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#I finished my first playthrough only like two months ago but I miss her
xhinc · 11 months
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her <3
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euphoniusowl · 8 months
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I wrote about Dragon Age Origins, which I first played 10 years ago, and how the game was and still is important to who I am and how I play games.
10 years ago today I played Dragon Age Origins for the first time. I only got a PS3 a month earlier and had played Brothers, Uncharted 3 (it came with the system), and Skyrim. Before that my gaming was limited to Wii games, Kingdom Hearts, the LEGO games, and whatever I could get to run on my white Macbook (Assassin’s Creed 2 with a terrible framerate). I don’t know how I heard about Dragon Age. I vaguely remember knowing that Mass Effect was good and this was like that, but fantasy!
My first playthrough was a disaster. This was my first RPG of this type and I didn’t know the conventions. I played a Dalish elf because hey elves are cool and these ones live in the forest! I missed recruiting Leliana because I didn’t go into the tavern in Lothering. I never really talked to anyone, so eventually Zevran betrayed me and I had to kill him. Alistair was the lone exception. I got him to like me (mostly by giving him every gift in the game) and I romanced him. Then I got to the Archdemon fight and… the game froze. I reloaded, and it froze again. And again, but in different places each time. Eventually I gave up. I’d basically made it to the end, right? Close enough.
I put it aside and played Mass Effect 1. I enjoyed it (it’s still my favourite Mass Effect game), but the whole time I felt an itch. I was reading about Origins online and learning about everything I’d missed. As soon as I finished ME1, I started Origins again, with the same character, the DLC downloaded, and the wiki open. It was so much better. I became friends with everyone, did their personal quests, did a bunch of side stuff, and the world opened up.
I’m one of those people who play games over and over again and make the same exact choices with the same character. Origins has six distinct character backgrounds and openings. I’ve played all six. I’ve finished a complete playthrough with two characters: Dalish elf and human noble (which I only did to get the “marry Alistair” ending. It was… fine). However, there are two big changes I’ve made since that first playthrough, and they’re related. The first is the Landsmeet. My first few times I kept Alistair as a Warden because that’s what he wanted. Then I grew to dislike Anora and made Alistair King with me as his mistress. Finally, I came back around on Anora (she’s great) and I’ve settled on having Alistair and Anora married. Once I was still Alistair’s mistress while they were married, but that changed when I made another big decision: I started romancing Leliana.
I’d always liked her, and as I began to question my sexuality, this was the natural place to try it out. Lo and behold, I adore her. I loved Alistair when I first played, but eventually his romance became grating. Now I am all in on my precious bard. Her comments about the Warden in Inquisition are so sweet and I’m so sorry that I have to make Divine so the two of you don’t get to retire together but you’re the Divine Thedas needs.
It’s hard to estimate the impact Dragon Age as a franchise has had on my life. This was the first thing I ever wrote fanfic for (although I haven’t posted any of it). Although I had been obsessed with the franchise-that-must-not-be-named when I was younger, this was my first adult iteration of it. I read the novels, the comics, watched the web series, combed the wiki, and absorbed anything and everything I could about the world. Even now, waiting for Dreadwolf, I consume everything Bioware releases and over-analyze it for clues. Dragon Age has shaped my life and who I am over the past decade and will continue to do so.
Dragon Age Origins is a great game. I know many people consider it the best Dragon Age game, and I can understand why. For me, however, it was Dragon Age 2 that cemented my obsession with this series and which vies with Persona 5 Royal for my favourite game of all time. But that’s a post for January 5.
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shielddrake · 4 years
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Psychonauts: Setup and Payoff Done Well (If Not Perfectly)
So about a year ago I posted a long lecture about how Final Fantasy XV and Kingdom Hearts 3 had major problems in the story department when it came to setup and payoff. I basically said that Final Fantasy XV had lots of scenes with payoff that were not set up very well and Kingdom Hearts 3 had some excellent moments that set up story elements but never followed through on them. And while I think some of those issues have been addressed with some of the DLC released for both games (I reserve my right to be a little salty Episodes Aranea, Luna, and Noctis were canceled) I still stand by my statement that these games have big problems with this.
 During the past year, I have received a couple of comments regarding my position on this, ranging from “Can you give a good example of setup and payoff?” to “Well, if you’re so smart, why don’t you come up with a better example?” And I thought, well, what kind of game would be a good example of excellent use of setup and payoff? What game or series would I say does the job so much better than any writer has or does, video game or otherwise?
 And then, the middle of a repeat playthrough I always do before a game’s sequel comes out, it came to me:
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 Now Psychonauts has been out since 2005, so a spoiler warning might seem a little silly here, but I think a lot of gamers have been playing it for the first time since the sequel was announced, so just in case: Major spoilers for the original Psychonauts game under the cut.
 Whenever someone tries to argue whether or not video games can be considered art, one of the first games that comes to my mind is Psychonauts, and not just because of its amazing aesthetics. It has some of the best storytelling, script writing, level design, music, voice acting, and art direction I have ever seen. This game is possibly one of the best video games I have every played, despite the flaws that it does have (I’m looking at you, Meat Circus), and it is easily on my list of top ten favorite video games.  Is it really any surprise that Psychonauts 2 reached its crowd-funding goal of over $3,000,000 in about a month? And yes, I admit that I am one of those backers, just to put out there any bias I know I have.
 But this isn’t meant to be a review of Psychonauts.
 I replayed Psychonauts a few months ago with the idea of the first game being fresh in my mind when the sequel comes out, which is supposed to be sometime this year of 2020. I was absolutely inundated with examples of effective setup and payoff as I played, so it seemed like the obvious choice to go over how this story-telling technique can be used not only well, but also to the point where it’s almost like there are far too many examples.
 Honestly, I could go on and on and on about setup and payoff in Psychonauts’ story, but for our purposes here most of the focus is going to be on just three big things that are really important to the main storyline: Linda the Lungfish, bunnies and meat, and Raz’s dad.
 One thing about setup and payoff is that the setup has to actually happen in a way that the audience, in this case the player, can’t miss it.  There are several moments in the game that Linda is mentioned, the first time being in the opening cutscene, where Bobby teases Dogen about the monster at the bottom of the lake.  You can’t miss the setup when it is thrown in your face that way.
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  But that’s not the only time we get references to some sort of lake monster. Before going into Basic Braining, the first official level of the game, if Raz talks to Mikhail, the adorable Russian psychic mentions a “giant, hairless bear” in the woods, asking if Raz has seen it and wanting to wrestle with it. Now, it’s not said for certain if Mikhail is talking about Linda or if he’s just referring to the telekinetic bears you meet later on, but it wouldn’t surprise me at all if it’s supposed to be the former.
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  The first time the player heads for the lake, Elton will run up to Raz and mention the “brain-eating fish” that supposedly lives there. Well, now we’ve got both a mention of the lake monster and the fact that it goes after brains.  Hmm, sound familiar in retrospect?
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  Optionally, Raz can also talk to Elton about the fish being spooked by something in the lake.
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  Although only the first lake interaction with Elton is mandatory (whether it’s when you go to see Milla or before then), both of these moments act as reminders of the setup of the lake monster established in the opening cutscene.  
 And then there’s the scene in the woods between Raz and Lili on the way to Sasha Nein’s Secret Lab. Raz says that something was watching him, a shadowy being that smelled like pond scum.
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  I absolutely love Lili’s face in this scene, by the way.
 We kind of get distracted by their interactions and Lili basically trolling Raz, but that’s part of what makes good writing. The scene is foreshadowing something without making it overly overt…not that the game is subtle every time, but the point still stands. This game does a great mix of the obvious and the subtle.
 The game also has optional dialogue with Coach Oleander and Raz reporting on a UPE (Unidentified Paranormal Entity), which he suspects is aquatic in nature. And Oleander seems oddly insistent that the lake monster does not exist, that it’s just a camp fable.
 Finally we get to the Brain Tumbler Experiment. Needless to say, it’s in this level that a lot of the elements come together. We come across a demon in the form of a big, shadowy figure that spits out a diving helmet. Again, does that sound familiar at all?
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  There is a minor mention of the lake monster in the mental vault below the spooky thorn tower (more on that near the end of this post), but other than that there’s a break in the game where the lake monster isn’t mentioned for a while. We don’t get another explicit scene about it until Raz and Lili meet Linda properly at the edge of Lake Oblongata…where Lili gets kidnapped, we go through the boss sequence under the lake, and enter Linda’s brain of Lungfishopolis.  And the final payoff occurs with the Hideous Hulking Lungfish transporting us to Thorney Towers and giving Raz her real name, Linda.
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  Now would any of that be nearly as rewarding if we had never heard of the Hideous Hulking Lungfish of Lake Oblongata prior to her official appearance? Every single player would just have visible question marks hanging over their heads if Linda just showed up out of nowhere. Deus Ex Lungfish, anyone? But that’s not what the developers did.  They spent plenty of time building up to Linda, making her reveal not only make sense but also weaving her into the story so that her reveal is more than satisfying.
 There is just one thing I’ve always been curious about, a sort of chicken-and-egg scenario. Did the legend of the lake monster start because genetically-altered Linda showed up and starting attacking campers?  Or did the legend already exist and Oleander used it as an excuse to write off any “sightings” of the monster? Any ideas?
 Moving on from Linda, we come to the imagery of meat and bunnies.
 Without knowing the full ending of the game, most players would think that it’s a bit strange I would stick meat and bunnies together in the same category. Sadly, the connection between these things is a bit on the morose side, and they are actually first introduced at the same time as well.
 When I first played Psychonauts, the first time I actively thought about bunnies and meat being related somehow was during the Brain Tumbler Experiment, but that’s actually not the first time the game introduces these. Anyone else notice that Basic Braining has figments of meat cleavers, butcher knives, a pig, a duck, and a fox? I could logic that a meat cleaver and butcher knife fit with the whole army theme, but a pig, duck and fox?
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  Kind of odd animals would be included in all this, especially animals that are either butchered or hunted. At least that’s what I thought at first.
 It is in Oleander’s mind that we first see the “meaty plant” that Lili saves from being squashed by Raz. It’s also here that we see bunnies hopping around the snowfield with the Gatling gun. This early in the game, is this important or just set dressing?  I’m ashamed to admit, but I thought it was just weird set dressing when I first played, but it makes more sense as the story goes on.
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  Turns out it’s important all right, since the next time we see both meat and bunnies is in the Brain Tumbler Experiment. “Mr. Bun” seems like a rather random animal to have in Raz’s brain, but then again bunnies showed up in Basic Braining as well.  Is there a connection somehow? Sasha tells Raz that an animal may represent a primal fear or memory.
 He’s right on the latter, although a player going through the game for the first time might not know why (and I admit, on my first playthrough, I didn’t). And there’s more meat and meaty plants here. Raz doesn’t directly mention these (at least he didn’t during my most recent playthrough, to my recollection) but they are pretty obvious, to say the least.
 So that’s two things connecting the Brain Tumbler Experiment and Basic Braining.  Is this a normal occurrence? Maybe these things just show up in brains? Lili does mention she had been dreaming of meat plants, after all, both in Basic Braining and in the cutscene before Raz enters Milla’s mind. Maybe it’s a primal need for meat? Don’t tell the vegans I said that. The Vegan Police would be very unhappy with the final level of this game.
 After the Brain Tumbler Experiment is finished, we know that the brain interference was coming from Oleander, but it’s not explained why there are meat and bunny references up until that point.  There’s actually no mention of either at all in the subsequent levels until the last.  Lungfishopolis, The Milkman Conspiracy, Gloria’s Theater, Waterloo World, and Black Velvetopia are devoid of all meat or bunnies, which possibly leads the player to forget about the whole thing for a while (and when I say “the player,” I really mean me).
 In fact, we don’t see any sign of either until the final level of the game, Meat Circus. And, oh boy, Meat Circus.
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  Yeah, it should come as no surprise that I hate this level. I hated it so much that on my first playthrough of this game in 2005, I rage quit and didn’t look at Psychonauts for several days. I eventually went back to it and beat it, but let’s say I was more than a little relieved that they lowered the difficulty for it in subsequent releases.
 But I digress.
 We reach Meat Circus, the combined consciousness of Raz and Little Oly, and the payoff of all the meat and bunny stuff we’ve seen thus far. We have Frankenstein-esque meat bunnies, platforms made of steaks, rail grinding on bones, trapeze and trampolines of bones and skin, and of course the dark versions of both Raz’s and Oleander’s fathers, who not only are evil but also become a giant two-headed monster.  When Sasha said that problems seem larger in your head than in real life, I should have known it would be taken more literally in this game.
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  I mean, is it really any shock that Oleander is carrying some trauma after seeing his bunny friend be decapitated by his own father? It’s never said how old Little Oly is, but considering his behavior he is clearly younger than Raz, so this happened when he was in the single digits of age. That’s really not something a little kid should see. That’s just asking for PTSD.
 Anyway, back to setup and payoff, which is pretty obvious at this point. We have plenty of mentions of both bunnies and meat throughout the game, leading to the final boss that is both creepy and downright terrifying. Not only does this boss conclude Oleander’s trauma with his father being a butcher and killing his favorite bunny, but it also allows Raz to defeat his inaccurate mental image of his own father.  Both of them are able to move forward from that point on. Defeating this monstrosity acts as the ultimate payoff and conclusion for both Raz and Oleander.
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  Speaking of Raz’s dad…
 Raz’s relationship with his father at the start of the game is strained, to say the least. When Raz goes to learn Levitation from Milla, the very mention of his father showing up to take him home from the camp makes him nervous. Not the best sign here, and his other comments regarding his dad don’t make it much better.
 Once Raz reaches cadet ranks ten and twenty, we get cutscenes of Raz talking with Cruller in tutorials for Pyrokinesis and Telekinesis. During Pyrokinesis, Raz first mentions that his father, Augustus, hates psychics and trained Raz in acrobatics to the point where Raz worried his dad was trying to kill him. During Telekinesis, Raz reveals his suspicions that his father is psychic as well. The memory vault we see of Raz running away from home only reinforces Raz’s perspective.
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  We’re led to believe that Raz’s statements are the truth, which is a logical conclusion since he’s the game’s protagonist, but the end of the game shows otherwise. At first I thought this meant Raz was simply an unreliable narrator, but that turns out to not be the whole story. While Raz is an unreliable narrator in that there are a lot of things he just doesn’t know, it’s not malicious in any way. Raz simply doesn’t know that he father really does care about him. That’s the magic of using the third-person limited point of view.
 Up to this point, we’re led to believe that Augustus is a neglectful father at best, but it turns out that Augustus does love his son. He’s just apparently really bad at showing it. The very fact that he is the only one able to break into Raz’s “hard to penetrate skull” shows that there is a deeper relationship between them.  And Augustus is clearly distraught that his own son sees him as a monster in his mind. Poor Augustus.
