years ago
Text
Coming Home
i. Shasta heard a story once—he could not remember where—in which two brothers lived on an island covered in gray soot. Everything on the island was colorless except the brothers, and every day they looked at each other to remind themselves what color looked like. Shasta didn’t remember how the story ended.
ii. “Home” was not a thing for which he had context. Neither was “Brother.” “Father” meant only cruelty and neglect. And yet, Shasta was home now. His brother pulled him into mischief by his elbow and his father asked after his studies at supper. It reminded him, now, of that story from long ago. He was trying to see the world in color, having known only gray soot all his life.
iii. Had he ever seen a violet like the alpine glow off the mountains at dusk?
iv. Shasta went out walking sometimes, trying to understand it. The grass withered and turned brown, and the frost came swiftly behind. It crunched underfoot the way sand did not.
iv. “Father,” Shasta would say, “What color do you say the ice is?” “What color do you think it is, my son,” the king would reply.
v. The ice was many colors. White snow on the ground. Blue where frozen lakes reflected the sky. Faintly green where it hung in icicles from his window. Gold when sunlight passed through it.
vi. Long ago, Shasta had been born the Crown Prince Cor. He’d been born to all of this, to home and father and brother, even if he’d never known of it till now. These were Cor’s tall green trees. These were his violet mountains. This was his family, and his colorless wind that nipped the nose whenever he stepped outside.
vii. And yet sometimes, even years on, Shasta would wake expecting to hear the sea.
viii. He asked Aravis once if she knew the story of the two brothers on the island. She nodded, “Of course. It is from a literary epic in which a bride cleverly tells her husband a story each night in order to postpone her own murder. But how,” here she raised an eyebrow, “did you hear of it?”
ix. Cor (Shasta) shrugged wordlessly, a little embarrassed. He made Aravis give him the name of the story, then turned and scurried off to find the court librarian. “Can you find a book for me?” he asked.
x. He was learning to read, you know. It was difficult. What a strange world, in which the illiterate sons of fishermen must learn to become kings.
xi. One day, during one of his walks as spring was arriving and all the ice was beginning to melt, Shasta (Cor) stood at the edge of a cliff and saw a rainbow arch across to the other side as though it were a bridge. It felt, obscurely, like a promise. 
xii. Cor was clumsy-footed and uncertain, but Aslan kept him back from the ledge. He'd build a bridge for Shasta to cross into his verdant, mountainous home. The Great Lion stood fast at every cliff, to make certain that Cor would not fall. 
xiii. Aravis found him in the library, struggling over the thick tome which contained the story of the two brothers and their colorless island. The language was more archaic than he was used to, and some of the letters were drawn with flourishes that got in the way of reading.
xiv. But then, Aravis sat down beside him and said, “Would you mind if I read aloud? I did so love that story as a girl.” She did not seem to be making fun of him, so Shasta handed her the book and settled in to listen.
xv. At the end of the story, the brothers escaped the island to a land where the sky was blue and grasses grew tall and green beyond the desert.  
205 notes · View notes
othernaut · 5 months ago
Text
Character Creation Challenge, Day 28: Age of Sigmar: Soulbound
The immortal fills the space of my parlor. His head scrapes the ceiling; his bulk dims and distorts the heaven-light that siphons through the window screen. He is stoic, ever-armored, but I can feel the anxiety rolling off of him in waves. He follows my hands as I place the vessel between us, as I pass my hand over the bowl to set the aetherquartz flickering. I sit across from him, but do not bid for him to follow; none of the furniture here will support his weight.
I let the silence grow in this ritual space. His mounting panic flickers along the edges of the aetherquartz, bruise-black. When the empty crystal has eaten enough of his fear to stain the core of the vessel, I motion with my hand, and he takes the cue.
"Have you ever met your god?" asks the Eternal.
I pause and, after reflection, shake my head. I have seen more depiction of Teclis the Illuminator and the Blind God than fact. But for one of the Stormcast, whose souls have been chosen, handled, and refined by the Lord of the Storm, the fact of the gods must feel very different. The Eternal takes my cue to continue, rumbling his truth into the empty air. "I loved my god all my life. I remember that. Even before I was reforged, I loved him. It felt like..." He pauses; his eyes gaze inward to some place inaccessible to outsiders. "It felt like having a friend, someone who would stay with me, believe in me, when all the rest of the world was violence and deprivation."
"Did your opinion survive meeting him?" I ask. His eyes brighten; the aetherquartz flares with a dull rose-golden sheen, the Eternal's joy a brief but distinct fact before it, too, is drawn into the crystal. "Of course! Sigmar does care. He does. Even through the flash and thunder, all the majesty the storm would command, that is the impression that endures. He cares for mortal lives, for humanity - as small, as stupid, as oblivious as we can be - like no one else would dare. I still feel like he watches me, not like a judge or jailor, but like a friend."
