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#I have many more thoughts about the dlc in general
chaotikanvas · 1 year
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Ok, ok, so incoming ramble about the Glamrocks that I keep thinking about under the readmore! 
Disclaimer: I can’t promise too much structure to this since I’m just putting some thoughts down, but hopefully it’s still an enjoyable read or something to think about ghfdkñkjgh
SO!
A while ago, when I was first planning my first ever fic for SB (which has been thoroughly planned but not written and I haven’t talked about it here at all but that’s! Beside the point!), I started really wondering how the glitch/virus worked (I will keep referring to it as virus as I think it fits a bit more).
And I was so happy that the DLC seemed to be in line with what I was thinking or at the very least it supports my headcanon in a way!
(And oh gosh this is gonna take setting the scene a bit at first so bear with me)
So, I’d like to make a note first of all, that I’m not entirely convinced Glitchtrap is gone, because the end to the princess quest 3 minigame means Vanessa gets freed from possession (via opening the door). There is not a fight with him as a boss that seems to deactivate or get rid of him once and for all, at least. But what happened to him is entirely guesswork on my part. Also, while the DLC implies very strongly that all the other endings are not canon and more stories Gregory drew himself, there are still elements from those endings that I feel cannot be discarded, and they help understand the story. (The blob does exist after all and that is only discovered in the Burntrap ending, and it is my belief that the friend that has the schematics for the underground mentioned by Gregory must be Vanessa, because Freddy seems to have only vague recollections of the place when Vanessa had him clear the way for her before, and also he is not capable of accessing all areas of even the main pizzaplex)
(Also, I squint a little wondering if they changed their minds on which ending was the true ending because the Burntrap ending is the one that has animated cutscenes and a cgi ending image. I actually like that Princess Quest is the canon ending now, since Vanessa gets to be free, but it does come with some inconsistencies. But anyways!!!)
So taking all of that into account! To me, the way the virus works, and considering that there must be a supernatural element to it due to the existence of Glitchtrap, has to do a lot with it locking away the “consciousness” of the animatronics. Much like in the way Vanessa’s true self was locked away actually! In past games, the animatronics only seemed to act outside of their programming due to possession of some kind, but these specific ones seem to actually have self-awareness. I have no doubt that the way they were programmed influences their personality, but the DLC has really emphasized that they are not actually just limited to their functions. 
They have true intelligence! Not a surprise, since Freddy was clearly self-aware since SB, but I like that it seems to be a confirmation of it being the case in general and not just an exception. And I believe this because there are animatronics that are able to snap out of it after Cassie interacts with them. They do seem to think things are normal like any day in the pizzaplex, at first (Eclipse and Roxy) and it would seem like this means they are not truly sentient, but considering that Sun was aware all this time that things were very wrong, and that Moon would attack Cassie if not rebooted, and that Roxy later awakens, realizes the danger and goes to rescue Cassie from the Mimic, makes it clear to me that their self-awareness is the real deal. 
So not only would the virus have to infiltrate the robot’s systems, but it also would have to fight against the “consciousness” of the animatronics to gain control. While we know the Burntrap ending didn’t happen, I think when we see Burntrap trying to take over Freddy is a good visual representation of what might have happened over a long span to the other animatronics.
Ok, ok so! With all that said (again gfkjh)! I’m getting to the main point of this post, which is that I cannot stop thinking about the little backstory we got for Monty and what might have happened with Bonnie!
The damaged model of Bonnie we find in Ruin makes it clear to me that yes, it must have been Monty the one who destroyed him. The scratch grooves that join with the hole in his chest do match with the marks we have seen on other spots, (I thiiink Monty’s room has them), and we know the claws are the characteristic associated with Monty.
(And here I make a sidenote acknowledging some buts, because I went back to read the SB messages, and according to those, Monty only received the upgraded claws to play the bass, which means Bonnie was already gone by then. One of the messages states clearly that Monty received modifications only after being moved to the position of bassist, when Bonnie was out of commission, so either Monty already had really strong claws or it's a bit of an oversight there, but I digress!)
But! Even with that clear evidence, and here it’s where I admit it’s more speculation on my part, I find it a bit hard to believe Monty, the real Monty, at least, would destroy Bonnie just like that. Which makes me think Monty must have been one of the first, if not THE first of the band being infected with the virus. I think it’s a generally accepted headcanon that the virus alters the glamrocks personalities in a way that some of their main character traits are twisted in a destructive way. 
Now, Monty already clearly existed back when Bonnie was in the band. He had his own (large!) area even though he wasn’t part of the main band. The DJ is large and has his own section too, but he seems confined to it and was bought from outside the plex. And Monty seems to have been able to roam around anyways, so I think that probably means the higher ups were counting on Monty being a main animatronic in the future. (I have to wonder if the whole one man band thing from the backstory was something he did do for a brief time at the start, but admittedly that could have been added just in the cardboards). 
With all this in mind, Monty was probably the newest addition, a newcomer in a place that already had the four main animatronics. Almost known by no one in the public and without an established personality in a franchise he’s never been part of before. One of the messages says Monty could be more popular than Bonnie, after Bonnie’s disappearance, which makes me think he was mostly a side attraction, and nowhere near as known as the main glamrocks. Why mention that he could be more popular if the audience was as aware of him as the band right?
So, I think the main trait programmed for Monty’s personality is ambition. The backstory in his ride seems to hint at that. A young Monty with his own little music business, looking in amazement at the Glamrocks and dreaming of one day reaching their level. It would make sense to have one of the robots have this as their main trait, since kids would relate to the big dreams. And it seems to fit with other main traits from the other Glamrocks: Roxy seems to have been made with self-confidence in mind (winning races and having a beauty salon) which might be for encouraging kids, Chica is obviously all for being chipper and energetic and enjoying food (useful in an entertainment establishment that wants kids to indulge and get their parents to spend their money when they’re having a good time), and Freddy is meant to be nice and fatherly and the approachable gentle main face of the franchise.
(Though I am a bit sad Chica gets pushed aside a bit in regards to explicitly showing what she’s really like)
(As a small parenthesis from all this, I want to say that the Pizzaplexes troubles with the virus (or at least the more worrying behavior of the animatronics) are likely relatively recent before Gregory’s arrival. Could be months or a couple of years, don’t know how much exactly, but the fact that there are old messages all around, how some of those help give Gregory hints to where he can find stuff that is still there, how Bonnie’s Bowling Alley has not been rethemed to get rid of the evidence of his existence, Freddy’s hurt over Bonnie being gone sounding (at least to me) still fresh rather than from that long ago, and the message about the disappearances makes me think it can’t have started a decade ago or something like that)
Anyways! 
The Monty “rise to fame” story from the ride establishes that Bonnie “gave” his bass to Monty in order to have him join the band, though that Bonnie cutout is obscured. If they really wanted to make it seem like Monty had retired, why not make a cutout with the most important part of the story clear? They made one with Roxanne styling Monty’s hair! So maybe the plan had been to establish that (in the “in universe” narrative for the animatronics) Bonnie would be the Glamrock that took Monty under his wing and teach him the ropes of being a star? Though probably not with the plans of having him be a Glamrock at all, but maybe appearances with a Glamrock would increase the chances of the new gator attraction succeeding (again, speculation on my part, I know).
Coming back around Monty likely being the newest addition, him still not being established as a popular character would maybe mean that he was an easy target to spread the virus. Way more attention would be paid to the main stars, I think, so I think the probability of him being infected from almost the start is high. And with his main trait being ambition, and Bonnie maybe having been planned to be a sort of pathway to him being more known, it wouldn’t surprise me that by the time the incident happens, the virus has already twisted Monty’s ambition into jealousy and aggression and so he ended up destroying Bonnie that one day. Was Bonnie summoned by Monty? Did Bonnie go to Monty out of his own will because he noticed something was wrong? (which ouch if that was the case. It could very well be even that Vanny noticed that Bonnie noticed something was off and had Monty dispose of Bonnie in order to not have any secrets exposed) Who knows! But this is mostly what I think happened.
And why am I so convinced Monty would not have done this without the virus’ influence? Well… Mostly because of Roxy.
In the main game, Roxy is such a bully. Many of the phrases she says are outright cruel, and at a point where Gregory has done nothing to her yet. But in the DLC we see Roxy as she was meant to be. Encouraging. Lifting a child’s spirits up. Assuring them that they are fantastic how they are. 
We know that Cassie is a lonely child. A bit of an outcast who probably spent a lot of time in the plex while her dad worked. We know that her friends did not show up to her birthday and she treasures Gregory as a friend for being there when she was down. Cassie, seems to me, is the kind of child that would be an easy target for bullying. Insecurities and loneliness seem to be main struggles for her, which is why, if Roxanne was already a bully without the virus, why would she be Cassie’s favorite? Why would she be so nice to this kid that obviously needs the confidence boost Roxanne was made to provide? One of Roxanne’s literal lines in SB towards Gregory is “I bet you don’t even have friends!” Knowing that Roxanne knows this is an issue for Cassie, it seems even more brutal that if she’s in her right mind she would use that as an insult when chasing after Gregory. The Roxanne we see in Ruin is so kind. She is a source of comfort for Cassie, soft spoken, and making sure she feels like number one, instead of being self-obsessed (even if it’s born out of extreme anxiety over her own image). 
So if there is such an extreme change from a virus riddled Roxy, why would Monty’s extremes not be the same? We know not even Freddy is exempt from this sort of change though this one is more evidence from the books (slight not too consequential book spoiler and can’t quote from which book exactly it was, but I remember there was an off handed mention of Glamrock Freddy fighting over a plushie with a kid and then feeling dejected when people got angry at him, so it seems if Freddy was ever truly infected, his change of personality would entail being a spoiled main star?).
And it makes sense! Because Freddy considers all the Glamrocks his friends! We know Chica cares for him, because in the intro to SB she takes a step towards him when he malfunctions. And in the base SB game it looks like Freddy is just in denial about his friends (with the arcade minigolf game even having the famous Freddy in a trashbin course to hint at Monty’s jealousy, which you know could very well a real danger with what happened to Bonnie) (and now that I’m writing that it makes me squint a little at that arcade, since it’s very heavily implied the arcade in Sun and Moon’s room infected them so hmmmmmmm, but I digress), but honestly, seeing Roxy acting how it seems she’s supposed to act right before Cassie turns her off as the final node, really makes me think that the true selves of the animatronics are pushed back by the virus to replace them with a caricature of themselves that will obey Vanny’s commands. I mean, the Glamrock Freddy body is completely headless, and doesn’t even appear in the AR world! I don’t know whether it “attacks” because it’s what it would do if infected, or if it is simply leftover code from the way Freddy hid Gregory in his chest, but there sure as heck isn’t anything resembling a consciousness in there. Besides, we know Vanny was invisible to Freddy.