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  I think that a lot of the interactions between father and son in this game was cut out due to both budget and time constraints, because I feel like there is more to be said with these two than what we get in the final product. (I’m thinking we’re going to get more of that in the sequel, but that is up in the air at this time.) This doesn’t bother me too much though, since we do get effective enough setup and payoff that it doesn’t seem like it comes out of nowhere.  They do finally talk to each other and express their concerns, mending their relationship…in the middle of a battle with a two-headed father monster.
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  Clearly these two have communication issues. The morale of this story is that it’s important to talk to one each other.
 And this is certainly paid off in the end cutscene of the game.  When Sasha says they want Raz to come along to rescue Truman Zanotto, Raz doesn’t just run off with them again.  He turns around and gives his father puppy-dog eyes, clearly asking for permission to go this time. And Augustus not only gives it, he gives Raz his blessing and encourages him to “show them all.” Contrast this to the backstory of the game, where Augustus flat out forbids Raz from having anything to do with the Psychonauts and Raz running away in secret.
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  And if that’s not satisfying use of setup and payoff, I don’t know what is.
 That’s not to say that all of the setup and payoff in Psychonauts is perfect. To be fair, there are times when the setup can be missed, and therefore the payoff that comes later can be confusing. The most obvious example of this is the nightmare that attacks you in The Milkman Conspiracy. When I first played the game all those years ago, my first thought was, “What in the world? What is this thing and where did it come from?”
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  Of course, on subsequent playthroughs, I did find the demon room in Milla’s mind, showing the same nightmares she had caged away. This is the difference between a sane mind and an insane one.  Milla has all her demons under control (although notice that they have not gone away) while Boyd’s run amok because he has no way of mentally dealing with them, since his brain is a little bit busy with this, well, milkman conspiracy.  The nightmares that attack in Boyd’s brain make more sense after I saw the ones in Milla’s brain. In this case, the payoff wasn’t bad since the nightmare miniboss wasn’t a bad fight, but context in the form of the setup made the payoff better.
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  Other times the setup can be missed?  The other big one is the resolution of all the campers’ storylines. Unless the player spends time going around camp throughout the game and seeing the interactions the other campers have with each other, the little scene you have with each one once they are re-brained won’t make a lot of sense. The love triangle between J.T., Elka and Nils? J.T. and Chops having conflict about J.T. abandoning his best friend for his new girlfriend? Crystal and Clem attempting suicide to become more powerful? Chloe thinking she’s an alien? Maloof basically becoming a mob leader with Mikhail as his right-hand man? Elton and Milka’s blossoming love? …Just to name a few? Yeah, the context of all that is missed if the player doesn’t bother to talk to the other campers throughout the game, but I attribute that more to the player than the game.  The developers accounted for this in the story, so it’s more the player didn’t look for the setup rather than Double Fine just not bothering to include it.
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  That’s just some examples of setup and payoff that I feel are probably the most important to the main storyline of Psychonauts.  They are far from the only examples. Really far from it. Oh boy, could I go on about the scenarios of setup and payoff that happen in this game.
 Dogen talking to the squirrels, who tell him that the short man is going to kill everyone, only for them to really be talking about Oleander?
 Elton saying that Oleander’s recruiting office in Basic Braining resembles a dentist office, only to find out that one of the main antagonists, Dr. Loboto, is in fact a dentist?
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  Oleander having a mental vault trapped behind some mental cobwebs? Well, he has something to hide, despite him saying he doesn’t when you first play through Basic Braining. Of course, getting angry at Raz for snooping around a room with a curtain doesn’t give off the idea that Oleander has something to hide. Nope. Not suspicious at all.
 Agent Crueller having all the different personalities around the camp, hinting as his unstable mental state?
 The Hand of Galochio appearing in the lake as a reference to Raz’s family having a curse to die in water, and said curse just so happens to show up not only as a gameplay element but as a story element during Meat Circus?
 Raz being able to read Lili’s thoughts when she doesn’t mean for him to, then for him to do it two more times near the end of the game?
 How Lili’s cold stops her from sneezing out her own brain?
 Sasha’s hatred of tacky lamps having to do with his past working in a tacky lamp factory? Or the shoeboxes indicating his father was a cobbler? Or the bed as the location of where his mother was horribly ill and died?
 Raz needing to climb the “creepy thorn tower” in the Brain Tumbler Experiment, only to later need to climb Thorney Towers Home for the Disturbed?
 The mention of the town of Shaky Claim on the giant tree stump at the camp entrance referring to the sunken town that is (somewhat) explored during the boss sequence under the lake?
 Raz talking about being back in high school in Black Velvetopia despite being ten years old? Not to mention the stories the dogs tell about Lana/Lampita and Dean/Dingo?
 Lastly, do I really need to mention the incredibly weird and seemingly out of place mental vault below the creepy thorn tower? A brain chicken hatches out of an egg, meets a fish in water, goes to a circus, gets placed in a teacup, and blasts people to death? Kind of a summation of Raz coming out of the egg in the Brain Tumbler Experiment, meeting Linda at Lake Oblongata, entering the Meat Circus, and getting placed in a brain tank and defeating two people? Was the mental vault a foreshadowing of the main plot of Psychonauts? I don’t know.  What do you think?
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  *Takes a deep breath.* See what I mean when I say I could really go on and on about setup and payoff in Psychonauts? There are so many examples that it’s kind of ridiculous. It could be said that there’s too much of this kind of storytelling in the game, but I fail to see how that is a problem.  There is such a thing as too much of a good thing, but when it comes to setup and payoff, Psychonauts is not it.
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    Credits 
Screenshots courtesy of the following:
Comic Foil, https://www.youtube.com/channel/UCN-Y6XDe0oWyhgjcGunJqGw
 Global Gaming, https://www.youtube.com/watch?v=0pjsxNSwSSA
 StoryGamer, https://www.youtube.com/watch?v=ZXZ1vDFp_dw&t=139s
 ThatNotSoAznKid, https://www.youtube.com/watch?v=Ford0MGvWIc
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stylishanachronism · 3 years
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*Wakes up from my endless slumber of like two hours* 👀
"Dearheart! There you are, what on earth have you been up to down here, of all places?"
The elven woman who's just taken his elbow is very pretty, all dark hair and bright eyes and the sort of smile that makes him want to crawl into a hole and die before Iselmyr can do anything terrible, her tone fond and close, like he's her very best friend in all the world, but he's never seen her before in his life. She drops some coin on the counter, enough to pay for the drink he hasn't finished, turns that smile on the barman, who seems a little shocked at her presence, she clearly knows who this is, and drags him off his stool before he can get so much as a syllable out.
"Nevermind, you'll never believe what Engferth's been up to, he's more trouble than you are sometimes, I swear to Woedica I don't know what I'm going to do with the pair of you."
She's got a very firm grip, Iselmyr laughing too hard in the back of his head to be of any help for once, as she whisks him out the door without so much as a by your leave.
"I mean, you keep getting yourself into wild straights, and then forgetting to write, honestly half the family's been sick with worry, and he, well, he went and proposed to Miss Elafa again, then told her it was Ma's idea, which it was, don't get me wrong, but she's made her conditions clear, and all he's going to do is annoy her into refusing him entirely, and I like her just fine but Grandmother'd have all our heads if I made a match like that, and you!"
They're headed up the hill, to the nicer part of town, outside what he can afford at the moment, and he'd really like to know what's going on but she hasn't let him get a word in edgewise and he doesn't think he could get away from her if he tried, and he desperately doesn't want to make more of a scene than he's part of already.
"Well, you've done much better, no matter what Ma thinks, and anyways I'm pretty sure she'd strangle you in half a minute, I could strangle you in half a minute, please stop gallivanting off in all directions, or at least let us know you're alright, the things we heard about your trip south, oh, I nearly had kittens, you didn’t really say yes, did you? Papa thinks you did, and you’d think he’d know, but you’re the sensible one, and he’s horrid, really, you hated him in school, I really don’t understand how he’d even think to ask!”
She shoots him a sidelong glance, even as she turns them into the sort of eccentrically ramshackle villa that means old money, the gate guard giving them a smile but otherwise staying focused on the road, like they’re allowed to be here without an invitation, so she must be part of the family, and drags him in through an elegant archway into the main compound like it’s nothing.
“I mean really, you’re the favorite, even if you did knock your head or something and agree, there’s no way anyone else would, you didn’t knock your head, did you? I was told you’d fallen straight through the floor, but you weren’t hurt, but Ma heard differently, and someone told Wolle that you’d straight shattered you leg, which obviously isn’t true, you really need to write and tell us you’re fine, darling, gods only know what made it back to everyone else.”
She doesn’t give him time to answer, just as she hasn’t since she dragged him out of the inn, rapping at the first solid door they’ve passed and letting them in without so much as a pause.
"You’ll never guess where I found him."
The woman sitting behind the desk lifts an eyebrow, but merely shakes her head.
"Go fetch your father, Aelere."
It’s oddly formal, given the woman who’d dragged him here clearly doesn’t feel the need to stand on ceremony with a complete stranger, much less her- employer? matriarch?, but she pushes him into a seat and takes herself off with a cheerful "Yes, Grandmother!"
Matriarch, then, whoever this family is.
She’s considering him as the door closes, something familiar about her posture, very straight and still, though she must be nearing 300 if she’s a day.
"What am I going to do with you, my dear?"
That’s a question he’d like answers to as well, he has no idea what’s going on. Given her own informality, he’s of the firm suspicion they’ve mistaken him for someone else.
"Well." She gathers the papers off the far corner of her desk, tapping them together and laying them out facing him. His name’s on all of them, more or less, though some of them appear to be addressed to or regarding Alys instead, and some of them merely refer to 'your grandson' in the abstract, and one of them is actually addressed to his mother for some reason, though how this woman got her hands on it is as much of a mystery as anything else. "You've caused quite the stir."
"I'm sorry?"
She waves his apology away, though he doesn't know what he's apologizing for either, and half turns to reach for something off behind her.
"I had understood it from your sister that you had no desire to be married?"
The only person who's been mistaken for his sister ever is Alys, and there's clearly something there, given what he's looking at, but how that particular misunderstanding made it here, across an actual ocean, and how this woman knows about it, he has no idea.
"Ah- Well. No, not really."
"Then what were you doing with Lord Beltin's boy?"
"I- The position was as a research assistant?"
"Mm. Well, that's one way of putting it, I suppose. The same with the Maitwyr girl?"
He doesn't remember any of the daughters of the house being involved with that particular trip, but he did sign up with them, it's not like he could afford to spend three months in the Living Lands on his own, and he got paid for it, so he nods.
"You really need to learn to read a contract, my dear. Your father will see to it, but in the meantime..." She turns back around, holding more paperwork, some of it awfully official looking, though he's utterly distracted with dread by the fact she knows his father, and well enough to refer to him so informally, too.
"Here. My condolences, but you've theoretically been widowed. Twice."
--
This is from the middle of ‘Memory is Fallible’, which is more of a collection of scenes than a proper thing (I’ve been working on it for at least three years, if that’s any measure of what it looks like), centered around the idea that A. Aloth was a lot more popular than he thought he was (which was confirmed canon in Deadfire, much to my delight), B. Telephone is a hell of a game to get away from once a group gets the wrong idea, and C. repurposing my own family lore gets really weird, really fast. It’s also built off a couple of things from my own first playthrough, in which I accidentally built a sprite that looked enough like Aloth’s I couldn’t tell them apart, and eventually resorted to putting one of them in Kana’s hat, except I also then couldn’t remember which one was wearing it, so it didn’t even help.
There’s a little more to this particular bit, bookending it, so context is that Aloth is back in Aedyr proper, on the wrong coast to see his mother, gearing up to go find another weird cult and end it as best he possibly can, and a bunch of people who knew Alys, because she lived in the area for a couple of years not that long ago, recognize him and go tell her family, who are local to this coast, that she’s rolled up and is hiding in a shitty inn for some reason, not realizing they’ve got the wrong kid. Her family, who took Alys’ joke that they were twins now and said ‘hey you know what’s a really good idea?’ and stole him from his dad via trickery and intimidation, puts two and two together, and having no idea he doesn’t know he’s been adopted, send Aelere, one of the cousins, and technically actually his oldest sister now, who again, has no idea he hasn’t gotten any of her letters, to go fetch him, because why should he waste money when the house is Right There, and also there’s the whole thing about how he got married and didn’t tell anyone and now he’s been widowed, whoops. So he thinks he’s been kidnapped and they think he’s being shifty about the weddings, and it really is all about to blow up.