He pauses, and I let him. Fear and adoration smoke from his shoulders like a bonfire burning inside his chest. This, then, is the source of it, the reason he came to see me in the first place: the paradoxical love and fear of someone close. No, not fear - the colors of true fear have not yet manifested in the vessel. Fear's brother, then: Disappointment. This is a man who loves his god, and his god has let him down.
Once the vessel has absorbed another measure of emotion, I speak. "There is an ambiguity to your love, Knight-Venator, there must be. Speak it aloud, if you wish, and you may find it loses its power to hurt you." It is difficult to perceive details in the dim light, but I see the edges of his sky-blue eyes tighten. He has worked so hard to keep his emotion from showing on his face, and when it does, it's a grimace of pain.
"He made me into a weapon," he says. That word, weapon - emotion surges out of it like arterial spray, too many feelings, all mixed, all confused. "I was a poacher when Sigmar first came to me, you know. I thought I had died and he was judging me. But I was happy to be reforged. I was happy to become Stormcast. I was chosen, literally chosen. And all I have seen since then is war, or the preparation for war. And I am fine with it. I have been made to be fine with it. I feel like I shouldn't be, but that doesn't change what I am."
He's right - the aetherquartz dulls at the mention of war. There's no emotion there to drain. That, then, would be what separates the Stormcast from mortality - he really, truly does feel nothing at the thought of war. His mind is clear, and so I speak quickly. "Why, then, would you come to the Cathallar if you feel fulfilled and ready in your purpose?" I ask. Now it is his turn to pause. The vessel is doing its work and the sensation is unfamiliar to him. His mind, drained of the murk and mire of overwhelming emotion, can now examine at leisure the source of the pain. He can behold it unclouded and discern its nature.
"This is my first time coming to the Realm of Hysh," he says at last. "You Lumineth do not speak of it in hyperbole. It truly is paradise here. You've made it paradise." He sighs, a last exhalation of sorrow that paints the aetherquartz purple and red. "And my task is to take ten of you away from here. To bind your souls. To carry you to death and conflict." A short silence, the space of a heartbeat. "To make you into weapons, too."
The vessel steams between us, filling with an immortal's regret.
Hours later, I sit on a sculpted hillside some distance from the city, bare feet in the fine grass, letting the aetherquartz burn. Unbound, the Eternal's sorrow and regret rises like a black plume, a ragged scrape across the brightness and precision of Hysh. It will take time to release; it must be done slowly, else the massed emotion will seep into the landscape, poison and kill the grasses and trees. It gives me time to reflect on what the Stormcast said and what it will mean for my Realm and the Realms beyond.
That anyone could view Hysh as a paradise, use that word unironically, is... quaint, to me. I have seen the warriors of Chaos surge at the gates of Tor Xillion. I may not be a warrior in the same way the Stormcast are, but I have made the fear and anguish of my people into the tools I need to fight for them, and it is a resource I find in abundance. To release the emotion like this, slowly into the air, that is a practice for times of peace, and I have not always had the luxury. There is no end to war - though only in paradise, it seems, could we have brought it on ourselves.
The creatures of Chaos are particularly susceptible to weaponized emotion, I had always found. That was always their fatal flaw, that the rage and sorrow and depravity inside them, unexpressed, served as fertile ground for the lies of the Dark Gods. To be struck with emotion as a weapon, then, would be to almost welcome the knife. Even when those depraved creations still wore the faces of the aelves they once were -
The aetherquartz snaps as it burns. A fresh stain, a new measure of sorrow spilled into the cup: Mine.
I hope that I brought them some peace, at the last. I know I didn't.
I find, these days, I cannot stand sorrow for very long. Only a few moments pass before I am pulling the little box from my robes, sliding it open, rattling the little chips of fresh aetherquartz inside. Undimmed by use, they are quite literally solid shards of brightness, glass-sharp and feather-light. My supply is running low, but it doesn't matter. There's enough for now. I extract one of the chips and slide it under my tongue. My body relaxes against the hillside as the sensation suffuses me, at once energizing and calming. The bud of my angst cannot stand the pure light of aetherquartz. It loses all color, all realness; it becomes an outline of itself that I can examine and dismantle dispassionately.
Raw fear. Mounting desperation. And, at its heart, envy. How strange. I crush it, I let it go. I watch the Eternal's trauma burn away into the sky. It all seems so alien, now, as I am filled with the light of reason. I will need to make a choice soon.
The next day, the immortal is back in my parlor, blocking the light. The set of his shoulders is calmer, the tension visibly released. This time, I do not place the vessel between us immediately. I sit with my hands clasped on my lap. I let the question build between us.