And if consciousness really is pushed aside by the virus, then it would explain why Monty is like that right now. (At least if my speculation of him being the longest with the virus is true) He would know nothing but anger and at this point he is acting like all he knows how to do is attack. Monty’s mind seems to truly be absolutely gone by now. :(
But aaaah this is getting way too long now fkjdghkjf
I guess I just want to talk about Bonnie a bit more, because we don’t have that much more about him that I can form any conclusions about. I do love the poster in his room! The fact that he really was this close to Freddy! They saw each other everyday and Freddy still decided to write a heartfelt message for Bonnie, that Bonnie decided to hang where he would see it clearly everyday! It really seems that Bonnie cared for Freddy just as much and that makes me so happy! It makes it all the sadder to know how heartbroken Freddy is over Bonnie’s disappearance…
Also I am incredibly confused by the whole wetfloor bot stuff! I don’t know if it’s implied that Bonnie’s “consciousness” somehow managed to transfer to the small bots (or why children screams can be heard from them), and if he managed to stay present through them after all. The little bots never really try to harm or sound alarms on Gregory unless shot at I think, so there’s that to think about! Or maybe Glamrock Bonnie was able to connect himself to them but not transfer? Kind of as long as there are any functional he too would be able to hang on? (Or did someone did that for him and it wasn’t himself who did?) Because deactivating the ones where we find Bonnie makes Bonnie’s eyes go dark. But why?? This I really have no idea about!
There’s also that one floorbot that remains beside a pile of Monty’s merch! And if Bonnie is looking or controlling the wetfloor bots that could mean a lot of things!! If Bonnie is in control, is the bot gathering the merch? Is it a negative thing? A sort of attempt to just collect the merch so it can’t be found ever again like Bonnie himself was? Or maybe, if Bonnie did have the most contact with Monty, did he get to know the real not-virus-infected Monty, and saw the merch as a way to remember someone that was briefly a good friend before things went terribly wrong? Hmmmmmm…
Well, I think that’s all I have! Just wanted to get my thoughts out there! It’s not very organized but if you made it all the way to here, thank you for reading!
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dawns-beauty · 8 months
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Okay, to counteract all my complaining, here are some (lore friendly) mods that I just like a lot (no animals, people, weapons/armors, mesh/texture replacers, etc. because there's too many and it gets boring.)
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Ghosts of the Deathbells: adds a really rare, somber event to picking a deathbell flower.
Falmeroon: adds Snow Elf ruins to some remote edges of the map. I've made an unofficial SE port here.
Snow Whale Bones: adds the remains of Snow Whales in some mountainous areas (iffy canon but sorry they are Cool.)
Windmills of Skyrim: adds windmills with unique, custom-painted sails to farms.
Scarecrows of Skyrim: adds scarecrows to farms.
Scribes of Skyrim: makes books and notes use a variety of typefaces (any fellow Pentiment fans out there?)
The Old Ways-Nordic Religion: adds totems representing the Nordic pantheon around Skyrim. Has patches for the next recommendation.
The Great Towns/Villages series: overhauls the smaller, worldspace towns in a really cool way, includes voice-acted NPCs. Personally, I like Kynesgrove the best because it actually adds to the lore about the Nordic pantheon. For Shor's Stone, I recommend this mod as well.
Redbag's Rorikstead: I like this mod over Great Village's version because the houses have sod roofs and I'm a sucker for sod roofs.
Capital Windhelm Expansion: adds some really thoughtful lore touches (Dunmer refugees outside the walls, an Arena, and a cool vampire quest)
Relic of Dawnstar: adds a Gehenoth skull to the White Hall (requires Cities of the North), inspired by the lore of the Travels game
Environs series: thoughtful additions that makes certain places change over time.
WiZKid's mods: especially Lund's Hut, Lively Farms, Icy Windhelm, Pinewatch, Hall of the Dead Stained Glass Windows, and Pavo's House. Sepolcri is also pretty good but loses immersion points for using celtic cross gravestones. You can pry Lanterns of Skyrim II from my cold, dead hands, though. Lux? Idk her, LoSII is my bestie.
Fancy Sleeping Tree Replacer: the Sleeping Tree is supposed to be a remnant of the sentient trees of the flying city of Umbriel (from the novels.) It should be weird, is what I'm saying, and this mod makes it alien and beautiful.
Unique Culture Riverwood: a mod that gives Riverwood its own style of farmhouse and a little more personality. The author has also made a mod for Falkreath.
Immersive World Encounters: adds more and edits World Encounters, including encountering faction NPCs out and about (ex. the Companions outside of Whiterun doing Companion-y things in the wilderness).
Glorious Doors of Skyrim: adds some really cool doors. 'nuff said.
Redbag's Dragonreach: adds some unique flair to Jarl Ballin's crib.
Cultured Orc Furniture: replaces generic furniture in Orc Strongholds with custom furniture.
Lavinia's Memorial: adds some gifts from her grieving parents to the little girl's grave in Falkreath. Ouch.
Nocturnal Moths: adds moths that spawn around lanterns at night.
Moons and Stars: fixes the positions of the stars and moons, as well as making moon phases consistent.
DK's Realistic Nord Ships: replaces Skyrim's ships with some gorgeous new models.
Morgenstern's Mushroom Circles: adds more fairy rings in the wilderness. Delightful!
Bloodmoon Brodir Grove: makes the grove in Solstheim a little more like it was in the Morrowind DLC. The mod author also has more mods that bring Bloodmoon details and locations to Solstheim.
Ships of the Horizon: does what it says on the tin.
EVG Animation Variance: the whole animation series by Everglaid is nice (haven't tried Traversal yet, but that is some incredible technology) but I especially like this one for the old people animations
jasperthegnome's houses: these are SO cozy and comfy.
Arctic- Frost Effects Redux: makes frost spells have cooler effects (including 3D ice spikes)
Northern Roads- Let Me Guess Someone Stole Your Sweetroads: a plugin that cuts down on Northern Roads, removing all the landscape changes and bridges and just keeping the clutter. Way more compatible than the original mod.
Skyrim Bridges: this is my favorite bridge mod. There are many, but I like this one best.
Edit: forgot two tiny mods in my original post:
Nightcaller Temple Unique Shrine of Mara: replaces the generic shrine with a wooden shrine Erandur carved
Broken Tower Redoubt Unique Shrine of Dibella: similar to the above mod, but Reachmen carved this one.
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ganondoodle · 3 months
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(more elden ring radahn thoughts)
on whats really left of him .. and his soul? general too many thoughts about him- long post and probably incoherent, but you know me, im never coherent anyway, many thoguhts, head full, quite literally
in base game, he has lost his mind we are told, and clearly he isnt like he used to be, but we really dont know the extend of it hes clearly capable of fighting rather .. controlled; its not like hes biting and clawing after you, he still uses his swords (and bow, sth he doesnt even have in dlc) and magic, we know even in this condition he held back the stars AND still fought you hard at the same time (i know undead people can still fight in elden ring, pls hear me out)
and i wonder .. how much of his mind did he really lose, obviously some since he eats people now which isnt sth he used to do, but ... we dont know how talkactive he used to be, we get one (two? i can only think of one) quotes from him in the descriptions of an item, he might have been a man of few words already, so him not talking at all isnt that good of a measure (not saying its the only measure, just wanted to mention), resorting to eating people that atack you might just be an act of desperation too
we get told he kills friend and foe alike (and im not questioning that really) but in his cutscene we see him drag along the bodies of cleanrot knights, who are under direct dommand of malenia, and by extend miquella, im guessing they kept sending them after him to finish him off; now knowing that him dying means being sent to the realm of shadow, to miquella, and NOT knowing if he wanted that, i feel that that detail has grown in importance-
when you start the fight, hes rather defensive, shooting at you almost immediately upon you entering the arena with no extra cutscene either, what he shoots at you a long ranged gravitation bolts that stop you dead in tracks with a very high stagger rate and if you are on torrent it stagger you off of it; i know it could be just tactical and bc all he knows now is to fight as best as he can BUT, you could also look at it as a defensive strategy, to keep you away, and away from him .. even though you are not told he is afraid to die and he eats people now, sure he could come over there and snack on you once he shot you enough times, but the important thing is that you as a threat to his life is eliminated AND he doesnt seem to have some sort of insatiable hunger for people that makes him charge and snap at you immediately, there could be self control there still (if i wanted to reach a little further i could also say he could be trying to keep you away from him not jsut to save himself but to save you from him too, but thats a reach and i know that)
once you get close enough he usually changes to fire a salve of arrows that fall from the sky and follows you around, also high in stagger- its only when you get too close that he pulls out his swords and charges at you
his arena is interestign as well, its a piece of land in caelid that is inaccessible (unless you can fly?) from all sides, a barren battlefield only reached through a teleporter, im not sure if it is the same place as when he fought malenia or not (wasnt that in the middle of caelid where you find the rot needle?) but i doubt anyone could have put him there against his will, so did he .. go there himself? or stay there for that matter- how quickly do you lose yourself when infected with rot? and how quickly for him, since hes a demigod? did he intentionally isolate himself there? make it harder to reach him for both friend and foe alike?
another point is that most enemies (as far as i can think of) that are infected with rot/are in caelid also deal rot damage, radahn does not, hes even really vunerable to it in fact, its an intersting detail to me bc he only uses either standard attacks or gravitational magic, given that hes been in this condition for a long time and its caelid id expect the rot to be somewhat important there, but its not
how much has he really lost his mind, is he really as mindless as jerren makes him out to be? is he trying to stay alive no matter what, isolating himself on an (almost) island and only living off what comes there, which is usually people that want to kill him, be it friend or foe, all are out for his life one way or another, could it be defensive ... desperate even? no one but him and miquella/malenia seem to know that him dying means hes put into the land of shadow, where miquella is waiting for him; (why wouldnt he tell anyone? was he not able to? was he afraid to upset the golden order by spilling it out?) could he know that would be the end of him having his own will, knowing what miquella can do to people? ... perhaps even .... having been manipulated by him before when he was less experienced and more in direct vicinity to him, to promise something he doesnt actually want?
this is a reach too but ... could he be trying to make himself unusable for miquella, theres no real cure for the rot, could he have decided to stay alive as long as he can to both destroy his own body (and soul even?) intentionally so it cant be used against his will, like a desperate act to destroy himself rather than become someones unwilling puppet? did he succeed in both somewhat but not enough to become fully worthless and unsalvageable? just how much would he have had to destroy himself for him to become useless to miquella, is there even a limit? would he have been "revived" no matter what, no matter what little was left of him?
