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#Custom Hissatsu
lunisaka · 2 months
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OC Hissatsu: Quiet Abyss
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This was made for a art prompt from a diffrent server I'm in where we drew a hissatsu for our OC/Sona's or drew a already existing one of a Inazuma Eleven character.
This is my OC Lun doing a attack based hissatsu called "Quiet Abyss" that I made up for the Lil guy.
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64bitgamer · 1 year
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gertlushgaming · 2 years
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Capcom Arcade 2nd Stadium Review (PlayStation 4)
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 For our Capcom Arcade 2nd Stadium Review, Capcom is taking us back to the stadium with another collection of our favorite classic hits! Come see what's changed, and what's completely new, From 3D-rendered arcade cabinets to scanline filters, there's everything you need to recreate that arcade atmosphere. Fully customizable display settings let you craft your own personal experience and truly relive the glory days of arcade gaming.
Capcom Arcade 2nd Stadium Review Pros:
- Beautiful graphics covering 8 Bit to 16 bit. - 2.26GB download size. - Platinum trophy. - Triumphs - own in-game achievements. - Plays on Playstation 5. - The free version includes SonSon. - Arcade game collection covering fighting games to puzzles to platforming. - How to play section for each game. - Tips pop up as you play. - Arcade presentation. - Extra goodies and rewards if you have the previous games. - Favorite games to create your own unique list. - Game manuals for every game complete with screenshots. - Game speed can be changed and goes from very slow to very fast. - The rewind system is in play. - Full games list - - 1943 Kai - Black Tiger - Block Block - Capcom Sports Club - Darkstalkers: The Night Warriors - Eco Fighters - Gan Sumoku (GunSmoke) - Hissatsu Buraiken (Avengers) - Hyper Dyne Side Arms - Hyper Street Fighter II: The Anniversary Edition - Knights of the Round - Last Duel - Magic Sword - Mega Man: The Power Battle - Mega Man 2: The Power Fighters - Night Warriors: Darkstalkers’ Revenge - Pnickies - Rally 2011 LED Storm - Saturday Night Slam Masters - Savage Bees (Exed Exes) - SonSon - Street Fighter - Street Fighter Alpha: Warriors’ Dreams - Street Fighter Alpha 2 - Street Fighter Alpha 3 - Super Gem Fighter Mini Mix - Super Puzzle Fighter II Turbo - The King of Dragons - The Speed Rumbler (Rush & Crash) - Three Wonders - Tiger Road - Vampire Savior - Display settings - fullscreen, have an arcade cabinet border or go with wallpaper. You can tweak it further with scan lines, 2D/3D renders, curve the screen, and more. - Screen orientation setting allowing tate mode in the Shmup games. - CASPO - Capcom Arcade Stadium Points are earned from playing the modes and go towards your online rank and unlocking bonus rewards. - A full stats breakdown of all the games individually and together. - Save and load when you want. - Fast loading times. - Rim selection is a button press away. - Game settings are unique to each game and usually consist of difficulty, rounds, etc. - Assisted play option to help make it easier. - An amazing nostalgia trip. - Menus can be brought up whenever as they are system-wide, not game-specific. - Customize the Arcade by changing individual arcade cabinets to different versions and styles, changing the order, and more. - Can rebind controls for both players. - You can easily pause and go back to game selection. - Reset the game option. - Something for everyone. Capcom Arcade 2nd Stadium Review Cons: - No online modes at all. - The unlocks are sparse and kinda gimmicky. - Cabinets whilst cool, are generic and not unique to the actual games. - A lot of initial pop-ups. - Easy to accidentally initiate any of the new mechanics like speed changing. - No history of the games. - Doesn't say anything about why or how the rim versions of games are different. Related Post: Hell Pie Review (Xbox Series S)   Capcom Arcade 2nd Stadium: Official website. Developer: Capcom Publisher: Capcom Store Links -  PlayStation Read the full article
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surelynotshirley · 3 years
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Every time my friend switches to Emil/Ada, I use the other one but every time I switch to one of them to match a rando I do terribly. It really is the power of love
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inazuma-hpau · 4 years
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Anonymous said to inazuma-hpau: I was wondering whether Nagumo Haruya / Burn was best fitted in Gryffindor or Syltherin? I can see him doing really well in both, but I was curious about your opinion!
Sorry this is a super late reply from months ago! But I was asked a couple of times on twitter about this so thought I would answer it!
