clear sinuses tonight? clear sinuses tonight queen?
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have humans developed a language that can accurately describe the intensity of this grief?
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oh damen we're really in it now.mp4
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Gets bored. Posts old tugger design. You know how it is
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"a dude in Texas legally changed his name to "Literally Anyone Else" and he's attempting to run for President against Biden & Trump" [source]
okay, but putting aside the comedic aspect of this, it is concerning the amount of people who are prompted to vote for candidates just because it's funny. I'm not the biggest fan of how his policy about the boarder sounds [Site], but I do implore anyone who is able to vote in the 2024 US election to please research other candidates.
The media is only going to continue pushing the idea it's inevitably going to be Trump vs Biden 2.0 and we have no other options, that we have to vote for Biden again because of Project 2025. Is that whole thing terrifying?
Yeah, fucking absolutely.
But voting for Biden will not solidify our safety from that. Biden is exactly like the rest of them. He always has been. You can't make the lesser of two evils argument when they're both just plain evil.
You cannot say that Biden is even mildly a better choice than Trump when he is currently directly involved in a genocide. That is not some little fucking thing. That in and of itself disqualifies him as a lesser evil. Biden is just as bad as him and he will not save us because he doesn't fucking care.
Cornel West [Site] is an Independent candidate running for President in the 2024 Election. [Policies]
Claudia De la Cruz and Karina Garcia [Site] are running for President and Vice-President as the candidates of the Party for Socialism and Liberation in the 2024 Election. [Policies]
There are options.
There are people trying to change the corrupt foundation our system is built on, but we have to help amplify them because the mainstream media will not.
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Both my parents actually suffer from HORRID emotional dysregulation and are prone to snapping and going into rages. My sister is the same way tbh. I am now realizing this is why they are constantly baffled by the question of whether or not I am mad at them.
I don't have external meltdowns.
I could. I don't let it happen.
I keep my rage on the inside and stay pretty quiet about it. It's just as strong as theirs [physically shaking nose bleed from high blood pressure kind of bad], but like as a kid I saw how terrifying it was to be around [dad breaking dishes, mom putting our lawn chairs into walls] and I just internalized that I wasn't going to wear that anger on the outside.
So my mother genuinely cannot tell if I am just being quiet or if I am silently hearing the dial-up noises of pure rage. This has lead her to both making strong and confident statements like "You are a pacifist who would never hurt a fly U.U" but also acting like I am secretly dangerous maybe... It's because she has never seen me snap.
She knows what her temper is like [throwing chairs through walls], she knows what my father's temper is like [pick up child and toss out door], and she can tell I am being tested, but she doesn't know what happens when I snap or where that breaking point is.
Her -perhaps unhinged- solution to this, my whole life, has been to do things that should obviously enrage me or shut me down completely, like ignoring important boundaries, repeatedly, punishing me for expressing emotions or needs at all, etc... And then to constantly ask me if I am angry with her when I get too quiet [right after near directly telling me to shut up].
It has occurred to me now, they have never once seen me lose my temper, so they literally just can't tell if I am angry at them. My sister is easy, my mother fights and screams with my sister constantly, my mother understands this. My mother doesn't have any grasp of feelings or boundaries that are not screamed at her [apparently, and I fear my sister is the same way]. Her and my sister are close despite constant fucking fighting because they understand each other.
They are trying to get me to engage the same way and it is not working. I realize now that this has been hard for them.
I was so successfully taught to suppress my emotions, by being punished for any outburst, that rage quiet looks the same as any other kind of quiet from the outside. To them anyway.
I did tell her. For the record. I used my words. I did tell her very calmly that my response to rage, in order to avoid doing the things that terrified me as a child, was to simply leave [the autistic urge to GTFO]. When a situation or person causes too much of the dial-up rage noise, I simply extract myself from that situation, up to and including never speaking to a person again. I explained this calmly. I explained it calmly 100 times and I explained that I explain myself calmly as my rage response 1-5 [also pretty much every other negative emotion tbh], and I told her that what came next was me simply opting out and fucking off. I told her this. I couldn't understand why she never took me seriously, or why she never fucking understood.