how is he mindless, yet his soul it taken when you kill him, his body beyond repair, but his soul intact? that seems like the opposite of what he is, and you are told he is, in the base game to me (maybe hes just fallen into madness i guess, but given the soul is like .. the self, he should be mad in the dlc too then, unless miquella can just pick out the parts he likes and throw away the rest .... which isnt impossible either)
now, there could be the argument that he might have actually agreed to it, hes been a big fan of godfrey, who is a consort to marika, a god, and little more than her pawn as well, his 'young' look you see at the end of the dlc could also be connected to it, the braids i thought where a sign of miquellas influence could also be just how he looked back then, an imitation of godfreys hairstyle- and we dont know for sure he didnt used to have them even after gettign older since they could just have loosened after spending so much time in a zombie lite condition (or is it?)-- but his portrait in volcano manor doesnt seem to have them either, hes also sporting the armor you see in base game (i think) there the fact that, according to godfrey, strength is the only thing that matters and to become a consort you need to be the strongest of all to be worthy, could also be interpreted that way- though i dont if he would have wanted to replace the golden order, he was a fan and follower of it, did he even think of it the implications? did he even know? was he just young and stupid? (very possible tbh)
then theres the idea of there being less left of his soul, so in the dlc he is barely if anything at all, himself, both in body AND soul, how much was there even left after all that time in caelid, he is silent except for like two grunts he does also in base game (he has more sounds there too), completely unexpressive, with very few gravitation magic, in the second phase miquella literally snakes his arms around his neck, almost every single attack is filled with light magic, clearly coming from miquella and not him (i know bringing up leonard might seem overemphasizing his role, but in these games what information you get is very scarce so every bit you do learn is important and was written intentionally- but he stayed together with him in caelid, all his attacks involve him in one way or another, he only started to learn that magic for leonard, so radahn didnt have too abandon him as he got too large to ride him, he uses gravitation in dlc too, so it means that at the point of his life that he is recreated as he already had leonard or that that is a sign of whatever is left of his soul that comes from a much older him, and if it is, its very little) (also this is a reach too but most enemies with horses have separate health bars, he doesnt, he and leonard basically share the same health bar, literally inseperable uwu)
"theres no evidence hes mindcontrolled" people say to me. have you seen him? how he acts? or more, how he DOESNT act? that miquellas entire deal is THAT HE BEWITCHES PEOPLE, ffs he STEALS YOUR HEART if you get grabbed by him twice in the dlc fight- theres no evidence he wasnt either, you are told they had a vow, but you never know what exactly that was, when it was (in the memory of miquella wishing for radahn to be his consort you only see miquella- was it a silly wish between kids tha miquella never grew out of?), in what circumstances, you never get to hear radahn say anything about it, its completely left out, thats a little unrelieable to me! idk!
but fine, maybe he did agree to it, maybe he thought being a consort to a god would make him just as cool as godfrey, maybe he fought malenia, who was said to be undefeated, only to prove he had the strength worthy of being a consort and it backfired when malenia infected him with the rot (why then? also he doesnt look exactly thrilled about what she say to him in the trailer but that could be just me too i guess lolololol), maybe he wanted to die all along but his pride meant he couldnt just let the rot win, maybe the festival was really what he wished for and told no one what the real goal was, maybe he wasnt rotten in the first place and just acted that part so he had an excuse to die without having to fight with all his strength as even the undefeated warrior wasnt able to beat him, maybe becoming a consort to miquella was worth leaving leonard behind to him, maybe he wanted to be nothing but a pawn to a god, to be used and discarded, maybe he really believed in miquellas wish for a "gentle" world (aka all love miquella)
it makes sense, im not going to lie about that, but the other does too- and in the end, we will never know what the truth is! we will never know if that was what he wanted, or if he was manipulated even back then, i wish we could to see his part, his voice, his will, but we never will, and it doesnt matter, in the end it doesnt matter if he wanted it or not, the fact remains hes a silent frankensteins monster of miquella, expression- and personalityless, a voiceless pawn to a god that steals everyones hearts
i dont need to be "right", i like to think about things, i am in the camp of he didnt want to or decided against it, but it doesnt really matter, even if miyazaki himself went onto stage and loudly declared that yes it was all planned from the start and radahn was in on it the whole time- i still would think the other way around it, i jsut think about him alot, i want to question things instead of taking everythign i hear at face value, especially when its very strangely told from one side, i will question every little thing if i only hear one side, no matter how much sense it makes or not, it makes me suspicious
(i some of this can be attributed about purely gameplay stuff, like the change in armor so he doesnt look the same etc, but i dont care, i like to think about the implications it brings with it, intentionally or not)
and there he is in a barren battlefield, eating the remains of whoever enters his isolated cage with the intent to kill him, never succeeding, howling like a lonely old wolf at the sky, is it desperation about a fate he cannot escape, grief about what hes done or failed to do, is it a call of yearning? for freedom?
we dont know. and it doesnt matter.
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miquellah · 2 months
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⚜️ SOTE Impressions Survey Results ⚜️
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Earlier, I cycled around a survey to get opinions on the story of Elden Ring's DLC, and 101 respondents answered!! Following through with my promise, here are now all the results as recived.
Most all of these responders are likely from Tumblr, with potentially just a few from Twitter. To my knowledge this was never posted anywhere else, so these results can likely be best considered the thoughts of a good chunk in the Tumblr sphere of players!
I've done my best to make everything sufficiently readable, but there's still quite a bit in length here, apologies. The text on the actual charts may or may not be difficult to actually read, but I've given small summaries after each question to try and mitigate this.
First, the basic demographic questions:
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These two were optional, but almost entirely filled by all respondents nonetheless. It’s a pretty good split between gender! I half wish I’d made it more specific just for curiosity, but eh. Age range is primarily 19-25, with 26-30 second place.
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A question to determine how familiar players were with Fromsoft’s soulsborne genre and writing. Most respondents are indeed Fromsoft regulars.
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Most respondents fully expected Miquella to be Morally Grey before DLC release, with only a somewhat smaller amount expecting True Good over True Evil.
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These speak for themselves. Base game lore has consistently high scores, whereas while DLC lore still has high peaks, there’s still much more of a spread haha.
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Despite it all there’s more people saying the DLC lore coheres with base game more than not??
Have you changed opinions on the DLC's lore at any time since it's release? If so, how?
No (no elaboration) - 18 No change, i feel negative- 15 No change, i feel positive- 10 Yes, I feel worse- 2 Yes, I feel better now- 18 Yes (no elaboration)- 6 N/A- 7
And wherever there’s nuance it’s usually a lot of “yeah I see the vision, but some execution could ultimately have been better.” In hindsight this is also a question I should’ve made multiple choice…
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A very high chunk of people were spoiled to any degree beforehand!
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This question was due to all of the comparisons to Miquella as being similar to Griffith/initially expecting that of him before DLC. I think Berserk is a bit more popular in the Twitter/Reddit circles of fans, though.
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Primarily high impressions of Marika, with veeeryy low levels of believing she’s justified. Only a sliver of hate.
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VERY high opinions of Messmer! Very small justifications of his actions, much in line with his mother.
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Very high impressions of Mohg overall, with a small slice of dislike, a tiny sliver of hate. People largely feel his actions are nuanced, with a small slice of more justified than not.
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Miquella is by far the most divisive character! Albeit he still has some good chunks of Like and Love. Justification scores are much the same as Mohg, primarily complicated/nuanced.
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More people feel Miquella is a child only in body, with a near-equal chunk feeling it’s open-ended/nuanced.
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Surprisingly, most respondents do NOT believe in Mohg having sexual misconduct with Miquella… though perhaps some people felt this meant just with Mohg as a perpetrator, and not that there wasn’t iffy stuff at all? Nonetheless, this headcanon seems pretty prevalent in the community as a whole, but maybe that’s just due to all the loudest people with the crass jokes.
How do you feel about the writing choice of Radahn as Miquella's chosen king and consort?
Okay rather than try and take the stats for this one, I’m going to try and summarize the bulk of responses best as possible:
The least generous replies say this sucks ass. The most generous usually say “yeah, I see what they were going for, but the execution of this feels very flawed nonetheless.” One respondent states that the emphasis of Miquella’s plotline seemed to be on his choice of consort entirely, rather than his actual motivations or journey to get here.
Many people lament Malenia’s lack in things at all within DLC, past a single mention. A notable amount of people note that they would’ve been more accepting of the consort if it had ended up being Godwyn instead, because of the amount of weight he seemed to have in the base game lore alongside Miquella. At least one respondent laments the disservice “done to monsterfuckers everywhere” that we didn’t even get a physically  monstrous boss in the end.
There’s a couple of people who go “oh yeah this makes sense for the both of them and/or I saw the signs along the way”, but they never go on to elaborate… the longest responses are always from people who are most unhappy, or are fairly understanding, but still ultimately unable to end up terribly pleased with this plot point.
Overall the reception to this plot point is decidedly poor, with the main grievances being how little foreshadowing or apparent basis there was, and how it changed the context of things in base game– such as Radahn’s first boss fight, the battle of Aeonia itself, Jerren’s wishes, and the sacrifices of all the soldiers between both armies. Even any concerns over implications of incest are honestly low priority here.
By far my personal favorite response is “I couldve written a better plot twist with three hoyrs of sleep and a coca col”, so shoutout to that one.
(Bonus) Optional because she's not relevant in the DLC. How do you feel about Ranni as a character and her actions?
I’ll be honest, this one was just because I think people’s thoughts on Ranni are a great judge of narrative comprehension. HAHAHA. But out of 91 responders to this one, most everyone cleared!
The bulk of responses are ultimately “yeah what she did to Godwyn was fucked up, but ultimately I understand it”. A few respondents note her narrative of female autonomy, and state their own reflection in this. Several note that she is selfish, but some aren’t particularly condescending with this and say that by all means, she’s just like the rest of the demigods if not still better than them.
A small handful also note that Ranni and Miquella are essentially foils to one another, where Miquella gives up everything for the sake of his Age of Compassion, but Ranni finds a means to keep her soul. It’s noted that even with his well-intentioned ambitions, he still ultimately fails as a reflection of Marika, whereas Ranni cuts herself from the cycle entirely.
A good handful of responses are little more than “hell yeah girlboss” and “fuck yeah that’s my wife” lol. On the other end, there’s a couple of responders who talk about how much they hate how she’s waifu’d, some disliking her purely because of this. Only about 2-3 responses in here are ones I’d truly consider character hate (without any seemingly justified reason) though.
Overall she’s more praised than not, with most everyone acknowledging her motivations, complexity, and role in the story. She’s often noted for her foils with Miquella, her goals of autonomy and the subsequent sympathy here from cis and trans female responders alike, with many acknowledgments that she is still by no means a saint.