Short answer, I see him in both. While I lean slightly towards Gryffindor as my main headcanon sorting for him, I actually have two different headcanon situations where he’s either in Gryffindor or is in Slytherin. Nagumo would be one of the hatstall in his year with the Hat unable to decide whether he would be in Gryffindor or Slytherin.
Aliea Academia kids have always been the hardest to sort as they have always been equally Slytherin as they are with a second house. Primarily the reason that sorts them into Slytherin is the event that they played the role of aliens (in which they played the role of a different persona) in the Aliea Academy arc in original Inazuma Eleven. However, we do not want to base their house sorting solely on their actions from those events alone - esp as those events only lasted a few months (with probably a few more months prep time for them train as Aliea Academy).
We also need to consider:
Them being sorted at the age of 10
Their potential of them into their later teens which are not showcased in the anime
Their relationship with other characters including those that they have not canonly interacted with in the anime.
The hat sorts a student based on 3 things - it isn’t clear which in particular as it could be different for all students:
Qualities they valued or admired
Qualities they exhibited or sensed the capability to demonstrate later on
The student’s choice of house
Because of Aliea Academy Nagumo is shown to be (in particular events):
Deceptive: Pretending to be the Flame Striker to infiltrate Inazuma Caravan and deceiving people with his persona as Burn.
Ambitious / Power: For Prominence and then later Chaos to become the “strongest” Aliea team
These are particularly Slytherin traits we learn about him during his time as Burn and very briefly as a member of Fire Dragon. 
However, if you can look at him as a character as a whole, personality and qualities-wise, he is:
Fiery: Self explanatory, not just in his hissatsus, but also personality Slytherin is often associated with the element of Water, while Gryffindor with fire. 
Daring / Brash: I can see him being impulsive and aggressive, especially in his first 2 years, but even developing further into teenagehood - often rushes into things and act without thinking first and what the consequences. Slytherins tend to hesitate before acting, so as to weigh all possible outcomes before deciding exactly what should be done. It has been said that with Nagumo, “he is not afraid to face all kinds of challenges.”
Blunt and bold: He has have a quick and rash temper, but I can see him often bluntly saying things with no regard. In SD he is described as “He's hot-blooded and has an aggressive personality."
Nerve: He’d be the type that often deals situation directly, even with situations that could be have been completely avoided. e.g if he saw someone bullying a friend from Sun Garden (regardless of what house they ended up in), he’d confront the bully up front no matter where they were the moment he knew about it (even if it was publicly in the hallways and Great Hall and even if he’d end up in detention because of it). Slytherin students would be a bit more discreet and cunning, often planning revenge in a way that would leave no evidence that it was them.
Arrogance (however can also be a bit of Slytherin trait as well) and overconfident: Nagumo can come off quite overconfident in his soccer skills saying he wouldn’t be confident about them if he didn’t have good soccer skills. I can see him being the same about his quidditch skills. Slytherin arrogance can often be seen from Blood Purity, but also in the ‘Slytherin is more superior than Gryffindor’ mindset in the rivalry between the two houses. The Nagumo I see when I see him within Fire Dragon and Ares, I can see him being against blood supremacy, but seeing him as Burn, I can see him standing by it. 
Independent: Nagumo doesn’t like people to walk all over him nor being ordered or told to do / act a certain way (e.g Gran). He is rebellious and I can see him wanting to do his own thing (he has said before in the anime “I’ll do what I like” and warns for no one to get in his way) have his own fun rather to follow any rules (while Dumbledore says that Slytherin has a certain disregard for the rules, Serverus Snape considers Gryffindors to have no regard for rule either). However Slytherin is a political house who values pureblood traditional social customs as well as reputation. Their house is filled with many pureblood families  of which most have a large expectation to assure their children act a certain way and to not to dishonour their families. This often impact culture inside of Slytherin itself and quite influences the way Slytherins as a whole should act whole inside of Hogwarts (often leading to a form of peer pressure, unspoken rules on how a Slytherin should act and high standards - wether they come from one the traditionalist families or not). I don’t see Nagumo wanting to go along with these formal rules and acting like a proper pureblood (in the way that Sirius Black would march to the beat of his own drum and be sorted away from Slytherin). As the Sun Garden kids were brought up in an orphanage where pureblood rules were no taught and knocked into him and having to learn that within Slytherin house would irritate him “I don’t see the point in learning this”.