Light flickers under my tongue as I say, "I have been weighing what you said to me yesterday. If it is necessary that the Lumineth join the war for creation, then I find it only reasonable if the one who goes truly understands the gravity of the task." The silence ticks over, familiar in this quiet space. "I have three stipulations that I would have you bring to your god and mine."
"Wait, you?" he says. "Can you do this? Should you? To become Soulbound is forever."
"The Scinari Cathallar are Magi too, you know. What else could be appropriate for the reclamation of the Mortal Realms than the magic of light?" I feel the skeleton of a smile attempt to build itself on my face and, with the logical remove of the aetherquartz beneath my tongue, allow it. "Three stipulations. I don't need the answer now, or soon. But if I am volunteering for a lifetime of conflict, I feel I should make my wants known."
"Say your piece," he says, immediately. No more vulnerability; this is business.
"First, I will need provision enough of aetherquartz to practice my craft. This is non-negotiable. To serve as Cathallar, this material is necessary." I breathe over the gemstone chip under my tongue, feeling both bravery and anxiety unmade in the light. "Second, though the specifications of Lumineth among the Soulbound have not yet been established, I would ask that my service not come with exile. I, and any among my binding, must be free to return to the Realm of Hysh as it is needed."
The Stormcast nods; I see him memorizing, internalizing my conditions. "All reasonable, I suppose, in this unreasonable time. What is your third condition?"
I breathe in; I exhale light. It builds at the back of my mouth and fills my skull with certainty. There, at the center of my psyche, discontent is pulled from its birthing-bed and euthanized. If I am being asked to give as much as the Stormcast, then I deserve the same consideration. I always have, but I've never asked it, never recognized it before.
My resolve is crystal-sharp. My mind is bathed with brightness.
"I ask my god to come to me and tell me this himself."
*****
Elegia Farspeaker Scinari Cathallar
Body (1), Mind (4), Soul (2) Species: Aelf (Lumineth) Core Skill: Channelling Core Talents: Spellcasting (Light), Unbind Skills: Arcana (Training 2), Channelling (Training 2, Focus 1), Intuition (Training 1), Lore (Training 2), Reflexes (Training 1) Talents: Arcane Discipline, Unbreakable Spells, Witch-Sight Spells: Arcane Bolt, Arcane Blast, Mystic Shield, Pha's Protection, Healing Glow, Provenance Equipment: Relic robes of purification (Light Armor), scalpel of the soul (Dagger) x3, aetherquartz vessel (5:1 Channelling to absorb an emotion-affecting spell/effect, 5:2 Channelling to release it into the environment or a person, can hold up to Mind spells/effects before it begins to affect the user), a reserve of both fresh and spent aetherquartz, two runic scrolls of calming and meditation, resentful adventurer gear (backpack, bedroll, lantern + oil, waterskin, ablution kit, 10 days rations), emergency shoes, 60 drops of Aqua Ghyranis
Melee: 1, Accuracy: 4, Defence: 2 Armour: 1, Toughness: 7, Wounds: 4 Initiative: 5, Natural Awareness: 2, Mettle: 1
*****
AoS: Soulbound is such an interesting property. Everything I know about Age of Sigmar and, in fact, Warhammer Fantasy is secondhand; quite a lot of my friend group are Warhammer nerds, and I've been hanging around them long enough to have absorbed the full spectrum of bitching about AoS and what it did to their little plastic horse guys. As I've never owned or played the wargame, though, I didn't have any negative preconceptions about Soulbound going into it, apart from "a magic apocalypse happened and the world broke" and "they changed all the names of the fantasy species in order to make them copyrightable".
Which is why I'm very delighted to find that not only is Soulbound good, but it's good at being the specific sort of fantasy that I find compelling: high concept, high magic, malleable physics, subjective reality, replete with all the proud impossibility that fantasy should possess. While I'd qualify the actual mechanics of Soulbound more as "functional" than "elegant", the numbers do support what the system is trying to do, and I find that there's enough permissibility within the rules to allow players to fuss with and customize their big damn heroes without having to fight the system to do what they want. Compared to the great beast that is the Fantasy Flight 40k games, Soulbound is practically rules-light, and where the rules focus is right on the themes that the game is trying to spotlight.
Because that's another thing about Soulbound: the theme of the thing is most of the thing. The fantasy world is, at first blush, intimidatingly large, but it does a lot that I appreciate in communicating its universe and the possibility of storytelling within it. If it makes up some bullshit, then it also repeats the bullshit throughout the text, reinforcing its constructions through familiarity. If it spends a few pages detailing some grand, sweeping landscape across an expansive span of time, then it also focuses down on individual adventuring opportunities within that landscape, and furthermore on how the individual sword-weirdo can participate in and feel just as decisive and epic as the figures from the legends. It uses familiar enough fantasy conventions that anyone who knows what an elf is can buy right in, but it's just off to the side enough that it feels different from the churning genericity that plagues a lot of the genre. If the ruleset is serviceable, then it's the setting and lore where Soulbound gets a lot right.