And that's all! Thanks again to all of those who responded, and once more to those who've now read all the results. I still have the individual responses saved, so if I wanted I could go through and try to discern if there's any patterns related to how certain outcomes in opinion happen... but I'm tired!!! Hopefully if nothing else, this survey was a nice way to reflect and to sate some curiosity ✨
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oodlyenough · 3 months
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oblig dual destinies post
i finished the base game of dual destinies today, as in, everything but the dlc case. but the dlc case i assume is kind of a, er, side adventure that won't change much about my opinion of the main narrative, so here we go. spoilers for the first 5 cases
well that wasn't very good was it
things i did like
number one top spot MVP honourable mention goes to aura blackquill. aura is a great character, extremely my type of character, and her story was pretty interesting. every time aura was on screen i was having a good time. i cannot believe they hid the best, canon ace attorney toxic yuri in its worst game (that i've played so far). obviously wish we saw more of aura, more of aurametis, and more of aura with athena, but what we did get was honestly pretty good and much, much more explicit than i ever expected this franchise to get. i am a dog being tricked into taking a pill because it was hidden in a spoon of peanut butter.
i also liked athena. i was predisposed to like her because all the major female characters in this franchise start with a buff for me, but i did think her over the top exuberant competitive go-getter attitude coupled with the PTSD flashback sprites were a pretty good combo. i think she was unequivocally the star of this game, and i think we should have played her for a lot more of it. her power is goofy as all hell and mood matrix isn't a great minigame, but, well, uh, it's dual destinies i have to adjust my expectations somewhere.
i like that phoenix got his badge back. i can critique all the ways it played out, because you can critique just about everything in this game to the moon(rock) and back, but like. fundamentally. i like this choice and i'm glad it happened. i also like that we got to see edgeworth and pearl and got a letter from maya. it seems obvious this is the franchise trying to course correct after a rough reception to aa4, but frankly i don't really care, because i do think aa4 fucked up there. i liked aa4 and i think it was a better game than this; i also think it's quite a bummer of a game and in many places a middle finger to fans of the trilogy, so, i'll take the olive branches DD is offering me. 🤷🏼‍♀️
fullbright started off annoying to me but i did warm to him. there's one bit in case 3 where he and athena just cheer "in justice we trust!!!" back and forth that made me laugh. i thought the idea of the big bad being the friendly cop was pretty good. more on that later.
turnabout academy was dumb as hell (affectionate) and i liked it and the npcs were mostly really fun and/or funny. i love you aa5 klavier you hot washed up mess. somehow dual destinies made me more invested in klavier than aa4 did.
things i did not like
where do i start
jk, actually, the first place to start is Why The Hell Can't I Play This Game. writing and characterization and everything aside, this game is SO disinterested in being a game. i can't click stuff. characters autonomously solve puzzles on my behalf without even giving me a second to think of them. the minigames are reduced. investigation days are dull because i can't click anything. it weakens the characterization of the player and the companion character because you don't get their inane chatter. characters don't react to evidence being presented in interesting ways.
the attention to detail and love that went in to so many facets of the trilogy that made it so beloved are just not present here. i don't know what the issue was, rushed dev time or what was going on, but the wrong corners were cut. i made a separate post aout this example because it's so galling: in 1-4 if you try to present the photo of gregory's body to edgeworth, you get custom dialogue where maya intervenes and tells phoenix off for trying to show miles his dead dad. in 5-5 if you present photos of aura's murder to athena she reacts with the same generic disinterest dialogue she gives every other piece of evidence.
the characterization of the returning characters, ie not the ones new to dual destinies like athena and co, is at best watered down and one-note, and at worst out of character. i said i was happy to see edgeworth, and i stand by that overall; but his behaviour in the trial in 5-5 is like madlib edgeworth dialogue, half-hearted fanfic rather than anything to convince you it's a character who lived through the trilogy. phoenix is dumbed down and it's particularly noticeable coming off of aa4, where NPC phoenix was a fucking galaxybrained 5D chess puppeteer who was always one step ahead of everyone, and now he's like, incapable of making basic deductions. all dual destinies phoenix knows is eat hot chip be bisexual and bluff. boring, weak writing. he barely even reacts to trucy being kidnapped. perhaps because trucy is no longer a character and instead is just one extended "teen girl says the word panties" joke.
apollo... lmao... i hate to say it but i don't think apollo should've been in this game. i think his fans would be right to say that he deserved a sequel and that was what was set up by aa4, but all he does in this game is compete for the spotlight with athena, and lose. athena's story is the main story of this game and it is hindered by the detours DD has to take to include apollo; apollo, meanwhile, doesn't even really get anything of substance. we see him mourn a friend we never met and go off on a sidequest we don't partake in. the rift between the WAA would be really interesting if they... wrote it better, or let it sit longer, or let any character react to it for longer than ten seconds.
which gets to the most frustrating thing about this game: there are a lot of pretty good ideas here, hidden under layers of uninteractive "gameplay" and clunky writing that misses its emotional beats. the dark age of the law is a hilarious term but the justice system in AA IS super mega fucked up and that's a fine subject for the game to tackle, until they start pretending it's somehow *new* and that for some reason a prosecutor being convicted of murder was the final straw (ignore all the OTHER prosecutors who were convicted of murder in the golden age). the finale case you can practically FEEL capcom breathing down its shoulder, desperate to right the ship of the IP, scrambling to put together pieces that worked in the past.
but despite athena's backstory being probably the most compelling part of the game, it's hard to shake the feeling that we're getting a remix of turnabout goodbyes, except, well, worse. and that feeling is exacerbated by phoenix and edgeworth, who lived that case, never having or expressing any feelings to suggest they ... lived that case. on paper, edgeworth prosecuting a child who killed a parent by mistake is really interesting! but DD doesn't do anything with it. i actually really like fullbright being the phantom, and if i hadn't been spoiled by fandom, i think i would've been surprised. but that twist is undermined by the reveal that actually the character we knew was ... um... an amorphous shapeshifting blob with no independent identity, there's no sense of real betrayal between him and blackquill bc he's not a real person and blackquill was lying about trusting him so like ... who cares...
in conclusion
i see a lot of the shared DNA with investigations 1, and i have a lot of the same complaints. fun new characters, albeit underwritten; disappointing characterization from returning characters; in aai i found the puzzles frustrating, whereas here they felt nonexistent. at least aai1 had really cute pixel art and let me click stuff, though. shrek meme they don't even have investigating.
i am saying aai1, because i haven't played aai2 yet, and fandom swears up and down it's way better. but i have to be honest. what are the odds that of the four ace attorney games this guy wrote, three of them suck and one is a banger... i guess i'll find out in september when the port comes out :P or maybe when i play SOJ next i'll love it too. stay tuned
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lizzieraindrops · 2 years
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Destiny is a story about shapes and grief.
I think I may have figured out Destiny. I don't think the primary conflict between the Light and the Darkness is the philosophical issue we thought it was.
I got thinking about it after all this talking, with many others but especially @jazzhandsmcleg, about the way all of The Witch Queen DLC and its 4 seasons have had overarching narratives surrounding trauma and cycles of violence and grief, and the way the Darkness and the Light are characterized by their different approaches to it.
In TWQ, Savathûn is given a true second chance for her species in the Light. But as Ikora points out, she struggles to break free of the learned patterns of the Darkness, continuing the pattern of deception and violence.
Same with Season of the Risen - it’s the Warlords and Dark Ages all over again, but this time it’s the Hive. It forces once again to ask: what does it mean to be given a second chance if this is what you do with it? Temper this with Saladin’s story about the girl from the Dark Ages who he protected, but who became a cruel mortal Warlord in her own right. Crow objects to the mental torture of the Hive Lightbearers and he tries to break from the cycle of interspecies violence, but unintentionally ends up continuing it by killing the Psion and heightening tensions between humans and the Uluran.
Season of the Haunted!!! Literally, the entire thing is about confronting your traumas and greatest fears and the worst parts about yourself and beginning to heal them, making something better from them. Completely changing the game by turning Nightmares that torment into Memories that guide you. Crow with the memory of Uldren, Zavala with that of Safiyah, Caiatl that of Ghaul - and most importantly, resolution focuses on how they, specifically have been held back from healing by their self-incriminating Nightmares. It challenges the cycle of continuing violence on a very personal level. Eris even has patrol dialogue describing the a Nightmare as a thing of pain craving only more pain: "Such is the cycle."
Season of Plunder brings up the very same questions on a much higher organizational level. It gives us Eido and Eramis taking very different jaded vs. new-hope approaches to the legacy of the Whirlwind, asking: can we change? Are we defined by generational trauma forever? Can we continue to grow and change for the better even though it can never be undone? Though Eido is clearly young and naïve, we're clearly given the opportunity and narrative nudge to sympathize with her desire and hope for growth and redemption, both for the Eliksni overall, and for Eramis in particular.
And we're not even done with Season of the Seraph, but it already goes incredibly hard asking the same questions, again from a more personal angle. How far, and through how many generations is trauma transmitted? From the Bray family to Rasputin, to Felwinter to Osiris to Ikora – how do we fix this? How do we fix this? How do you defeat an enemy who IS war itself? What can you do to end an endless cosmic cycle of violence?
Go back and back and back in Destiny's lore even back to D1, and the majority of conflicts seem driven by this cycle of grief and revenge and violence. The entire line of humanity's war with the Hive goes back through Oryx's grief for Crota and the First Crota Fireteam and Eriana-3's grief for her wife Wei Ning. Even the Hive siblings' pact with the Worm Gods, though manipulated by Rhulk, was driven by the pain and grief they endured for themselves and their people, and wanting to escape that cruel pattern. The entire predicament of the Eliksni and their conflict with humans is driven by the trauma and grief and loss of the Whirlwind. Even Caiatl's empire, a conquering force that would be highly regarded by the sword logic, now must reckon with the same kind of loss in the Fall of Torobatl.
How do you escape this cycle and stay free of it?
I think, this year, we are finally seeing the beginnings of an answer.
I can't highly enough recommend the TWQ Collector's Edition lorebook (page scans & transcript) and The Hidden Dossier (page scans & transcript) that immediately follows it. What I've been calling Ikora's theory of "memory and grace" that she develops through the course of these two lore books is a balanced philosophy of memory/Darkness and grace/Light (which honestly deserves an entire post of its own). I think it clearly points toward the final resolution the story of the conflict between the Darkness and the Light.
In light of this, something in the Calus part of the new Lightfall CE lorebook (images, transcript) really jumped out at me.
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“The doomed and the damned left the record of their downfall in the OXA. Your star got its name from the oldest myths in that archive. And when your mother told your father that story…the star became your name. A prayer that all will go as it must…and the way it must go is struggle.” “Aiat.” Not a word in Ulurant or any other Cabal tongue. “But Caiatl means something else..” “Yes. ‘It may not always go as it needs to go.’ A good name for a soldier." "A strange name for a daughter," I say. "Your father chose it for your mother's sake. Out of love."