I couldn't understand what made her like this.
But it's the same problem I have with everyone else multiplied by a factor of 10.
If I am explaining myself calmly, they can't understand that it's actually serious or that I am actually upset. ESPECIALLY because they read me as "female" and women "aren't that rational" so if I am not screaming and crying about something, which I never do, people assume I can't be upset and it isn't serious.
And then after having my boundaries ignored too many times despite having calmly explained how and why it's a problem [shaking inside or not]... I leave. I leave and everyone gets upset like this is unexpected behaviour, even though I told them 50 times that is how I would respond if they kept doing *the thing.*
And for neurotypical people especially, they are expecting there to be a disconnect between what someone says they need or feel and what their actually boundaries and feelings are, and they expect the latter to be demonstrated with emotions. Telling them bluntly you do not function that way somehow never helps?
My mother isn't just looking for normal yelling or a few tears to know I am serious, whether or not I do those either [I don't], she's looking for an explosion to know there's a problem at all.
Fucked if I know how she proceeds through life this way in general or if this is just her expectation of her own kids???
And I couldn't get why my mother couldn't read my emotions and didn't seem to think I have any. It's because she's testing for the rage limit to see where my 'actual' limit is instead of taking my word for it. Never the fuck mind that she could simply *not* test at my boundaries instead of letting me have them. Separate issue.
I couldn't figure out what made her *like this*
She's expecting me to throw a giant meltdown violent tantrum at people when I have 'actually' had enough. Maybe she got away with those being like 5'4" in another time, but I am the size of the average man, I do not get to have giant screaming rages, whether or not people perceive me consciously as a woman, and least of all because a lot of people -at least unconsciously- read me as 'masculine' or at least always "they guy" of the situation compared to all other women and some men [bigger stronger and more rational, more able to just absorb the damage and let it go so the less rational screaming/crying one doesn't have to be dealt with]. Even if it was in me to be willing to terrify people [usually never], there are such limited instances where it wouldn't just blow back on me. Potentially very dangerously.
I am going to be the quiet calm one. You are going to have to let me use my words, bitch.
So she kept ignoring my boundaries until I had to cut her out of my life, and she probably doesn't understand and probably thinks it feels sudden -after 36 long years of bullshit- abrupt and unfair.
But I told her hundreds of times.
I probably should have just screamed at her.
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On Daenerys, Colonisation and Race Discourse within the ASOIAF Fandom
This has been on my mind for a good long while and honestly, as much as I would like to leave discourse in the pits, it has been bugging me intermittently over the past few weeks.
Far too many of you get on here and call people who like the fictional dragon-riding family, neo-Nazis and that sentiment is so prevalent, that white people feel comfortable telling me a black woman that I am a neo-Nazi for rooting for Daenerys Targaryen. I am upholding neo-Nazi power fantasies for wanting to see a little girl live at the end of a story. I am a neo-Nazi for wanting to see the rape survivor have the family she aches for and children with the man (or men) she loves.
Then, those same people go on spiels about how the systemic erasure of those who sing the song of the earth and other old races is not colonialism. That their removal from their home is not displacement but an agreement between two equal parties. The fact that the only place where those who sing the song of the earth exist in the present timeline is north of the wall, surrounded by the bones of their dead, is not a travesty. That the expulsion of the old races from their home isn't that bad and should not be condemned.
Instead, people argue, completely seriously, that the harm that the First Men and Andals have caused is centuries in the past, so essentially the slate has been wiped clean. The logical leaps that are required to arrive at such a boneheaded conclusion are truly mind-boggling, and those who make such arguments are not good people.
I am unsure how one could read those books and come away with the impression that the old races do not mourn the loss of their home. I am unsure how one could read The Last of the Giants[1] and Ygritte’s reaction to both the song and Jon’s dismissal of the ethnic cleansing of the giants then believe that the old races and the free folk have moved past their displacement.
