#GameDesignDocument
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alanmathew770 · 5 years ago
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charliebennettdesign · 8 years ago
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FLUX the game, can we build it?
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Another week spent in Pre-Production but the end is near. With the final touches being added to all number of documents the beginning of production is within sight. Our Artists have been smashing out the Art Bible with the Programmers getting the Tech Design Document complete.  The past few weeks we’ve already come across and solved numerous would be problems down the road and with it comes the recognition of the many benefits Pre-Production has even if you have to invest part of your soul into a GDD.
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geranbronn · 6 years ago
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https://t.co/1SlSya2xih The first step to making a successful project is planning! Where better to start than the 1 page game design document #madewithunity #indiedev #indiegame #unity #gamedev #2dgame #platformer #gamedesigndocument #unitytutorial #gamedevelopmentseries https://www.instagram.com/p/BztfJgHnzwc/?igshid=m6j8p3kuq1or
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bethkelly-gamedesign-blog · 6 years ago
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Game Design Document - Idea Generation & Research
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Here I have documented by entire idea generation and research process for a game on which I have to produce a professional Game Design Document. 
The task includes creating a solid concept for an original game, then doing thorough research before presenting it as a professional Game Design Document, similar to the process used in the industry (yet on a much smaller scale). 
The first thing that I did to kick-start this process was to think of general themes and ideas for the game that I wanted to create. At no point will we be required to actually produce any part of this game idea, the task is more about how we approach idea documentation in a professional manner. 
After choosing themes and ideas to go off (open world, Norse Mythology, RPG) I started to research into existing games that revolve around similar themes. I noted down some key points from each game that I researched, before reviewing the outcomes.
At this point I had a solid idea of what kind of game I wanted to pitch in my Game Design Document. I started to note down a general overview, and put together a rough idea for a main storyline (key to gameplay as it’s an open world RPG that need direction).
Then, I started to research Norse Mythology and decide on some key characters that would inhabit my game world. I noted key points about each character, which may come in handy in the future when thinking of how to keep each character unique. I then started to research key locations within Norse Mythology, as I knew at that point that I wanted my game world to be made up of drastically different landscapes that were all bound to each other in some way. This would keep gameplay interesting and also add some variety and unique elements to a large open world map. 
Once my idea had a solid structure and I had a good starting point, I started to think about a few of the finer details such as weapon and armour sets. 
It may seem odd to be even considering these details at such an early stage of a concept, but this stage really helped me to get to grips with what the look and feel of the game would be, what the characters would look like, what their motivation would be in order to go out and get these items etc.
 I also considered Beasts from Norse Mythology, such as Fenrir and Giants, when creating these lists; which then lead me to think of some cool side quests or tasks in which the player would have to slay legendary beasts for parts. 
I really like the direction in whicht his idea is going. I am looking forward to starting my Game Design Document, and I am also planning to do some basic concept art pieces if I have time, in order to help demonstrate the look and feel of my game idea.
My next steps will be to start finalising the details of my game idea, and then typing up the game design documents. Any concept art or illustrations will be done dependant on time. 
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jaclarkelife-blog · 7 years ago
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#INDIEdevTALK Azúk’kar: Kairos Guardian, CORE LOOP DIAGRAM. I can't “illustrate" like the artists here. BUT, I CAN create diagrams on the way I want things to function. This is the core loop diagram that specifies how the game concept should function from the second you start the game, and how the game would progress. I already see some things that need to be added. When you decide to turn the game off, or when you want to return to the home screen. White arrows dictate the progression directions, depending on Game conditions and player choices. Green lines are for intended progression. Red lines are progression for when you die. Orange lines are for progression to when the game starts over. Blue lines are for game options and features. As you play the game, you would unlock extra goodies, along with epilogue progressions for specific characters. Purple lines are for secret boss fights. The player will need to complete certain conditions in order to obtain the secrets. This Core Loop Diagram (CLD) is super important, and I feel that all game designers should have one. If not, CREATE ONE. This diagram will be updated over time. Stay tuned. #2D #Indie #IndieGame #GameDevelopment #GameDev #IndieDev #Games #Game #Gaming #Core #Loop #Diagram #Structure #GameDesignDocument #GDD #CLD #Progression #AzukKar #AKG #Instagame #Instagood U R Not Red-E!
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