Finally I think as a whole, the Aliea kids being sorted into different houses which best fit their personality, than what happened to them solely in the Aliea Academy and FFI arcs are much more interesting in the context of writing and head canons as a whole. There’s more room for development both in their characters as well as relationships with other Aliea kids and other Inazuma Characters.
Not to mention that the house with the largest amount of Inazuma members sorted into it is Slytherin. This means there will be a lot more competition to find a place on the 7 member quidditch team (14 if you’re willing to expand to a First team and Second Team). 
For me the factors that have separated the two different scenarios of which house Nagumo would have ended up in is:
His relationship with Suzuno Fuusuke Suzuno is a friend that he’s grown up with at Sun Garden, but depending on how much of a rival Nagumo views him and what is the nature of that rivalry. Depending if the rivalry exists before Hogwarts or just after if they are sorted away from each other, if there is even the beginning of a positive or negative tension based rivalry between each other. Regardless, rivalry would always be initiated by Nagumo while Suzuno would be on the more indifferent end to begin with and later getting into the rivalry as much as Nagumo. Their rivalry would grow throughout Hogwarts, but I’d see them becoming more mature and not a childish rivalry the older they become. They However, if both Nagumo and Suzuno were both in Slytherin, I would kill to see them as a ‘chaotic’ beater duo.   Ares Nagumo and Suzuno were more on friendlier terms than in the original and yet he was also less of the personality traits listed above, so I wouldn’t have mind him in Slytherin either. 
The relationship he has with the other Sun Garden kids Depending on how close the Sun Garden kids are they may hope to be in the same house (especially with poor scared Midorikawa not wanting to be by himself), or be eagerly debating which house they’d be sorted in on the train towards Hogwarts - which regardless of house, I still see Nagumo teasing Midorikawa that he’ll end up alone in Hufflepuff. 
What house Kira Hiroto is sorted into This is only a minor one and one which is mostly here for ‘writing’ purposes I guess. Both Ares Kira Hiroto and Original Nagumo Haruya are both hatstalls for both Gryffindor and Slytherin and have similarities in personality - and I can see them in situations when sorted in both houses. I have a preference not to put them in the same house because of these similarities - I just think it would be more interesting story wise and let Nagumo stand out a bit more from the rest of the Sun Garden kids (as in Slytherin, often the others may take the spotlight).
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pilica-nevarya · 5 years
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Forgiveness...
Fandom: Inazuma Eleven Characters: Isozaki Kenma, Mitsuyoshi Yozakura, Shinoyama Mitsuru, Yorozuya Yoshichika, Tsurugi Kyousuke, Tsurugi Yuuichi, Basato Toushi, Shirato Kiyoshirou Words: 2064 Part: One-shot Note: Mannouzaka joined the revolution and this is how I imagine how it happened. There are also some hcs in it like Yorozuya being Isozaki’s uncle.
It’s been a while since the match between Mannouzaka and Raimon. Isozaki Kenma, the SEED who failed guiding his team to defeating Raimon has disappointed his coach… and uncle. The boy with his two-colored hair was walking through the streets, thinking. He thought a lot about what happened after being defeated like that. He remembered very well the moment Tsurugi Kyousuke snapped and changed sides… joining the rest of Raimon against Fifth Sector. It was his fault. Because he tried to break Matsukaze’s legs. But… was it really his? After all it was his uncle who more or less ordered him to do so. He himself was shocked by the rather rough method Tsurugi used to try to get Matsukaze to finally give up after all. Isozaki sighed, entering the store. He had a rather rough time having to explain to his coach how he could lose like that. After the match he was devastated. Thinking about everything he had reached the conclusion that Tsurugi was right to betray Fifth Sector. Isozaki was just blindly following, after his uncle brought him into this organisation. But… how would he be supposed to get on terms with Tsurugi again? After all he saw the utter hate in his eyes back then. But why? Tsurugi knew to which lengths Fifth Sector would go. »Hey, did you hear? Raimon won again! There’s a good possibility they could win the Holy Road!« Hearing those words from another customer he gulped. In the end he found what he was searching and left the store again, noticing someone outside. It was Tsurugi, heading in the direction of the hospital. What is he doing there? Wondering Isozaki decided to follow him.  Reaching the hospital he kept on following the Raimon player until he entered a patient’s room. Isozaki checked the name plate and blinked in surprise. Tsurugi Yuuichi…? Was Kyousuke’s brother sick? Once Kyousuke asked him if he had any siblings and after he answered with a ‘no’ Kyousuke revealed that he had an older brother called Yuuichi. But he didn’t tell Isozaki any details. »Nii-san… How are your legs?« Legs? Eavesdropping was no good, yes, but was it his fault that he was right next to the door and therefore heard the question? »The Reha is helping and I’m making some progress. I heard you won again, I’m glad you found your love for soccer again Kyousuke.« »You’ll be able to play soccer as well again! Your legs will recover and you’ll be able to stand on the field again, together with me. Until then I’ll destroy this corrupt soccer so-«
Isozaki heard enough. He left the hospital, feeling awful at the realisation. That was it… that was how he hurt his friend…. Former friend. »People like him don’t deserve to be able to play soccer!« His own words resounded in his head. He could only imagine how that must’ve made Tsurugi feel. Obviously he would hate him… Since the match he had thought about it a lot and now finally got an answer. He definitely got carried away in the moment back then. He wanted to make his uncle proud which was the reason why he went so far without thinking. Isozaki returned home and entered his room after putting the food in the kitchen.