In Westeros, from the Wall to the broken arm of Dorne, they all speak one language despite the fact they are all different ethnicities and they all landed on the shores at different times. That is not the case in Essos, we have been introduced to at least six languages and in A Dance with Dragons, Tyrion notes that the Valyrian spoken in the Free Cities has evolved into nine distinct dialects, and they are well on their way to becoming different languages.
How would a continent as large and diverse as Westeros maintain its hegemony over the people if not for forced assimilation, discriminatory practices and violence? The brutal repression required to keep one house in power for thousands of years is nothing to sniff at. The suppression required to keep the vast majority of Westeros worshipping one (or seven) gods. The systems in place ensure that language does not grow or evolve amongst the highborns at least.
Centuries before Aegon's Landing the maesters were the definitive educational authority and even now centuries after, nothing has changed. The grey rats still decide who learns what and when they learn it. There's one in every highborn home, all correspondence passes through them, they are the healers and the councillors.
The circular logic gets even more blockheaded when you factor in the fact that Daenerys is far from the only white character in the books. She is not the only character who wishes for home. She is not the only character who draws strength from her ancestors, her bloodline and her magical creatures.
Cersei draws strength from her family’s iconography, and the Stark children (Jon included) all draw strength from their direwolves, their home and their blood. Sansa, Arya and Bran wish to return home and their home was built on the indiscriminate murder and displacement of the indigenous peoples. Their home is built on centuries of rape, murder, exclusionary practices and sexual slavery.
However, if we give the nonsensical argument that time erases crimes air; the Starks, Lannisters and Tullys are warring to settle personal grievances in the present timeline. As a consequence of that war, thousands (a modest guesstimate) of small folk, minor nobles and even some major ones have been raped, tortured, maimed and killed.
Despite all this, no one writes meta after meta about how Sansa and her siblings must surely die for justice to be had for those who sing the song of the earth, the free folk, the giants and all the old races that fled beyond the wall.
People write meta about Cersei and how she must die, but those are typically more misogynistic nature. They typically argue that she must die not for the “crime” of being Lannister, but for the “crime” of being Cersei and “ruining” Jamie.
I would not mind criticisms of Dany and her peace-focused approach to ending slavery because the approach is naïve and she gives the slavers far too much ground. However, she is learning, growing and self-critiquing. At the end of A Dance with Dragons, she has decided to embrace fire and blood, her knight is breaking the false peace which is a necessary step forward.
What I find offensive is people saying that she should have planned better before she abolished slavery. And that the death, violence, and sickness that arises from her quest to eradicate slavery is somehow worse than the death, violence, and sickness that already existed in Slaver’s Bay.
This argument often downplays the horrific conditions and suffering that exist(ed) under the slave system in Slaver's Bay. Such arguments are often in poor taste and prioritise the lives and comforts of the slavers more than the people they have enslaved.
I would not mind criticisms of Dany if people applied that same critique even-handedly. The same people who believe that Jon and Bran have done much to rectify the evil that their ancestors perpetuated believe that Dany has not done anything to right the wrongs of her ethnic kin. They praise them for the non-existent steps that they have taken, but in the same breath, they condemn Dany for not being able to immediately end the plague that is slavery.
It is perfectly alright to not like fictional characters, no law requires you to like certain fictional characters over others. However, what is not right is making broad accusations about those who do, it is beyond the pale. It is disgusting, and annoying, and trivialises real-world issues to score cheap points against fictional characters.
Equating the survival of a teenage survivor to the restoration of a fascist house or neo-Nazi power fantasy when such designations do not exist in the world of ice and fire is strange behaviour. Saying that the teenage survivor will eventually be manipulated and raped (again) before ending up dead on her manipulator's blade is also strange behaviour.
