The Design Museum
It is really attractive and helpful for to have a field trip there as It gives more inspiration for making the work of the Project Chindogu Visual Thinking, not only the materials and abstract colours the artists used, but the atmosphere of the space created with the work showed. It might make the work more complete and professional.
Then, I made some quick drawing and painting for the work that I was really interested in.
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Final Chindogu conception:
Not incredibly aesthetically pleasing but I feel, conceptually, I successfully satisfied the essence of Chindogu
also haters will say the last photo is photoshopped ;)
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My second week at LCC consisted of a week-long rapid project based around the idea of “Chindogu”, which involves creating solutions to particular problems that cause more problems than they solve. Our task was to create our own Chindogu invention by selecting two nouns at random and making an object out of cardboard that combined those two nouns.
On Monday, we were asked to watch a brief on this project, which introduced us to the concept of Chindogu and offered examples of creative minds who also explored this concept. I dedicated two pages of notes to this introduction because I was quite unsure about how to approach this project - since I am primarily a digital artist, crafting and invention are lost on me! However, thanks to the long list of designers given as inspiration for our own Chindogu creations, I was able to better grasp the concept through noting down their interpretations of the concept and sketching out some famous Chindogu pieces.
On Tuesday, the project was kickstarted by a trip to the Design Museum. Here, we were granted access to the “Objects of Desire” exhibition, where I was able to take many photos of surreal Chindogu art as inspiration for my own design. I found this visit to be very interesting since typical art galleries and museums do not display many surreal pieces or Chindogu art, so it was refreshing to see a take on art that I hadn’t paid much attention to before. But even though I had a lot of fun at the Design museum taking photos of inspirational pieces, I wish I could have stopped and sketched one or two of the artworks; I was so captivated by the exhibition that I forgot to stop and sketch!
A few hours after my trip to the Design Museum, the class and I attended two lectures from surreal Chindogu artists Lewis Davidson and Clara Chu. First, Lewis Davidson discussed his work and how he combines recycled materials with new settings and ideas to create playful juxtapositions. Davidson gave us lots of examples as inspiration for our own Chindogu, which I noted down in detail to fully understand his technique of bringing old materials and new concepts together to create a present artwork.
Next, Clara Chu discussed her work and how she reinvisions household objects into colourful accessories by giving discarded homeware a second chance. Her lecture was greatly insightful as it gave us a look into her process and the challenges she faces in working within the parameters of limited resources. I made sure to take note of each suggestion she made for our own exploration and play, so that I could follow her steps as guidance for my work.
On Wednesday, I was unfortunately unable to attend the Rapid Making Workshop and Design Photography Induction due to my pet rat Theon (who featured in my first post) falling ill and needing my attention. So instead, I chose to continue my work the following day at home.
On Thursday, I began my work at home on my own surreal Chindogu piece and followed the steps of the Rapid Making Workshop on Moodle. I began by using the random noun generator to generate two random nouns to combine to make a new, abstract piece. The generator gave me the words “office” and “art”, which I was immediately intrigued by as they are already juxtaposing subjects: offices are full of written and numerical workers and information that can prove stressful and boring, whilst art contrasts this through using colour and creativity to produce an outcome.
Considering this, I began my thumbnail sketches by combining office appliances with artistic ones. For example, I combined a computer keyboard with ink stamps, a mouse with a paintbrush and a desk chair’s wheels with paint rollers. This proved quite challenging as combining two starkly different concepts is difficult to visualise, however the thumbnail sketching task allowed me to process these concepts both separately and together until I fully understood my own ideas. However, due to my difficulty in combining these two nouns, I wish I could have spent less time on this stage as I was left with a shorter amount of time to actually make my Chindogu piece.
After I had sketched out my ideas, I then chose one idea out of the six I came up with and began making my cardboard Chindogu based on this idea. I chose to create my mouse/paintbrush combo because, since I had missed the workshop on Wednesday, I had to be realistic about my choice; I knew I had to choose a small yet effective idea, and I believe that my mouse/paintbrush idea ticked these boxes.
I began to make my cardboard mouse/paintbrush Chindogu by using my own mouse to draw out the base of the creation onto cardboard and cut this out. I then cut a long rectangle and curved this to stick around the base as the edges of the mouse. Once my base was complete, I cut out another large square of cardboard and stuck it on the front of the mouse, then cut this square in half to resemble the left-click and right-click system of a normal mouse.
After this, I paused my work on the mouse to work on the paintbrush base, where I cut out a square of cardboard and stuck down tiny strips of thinner, ripped cardboard onto the bottom to create a soft, brush-like texture. Finally, I stuck this brush texture to the bottom of the mouse and finished off the body of the mouse by cutting a few more pieces out to cover the back, creating a scrolling wheel and cutting out a shape to resemble a splash of paint, which is stuck at the front of the mouse to show how the mouse paints while it moves around.
I found that making this Chindogu piece, although confusing and stressful, was overall very fun as the emphasis on exploration and play meant that I didn’t have to concern myself so much with the quality of the final piece, but more-so the experimentation and research along the way. I feel like the photos I took at the Design Museum, notes I took at the Chindogu lectures and thumbnail sketches I made to visualise my ideas are evident of my determination to explore and play with this new concept that I had never dabbled with before.
However, it goes without saying that I definitely struggled with making my Chindogu piece, since I only had one day to make it compared to the original two days we were given. This meant that my final product was rushed and struggled to stay together, which I wasn’t happy with. I also am not very skilled in working with cardboard or other sculpting material, since most of my art skills are very digital and less hands-on than what it takes to make a Chindogu. Because of this, my patience was tested in working with cardboard, and my time was spent unevenly to produce a result that looks rushed.
Nevertheless, I photographed what I had by placing my cardboard Chindogu onto a white paper background, making sure to capture each angle of my work and show my process in exploring and playing with the idea of the impracticality of combining “office” and “art”. I wanted to clearly present that a computer mouse, much like a paintbrush, requires movement to work: if a mouse and a paintbrush were combined, the movement of the mouse with a paintbrush base would paint all over the desk beneath, thus combining “office” and “art” in a way that is both impractical and playful.
Although I am not very skilled in nor fond of photography, and my photos look quite shabby compared to what they might have been inside an on-site photography studio, I hope I was able to capture my idea clearly enough to get the message across: that combining “office” and “art” would create more problems than it would solve, thus proving my work to be a true Chindogu crafted from the exploration and play that I took part in as part of this week’s project.
Overall, I found this project to be challenging and stressful, yet fun and exciting at the same time. It allowed me to see the importance of the exploration and play of art over producing a perfect product, which has taught me to focus more on experimentation of a final outcome in future projects. Hopefully I can employ my new understanding of exploration and play in my artworks to come, and show the many insightful lessons that I have learnt from investigating the world of Chindogu and surreal art.
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Chindogu
Next project encouraged us to generate rapid ideas to create a brand new product
I took what id learnt from research and came up with some nonsensical ideas, after choosing 2 words at random in class. They were all slightly pointless and fun at the same time, but i found the toast tattoo sketch could best translate into cardboard, and satisfy a younger audience.
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