And because the parallel is so overwhelmingly striking, I am once again going to reference philosophy/worldbuilding from the Young Wizards universe, which has great resonance with Destiny lore and which Bungie has been long aware of and has even been referenced in Forsaken-era canon lore.
“all the fair things skewed, all the beauty twisted by the dark Lone Power watching on his steed. If only there were some way he could be otherwise if he wanted to! For here was his name, a long splendid flow of syllables in the Speech, wild and courageous in its own way—and it said that he had not always been so hostile; that he got tired sometimes of being wicked, but his pride and his fear of being ridiculed would never let him stop. Never, forever, said the symbol at the very end of his name, the closed circle that binds spells into an unbreakable cycle and indicates lives bound the same way.” [...] “Nita bent quickly over the Book and, with the pen, in lines of light, drew from that final circle an arrow pointing upward, the way out, the symbol that said change could happen—if, only if—and together they finished the Starsnuffer’s name in the Speech, said the new last syllable, made it real.” Excerpt From: Diane Duane. “So You Want to Be a Wizard, New Millennium Edition.”
CAIATL’S NAME IS LITERALLY THE UP-AND-OUT SYMBOL.
I know I'm probably only talking to the handful of Destiny players from the (very small) Young Wizards fandom, but what you need to know is that this moment is pivotal and sets up the series-long theme of hope for an eventual exit from the cycle. It's the incredibly small, overwhelmingly improbable possibility of a second chance, a new start for the Lone Power, the source of all strife and suffering, who itself is driven by loss and pain. A concept of extended grace that is inherently tied to the philosophy of the Light.
“Billions of years, it took. All the redemptions there have ever been went toward this; from the greatest to the least. And finally in the fullness of time you came along, and took my role, of your own will, and woke up a race powerful enough to change the whole Universe, and gave them the fire.” She glanced up at the mobiles and smiled. “How could he resist such a bait? He took the gamble: he always does. And losing, he won.” [...] “The Defender reached down and put a hand into the shadow. “And we are going where such matters are transcended… where all his old pains will shift. Not forgotten, but transformed. Life in this universe will never have such a friend. And as for His inventions… look closely at Death, and see what it can become.” The long, prone darkness began to burn, from inside, the way a mountain seems to do with sunset. “Brother,” the Defender said. “Come on. They’re waiting.” Excerpt From: Diane Duane. “High Wizardry New Millennium Edition.”
This is the devil’s second chance, its homecoming. Grace among the memory. How do we heal this? By fixing it. By making and TAKING that opportunity of grace.
Likewise, Destiny is shaping up into its own universe’s story of this Reconfiguration, the remaking of everything that exists through the act of a second chance, both offered and taken, with full awareness of the irreversibility of harm already caused.
Destiny isn’t the story of the light and the darkness fighting each other. That happens, but that’s not what it’s ABOUT.
It’s “And I know exactly what we are. We’re best frenemies with a history of intense mutual hurt and messy reconciliation, leaving a deep tenderness as well as an almost impenetrable knot of scars. What could be simpler?” (Chalco)
It's “For so long, I believed peace was beyond my reach. No more. I have found it in guiding others down the same path that saved me. But… I might allow myself to want more than peace. What, I am not certain. Is joy the word? Might I find that again?” (Eris)
It's “Second chances… hm. Turns out I've been using mine wrong. I thought being a Guardian was my destiny. That wielding the Light for good was the most I had to offer. But it's clear now. This is what the Traveler chose me for. I was reforged in the Light for a purpose. To remake something dead and gone… into something beautiful. To learn how to forge something new from what we were. Everything Uldren did to the Reef, the Scorn… Fikrul. I have a responsibility — no — a calling to make them whole. And… I can't replace Cayde. But I can cover his old patrols — maybe organize the Hunters a bit, if they'll let me. Clean up some of my mess. I don't know if I can fix everything Uldren left broken… but I can try.” (Crow)
We aren’t defeating the Darkness. That’s never what it’s been about. It’s about breaking the cycle of trauma and grief with memory and grace. We're transcending the Final Shape, but we're not here to destroy it or become it. We’re harmonizing the Darkness and the Light into a sustainable balance to create something new from the wounded remains.
We're here to heal the broken relationship between the Winnower and the Gardener.
That's all that it is, in the end. They had a falling out, and now they hurt, and they hurt each other, and everything else, forever. Breaking free from that cycle begins and ends with them.
Is that fair? No, it's not.
But Destiny is – unhingedly, brilliantly, paradoxically – a FPS game about how to stop killing each other, growing ever more into a framework of restorative and reparative justice.
The story says, we are all culpable, we have all done awful shit and have endless potential to do more awful shit – AND, most critically, we all have the potential to do better (grace). AND, the act of making the conscious choice to do so and letting that happen is the only way for things to get better (memory).
The Collapse happened and it was horrible, the Red War happened and it was horrible, the Great Disaster happened and it was horrible, Twilight Gap happened and it was horrible...AND?? HOW ARE YOU GOING TO RESPOND? The Whirlwind happened and it was horrible! The Fall of Torobatl happened and it was horrible! Your species' Choice was stolen and you became the most prolifically violent killers in the universe and it was and is horrible! WHAT ARE YOU GOING TO DO ABOUT IT?
Are you going to make it more horrible? Or are you going to make it BETTER????
Are you going to fight for the Final Shape, or for the gentle kingdom ringed in spears?
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katyspersonal · 2 months
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Here’s a triple whammy, Midra, Messmer, Rellana for the character bingo pls?
( @izunias-meme-hole )
Ohh bitchin'
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God I just.. I will have to try to not turn it into an essay for your SANITY (ba dum tss) but in simplest terms possible, this was THE peak DLC experience for me. The Abyssal Woods already were super interesting and atmospheric, as well as learning that Midra is a NERD with so many books all over his Manse. But like.. the battle already captivated me a lot. It was just.. so well-done in every aspect. The music, the movements and attacks... No boss ever deserved the staple "battle feels like a dance once you get into it" praise more than this guy. ;-; I already was not normal about Frenzied Flame in general, but this just dhfssdfg It was so well executed god. Remember being OBSESSED with his music theme, also the first character in a while to make me often check his character tag on Tumblr. @val-of-the-north won't let me lie, I was literally drooling thinking about him in the first few days after that fight and could not think of anyone else @_@
Also I really enjoyed digging further into his story and motivations, what happened here with the Three Fingers and Nanaya. Analysis of the whole SoTe for me. This brand of despair also appeals to me at all, especially when it is tied to you and your associates being hunted like heretics (only the old ones remember!!! XD). Funny enough, just the day before I've met him in the game I've had a very unique mental breakdown where I was ranting like a madman about how much I've tired of holding the horrors and pain inside and how I wanted to just give up and unleash it. I can't get into too much details, it was very personal, however the phrase "May chaos take the world" was stuck in my head all along! And Val mentioned that 'interestingly enough, a theme like this IS addressed in SoTE' + 'you kin one of the characters for sure' so... yeah, that was something. I needed a character like this quite a lot :')
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Messmer is AWESOME!! I do not obsess actively but rather just reblog the fanart and stuff that gets on my dashboard, but there are SO many things I said as my thoughts about his and Marika's relationship. And now I have even more to say! You could tell I love Midra more, but Messmer offers infinitely more to talk about and explore! And, god, his charisma, having attracted so many intelligent people to join him and even accept his serpentine nature (apparently a big no for people in the setting for some reason fdjjfds). Also one of the best designs in the Soulsborne series EVER. Also it is his voice actor's DEBUT! Literally HOW????? sfhdjhsdhgfdshds
It IS, for sure, hard to talk about him and not touch upon MANY other characters as he is tied with them so much. Marika, Melina, Fire Knights (especially Queelign), closest Black Knights that ditched him, Rellana, Gaius, Winged Snakes, god knows who else... I love how many relationship he has, but also what interesting potential he opened for exploring the lore with Abyss, Base Serpent and potentially Fell God! He is so many things. And I think this is appropriate how hard it is to discuss him outside of his relationships and curses... It is just like the character himself: having his life and purpose in it basically predefined by a curse he had no control over and his mother, and being a scourge or an idol for others, but barely being a person on his own... Discussions about him are JUST like him, you see what I mean? This also makes me emotional.
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I do not have that many headcanons about her, but I am proud of those that I have! x) There is always the room to create more of course! Ok naturally 'everyone else is wrong about them' is not meant to be taken seriously fdshfhds But a big cornerstone for understanding her was the description of her swords referring to Moon and Fire having always been together in Japanese original script, which is just the sentiment from Sword of Night and Flame! So I can no longer see her as huge Erdtree/Marika simp at all, but instead as someone who, although without any hard feelings for her sister's choice, believes Cosmic Sorcery and Fire should be together (again) which makes me look at other takes like:
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Just the curse of getting brain hard-locked on your interpretation fdshfhds On another note, I fucking LOVE her design, I am NOT able to enjoy any other armour anymore and just want to wear hers all the time fhhfsd 'Silly' because Twin Moons IS a silly concept, as well as cosplaying Sulyvahn XD ...but also because I see her as silly and fun person, to contrast Messmer's emo vibe x) Smug about kicking asses too! She gives me this strange feeling too, like... I can accept most of the bosses having to die for the plot and narrative, but thinking about her getting killed actually upsets me! She is an optional boss and should STAY as such. #rellanaplslive
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shepherds-of-haven · 10 months
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Sorry if this has already been asked before, but have you ever thought about writing a sequel to SoH? I know you said it would be a stand-alone book, but I think a sequel where we explore different continents would be extremely cool. I just love these character so much and idk if I’m ready to say goodbye. I know we still have a bit left but still…
Hi there, this message has been sitting in a long queue of messages I've fallen behind on answering for a while now, but I just wanted to say thank you for taking the time to send it! It ended up being extremely thought-provoking for me, and you may have single-handedly made me reconsider my stance on a Shepherds sequel! XD
I always planned on this entry being a standalone game, though I was toying with the idea of eventually writing a sequel that follows a separate cast of characters (aka different protagonist and companions, though with room for potential cameos with the old characters). Pretty much like how Dragon Age does it! I won't go into the potential plot details now, but I was thinking it might take place sometime between 10-15 years in the future, and it would follow "a new generation" of Shepherds in a different locale. I've sort of hazily cobbled together ideas for the story/main premise, but companions outside of the main protagonist have eluded me at the moment--I really need to focus on this game, its DLC, and my next book first, so I haven't given it too much thought!