Dismissing the horrors of colonialism, especially when the text shows you that the involved parties are still affected by it, is not normal and often veers into real-world imperialism apologia. While criticism and analysis of characters and their actions are valid and even encouraged, it is essential that we do not resort to sweeping generalisations about other people and that we keep criticisms of characters grounded in the text.
[1]
Ooooooh, I am the last of the giants, my people are gone from the earth.
The last of the great mountain giants, who ruled all the world at my birth
Oh, the smallfolk have stolen my forests, they’ve stolen my rivers and hills.
And they’ve built a great wall through my valleys, and fished all the fish from my rills
In stone halls they burn their great fires, in stone halls they forge their sharp spears.
Whilst I walk alone in the mountains, with no true companion but tears.
They hunt me with dogs in the daylight, they hunt me with torches by night.
For these men who are small can never stand tall, whilst giants still walk in the light.
Oooooooh, I am the LAST of the giants, so learn well the words of my song.
For when I am gone the singing will fade, and the silence shall last long and long.
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I desperately want to see Ivan with longer hair like in the one child flashback if anything could turn Till gay it would be that
I had a draft on here about Ivan joining the rebellion and growing his hair out long!! ROUND 6 released and absolutely DASHED my hopes of course but it was nice to look back on how blindly optimistic I was haha.... ha....
Anyways. Yes. Ivan with long hair. I think he'd look good with it in a low ponytail maybe... or braided hair.... I've seen AUs where Ivan stayed in the slums and he absolutely rocks a mullet. It's a shame Unsha and Nigeh are so keen on keeping their pets well groomed and proper (Ivan and Sua's hair is so perfectly cut and it stayed that way for basically their whole lives). Ivan with a mullet... Sua with the same hair length she had in the angel/devil art with Mizi.... wah..... they'd look so good.
I think a lot about the fact that Till is so fixated on Mizi's long hair and I wonder if he'd start growing fond of Ivan's hair too if he grew it out (Till braiding flowers into Ivan's hair and insisting it's just practice even though he adjusts the style into something he thinks would fit Ivan specifically... Ivan feeling warm at the touch of Till's hands in his hair.... aauuuuooiighhh)
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
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I feel really on the fence about the Ardat-Yakshi asari.
They didn't ask to be born the way they are and chances are, like Samara says in ME2, the reason "pure-blood" asari are looked down upon is likely in part (or even in full) due to the Ardat-Yakshi being created by two asari- every one of them is a pure-blood.
But again, they didn't ask to be born the way they are. Chances are, the first time they meld and they kill someone, they never have a clue it'll happen. I highly doubt they're all like Morinth, power hungry and violent and vicious.
I think there are plenty who meld and feel nothing but fear. Fear because their families will abandon or exile them or even kill them.
Fear because they are now the greatest monster among their own people.
Fear because everyone will think of them as nothing but monsters. And they can't change their minds.
It's a fundamental flaw and idea in their society, and I honestly think, similarly to real life, the main reason Morinth ended up the way she did is likely because she was treated terribly when the power first developed. And thus, she decided to embrace the monster everyone told her she was.
At the point we meet her, redemption isn't an option. She's a huntress, like many asari, just in a much more hungry and nightmarish way. A true predator.
But I suppose I'm just enjoying playing and figuring out the story myself! Just rambling because I think if the Ardat-Yakshi and other assorted outcast-type characters or groups or other societal things in these games a lot. Very enjoyable!
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sorry i dont really like the shadow is silvers dad theory/headcanon/whatever and part of the reason for it is that people keep presenting it as an actual thing that could be possible even though it makes no sense and all "evidence" people use to back it up is easily disputed
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I used to like saying "gender is a social construct," but I stopped saying that because people didn't tend to react well - they thought that I was saying gender wasn't real, or didn't matter, or could be safely ignored without consequences. Which has always baffled me a bit as an interpretation, honestly, because many things are social constructs - like money, school, and the police - and they certainly have profound effects on your life whether or not you believe in them. And they sure don't go away if you ignore them.