send me a 👀 and i’ll post a snippet of art/writing that i never got around to finishing this year (r.i.p)
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Survey #346
“i was in a car crash (or was it the war?)  /  but i’ve never been quite the same”
Do you take lessons for anything? No. Has something really heavy ever fallen on you? Not to my recollection. If you wear makeup, what colors do you usually wear? I don't wear makeup frequently whatsoever, but if I do put some on, it's always black. Does your shower have curtains or a glass door/wall? Curtains. If you have more than one pet, do they ever get jealous of each other? Well, one is a snake and one is a cat, so no, they don't. Is there a room in your house that you don’t like going in? No. Do you remember the last question you were asked? What did you answer? Well, besides in this survey, Mom asked me if I wanted some shrimp she didn't finish. A true stunner, but I didn't want anymore. Besides salt and butter, do you put anything on your popcorn? Nothing other than what was mentioned. Are you lonely? To be totally transparent, I'm extremely lonely on multiple levels. What’s your favorite magazine to read? Don't have one. Do you like pineapple? Yeah. But keep it off my pizza. Have you ever seen fireflies? Yeah, they're common in the summer here. Have you ever trespassed? Not to my knowledge. My sister, neighbor, and I regularly visited this shack as kids, just exploring and checking stuff out, and someone eventually did approach us and tell us to leave, but idk if anyone ACTUALLY owned the property? We never saw any signs. Do you tell your parents where you are going? Yeah; if I live with them, they have the right to know. Do you agree with the notion that all people were created equal? Yeah. Do you raise your hand or participate in class? I did. Do you like visiting the mall? Why or why not? Not really, no. Too many people, too many stores I don't care about, too much walking. Have you ever purposely hurt an animal? I've given pets a pop when they've done something wrong, but seriously hurt, fuck no. Would you ever see a therapist? I've seen a therapist consistently since the 6th grade. Are you afraid of heights? Yes. I used to not be, but it's a fear I've developed over time for no apparent reason. Are you afraid of the dark? No. Are you a jealous person? I was literally just thinking about this yesterday how much I hate how I've developed a jealous and envious side. It's not a feeling I used to experience like at all, so it's very uncomfortable to feel. When is your birthday? February 5th. What are you listening to right now? A John Wolfe playthrough of The Sinking City. It's really interesting and is making me wanna read Lovecraft books, haha. Have you ever been caught doing something you weren’t supposed to be doing? Probably at some point. Are you still friends with someone from kindergarten? No. What is the most important thing to you? My mental health. Do you like whip cream? NO. The taste is fine, but I can't handle the texture of it. Are you close to your mother? Very. Are you close to your father? Yeah, but not as close as I am with my mother. Do you walk around bare foot when you're at home? Or do you wear socks? Yeah, I stay barefoot. Do you like chocolate popsicles? Yessss, I love them. Would you ever be your school’s mascot who wears that costume? Ew, no. Would you rather see the Great Wall of China or Big Ben? Probably the Great Wall. Have you ever written a poem? I've written loads. Would you ever be a tornado chaser? FUCK no. Never, ever, EVER. what is your favorite thing to eat with bbq sauce, if you even like that stuff? I hate barbecue sauce. Your parents tell you that this summer, you get to pick the vacation. Where do you plan to go? As a family? Maybe Alaska. What do you think is a good theme for a prom? Um, maybe princesses and princes? It sounds cute, leave me alone. Have you ever had to do a class in summer school? No. Do you get nervous when you go to the doctor? About what? Not very, but somewhat. I'm always terrified to get on the scale and am also afraid I'll find out I have diabetes with how heavily it runs in my family, and I'm not exactly healthy. Have you ever been to the rainforest? No. As cool as it would be, I would neeeever manage. The humidity would murder me. Have you ever created a website? Yeah, a few. Ever thought about writing a book? Yeah. Have you ever had a dream where you killed someone? I don't think so, but I have nightmares ALL the time where I'm fighting to defend myself. Do you ever make up stories in your head and wish they come true? Daydreams? Oh, yes. Which is worse: stuffy nose or runny nose? STUFFY. Having a runny nose surely isn't fun either, but at least you can have tissues handy. Which is worse: Sick to your stomach or sore throat? 100% sick to your stomach. I do nooot respond well to stomach pain. Do you think your last relationship was a disaster? Not at all. Have you ever solved a Rubik’s Cube? No. Who do you think is the easiest to talk to? Sara or Mom. Would you consider yourself to be emo? I don't care for stereotypes, I'm whatever. Do you have a favourite metal band or do you not like metal? I love metal, and my favorite artist is of course Ozzy Osbourne. What is your current desktop picture? My favorite picture of my late dog Teddy. Thick or thin blanket? I like thick ones. Cozier. Who are your favorite bands? Everyone knows my #1 is Ozzy, so I'll list some of my others that just fall behind him (in no order): Metallica, Otep, Marilyn Manson, Korn, In This Moment, Powerwolf, Motionless In White, Rammstein, A Day to Remember, Cradle of Filth, Mother Mother... There's a lot, really. How do you mark through your word search puzzles? It depends on what I have at my disposal, really. I think typically I would just circle the words with a pencil, but I'd prefer to use a highlighter. Have you ever sewn something? No. What did you eat for dinner last night? Mom made shrimp scampi with a side of white rice. It was delicious. Ever been grounded? If so, for what? Yeah, on multiple occasions. I think the longest was when I ran away from home. Have you seen all of the Jaws movies? No; I've only seen the first one with Tyler. I did, however, have the video game as a kid, and I LOVED it. I could never beat the final stage, though. :( When was the last time you played cards? (not on the computer) Months ago with my niece. She was hooked on playing Uno with me because I always let her win. Have you ever drank cherry Coke? Omg yes, I LOVE it. Have you ever had a black eye? No. Have you ever eaten a bug? No. Do you like pranking people? No. Did you ever take a cooking class in school? No. Do you celebrate St. Patrick’s Day? No. Do you use Skype? Only to talk to Sara. Have you ever participated in local magazine cover girl searches? Definitely not. Have you ever been called a skank/slut because of the way you dress? No. Is your ex sexually attractive to you still? Two are. Describe the most romantic moment you’ve ever had. I'd rather not because it'll really set off my PTSD. Have you ever cheated on a test? Nope. Have you ever been to couple’s counseling? No. How often does your employer ask you to work overtime? N/A Did you often read for fun when you were a kid? I read A LOOOOOT as a kid. I was a total bookworm. When was the last time you were scared? Excluding in nightmares that I don't remember, uhhh probably back when my PHP therapist surprised me by whipping out a poem I'd written and sharing it in front of the whole group. It wasn't the "bad" kind of scared, but I sure did feel fear. What’s your favorite song by Rihanna? "Disturbia" has always been #1. There's this '80s synthwave remix of the song that I adorrrreeee. Can you speak binary? Nope. Would you rather live somewhere that had hurricanes or tornadoes? I've dealt with hurricanes all my life and they don't terrify me NEARLY as much as the mere idea of a tornado, so. Have you ever had a pet that you disliked? None that were mine personally, but coincidentally, I didn't like two dogs my little sister had. The first one was just mildly annoying, and as much as I hate admitting it, I literally hated her last dog. When was the last time you saw hail? Maybe like... a month ago or something like that? Time is kinda blurry for me on this. We had an absolute downpour of hail one morning, then just... nothing. What is on your mind right this second: I have this at-home sleep study tonight and I'm pretty much obsessing over "what if I don't have a nightmare?" when, for ONCE, I want/need myself to. To be real, I don't know exactly what will change in my life if I do have a sleep apnea diagnosis or something that we're not already doing, but. Mom more than anyone just wants professionals to see that something is seriously wrong and needs fixing. Have you ever given a nickname to your pet(s)? Both have them, yeah. I think I call Venus "Miss Venus" more than her real name, then she's also "baby girl," "pretty," "beautiful girl," etc. I call Roman just "butt" a lot, haha, then there's "son," "Mama's boy," "bud"... When was the last time you shaved your legs? Not since last October. Nobody sees my legs, so I just don't care. Do you ever try free samples at the store? Sure, if I'm actually interested in the food. Do you like boys with long hair? That's actually my preference. Do you like rootbeer? It's not insufferable, but I'm not really a fan. What is the best fast food place, in your opinion? Sonic. Do you have faith in yourself? What a question to end it on, 'cuz I don't have a fuckin' clue these days.
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momorabu · 4 years
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Code Realize ~Wintertide Miracles~ Playthrough - Alternate Story - First Christmas Fran -
Warning: Spoilers. Image heavy post.
Please read Fran’s route on the original Code Realize’s playthrough before procceeding.
Sorry that this was yet another blog post that took a long time to be completed ><” Was planning on finishing this sooner but work and health problems recently made me tired and reluctant to write for a long time D: But my love for Fran had finally made me pull through, so enjoy!
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In this alternate timeline, the story started off summarizing abit on the terrorist plan that was created by Isaac, Cardia’s father, and after the group had managed to stop the plan, Fran decided to leave the government and become a doctor. Cardia had managed to save her brother, Finis, and now both of them stayed at Wales, in this beautiful mansion.
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The story changed over to Fran’s point of view, where he had opened a clinic for a few months already, and with his reputation growing, he gradually gets more and more patients every day. The patient he’s seeing today was a mafia boss, Darius, who may look tough on the outside but was suffering a backache. (His expression here is quite funny XD)
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Shirley, his daughter asked him to take it easy, alongside with her bodyguard, Passy. (Though it’s definitely not a good thing to diss that your boss is getting on age, Passy =w=“)
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Darius was the head of the Gordon family, and with the family selling affordable medicine to Van, he was able to keep his rates low for his customers and that was a big help to the residents since most of them were usually too poor to visit a doctor. Darius wondered why Van had decided to open a clinic in such a neighbourhood rather than heading back to Royal Society, but even though he could help the country by creating new medicine and saving those that suffer from incurable diseases, Van felt that it will be important for him to understand the things that he creates will bring upon the people in the end.
Shirley asked Fran on Cardia’s situation, to which Fran replied that Cardia was doing well, and Finis and her would come over for checkups from time to time. 
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(It’s great that Cardia had actually made a female friend here on this alternate storyline ^^ Shirley looks pretty cute~)
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(These characters are pretty interesting, I think more information regarding them are found on Finis’s Route in Code Realize ~Future Blessings~? Shall play that next time to figure it out~)
When the Gordon Family had left, Fran wondered what the rest of the gang was doing now. Lupin and Impey had left for France to look for someone, Van and Dora-chan had went off to search for other surviving vampires, and Saint would appear unexpectedly at times, with Fran only knew that he was affiliated with a secret society and was quite busy. Cardia and Finis had reunited and were now living peacefully in Wales. Thinking about them made Fran felt lonely as Cardia filled his mind again. (Awww~)
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Even after the clinic had closed, Fran still needed to check his supplies, prepare his medicine for tomorrow’s examinations and working on his research for new medicine. When all his tasks were finally done, he sat down and looked through his mail and found a letter addressed to him from his mother. 
Fran initially lived in Switzerland but had left several years ago in order to follow his path on alchemy. But when he ended up being on the wanted list and was on the run, he wasn’t able to write to his parents and guessed that his circumstances back then. His mother had told Fran to think about settling down now that he’s a grown man, and Fran was thinking about writing his usual response when he wondered if it’s okay if he wrote about Cardia in his letter, and started writing. When he was done, he flustered as he realised that he was pretty much bragging about Cardia in his letter, but ultimately still decided to send it out since what he had written was true and Cardia was indeed important to him. 
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(I do like Fran’s indoor outfit here, he looks even cuter when he blushed >/////<)
Later on, Fran found himself dreaming, a dream where he and Cardia had their last walk in London before Cardia heads back to Wales. He wondered whether Cardia and he would have a different future if he had said something different back then... But ultimately, he still encouraged her to be happy with Finis now that they are normal siblings, and that they should live together to make up for their lost time. 
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(Cardia looked so adorable here and Fran was so dependable as always~ ^^)
Fran had noticed that Cardia had shown a lonely face, he assured her that she can always come back for checkups frequently so it’s not like they can’t see each other again. Cardia continued to look at Fran intensely as if she had wanted to say something, however, in the end, she decided not to say anything, and left for Wales. Actually, at that time, Fran had another desire in his heart, but he had pushed it away since he knew that it’s best for Cardia to be with her family. He pondered what if he did something different back then, and had the courage to ask her to stay, will things be different between then now...?
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When Fran awoke, he found himself in Watson’s house. Apparently, Fran had decided to stay at Watson’s house the night before. Fran and Watson had met when Fran was helping the victims injured by the Nautilus bombings, and from then the two had became great colleagues and friends. Watson was worried about Fran’s health, telling him that it would be bad if the doctor himself had fainted with exhaustion while consulting a patient.
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Even though Fran had felt fulfilled being a doctor and treating patients, he still experiences loneliness, to the point that he kept dreaming the above heartbreaking dream every night. (Wow... that sounds like Fran really misses Cardia very much ><”) Watson mentioned that he had heard Fran’s sleeptalk and he was repeating a single name multiple times, which led to Fran blurting out about Cardia. In the end, Fran had no choice but to let Watson know about his feelings about Cardia. He had regretted about missing the opportunity to speak openly before they parted ways, and wondered if a new path may appear before him if he had chose to say his thoughts back then. Watson suggested Fran go and meet Cardia instead rather than waiting for her to come back to London, which somehow seems to convince Fran.
When Fran was heading home later on, he met Leonhardt, who praised him that he’s like a real doctor now, and tried to convince him to come back to the Royal Alchemy. But Fran refused Leonhardt once again, saying that his mind was set on that he wanted to help people’s lives directly by treating them in the clinic, rather than staying in the lab. Leonhardt was satisfied with Fran’s answer and told him that he would be rooting for him ^^ He also told Fran that the government had managed to locate the Zicterium from the document they had retrieved from Twilight, and Queen Victoria had decided to seal it to prevent it being used as a weapon again. In the end, Fran asked for a small sample for Cardia, and requested for the rest of them to be destroyed.
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(This is the first time I see Fran in such an outfit~ He really looks quite different in terms of aura when compared to his original outfit~ >////<)
On the way home, Fran came across the Tower Bridge, he remembered the day he had gone on his last walk with Cardia, and wondered what Cardia had tried to tell him on that day. He also wondered what happens if he had said the below to Cardia, but thought that he might have troubled her instead...
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When Fran finally reached, he found a letter from his mother again, surprised to see a reply so soon. Turned out that Fran’s parents were glad to hear about Cardia, and had mistaken that Fran was dating her. They wanted to meet Cardia, and decided to come over to London during Christmas, asking Fran to plan accordingly. (Yikes! Here comes trouble~!)
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The story then continued on in Cardia’s point of view. Fran had written to her and she was surprised that he was coming to visit them rather than them going over to London this time. Cardia’s impression of Fran was that he was the one who had helped her more than the others, since he was the only one who could examine her and Finis. Cardia remembered that Fran had reassured her countless times that she’s a normal girl, giving her strength with his words. She realised that Fran was an important person to her that even now, just thinking about him makes her heart throb. She thought about her last walk in London with Fran, and was actually expecting Fran to tell her to stay with him at that time. (Awww~ >////<) She had suspected the words were there, just waiting to come out on that day, and had thought that Fran had thought of her in a very special way too. But she also wondered what would happen, if she was the one who had told Fran that she didn’t want to leave on that day... would things be different now?
Now that Fran was arriving soon, Cardia made sure that she was dressed up and even wanted to put on the lipstick she had bought with Shirley last time. But Finis spotted her actions and started dissing her that she was smiling creepily at the mirror ^^; He had baked some cookies, ready to serve them together with some tea to Fran when he arrived. Cardia smiled, noticing that Finis’s attitude towards Fran was much better than the other guys since he was ready to chase the others like Saint or Impey when they come visiting. 
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(Finis’s words of approval of Fran~ He’s indeed the most acceptable, or say, least craziest among the group XD)
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(Finis looked quite cute now with his two buns on the head XDD)
Fran soon arrived and started looking around Cardia’s room, remarking that it’s cute and that it’s charmingly feminine, and his compliments made Cardia embarrassed. Fran noticed that Cardia was blushing, and wanted to take a look at her if she’s not feeling well. Cardia explained that she was just feeling restless and nervous since this was the first time she was showing Fran her room here and her reaction ended up making Fran felt abit restless too and started blushing.
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(These two are both blushing which makes the situation awkwardly adorable~ >////<)
Realising the situation was too awkward at the moment, Cardia decided to leave the room, offering to call Finis. But Fran grabbed her arm to stop from heading out, since he wanted to talk to Cardia alone.
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There was something important that Fran had wanted to tell Cardia that he needed to tell her in person, even though he felt that it might be really embarrassing. Asking Cardia to listen to him carefully, Fran asked her to become his significant other. (Fran finally confessed~! Yeah~~)
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These words were what Cardia had been waiting for, though she wondered whether she is enough for him. However, Fran’s words later on crushed her fantasy, telling her that she doesn’t have to be his “real” significant other. She’s confused, wondered what had he meant by that. (Excuse me, Fran?!)
Fran noticed that Cardia looked confused and tried to explain in a hurry. Long story short, he needed Cardia to pretend to be his significant other. Cardia’s mood turned sour, demanding Fran to stay in the room while she left to get some tea. 