Having made a decision, he returned the next day to training. »Mitsuyoshi, I need to talk to you.« Mitsuyoshi blinked but then nodded. »Sure thing, what’s it captain?« They moved to the side and Isozaki told Yozakura about his plan. »You want to defeat Eito? But Fifth Sector ordered us to lose 5-0.« »I don’t care! I won’t listen to Fifth Sector anymore and will never do so again! We will destroy Eito no matter how many goals we have to take!« Hearing his captain like that Mitsuyoshi chuckled. »You want to oppose your uncle? And Fifth Sector?« »Yes, Yes I want to do just that. The Holy Emperor will change soon anyway. Tsurugi will defeat Fifth Sector and the new Holy Emperor will change Fifth Sector for sure. I’m sick of this Fifth Sector!« Another chuckle was the answer to Isozaki’s emotional words. »I really don’t know you like that Isozaki, but I’m iiiiiiiiin! Hahaha, this will be fuuuun!«
The two SEEDs decided to not tell anyone else about their plan. Isozaki was sure that the rest of the team would follow their example. After all, he was aware how much they disliked to lose. As for Shinoyama… Isozaki was certain that he would tell his uncle before the match if he’d tell Shinoyama because out of the three SEEDs he was the most loyal besides… he wasn’t important to the plan. Isozaki didn’t intend to let Eito even get close to shooting in the first place.
The day of the friendly match between Eito and Mannouzaka arrived. Eito had the ball at the beginning but as soon as it began, Mitsuyoshi dashed, getting the ball with ease. The SEED didn’t even need half a minute to score the first goal. Both teams as well as their coaches seemed shocked. Everyone besides Mitsuyoshi and Isozaki. The audience on the other hand liked this great start! »What’s this?! Seconds into the game Mitsuyoshi Yozakura scored a goal, faster than anyone could see!« The commentator’s voice was sounding from the speakers and with a bright grin Mitsuyoshi high-fived with Isozaki.
Mannouzaka’s coach stared blankly at his nephew. How dare he support such a behaviour?! And this was only the beginning! The match continued and Mitsuyoshi was continuing to strike, his laughter easily heard even from the audience. »What are you doing?! Kenma! Stop this immediately!« But Yorozuya Yoshichika shouted in vain. Isozaki behaved as if he didn’t hear anything. He decided to let Mitsuyoshi have his fun. After the middle of the first half he even started to use Purim.
When the whistle announced half-time Yorozuya’s face was red of anger. He reminded Mitsuyoshi that he was a SEED and that he was opposing Fifth Sector. »Do I? I thought I’m following their orders~«, Mitsuyoshi answered chuckling, full of sarcasm. »Enough! Basato, you will go in! Mitsuyoshi, you’re benched now! And Kenma… why didn’t you stop him?« »Uncle, I tried to but… you know that Mitsuyoshi won’t listen to anyone. And if I would’ve lectured him on the field and not played the proud captain it’d make the people more suspicious. You know they pay more attention to our actions since the Raimon match.« He sighed and made a resigning movement with his hands. Yorozuya then sighed as well and started to talk to Basato. Behind his back Isozaki smirked and winked at Mitsuyoshi who just giggled. »Captain.« Isozaki turned around facing the third SEED of their team. »What’s it Shinoyama?« Black eyes were glaring at him for some moments before he received an answer. »Thanks to Mitsuyoshi I now have to take 7 goals. We should report him to Fifth Sector, even tho… I assume Coach already does just that. Also… you should maybe do… some own goals. Eito is that bad that I think they wouldn’t even make a goal if they’d shoot within 1 meter distance and no one in between.« Isozaki couldn’t help but laugh at this. »Don’t worry Shinoyama… I already have the proper actions for the second half in mind.« »Good.«, Shinoyama said before returning to the others taking a drink. Not as if he had anything to do this game anyway.