Anyway. What I've taken to saying instead is, "gender is a cultural practice." This gives more of a sense of respect for the significance gender holds to many people. And it also opens the door to another couple layers of analysis.
Gender is cultural. It is not globally or historically homogeneous. It shifts over time, develops differently in different communities, and can be influenced by cross-cultural contact. Like many, many aspects of culture, the current status of gender is dramatically influenced by colonialism. Colonial gender norms are shaped by the hierarchical structure of imperialist society, and enforced onto colonized cultures as part of the project of imperial cultural hedgemony.
Gender is practiced. What constitutes a gender includes affects and behaviors, jobs or areas of work, skillsets, clothing, collective and individual practices of gender affiliation and affirmation. Any or all of these things, in any combination, depending on the gender, the culture, and the practitioner.
Gender encompasses shared cultural archetypes. These can include specific figures - gods and goddesses, mythic or fictional characters, etc - or they can be more abstract or general. The Wise Woman, Robin Hood, the Dyke, the Working Man, the Plucky Heroine, the Effete Gay Man, etc etc. The range of archetypes does not circumscribe a given gender, that is, they're not all there is to gender. But they provide frameworks and reference points by which people relate to gender. They may be guides for ways to inhabit or practice a gender. They may be stereotypes through which the gendered behavior of others is viewed.
Gender as a framework can be changed. Because it is created collectively, by shared acknowledgement and enforcement by members of society. Various movements have made significant shifts in how gender is structured at various times and places. The impact of these shifts has been widely variable - for example, depending on what city I'm in, even within my (fairly culturally homogeneous) home country, the way I am gendered and reacted to changes dramatically. Looping back to point one, we often speak of gender in very broad terms that obscure significant variability which exists on many scales.
Gender is structured recursively. This can be seen in the archetypes mentioned above, which range from extremely general (say, the Mother) to highly specific (the PTA Soccer Mom). Even people who claim to acknowledge only two genders will have many concepts of gendered-ways-of-being within each of them, which they may view and react to VERY differently.
Gender is experienced as an external cultural force. It cannot be opted out of, any more than living in a society can be opted out of. Regardless of the internal experience of gender, the external experience is also present. Operating within the shared cultural understanding of gender, one can aim to express a certain practice of gender - to make legible to other people how it is you interface with gender. This is always somewhat of a two-way process of communication. Other people may or may not perceive what you're going for - and they may or may not respect it. They may try to bring your expressed gender into alignment with a gender they know, or they might parcel you off into your own little box.
Gender is normative. Within the structure of the "cultural mainstream," there are allowable ways to practice gender. Any gendered behavior is considered relative to these standards. What behavior is allowed, rewarded, punished, or shunned is determined relative to what is gender normative for your perceived gender. Failure to have a clearly perceivable gender is also, generally, punished. So is having a perceivable gender which is in itself not normative.
Gender is taught by a combination of narratives, punishments, and encouragements. This teaching process is directed most strongly towards children but continues throughout adulthood. Practice of normatively-gendered behaviors and alignment with 'appropriate' archetypes is affirmed, encouraged, and rewarded. Likewise 'other'- gendered behavior and affinity to archetypes is scolded, punished, or shunned. This teaching process is inherently coercive, as social acceptance/rejection is a powerful force. However it can't be likened to programming, everyone experiences and reacts to it differently. Also, this process teaches the cultural roles and practices of both (normative) genders, even as it attempts to force conformity to only one.