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(Cardia was indeed quite pissed off if she had such thought OWO”)
When Cardia returned, Fran decided to give her a proper explanation, saying that he had written to his parents about her being a girl that he was interested in, but his parents had mistaken and thought that they were engaged, and had planned to come over during Christmas to visit. Thus, Fran needed Cardia’s help during Christmas to act as a couple together. Cardia still felt upset, but realised that she was upset about herself misunderstanding the situation from earlier on. TWT Though she knew that Fran was very troubled, she actually felt exremely opposed to it, and thus wanted a reason to reject this proposal.
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(Yikes, I didn’t know which option I should choose honestly, so I just chose a random one seriously D:)
Cardia answered that she won’t be a very good actor and suggested getting Finis or Lupin to disguise and act as her instead, but Fran opposed to it frantically. He blushed as he admitted that he had written alot of details regarding her to his parents, like how adorable she was, the places they had been through together and...
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(Seriously, that’s wayyyyy too much information out there, Fran =////=“)
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(I know how embarrassing it is, Cardia XD)
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With Fran begging like this, Cardia can’t bear to reject him in the end, though she had a special condition for accepting this proposal...
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(I just love this part where Cardia played a joke on Fran, pretending to reject him to make him panic for a moment XD Look at Fran’s face of doom XDD)
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The story changed to Fran’s point of view as it continues. Cardia had accepted his request, so all he had to do now was to make sure his clinic’s matter was well organised and explain the current situation to the rest of the gang, since Lupin and the others will be coming over to London to celebrate Christmas together. However, rather than Cardia arriving on the morning of Christmas, Finis and her had arrived at the train station, whom Fran had went to fetch.
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(Cardia’s and Finis’s winter outfit are so beautiful and cute~ >////<)
Suddenly, a man appeared mysteriously before them, whom Finis identified him from Idea. The man reintroduced him as Hansel, asking Finis to remember his name since they’re friends. Hansel explained that he’s here to check up on them since “mother” was worried, but assured them everything’s fine. 
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Finis was shocked when Hansel suddenly grabbed him, whining to put him down. Hansel reminded Finis that the latter had wanted to go somewhere in the south since the weather was cold here, though Finis had said that casually and didn’t really mean it. Hansel still wanted to keep his promise though and forcefully brought Finis away, leaving just Cardia and Fran to themselves.
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(Both of them looks compatible here in the winter outfit~ ^^)
Fran proposed that they head back to the clinic to put away their luggage, and as he was about to head away, Cardia held onto his sleeve, reminding him to fulfil his condition. What follows was a short flashback to Cardia proposing her two conditions on helping Fran - (1) Fran was to act as her significant other and cares for her as well,  (2) Cardia wanted as much practice as possible with Fran before she met his parents, and came to London a few days earlier than Christmas for that. 
Since Fran had to fulfil his condition, he had to start their practice, by putting his arm around Cardia. The two of them head off, with Cardia being amazed to see snow for the first time in her life. 
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(At this moment I actually get an option screen, when I’m in Fran’s POV?! This feels like I’m getting Cardia’s affection up rather than Fran, in an otome game =w=“)
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Fran accidentally revealed his true thoughts, which made both Cardia and him blushed like crazy XDDD But Cardia thought he was acting when he said that actually. Fran wanted to tell Cardia that he didn’t want to act (since he wanted to be an actual significant other), but missed the chance to do so, since he was afraid of destroying Cardia’s happiness.  (*disappointed TWT*)
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Anyway, they’ve completed their first mission of walking in London together as a couple. Their next mission on the next day was to tell their friends that they’re a couple~!
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Turns out that Fran was the one who’s all embarrassed to tell them, but Cardia encouraged him, saying that if he can’t even tell his friends this, it’s going to be harder when facing his parents later on. 
When Cardia and Fran entered the mansion where the gang used to gather, they’re first greeted by Impey, who was glad to see his angel. But he made a weird face when he noticed something...
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Fran had wanted to announce that Cardia and him were a couple as soon as they stepped in initially, but the others soon turned out and everyone was caught up in greetings and catching up... until Impey finally pointed out that Cardia and Fran were linking arms together XD
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(Feels abit bad for Impey that his angel Cardia was snatched away~~~)
Now that Impey had brought it up, Fran finally had the chance to announce Cardia as his~ 
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(I love this line of his so much XDDD)
The rest of the gang didn’t seems shocked and accept it easily, much to the dismay of Impey (I bet he wanted others to object to Fran and Cardia dating, but oh well....). Van remarked that it seems natural and normal to him that Fran and Cardia are together~ (Van gave his thumb of approval? XD) 
Fran and Cardia decided to explain everything in the end when the commotion had settled. Realising that Fran’s parents would be visiting on 24th December which was the same day the gang was having their party, Lupin “demanded” Fran to spend the entire day with his parents, and they would postpone the party to another day, even encouraging Cardia and Fran to have more “practice” and leave the preparations for the party to the rest of the gang. 
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(Impey was glad that all of this was an act though he was crying about it earlier on ^^; You definitely thought that was real just now XD)
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(I just realised this now and reading this made me a little sad...)
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Even though both Fran and Cardia wanted to spend as much time as possible practising to be a couple and going on dates, Fran still had to run his clinic, and Cardia decided to help him out. The patient had noticed her and teased Fran, remarking that he’s married. 
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(Fran’s explanation is so cute and definitely doesn’t stop the patient from continuing on teasing him XD)
They closed the clinic after the morning on December 23, and decided to spend the afternoon walking around the town as a couple. Along the way, they stopped by a cafe for a tea break, but the couple menu offered to them was full of dishes’ names that were embarrassing for one to say it out loud ^^;
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(What follows was pretty much the humiliation of Fran X3, since you can select from three different dishes for him to order >/////< Yep, I’ve selected all of them just to listen to him saying it XD)
Cardia felt embarrassed to the point that she looked away from him, to which he complained that he’s the one who felt more embarrassed since he was the one who ordered it XD Cardia wondered if they looked like a real couple seeing that the waiter offered them the couple’s menu when they entered the cafe, to which Fran mummered whether it would be wrong if they’re a real couple. (Sounds like he wanted them to be an actual couple rather than for act, same like Cardia, but no one is taking another step in confirming their relationship TWT) 
Fran later proposed that they shall try to do everything couples do, and brought her to this beautiful place...
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There was an ice rink available there, and thus Fran decided to teach Cardia how to ice skate. Cardia can’t help but feel abit pissed on how good Fran at ice-skating since she had thought of him as one who isn’t so athletic. Fran smiled and answered that since he had been skating pretty much his entire life in his hometown, he’s proud of his skating skills when compared to Lupin or Van. 
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(It’s refreshing to see that Fran had his childish / boyish side as well~ ^////^)
Just then, Fran pulled Cardia away from the fence that she was holding on, making her all flustered and holding tightly to his hand, while being aware of the close distance between them. When Fran suggested whether he should let go of her arm so she could try to skate on her own, Cardia told him not to let go of her, and he replied that he won’t let go of her anymore. (In a different sense, but awww~ this part is sweet~ >////<)
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Even though Cardia cherished these moments she had with Fran, she can’t help but think that Fran was doing all these with her as part of their practices and them being a couple was just temporary. Finally, on December 24, Christmas Eve, it was planned that they would welcome Fran’s parents who would arrive by train in the evening. Cardia felt that it would be hard to let go of Fran when the act comes to an end, wondering whether she would be able to refrain herself from making any sad expressions. 
They went for a walk together, talking about how they’ve felt these few days that they’ve been through together. Cardia had noticed that Fran seems to let himself free to the point that she felt that he wasn’t even acting when he looked at her with such gentle expression, leading her to be deceived that they were really a couple. 
When they arrived at the train station, Fran asked Cardia to come closer to him since he’s afraid that she would get a cold, and wrapped his arms around her. Even though Cardia tried to create a conversation with him, she found herself unable to do so and end up crying instead. 
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(This part was so heart-breaking at that moment T////T) 
In reply to Fran, Cardia finally decided to let out her true feelings, she had fun for the past few days, but felt painful too, knowing that all of this would come to an end, and revealed that she didn’t want them being a couple to be a lie. She told Fran that she would keep a good act until the very end even though she’s sad, to which Fran replied that she’s very strong, even stronger than him. He told Cardia that he didn’t want both of them to be liars, nor he wanted to live with any more regrets in his life, and thus proposed a way for them to turn their lie into the truth.
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(I’ve been waiting for this moment since the start of the route T////T You guys took way too long to get together! T////T )
Seeing that Cardia might now believe his words and thought that he was saying all this as part of their act, he decided to turn his feelings into actions... by kissing Cardia on the lips.
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With that, Cardia believed him and both of them became a couple at last~ ^////^ Cardia was interested to know what Fran’s parents were like, since they could be her family one day. (Wow, the pace is moving towards marriage now?! O////O) Fran laughed and replied that they’re very normal, and that they loved Fran very much. (Sounds like Fran really did grew up in a loving family ^^)
When Fran’s parents arrived, Fran greeted them warmly and introduced Cardia to them, which they were curious to know since Fran had written so much about her in the letter XD
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(Cardia’s reply when Fran’s parents asked her to take good care of him is just too adorable >/////<)
What Cardia and Fran would have to worry will be to explain their relationship status to their friends later on, and she looked forward to the near future where Fran’s family will become part of her family too, with Fran vowing that he will cherish every moment that they spend together, and their future was just beginning.
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Final Thoughts / Ramblings:
And~ it’s the end~ Welp, I actually felt this was short (it seems even shorter than the last FD) since it feels like their sweet moments were about to start but it ended T////T Fran’s route sure likes to feed me bitter and sweet moments T/////T Overall I still enjoyed them very much since it’s “Fran”, but a part of me sure do craves for more sweet moments with him since even after two fan discs of Fran’s moment, I didn’t felt it was enough >/////< Fran is really such a great character for me that he seriously jumped up to my top favourites of guys after so many years of otome-gaming ^/////^
I realised that there was still the triangle date but I shall not play that part yet until I’m done with another character’s route~ You guys might know whose route I’m going for next in the main game seeing how I’ve put up the banner on the blog, so see you guys on the next route~!
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There’s Always Another Summer
It all started on La Huerta, and it all ended here—or so it seemed. After Taylor used her connection to Vaanu to help Rourke, the whole world had been changed, and the change was not for the better. Finding her way in the dystopian empire, she tries to reconnect with her friends, build a relationship with her newfound family, find the love she had lost… and change the fate of an entire planet once again.
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Chapter 1: All Gone Wrong
Masterlist / Chapter 2 »
A/N: Ah, where do I start? I first got the idea in July, in La Huerta tapas bar (no kidding), and it was supposed to be a series of drabbles/one-shots. But you know how these things go, and now it’s full series. If I ever finish it. (If I don’t, ping me. Seriously! I already know how it ends, why shouldn’t you)
The story starts after the events of Rourke’s ending, and it’s focusing on friendships and adventure rather than romance. It’s still based on my playthrough, where Taylor married Jake, so if you don’t like these two together, I’m sorry. If you do, I’m sorry.
Some parts were written in my first language and translated into English. I tried my best to find and fix any mistakes that happened in the process (and believe me, I won’t do it again, it’s twice the job), but if you see something I missed, feel free to tell me (that’s how I learn!). All mistakes are mine and mine alone. All characters (sadly) belong to Pixelberry. I’m just borrowing them for an eternity while.
Tags: @brightpinkpeppercorn​ @zaffrenotes​ @politicallycorrectinnocentteen @ifyouseekheart​; thanks for the vote of confidence guys! I hope you either enjoy it or forgive me ;-) happy Thanksgiving, or just happy Thursday!
It’s all gone wrong Heaven hold us Where do we go When it’s all over? — Raign
To say things were bad, was to say nothing at all. It didn’t seem that way at first. Sure, the world would have been better without Rourke calling himself the emperor, but on the outside, things looked good. The sun was still shining, the sky was still blue, people still lived, loved, laughed. You couldn’t see something was wrong until you started digging. One day you could hear your neighbor murmuring some angry words at the government; the next, everyone pretended they never existed. If you knew who to ask, you could learn some rumors about friends-of-my-second-cousin who went into service and never came back. Or even darker stories about those who did—and weren’t the same people anymore.
And it was all Taylor’s fault.
There wasn’t a day when she didn’t regret her decision. Time after time, Rourke proved they shouldn’t trust him, and she still took his offer. What little powers she had, she gave up for a promise of a better life. All because Jake asked. That night was forever ago, but the look on his face kept haunting her. Every time she closed her eyes, she saw his blue eyes looking at her pleadingly, cheeks wet with tears—please, it would mean everything to me. He hated the guy’s guts and still begged her to go with his plan. She could, and should have, said no. She didn’t.
Not that there was much she could do, anyway. Yes, agreeing to Rourke’s plan wasn’t their only option. They could stay on the island and watch the world burn, or—she felt a pang of guilt—she could save them all by sacrificing herself. It would be the right thing to do, one life exchanged for billions of others. Movie heroes wouldn’t hesitate. Hell, even Mike didn’t, just moments earlier. Maybe if she was a better person...? No! No, one thing for sure, she wasn’t a selfish monster—at least that’s what she kept telling herself. It was just hard to believe it anymore.
“Nevermind,” she thought, shaking her head. What’s been done has been done, and thinking about what could have been was a waste of time. The world was full of people who signed up without reading the fine print, Taylor wasn’t the first, and she certainly wouldn’t be the last one. And as much as she hated to admit it, Rourke kept his end of the deal—kind of. Her friends might not remember her, but at least they were safe. Jake got Mike back, and they were both alive, just far from being fine. And she... she got the family she always wanted.
A brief smile crossed Taylor’s lips. Family. It was surprising, but Rourke did a great job picking her parents. They seemed like one of the good ones, and she sometimes wondered who they really were. Did he know them before it all happened? Were they a figment of his imagination that came true? Either way, it was easy to believe they were related. She somehow seemed to have both of her parents’ qualities combined; her father’s easygoing attitude and (a bit too short) temper, her mother’s charm, wit, and overprotectiveness. Even their appearance was on point, from the messy hair of her father to her mother’s calm smile. There were photos of their three together, keepsake boxes, scrapbooks, and the new memories of a happy childhood.
It was a beautiful picture, indeed. Only when the first excitement faded away, Taylor realized there was hardly anything more than that. There was no meaning and no depth behind the picture. A psychopath like Rourke wouldn’t know the difference, but she did. The most important things—love, affection, trust—were missing. No matter how hard she tried, how badly she wanted to believe it was all real, it didn’t work. Finally, one day, she snapped and tried to tell her parents the truth. Okay, she had to admit, maybe the Sunday dinner wasn’t the best time to do it—but there would never be a good time for it anyway. It didn’t go too well, and now that she thought about it, she couldn’t tell what she expected. Even Diego didn’t believe her story, why would they be different?