However, your comment has unearthed some feelings I've been having about a potential sequel, too! It's hard for me to feel like I'd be ready to say goodbye to the cast, as well... It's so easy for me to write them because they've been in my head for so many years, and starting an adventure in the world of Blest with different and new characters admittedly feels a bit strange. It's like having to hang back a grade while all of your friends graduate high school and then looking around at the incoming freshman class like "welp, I guess you guys are my friends now! 😒" lol. I'm torn on the issue: I don't want to not challenge myself or refuse to move out of my comfort zone as a writer--in short, I don't want to be the kind of writer who recycles the same characters and material because doing something new is daunting to me, and I don't want you all to feel like I'm making endless sequels/trying to recapture old magic and should just move on to something new, either--but I do love my cast and I'm not sure yet if I should definitively say, "No, their chapter is done with this game and it's on to the next!", because I can see so many adventures happening to them even after this story is over!
The problem lies with endings--there are so many different endings planned for this game that I hesitate in treating any of them as the true or canonical one, but otherwise trying to account for all of them in a sequel feels quite impossible to accomplish when I wasn't planning on a continuation--along with other logistical concerns that I can't get into at the moment. Like, what if you end the game with all of the Shepherds except Halek dead? What if your friend ends the game with all of them alive, but the MC is dead? This game alone is already 1 million words, but a direct sequel would probably wrack up hundreds of thousands of variations based on all of these choices in its first chapter alone! 🤔
That's why I figure DLC is the happy medium here: you can expand on or create new content and adventures for the characters, but slot them into the timeline wherever you wish, like in between Chapter 7 and 8, etc. And episodic adventures might keep things small and streamlined enough that I can update them more consistently, rather than hacking away at one giant sequel game!
Aaaaaanyway... All this is to say: I have a lot to think about! Absolutely nothing has been decided yet (not even close), but these are just some of the things I've had rattling around in my head. Thank you again for your sweet and honest words: I'm glad you're so fond of these characters and would miss them. I would, too! But whatever ends up happening, I know this game won't be the last time we see them. :)
Thanks again!
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periwinkla · 1 month
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I’m gonna ask a bunch of narumistu shippers this but how do you think Iris would react seeing that happen? Also how would your dream Narumitsu wedding play out, and would pearl be invited? I just have so many questions! I also love your art!❤️❤️❤️
Hi anon! <3 (I'll talk a bit about SOJ so - some minor spoilers ahead) I think Iris would be happy for them. If anything, she would be relieved she didn't ruin Phoenix's faith in love. They both got closure at the end of AA3 as he forgave her by telling her that she was the person he thought all along, and it seemed like a load was lifted off of her. Honestly I'm a bit bitter they didn't even make Pearl mention her during DD/SOJ because they mentioned Gumshoe, so I don't understand the problem there. She’s Pearl's sister, and we know absolutely nothing of her fate after AA3. I myself don't think much about the whole wedding thing, so the following is something I came up with just now that you asked. Haha.
First, we need to talk about the SOJ dlc. Would they even get married? For Phoenix, it seems he would want to, so that's out of the way. For Miles, I think he's so defensive about it that it could only mean he actually wants to, as well. For the record, I’m one of those people who doesn't want to get married, and I don’t think marriage is for everyone / every couple... but I just feel like that's the impression he gave off. Mentioning how romantic the flying chapel is doesn't help his case. Why did he even have the thought? Why did he think it was necessary to mention it out loud and to Phoenix of all people? 
That out of the way, we need to ponder the extent to which the AA world follows real world laws, because by JP law they can't legally get married. It could also be that it doesn't in this instance, which isn't entirely impossible since Phoenix was able to adopt Trucy (i researched this a bit some months ago - apparently single men especially can't adopt girls, but take it with a grain of salt as I couldn’t confirm it - I would need to go look at gov sites and you need to know JP well enough for that… and I don’t). Then again maybe Takumi just didn't know/didn't care. So who knows. But this isn't the only instance where AA laws would differ from JP laws, anyway. Either way, I think it would be really sweet if they got married in Kurain and Maya officiated it. Kurain seems to have different laws in the first place, and although most certainly they would be against marriages between men in particular… Since Maya became the master, I would think she would push to change that. And I think they would get married quite a few years after SOJ, so she would have had enough time to do so (the con of this would be that at least legally, their marriage wouldn't be recognized where they live if it wasn't permitted there as well - I think?). I particularly appreciate it when stories acknowledge and explore real world problems... so that's probably why this line of thought came to me.
I also think the Kurain thing is more fitting for them generally speaking (even if they could get married where they live), because they're both very reserved people. But they would still want their most important people around. And of course, Pearl would be invited, as she is one of these people. Also she will cry buckets during the ceremony.
As for the wedding itself, there would probably be some kind of disaster like a murder happen, let's be honest. Maybe a couple of them even. And maybe some kidnappings. Ghosts may be involved. And at the end of the final trial they would go off to Kurain again and get married at like midnight or something out of frustration and acceptance at the impossibility of their life ever going according to plan. Also Trucy would walk them both, together, down the aisle. And maybe she will make the rings disappear for a few moments, because why not. Just a final heart attack for the day to end it in a fitting manner.
Also thank you!! It makes me happy to know you enjoy it <3
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swervinonalatenight · 3 months
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There’s something that’s been nudging me about Shadow of the Erdtree lately, and investigating it it goes back into a Soulsborne DLC problem in general.
They rarely have consequences on the base game story/world.
For clarity, The DS3 DLC storyline was hugely self contained to the point really only you and Patches matter in, and The Old Hunters was also boxed off enough that it didn’t tie into the rest of Moon Presence/Nightmare Shenanigans.
But Old Hunters had their existence and story acknowledged by Doll/Gherman, and in DS2 the DLC gave you a new ending of leaving the cycle of Fire all together by beating all the DLC end bosses.
However in DS3 you get, not really anything that can be affected outside of the DLC areas. No one really acknowledges the fact that you have been to the end of the world/a painted world or had an effect on any of it. (Though to be fair, everyone is more concerned about the coming Darkness apocalypse to care).
But Elden Ring doesn’t really have the excuse character wise. You think IC Gideon will see you waddle by decked out in Messmer’s looted armor, his Spear and a Shadow Rune in hand and just, not peek his head up and ask how the fuck you got to a place he didn’t know about? That dusty old man would be crawling over you like crack and spitting like the roadrunner down to Moghwyn palace to snort up some Shadow paper dust the moment you mention he has the chance. This is his chance to get even MORE knowledge no one else has.
Malenia’s fight is an even more obvious one, just, a change in dialogue where if you beat Miquella before her she can sense his great rune/death from you and immediately know you just killed her brother. Perhaps even acknowledge that she herself was manipulated by him but she still must avenge him no matter what.
Melina absolutely should have something about being in the place her brother is, being near him again and what her thoughts on the Shadow Realm/Scadutree are.
(Also while we’re here Lord of FF questline is painfully underfunded in the same way. You’re telling me you go into a place sealed from the rest of the world, containing the one thing capable of destroying it all, taking in apart of it so you yourself can destroy the world and no one besides Melina gives a shit? I’m sorry???)
(Like there’s so many cool ideas to play with. Everyone else’s quests ending as they realize you are set to literally destroy the world and now have to stop you, all the unique interactions that come with it. Gideon changing his motivation from “Mommy Marika told us to fight” to “This world, and my adopted daughter will be lost/was killed by you, I won’t let you destroy Lady Marika’s order.”)
(Godfrey/Horah Loux fighting not because he wants to see his ex again, but because he knows what you have done and will do if you win. Roderika refusing to spirit tune but you intimidating/hurting her into it but Hewg then refusing to smith for you because of what you did to her. Enia outright terrified of you, Mirial calling you a heresy because the FF is just THAT evil, Fia and Roger both castigating you because you would deny those who live in death and the living both the right to live and then pairing up with D because you are simply THAT much of a threat.
Ranni would absolutely be a boss fight, she knows what the FF can do, what it’s capable of and how her plan to be free of the Fingers and ascend is now moot because the thing that will fucking end the world is rampaging around.
Volcano Manor would likely lock you out of the house because they know you’re coming to kill them/Rykaed. Mohg may have even broke out of Miquella’s control long enough to recognize the FF, something he left a phantom of himself to guard, in front of him and be g scared shitless. The entire Lands Between NPCs uniting against you in a final battle boss rush ending with a fight with Radagon/Elden Beast where the fight is less you putting down a shattered god/an alien entity to a desperate attempt to stop the worlds end as Ranni empowers her dad with her own because she’s rather risk being back under Greater Will control than let the world she wants to save/rule burn.)
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99corentine · 7 months
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Afterword: Will there be a sequel to GHD?
After almost four years, GOL HAH DOV is finally a finished project. 50 chapters, just shy of 375K words (about 4-5 full novels’ worth of writing) and I don’t want to know how many hours of furiously typing, here we are at the finish line. As we started getting near the end a few people asked whether I was going to write a sequel, but the answer was too complex to put in an author’s note, so I thought I’d discuss it in more detail here.
Unfortunately, the short version of this is probably not, but let me explain why.
So, there are many things that could go in a sequel. Off the top of my head, I’ve yet to write about: the events of the Dawnguard DLC. The truth about Chrysanthe’s past. How they contend with Hermaeus Mora, who is still gunning for them. How the civil war unfolds when the First Dragonborn looks at both the Empire and Stormcloaks and says ‘nah, I’ll make my own faction’. How the Thalmor react to this. Miraak’s rise to power when he’s not allowed to use his mind control powers, and Chrysanthe’s general struggle to keep Miraak on a morally good path.
All of this could definitely make for another longfic but what I don’t have is any sort of romantic development. The trouble with writing a soulmates fic is that once the couple have overcome their personal issues, there’s very little further tension. Chrysanthe and Miraak actually got together very early in the fic (about chapter 12 out of 50) and the rest has been about them learning each other, becoming more intertwined… but I’m not really sure how they can get more intertwined, after the events of GHD. There are many external points of tension (politics, Thalmor, daedra) but there’s nothing internal - only Miraak’s dubious morality, but we already know that he’ll change his course for Chrysanthe, so what else is there to add?
Essentially, I can’t see how to further develop the relationship, and to me the romantic tension is what makes a fic worth writing. Without it, I just know that even if I started a GHD sequel, I wouldn’t have the enthusiasm to see it through to the end. Now that may change, and I might think of something new… but for the time being, I’m going to put GHD down and focus on other things.
Those other things are: 1) The Tav/Astarion Baldur’s Gate 3 longfic I’ve started, Tooth for a Tooth, which has all my attention at the minute. It’s darker than GHD but the protagonist has the same steely-stoic paladin vibe, so if you liked Chrysanthe you might like him too 2) A while ago I posted a fic idea in which the Last Dragonborn (Chrysanthe, or a totally new character) ends up in the past with pre-Apocrypha Miraak. Again this is a longfic that I’m not sure I really have the spoons for, but I’d say I’m more likely to write this than a GHD sequel 3) Various other bits and pieces, unfinished oldfics, etc.