Gender regulates access to certain levers of social power. This one is complicated by the fact that access to levers of social power is also affected by *many* other things, most notably race, class, and citizenship. I am not going to attempt to describe this in any general terms, I'm not equipped for that. I'll give a few examples to explain what I'm talking about though. (1) In a social situation, a man is able to imply authority, which is implicitly backed by his ability to intimidate by yelling, looming, or threatening physical violence. How much authority he is perceived to have in response to this display is a function of his race and class. It is also modified by how strongly he appears to conform to a masculine ideal. Whether or not he will receive social backlash for this behavior (as a separate consideration to how effective it will be) is again a function of race/class/other forms of social standing. (2) In a social situation, a woman is able to invoke moral judgment, and attempt to modify the behavior of others by shame. The strength of her perceived moral authority depends not just on her conformity to ideal womanhood, but especially on if she can invoke certain archetypes - such as an Innocent, a Mother, or better yet a Grandmother. Whether her moral authority is considered a relevant consideration to influence the behavior of others (vs whether she will be belittled or ignored) strongly depends on her relative social standing to those she is addressing, on basis of gender/race/class/other.
[Again, these examples are *not* meant to be exhaustive, nor to pass judgment on employing any social power in any situation. Only to illustrate what "gendered access to social power" might mean. And to illustrate that types of power are not uniform and may play out according to complex factors.]
Gender is not based in physical traits, but physical traits are ascribed gendered value. Earlier, I described gender as practiced, citing almost entirely things a person can do or change. And I firmly believe this is the core of gender as it exists culturally - and not just aspirationally. After the moment when a gender is "assigned" based on infant physical characteristics, they are raised into that gender regardless of the physical traits they go on to develop (in most circumstances, and unless/until they denounce that gender.) The range of physical traits like height, facial shape, body hair, ability to put on muscle mass - is distributed so that there is complete overlap between the range of possible traits for people assigned male and people assigned female. Much is made of slight trends in things that are "more common" for one binary sex or the other, but it's statistically quite minor once you get over selection bias. However, these traits are ascribed gendered connotations, often extremely strongly so. As such, the experience of presented and perceived gender is strongly effected by physical traits. The practice of gender therefore naturally expands to include modification of physical traits. Meanwhile, the social movements to change how gender is constructed can include pushing to decrease or change the gendered association of physical traits - although this does not seem to consistently be a priority.
Gender roles are related to the hypothetical ability to bear children, but more obliquely than is often claimed. It is popular to say that the types of work considered feminine derive from things it is possible to do while pregnant or tending small children. However, research on the broader span of human history does not hold this up. It may be true of the cultures that gave immediate rise to the colonial gender roles we are familiar with - secondary to the fact that childcare was designated as women's work. (Which it does not have to be, even a nursing infant doesn't need to be with the person who feeds it 24 hours a day.) More directly, gender roles have been influenced by structures of social control aiming for reproductive control. In the direct precursors of colonial society, attempts to track paternal lineage led to extreme degrees of social control over women, which we still see reflected in normative gender today. Many struggles for women's liberation have attempted to push back these forms of social control. It is my firm opinion that any attempt to re-emphasize childbearing as a touchstone of womanhood is frankly sick. We are at a time where solidarity in struggle for gender liberation, and for reproductive rights, is crucial. We need to cast off shackles of control in both fights. Trying to tie childbearing back to womanhood hobbles both fights and demeans us all.
Gender is baked deeply enough into our culture that it is unlikely to ever go away. Many people feel strongly about the practice of gender, in one way or another, and would not want it to. However we have the power to change how gender is structured and enforced. We can push open the doors of what is allowable, and reduce the pain of social punishment and isolation. We can dismantle another of the tools of colonial hedgemony and social control. We can change the culture!
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When I see posts calling the cannibalism pilot of Bob's Burgers "scary" and "unsettling" all I can think about is how these people would not have survived 2013-2015 tumblr when Hannibal was at its prime👀.
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it's probably not healthy how often i imagine portland row years into the future, after the trio's talents have faded, where they no longer hunt ghosts together but they find other ways to pay the bills and never move out because they just love the little home they've made here, and lucy and lockwood are an actual couple and george simply tolerates it because he loves them individually so much and can't imagine life away from either of them, which is good because lucy and lockwood wouldn't have it any other way
i don't know if this is compatible with book canon in the long run, but thinking about it just. soothes my soul. it is everything i want for them
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