Like, I popped into this exercise knowing little more than some snippets posted on a tabletop forum, and came out with a custom-built character based on a cool miniature I found, which I'm pretty sure is exactly how you're supposed to do this. As with all good role-playing games, I wasn't so much forced to do this as compelled to, and I'm kind of disappointed I don't get to roll my slightly crystal-addicted (it's fine) magic psychiatrist elf right into play.
Next up: Kweh!
3 notes · View notes
blackrosesinthestars · 5 months ago
Text
Character Creation Challenge, Day 14: Cloud Empress
A very aesthetic one.
Cloud Empress is one of those games that call to you, not for its mechanics but for its world. It's one of those grounded fantasies that are still very much fantastical and it is not grim, at least not at first glance.
The art is beautiful, and it helps you get the vision of this world, a very unique yet familiar in some odd sense. Monochromatic yet colorful and coloful yet odd. It has a vibe and if you love it, you'll fall in love with it.
Okay, let's make this odd character.
Tumblr media Tumblr media
Mei is a travelling healer. Always helping those in need around her. No one knows why she travels but she is always a hopeful, sweet person, helping and not discriminating who she helps, she just helps. She wears a necklace with her, sometimes people ask about it, and she dismiss them, saying it is not that important. She is not a good liar.
I think this is one of those characters that is too good to be true and then you figure out their secret and you are like "i knew it". Also, its been a while since i made a mage character and probably the first time i made a healer.
The mechanics are not that complicated, but it is one of those games that you play for the world rather than the mechanics. There was a local table for this game and i sometimes regret not going. Maybe, if someone i know or some club i know runs this game, i would be willing to try it. I want to explore this world.
3 notes · View notes
crescentmp3 · 23 days ago
Text
hello. rosie has acquired an older sister
Tumblr media
[image desc: digital drawing of op's new character, phoebe, along with her little sister rosie. phoebe is a girl with medium length dyed red hair and black eyes. she wears golden-framed cyan sunglasses, a gold-and indigo celestial themed cardigan, and a v-neck swirly t-shirt of many colors in the same theme; finally paired with white pants. rosie is off the screen, teasing her with, "you look basic." phoebe responds with a knowing smile as she takes her sunglasses off, retorting in kind, "rosie, we have the same taste." rosie exclaims, "misinfo!" phoebe replies, "you've been stealing from my wardrobe since u were 15." rosie responds with the ':]' emoticon that's meant to represent a playful, deceptively innocent smile. // end id]
9 notes · View notes
treasure-goblin · 1 year ago
Text
Playlist Oc Challange!
You shuffle your favorite playlist, and each song decides something for the oc.
1. Name meaning (then you find a name with that meaning you took from the song)
2. Their aesthetic
3. The cover determines hair/eye color
4. The cover determines clothing colors
5. Their personality
6. Their backstory
7. How their story ends
Side notes
- You will want to use the favorites playlist, not any specific playlist you made, but if you have a bigger, more diverse playlist feel free to use it!
- I would love to see art of the finished new oc, but don't feel like you have to! It's definitely not a requirement!
- make sure to tag friends and reblog!
Tagging @whiteperle3 @call-me-frosting-or-not-idc @autism-criminal @plateapus @sleepy-artist27 and @trippygalaxy because yall were interested in it.
An example of my own attempt is under the cut, in case you need help with formatting or what to include.
1. Millicent (Skal)
2. Gothic/dark fairy/witch aesthetic (medieval version of Havana?)
3. White hair and pale green eyes (golden hour cover)
4. Black/white/grey (piano cover of someone like you)
5. Depressed but pushing forward (number little bug)
6. Washed up and burnt out child actor and singer (Jump up super star)
7. She ends up finding happiness living a small, simple, hardworking life in a town where no one knows who she was but they love who she is now. (Dirt on my boots)
42 notes · View notes
lumilasi · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Now that this series is finished, I decided I wanted to also post all of them at once, as they are meant to be viewed as more of a set.
My personal favorites are probably the first with Roman, the cafeteria one with her uncle and boss, and the second last with her bestie Yume.
In hindsight I probably should've kept the text style consistent, its just that my handwriting is pretty bad, so I tend to prefer only using it for very short sentences, but I also feel like the actual fonts sometimes don't look as 'nice' as something handwritten? So I ended up doing both here.
9 notes · View notes
tyraeklouds · 6 months ago
Text
Character Creation Challenge 2025!
Tumblr media
I'm a tad late (three days) but that's alright, I've got three coming up!!!
0 notes