I know that might be disappointing for some to read, but I hope my reasons make sense at least! And I hope that you still enjoy GOL HAH DOV as its own piece of work, and come back to read anything else that I might write in the future. Thank you again for coming on this Skyrim adventure with me!
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moon932 · 9 months
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I genuinely think that Gumshoe x Miles is an underrated ship in Ace Attorney. Don’t get me wrong, I understand the appeal of Phoenix and Miles, hell I enjoy reading the fics and browsing the tags. But I think so many focus on just those two. Focus on how well they ought to know each other, and completely miss out on the other relationships within the games. Platonic or not.
(more of my thoughts under the cut)
In the games it’s said and shown multiple times that Gumshoe and Miles have a close relationship. If you ignore the generalization of Gumshoe in the later games, which is a tragedy because Gumshoe was a really interesting character in this first game. He had more dimension, and if he was done right he could’ve portrayed a really interesting viewpoint that isn’t looked at that often. One that touches on how the people within the police system view it. Not to mention how this topic will always be an important thing to discuss, for those who rely on said system and those who work within and alongside it.
But I digress this post isn’t about that.
What this post is about, is that there is a lot more depth to Gumshoe and Miles relationship than I think both the games and fandom give it credit for. There is a trust there that I honestly think run deeper than the one portrayed by Phoenix and Miles. The fact that they’ve worked closely together for years before the first game starts. The fact that in the Investigation games we get a glimpse of how their dynamic works from Miles pov, which yeah we get it in the third game but there’s something more to it in the Investigations games in my opinion. Also in the DLC of the first game, the fact that Gumshoe left Miles the brochure for that lunch place, will always make me smile. It’s the fact that it was such a natural thing, a simple “hey I know you aren’t doing well, here’s a thing I think you might like.”
Not to mention that Gumshoe was the only one who knew Miles was alive during That Year? No one seems to actually talk about that. Putting aside what I think the letter meant, the fact that not even Franziska, Miles’s sister knew if he was alive or not. But Gumshoe knew? Guys. Guys.
Again, I get the draw of Wrightworth. I do, I was also very attached to the ship when I first got into the franchise and fandom. But I do think that there is something to be said about the other relationships portrayed in game that aren’t overly stated.
If this post was shit I’m sorry, please forgive any errors I’ll work on fixing grammar another day. Maybe I’ll also talk about my opinion of langworth if anyone is interested in that.
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cerastes · 3 months
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Any chance for a more detailed elaboration on the DLC's final boss if you ever have the time/thoughtspace? I'm inclined to agree with the visual clutter making so much shit unreadable especially if your machine can't keep up with all those *PARTICLES* but I'm curious about a general breakdown of the fight, the good, the bad, and the handling from your pov since your insights on from bosses are always a delight to read.
Sure thing. DLC Final Boss thoughts:
Phase 1 is actually pretty good. My only major complaint about it is something that occurs in both phases: The long sword combo it has. It requires too many dodges relative to how common it is. This boss is, I think, the only actively exhausting boss to fight in all of these games. Demon In Pain/Demon From Below (DS3) and Midir (DS3) are bosses I would consider Long Fights. But, these bosses are also back and forth showdowns. They have no moves that require 4 to 6 consecutive precise dodges before you can score 1 or 2 hits; Midir gets closest, with its non-flame breath thrasher combo, requiring 3 to 4 non-precise dodges. Final Boss uses this combo a lot, and it can mix into two different routes with different precise timings, rewarding you with a pittance of damage or action economy. That’s annoying. Otherwise, Phase 1’s cool, if narratively dull, because the boss is, well, who it is, but gameplaywise, it’s tight, nothing else to complain about. Clarity in its moves, tricky timings, lots of reflex checks, risk and reward is strict, it’s a challenging fight. In particular, the boss hates it when you dodge backwards, punishing you for it in several strings. It wants a close quarters fight, it wants it now.
Phase 2 kinda throws all of this away by giving the boss a metric quadratic ulpillion fuckton of blinding beams of light, clones, and an entire other graphic element on the back that’s mostly bright fuzzy hair. SWAT flashbangs wish they could be half as grossly incandescent as any given thing this asshole can do. It’s all beams and lights, standing in a risky place being behind it because the huge mat of hair they are wearing obscuring its next move, no visual clarity whatsoever in most of what it does, on top of asking more precision than before due to every attack having beams of light as a follow up and the frametraps being brutal.
See, if I lose to a mean, mean frametrap, that’s a me mistake. A skill issue, as the layman calls it. I need to improve and I am eager to do so. If I lose to the game searing my retina and obscuring the 2 shot/3 shot attacks of the boss with follow ups and I McDie, that’s not difficulty getting me, that’s me getting pocket sand in the eyes and then hit on the head with a holy baseball bat, that’s not the game testing anything except muscle memory, and in my opinion, that’s really lame.
I love the difficulty in the DLC and in this boss. What I don’t love is the egregious bad decisions that go along it. Straight up bad user experience, and for what?
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kiefbowl · 2 months
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so as you may know GRRM had a little bit of influence on the game Elden Ring and I specifically remember someone pointing out that he had to be the one to introduce the "unreliable narrator" element to the game's story/trickles of lore and that stuck with me a lot it's not something I explicitly realized myself until it was pointed out...george is all about that stuff like something he does really well and not to boomerpost but I think...like.......modern readers(?) have a problem that they have to take everything really really literally and that's why there's "problematic media" discourse
yeah, he did contribute to Elden Ring. My BF played it twice through and is now playing the DLC, and he's also reading AGOT for the first time, and he points out stuff he reads in the books that he says is "very Elden Ring" i.e. obviously GRRM's influence in the game :) it's cute.
Yes, GRRM's whole ASOIAF series is written 100% with unreliable narrators, bc it is constantly switching from different limited third-person perspectives. GRRM also uses, rarely, an omniscient narrator, for lines that are actually meant to be factual. He uses this with great success, imo (as a fan lol). A good AGOT example is ending a Daenerys' chapter where she learns she's pregnant with "It was her fourteenth nameday" which reminds the reader of Daenerys' reality (as oppose to her perceptions) and retroactively recolors the chapter. Or at least it should.
Not to boomerpost with you, I am truly not sure what is going on with many, many, many people engaging with HOTD online. It seems absolutely detached from reality at times. It's a bizarre way to engage with a tv show, it's a bizarre way to engage with Fire & Blood, it's a bizarre way to engage with GRRM's themes and writing. I truly have seen nothing like it, and I've seen a lot of bad hot takes in my time about all sorts of books and movies and tv shows. I don't know why these people don't just stop watching it! Maybe it's a generational thing? I'm just not sure. It seems like people are actually rooting for a side...in a fantasy fictional political drama that is already pre-written. And then they get mad when anything happens that is nuanced or even wrong doing...it's like they want the show to be conflictless. They want the conflict to be the war only, and they don't want characters to have interpersonal conflict. When the only way to adapt a history book is to ground it, and invent the interpersonal drama. I just do not know what people expected, and I never knew so many people loved Fire & Blood bc I thought it was kinda...whatever. It was fine. These are my favorite books, I don't think I've reread anything more times, and I still am happy to say Fire & Blood is just kinda fun, it's a bit silly and interesting. It's like a lore dump. So they could have done almost anything with the tv show, and I'd probably been like "sure, why not," but I find the tv show good and makes several good creative choices based on the unreliable text narration (and also some dumb ones, which like I've said in a previous post, is a grand tradition for tv shows so it's fine lol).
It's also not done, I have never seen a fanbase so eager to have a tv show be just a climax at every moment, and very impatient at scenes that are clearly setting up stuff for later. Weird ass people are watching and hating this show man, idk.
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ntaras · 1 year
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Bi-Han Analysis
Though the primary focus of this analysis is Bi-Han, I also do analyze Kuai Liang a bit. This analysis is also mostly for me to put my general thoughts together, so the formatting is a bit hard to read and messy. 
This analysis is not written with the datamined dlc story in mind, so for the love of god do not bring that up if you want to respond to this post. I also hate the way the brothers and the Sub-Zero vs. Scorpion rivalry was presented, but I’m writing this analysis with an attempt at avoiding placing criticism in the center (because I do have a lot of criticism that does conflict with this analysis.) 
Also, this is not meant to prove Bi-Han as “not evil”, because no, he isn’t, but he’s still an antagonist who’s making very bad choices. Also I talk about my own speculation regarding Bi-Han’s relationship with his father, and I want to make clear that I’m not trying to paint their father in a bad light because he is not canonically presented as abusive or evil. It comes off like that, but that’s not my intention. I’m too lazy to rewrite that portion of the analysis so this is just a heads up. 
Bi-Han is a walking self-sabotaging tragedy, and with Kuai Liang as Scorpion, they were doomed from the start for their relationship to shatter. You have the eldest brother: Sub-Zero, who feels forced into submission and forced to conceal his “true worth”. You have the younger brother: Scorpion, who watches his older brother be consumed by his desperation to be something, and stands unsure of how to help him. 
Bi-Han’s desire for power is the highlight of his character. His and the Lin Kuei’s role as Earthrealm’s defenders isn’t something that satisfies him- it isn’t something that shows his worth. He thinks he’s worth more than simply hiding in the shadows, waiting, and waiting for threats to emerge. Defending Earthrealm brings him no value, but perhaps taking part in ruling it would give him value (Sub-Zero: “You wield the power I aspire to be” Sindel: “Too bad you’re unfit for it, Sub-Zero.”) He wants to bring the Lin Kuei to the light, show that his clan is deserving of power. (From his bio: “Under his leadership, the Lin Kuei will come out of the shadows and fight for its place as one of Earthrealm’s great nations.”) 
I’m really emphasizing the word “shadow”. It’s an obvious reference to Noob Saibot, and it seems like the story is going for the route that Bi-Han is already someone in the dark, yet he doesn’t view himself to be in the dark. (Scorpion: “A shadow’s fallen on your soul.” Sub-Zero: “No, brother. I’ve seen the light.”) As the darkness envelops Bi-Han, he can only see that darkness as the light. 
Bi-Han refuses to see himself in the wrong, and even says his ambition is confused for evil. (Ashrah: “There are many in the Netherrealm just like you.” Sub-Zero: “You conflate ambition with evil, Ashrah.”) That dialogue also implies that Bi-Han does not believe he will end up in the Netherrealm for his actions, because he doesn’t view himself or his actions as “evil”. Everything he’s done has been for the better- has been for the good of the Lin Kuei. 
I wondered why Bi-Han was so loyal to the Lin Kuei in this timeline, as in previous timelines Bi-Han’s loyalty to his clan was because he was kidnapped by that clan, and conditioned to be their warrior (but still agreed to help Raiden and save Earthrealm.) So why is Bi-Han so loyal to the Lin Kuei in this timeline? 