At the end of half-time Mitsuyoshi was sitting on the bench, giggling, watching the others go to the field. Mannouzaka had the ball to start off. Within seconds Basato ‘lost’ the ball to Eito. But this wasn’t for long. Isozaki ran back to the middlefield and without much effort gained the ball. »Shinoyama!« He was looking at the goalkeeper who was getting ready. Expecting an own goal disguised as a back-pass. Isozaki self-passed into the air before he… shot. He shot at Eito’s goal! And scored! Shinoyama stared at his captain. »W-what the… what the hell are you doing Isozaki?!« Isozaki didn’t answer. Not until he stole the ball again from Eito. Mannouzaka’s captain raised his voice. Looking at his team. »What I’m doing?! Mannouzaka joins the revolution! Fifth Sector as we currently know it is doomed. I’m positive on Raimon keeping on winning, as I believe in Tsurugi’s capabilities. The Holy Emperor WILL change! And we, as Mannouzaka, won’t support this organisation anymore. So far we’ve been only used by them to destroy teams whenever needed. They never actually WANTED us to play a regular soccer so we’d be here to handle others roughly. Mitsuyoshi scored in the last half on my order and this half it is on us to do so. Those who want to join us shall do so. Those who don’t are free to leave the team after this match. Either way, we will destroy Eito and go against Fifth Sector’s orders.« It was quiet for some moments before some people nodded. »We’re in captain. Let’s have some fun.«, Shirato claimed. »Perfect.«, was all Isozaki said with a smirk on his face. »KENMA! What the hell are you doing!? Get yourself together IMMEDIATELY!«, Yorozuya’s voice was clearly heard from the bench. Again his face was red completely. Mitsuyoshi right next to him clapped though. »Great words Captain, hihihi.« The SEED definitely had his fun with this. »I got myself together uncle and I’ll prove it!«, Isozaki said and ran towards Eito’s goal. It was easy to outplay the defense and standing in front of the goal, Isozaki grinned widly.
»Thousand Arrow!« Isozaki finally was using a hissatsu. The first time he was getting absolutely serious to make it clear where he stands. Of course Eito’s goalkeeper had no chance catching it and that was just the beginning of the rain of goals following by Shirato, Basato and Isozaki himself. Even some of the midfielders joined in! Even Yorozuya gave up calling out to his nephew. With this much of a movement switching them all would be impossible. There was nothing he could do.
The game finally ended with a score of 14:0 with Mannouzaka obviously winning. The team returned to the bench and left the broken down Eito players on the field who chancelessly tried to put up a fight anyway. Isozaki went to his bottle and started to drink. Ignoring his uncle who was claring at him. »Isoooozaki! That was great!« Mitsuyoshi basically flew at him, hugging his captain. »You destroyed them! That was wonderful!« The keshin-user giggled and Isozaki just let him be clingy for once. After all, he could be thankful to Mitsuyoshi working with him. »Isozaki… you did that on purpose, didn’t you? You held back in the first half so you could be the spark in the second half… without fearing anyone would be switched-out. You knew it would be a strange move for coach to exchange multiple people.« Isozaki nodded at Shinoyama’s question. »Exactly. Also… Mitsuyoshi liked the idea so I thought giving him the first half to play around should be enough. What will you do Shinoyama? Be a good puppy and stay loyal to Fifth Sector or will you join us?«  Shinoyama sighed. »When you were chosen as the captain out of us three SEEDs I told you that I’d follow your lead… and this still stands.«
Yorozuya finally let out his burst of anger, yelling at his nephew. But Isozaki didn’t listen. He knew his uncle couldn’t do much. The team was rebelling as a whole and he couldn’t just exchange everyone and he also knew that his uncle liked soccer too much to close the club.