“Are you still with me, Taylor?”
She blinked a few times. Where was she? Ah, yes, the weekly therapy session. The argument caused her parents to show the first real emotion in months: fear. It wasn’t that surprising. The fact they weren’t afraid of her, but for her, was. Maybe they did care, after all. They didn’t report her to the thought police, or whatever name Rourke gave to his force; they brought a professional who was supposed to help.
“I’m sorry. I—it’s hard for me to talk about it.” God, when did she learn to lie like that? Ever since she realized her therapist was one of the people who loved the sound of their own voice, she spent their sessions daydreaming about one thing or another. The chatter was merely background noise, and all she did was coming up with a generic response when it stopped. No wonder the therapy wasn’t working at all.
“Ah, that’s understandable.” The therapist shot what was probably supposed to be an encouraging smile, but actually reminded Taylor about a giant barracuda. “As I said, the brain can create false memories, especially after traumatic events. It tries to protect you and replaces the painful memory with a fake one. It could be anything. Something from a book you have read, or a movie—”
Oh, if only you knew, Taylor smiled bleakly at the round-faced woman. It would have been a hell of a lot easier if it was just a book or a movie, or even something entirely made up by her imagination. Yes, her brain made up things to fill the void, only it wasn’t what they all thought. It made up all things that made her human. How was she supposed to live with that? She dropped her head and stared at her worn-out shoes when a sudden realization hit her like a hammer. Hell, her brain made up her own name. From a freaking sneaker label. How come she didn’t see it earlier?
Suddenly, she was ripped out of the office, hurtling through space and time, and when she opened her eyes, all she could see was red. She doubled over in pain, touching her forehead to her knees. She felt something sticky, and to her horror, realized it was blood. It was in her eyes, on her hands, her legs, the warm sand, everywhere—
“What’s your name?” She heard a faint whisper, and a weak hand grabbed her arm.
I can’t remember! She wanted to scream, but no sound came out. I don’t know. My name? Do I have one? I don’t think so. Should I? She lowered her head again, trying to stop it from spinning, and then she saw it. Yes. Might as well be it. Chuck doesn’t seem like a girl’s name, but—
“Taylor. My name’s Taylor.”
“I’m—” the hand she was holding went limp, and she knew it was over. Whoever it was, they were gone, and she didn’t even get to know their name. Gone, just like that. She looked around and realized they were all dead. Twelve young people, with their whole lives ahead of them, were now gone for good.
She was on her own.
Taylor gasped for air, and the sudden pain in her chest brought her back to reality. A small drop of blood fell onto her shoes, and she felt sick. It was just a flashback, a memory of a life that wasn’t even entirely her own—but it was too much. She pushed the chair, murmured an apology, and ran from the office. Air. She needed some air, stat, or else she’ll throw up. Everything seemed to blur in a hurry—
“Hey, watch out!”
“Oof! I’m so sorry!” Taylor steadied herself against the wall and took a deep breath. She recognized the voice, red hair, blue eyes, even the white shirt was the same. “I didn’t see you. Really sorry about that. Are you alright?”
“Yeah, I’m fine. My coffee, that’s another story. What—” The redhead gasped. “Oh, God. You’re bleeding.”
“It’s nothing. A little bloody nose, that’s all. I’m sorry about your coffee, Quinn.”
“Wait.” The redhead drew her brows together. “How did you know my name? Have we met?”
“Yeah. The first day of uni, by the fountain, remember me? I didn’t make the best first impression, I’m afraid.” Taylor chuckled, relieved. “And now I completely blew the second one. Why don’t we go to the cafe across the street and I’ll make it up to you. You know, third time’s the charm? Please?”
Quinn’s face fell. “I can’t. I have an appointment with Dr. Andrews.”
“I just left her office, and let me tell you, she sucks.” Taylor winced. “Big time. Please? I won’t tell anyone. And if you want to talk, I’m a good listener.”
“Ah, to hell with it. After you!” Quinn laughed, and they ran down the hallway, giggling like two fifth-graders skipping classes. They were already at the door when she stopped and looked over her shoulder with a frown. “Crap! She saw us.”
“Who?”
“My friend. Michelle. She’s an intern here.”
Taylor turned to look at another familiar face. With her white coat and hair tied into a high ponytail, Michelle looked almost like her older counterpart from Vaanu’s ember of hope. At least one of us is making her dreams come true, she thought with a smile. “Don’t worry. This one’s on me. If she gives you any trouble, you know who to blame!”
She was right about the third time being better than the previous two. They had one coffee, then another one, a few cupcakes, talked, laughed... almost as if they knew each other their whole lives.
“There you are! Why don’t you answer my calls?” Diego dropped into the chair and looked at them with reproach. “I finally got the perfect title! What do you think about Endless Summer—”
“Hello to you, too!” Taylor sneered and gestured across the table. “Diego, this is Quinn. Quinn, this is Diego. He’s my best friend. And we... kinda write a book together.”
“A graphic novel, actually.” He protested. “And it’s Taylor’s idea, only she says she couldn’t put two words together even if she tried. Now, I don’t mean to brag or anything, but I’m pretty good at it.”
“Yeah, only we don’t know anyone who can draw.”
“Actually... I can,” Quinn smiled broadly. “Well, I mostly paint, but I’m always up for a challenge. I can show you a few of my works... if you want me to?”
Taylor shared a look with Diego, and they both nodded vigorously. She pulled a sketchbook out of her backpack and handed it to them, blush rising up on her cheeks.
“I never showed this to anyone. Please don’t laugh. It’s just... I’m having these strange dreams, and I don’t want to forget them...”
They both stared at a picture of an impossibly enormous tree rising into the sky. There was a whole city carved into its side. Little huts perched on the branches and the wooden bridges hung between them, held together by vines. Diego inhaled sharply, and Taylor felt tears welling up in her eyes. Quinn remembered. The memories were buried deep within her, but they were there.
“Quinn...” She squeezed her hand gently. “Do you know what this is?”
“No. As I said, it’s from a dream. I can’t remember the name... I thought it was Yggdrasil, you know, the Norse tree of life? But it’s not that. It’s something similar, but when I wake up, I can’t remember it anymore.”
“Elyystel.” Diego recovered his voice. “Taylor, that’s gotta be the tree city you told me about. Quinn, you’re a genius. Welcome on board!”
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pixelgrotto · 5 years
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The horrific Resident Evil playthrough, interlude three
I just finished watching all of the Resident Evil movies I could get my hands on. When I told people I was doing this as the last part of my great year-long playthrough, they all let out groans and said something along the lines of, “Ugh, don’t you wanna end on a good note?” Undaunted by these words and fueled by my ability to tolerate crappy cinema, I moved forward, courageously making it through nine of these suckers...which, to be fair, ranged from surprisingly enjoyable to just as terrible as everyone warned me about. 
Before I begin, it’s important to note that we’re dealing with two separate film series here. There’s director Paul W.S. Anderson’s Resident Evil Hollywood films, which are the ones that most people know about. Then there are three Japanese-made CG movies that are canon and co-exist alongside the stories of the games. The Anderson movies are...mostly ass. The Japanese ones are okay. 
Let us start with the ass first. 
Resident Evil - The first RE film came out in 2002, which means that what little CG it has is laughably dated and it’s refreshingly small-scale when compared to its sequels. The movie’s a fan fiction remix of some themes from Resident Evil 1, except with none of the characters from the games present. Instead, we have Paul W.S. Anderson’s wife Milla Jovovich taking center stage as Alice, the former head of Umbrella security in a secret base called the Hive that goes to hell when some dude tries to steal viruses. The entirety of the action takes place in the Hive, and we get a surprisingly tiny number of monsters, with just your garden variety zombies, a few Cerberus and a single Licker showing up. Even though she does run up a wall and kick a Cerberus in the face, Alice is at her most realistic here (she turns into a dual wielding mutant with the ability to make the camera go into slow-motion whenever she wants in all the other films), there’s a nifty laser grid scene that all the sequels keep referencing when they want you to feel nostalgic, and the Hive’s sentient AI, the Red Queen, is compelling enough that Capcom eventually stuck her in Resident Evil: The Darkside Chronicles. Aside from this movie being full of British actors who do REALLY awful American accents, sounding like they all have mouths full of sausages, Paul W.S. Anderson’s first take on Resident Evil is probably the most watchable one he made. 
Resident Evil: Apocalypse - Okay, this one is watchable too, but in more of a popcorn-munching “lol, this shit is dumb” way. It steals the general plot of Resident Evils 2 and 3, with Raccoon City getting infected, but ups the cheese by a hundred. Alice is now a thirteen-year-old boy’s version of a BADAZZ woman, with lots of guns and a bare midriff, and she teams up with Jill Valentine, who resembles her game self in looks but not exactly in personality. Together, they’ve gotta escape Raccoon City along with Carlos Oliveira, who is possibly the only character from the games who is done a great service in these Anderson movies, which make him much more likable even if they couldn’t find an actual Hispanic actor to portray him and had to settle for an Israeli instead. Oh, and Nemesis shows up, because one of the dudes from the first movie who accompanied Alice into the Hive gets experimented on and turned into what honestly looks like someone’s Halloween costume. The writers commit a cardinal sin at the end of the flick by humanizing him, having him suddenly remember his TRUE SELF and help the good guys, but aside from that screw-up I admit that I had a goofy grin on my face throughout several parts of this movie. After Nemesis blows up the Raccoon City station and murmurs his one line of dialogue- “STARRRRRSSSS” - I even kinda felt like clapping. So yeah, Apocalpyse is idiotic fun.
Resident Evil: Extinction - Here’s where the movies stop being mildly entertaining and become varying degrees of either “meh” or just plain bad. Extinction’s biggest problem is that it makes the weird decision of having the entire PLANET be wiped nearly completely clean by Umbrella’s virus, giving the franchise the most generic setting imaginable for a zombie flick - a post-apocalyptic world. And even though this film features Claire Redfield and actually has Alice fight a Tyrant that looks the part, I feel that by turning the environment into Mad Max the filmmakers missed the entire point of the franchise. Resident Evil isn’t really about a “what if” scenario with mankind dying and zombies taking over the world. Instead, it’s about how humanity manages to cope in a time where zombies are used by corporations for terrorism purposes - hence the franchise’s “bio-organic weapon” catch-phrase for its creatures. It’s about how brave people live on in an era that just happens to feature biopunk monsters as a deadly fact of life. It’s about the evil that resides within a world that is pretty shitty, but hasn’t completely gone to shit. By turning the whole planet into the same ol’ zombie playground that we see in most popular fiction starring these workman-like horror tropes, Extinction - which probably thought it was upping the stakes - instead just feels sorta dull, and anyone who views the film today is probably going to see it as a weaker version of The Walking Dead. Oh, and it ends with Alice discovering clones of herself, which will only serve to screw with the loose continuity of these movies as they go on. 
Resident Evil: Afterlife - This one starts with Alice’s clones raiding the Umbrella facility in Tokyo, and the whole sequence - which feels like it should be the finale - is reduced to a few minutes of special effects in the beginning. (This is foreshadowing for the next two films, which both end with hints of giant, climatic battles that mostly happen off-screen, if at all.) The first thing that I noticed when watching this was how slow-mo kicked in every five minutes and how the camera seemed to linger on bullets, and I eventually remembered that this film was released during Hollywood’s obsession with 3D during the early 2010s. This explains Afterlife’s IN-YOUR-FACE-IN-THREE-DIMENSIONS action scenes, which are initially pretty in a music video sort of way but become overdone and tiresome as the movie goes on, kinda like a Zack Snyder film. (I place Paul W.S. Anderson in the same “style over substance” category of director as both Zack Snyder and Michael Bay, by the way.) Anyway, Afterlife deals with Alice teaming up with more survivors to try to find a secret ship haven free of zombies. Along the way she runs into Chris Redfield, who looks more like a janitor than the jacked BSAA agent that he is in the games, and Chris and Claire Redfield have a quick sibling reunion and fight Wesker in a scene with choreography shamelessly stolen from Resident Evil 5. It’s pandering fan service and sort of diverting, but ultimately none of it matters. Chris disappears after this movie and is never seen again, and Afterlife is more interesting as a specimen of 2010 3D excess than it is as an actual narrative.
Resident Evil: Retribution - Retribution amps the pandering fan service that Afterlife dabbled in to new levels. Ada Wong is here, played by Li Bingbing but dubbed by her original voice actress, Sally Cahill, probably because Li’s English isn’t that great. Leon Kennedy and Barry frickin’ Burton show up, both looking pretty much like their in-game counterparts. Even Michelle Rodriguez and a few other faces from Paul W.S. Anderson’s first Resident Evil flick make an appearance, thanks to the fact that this movie has clones up the wazoo and uses them to handwave away any series inconsistencies you could think of. So you’re got fan service for the people who like the games and fan service for the folks who liked the first movie, and on top of it all the film has the extreme 3D that its predecessor possessed and a buttload of battles because it all takes place in a giant Umbrella simulation facility full of stuff that can easily be wrecked. By now the plot to these things has gotten more scrambled than my eggs in the morning, but I will say that thanks to its inclusion of classic characters, Retribution is more or less tolerable. There’s even a bit of characterization this time around, thanks to a little hearing-impaired clone girl who Alice takes under her wing and begins to care for, and the movie ends on an okay cliffhanger in a Washington DC under siege, promising epic things to come in the next movie. Unfortunately... Resident Evil: The Final Chapter - I really did not enjoy The Final Chapter for a myriad of reasons. First of all, the Washington battle promised at the end of Retribution never happens. Instead, we fast forward to several months later, when Alice is (big surprise) the only survivor, and EVERYONE she was with in the last flick - Ada, Leon, the little deaf girl - is gone and never mentioned ever again. Wesker, who Alice was working with in Retribution, is back to being a bad guy for poorly explained reasons. Another bad scientist dude that Alice killed in Extinction also returns for even worse reasons, because supposedly Alice only offed his clone three movies ago. But wait, this “real” bad scientist dude is also revealed to be a clone as the TRUE bad scientist dude shows up in the movie’s last act! AND THE ULTIMATE TWIST (look away now if you actually care about spoilers) is that Alice is HERSELF a clone of the original daughter of the Umbrella corporation’s founder who died of a degenerative disease and served as the basis for the Red Queen AI. The idiotic thing is that this daughter was said to be the progeny of Dr. Charles Ashford in Resident Evil: Apocalypse, but this movie retcons her to be the spawn of Dr. James Marcus. The Final Chapter, in fact, screws with continuity to a degree I have rarely seen before in a long-running film franchise. Yeah, the framework tying this series together got weird as soon as clones were introduced, but previously it seemed that Paul W.S. Anderson at least cared about his own messy fan fiction. Here? It’s like he forgot what he’d spent the last 15 years building up to and ended on one sloppy fart. If this weren’t bad enough, The Final Chapter is edited in that god awful “shaky cam, lots of fast cuts” way that I hate. In fact, I counted something like twenty cuts in a scene of a few seconds when Alice is attacked by a creature, which means that this film won’t just baffle you with its disregard for continuity - it’ll give you a headache too. 