This is more speculation than an analysis I can support with hard evidence, but if you’re asking what I personally think, I’d like the case to be that there was something deeper going on. That somehow, his father put so much pressure on Bi-Han (not intentional pressure) as the future Grandmaster and a protector of Earthrealm, Bi-Han ending up warping that role as “protector of Earthrealm” into his own desire for the Lin Kuei to show all their true ability is to not defend Earthrealm- but govern Earthrealm. Why must their efforts go unrecognized if their role is so important? Also this plays into his role as the first born son, the eldest child who ends up being the one responsible for their younger siblings. As the eldest, he knows what is best for his siblings. As Grandmaster, he knows what is best for the Lin Kuei. 
All the dialogue regarding their father paints him in a good light- even dialogue from Bi-Han. Bi-Han never once accuses his father as being abusive in some manner, but only as weak and lacking vision. So, there is no denying that he was a good man, but he’s still a man of mistakes, such as being the man indirectly responsible for the murder of Tomas’s family. The fact that that murder happened in the first place does raise a lot of questions about the inner workings of the Lin Kuei and how their father led the Lin Kuei.  
It does feel like their father’s death is still not fully revealed. His death is only referred to as an “accident” and not delved into further besides Bi-Han allowing him to die. (Scorpion: “I want to see the moment my father died.” Geras: “You are not ready to receive that knowledge.”) That could mean that there is more to his death, Kuai Liang isn’t ready to see that moment because he’d get all raged up, or it could mean nothing because that’s how a lot of dialogue is. 
The way their father led the Lin Kuei- and how the Lin Kuei has always been in this new era, was by teaching them to be submissive (to follow rather than lead.) And in Bi-Han’s eyes: weak. 
The fact that Bi-Han didn’t kill his father, but instead let him die, is fascinating. We can also compare that act, to how Bi-Han is submissive to Liu Kang until he’s away from Liu Kang and listens to Shang Tsung. ALSO, it’s interesting how Bi-Han doesn’t listen to Shang Tsung’s offer until he is in chains. Even if he let his father die, Bi-Han still was loyal to Liu Kang nor did he change the Lin Kuei in any way (we also do not know how recently their father died, so he may have not even had the time yet to drastically change the Lin Kuei on his own, but I think that’s besides the point). He aches for the right moment to “step up”- to separate himself from what he believes binds him. 
We see Liu Kang keep Bi-Han from being “too antagonistic”. After Liu Kang calls Bi-Han and Kuai Liang over in chapter 1, we see Bi-Han get hostile towards Kung Lao and try to advance towards him, but is stopped by Liu Kang. He glances at Liu Kang, wanting to bark back, but keeps quiet. In chapter 2, Liu Kang looks at Bi-Han when he yells “enough!” and Bi-Han quickly bows in apology. 
He keeps that loyalty to Liu Kang, until he is physically in chains, until he is physically shackled. He does not want to be prisoner to that loyalty of submission anymore. 
His submission to his father’s ruling of the Lin Kuei and Liu Kang’s Godhood is something he doesn’t want, because he feels like he is worth more than submission. He doesn’t want to be treated “so lowly".” He wants recognition for his skills- he’s eager to show himself off and prove that yes, he is a warrior.
If Liu Kang had chosen Bi-Han to be champion, then mayhaps this desire for power and self-sabotage Bi-Han participates in would have been avoided. However, it’s understandable why Liu Kang didn’t choose Bi-Han to be champion despite clearly having the talent to be one: Bi-Han always dies at a tournament. He didn’t want to risk Bi-Han’s death, and then the resurrection of Noob Saibot (or a falling out between Kuai Liang- Scorpion- and Bi-Han that resulted in Kuai Liang killing Bi-Han). But, it seems Bi-Han set himself down that dark path anyways. 
Now, onto Kuai Liang and a brief look into the relationship between the three brothers. 
The story fails at showing us that the three brothers do care about each other, but it’s just barely there. 
In Kuai Liang’s bio, it states two things: “...though he took pride in knowing that his brother, Sub-Zero, would succeed their father as the Lin Kuei's Grandmaster.” and “...he fears that may one day have to battle his brother for control of the Lin Kuei’s legacy.” He views Bi-Han as Grandmaster with pride, and is scared of having to fight him- scared of choosing duty over his brother. 
Kuai Liang verbally tells Bi-Han multiple times to “watch himself”- reminding Bi-Han of his duty (honoring their father) and questioning Bi-Han’s roughness with Johnny Cage. You do see Kuai Liang keeping an eye out on Bi-Han (as he states later in the game, he was aware of Bi-Han’s frustrations). Kuai Liang doesn’t even mind Bi-Han’s ambitions, as evident in the scene where they enter the treasure chamber. “There will be spoils in this war,” says Bi-Han as Kuai Liang does not chastise him for wanting those “spoils”, but responds with “let us win it first, brother.” 
If I’m being honest, I don’t even think Bi-Han was referring to the actual treasure as “spoils”, but rather the glory that treasure holds. Bi-Han doesn’t really have a desire for treasure, especially a bunch of coins, so I couldn’t really view him as having an actual desire for some coins and gems. And I think Kuai Liang’s response was him answering Bi-Han’s hidden desires- that Bi-Han can achieve his desire to “shine” after they finish their job. For Bi-Han to achieve his ambitions, he must earn it first. 
Up until the reveal of Bi-Han letting their father die, Kuai Liang is incredibly patient with Bi-Han. 
Regarding Tomas and Bi-Han’s relationship: Bi-Han doesn’t hate Tomas! Their relationship is complex with Tomas being the youngest brother and being adopted into the family, but it’s not wrong to say Bi-Han does care about him (as clearly evident by the “You are both unharmed?” comment).
I really do think Bi-Han being the eldest sibling is important to his character. It’s a role that brings him frustration as he cannot get his younger siblings to listen to him (them “abandoning” him and the LIn Kuei), and loses control over them. His anger is harsh towards Tomas, as is “what he gets” for being the younger brother, yet Tomas still cares for Bi-Han despite Bi-Han stating Tomas is not Lin Kuei. 
Bi-Han, in all his cruelness and frustration, cares about his brothers. And they care about Bi-Han. It’s evident in the fact that the brothers are so adamant on being the ones to kill/capture the other, not allowing anyone else “the privilege”. They are deeply hurt by the others' betrayal, and any hatred that comes from them is out of a broken heart. 
Kuai Liang did try to kill Bi-Han. After Bi-Han reveals that he allowed their father to die, Kuai Liang loses it, and knocks Bi-Han down, and you see him raise his chains ready to kill Bi-Han. Kuai Liang would have regretted it. He was in a moment of seering, blind rage, allowing his emotions to fully take over him. You know he would have regretted it, because in their confrontation outside the temple, Kuai Liang doesn’t kill Bi-Han. And if I’m being honest, I don’t even think that Kuai Liang knew he almost killed Bi-Han. 
“You are my Grandmaster no longer.” Not, “you are my brother no longer.” Kuai Liang disowns Bi-Han as his leader, but not as his brother. Even if Bi-Han shed his own brother’s blood, Kuai Liang cannot truly renounce his own blood. It’s their bond and their curse as brothers- as Sub-Zero and Scorpion: they are forever connected by rivalry and siblinghood. 
Their love is deep, but their hatred is even deeper. But is it not the same when it comes to siblings? Is that cruelty not the same as a loving embrace?
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thewisecheerio · 1 month
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Elden Ring - An Alternative Crackship
Seemingly no one is perfectly happy with the Miquella-Radahn-Mohg polycule we ended up with in Elden Ring's DLC final boss sequence. And honestly, I think there's an even better trio that is still a crackship, but makes more sense for the alchemical metaphor being made with this boss.
You can read more about the foundations of this alchemical metaphor, as well as many ways Elden Ring uses alchemy throughout its story, in the post linked below. But basically I argue that the metaphor is based on the filius filosophorum, or Alchemical Child. This is like a Next Generation Level Up compared to the rebis that is Marika/Radagon (the previous generation), and so naturally follows as the product of the rebis's children. Importantly, the Alchemical Child has three fathers, which is why I think we ended up with three masculine characters melded into the end product.
The Alchemical Child isn't meant to be taken literally. It's not about an actual child of three fathers; that's just kooky symbolism meant to get its idea across. Rather, alchemists' dream was the Unified Theory of Everything, where completely disparate ideas could be melded into a single, cohesive whole. And so the idea of a child being born of many fathers was meant to symbolize a Perfect Philosophy born of learnings from many viewpoints. It was meant to justify the pursuit of all knowledge in ultimate service to complete and total understanding, i.e. the Alchemical Child.
In that sense, Miquella and Radahn are actually a pretty good pair. Miquella is all about control through compassion. Radahn is all about control through war and force. These are certainly disparate ideas that alchemists would have been looking to unify.
But what about Mohg? Does he provide a third, disparate idea we can meld with the other two? I don't think so, personally. Mohg is just as forceful as Radahn, using methods like kidnapping (not just of Miquella), torture, and coercion. He's not a new idea added into the mixture. But you know who is?
Godwyn.
(If you didn't have a kneejerk reaction of, "Godwyn is DEAD-dead, it can't be him", you can skip the section at the end after the text breaker.**)
Godwyn is not rule by compassion like Miquella. Godwyn is also not rule by war/force like Radahn. Godwyn is thought to have potentially negotiated with enemies like the dragons, even while besting them in battle, as that's how he ended up with Fortissax as his bestie. He is an alternative to the two ideas of complete compassion and complete war. He is rule by negotiation and compromise. He is the third disparate philosophy that helps to make the unified filius filosophorum. And in that sense, he would make an excellent choice as the third father of the Alchemical Child. Compassion, war, and compromise: three disparate ideas melded—dare I say grafted—into a unified theory of everything.
Anyway, look what we could have had and weep:
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Fin
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**To those who did have that kneejerk reaction to me mentioning Godwyn: y'all are not invited to this post; complain elsewhere. We've heard your arguments already and discarded them.
This is a fantasy story where people return back to life, in whole or in part, for all sorts of ludicrous reasons. It seems like y'all have forgotten the part about becoming a literal god. The rules of godship are unclear but involve things like remaking the world however you want, up to and including removing death entirely. Or did we just forget that was the entire point of Marika's godhood?
Did we also forget that retconning time and past events is also a part of the base game? Did we forget Miquella's Needle and the Place Beyond Time where you use it to undo the influence of an outer god that you have already accepted? Or maybe, like me until I saw a lore post about it, you just never realized that is WHY you have to go to the Place Beyond Time—to quite literally and fantastically retcon that event. So why draw the line at staving off outer gods? Retcon whatever you want! It's in the lore! Have some fun with it! Live a little!
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