Returning home Isozaki took something for dinner and then returned to his room. He took out his phone and started to type. Hey Tsurugi It’s been a while. I don’t know if you know it but… Mannouzaka was ordered to highly lose today’s match. But we won. 14:0. I wanted to let you know that we’re joining your revolution. I believe that you will win and destroy this corrupt soccer. Hopefully you can forgive me for everything that happened. I followed my uncle’s orders without thinking twice. I’m really… sorry. Feel free to either ignore this message or hmu if you want to revive our old friendship. Either way, I know you will go your way. Iso
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demoban · 7 years
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Release: DemoDemo PlayStation Volume 10, 1995 September (PCPX-96014)
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Buckle in, because this is the first of at least a dozen DemoDemo discs that I have to upload to this blog. As the naming convention might indicate, DemoDemo is something of a cousin to the PlayPlay series of demo discs I’ve released previously, which began life on the PS1. Like the PlayPlay discs, DemoDemo discs were demo compilation discs (albeit solely for the PS1), but given to retailers to use as kiosk content. New discs would arrive every month, bringing with it a new batch of demos to play and preview movies for customers to check out, among other things.
Volume 10 here is notable in that addition to containing the usual sort of content you’d expect from something like this, it also has a little in-progress game called Controller-kun no Tabi, a rudimentary polygonal forced scrolling shooter in the vein of something like Star Fox, but starring a PlayStation controller instead. While nothing to write home about gameplay-wise, it was actually meant to be developed further based on player feedback that was mailed in to the development team, something that I believe was also seen with PlayStation Underground in the West with a wholly separate game altogether. As far as I can tell, however, development never progressed past this disc, making it more a tangential historical curiosity than something you can actually track over time like the Western counterpart. Still, with very little information on it whatsoever even in Japanese, I’m glad I got to have it preserved so it didn’t disappear into complete obscurity. 
Beyond that, the most notable demo on here is arguably the one for Twilight Syndrome, which I believe might be a standalone story not present in the retail game, at least assuming it’s the same as the standalone demo disc for the game that also exists. The handful of commercials you can view are also worth checking out, especially this Darkstalkers one that’s musically going for something I can’t even begin to describe and needs to be seen to be believed.
Anyway, here’s the full breakdown of stuff you can expect to find on this disc:
DemoDemo PlayStation Volume 10, 1995 September PCPX-96014
Demo PlayStation:   Playable Demos (Silver disc icons, left to right, top to bottom):   -Hermie Hopperhead: Scrap Panic   -Shin Nihon Pro Wrestling: Toukon Retsuden   -Power Serve 3D Tennis   -King of Bowling   -Twilight Syndrome   -Puzzler Kanshuu: Oo-chan no Oekaki Logic   -Hyper Formation Soccer   -V-Tennis
  Movies (Green disc icons, left to right, top to bottom):   -Beyond the Beyond   -Street Fighter II Movie   -Gouketsuji Ichizoku 2: Chotto Dake Saikyou Densetsu/Power Instinct 2   -Dokiouki   -Moero! Pro Yakyuu '95: Double Header   -Team 47 Goman   -Universal Ki Kanzen Kaiseki: PachiSlo Simulator   -Tokimeki Memorial: Forever with You   -Detana Twinbee: Yahho! Deluxe Pack   -Suikoden   -Eisei Meijin   -Houma Hunter Lime Special Collection Vol. 2   -Hissatsu Pachinko Station
Request PlayStation:   -Playable in-progress version of Controller-kun no Tabi, a game that was intended to be developed based on player feedback but seemingly never progressed past this stage.
News PlayStation:   -Commercials for Arc the Lad, Mobile Suit Gundam, and Darkstalkers
Have fun!
-Pepsi
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Kibougamine Eleven Hissatsus (with clips)
((Decided to repost the list of hissatsu techniques for my custom Danganropa based Inazuma Eleven soccer team with links to video clips of the techniques, since people might be curious what they actually are or look like.))
Goal Zone
Kiibo
- Power Shield
- Full Power Shield
- Beam Kobushi
- Triple Defense (with Gonta and Shuichi)
[Kiibo mainly defends the goal by using energy rather than physical hits, a la creating a barrier or shooting a beam.]
Defensive Line
Fuyuhiko
- Judge Through
- Head Bazooka
- Jibashiri Kaen
- Ushiro no Shoumen
[Fuyuhiko is a fast and fierce hitter. He’s relentless when it comes to stealing the ball and won’t hesitate to get rough on the field.]