Resident Evil: Degeneration - After watching an array of live-action flicks that took random Resident Evil threads and mashed them together with the elegance of a splattered turd, it did feel good to switch things up and move to the CG movies that were actually put out by Capcom. This 2008 offering takes place in between Resident Evils 4 and 5, stars Claire Redfield and Leon Kennedy, and deals with a virus breakout in an airport and some of the pharmaceutical company backstabbing that occurred in the aftermath of Umbrella’s destruction. It’s all stuff that feels like it could have come from a lesser gaiden game - perhaps in the same vein as the first Revelations title - and it kinda gives off that “so-so anime movie” vibe, especially because the dubbing always sounds a tad off. Nevertheless, Degeneration’s still a breath of fresh air compared to the Anderson series, and there’s a nice gag where Claire’s searching for a weapon in the airport, someone hands her a physical umbrella, and she looks at it and is like, “Hm, didn’t see this coming.” (Lollerskates.) The main issue I have with Degeneration is how “plasticky” everyone looks - it’s hard to realize how far computer animation has advanced in the last decade until you look at Degeneration’s stiff visuals and compare them to the other CG films. Also, Leon’s characterization is terrible. He’s meant to be a super serious badass, I guess, but he mostly just looks like someone rammed a Samurai Edge up his sphincter. I prefer my Leon Kennedy to be the “Don’t worry Ashley, I’m comin’ for ya!” version from Resident Evil 4, or at least a dude with a little sass to him. The guy in Degeneration is about as interesting as a board.  Resident Evil: Damnation - Damnation is a noticeable step above Degeneration, both in computer animation, which really got better from 2008 to 2012, and in all-around presentation. The dubbing’s still somewhat wonky with that same anime movie vibe, but the characterization is on point, and Leon, who’s taking center stage once more, is just like his RE6 self. Speaking of RE6, this movie channels that game’s themes of international terrorism with a plot that involves rebels in a made-up Eastern European country using Lickers and Las Plagas in an effort to fight for their freedom, only to learn that lo and behold, the nefarious female president who’s seized control of their nation has her own B.O.W.s - in the form of Tyrants - at her disposal. Leon’s caught in the middle of this mess and ends up befriending some of the rebels, and Ada Wong’s also infiltrated the country to manipulate the president. Ada and Leon’s interactions are as insubstantial as they’ve been in pretty much every game that isn’t the recent RE2make, but we do get a cool fight between Ada and the president, who for some reason knows substantial knife fu. There’s an even better battle between Tyrants and Lickers in a city hall square, and Leon gets throw against pillars, regularly takes hits that would kill a normal person and pilots a tank alongside one of the rebels who looks a lot like Chris Redfield but isn’t Chris Redfield. This dude serves as the film’s sympathetic character - a guy torn from his peaceful existence thanks to political wrangling and is tricked into using B.O.W.s to try to achieve a brighter future. It ends with the fella severely injured but learning how to live and move forward in a world infected with nefarious bioweapons, which is the very theme that the Anderson flicks ditched around movie number three. So good work for side-stepping previous failures and recognizing what Resident Evil is all about, Damnation. 
Resident Evil: Vendetta - If Degeneration’s a so-so anime movie, and Damnation a good anime movie, then Vendetta is just a good movie in general, with no “anime” distinction needed. The dubbing’s finally pretty decent, for one, and the story takes place in between RE6 and RE7, teaming Leon and Chris Redfield up with - HOLY CRAP - Rebecca Chambers, who’s been AWOL since Resident Evil Zero. They’ve gotta stop an arms dealer from bio-nuking New York and doing nasty things to Rebecca, who resembles his dead wife, and along the way Leon pilots a motorcycle on the freeway with his feet while shooting at Cerebrus with his hands. Nearly all of the movie’s considerable action segments are punctuated with rapid fire John Wick-style gunplay, and it works. It’s like the folks who made this film realized that the coolest part of Resident Evil 6 was the point where Leon and Chris point their guns at each other for a few seconds before deciding that they need to put their differences aside and cooperate, and even though you could conceivably fault Vendetta for leaning heavily towards the “action” side of Resident Evil rather than the “horror” side, it’s a well-paced film that finally gives us a substantial interaction between two series mainstays beyond the one minute they shared with each other in RE6. Also, people are still posting GIFs from Vendetta’s action sequences all across Tumblr and forums whenever arguments break out over whether Chris or Leon is TEH COoLER Resident Evil protagonist, so Capcom obviously did something right. If we get another computer animated film, I imagine it’ll lean more heavily towards horror since that’s where the series has gone recently...but hopefully the path of improvement that we’ve seen from Degeneration to Damnation to Vendetta won’t be broken. 
And with that, whew, I’m done with RE movies, at least until the rumored Hollywood reboot that’s supposedly drawing inspiration from Resident Evil 7 comes out. (It can’t be worse than The Final Chapter, I suppose.) I can’t say that my friends were wrong when they warned me that half of these would be shite, but I also can’t say that I ended on a bad note, because Vendetta was pretty good.
After all this, my grand playthrough and consumption of all Resident Evil media is about to finish Next post I make will be a last look at the franchise as a whole...and what a year’s worth of zombie headshots taught me.  All screencaps taken by me. 
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nukaworld · 7 years
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How are doing your Nuka World with Tracie? Are you rewriting Todd's Canon?
Yes and no. Honestly this will get long so if you are willing to read please I’ll put this under the cut. Warning for a bit of Fallout 4 critical there, though not anything too much. 
Nuka World and Far Harbor were the two “big” story driven DLCs but I think they were both sort of an experiment over us as the community to see what the people want. Nuka World had a huge map with so many new and colorful things, a lot of world building and lore to explore, and also added the option to be “evil” and had absolute endings - join the raiders or kill the raiders. However because of this it sacrificed plot and characters. 
Far Harbor was a more plot oriented DLC where the world building wasn’t as vast though it was still pretty great and the focus was more on making three dimensional and likable characters (and ALL of them are, I love everyone in Far Harbor) as well as many endings because I think Far Harbor has 7 endings + 2 optional ones where you destroy Acadia with either the Institute or the Brotherhood of Steel. So that’s 9 endings compared to Nuka World’s 2. For this it sacrificed quests because it was a rather short DLC but it tired doing everything the main game was criticized for. And if you ask me Far Harbor succeeded and I think Far Harbor is amazing and yes I would change few things there too but overall I think its a great DLC and with 94% positive reviews on Steam I hope Bethesda follows this road for Fallout 5 some day. 
Now back at where I come in. Nuka World’s black and white ending irritated me. So that’s the only thing I changed. I made it so that some of the raider’s don’t die, and instead they perhaps change their ways or leave. I don’t like that the Open Season quest is basically you going around a theme park massacring people. Yes some of the raiders are terrible people but other’s are just doing shit to survive - they were either born or raised as raiders and never knew anything else. Some might even try to reform. So my changes in my playthrough are that Tracie gives the Minutemen some cheesy Disney speech how they are no different from “us” and that they surrendered and the leaders are dead and most scattered and maybe not massacre the small people that were just following orders. And then she decides to turn the entire park into a settlement as well as a huge trading center for the East Coast - the raiders that wanted to follow her decided to work on some of the attractions she re-opened and change their ways. The others left were banished from the Commonwealth - but point being there was no need for bloodshed, not as much as the game. 
As for overall I feel like Nuka World tried too hard to be edgy and pull some Suicide Squad kind of Hot Topic bullshit and listen I am a very edgy person myself but even I think it just tried too hard. Yes the raider groups were funny, but it’s unrealistic to have the Sole Survivor suddenly become Queen/King Fuckface of the Wasteland and lead an army of raiders into the Commonwealth since like few months ago (in their mind) they were a middle classed suburban family. It’s not realistic to the already flawed narrative Todd gave us to begin with. 
Also I think Gage’s character was a bit poorly written in the sense of his motivation to stick with the Overboss, it feels really weak to me. You are forced to talk as if you want to take over Nuka World with the raiders and he just kind of blindly follows and honestly Gage isn’t as dumb as people portray him, he is pretty smart for a raider for what I’ve gathered. So him sticking with you while he betrayed Colter, while it has some explanation is incredibly weak. Also I know I will get a lot of fire for this so I’m really sorry in advance but I don’t think Gage romance was necessary. He doesn’t strike me as the type and it felt really half baked and “edgy” and lmao I don’t like badmouthing anyone for their interests but the worst thing’s in Gage fandom came directly from the romance and there are few mutuals of mine here who have nice Gage romances and head canons and I like them, but just open AO3 and bask in the mischaracterization and weird Joker/Harley Quinn-esque shit. So I can just say they did Gage dirty too, a lot.
And worst of all unless you are a ride or die Preston fan like me, you will miss the fact that Preston is Gage’s contrast as in Preston is supposed to be your companion through the park if you decide to wipe the Raiders. He has so far as I’ve discovered four new lines of dialogue specifically for Nuka World! I have that post here if you wanna read. And that is not made clear at all? In the game? At all? So much that not even the wiki people know he has four new lines of dialogue? No one took the love of my life Preston to Nuka World? I digress, but you get my point. The plot was just not the focus so it butchered these characters. Also the Raider bosses have a lot of personality but unless you play a raider, you really don’t get to see it. Probably if you play as a raider you get to see it and realize it’s not that good. So I feel bad for the nice concepts of characters stuck in this DLC. 
Now as for Tracie, first i’m gonna tag @star-lord since they asked me about this yesterday (I hope this is okay!), but back to Tracie, she is a good person, and neither me nor her would ever agree to help raider’s enslave and murder people for whatever reason, I had to work around on my playthrough to justify it with a story. I cleared the park with Gage as a companion cause I paid like 20$ for this shit and I needed to get my content. And I somehow maxed out my affinity with him through I guess really lucky strategic lockpicking. Then I got the Open Season from the lady at the Market and well....you know how it goes from this point on :/ So story wise Tracie would absolutely argue with Preston on this matter because she thinks she can “help” the raiders at Nuka World become better people. And she genuinely thinks she can make a change without bloodshed and Preston is a good and hopeful soul, but I’m afraid he knew better than her on this one. 
Still he was fine with trying because he doesn’t want to kill unless he has to but still they are raiders. So she goes at Nuka World and she accepts being Overboss and tries befriending Gage in her own kind of silly ways. I am pretty sure Gage despite being a raider is smarter than her, she is just kind of not that smart and also very naive but her heart is in the right place. And she will clear out the park with Gage and I am pretty sure she will grow on him like a little kid or a little sister cause she is much younger. And then she presents him with her plan which he knows its not gonna work and not only that he won’t let it work. And I am working on the details on my plot here but she eventually does come with the Minutemen to Nuka World to stop the raiders, Gage does turn to her and yeah she does have to fight him :/ I love the angst though, she considered him to be her friend and she thought he was changed, that he became good. And I think this taught her a very, very valuable lesson that not everyone can be changed by “the power of friendship” and she needs to be more careful who she trusts. Because I make Disney features exclusively Gage doesn’t die but he fucks off somewhere far away and he still remains an antagonist from start to finish. And Tracie as I said above frees the merchants, instead of killing the raiders offers them to work in the park or leave the Commonwealth with their heads and turns Nuka World into a huge settlement/trading center/city. Oh and they are cool with Preston in the end, they still love each other. So yay! Happy ending! 
I just felt like writing a friend to enemy arc for once and I felt that Gage is not the character to get a redemption arc. He shows no remorse for his raider life and in fact he willingly joined it. He is living by those ideals and has been for all of his life so stripping him of that with some half baked redemption arc will ruin his character in my opinion. This doesn’t mean he cannot love or like the Sole Survivor, I’m just saying unlike me making the ex-antagonists from FNV and FO4 (Benny, Ulysses, X6) into friends or at least weird uncles to the protagonists in all my stories, I wanted to not do that for once and I think it fits Gage. 
So that’s all I will probably infodump the details of this story someday like all Disney and stuff, but I am testing the grounds because I really don’t want someone coming at me for I don’t know “demonizing” or “vilifying” Gage or whatever. 
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ciathyzareposts · 5 years
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Rome – The Emperor’s New Woes
Written by TBD
And so, after almost two months, we continue our playthrough of Rome: Pathway to Power.
It’s been a while, so if you want to catch up you can read Reiko’s Introduction (here) and first post (here).
For a quick summary, here’s what happened so far.
HERCULANEUM
Hector, a slave living in the shadow of Mount Vesuvius, and the character we play, was sent by his master to give a letter to Fellonius the Consul.
After asking a local plumber for directions, Hector finds Fellonius.
Actual fact: The word ‘plumber’ originated in the Roman Empire, as the Romans used lead pipes and the Latin word for lead is plumbum. Possibly actual fact: In more modern times, a lead pipe was also used by Professor Plum in the Conservatory.
Fellonius gives Hector some cash for his master’s letter, and rushes off.
Hector does some minor exploring while I get used to the game’s controls.
But I thought Jupiter was a planet, not the sun. Next you’ll be telling me Pluto isn’t a planet either.
Hector steals someone’s clothes in the baths because a slave won’t be allowed on a boat.
So, you just have extremely white skin shaped like a toga then… okay.
Hector goes to the docks, notes that the money Fellonius paid him is the exact cost of a boat trip, gives all his cash to the boatman and leaves the destruction of the only home he’s ever known. Surely he has mixed emotions about the death of everybody he’s ever met in his life…
… or perhaps not 
Now that we’re all caught up on the first chapter, it’s time to continue. When Reiko had finished the first post, Hector had escaped the destruction of Mount Vesuvius, reached Rome and done a day’s worth of exploring.
ROME – DAY 1
I further explored Rome myself. Now, I found things in Rome in a different order than Reiko, so I’ll be repeating a lot of things you already know.
The map has twelve locations, so we’ll start with those.
Colossevm
If I go to the Colosseum after the herald announces an upcoming fight, I can see the fight.
Shortsword? – it looks more like a butter knife.
If I had a male slave I could have him fight the champion and get 40 or 50 sesterces. Based on the two fights I’ve seen, Billius is better than Lurkio and Barbarus is better than Billius.
Tavern (South)
At the southern tavern, I can play a game of dice if the gamblers are there. Of course, during my initial exploration I’m still sesterceless so I don’t get to play.
Why is everyone so happy that I have no cash?
At some point I found Unscrvpvlvs the money lender at this tavern, and borrowed 30 sesterces, the most I could get, from him. He’ll be wanting 60 back when he calls on me – the game never tells me when that will be but I figure I can get the cash before he looks to break some bones.
Now that I have money, I try my luck at the dice game.
Hah – and I thought I might need the lucky dice from Herculaneum!
Tavern (North)
I was killed by an assassin on my first night and the game restarted from when I first arrived at Rome. I notice that Fellonius goes north as soon as we exit the boat, so I follow him using the FOLLOW command. He walks all the way north to one of the taverns and meets with another citizen and a guard for presumably nefarious reasons.
STOP MVMBLING! I’m trying to eavesdrop!
When I ask any of the participants what they’re doing they get very defensive.
Intriguing. Whatever dodgy dealings are going on here my now dead master was surely involved as well. Throughout my wanderings I saw a few meetings Fellonius had at this tavern. And it wasn’t always the same people.
He met with
Laborivs Domesticvs, senator and slave-trader
Militarivs Conflicvs, senator and centvrion
Kristophavs Gratvitvs, plebian and assassin
and possibly others that I didn’t have screenshots with their names and jobs of, or that I didn’t see the meetings of because I wasn’t following Fellonius all day.
Temple (North)
The priestesses speak latin that I assume isn’t worth translating, but outside the temple is a soothsayer.
Shouldn’t that be thoothTHayer!
Temple (South)
Nothing here but a priestess. Perhaps something happens here later
Theatre
A play takes place here in the evening. Nice flavour detail, and maybe it becomes important later.
Senate
As Reiko mentioned, sometimes politicians talk politics here. Nothing interesting for now.
Forvm
This is the open area in the centre of town and it’s here that the slave auction takes place. 
For a guy who was a slave himself a few hours ago, Hector seems rather blasé about owning people himself. 
Something that drew my attention during the auction is that one of the slaves wasn’t bought when I first came here with no money. It was a pretty young lady by the name of Vesta.
This makes me think the game’s saving her for me and I should purchase her (and probably free her) once I have some cash.
Barracks
I don’t seem able to enter the barracks for now – perhaps if I can get past the palace guards I’ll be able to get in through the north.
Even Hector himself is annoyed at the game’s inconsistent pathfinding
Palace
The palace guard has really strong legs. When he kicks me I slide an entire screen and a half to the west.
This guard does a lot of sumo squats!
Baths
Another place I haven’t found anything interesting at. I haven’t even found clothes by the baths that I could steal.
Hostel
I can pay the hostel owner one sesterce for a night’s sleep. Even after all my play I still haven’t quite got the hang of how doors work, as I’d been in some before and nothing seems to happen so I just leave. This time, after paying for a bed, when I enter the door behind the innkeeper and wait long enough, evening turns to night and I see ZZZzzzzzZZZzzz’s appear above the building. This keeps me safe and passes time until morning, as there doesn’t seem to be much to do at night.
Random Wanderings
I note that if I leave Hector to his devices, he’ll explore on his own. I was initially hoping this will take him to all important parts at important times. I did notice that after the slave auction is announced, Hector immediately makes his way there. But after that first time Hector just seems to stand where I leave him indefinitely.
Last orgy I went to I brought apricots. You can’t imagine my embarrassment.
ROME – DAY 2
After waking up in the hostel, I wander around, waiting for the slave auction because I didn’t find the moneylender until late the first few times I played day 1.
Before a slave auction starts, a new announcement appears.
Ooh – exciting! The emperor will be making an announcement!
I run to the palace, and the crowd waits on expectantly.
Well, I don’t have a job as such, so this shouldn’t affect me. Gee that guy in the toga coming in from the west is moving pretty fast. 
Hey – that’s the assassin I saw conspiring with Fellonius yesterday!
Krisophavs is arrested, and my old friend Fellonivs Moronicvs steps up.
I’ll support you Fellonius. After all, you gave me the money that let me escape the deadly lava.
Aw, man. And I thought blondes were supposed to have MORE fun.
So what’s the punishment for being blonde in Rome?…
… Fellonivs gives me a kitty cat as a pet?
After being fed to lions and before restarting the game, the game goes on to tell me I should perhaps have warned the Emperor about the plot. When day 1 starts again, I have a solid plan – I need to warn the Emperor.
ROME DAY 1 again
Starting again, I follow Fellonius immediately and see his meeting at the tavern. I then wander around for AGES looking for the moneylender. Where does this guy spend his mornings? I finally find him, but miss out on the first slave auction. At the second auction I buy Barbarus, champion of the arena the time I watched it, then wait for the next arena fight. I watch the fights while trying to work out how to enter my slave myself. After trying to talk to all people in the arena and trying to give them all money, I finally work out that I have to USE Barbarus – he appears in what is basically my inventory. Anyway, I send Barbarus off to fight partly for my honor, but mostly for my wallet.
Barbarus (my slave) is the gurgling dead guy on the ground.
I reload and this time instead of going to the slave auction, I take my 30 borrowed sesterces along with the 10 I won on the dice game and go straight to the palace to bribe my way in.
I wish he’d just let me know exactly how much he wants – it would make my life much easier.
Needing more money and figuring the best way to get some is at the arena, I go to the slave auction and buy Barbarus again – my theory is that even ignoring his wins in my first playthrough, because he has more value he should be a better fighter – that may be an incorrect assumption. I have three gladiator purchasing options…
This time I get Barbarus for 10 sesterces, whereas last time he cost me 25. There seems to be at least some randomness in this game. That could make for some annoyances as I go on, but let’s ignore it for now.
While wandering, I did find something of particular interest that I hadn’t seen earlier. Fellonius visits the soothsayer outside the temple and gets some advice.
Like that guy standing directly in your line-of-sight right now, perhaps?
Knowing that the soothsayer’s giving valid advice, I give him a coin of my own and get a likely true but not overly useful piece of advice…
Ah yes… I see scarlet spots upon a purple cloth… … if only this cloth knew what you could tell… … then the scarlet would turn to gold!
So, I go to the arena to try my luck again…
… and again… 
I need to buy Barbarus some steroids or something. He’s useless when I own him.
Well, we’ve already found some randomness in Barbarus’ price, so I expect there’s some randomness in the arena fight too. The existence of randomness in adventure games annoys me because I don’t know if I have the right tactics and just need the random numbers to fall my way or if I’m doing it wrong and no amount of tries will have me succeed. Should I have bought Lurkio or Billius? Perhaps it’s relevant that evening hits as I’m about to fight. Is Barbarus powered by the sun like Birdman? Can I only win the arena fights if I find the moneylender before the first slave auction when his competition is easier? Will winning a fight give me enough money for the greedy palace guard anyway? Who knows. And with only one saved game and a restart of the chapter if I die it becomes extremely tedious to try new theories.
Session time: 3 hours
Total time: 3 hours
So, after all that time I’m basically at the same point Reiko was two months ago, still needing money to bribe my way into the palace.
As for what I think of the game so far, I’m torn. There are parts I love and parts I hate.
One thing I love about the game is that the world and characters move along at their own pace regardless of what I do. It makes the world feel much more real and moments like coincidentally passing the temple as Fellonius is getting his sooth said are very satisfying.
One thing I hate about the game is that the world and characters move along at their own pace regardless of what I do. It makes getting to places at the right time and waiting for things to happen tedious after playing the same part of the game a few times and it makes finding people (money lenders in particular) I need at the time I need them an exercise in frustration.
source http://reposts.ciathyza.com/rome-the-emperors-new-woes/
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hailtothegeekbaby · 5 years
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  I’ve had a fascination with Bendy and the Ink Machine for a few months, now, with an intense desire to play it. When I learned they were releasing a console version, I was ecstatic and happy to wait for it’s release – especially with the promise of all five chapters being on it not long after the release of chapter five.
I finally got the game a week ago, and beat it yesterday morning.
Now, if you haven’t heard of Bendy & the Ink Machine, here’s the basic concept:
You are Henry, former animator at Joey Drew Studios, coming back to the studio at the request of Joey himself. Upon arrival, you can tell things aren’t quite normal. Ink everywhere. Bendy cut outs lurking around every corner. And then, of course, there’s the Ink Machine. As you progress, and fall further into the inky world, things become more twisted, and you realize just how dark things have gotten since you left.
I am a firm believer in praising what you love, instead of bashing what you hate. But that doesn’t mean I need to sugarcoat flaws that definitely have an impact on gaming experience – that being said, this was a labor of love. So, before we dive into everything I love and the full review itself – let’s get the few issues out of the way.
To preface, this was an indie game to start, that exploded in popularity. The first two chapters are short, but also fairly flawless – I didn’t have any technical issues. But a lot of time and love went into these first two chapters. The creators, from what I read, worked very hard to get chapter three finished, and with a lot more for players to do, since it was being so well received. I don’t want to point out these flaws to criticize the developers – but rather to aid other players that may want to enjoy the game but be unaware of the problems they may face.
While the first two chapters were great, chapter three is where my troubles began. I’ll try to express my biggest issues while avoiding spoilers plot wise:
During a task in chapter 3, you’re faced with enemies you’re ill-equipped to fight, and unable to take very much damage yourself, and inevitably are forced to repeat this small fight repeatedly. While frustrating, it was manageable – until I hit my first real glitch. When I went to respawn after dying the second time, my enemies were missing, my objective was in place, and I was stuck and unable to progress. Again, frustrating, but manageable. All I had to do was quit and reload the game. In a few tries, I was successful, and progressed on to chapter 4.
Here’s where my rage fits began, haha. I save frequently. Even with games that autosave, like Bendy. I still manually save. Imagine my surprise when I went to load up my progress in chapter 4, only to be stuck on chapter three, again. Better yet – stuck in the SAME FIGHT that I had my first glitch with. All progress – gone. After searching the internet to find a way to fix it on the internet, I saw mentions of updating the game. Sure enough, I had an update available. Surely, this was a patch!
[Narrator: It was not a patch.] Updating was a mistake. It didn’t fix any issues I was having, and made the game darker. This didn’t worry me in most areas. But one particular task, avoiding an enemy while searching for 5 items, was almost impossible. Even turning my brightness up all the way, I couldn’t see much of anything. Having already plated that part already, I knew it wasn’t originally so dark. I understand making it darker and spookier, but without a flashlight, it makes it very hard on the player.
My final major issue, and upon further research – a major problem for many others – is a mini shooter game you have to beat to progress. If this were a normal task, it wouldn’t be so bad. But this is a list of technical issues – so here we are. There is a definite control/game lag that makes hitting targets pretty difficult. On top of that, it’s hard to tell where you’re aiming, so even if you think you have it dead-on, you’re probably wrong. So many people struggled with this that they ended up giving up on the game.
Those are the main issues you need to worry about. There are a few hiccups, usually resolved by exiting and re-entering the game. I’ll add tips for some of the above issues after the review, itself.
So, after all that, what do I think?
I absolutely love this game.
A game that combines animation corruption and a sort of demonic/monster horror vibe, with obvious inspiration from my favorite game – Bioshock – it was destined to win my heart.
Speaking of Bioshock, there’s this little gem of an Easter Egg in Bendy:
10:15 – F. Fontaine
If you don’t get the reference, Would You Kindly Google it? 😉
The story for Bendy and the Ink Machine is so brilliant and so much fun. There is a lot of debate if it’s based on Walt Disney and Mickey, or Max Fleischer and Bimbo and/or Felix. In all honesty, I could see either. There’s a “haunted house ride” that I think we can all agree sounds suspiciously like Haunted Mansion. But character designs, well, have a look:
Bendy and Alice Angel have a similar look to Betty and Felix, and a similar story to Betty Boop and Bimbo – with Boop rising up and overshadowing her male counterpart. Even taking Betty Boop’s original appearance and comparing her to Alice being half angel, half demon. Betty Boop was, once, a dog:
I like to imagine a blend of both Walt and Max, and their relationships with their creations. It’s more fun to think of it as a general old days of animation gone terribly wrong.
The story is fantastic and dark and wonderful, and the design and game itself are beautiful. I love the character development and concepts behind everything. Honestly, it was 100% worth the struggles I had with glitches and broken save mechanisms, etc.
One I’m most obsessed with is, obviously, Alice Angel:
I love the various sort of versions of her, and if I ever went back to cosplaying, she’d definitely be on my list.
Tips for the struggles:
If you also have the saving issue, and cannot complete the game in an entire sitting and must step away: What I figured out for my PS4 was to save the game, pause, and go to the main PS4 menu without exiting the game, leaving the application still technically on in the background. From there, I entered Rest Mode, like you would to charge your controller, instead of turning the console off entirely. I came back to my game the next day, and started again just by opening the game.
If something glitches and breaks, quit and reload without exiting the game entirely. Just go back to the main menu and load up. As long as you don’t leave the game, it should still have your progress.
Don’t be ashamed to look for help online. Check discussion boards. Look up playthroughs on YouTube. I was regularly checking a few walkthrough websites.
Keep trying. If you love the game as much as I did, you’ll know it’s worth it.
Well, there we have it. Bendy and the Ink Machine. I love this game, despite it’s flaws, which I believe will be addressed in the future. Thank you, developers, for giving us something so interesting and visually exciting. And please, please – give us a full, long game as a sequel. I miss Bendy’s world already.
Have you played Bendy and the Ink Machine? Do you have any tips? Drop a comment below!
Angel
  Review: Bendy and the Ink Machine I've had a fascination with Bendy and the Ink Machine for a few months, now, with an intense desire to play it.
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shielddrake · 4 years
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Final Fantasy XII: A Retrospective Review
So, I received Final Fantasy XII: The Zodiac Age for Christmas last year.
Anyone who knows me knows that I am a huge fan of the Final Fantasy franchise.  I have played almost every game with that title that has been released…at least the ones released in America, since I sadly do not speak Japanese. So it’s not unreasonable to assume I would want a remake of one of its games.  I have quite a few, in fact, including V and VI on my iPhone, III and IV on my DS, and I and II on my PSP.  Final Fantasy IX was the first game I put on my PS4 when I got it (yeah, I admit I put a PS1 game on my PS4 before anything else) and I thoroughly enjoyed replaying VIII when its remaster came out last September.
 Final Fantasy XII, however, is a bit of an exception because, my Internet friends, I have a confession to make: Final Fantasy XII is my least favorite in the franchise.
 Now I wouldn’t say that FFXII is a bad game.  Far from it. It’s a very good game.  For the most part, I completely understand why so many people love it.  I just don’t feel the same way.
 When I first played the game when it was released, I was not too thrilled with a lot of the gameplay decisions and where it ended up going story-wise.  At the time, I concluded that while it was a good game, it was a poor Final Fantasy title.  And this is taking into account the fact that I had played and beaten both Final Fantasy Tactics and Tactics Advance several times before playing FFXII.  Both of these games are quite different from the main FF series, but are great in their own right. I basically consider the Ivalice Alliance as a separate spin-off series, sort of like the Crystal Chronicles games or the Dissidia series.  