Gonta
- Hunter’s Net
- Kumo no Ito
- Body Shield (with Fuyuhiko and Gundham)
- Power Charge
[Gonta specializes in insect themed moves that block or immobilizes oncoming opponents. However, he can also do so by utilizing his incredible strength and stature.]
Gundham
- Demon Cut
- Noroi
- Deep Mist
- Go To Heaven
[Gundham uses supernatural based techniques to stop opponents in place and confuse them.]
Shuichi
- Trace Press
- Quick Draw
- Winning Logic (with Makoto)
- Future Eye
[Shuichi relies on his powers of observation to procure the ball with sharp precision.]
Offensive Line
Nagito
- Fake Ball
- Presto Turn
- Coil Turn
- Liar Shot
[Nagito uses trickery, confusion, and swiftness to evade opponents and get away with the ball.]
Makoto
- Revolution V (with Mondo)
- Sigma Zone (with Chihiro and Gonta)
- Evolution (with Yasuke and Kiibo)
- Triple Dash (with Nagito and Fuyuhiko)
[Makoto’s strength is in working together with and uniting his teammates. With them, he can execute multiple types of combination hissatsus. However, when he’s alone, he’s only slightly above average.]
Chihiro
- Super Scan (OF)
- Super Scan (DF)
- Toumei Feint
- Thief Eye
[Much like Shuichi, Chihiro relies on their brain to carry the ball or nab it. Their hissatsus are computer themed.]
Rantaro
- Naminori Piero
- Moonsault
- Killer Slide
- Back Tornado
[Rantaro has great leg strength and agility. He can jump great heights and has a formidable kick.]
Forwards
Yasuke
- Fire Tornado
-Cross Drive
- Double Tornado (with Rantaro)
- Tri-Pegasus (with Makoto and Rantaro)
[Yasuke is the team’s ace striker. He’s a genius when it comes to soccer and has extremely powerful shoots.]
Mondo
- Dash Accel
- Kyoubou Head
- Dragon Ground
- Dynamite Shot
[Mondo is both strong and quick. He can outrun opponents with the near speed of a motorbike, and smash the ball into the goal with the strength of a raging fire.]
On the bench
Kokichi
- Maboroshi Dribble
- Killer Fields (with Nagito)
- Illusion Ball
- Twin Boost
[Kokichi is like the Kidou of the team. He’s a brilliant playmaker with unbeatable skills and strategies. He utilizes trickery like Nagito to get away with the ball.]
Hifumi
- Megane Crash (with Mondo)
- Fake Bomber
[Hifumi is NOT a skilled soccer player in any way..for the most part. He’s mostly like the Megane of the team and doesn’t actually go out and play.]
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CRKT Knives
Brand Summary
Parent Company: Columbia River Knife & Tool Inc.
Headquarters: Tualatin, Oregon, USA
Product Focus: EDC, Traditional, Tactical, Survival
Target Markets: Budget ( < $50), Mid-Range ($50-$150)
Production Facilities: China, Taiwan
Columbia River Knife & Tool (CRKT) is an American knife manufacturer based in the small town of Tualatin, Oregon. The company is well-known for its extensive lines of knives, tools and accessories, although it is primarily regarded as a knife maker, with several interesting and popular innovations to its name. The company prides itself on “purpose-driven” designs and the creation of knives and tools customized for specific applications, and for this reason they work closely with many well-known knife designers.
The company was founded in 1994 in Oregon by Rod Bremer and Paul Gillespi, both former employees of the Kershaw Knives company. CRKT’s first big success arrived in 1997, when Bremer and Gillespi introduced their K.I.S.S. (Keep It Super Simple) knife, a compact, folding design created by knifemaker Ed Halligan. The instant success of this innovative model allowed CRKT to expand production, and since the late 1990s the company has been at the forefront of forward-thinking contemporary knife design. Today, CRKT offers its customers a huge variety of both folding and fixed-blade knives for a variety of applications, especially hunting and fishing knives, tactical and survival models, as well as a large selection of multitools and knife accessories. Designers who have worked with CRKT include Ken Onion, Allen Elishewitz, Liong Mah, Steven James, the Graham Brothers and many others.