 But FFXII was not that great, in my opinion.  I didn’t feel invested in the characters, I was not a fan of the combat or license board system at all, and I felt the story was incomplete at best and annoyingly vague at worst.  There were a lot of missed opportunities for the use of the characters.  I was neutral about the graphics, which, although beautiful, I felt did not really improve on what was presented in Final Fantasy X, and I didn’t like that a lot of the regular trends known in the previous installments (the summons being the main example that comes to mind) were thrown out for something completely disconnected.  I finished the game just feeling a mix of boredom and irritation, to be perfectly honest.  The only thing I can recall even remotely liking was the music, despite it not being composed by Nobuo Uematsu, my favorite composer of all time even to this day.
 Needless to say, playing The Zodiac Age was not on my list of priorities, and I’m not sure I ever would have played it had it not been gifted to me.
 All that said, I received the game and felt that, well, maybe since I have it anyway I would give it another shot.  Let’s see if FFXII is as bad as I remember. Maybe a retrospective review would be a good thing to post on the twelfth anniversary of the game’s original release, so why not?
 * Looks at the dates and realizes Final Fantasy XII was originally released 14 years ago, not 12. *
 Uh, never mind. Clearly I’m way too late for that party.
 Anyway, as I started playing, I decided that there were two big questions that I wanted to answer with this retrospective review:
 1.) Is Final Fantasy XII as bad of a game as I remember it being when it was first released?
 2.) Would I change my claim about Final Fantasy XII being my least favorite game in the franchise?
 Obviously the game has been out for a long time, remake or not, but I want to warn against spoilers here just in case. I don’t want to ruin anyone’s experience after all.  With that, let’s get started.
Statistics
 I just wanted to start this review with a few facts about my playthroughs (yes, the plural is intentional).
 I played through The Zodiac Age twice, once for about 42 hours in length and the second for about 47. I used each of the jobs in the zodiac job system in each playthrough, but in different combinations and on different characters.  Of course, I couldn’t account for every possible combination.  That would take a very long time…
 The party was at level 46 on my shorter playthrough and 51 on my longer one.  I did not complete all of the hunts, although I fought more of them the second time through. I did not try to get any of the special gear like the Zodiac Spear, mostly because I don’t know how.  I also did not get all of the espers, because other than the required time you have to summon Belias to get into Giruvegan, I never used summoning.
 I avoided any guides or other playthroughs for the game, relying on the game’s directions and my memory from my previous plays…fourteen years ago…to guide me through the main part of the story. Yeah, I haven’t played FFXII since it was released in 2006, maybe 2007, give or take a few months. So, if I got confused or lost during the course of the game, it was because I either missed directions or the game was not clear on where I needed to go.
 At the time of this review, I have not experimented at all with Trial Mode or played through New Game Plus.
 Graphics
 This section will be short, since I don’t have a lot to say about it.
 The graphics are very good. As I stated above, in the original I did not feel the graphics were all that different than Final Fantasy X released four years prior, and my opinion of The Zodiac Age hasn’t really changed.  According to the Final Fantasy Wiki, the game was given “high resolution upgrades to backgrounds, character models, 2d parts, and movie scenes.”  To be honest, I didn’t notice much of a difference, although that might be because I didn’t play the game often enough to have the original graphics etched in my memory.
 However, that does not mean the game looks bad. On the contrary, it is still a beautiful game, despite a few small glitches such as Balthier’s dialogue not syncing up to his lip movements or Basch’s hair not moving, Those are minor nitpicks. The game is still lovely to look at.
 Sound and Music
 Again, the music for this game is excellent. As I mentioned before, the music was probably the one thing I would praise about the game when it was originally released.  The Zodiac Age somehow manages to make it better by providing a rerecorded soundtrack that makes a lot of the notes sound less harsh. There is the option of switching it back to the original version, but I preferred the new one. Basically they took the one thing I liked about the original game and made it better.
 The voice acting I am pretty neutral about. For the most part, I don’t think anyone’s voice work was either bad or good.  Other than the overuse of sighs, of which I get most annoyed by Ashe’s because she sighs all the time, I don’t mind the voice acting very much.
 The only one I have a problem with, and this was also the case when I first played FFXII, is with Fran’s voice.  I always feel bad criticizing a voice actor because they put a lot of training and passion into their work, but I just can’t help but be really annoyed at the choices SquareEnix made when casting Fran. She sounds so different in the English version compared to the Japanese one, and I don’t think it fits the character at all.  Viera, all viera, are supposed to be these rather ethereal beings akin to the elves in The Lord of the Rings.  So why, then, would the translation team have Fran be given a voice that makes her sound like a nasally four-year-old?  According to the Wiki, the translators wanted to “sell the new take on the viera,” but it just falls flat.
 Miscellaneous Gameplay
 Okay, I only made this section so I can briefly go over some of the extra gameplay components the game has, both old and new.  First, the good.  
 The high-speed mode is great. I always thought the characters moved so annoyingly slow! This fixes that problem and honestly saves a lot of time.  I feel like it sheared off a couple of hours off the game that are just empty time needed simply to move from place to place. I used this in the FFVIII remaster as well for the same reason.  I basically never turned it off.  It didn’t affect cutscenes, so that wasn’t a problem. Also, the sound effect of four people running in high-speed mode is strangely hilarious to me.
 There is a transparent overlay map now available.  I find this to be much more useful than the minimap alone, which was constantly moving and incapable of helping me orient myself. Previously, I was frequently frustrated and getting lost in pretty much every area, dungeon and town when I played the original version.  The overlay map was especially useful in places where direction was important, like the part in the Tomb of Raithwall where you need to turn the statues to face the blade. I could never tell which way to turn them and needed to bring up the main map over and over and over again. The overlay map resolves makes this and general navigation much easier.  
 My only complaint is that, although it is transparent, it does take up a lot of the center of the screen, but that is a small price to pay for the relief of so much frustration. There are times when the overlay map isn’t useable, namely in parts of Giruvegan and the Bahamut, and then the frustration rises again, which only emphasizes how nice the overlap map is the other times.
 Autosave feature.  Need I say more? Thank you, SquareEnix, for an autosave feature! Especially during some of the hunts.
 And now the bad, which can be lumped into one thing: minigames.  Or I guess they’re minigames.  They’re small quests that are required to further the story that are not combat based. The yell at the guards to make them move game while stealing the Dusk Shard, AKA the dumbest guards ever.  The have Vaan declare he’s Basch in front of people in Bhujerba to get the Resistance’s attention, which unless you had already played the game you don’t know to do in front of the guides, leading you to just listening to Vaan spout annoying nonsense while literally nobody listens.  The exchanging information quest in Archadia to get chops to be allowed to ride a flying taxi, which is only slightly less annoying this time around because they reduced the number of exchanges you need to do from nine to three.  I guess they realized how tedious it was.  I disliked all of these when I first played the game and they were superfluous and dumb and add nothing to the experience this time around too.
 Character Progression and Combat
 Now we get to the parts where I feel I can really say something constructive. I was initially going to have these be separate sections, but they are so closely related to one another that it seemed silly to split them.
 There is something I want to make perfectly clear, that I must admit came very much to my surprise: The combat in The Zodiac Age is nowhere near as bad as I felt it was when I played the vanilla game.  Before it felt like a boring slog just to get from one quest to another, but I found that not to be the case this time around. I think the changes to the license board helps with the combat be more dynamic and require a bit more strategy since not every character ends up being the same.  I’ll get to the license board in a moment.
 With the job system in place, you have to think more about how you’re going to approach an enemy rather than having everyone just attack the whole time.  I mean, you can still do that, but your white mage is not going to be as strong as your knight, so having the white mage do only physical attacks doesn’t work quite as well.  And with the option of giving everyone different abilities, it means that every character has a different role to play in battle.  
 The ability to add a second job later in the game adds to the diversity you can bring, since you can make any number of combinations of jobs and really none of them are bad.  You’re also not limited by which characters can have which job.  Once you pick a job for a character you are stuck with it (at least on the PS4 version) but that does not lock the job away from other characters.  You can have two white mages, two knights, five red battlemages, or make every character a bushi if you so desire.  You can have someone balanced, someone focused on only offensive spells, someone focused on healing, someone just for physical attacks, a tank…the possibilities are huge!  
 The gambit system is still in place, and I still am not a huge fan.  If I have to micromanage a character’s actions, I’d rather have a system that allows me to input commands individually like in previous Final Fantasy games rather than allowing an AI to do it.  However, I understand that the combat in FFXII is fast-paced enough that it makes that sort of system more difficult, and I managed to deal with it fine. I wish I didn’t have to buy gambits for every single miniscule action though.
 On the other hand, I did find having multiple gambits useful for the various abilities each character has, especially since the job system allows for more individualized characters. This time, I felt like having several gambit slots was actually worthwhile because I had the characters able to do more things under specific circumstances, especially for spellcasters. This made it seem like it was worth the license points to spend on gambit slots from the license board.  So while I still am not fond of the gambit system, I found it overall less annoying than before.
 Obviously the license board is the biggest change to The Zodiac Age.  The job system is excellent this time around, compared to the complete lack of a job system in the original version. Normally a blank slate for character progression isn’t a bad thing.  VI, VII and VIII all had no job system as well, but you could still customize the characters to fit with a play style that you liked.  Vanilla FFXII didn’t allow that.  It was far too easy to make every character identical, so it ultimately didn’t matter which character you had in your party.  This time, the available variety made it much more enjoyable to play and experiment.
 The board was also improved on in that it was much more logical within each job.  Before, the board was literally just a board, with every license just kind of lumped together. The license for a helmet was next to a license for the fire spell.  It never made much sense and it seemed hard to predict what adjacent licenses you were unlocking. This time, armor licenses are together, sword licenses are together, magic licenses are together, and so forth.  Some licenses in the same category are spread apart, such as the technicks, but for the most part there is at least some sort of logic to it all, making it much easier to plan character growth instead of it feeling random.
 Later on, it is possible to make the characters very similar to one another, so that everyone can cast white magic, use the same technicks, wear the same gear, etc. This is especially easy if you pick secondary jobs that are opposite the first job (for stance, adding a foebreaker job to a white mage).  This doesn’t happen until late in the game though, so it doesn’t feel nearly as cheap.  FFX did the same with the sphere grid, but you had to be pretty far in the game before that was possible.  Same thing here.
 I feel I should mention the quickenings and summons, even though I never used the latter in battle. The mist abilities now have their own gauge rather than using MP, which is a nice throwback to the limit break bars of some of the previous games.  I definitely prefer it that way.  I found myself using quickenings less frequently than during my first playthrough, but that might be because the game was made to be overall a little easier.
 Story and Characters
 While the job system was the big change for The Zodiac Age, and certainly for the better, I feel I still need to talk about the story and the characters even though nothing about these parts of the game have changed.  The big reason for this is because the story was where I had the biggest problem with the original version of FFXII, and therefore will probably have the biggest impact on answering my two burning questions at the beginning of this review.
 That being said, if I were to go into all the details about the story and characters and what I think of it, this review would probably be three times as long as it already is.  To add to that, since the game has already been out for twelve fourteen years I’m not sure there’s a whole lot I could add to the conversation that hasn’t already been said, other than to point out how I would change the story to make it what would be, in my opinion, better.
 Perhaps if people are really interested in my in-depth analysis of the story I can do that in another post, but for the purposes of this review, I’m just going to give summarized version here.
 1.) Reks should have lived, or been replaced by Vaan, or have both in the party.
 2.) Vaan is not as annoying as I previously thought, but he needed to have a more concrete connection to the plot.
 3.) Same for Penelo. Still kind of preachy, but seemed more like a Jiminy Cricket character this time around.
 4.) The Strahl needed to be stolen somehow, both to give Balthier a better reason to go with the group and to give a better excuse to not just fly somewhere.
 5.) That said, knowing the whole plot of the game makes Balthier’s behavior throughout the story make more sense. Better foreshadowing, in a way.
 6.) Fran’s storyline needed to have a more satisfactory conclusion.  It just sort of ended.
 7.) Basch and Gabranth needed to have more personal interactions throughout the story to make their final moments more satisfying.
 8.) For that matter, have more personal interactions between the party and both Dr. Cid and Vayne. We meet both of them a total of two times…over the course of a 40-hour game. Too disconnected from the party’s actions to give much motivation for us to defeat them.
 8.) Why did they not use Vossler’s actions as a bigger plot point, with Basch trying to stop Vossler from doing what Basch was accused of? It’s sort of there, but it ends far too quickly.  Big missed opportunity.
 9.) More judge fights! We fight a total of three, Ghis, Bergan and Gabranth. I wanted more judge bosses!
 10.) To add to that, have more context for some of the bosses.  It kind of felt like so many of the bosses were there just for the sake of being bosses, and there’s only so many times I can say to myself, “It’s probably a guardian of whatever place.”
 11.) I still don’t get the love people have for Ashe.  I just don’t get it.
 12.) And finally, Larsa should have been the main character.  End of story.
 …Yeah, that’s the summarized version.
 Conclusion
 All things considered, I definitely had a different experience playing through The Zodiac Age compared to when I first played FFXII twelve fourteen years ago.  And ultimately this is why I decided on playing this game again.  I wanted to see if my opinion had changed, if I could look at it from another perspective rather than just negative memory. And although some of my feelings haven’t changed, it’s good to look back on something and see that maybe it isn’t exactly as I recall it.
 Let’s go back to the big questions I proposed at the beginning of this review.
 First, is Final Fantasy XII as bad of a game as I remember it being when it was first released?  No, it’s certainly not.  I think the changes made to the license board made the combat more enjoyable for me, and by extension it seemed less of a hassle and more of an actual game. I enjoyed running around and exploring more, and the bosses and hunts were more entertaining as well.  While I’m still not fond of the gambit system, I wasn’t as irritated by it and actually found myself experimenting more with it.
 Second, would I change my claim about Final Fantasy XII being my least favorite game in the franchise? Eh, probably not.  Again, even with the alterations made to the game, there are still a lot of things that I personally was not a fan of, especially involving the story.  I’m one of those people who love the story of a game more than anything else (which is clearly why I prefer RPGs to any other game genre). Since the story is still the weakest aspect of FFXII, in my opinion, especially compared to other Final Fantasy games, the game overall doesn’t grab me as much as some of the earlier ones.  It’s still a good game, but not great.  To be fair, short of completely overhauling the storyline and characters, it would the difficult change those aspects for the better in just a remaster.  This makes me wonder how the FFVII remake is going to go, but the jury’s still out on that one.
 With all the various opinions and thoughts about what makes a video game good, it’s hard for developers to create what might be considered a perfect game for everyone, and the Final Fantasy franchise is no exception.  That doesn’t mean a game cannot be corrected to make it better than the original.  That’s what is good about patches and remasters.  It gives the developers another opportunity to improve on what was criticized.  Final Fantasy XII: The Zodiac Age definitely succeeds in this, even if there are still parts that are not quite as good.
 Now, if you’ll excuse me, I have a Kingdom Hearts DLC to play and then proceed to tear apart.
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