Columbia River Knife & Tool’s main claim to fame is their pursuit of unique, innovative designs and purpose-built solutions to particular problems, rather than a strict adherence to classic or well-worn designs. As a result of this pursuit of new product concepts, CRKT’s catalog is full of knives and accessories that feature a number of unique features and patented elements. Some of their best known patents include the AutoLAWKS locking mechanism, the OutBurst assisted opening mechanism, LockBack Safety and Veff-Serrated edges. The AutoLAWKS system offers the basic elements of a standard liner-locking folding knife with an added safety feature, namely a metal component that makes sure the locking mechanism remains in the locked position while opened. While the system functions in the same way as a standard liner lock, the AutoLAWKS adds a rotating, spring-action metal disk that adds an extra element of safety.
The Lock Back safety is similar to the AutoLAWKS, although it uses a manual switch in order to control the safety lock of the blade. The OutBurst mechanism is a method of adding a spring-loaded assist to the standard folding-knife opening mechanism, whereby a spring tab catches the blade and quickly pops it into the open position when it reaches the 30-degree mark. This allows for a smooth, quick opening of the folded knife using the thumb, without the need for extra force or a “flick of the wrist” maneuver. Veff-Serrations, developed by knife maker Tom Veff exclusively for CRKT, are essentially a modification of “normal” knife serrations, making them larger and placing them at 60 instead of 90 degrees in order to allow for easier cutting on a variety of materials.
Aside from its unique patents, CRKT is also distinguished by its comprehensive warranties on all its products. The company also highlights its commitment to high-quality materials, and its webpage contains clear explanations of the types and grades of steel it uses in its knives and accessories and discussions of the importance of various aspects of steel for different knife applications.
CRKT’s best-known product remains the K.I.S.S. series of knives, the main element of the company’s “Everyday Carry” line of all-purpose folding knives. The standard, original K.I.S.S. model, designed by Ed Halligan, features a Tanto-style blade, two-piece construction and a bead-blast finish for easy gripping. The frame includes an integral locking system designed to keep the blade secure even during tough tasks and a special seal to keep the cutting edge tight against the handle. The 2.25-inch blade is released with one-hand via a standard thumb stud, and it can be closed with one hand through the frame lock release.
The knife is available in a number of razor-sharp and serrated edges, and both blade and frame are made of decent-quality 420J2 stainless steel. The basic model features a pocket clip style holder, and it can also be used with a lanyard or key-chain. Other versions include the K.I.S.S. Assist, using CRKT’s patented OutBurst opening mechanism, and the K.I.S.S. Two-Timer, which features two blades for different applications on the same basic frame as the standard model.
Another popular CRKT model is the Hissatsu Folder created by designer James Williams. Unlike the “everyday carry” K.I.S.S. series of knives, the Hissatsu was designed with tactical applications in mind. Designer Williams is actually experienced in teaching special operations and security, and he brought this experience to bear on designing a compact folding knife that is still suitable for tactical applications. The knife includes a 3.875-inch, AUS-8 stainless steel blade in a “Samurai” design, released using the OutBurst system discussed above. In jurisdictions where the OutBurst assist may be considered illegal, it can be disabled using a simple screw mechanism. The Hissatsu also incorporates CRKT’s AutoLAWKS device, which gives it nearly the same stability as a fixed-blade knife in high-impact situations.
All in all CRKT has much to offer the knife community as well as the casual consumer. It’s a competitive industry with plenty of first class manufacturers fighting for market share and CRKT’s approach to innovative designs is proving to be a winner.
My favorite CRKT knives
I’ve owned quite a few CRKT’s in my time but a couple of them have always stood out to me:
CRKT M21
The M21 folding knife was designed by retired soldier Kit Carson who has been making knives for over 30 years. It comes in a wide variety of styles (blade types, handles, etc…) so you have plenty to choose from. I’ve always liked how it feels in the hand and the near effortless opening mechanism is a real treat. A timeless design and excellent ergonomics make this a winner without having to spend three figures. Grab the CRKT M21 from Amazon here.
CRKT M16
      Similar to the M21 but smaller so much more suited for EDC use. Again, CRKT has spoiled us with plenty of choices for blade material and options such as the straight or serrated blade. There’s also a Special Forces edition with G-10 handles which looks really nice. I’ve found the M16 to hold up well and comes pretty damn sharp out of the box. Great value for money as they can be had for well under $100. Grab the CRKT M16 from Amazon here.
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